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Jul 25th, 2019
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  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX and StarzoZero --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216. local w = Instance.new("Weld", a)
  217. w.Part0 = a
  218. w.Part1 = b
  219. w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3327288610"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228. 340106355, --Nefl Crystals
  229. 927529620, --Dimension
  230. 876981900, --Fantasy
  231. 398987889, --Ordinary Days
  232. 1117396305, --Oh wait, it's you.
  233. 885996042, --Action Winter Journey
  234. 919231299, --Sprawling Idiot Effigy
  235. 743466274, --Good Day Sunshine
  236. 727411183, --Knife Fight
  237. 1402748531, --The Earth Is Counting On You!
  238. 595230126 --Robot Language
  239. }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.Heartbeat:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.Heartbeat:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. game:service("RunService").Stepped:wait(0)
  356. else
  357. for i = 0, num do
  358. game:service("RunService").Stepped:wait(0)
  359. end
  360. end
  361. end
  362. function thread(f)
  363. coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366. local qa = {
  367. QuaternionFromCFrame(a)
  368. }
  369. local qb = {
  370. QuaternionFromCFrame(b)
  371. }
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((1 - t) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = math.acos(-cosTheta)
  433. local invSinTheta = 1 / Sin(theta)
  434. startInterp = Sin((t - 1) * theta) * invSinTheta
  435. finishInterp = Sin(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461. if hit.Parent == nil then
  462. return
  463. end
  464. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465. for _, v in pairs(hit.Parent:children()) do
  466. if v:IsA("Humanoid") then
  467. h = v
  468. end
  469. end
  470. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.  
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474.  
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477. if hit.Parent.DebounceHit.Value == true then
  478. return
  479. end
  480. end
  481. if insta == true then
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = game:service("Players").LocalPlayer,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. if HitSound ~= nil and HitPitch ~= nil then
  491. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492. end
  493. local Damage = math.random(minim, maxim)
  494. local blocked = false
  495. local block = hit.Parent:findFirstChild("Block")
  496. if block ~= nil then
  497. if block.className == "IntValue" then
  498. if block.Value > 0 then
  499. blocked = true
  500. block.Value = block.Value - 1
  501. print(block.Value)
  502. end
  503. end
  504. end
  505. if blocked == false then
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508. else
  509. h.Health = h.Health - (Damage / 2)
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. end
  512. if Type == "Knockdown" then
  513. local hum = hit.Parent.Humanoid
  514. hum.PlatformStand = true
  515. coroutine.resume(coroutine.create(function(HHumanoid)
  516. swait(1)
  517. HHumanoid.PlatformStand = false
  518. end), hum)
  519. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520. local bodvol = Create("BodyVelocity"){
  521. velocity = angle * knockback,
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. local rl = Create("BodyAngularVelocity"){
  527. P = 3000,
  528. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodvol, .5)
  533. game:GetService("Debris"):AddItem(rl, .5)
  534. elseif Type == "Normal" then
  535. local vp = Create("BodyVelocity"){
  536. P = 500,
  537. maxForce = Vector3.new(math.huge, 0, math.huge),
  538. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539. }
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 20, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566. elseif Type == "Snare" then
  567. local bp = Create("BodyPosition"){
  568. P = 2000,
  569. D = 100,
  570. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571. position = hit.Parent.Torso.Position,
  572. Parent = hit.Parent.Torso,
  573. }
  574. game:GetService("Debris"):AddItem(bp, 1)
  575. elseif Type == "Freeze" then
  576. local BodPos = Create("BodyPosition"){
  577. P = 50000,
  578. D = 1000,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso,
  582. }
  583. local BodGy = Create("BodyGyro") {
  584. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585. P = 20e+003,
  586. Parent = hit.Parent.Torso,
  587. cframe = hit.Parent.Torso.CFrame,
  588. }
  589. hit.Parent.Torso.Anchored = true
  590. coroutine.resume(coroutine.create(function(Part)
  591. swait(1.5)
  592. Part.Anchored = false
  593. end), hit.Parent.Torso)
  594. game:GetService("Debris"):AddItem(BodPos, 3)
  595. game:GetService("Debris"):AddItem(BodGy, 3)
  596. end
  597. local debounce = Create("BoolValue"){
  598. Name = "DebounceHit",
  599. Parent = hit.Parent,
  600. Value = true,
  601. }
  602. game:GetService("Debris"):AddItem(debounce, Delay)
  603. c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = Player,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(255, 255, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "Bodoni",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639. Parent = BillboardGui,
  640. }
  641. game.Debris:AddItem(EffectPart, (Time))
  642. EffectPart.Parent = game:GetService("Workspace")
  643. delay(0, function()
  644. local Frames = (Time / Rate)
  645. for Frame = 1, Frames do
  646. wait(Rate)
  647. local Percent = (Frame / Frames)
  648. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649. TextLabel.TextTransparency = Percent
  650. end
  651. if EffectPart and EffectPart.Parent then
  652. EffectPart:Destroy()
  653. end
  654. end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661. for _, c in pairs(workspace:children()) do
  662. local hum = c:findFirstChild("Humanoid")
  663. if hum ~= nil then
  664. local head = c:findFirstChild("Head")
  665. if head ~= nil then
  666. local targ = head.Position - Part.Position
  667. local mag = targ.magnitude
  668. if magni >= mag and c.Name ~= plr.Name then
  669. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670. end
  671. end
  672. end
  673. end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678. Part = {
  679. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680. local Part = Create("Part")({
  681. Parent = Parent,
  682. Reflectance = Reflectance,
  683. Transparency = Transparency,
  684. CanCollide = false,
  685. Locked = true,
  686. BrickColor = BrickColor.new(tostring(BColor)),
  687. Name = Name,
  688. Size = Size,
  689. Material = Material
  690. })
  691. RemoveOutlines(Part)
  692. return Part
  693. end
  694. },
  695. Mesh = {
  696. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. },
  709. Mesh = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh)({
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale
  715. })
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end
  722. },
  723. Weld = {
  724. Create = function(Parent, Part0, Part1, C0, C1)
  725. local Weld = Create("Weld")({
  726. Parent = Parent,
  727. Part0 = Part0,
  728. Part1 = Part1,
  729. C0 = C0,
  730. C1 = C1
  731. })
  732. return Weld
  733. end
  734. },
  735. Sound = {
  736. Create = function(id, par, vol, pit)
  737. coroutine.resume(coroutine.create(function()
  738. local S = Create("Sound")({
  739. Volume = vol,
  740. Pitch = pit or 1,
  741. SoundId = id,
  742. Parent = par or workspace
  743. })
  744. wait()
  745. S:play()
  746. game:GetService("Debris"):AddItem(S, 6)
  747. end))
  748. end
  749. },
  750. ParticleEmitter = {
  751. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752. local fp = Create("ParticleEmitter")({
  753. Parent = Parent,
  754. Color = ColorSequence.new(Color1, Color2),
  755. LightEmission = LightEmission,
  756. Size = Size,
  757. Texture = Texture,
  758. Transparency = Transparency,
  759. ZOffset = ZOffset,
  760. Acceleration = Accel,
  761. Drag = Drag,
  762. LockedToPart = LockedToPart,
  763. VelocityInheritance = VelocityInheritance,
  764. EmissionDirection = EmissionDirection,
  765. Enabled = Enabled,
  766. Lifetime = LifeTime,
  767. Rate = Rate,
  768. Rotation = Rotation,
  769. RotSpeed = RotSpeed,
  770. Speed = Speed,
  771. VelocitySpread = VelocitySpread
  772. })
  773. return fp
  774. end
  775. }
  776. }
  777. function RemoveOutlines(part)
  778. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. formFactor = FormFactor,
  783. Parent = Parent,
  784. Reflectance = Reflectance,
  785. Transparency = Transparency,
  786. CanCollide = false,
  787. Locked = true,
  788. BrickColor = BrickColor.new(tostring(BColor)),
  789. Name = Name,
  790. Size = Size,
  791. Material = Material
  792. })
  793. RemoveOutlines(Part)
  794. return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797. local Msh = Create(Mesh)({
  798. Parent = Part,
  799. Offset = OffSet,
  800. Scale = Scale
  801. })
  802. if Mesh == "SpecialMesh" then
  803. Msh.MeshType = MeshType
  804. Msh.MeshId = MeshId
  805. end
  806. return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809. local Weld = Create("Weld")({
  810. Parent = Parent,
  811. Part0 = Part0,
  812. Part1 = Part1,
  813. C0 = C0,
  814. C1 = C1
  815. })
  816. return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825. Block = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. if Type == 1 or Type == nil then
  833. table.insert(Effects, {
  834. prt,
  835. "Block1",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 2 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block2",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. else
  853. table.insert(Effects, {
  854. prt,
  855. "Block3",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Sphere = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Wave = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3 / 60,
  913. y3 / 60,
  914. z3 / 60,
  915. msh
  916. })
  917. end
  918. },
  919. Ring = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937. Break = {
