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- function find(tab, arg, pos)
- for i,v in pairs(tab) do
- if v == arg and i == pos then
- return true
- end
- end
- return false
- end
- function makeGiant(Character, S)
- local welds, hats = {}, {}
- local torso = Character:findFirstChild("Torso")
- local pos = torso.Position
- local ssss = torso.Size.Y
- for _,v in pairs(torso:children()) do
- if v:IsA("Motor6D") or v:IsA("Weld") or v:IsA("Motor") then
- table.insert(welds, {v, v.Part0, v.Part1})
- end
- end
- for _, v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v.AttachmentPos = v.AttachmentPos*S
- v.Handle.Mesh.Scale = v.Handle.Mesh.Scale*S
- v.Parent = nil
- table.insert(hats, v)
- elseif v:IsA("BasePart") then
- v.formFactor = "Custom"
- v.Size = v.Size*S
- elseif v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") then
- v:remove()
- end
- end
- local anim = Character.Animate
- local animc = anim:clone()
- anim:remove()
- for _,v in pairs(welds) do
- local c1 = v[1].C1
- local c0 = v[1].C0
- local a1, a2, a3 = c1:toEulerAnglesXYZ()
- local b1, b2, b3 = c0:toEulerAnglesXYZ()
- c1 = CFrame.new(c1.p * S) * CFrame.Angles(a1, a2, a3)
- c0 = CFrame.new(c0.p * S) * CFrame.Angles(b1, b2, b3)
- local clon = v[1]:clone()
- v[1]:remove()
- clon.C1 = c1
- clon.C0 = c0
- clon.Part1 = v[3]
- clon.Part0 = v[2]
- clon.Parent = Character.Torso
- end
- animc.Parent = Character
- Character.Humanoid.WalkSpeed = 6+10*S
- Character:MoveTo(pos+Vector3.new(0,S*(ssss/2),0))
- wait(0.1)
- for i,v in pairs(hats) do
- v.Parent = Character
- end
- end
- makeGiant(workspace.beasrt, 2.0)
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