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lafur

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Mar 11th, 2021
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84.  
  85.  
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
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  94.  
  95.  
  96.  
  97.  
  98.  
  99.  
  100.  
  101.  
  102. -- Synapse Decompiler
  103. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  104.  
  105. wait(0.2)
  106. Player = game:GetService("Players").lafur2
  107. PlayerGui = Player.PlayerGui
  108. Cam = workspace.CurrentCamera
  109. Backpack = Player.Backpack
  110. Character = Player.Character
  111. Humanoid = Character.Humanoid
  112. RootPart = Character.HumanoidRootPart
  113. Torso = Character.Torso
  114. Head = Character.Head
  115. RightArm = Character["Right Arm"]
  116. LeftArm = Character["Left Arm"]
  117. RightLeg = Character["Right Leg"]
  118. LeftLeg = Character["Left Leg"]
  119. RootJoint = RootPart.RootJoint
  120. Neck = Torso.Neck
  121. RightShoulder = Torso["Right Shoulder"]
  122. LeftShoulder = Torso["Left Shoulder"]
  123. RightHip = Torso["Right Hip"]
  124. LeftHip = Torso["Left Hip"]
  125. local sick = Instance.new("Sound", Workspace)
  126. sick.SoundId = "rbxassetid://2050608658"
  127. sick.Looped = true
  128. sick.Pitch = 1
  129. sick.Volume = 5
  130. sick:Play()
  131. IT = Instance.new
  132. CF = CFrame.new
  133. VT = Vector3.new
  134. RAD = math.rad
  135. C3 = Color3.new
  136. UD2 = UDim2.new
  137. BRICKC = BrickColor.new
  138. ANGLES = CFrame.Angles
  139. EULER = CFrame.fromEulerAnglesXYZ
  140. COS = math.cos
  141. ACOS = math.acos
  142. SIN = math.sin
  143. ASIN = math.asin
  144. ABS = math.abs
  145. MRANDOM = math.random
  146. FLOOR = math.floor
  147. Animation_Speed = 3
  148. Humanoid.HipHeight = 1
  149. Frame_Speed = 0.016666666666666666
  150. local Speed = 75
  151. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  154. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  155. local DAMAGEMULTIPLIER = 1
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local VALUE1 = false
  167. local VALUE2 = false
  168. local ROBLOXIDLEANIMATION = IT("Animation")
  169. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  170. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  171. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  172. WEAPONGUI.Name = "Weapon GUI"
  173. local Weapon = IT("Model")
  174. Weapon.Name = "Adds"
  175. local Effects = IT("Folder", Weapon)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character.Animate
  179. local UNANCHOR = true
  180. local FORCEWINGS = false
  181. local GYRO, FLIGHTFORCE
  182. local INTRO = false
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "ArtificialHB"
  185. script:WaitForChild("ArtificialHB")
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192. game:GetService("RunService").Heartbeat:connect(function(s, p)
  193.     tf = tf + s
  194.     if tf >= frame then
  195.         if allowframeloss then
  196.             script.ArtificialHB:Fire()
  197.             lastframe = tick()
  198.         else
  199.             for i = 1, math.floor(tf / frame) do
  200.                 script.ArtificialHB:Fire()
  201.             end
  202.             lastframe = tick()
  203.         end
  204.         if tossremainder then
  205.             tf = 0
  206.         else
  207.             tf = tf - frame * math.floor(tf / frame)
  208.         end
  209.     end
  210. end)
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214. function PositiveAngle(NUMBER)
  215.     if NUMBER >= 0 then
  216.         NUMBER = 0
  217.     end
  218.     return NUMBER
  219. end
  220. function NegativeAngle(NUMBER)
  221.     if NUMBER <= 0 then
  222.         NUMBER = 0
  223.     end
  224.     return NUMBER
  225. end
  226. function Swait(NUMBER)
  227.     if NUMBER == 0 or NUMBER == nil then
  228.         ArtificialHB.Event:wait()
  229.     else
  230.         for i = 1, NUMBER do
  231.             ArtificialHB.Event:wait()
  232.         end
  233.     end
  234. end
  235. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  236.     local NEWMESH = IT(MESH)
  237.     if MESH == "SpecialMesh" then
  238.         NEWMESH.MeshType = MESHTYPE
  239.         if MESHID ~= "nil" and MESHID ~= "" then
  240.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  241.         end
  242.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  243.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  244.         end
  245.     end
  246.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  247.     NEWMESH.Scale = SCALE
  248.     NEWMESH.Parent = PARENT
  249.     return NEWMESH
  250. end
  251. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  252.     local NEWPART = IT("Part")
  253.     NEWPART.formFactor = FORMFACTOR
  254.     NEWPART.Reflectance = REFLECTANCE
  255.     NEWPART.Transparency = TRANSPARENCY
  256.     NEWPART.CanCollide = false
  257.     NEWPART.Locked = true
  258.     NEWPART.Anchored = true
  259.     if ANCHOR == false then
  260.         NEWPART.Anchored = false
  261.     end
  262.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  263.     NEWPART.Name = NAME
  264.     NEWPART.Size = SIZE
  265.     NEWPART.Position = Torso.Position
  266.     NEWPART.Material = MATERIAL