  938. Create = function(brickcolor, cframe, x1, y1, z1)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940. prt.Anchored = true
  941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. local num = math.random(10, 50) / 1000
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Shatter",
  948. num,
  949. prt.CFrame,
  950. math.random() - math.random(),
  951. 0,
  952. math.random(50, 100) / 100
  953. })
  954. end
  955. },
  956. Spiral = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Push = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994. local fp = IT("Part")
  995. fp.formFactor = formfactor
  996. fp.Parent = parent
  997. fp.Reflectance = reflectance
  998. fp.Transparency = transparency
  999. fp.CanCollide = false
  1000. fp.Locked = true
  1001. fp.BrickColor = brickcolor
  1002. fp.Name = name
  1003. fp.Size = size
  1004. fp.Position = tors.Position
  1005. RemoveOutlines(fp)
  1006. fp.Material = "SmoothPlastic"
  1007. fp:BreakJoints()
  1008. return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012. local mesh = IT(Mesh)
  1013. mesh.Parent = part
  1014. if Mesh == "SpecialMesh" then
  1015. mesh.MeshType = meshtype
  1016. if meshid ~= "nil" then
  1017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018. end
  1019. end
  1020. mesh.Offset = offset
  1021. mesh.Scale = scale
  1022. return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026. local type = type
  1027. local rng = Instance.new("Part", char)
  1028. rng.Anchored = true
  1029. rng.BrickColor = color
  1030. rng.CanCollide = false
  1031. rng.FormFactor = 3
  1032. rng.Name = "Ring"
  1033. rng.Material = "Neon"
  1034. rng.Size = Vector3.new(1, 1, 1)
  1035. rng.Transparency = 0
  1036. rng.TopSurface = 0
  1037. rng.BottomSurface = 0
  1038. rng.CFrame = pos
  1039. local rngm = Instance.new("SpecialMesh", rng)
  1040. rngm.MeshType = MType
  1041. rngm.Scale = scale
  1042. local scaler2 = 1
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064. if dude.Name ~= char then
  1065. local bgf = IT("BodyGyro", dude.Head)
  1066. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067. local val = IT("BoolValue", dude)
  1068. val.Name = "IsHit"
  1069. local ds = coroutine.wrap(function()
  1070. dude:WaitForChild("Head"):BreakJoints()
  1071. wait(0.5)
  1072. target = nil
  1073. coroutine.resume(coroutine.create(function()
  1074. for i, v in pairs(dude:GetChildren()) do
  1075. if v:IsA("Accessory") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Humanoid") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("CharacterMesh") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Model") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Part") or v:IsA("MeshPart") then
  1088. for x, o in pairs(v:GetChildren()) do
  1089. if o:IsA("Decal") then
  1090. o:Destroy()
  1091. end
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. v.Material = "Neon"
  1095. v.CanCollide = false
  1096. local PartEmmit1 = IT("ParticleEmitter", v)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://284205403"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 150
  1101. PartEmmit1.Lifetime = NumberRange.new(1)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0.75, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114. local BodPoss = IT("BodyPosition", v)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. v.Color = maincolor.Color
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 0, 49 do
  1122. swait(1)
  1123. v.Transparency = v.Transparency + 0.08
  1124. end
  1125. wait(0.5)
  1126. PartEmmit1.Enabled = false
  1127. wait(3)
  1128. v:Destroy()
  1129. dude:Destroy()
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141. if SinglePlayer then
  1142. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143. end
  1144. local List = {}
  1145. for i, v in pairs(workspace:GetChildren()) do
  1146. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147. table.insert(List, v)
  1148. end
  1149. end
  1150. return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154. local type = type
  1155. local rng = Instance.new("Part", char)
  1156. rng.Anchored = true
  1157. rng.BrickColor = color
  1158. rng.CanCollide = false
  1159. rng.FormFactor = 3
  1160. rng.Name = "Ring"
  1161. rng.Material = "Neon"
  1162. rng.Size = Vector3.new(1, 1, 1)
  1163. rng.Transparency = 0
  1164. rng.TopSurface = 0
  1165. rng.BottomSurface = 0
  1166. rng.CFrame = pos
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168. local rngm = Instance.new("SpecialMesh", rng)
  1169. rngm.MeshType = MType
  1170. rngm.Scale = Vector3.new(x1, y1, z1)
  1171. local scaler2 = 1
  1172. local speeder = FastSpeed
  1173. if type == "Add" then
  1174. scaler2 = 1 * value
  1175. elseif type == "Divide" then
  1176. scaler2 = 1 / value
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 10 / bonuspeed, 0.1 do
  1180. swait()
  1181. if type == "Add" then
  1182. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183. elseif type == "Divide" then
  1184. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185. end
  1186. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190. end
  1191. rng:Destroy()
  1192. end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 1, 0),
  1217. NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220. NumberSequenceKeypoint.new(0, 0, 0),
  1221. NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234. if hit.Parent == char then
  1235. soul:Destroy()
  1236. end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240. swait()
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245. soulst()
  1246. end
  1247. end
  1248. function FaceMouse()
  1249. local Cam = workspace.CurrentCamera
  1250. return {
  1251. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253. }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. BTAUNT3 = Instance.new("Sound", tors)
  1278. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1279. BTAUNT3.Volume = 2
  1280. BTAUNT3.Pitch = 1
  1281. BTAUNT3.Looped = true
  1282. BTAUNT3.TimePosition = 0
  1283.  
  1284. TEST = Instance.new("Sound", tors)
  1285. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1286. TEST.Volume = 25
  1287. TEST.Pitch = 1
  1288. TEST.Looped = false
  1289. TEST.TimePosition = 0
  1290. -------------------------------------------------------
  1291. --End Effect Function--
  1292. -------------------------------------------------------
  1293. function Cso(ID, PARENT, VOLUME, PITCH)
  1294. local NSound = nil
  1295. coroutine.resume(coroutine.create(function()
  1296. NSound = IT("Sound", PARENT)
  1297. NSound.Volume = VOLUME
  1298. NSound.Pitch = PITCH
  1299. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1300. swait()
  1301. NSound:play()
  1302. game:GetService("Debris"):AddItem(NSound, 50)
  1303. end))
  1304. return NSound
  1305. end
  1306. function CameraEnshaking(Length, Intensity)
  1307. coroutine.resume(coroutine.create(function()
  1308. local intensity = 1 * Intensity
  1309. local rotM = 0.01 * Intensity
  1310. for i = 0, Length, 0.1 do
  1311. swait()
  1312. intensity = intensity - 0.05 * Intensity / Length
  1313. rotM = rotM - 5.0E-4 * Intensity / Length
  1314. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1315. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1316. end
  1317. hum.CameraOffset = Vector3.new(0, 0, 0)
  1318. end))
  1319. end
  1320. -------------------------------------------------------
  1321. --End Important Functions--
  1322. -------------------------------------------------------
  1323.  
  1324.  
  1325. -------------------------------------------------------
  1326. --Start Customization--
  1327. -------------------------------------------------------
  1328. local Player_Size = 1
  1329. if Player_Size ~= 1 then
  1330. root.Size = root.Size * Player_Size
  1331. tors.Size = tors.Size * Player_Size
  1332. hed.Size = hed.Size * Player_Size
  1333. ra.Size = ra.Size * Player_Size
  1334. la.Size = la.Size * Player_Size
  1335. rl.Size = rl.Size * Player_Size
  1336. ll.Size = ll.Size * Player_Size
  1337. ----------------------------------------------------------------------------------
  1338. rootj.Parent = root
  1339. neck.Parent = tors
  1340. RW.Parent = tors
  1341. LW.Parent = tors
  1342. RH.Parent = tors
  1343. LH.Parent = tors
  1344. ----------------------------------------------------------------------------------
  1345. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1346. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1347. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1348. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1349. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1350. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1351. ----------------------------------------------------------------------------------
  1352. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1353. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1354. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1355. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1356. --hat.Parent = Character
  1357. end
  1358. ----------------------------------------------------------------------------------
  1359. ----------------------------------------------------------------------------------
  1360. local equipped = false
  1361. local idle = 0
  1362. local change = 1
  1363. local val = 0
  1364. local toim = 0
  1365. local idleanim = 0.3
  1366. local sine = 0
  1367. local Sit = 1
  1368. ----------------------------------------------------------------------------------
  1369. hum.WalkSpeed = 150
  1370. hum.JumpPower = 57
  1371. hum.Animator.Parent = nil
  1372. ----------------------------------------------------------------------------------
  1373.  
  1374.  
  1375. -------------------------------------------------------
  1376. --End Customization--
  1377. -------------------------------------------------------
  1378. local Blobby = Instance.new("Part", char)
  1379. Blobby.Name = "Blob"
  1380. Blobby.CanCollide = false
  1381. Blobby.BrickColor = BrickColor.new("Really blue")
  1382. Blobby.Transparency = 0
  1383. Blobby.Material = "Plastic"
  1384. Blobby.Size = Vector3.new(1, 1, 2)
  1385. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1386. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1387.  
