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- $rg 'skip stuff that only the QuakeEdRadient needs' ioq3 OpenJK SmokinGuns xreal etlegacy Unvanquished iodfe iortcw ioq3-bumpy-UrbanTerror-4.x ioq3-for-UrbanTerror-4 worldofpadman-1.6_svn2178-src
- xreal/code/renderer/tr_shader.c
- 3353: // skip stuff that only the QuakeEdRadient needs
- SmokinGuns/code/renderergl1/tr_shader.c
- 1506: // skip stuff that only the QuakeEdRadient needs
- SmokinGuns/code/renderergl2/tr_shader.c
- 1728: // skip stuff that only the QuakeEdRadient needs
- iodfe/code/renderer/tr_shader.c
- 1458: // skip stuff that only the QuakeEdRadient needs
- ioq3-bumpy-UrbanTerror-4.x/code/renderer/tr_shader.c
- 1516: // skip stuff that only the QuakeEdRadient needs
- ioq3/code/renderergl1/tr_shader.c
- 1485: // skip stuff that only the QuakeEdRadient needs
- worldofpadman-1.6_svn2178-src/code/renderer/tr_shader.c
- 1445: // skip stuff that only the QuakeEdRadient needs
- ioq3/code/renderergl2/tr_shader.c
- 1797: // skip stuff that only the QuakeEdRadient needs
- ioq3-for-UrbanTerror-4/code/renderer/tr_shader.c
- 1450: // skip stuff that only the QuakeEdRadient needs
- etlegacy/src/renderer/tr_shader.c
- 1738: // skip stuff that only the QuakeEdRadient needs
- etlegacy/src/rendererGLES/tr_shader.c
- 1742: // skip stuff that only the QuakeEdRadient needs
- etlegacy/src/renderer2/tr_shader_r1.c
- 137: // skip stuff that only the QuakeEdRadient needs
- etlegacy/src/renderer2/tr_shader.c
- 3784: // skip stuff that only the QuakeEdRadient needs
- OpenJK/code/rd-vanilla/tr_shader.cpp
- 2213: // skip stuff that only the QuakeEdRadient needs
- OpenJK/codemp/rd-dedicated/tr_shader.cpp
- 2102: // skip stuff that only the QuakeEdRadient needs
- OpenJK/codemp/rd-vanilla/tr_shader.cpp
- 2148: // skip stuff that only the QuakeEdRadient needs
- iortcw/MP/code/renderer/tr_shader.c
- 1444: // skip stuff that only the QuakeEdRadient needs
- iortcw/MP/code/rend2/tr_shader.c
- 1744: // skip stuff that only the QuakeEdRadient needs
- iortcw/SP/code/rend2/tr_shader.c
- 1756: // skip stuff that only the QuakeEdRadient needs
- iortcw/SP/code/renderer/tr_shader.c
- 1451: // skip stuff that only the QuakeEdRadient needs
- Unvanquished/daemon/src/engine/renderer/tr_shader.cpp
- 3775: // skip stuff that only the QuakeEdRadient needs
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