  267.     NEWPART:BreakJoints()
  268.     NEWPART.Parent = PARENT
  269.     return NEWPART
  270. end
  271. function QuaternionFromCFrame(cf)
  272.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273.     local trace = m00 + m11 + m22
  274.     if trace > 0 then
  275.         local s = math.sqrt(1 + trace)
  276.         local recip = 0.5 / s
  277.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278.     else
  279.         local i = 0
  280.         if m00 < m11 then
  281.             i = 1
  282.         end
  283.         if m22 > (i == 0 and m00 or m11) then
  284.             i = 2
  285.         end
  286.         if i == 0 then
  287.             local s = math.sqrt(m00 - m11 - m22 + 1)
  288.             local recip = 0.5 / s
  289.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290.         elseif i == 1 then
  291.             local s = math.sqrt(m11 - m22 - m00 + 1)
  292.             local recip = 0.5 / s
  293.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294.         elseif i == 2 then
  295.             local s = math.sqrt(m22 - m00 - m11 + 1)
  296.             local recip = 0.5 / s
  297.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298.         end
  299.     end
  300. end
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302.     local xs, ys, zs = x + x, y + y, z + z
  303.     local wx, wy, wz = w * xs, w * ys, w * zs
  304.     local xx = x * xs
  305.     local xy = x * ys
  306.     local xz = x * zs
  307.     local yy = y * ys
  308.     local yz = y * zs
  309.     local zz = z * zs
  310.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312. function QuaternionSlerp(a, b, t)
  313.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314.     local startInterp, finishInterp
  315.     if cosTheta >= 1.0E-4 then
  316.         if 1 - cosTheta > 1.0E-4 then
  317.             local theta = ACOS(cosTheta)
  318.             local invSinTheta = 1 / SIN(theta)
  319.             startInterp = SIN((1 - t) * theta) * invSinTheta
  320.             finishInterp = SIN(t * theta) * invSinTheta
  321.         else
  322.             startInterp = 1 - t
  323.             finishInterp = t
  324.         end
  325.     elseif 1 + cosTheta > 1.0E-4 then
  326.         local theta = ACOS(-cosTheta)
  327.         local invSinTheta = 1 / SIN(theta)
  328.         startInterp = SIN((t - 1) * theta) * invSinTheta
  329.         finishInterp = SIN(t * theta) * invSinTheta
  330.     else
  331.         startInterp = t - 1
  332.         finishInterp = t
  333.     end
  334.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336. function Clerp(a, b, t)
  337.     local qa = {
  338.         QuaternionFromCFrame(a)
  339.     }
  340.     local qb = {
  341.         QuaternionFromCFrame(b)
  342.     }
  343.     local ax, ay, az = a.x, a.y, a.z
  344.     local bx, by, bz = b.x, b.y, b.z
  345.     local _t = 1 - t
  346.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  349.     local frame = IT("Frame")
  350.     frame.BackgroundTransparency = TRANSPARENCY
  351.     frame.BorderSizePixel = BORDERSIZEPIXEL
  352.     frame.Position = POSITION
  353.     frame.Size = SIZE
  354.     frame.BackgroundColor3 = COLOR
  355.     frame.BorderColor3 = BORDERCOLOR
  356.     frame.Name = NAME
  357.     frame.Parent = PARENT
  358.     return frame
  359. end
  360. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  361.     local label = IT("TextLabel")
  362.     label.BackgroundTransparency = 1
  363.     label.Size = UD2(1, 0, 1, 0)
  364.     label.Position = UD2(0, 0, 0, 0)
  365.     label.TextColor3 = TEXTCOLOR
  366.     label.TextStrokeTransparency = STROKETRANSPARENCY
  367.     label.TextTransparency = TRANSPARENCY
  368.     label.FontSize = TEXTFONTSIZE
  369.     label.Font = TEXTFONT
  370.     label.BorderSizePixel = BORDERSIZEPIXEL
  371.     label.TextScaled = false
  372.     label.Text = TEXT
  373.     label.Name = NAME
  374.     label.Parent = PARENT
  375.     return label
  376. end
  377. function NoOutlines(PART)
  378.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  379. end
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381.     local NEWWELD = IT(TYPE)
  382.     NEWWELD.Part0 = PART0
  383.     NEWWELD.Part1 = PART1
  384.     NEWWELD.C0 = C0
  385.     NEWWELD.C1 = C1
  386.     NEWWELD.Parent = PARENT
  387.     return NEWWELD
  388. end
  389. local S = IT("Sound")
  390. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  391.     local NEWSOUND
  392.     coroutine.resume(coroutine.create(function()
  393.         NEWSOUND = S:Clone()
  394.         NEWSOUND.Parent = PARENT
  395.         NEWSOUND.Volume = VOLUME
  396.         NEWSOUND.Pitch = PITCH
  397.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  398.         NEWSOUND:play()
  399.         if DOESLOOP == true then
  400.             NEWSOUND.Looped = true
  401.         else
  402.             repeat
  403.                 wait(1)
  404.             until NEWSOUND.Playing == false
  405.             NEWSOUND:remove()
  406.         end
  407.     end))
  408.     return NEWSOUND
  409. end
  410. function CFrameFromTopBack(at, top, back)
  411.     local right = top:Cross(back)
  412.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  413. end
  414. function WACKYEFFECT(Table)
  415.     local TYPE = Table.EffectType or "Sphere"
  416.     local SIZE = Table.Size or VT(1, 1, 1)