  1388. local Weld = Instance.new("Weld", Blobby)
  1389. Weld.Part0 = ra
  1390. Weld.Part1 = Blobby
  1391. Weld.C1 = CFrame.new(0, 0.8, 0)
  1392. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1393.  
  1394. local M2 = Instance.new("SpecialMesh")
  1395. M2.Parent = Blobby
  1396. M2.MeshId = "rbxassetid://0"
  1397. M2.TextureId = "rbxassetid://0"
  1398. M2.Scale = Vector3.new(1, 0.8, 1)
  1399.  
  1400. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1401. naeeym2.AlwaysOnTop = true
  1402. naeeym2.Size = UDim2.new(5,35,2,15)
  1403. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1404. naeeym2.Adornee = hed
  1405. naeeym2.Name = "Name"
  1406. --naeeym2.PlayerToHideFrom = Player
  1407. local tecks2 = Instance.new("TextLabel",naeeym2)
  1408. tecks2.BackgroundTransparency = 1
  1409. tecks2.TextScaled = true
  1410. tecks2.BorderSizePixel = 0
  1411. tecks2.Text = "Fight Me"
  1412. tecks2.Font = Enum.Font.Bodoni
  1413. tecks2.TextSize = 30
  1414. tecks2.TextStrokeTransparency = 0
  1415. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1416. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1417. tecks2.Size = UDim2.new(1,0,0.5,0)
  1418. tecks2.Parent = naeeym2]]
  1419. ----------------------------------------------------------------------------------
  1420. local AddInstance = function(Object, ...)
  1421. local Obj = Instance.new(Object)
  1422. for i,v in next,(...) do
  1423. Obj[i] = v
  1424. end
  1425. return Obj
  1426. end
  1427. ----------------------------------------------------
  1428. local Reaper = AddInstance("Part",{
  1429. Parent = hed,
  1430. CFrame = hed.CFrame,
  1431. formFactor = "Symmetric",
  1432. Size = Vector3.new(1, 1, 1),
  1433. CanCollide = false,
  1434. TopSurface = "Smooth",
  1435. BottomSurface = "Smooth",
  1436. Locked = true,
  1437. })
  1438. local Weld = AddInstance("Weld",{
  1439. Parent = Reaper,
  1440. Part0 = hed,
  1441. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1442. Part1 = Reaper,
  1443. })
  1444. local Mesh = AddInstance("SpecialMesh",{
  1445. Parent = Reaper,
  1446. MeshId = "rbxassetid://291954550",
  1447. TextureId = "rbxassetid://0",
  1448. Scale = Vector3.new(3.5, 3.5, 3.3),
  1449. VertexColor = Vector3.new(0.5, 0, 1),
  1450. })
  1451.  
  1452. local Reaper = AddInstance("Part",{
  1453. Parent = hed,
  1454. CFrame = hed.CFrame,
  1455. formFactor = "Symmetric",
  1456. Size = Vector3.new(1, 1, 1),
  1457. CanCollide = false,
  1458. TopSurface = "Smooth",
  1459. BottomSurface = "Smooth",
  1460. Locked = true,
  1461. })
  1462. local Weld = AddInstance("Weld",{
  1463. Parent = Reaper,
  1464. Part0 = hed,
  1465. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1466. Part1 = Reaper,
  1467. })
  1468. local Mesh = AddInstance("SpecialMesh",{
  1469. Parent = Reaper,
  1470. MeshId = "rbxassetid://291954550",
  1471. TextureId = "rbxassetid://0",
  1472. Scale = Vector3.new(3.5, 3.5, 3.3),
  1473. VertexColor = Vector3.new(0, 0, 0),
  1474. })
  1475.  
  1476. local Reaper = AddInstance("Part",{
  1477. Parent = hed,
  1478. CFrame = hed.CFrame,
  1479. formFactor = "Symmetric",
  1480. Size = Vector3.new(1, 1, 1),
  1481. CanCollide = false,
  1482. TopSurface = "Smooth",
  1483. BottomSurface = "Smooth",
  1484. Locked = true,
  1485. })
  1486. local Weld = AddInstance("Weld",{
  1487. Parent = Reaper,
  1488. Part0 = hed,
  1489. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1490. Part1 = Reaper,
  1491. })
  1492. local Mesh = AddInstance("SpecialMesh",{
  1493. Parent = Reaper,
  1494. MeshId = "rbxassetid://291954550",
  1495. TextureId = "rbxassetid://0",
  1496. Scale = Vector3.new(3.5, 3.5, 3.3),
  1497. VertexColor = Vector3.new(0, 0, 0),
  1498. })
  1499.  
  1500. local Reaper2 = AddInstance("Part",{
  1501. Parent = tors,
  1502. CFrame = tors.CFrame,
  1503. formFactor = "Symmetric",
  1504. Size = Vector3.new(0.462, 1.403, 2.495),
  1505. CanCollide = false,
  1506. TopSurface = "Smooth",
  1507. BottomSurface = "Smooth",
  1508. Locked = true,
  1509. })
  1510. local Weld = AddInstance("Weld",{
  1511. Parent = Reaper2,
  1512. Part0 = tors,
  1513. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1514. Part1 = Reaper2,
  1515. })
  1516. local Mesh = AddInstance("SpecialMesh",{
  1517. Parent = Reaper2,
  1518. MeshId = "rbxassetid://2759032628",
  1519. TextureId = "rbxassetid://89867215",
  1520. Scale = Vector3.new(1, 1, 0.5),
  1521. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1522. })
  1523. local Cape = AddInstance("Part",{
  1524. Parent = Torso,
  1525. CFrame = Torso.CFrame,
  1526. formFactor = "Symmetric",
  1527. Size = Vector3.new(1, 1, 1),
  1528. CanCollide = false,
  1529. TopSurface = "Smooth",
  1530. BottomSurface = "Smooth",
  1531. Locked = true,
  1532. })
  1533. local Weld = AddInstance("Weld",{
  1534. Parent = Cape,
  1535. Part0 = Torso,
  1536. C0 = CFrame.new(0, -0.2, 0.35)*CFrame.Angles(0, 0, 0),
  1537. Part1 = Cape,
  1538. })
  1539. local Mesh = AddInstance("SpecialMesh",{
  1540. Parent = Cape,
  1541. MeshId = "rbxassetid://114046169",
  1542. TextureId = "rbxassetid://25901059",
  1543. Scale = Vector3.new(1.3,1.3,1.3),
  1544. VertexColor = Vector3.new(1, 1, 1),
  1545. })
  1546. local Reaper = AddInstance("Part",{
  1547. Parent = hed,
  1548. CFrame = hed.CFrame,
  1549. formFactor = "Symmetric",
  1550. Size = Vector3.new(1, 1, 1),
  1551. CanCollide = false,
  1552. TopSurface = "Smooth",
  1553. BottomSurface = "Smooth",
  1554. Locked = true,
  1555. })
  1556. local Weld = AddInstance("Weld",{
  1557. Parent = Reaper,
  1558. Part0 = hed,
  1559. C0 = CFrame.new(0, 1.45, 0)*CFrame.Angles(0, 0, 0),
  1560. Part1 = Reaper,
  1561. })
  1562. local Mesh = AddInstance("SpecialMesh",{
  1563. Parent = Reaper,
  1564. MeshId = "rbxassetid://63717022",
  1565. TextureId = "rbxassetid://2938935864",
  1566. Scale = Vector3.new(1.5,2.7,1),
  1567. VertexColor = Vector3.new(0,0,0.55),
  1568. })
  1569. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  1570. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  1571. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  1572.  
  1573. -------------------------------------------------------
  1574. wait(1)
  1575. plr = game.Players.LocalPlayer
  1576. char = plr.Character
  1577. mouse = plr:GetMouse()
  1578. whitecolor = Color3.new(255,255,1)
  1579. epicmode = false
  1580. normal = true
  1581. for i,v in pairs(char:GetChildren()) do
  1582. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1583. v:Destroy()
  1584. end
  1585. end
  1586. local shirt = Instance.new("Shirt",char)
  1587. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1588. local pants = Instance.new("Pants",char)
  1589. pants.PantsTemplate = "rbxassetid://2544611861"
  1590.  
  1591. for i,v in pairs(char:GetChildren()) do
  1592. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1593. v:Destroy()
  1594. end
  1595. end
  1596.  
  1597. local righteyebrickcolor = ""
  1598. local reye = Instance.new("Part", char)
  1599. reye.CanCollide = false
  1600. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1601. reye.Material = "Neon"
  1602. reye.Size = Vector3.new(.25,.35,.15)
  1603. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1604. m1 = Instance.new("SpecialMesh", reye)
  1605. m1.MeshType = "Sphere"
  1606. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1607. reye.Locked = true
  1608. reye.Name = "re"
  1609.  
