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illwieckz

random grep on quake3 derivatives

Mar 1st, 2021
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  1. $rg 'skip stuff that only the QuakeEdRadient needs' ioq3 OpenJK SmokinGuns xreal etlegacy Unvanquished iodfe iortcw ioq3-bumpy-UrbanTerror-4.x ioq3-for-UrbanTerror-4 worldofpadman-1.6_svn2178-src
  2.  
  3. xreal/code/renderer/tr_shader.c
  4. 3353: // skip stuff that only the QuakeEdRadient needs
  5.  
  6. SmokinGuns/code/renderergl1/tr_shader.c
  7. 1506: // skip stuff that only the QuakeEdRadient needs
  8.  
  9. SmokinGuns/code/renderergl2/tr_shader.c
  10. 1728: // skip stuff that only the QuakeEdRadient needs
  11.  
  12. iodfe/code/renderer/tr_shader.c
  13. 1458: // skip stuff that only the QuakeEdRadient needs
  14.  
  15. ioq3-bumpy-UrbanTerror-4.x/code/renderer/tr_shader.c
  16. 1516: // skip stuff that only the QuakeEdRadient needs
  17.  
  18. ioq3/code/renderergl1/tr_shader.c
  19. 1485: // skip stuff that only the QuakeEdRadient needs
  20.  
  21. worldofpadman-1.6_svn2178-src/code/renderer/tr_shader.c
  22. 1445: // skip stuff that only the QuakeEdRadient needs
  23.  
  24. ioq3/code/renderergl2/tr_shader.c
  25. 1797: // skip stuff that only the QuakeEdRadient needs
  26.  
  27. ioq3-for-UrbanTerror-4/code/renderer/tr_shader.c
  28. 1450: // skip stuff that only the QuakeEdRadient needs
  29.  
  30. etlegacy/src/renderer/tr_shader.c
  31. 1738: // skip stuff that only the QuakeEdRadient needs
  32.  
  33. etlegacy/src/rendererGLES/tr_shader.c
  34. 1742: // skip stuff that only the QuakeEdRadient needs
  35.  
  36. etlegacy/src/renderer2/tr_shader_r1.c
  37. 137: // skip stuff that only the QuakeEdRadient needs
  38.  
  39. etlegacy/src/renderer2/tr_shader.c
  40. 3784: // skip stuff that only the QuakeEdRadient needs
  41.  
  42. OpenJK/code/rd-vanilla/tr_shader.cpp
  43. 2213: // skip stuff that only the QuakeEdRadient needs
  44.  
  45. OpenJK/codemp/rd-dedicated/tr_shader.cpp
  46. 2102: // skip stuff that only the QuakeEdRadient needs
  47.  
  48. OpenJK/codemp/rd-vanilla/tr_shader.cpp
  49. 2148: // skip stuff that only the QuakeEdRadient needs
  50.  
  51. iortcw/MP/code/renderer/tr_shader.c
  52. 1444: // skip stuff that only the QuakeEdRadient needs
  53.  
  54. iortcw/MP/code/rend2/tr_shader.c
  55. 1744: // skip stuff that only the QuakeEdRadient needs
  56.  
  57. iortcw/SP/code/rend2/tr_shader.c
  58. 1756: // skip stuff that only the QuakeEdRadient needs
  59.  
  60. iortcw/SP/code/renderer/tr_shader.c
  61. 1451: // skip stuff that only the QuakeEdRadient needs
  62.  
  63. Unvanquished/daemon/src/engine/renderer/tr_shader.cpp
  64. 3775: // skip stuff that only the QuakeEdRadient needs
  65.  
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