  417.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  418.     local TRANSPARENCY = Table.Transparency or 0
  419.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  420.     local CFRAME = Table.CFrame or Torso.CFrame
  421.     local MOVEDIRECTION = Table.MoveToPos or nil
  422.     local ROTATION1 = Table.RotationX or 0
  423.     local ROTATION2 = Table.RotationY or 0
  424.     local ROTATION3 = Table.RotationZ or 0
  425.     local MATERIAL = Table.Material or "ForceField"
  426.     local COLOR = Table.Color or C3(1, 1, 1)
  427.     local TIME = Table.Time or 45
  428.     local SOUNDID = Table.SoundID or nil
  429.     local SOUNDPITCH = Table.SoundPitch or nil
  430.     local SOUNDVOLUME = Table.SoundVolume or nil
  431.     coroutine.resume(coroutine.create(function()
  432.         local PLAYSSOUND = false
  433.         local SOUND
  434.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  435.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  436.             PLAYSSOUND = true
  437.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  438.         end
  439.         EFFECT.Color = COLOR
  440.         local MSH
  441.         if TYPE == "Sphere" then
  442.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  443.         elseif TYPE == "Block" then
  444.             MSH = IT("BlockMesh", EFFECT)
  445.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  446.         elseif TYPE == "Wave" then
  447.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  448.         elseif TYPE == "Ring" then
  449.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  450.         elseif TYPE == "Slash" then
  451.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  452.         elseif TYPE == "Round Slash" then
  453.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  454.         elseif TYPE == "Swirl" then
  455.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  456.         elseif TYPE == "Skull" then
  457.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  458.         elseif TYPE == "Crystal" then
  459.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  460.         end
  461.         if MSH ~= nil then
  462.             local MOVESPEED
  463.             if MOVEDIRECTION ~= nil then
  464.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  465.             end
  466.             local GROWTH = SIZE - ENDSIZE
  467.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468.             if TYPE == "Block" then
  469.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  470.             else
  471.                 EFFECT.CFrame = CFRAME
  472.             end
  473.             for LOOP = 1, TIME + 1 do
  474.                 Swait()
  475.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  476.                 if TYPE == "Wave" then
  477.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  478.                 end
  479.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  480.                 if TYPE == "Block" then
  481.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  482.                 else
  483.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  484.                 end
  485.                 if MOVEDIRECTION ~= nil then
  486.                     local ORI = EFFECT.Orientation
  487.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  488.                     EFFECT.Orientation = ORI
  489.                 end
  490.             end
  491.             if PLAYSSOUND == false then
  492.                 EFFECT:remove()
  493.             else
  494.                 SOUND.Stopped:Connect(function()
  495.                     EFFECT:remove()
  496.                 end)
  497.             end
  498.         elseif PLAYSSOUND == false then
  499.             EFFECT:remove()
  500.         else
  501.             repeat
  502.                 Swait()
  503.             until SOUND.Playing == false
  504.             EFFECT:remove()
  505.         end
  506.     end))
  507. end
  508. function MakeForm(PART, TYPE)
  509.     if TYPE == "Cyl" then
  510.         local MSH = IT("CylinderMesh", PART)
  511.     elseif TYPE == "Ball" then
  512.         local MSH = IT("SpecialMesh", PART)
  513.         MSH.MeshType = "Sphere"
  514.     elseif TYPE == "Pine" then
  515.         CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0))
  516.     end
  517. end
  518. Debris = game:GetService("Debris")
  519. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  520.     local DIRECTION = CF(StartPos, EndPos).lookVector
  521.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  522. end
  523. function turnto(position)
  524.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  525. end
  526. function Lightning(Table)
  527.     local Color = Table.Color or C3(1, 1, 1)
  528.     local StartPos = Table.Start or Torso.Position
  529.     local EndPos = Table.End or Mouse.Hit.p
  530.     local SegmentLength = Table.SegmentL or 2
  531.     local Thickness = Table.Thickness or 0.1
  532.     local Dissapear = Table.DoesFade or false
  533.     local Parent = Table.Ignore or Character
  534.     local MaxDist = Table.MaxDist or 400
  535.     local Branches = Table.Branches or false
  536.     local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  537.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength)
  538.     local LIGHTNINGMODEL = IT("Model", Effects)