  1610. -------------------------------------------------------
  1611. --Start Attacks N Stuff--
  1612. -------------------------------------------------------
  1613. local naeeym2 = Instance.new("BillboardGui",char)
  1614. naeeym2.AlwaysOnTop = true
  1615. naeeym2.Size = UDim2.new(5,35,2,35)
  1616. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1617. naeeym2.Adornee = hed
  1618. naeeym2.Name = "Name"
  1619.  
  1620. local tecks2 = Instance.new("TextLabel",naeeym2)
  1621. tecks2.BackgroundTransparency = 1
  1622. tecks2.TextScaled = true
  1623. tecks2.BorderSizePixel = 0
  1624. tecks2.Text = ""
  1625. tecks2.Font = "Fantasy"
  1626. tecks2.TextSize = 30
  1627. tecks2.TextStrokeTransparency = 0
  1628. tecks2.TextColor3 = BrickColor.new('Really blue').Color
  1629. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1630. tecks2.Size = UDim2.new(1,0,0.5,0)
  1631. tecks2.Parent = naeeym2
  1632. textfag = tecks2
  1633. tecks2.Text = ""
  1634. wait(2)
  1635. tecks2.Text = ""
  1636. wait(1)
  1637. tecks2.Text = "???"
  1638. BTAUNT:Play()
  1639. coroutine.resume(coroutine.create(function()
  1640. while textfag ~= nil do
  1641. swait()
  1642. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1643. textfag.Rotation = math.random(-3,3)
  1644. end
  1645. end))
  1646.  
  1647. function die()
  1648. attack = true
  1649. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1650. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1651. for i = 0, 2.6, 0.1 do
  1652. swait()
  1653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1654. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1655. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1657. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1658. end
  1659. Cso("357417055", tors, 10, 1)
  1660. CameraEnshaking(2, 15)
  1661. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1662. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1663. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1664. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1665. if v:FindFirstChild("Head") then
  1666. Eviscerate(v)
  1667. end
  1668. end
  1669. for i = 0, 3, 0.1 do
  1670. swait()
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1672. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1674. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1675. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1676. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1677. end
  1678. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1679. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1680. attack = false
  1681. end
  1682.  
  1683.  
  1684. function dance()
  1685. attack = true
  1686. hum.WalkSpeed = 150
  1687. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1688. for i = 0, 2, 0.1 do
  1689. swait()
  1690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1691. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1692. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1693. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1694. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1695. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1696. end
  1697. for i = 0, 6, 0.1 do
  1698. swait()
  1699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1700. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1701. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1702. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1703. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1704. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1705. end
  1706. for i = 0, 2, 0.1 do
  1707. swait()
  1708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1709. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1710. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1711. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1712. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1713. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1714. end
  1715. attack = false
  1716. hum.WalkSpeed = 150
  1717. end
  1718.  
  1719. function Taunt2()
  1720. attack = true
  1721. hum.WalkSpeed = 150
  1722. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1723. Hook2.Transparency = 1
  1724. local A2 = NewInstance("Attachment",Hook2)
  1725. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1726. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1727. CFuncs.Sound.Create("rbxassetid://2545211765", head, 100, 1)
  1728. for i = 0, 2, 0.1 do
  1729. swait()
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1735. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1736. end
  1737. for i = 0, 6, 0.1 do
  1738. swait()
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1740. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1742. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1743. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1744. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1745. end
  1746. for i = 0, 2, 0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1753. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1754. end
  1755. attack = false
  1756. Hook2:Destroy()
  1757. hum.WalkSpeed = 150
  1758. end
  1759.  
  1760. function Taunt3()
  1761. attack = true
  1762. hum.WalkSpeed = 150
  1763. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1764. Hook2.Transparency = 1
  1765. local A2 = NewInstance("Attachment",Hook2)
  1766. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1767. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1768. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  1769. for i = 0, 2, 0.1 do
  1770. swait()
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1776. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1777. end
  1778. for i = 0, 6, 0.1 do
  1779. swait()
  1780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1781. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1782. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1783. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1784. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1785. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1786. end
  1787. for i = 0, 2, 0.1 do
  1788. swait()
  1789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1790. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1791. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1792. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1793. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1794. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1795. end
  1796. attack = false
  1797. Hook2:Destroy()
  1798. hum.WalkSpeed = 150
  1799. end
  1800.  
  1801. function aaa()
  1802. attack = true
  1803. hum.WalkSpeed = 150
  1804. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1805. Hook2.Transparency = 1
  1806. local A2 = NewInstance("Attachment",Hook2)
  1807. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1808. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1809. CFuncs.Sound.Create("rbxassetid://2545010175", head, 100, 1)
  1810. for i = 0, 2, 0.1 do
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1813. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1817. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1818. end
  1819. for i = 0, 6, 0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1822. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  1823. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1824. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1825. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1827. end
  1828. for i = 0, 2, 0.1 do
  1829. swait()
  1830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1831. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3)
  1832. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1833. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1834. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1835. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1836. end
  1837. attack = false
  1838. Hook2:Destroy()
  1839. hum.WalkSpeed = 150
  1840. end
  1841.  
  1842. function diamond()
  1843. attack = true
  1844. spawn(function()
  1845. local p = Instance.new("Part",char)
  1846. p.Anchored = true
  1847. p.CanCollide = false
  1848. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1849. local m = Instance.new("SpecialMesh",p)
  1850. m.MeshId = "https://roblox.com/asset/?id=9756362"
  1851. m.Scale = Vector3.new(6,6,6)
  1852. for i=1,30 do
  1853. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1854. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  1855. wait()
  1856. end
  1857. local beam = Instance.new("Part",char)
  1858. beam.Anchored = true
  1859. beam.CanCollide = false
  1860. beam.BrickColor = BrickColor.new("White")
  1861. beam.Material = Enum.Material.Neon
  1862. beam.Size = Vector3.new(1,1,1)
  1863. beam.Position = p.Position+Vector3.new(0,1000,0)
  1864. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1865. local m = Instance.new("SpecialMesh",beam)
  1866. m.MeshType = "Cylinder"
  1867. m.Scale = Vector3.new(2000,15,15)
  1868. damage(6,20,35,p.Position)
  1869. p.Transparency = 1
  1870. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1871. for i=1,10 do
  1872. m.Scale = m.Scale-Vector3.new(0,1,1)
  1873. beam.Transparency = 1
  1874. wait()
  1875. end
  1876. p:Destroy()
  1877. end)
  1878. attack = false
  1879. end
  1880.  
  1881. function club()
  1882. attack = true
  1883. spawn(function()
  1884. local p = Instance.new("Part",char)
  1885. p.Anchored = true
  1886. p.CanCollide = false
  1887. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1888. local m = Instance.new("SpecialMesh",p)
  1889. m.MeshId = "https://roblox.com/asset/?id=2761335666"
  1890. m.Scale = Vector3.new(1.5,1.5,1.5)
  1891. for i=1,30 do
  1892. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1893. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  1894. wait()
  1895. end
  1896. local beam = Instance.new("Part",char)
  1897. beam.Anchored = true
  1898. beam.CanCollide = false
  1899. beam.BrickColor = BrickColor.new("White")
  1900. beam.Material = Enum.Material.Neon
  1901. beam.Size = Vector3.new(1,1,1)
  1902. beam.Position = p.Position+Vector3.new(0,1000,0)
  1903. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1904. local m = Instance.new("SpecialMesh",beam)
  1905. m.MeshType = "Cylinder"
  1906. m.Scale = Vector3.new(2000,15,15)
  1907. damage(6,20,35,p.Position)
  1908. p.Transparency = 1
  1909. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1910. for i=1,10 do
  1911. m.Scale = m.Scale-Vector3.new(0,1,1)
  1912. beam.Transparency = 1
  1913. wait()
  1914. end
  1915. p:Destroy()
  1916. end)
  1917. attack = false
  1918. end
  1919.  
  1920. function TrueChaos()
  1921. attack = true
  1922. M2.Scale = Vector3.new(5, 5, 5)
  1923. Cso("2545018472", char, 10, 1)
  1924. for i = 0, 10, 0.1 do
  1925. swait()
  1926. hum.CameraOffset = Vector3.new(0, 8, 0)
  1927. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1928. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1929. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1930. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1931. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  1932. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  1933. end
  1934. Cso("483458132", char, 10, .7)
  1935. Cso("483458132", char, 10, 1)
  1936. CameraEnshaking(6, 65)
  1937. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1938. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1939. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1940. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  1941. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1942. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1943. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1944. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  1945. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  1946. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  1947. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  1948. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  1949. if v:FindFirstChild("Head") then
  1950. Eviscerate(v)
  1951. end
  1952. end
  1953. for i = 0, 1, 0.1 do
  1954. swait()
  1955. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1956. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1958. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1959. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  1960. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  1961. end
  1962. for i = 0, 1, 0.1 do
  1963. swait()
  1964. hum.CameraOffset = Vector3.new(0, 8, 0)
  1965. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1966. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1967. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1968. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1969. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  1970. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  1971. end
  1972. Cso("483458132", char, 10, .7)
  1973. Cso("483458132", char, 10, 1)
  1974. CameraEnshaking(6, 65)
  1975. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1976. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1977. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1978. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  1979. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1980. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1981. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1982. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  1983. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  1984. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  1985. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  1986. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  1987. if v:FindFirstChild("Head") then
  1988. Eviscerate(v)
  1989. end
  1990. end
  1991. for i = 0, 1, 0.1 do
  1992. swait()
  1993. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1994. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  1995. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1996. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1997. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  1998. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  1999. end
  2000. for i = 0, 1, 0.1 do
  2001. swait()
  2002. hum.CameraOffset = Vector3.new(0, 8, 0)
  2003. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2004. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2006. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2007. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2008. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2009. end
  2010. Cso("483458132", char, 10, .7)
  2011. Cso("483458132", char, 10, 1)
  2012. CameraEnshaking(6, 65)
  2013. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2014. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2015. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2016. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2017. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2018. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2019. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2020. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2021. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2022. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2023. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2024. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2025. if v:FindFirstChild("Head") then
  2026. Eviscerate(v)
  2027. end
  2028. end
  2029. for i = 0, 1, 0.1 do
  2030. swait()
  2031. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2032. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2033. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2034. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2035. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2036. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2037. end
  2038. for i = 0, 1, 0.1 do
  2039. swait()
  2040. hum.CameraOffset = Vector3.new(0, 8, 0)
  2041. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2042. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2044. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2045. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2046. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2047. end
  2048. Cso("483458132", char, 10, .7)
  2049. Cso("483458132", char, 10, 1)
  2050. CameraEnshaking(6, 65)
  2051. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2052. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2053. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2054. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2055. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2056. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2057. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2058. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2059. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2060. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2061. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2062. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2063. if v:FindFirstChild("Head") then
  2064. Eviscerate(v)
  2065. end
  2066. end
  2067. for i = 0, 1, 0.1 do
  2068. swait()
  2069. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2070. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2071. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2072. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2073. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2074. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2075. end
  2076. for i = 0, 1, 0.1 do
  2077. swait()
  2078. hum.CameraOffset = Vector3.new(0, 8, 0)
  2079. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2080. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2082. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2083. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2084. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2085. end
  2086. Cso("483458132", char, 10, .7)
  2087. Cso("483458132", char, 10, 1)
  2088. CameraEnshaking(6, 65)
  2089. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2090. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2091. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2092. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2093. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2094. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2095. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2096. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2097. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2098. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2099. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2100. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2101. if v:FindFirstChild("Head") then
  2102. Eviscerate(v)
  2103. end
  2104. end
  2105. for i = 0, 1, 0.1 do
  2106. swait()
  2107. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2108. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2110. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2111. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2112. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2113. end
  2114. for i = 0, 1, 0.1 do
  2115. swait()
  2116. hum.CameraOffset = Vector3.new(0, 8, 0)
  2117. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2118. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2120. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2121. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2122. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2123. end
  2124. Cso("483458132", char, 10, .7)
  2125. Cso("483458132", char, 10, 1)
  2126. CameraEnshaking(6, 65)
  2127. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2128. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2129. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2130. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2131. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2132. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2133. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2134. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2135. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2136. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2137. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2138. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2139. if v:FindFirstChild("Head") then
  2140. Eviscerate(v)
  2141. end
  2142. end
  2143. for i = 0, 1, 0.1 do
  2144. swait()
  2145. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2146. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2147. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2148. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2149. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2150. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2151. end
  2152. for i = 0, 1, 0.1 do
  2153. swait()
  2154. hum.CameraOffset = Vector3.new(0, 8, 0)
  2155. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2156. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2158. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2159. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2160. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2161. end
  2162. Cso("483458132", char, 10, .7)
  2163. Cso("483458132", char, 10, 1)
  2164. CameraEnshaking(6, 65)
  2165. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2166. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2167. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2168. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2169. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2170. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2171. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2172. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2173. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2174. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2175. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2176. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2177. if v:FindFirstChild("Head") then
  2178. Eviscerate(v)
  2179. end
  2180. end
  2181. for i = 0, 1, 0.1 do
  2182. swait()
  2183. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2184. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2185. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2186. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2187. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2188. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2189. end
  2190. M2.Scale = Vector3.new(1, 1, 1)
  2191. attack = false
  2192. end
  2193.  
  2194. function spade()
  2195. attack = true
  2196. spawn(function()
  2197. local p = Instance.new("Part",char)
  2198. p.Anchored = true
  2199. p.CanCollide = false
  2200. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2201. local m = Instance.new("SpecialMesh",p)
  2202. m.MeshId = "https://roblox.com/asset/?id=2760895053"
  2203. m.Scale = Vector3.new(1,1,1)
  2204. for i=1,30 do
  2205. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2206. p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
  2207. wait()
  2208. end
  2209. local beam = Instance.new("Part",char)
  2210. beam.Anchored = true
  2211. beam.CanCollide = false
  2212. beam.BrickColor = BrickColor.new("White")
  2213. beam.Material = Enum.Material.Neon
  2214. beam.Size = Vector3.new(1,1,1)
  2215. beam.Position = p.Position+Vector3.new(0,1000,0)
  2216. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2217. local m = Instance.new("SpecialMesh",beam)
  2218. m.MeshType = "Cylinder"
  2219. m.Scale = Vector3.new(2000,15,15)
  2220. damage(6,20,35,p.Position)
  2221. p.Transparency = 1
  2222. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2223. for i=1,10 do
  2224. m.Scale = m.Scale-Vector3.new(0,1,1)
  2225. beam.Transparency = 1
  2226. wait()
  2227. end
  2228. p:Destroy()
  2229. end)
  2230. attack = false
  2231. end
  2232.  
  2233. function specialchaos()
  2234. wait(0)
  2235. CHOICE = 6
  2236. Cso("2545018472", hed, 10, 1)
  2237. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2238. killsky.SkyboxBk = "rbxassetid://0"
  2239. killsky.SkyboxDn = "rbxassetid://0"
  2240. killsky.SkyboxFt = "rbxassetid://0"
  2241. killsky.SkyboxLf = "rbxassetid://0"
  2242. killsky.SkyboxRt = "rbxassetid://0"
  2243. killsky.SkyboxUp = "rbxassetid://0"
  2244. ---
  2245. killsky.StarCount = 0
  2246. killsky.SunAngularSize = 0
  2247. killsky.MoonAngularSize = 0
  2248. killsky.MoonTextureId = ""
  2249. killsky.CelestialBodiesShown = false
  2250. if HITFLOOR ~= nil then
  2251. ATTACK = false
  2252. Rooted = false
  2253. local RINGSPIN = true
  2254. local CONSTRUCTING = true
  2255. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2256. RING.Color = C3(0,0,0)
  2257. MakeForm(RING,"Cyl")
  2258. RING.CFrame = CF(HITPOS)
  2259. coroutine.resume(coroutine.create(function()
  2260. repeat
  2261. Swait()
  2262. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2263. until CONSTRUCTING == false
  2264. repeat
  2265. Swait()
  2266. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2267. until RINGSPIN == false
  2268. for i = 1, 25 do
  2269. Swait()
  2270. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2271. RING.Size = RING.Size - VT(0.15,0,0.15)
  2272. --DECAL.Transparency = DECAL.Transparency + 1/25
  2273. RING.Transparency = RING.Transparency + 1/25
  2274. end
  2275. RING:remove()
  2276. end))
  2277. for i = 1, 15 do
  2278. Swait()
  2279. RING.Size = RING.Size + VT(0,0,0)
  2280. RING.Transparency = RING.Transparency - 1/15
  2281. end
  2282. end
  2283. hum.WalkSpeed = 150
  2284. attack = false
  2285. end
  2286. function icando()
  2287. attack = true
  2288. hum.WalkSpeed = 150
  2289. TEST:Remove()
  2290. TEST:Play()
  2291. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2292. Hook2.Transparency = 1
  2293. local A2 = NewInstance("Attachment",Hook2)
  2294. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2295. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2296. repeat
  2297. for i = 0,4,0.1 do
  2298. swait()
  2299. TEST.Parent = tors
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2306. end
  2307. until TEST.Playing == false
  2308. TEST:Stop()
  2309. TEST:Play()
  2310. TEST:Remove()
  2311. print('I CAN DO ANYTHING')
  2312. Hook2:Destroy()
  2313. attack = false
  2314. hum.WalkSpeed = 150
  2315. end
  2316.  