  539.     LIGHTNINGMODEL.Name = "Lightning"
  540.     local LastBolt
  541.     for E = 1, DISTANCE do
  542.         local ExtraSize = (DISTANCE - E) / 15
  543.         local PART = CreatePart(3, LIGHTNINGMODEL, "ForceField", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize))
  544.         PART.Color = Color
  545.         MakeForm(PART, "Cyl")
  546.         if LastBolt == nil then
  547.             PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  548.         else
  549.             PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  550.         end
  551.         LastBolt = PART
  552.         if Branches == true then
  553.             local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2)
  554.             if CHOICE == 1 then
  555.                 local LASTBRANCH
  556.                 for i = 1, MRANDOM(2, 5) do
  557.                     local ExtraSize2 = (DISTANCE - E) / 25 / i
  558.                     local PART = CreatePart(3, LIGHTNINGMODEL, "ForceField", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2))
  559.                     PART.Color = Color
  560.                     MakeForm(PART, "Cyl")
  561.                     if LASTBRANCH == nil then
  562.                         PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  563.                     else
  564.                         PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0)
  565.                     end
  566.                     LASTBRANCH = PART
  567.                 end
  568.             end
  569.         end
  570.     end
  571.     if Dissapear == true then
  572.         coroutine.resume(coroutine.create(function()
  573.             for i = 1, 30 do
  574.                 Swait()
  575.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  576.                     if c.ClassName == "Part" then
  577.                         c.Transparency = i / 30
  578.                     end
  579.                 end
  580.             end
  581.             LIGHTNINGMODEL:remove()
  582.         end))
  583.     elseif Dissapear == false then
  584.         Debris:AddItem(LIGHTNINGMODEL, 0.1)
  585.     end
  586.     return {
  587.         End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p,
  588.         LastBolt = LastBolt,
  589.         Model = LIGHTNINGMODEL
  590.     }
  591. end
  592. local Particle = IT("ParticleEmitter", nil)
  593. Particle.Enabled = false
  594. Particle.Transparency = NumberSequence.new({
  595.     NumberSequenceKeypoint.new(0, 0),
  596.     NumberSequenceKeypoint.new(0.7, 0),
  597.     NumberSequenceKeypoint.new(1, 1)
  598. })
  599. Particle.LightEmission = 0.5
  600. Particle.Rate = 500
  601. Particle.Rotation = NumberRange.new(-180, 180)
  602. Particle.RotSpeed = NumberRange.new(-180, 180)
  603. Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
  604. Particle.Color = ColorSequence.new(C3(1, 1, 1))
  605. function ParticleEmitter(Table)
  606.     local PRTCL = Particle:Clone()
  607.     local Speed = Table.Speed or 5
  608.     local Drag = Table.Drag or 0
  609.     local Size1 = Table.Size1 or 1
  610.     local Size2 = Table.Size2 or 5
  611.     local Lifetime1 = Table.Lifetime1 or 1
  612.     local Lifetime2 = Table.Lifetime2 or 1.5
  613.     local Parent = Table.Parent or Torso
  614.     local Emit = Table.Emit or 100
  615.     local Offset = Table.Offset or 360
  616.     local Enabled = Table.Enabled or false
  617.     PRTCL.Parent = Parent
  618.     PRTCL.Size = NumberSequence.new(Size1, Size2)
  619.     PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2)
  620.     PRTCL.Speed = NumberRange.new(Speed)
  621.     PRTCL.VelocitySpread = Offset
  622.     PRTCL.Drag = Drag
  623.     if Enabled == false then
  624.         PRTCL:Emit(Emit)
  625.         Debris:AddItem(PRTCL, Lifetime2)
  626.     else
  627.         PRTCL.Enabled = true
  628.     end
  629.     return PRTCL
  630. end
  631. local RWING = CreatePart(3, Weapon, "ForceField", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false)
  632. RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  633. local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0))
  634. local LWING = CreatePart(3, Weapon, "ForceField", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false)
  635. LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137)
  636. local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0))
  637. CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  638. CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0))
  639. local Mask = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false)
  640. CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  641. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0))
  642. local Mask = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false)
  643. MakeForm(Mask, "Cyl")
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0))
  645. local Black = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false)
  646. Black.Color = C3(0, 0, 0)
  647. MakeForm(Black, "Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0))
  649. local Black = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false)
  650. Black.Color = C3(0, 0, 0)
  651. MakeForm(Black, "Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0))