  2317. function finalChaos2()
  2318. attack = true
  2319. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2320. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2321. M2.Scale = Vector3.new(5, 5, 5)
  2322. Cso("2545018472", hed, 10, 1)
  2323. for i = 0, 15, 0.1 do
  2324. swait()
  2325. hum.CameraOffset = Vector3.new(0, 8, 0)
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2330. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2332. end
  2333. Cso("483458132", char, 10, .7)
  2334. Cso("483458132", char, 10, 1)
  2335. CameraEnshaking(6, 65)
  2336. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2337. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2338. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2339. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2340. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2341. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2342. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2343. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2344. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2345. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2346. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2347. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2348. if v:FindFirstChild("Head") then
  2349. Eviscerate(v)
  2350. end
  2351. end
  2352. for i = 0, 15, 0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2356. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2357. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2358. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2359. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2360. end
  2361. M2.Scale = Vector3.new(1, 1, 1)
  2362. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2363. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2364. attack = false
  2365. end
  2366.  
  2367. function DRAG_THEM_TO_HELL()
  2368. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2369. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2370. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2371. local HEAD = HUM.Parent:FindFirstChild("Head")
  2372. if HEAD and TORSO and HUM.Health > 0 then
  2373. local GYRO = IT("BodyGyro",root)
  2374. GYRO.D = 275
  2375. GYRO.P = 20000
  2376. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2377. attack = true
  2378. hum.WalkSpeed = 150
  2379. local hit,pos,hummie;
  2380. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2381. Hook.Transparency = 1
  2382. local A = NewInstance("Attachment",Hook)
  2383. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2384. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2385. local POS = mouse.Hit.p
  2386. local CHAINS = false
  2387. local CHAINLINKS = {}
  2388. local A = IT("Attachment",la)
  2389. A.Position = Vector3.new(1,-1,0)*Player_Size
  2390. A.Orientation = Vector3.new(-90, -89.982, 0)
  2391. local B = IT("Attachment",la)
  2392. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2393. B.Orientation = Vector3.new(-90, 89.988, 0)
  2394. local C = IT("Attachment",la)
  2395. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2396. C.Orientation = Vector3.new(-90, -89.982, 0)
  2397. local D = IT("Attachment",la)
  2398. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2399. D.Orientation = Vector3.new(-90, 89.988, 0)
  2400. local LIGHT = IT("Attachment",la)
  2401. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2402. local LIGHT2 = IT("PointLight",LIGHT)
  2403. LIGHT2.Range = 7
  2404. LIGHT2.Brightness = 5
  2405. LIGHT2.Color = Color3.new(0,0,0)
  2406. for i = 1, 2 do
  2407. local TWIST = -2
  2408. local START = A
  2409. local END = B
  2410. if i == 1 then
  2411. START = B
  2412. END = A
  2413. end
  2414. local ChainLink = IT("Beam",tors)
  2415. ChainLink.Texture = "rbxassetid://73042633"
  2416. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2417. ChainLink.TextureSpeed = 1
  2418. ChainLink.Width0 = 1
  2419. ChainLink.Width1 = 1
  2420. ChainLink.TextureLength = 2.5
  2421. ChainLink.Attachment0 = START
  2422. ChainLink.Attachment1 = END
  2423. ChainLink.CurveSize0 = TWIST
  2424. ChainLink.CurveSize1 = TWIST
  2425. --ChainLink.FaceCamera = true
  2426. ChainLink.Segments = 45
  2427. ChainLink.Transparency = NumberSequence.new(0.25)
  2428. table.insert(CHAINLINKS,ChainLink)
  2429. end
  2430. local Bodycolors = char["Body Colors"]
  2431. BC.HeadColor = BrickColor.new("Sand blue")
  2432. BC.LeftArmColor = BrickColor.new("Sand blue")
  2433. BC.LeftLegColor = BrickColor.new("Sand blue")
  2434. BC.RightArmColor = BrickColor.new("Sand blue")
  2435. BC.RightLegColor = BrickColor.new("Sand blue")
  2436. BC.TorsoColor = BrickColor.new("Sand blue")
  2437. for i = 1, 2 do
  2438. local TWIST = -1
  2439. local START = C
  2440. local END = D
  2441. if i == 1 then
  2442. START = D
  2443. END = C
  2444. end
  2445. local ChainLink = IT("Beam",tors)
  2446. ChainLink.Texture = "rbxassetid://73042633"
  2447. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2448. ChainLink.TextureSpeed = 1
  2449. ChainLink.Width0 = 1
  2450. ChainLink.Width1 = 1
  2451. ChainLink.TextureLength = 5
  2452. ChainLink.Attachment0 = START
  2453. ChainLink.Attachment1 = END
  2454. ChainLink.CurveSize0 = TWIST
  2455. ChainLink.CurveSize1 = TWIST
  2456. --ChainLink.FaceCamera = true
  2457. ChainLink.Segments = 25
  2458. ChainLink.LightEmission = 0.5
  2459. ChainLink.Transparency = NumberSequence.new(0.25)
  2460. table.insert(CHAINLINKS,ChainLink)
  2461. end
  2462. for i = 0, 2.3, .1 do
  2463. swait()
  2464. GYRO.cframe = CF(root.Position,TORSO.Position)
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2471. end
  2472. Cso("169105657", ra, 7, 1.2)
  2473. for i = 0, 4, .1 do
  2474. if(hit)then break end
  2475. swait()
  2476. GYRO.cframe = CF(root.Position,TORSO.Position)
  2477. Hook.CFrame = HEAD.CFrame
  2478. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2479. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2480. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2481. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2482. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2483. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2484. end
  2485. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2486. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2487. hit = GetTorso(v.Parent);
  2488. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2489. break;
  2490. end
  2491. end
  2492. Cso("169105657", ra, 5, .8)
  2493. Cso("131228548", tors, 2, 1.1)
  2494. GYRO:remove()
  2495. for i = 0, 3, .1 do
  2496. swait()
  2497. HUM.PlatformStand = true
  2498. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2499. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2500. end
  2501. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2502. break
  2503. end
  2504. Chain.TextureLength = 4
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2511. end
  2512. hum.WalkSpeed = 150
  2513. attack = false
  2514. Hook:Destroy()
  2515. A:remove()
  2516. B:remove()
  2517. C:remove()
  2518. D:remove()
  2519. end
  2520. end
  2521. end
  2522.  
  2523. function ultre()
  2524. attack = true
  2525. hum.WalkSpeed = 150
  2526. BTAUNT:Remove()
  2527. hed.face.Texture = "rbxassetid://3327288610"
  2528. local Fire = IT("Sound",Character.Torso)
  2529. Fire.SoundId = "rbxassetid://2545211765"
  2530. Fire.Looped = true
  2531. Fire.Pitch = 1
  2532. Fire.Volume = 1
  2533. Fire:Play()
  2534. BTAUNT:Play()
  2535. BTAUNT:Remove()
  2536. wait(1)
  2537. for i = 0,18,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2545. end
  2546. wait(1)
  2547. for i = 0,1.2,0.1 do
  2548. swait()
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2555. end
  2556. for i = 0,1.2,0.1 do
  2557. swait()
  2558.  
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2562. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2564. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2565. end
  2566. M2.MeshId = "rbxassetid://28140935"
  2567. M2.TextureId = "rbxassetid://26884682"
  2568. tecks2:Remove()
  2569. Fire:Stop()
  2570. local BC = char["Body Colors"]
  2571. BC.HeadColor = BrickColor.new("Storm blue")
  2572. BC.LeftArmColor = BrickColor.new("Storm blue")
  2573. BC.LeftLegColor = BrickColor.new("Storm blue")
  2574. BC.RightArmColor = BrickColor.new("Storm blue")
  2575. BC.RightLegColor = BrickColor.new("Storm blue")
  2576. BC.TorsoColor = BrickColor.new("Storm blue")
  2577. tecks2:Remove()
  2578. BTAUNT3:Play()
  2579. local naeeym2 = Instance.new("BillboardGui",char)
  2580. naeeym2.AlwaysOnTop = true
  2581. naeeym2.Size = UDim2.new(5,35,2,35)
  2582. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2583. naeeym2.Adornee = hed
  2584. naeeym2.Name = "Name"
  2585. local tecks2 = Instance.new("TextLabel",naeeym2)
  2586. tecks2.BackgroundTransparency = 1
  2587. tecks2.TextScaled = true
  2588. tecks2.BorderSizePixel = 0
  2589. tecks2.Font = "Garamond"
  2590. tecks2.TextSize = 30
  2591. tecks2.TextStrokeTransparency = 0
  2592. tecks2.TextColor3 = BrickColor.new('Really blue').Color
  2593. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  2594. tecks2.Size = UDim2.new(1,0,0.5,0)
  2595. tecks2.Parent = naeeym2
  2596. textfag = tecks2
  2597. wait(1)
  2598. tecks2.Text = "Exhausted J҉ E҉ V҉ I҉ L҉"
  2599. coroutine.resume(coroutine.create(function()
  2600. while textfag ~= nil do
  2601. swait()
  2602. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2603. textfag.Rotation = math.random(-3,3)
  2604. end
  2605. end))
  2606. hed.face.Texture = "rbxassetid://507968691"
  2607. -------------------
  2608. Spawn(function()
  2609. while Equipped and Humanoid.Parent and Torso.Parent do
  2610. if Angle == 360 then
  2611. Angle = 0
  2612. end
  2613. Angle = Angle + 0.05
  2614. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2615. if Hit then
  2616. if not Circle.Parent then
  2617. Circle.Parent = Character
  2618. end
  2619. for i, v in pairs(CircleParts) do
  2620. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2621. end
  2622. else
  2623. Circle.Parent = nil
  2624. end
  2625. wait()
  2626. end
  2627. end)
  2628. attack = false
  2629. hum.WalkSpeed = 150
  2630. end
  2631.  
  2632. function ultra()
  2633. attack = true
  2634. hum.WalkSpeed = 150
  2635. BTAUNT:Remove()
  2636. hed.face.Texture = "rbxassetid://3327288610"
  2637. local Fire = IT("Sound",Character.Torso)
  2638. Fire.SoundId = "rbxassetid://0"
  2639. Fire.Looped = true
  2640. Fire.Pitch = 1
  2641. Fire.Volume = 1
  2642. Fire:Play()
  2643. BTAUNT:Play()
  2644. BTAUNT:Remove()
  2645. wait(1)
  2646. for i = 0,18,0.1 do
  2647. swait()
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2650. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2651. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2652. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2654. end
  2655. wait(1)
  2656. for i = 0,1.2,0.1 do
  2657. swait()
  2658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2660. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2661. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2662. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2663. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2664. end
  2665. for i = 0,1.2,0.1 do
  2666. swait()
  2667.  
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2674. end
  2675. M2.MeshId = "rbxassetid://28140935"
  2676. M2.TextureId = "rbxassetid://26884682"
  2677. tecks2:Remove()
  2678. Fire:Stop()
  2679. local BC = char["Body Colors"]
  2680. BC.HeadColor = BrickColor.new("Storm blue")
  2681. BC.LeftArmColor = BrickColor.new("Storm blue")
  2682. BC.LeftLegColor = BrickColor.new("Storm blue")
  2683. BC.RightArmColor = BrickColor.new("Storm blue")
  2684. BC.RightLegColor = BrickColor.new("Storm blue")
  2685. BC.TorsoColor = BrickColor.new("Storm blue")
  2686. tecks2:Remove()
  2687. BTAUNT3:Play()
  2688. local naeeym2 = Instance.new("BillboardGui",char)
  2689. naeeym2.AlwaysOnTop = true
  2690. naeeym2.Size = UDim2.new(5,35,2,35)
  2691. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2692. naeeym2.Adornee = hed
  2693. naeeym2.Name = "Name"
  2694. local tecks2 = Instance.new("TextLabel",naeeym2)
  2695. tecks2.BackgroundTransparency = 1
  2696. tecks2.TextScaled = true
  2697. tecks2.BorderSizePixel = 0
  2698. tecks2.Font = "Garamond"
  2699. tecks2.TextSize = 30
  2700. tecks2.TextStrokeTransparency = 0
  2701. tecks2.TextColor3 = BrickColor.new('Really blue').Color
  2702. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  2703. tecks2.Size = UDim2.new(1,0,0.5,0)
  2704. tecks2.Parent = naeeym2
  2705. textfag = tecks2
  2706. wait(1)
  2707. tecks2.Text = "Exhausted J҉ E҉ V҉ I҉ L҉"
  2708. coroutine.resume(coroutine.create(function()
  2709. while textfag ~= nil do
  2710. swait()
  2711. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2712. textfag.Rotation = math.random(-3,3)
  2713. end
  2714. end))
  2715. hed.face.Texture = "rbxassetid://507968691"
  2716. -------------------
  2717. Spawn(function()
  2718. while Equipped and Humanoid.Parent and Torso.Parent do
  2719. if Angle == 360 then
  2720. Angle = 0
  2721. end
  2722. Angle = Angle + 0.05
  2723. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2724. if Hit then
  2725. if not Circle.Parent then
  2726. Circle.Parent = Character
  2727. end
  2728. for i, v in pairs(CircleParts) do
  2729. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2730. end
  2731. else
  2732. Circle.Parent = nil
  2733. end
  2734. wait()
  2735. end
  2736. end)
  2737. attack = false
  2738. hum.WalkSpeed = 150
  2739. end
  2740. -------------------------------------------------------
  2741. --End Attacks N Stuff--
  2742. -------------------------------------------------------
  2743. mouse.KeyDown:connect(function(key)
  2744. if attack == false then
  2745. if key == "q" then
  2746. dance()
  2747. elseif key == 'b' then
  2748. aaa()
  2749. elseif key == 'e' then
  2750. Taunt3()
  2751. elseif key == 'h' then
  2752. Taunt2()
  2753. elseif key == "l" then
  2754. finalChaos()
  2755. elseif key == "k" then
  2756. spade()
  2757. elseif key == "l" then
  2758. club()
  2759. elseif key == "g" then
  2760. diamond()
  2761. elseif key == "f" then
  2762. TrueChaos()
  2763. elseif key == "0" then
  2764. Call_Upon_The_Eyes()
  2765. elseif key == "0" then
  2766. dejzrXD()
  2767. elseif key == "0" then
  2768. specialchaos()
  2769. elseif key == "0" then
  2770. CHAOS()
  2771. elseif key == "0" then
  2772. icando()
  2773. elseif key == "0" then
  2774. finalChaos2()
  2775. elseif key == "0" then
  2776. Chain2()
  2777. elseif key == "0" then
  2778. DRAG_THEM_TO_HELL()
  2779. elseif key == "t" then
  2780. ultra()
  2781. elseif key == "y" then
  2782. ultre()
  2783. end
  2784. end
  2785. end)
  2786.  
  2787. mouse.Button1Down:connect(function(key)
  2788. if attack == false then
  2789. die()
  2790. end
  2791. end)
  2792.  
  2793. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2794. local part = Instance.new("Part")
  2795. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2796. part.Material = material or Enum.Material.SmoothPlastic
  2797. part.TopSurface,part.BottomSurface=10,10
  2798. part.Size = size or Vector3.new(1,1,1)
  2799. part.CFrame = cframe or CF(0,0,0)
  2800. part.Anchored = anchored or true
  2801. part.CanCollide = cancollide or false
  2802. part.Parent = parent or char
  2803. return part
  2804. end
  2805.  
  2806. NewInstance = function(instance,parent,properties)
  2807. local inst = Instance.new(instance)
  2808. inst.Parent = parent
  2809. if(properties)then
  2810. for i,v in next, properties do
  2811. pcall(function() inst[i] = v end)
  2812. end
  2813. end
  2814. return inst;
  2815. end
  2816. -------------------------------------------------------
  2817. --Start Damage Function--
  2818. -------------------------------------------------------
  2819. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2820. local type = type
  2821. local rng = Instance.new("Part", char)
  2822. rng.Anchored = true
  2823. rng.BrickColor = color
  2824. rng.CanCollide = false
  2825. rng.FormFactor = 3
  2826. rng.Name = "Ring"
  2827. rng.Material = "Neon"
  2828. rng.Size = Vector3.new(1, 1, 1)
  2829. rng.Transparency = 0
  2830. rng.TopSurface = 0
  2831. rng.BottomSurface = 0
  2832. rng.CFrame = pos
  2833. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2834. local rngm = Instance.new("SpecialMesh", rng)
  2835. rngm.MeshType = "Brick"
  2836. if rainbowmode == true then
  2837. rng.Color = Color3.new(r/255,g/255,b/255)
  2838. end
  2839. local scaler2 = 1
  2840. local speeder = FastSpeed/10
  2841. if type == "Add" then
  2842. scaler2 = 1*value
  2843. elseif type == "Divide" then
  2844. scaler2 = 1/value
  2845. end
  2846. coroutine.resume(coroutine.create(function()
  2847. for i = 0,10/bonuspeed,0.1 do
  2848. swait()
  2849. if type == "Add" then
  2850. scaler2 = scaler2 - 0.01*value/bonuspeed
  2851. elseif type == "Divide" then
  2852. scaler2 = scaler2 - 0.01/value*bonuspeed
  2853. end
  2854. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2855. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2856. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2857. end
  2858. rng:Destroy()
  2859. end))
  2860. end
  2861.  
  2862. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2863. if hit.Parent == nil then
  2864. return
  2865. end
  2866. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2867. for _, v in pairs(hit.Parent:children()) do
  2868. if v:IsA("Humanoid") then
  2869. h = v
  2870. end
  2871. end
  2872. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2873.  
  2874. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2875. end
  2876.  
  2877. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2878. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2879. if hit.Parent.DebounceHit.Value == true then
  2880. return
  2881. end
  2882. end
  2883. if insta == true then
  2884. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2885. end
  2886. local c = Create("ObjectValue"){
  2887. Name = "creator",
  2888. Value = game:service("Players").LocalPlayer,
  2889. Parent = h,
  2890. }
  2891. game:GetService("Debris"):AddItem(c, .5)
  2892. if HitSound ~= nil and HitPitch ~= nil then
  2893. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2894. end
  2895. local Damage = math.random(minim, maxim)
  2896. local blocked = false
  2897. local block = hit.Parent:findFirstChild("Block")
  2898. if block ~= nil then
  2899. if block.className == "IntValue" then
  2900. if block.Value > 0 then
  2901. blocked = true
  2902. block.Value = block.Value - 1
  2903. print(block.Value)
  2904. end
  2905. end
  2906. end
  2907. if blocked == false then
  2908. h.Health = h.Health - Damage
  2909. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2910. else
  2911. h.Health = h.Health - (Damage / 2)
  2912. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2913. end
  2914. if Type == "Knockdown" then
  2915. local hum = hit.Parent.Humanoid
  2916. hum.PlatformStand = true
  2917. coroutine.resume(coroutine.create(function(HHumanoid)
  2918. swait(1)
  2919. HHumanoid.PlatformStand = false
  2920. end), hum)
  2921. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2922. local bodvol = Create("BodyVelocity"){
  2923. velocity = angle * knockback,
  2924. P = 5000,
  2925. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2926. Parent = hit,
  2927. }
  2928. local rl = Create("BodyAngularVelocity"){
  2929. P = 3000,
  2930. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2931. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2932. Parent = hit,
  2933. }
  2934. game:GetService("Debris"):AddItem(bodvol, .5)
  2935. game:GetService("Debris"):AddItem(rl, .5)
  2936. elseif Type == "Normal" then
  2937. local vp = Create("BodyVelocity"){
  2938. P = 500,
  2939. maxForce = Vector3.new(math.huge, 0, math.huge),
  2940. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2941. }
  2942. if knockback > 0 then
  2943. vp.Parent = hit.Parent.Torso
  2944. end
  2945. game:GetService("Debris"):AddItem(vp, .5)
  2946. elseif Type == "Up" then
  2947. local bodyVelocity = Create("BodyVelocity"){
  2948. velocity = Vector3.new(0, 20, 0),
  2949. P = 5000,
  2950. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2951. Parent = hit,
  2952. }
  2953. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2954. elseif Type == "DarkUp" then
  2955. coroutine.resume(coroutine.create(function()
  2956. for i = 0, 1, 0.1 do
  2957. swait()
  2958. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2959. end
  2960. end))
  2961. local bodyVelocity = Create("BodyVelocity"){
  2962. velocity = Vector3.new(0, 20, 0),
  2963. P = 5000,
  2964. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2965. Parent = hit,
  2966. }
  2967. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2968. elseif Type == "Snare" then
  2969. local bp = Create("BodyPosition"){
  2970. P = 2000,
  2971. D = 100,
  2972. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2973. position = hit.Parent.Torso.Position,
  2974. Parent = hit.Parent.Torso,
  2975. }
  2976. game:GetService("Debris"):AddItem(bp, 1)
  2977. elseif Type == "Freeze" then
  2978. local BodPos = Create("BodyPosition"){
  2979. P = 50000,
  2980. D = 1000,
  2981. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2982. position = hit.Parent.Torso.Position,
  2983. Parent = hit.Parent.Torso,
  2984. }
  2985. local BodGy = Create("BodyGyro") {
  2986. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2987. P = 20e+003,
  2988. Parent = hit.Parent.Torso,
  2989. cframe = hit.Parent.Torso.CFrame,
  2990. }
  2991. hit.Parent.Torso.Anchored = true
  2992. coroutine.resume(coroutine.create(function(Part)
  2993. swait(1.5)
  2994. Part.Anchored = false
  2995. end), hit.Parent.Torso)
  2996. game:GetService("Debris"):AddItem(BodPos, 3)
  2997. game:GetService("Debris"):AddItem(BodGy, 3)
  2998. end
  2999. local debounce = Create("BoolValue"){
  3000. Name = "DebounceHit",
  3001. Parent = hit.Parent,
  3002. Value = true,
  3003. }
  3004. game:GetService("Debris"):AddItem(debounce, Delay)
  3005. c = Create("ObjectValue"){
  3006. Name = "creator",
  3007. Value = Player,
  3008. Parent = h,
  3009. }
  3010. game:GetService("Debris"):AddItem(c, .5)
  3011. end
  3012. end
  3013.  
  3014. function damage(range,mindam,maxdam,pos)
  3015. for i,v in ipairs(workspace:GetChildren()) do
  3016. if v:IsA("Model") then
  3017. if v.Name ~= Player.Name then
  3018. if v:FindFirstChildOfClass("Humanoid") then
  3019. if v:FindFirstChild("Head") then
  3020. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3021. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3022. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3023. end
  3024. end
  3025. end
  3026. end
  3027. end
  3028. end
  3029. end
  3030. end
  3031. -------------------------------------------------------
  3032. --End Damage Function--
  3033. -------------------------------------------------------
  3034.  
  3035. -------------------------------------------------------
  3036. --Start Animations--
  3037. -------------------------------------------------------
  3038. print("By Makhail07")
  3039. while true do
  3040. swait()
  3041. sine = sine + change
  3042. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3043. local velderp = root.Velocity.y
  3044. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3045. if equipped == true or equipped == false then
  3046. if attack == false then
  3047. idle = idle + 1
  3048. else
  3049. idle = 0
  3050. end
  3051. if 1 < root.Velocity.y and hitfloor == nil then
  3052. Anim = "Jump"
  3053. if attack == false then
  3054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3055. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3056. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3057. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3058. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3059. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3060. end
  3061. elseif -1 > root.Velocity.y and hitfloor == nil then
  3062. Anim = "Fall"
  3063. if attack == false then
  3064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3065. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3067. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3068. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3069. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3070. end
  3071. elseif torvel < 1 and hitfloor ~= nil then
  3072. Anim = "Idle"
  3073. change = 1.9
  3074. if attack == false then
  3075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35 - 2.5 * Sin(sine / 20)), Rad(-5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465))), 0.3)
  3077. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-7.5), Rad(0), Rad(30)), 0.15)
  3078. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7.5), Rad(0), Rad(-30)), 0.15)
  3079. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 - 5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465)), Rad(15 + 7 * Sin(sine / 25))), 0.1)
  3080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 - 5 * Cos(sine / 0.465)), Rad(-5 * Cos(sine / 0.465)), Rad(-15 - 7 * Sin(sine / 25))), 0.1)
  3081. end
  3082. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3083. Anim = "Walk"
  3084. change = 1
  3085. if attack == false then
  3086. hum.WalkSpeed = 150
  3087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(43 + 90.5 * Sin(sine / 7))), 0.15)
  3088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(1 + -43 * Sin(sine / 7))), 0.3)
  3089. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3090. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3091. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 90.5 * Sin(sine / 7))), 0.1)
  3092. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 90.5 * Sin(sine / 7))), 0.1)
  3093. end
  3094. elseif torvel >= 25 and hitfloor ~= nil then
  3095. Anim = "Sprint"
  3096. change = 1.35
  3097. if attack == false then
  3098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3099. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3100. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3101. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3102. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3103. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3104. end
  3105. end
  3106. end
  3107. if 0 < #Effects then
  3108. for e = 1, #Effects do
  3109. if Effects[e] ~= nil then
  3110. local Thing = Effects[e]
  3111. if Thing ~= nil then
  3112. local Part = Thing[1]
  3113. local Mode = Thing[2]
  3114. local Delay = Thing[3]
  3115. local IncX = Thing[4]
  3116. local IncY = Thing[5]
  3117. local IncZ = Thing[6]
  3118. if 1 >= Thing[1].Transparency then
  3119. if Thing[2] == "Block1" then
  3120. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3121. local Mesh = Thing[1].Mesh
  3122. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3123. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3124. elseif Thing[2] == "Block2" then
  3125. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3126. local Mesh = Thing[7]
  3127. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3128. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3129. elseif Thing[2] == "Block3" then
  3130. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3131. local Mesh = Thing[7]
  3132. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3133. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3134. elseif Thing[2] == "Cylinder" then
  3135. local Mesh = Thing[1].Mesh
  3136. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3137. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3138. elseif Thing[2] == "Blood" then
  3139. local Mesh = Thing[7]
  3140. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3141. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3142. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3143. elseif Thing[2] == "Elec" then
  3144. local Mesh = Thing[1].Mesh
  3145. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3146. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3147. elseif Thing[2] == "Disappear" then
  3148. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3149. elseif Thing[2] == "Shatter" then
  3150. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3151. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3152. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3153. Thing[6] = Thing[6] + Thing[5]
  3154. end
  3155. else
  3156. Part.Parent = nil
  3157. table.remove(Effects, e)
  3158. end
  3159. end
  3160. end
  3161. end
  3162. end
  3163. end
  3164. -------------------------------------------------------
  3165. --End Animations And Script--
  3166. ------------------------------------------------------
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