  653. local Eye = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  654. MakeForm(Eye, "Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0))
  656. local Eye = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false)
  657. MakeForm(Eye, "Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0))
  659. local Horns = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false)
  660. CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0))
  661. local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0))
  662. MSH.VertexColor = VT(1, 1, 0.5)
  663. local MaskPart = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  664. MakeForm(MaskPart, "Ball")
  665. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0))
  666. local MaskPart = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false)
  667. MakeForm(MaskPart, "Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0))
  669. local Handle = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false)
  670. MakeForm(Handle, "Cyl")
  671. local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  672. local Bop = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false)
  673. MakeForm(Bop, "Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0))
  675. local Part = CreatePart(3, Weapon, "ForceField", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false)
  676. MakeForm(Part, "Pine")
  677. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local Part = CreatePart(3, Weapon, "ForceField", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false)
  679. MakeForm(Part, "Pine")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Blade = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false)
  682. MakeForm(Blade, "Pine")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false)
  685. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0))
  686. local ShieldBase = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false)
  687. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0))
  688. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  689. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  690. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  691. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  692. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  693. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0))
  694. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  695. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false)
  696. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0))
  697. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  698. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false)
  699. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0))
  700. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  701. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false)
  702. MakeForm(Shield, "Ball")
  703. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  704. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false)
  705. MakeForm(Shield, "Ball")
  706. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0))
  707. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false)
  708. MakeForm(Shield, "Ball")
  709. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  710. local Shield = CreatePart(3, Weapon, "ForceField", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false)
  711. MakeForm(Shield, "Ball")
  712. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0))
  713. local SKILLTEXTCOLOR = BRICKC("Magenta").Color
  714. local SKILLFONT = "SciFi"
  715. local SKILLTEXTSIZE = 12
  716. Humanoid.DisplayDistanceType = "None"
  717. local naeeym2 = IT("BillboardGui", Character)
  718. naeeym2.AlwaysOnTop = true
  719. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  720. naeeym2.StudsOffset = Vector3.new(0, 1.3, 0)
  721. naeeym2.MaxDistance = 75
  722. naeeym2.Adornee = Character.Head
  723. naeeym2.Name = "Name"
  724. naeeym2.PlayerToHideFrom = Player
  725. local tecks2 = IT("TextLabel", naeeym2)
  726. tecks2.BackgroundTransparency = 1
  727. tecks2.TextScaled = true
  728. tecks2.BorderSizePixel = 0
  729. tecks2.Text = Player.Name
  730. tecks2.Font = "SciFi"
  731. tecks2.TextSize = 30
  732. tecks2.TextStrokeTransparency = 0
  733. tecks2.TextColor3 = C3(1, 1, 1)
  734. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
  735. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  736. tecks2.Parent = naeeym2
  737. for _, c in pairs(Weapon:GetChildren()) do
  738.     if c.ClassName == "Part" then
  739.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  740.     end
  741. end
  742. Weapon.Parent = Character
  743. Humanoid.Died:connect(function()
  744.     ATTACK = true
  745. end)
  746. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame")
  747. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
  748. function ApplyDamage(Humanoid, Damage, TorsoPart)
  749.     local defence = Instance.new("BoolValue", Humanoid.Parent)
  750.     defence.Name = "HitBy" .. Player.Name
  751.     game:GetService("Debris"):AddItem(defence, 0.001)
  752.     Damage = Damage * DAMAGEMULTIPLIER
  753.     if Humanoid.Health ~= 0 then
  754.         local CritChance = MRANDOM(1, 100)
  755.         if Damage > Humanoid.Health then
  756.             Damage = math.ceil(Humanoid.Health)
  757.             if Damage == 0 then
  758.                 Damage = 0.1
  759.             end
  760.         end
  761.         Humanoid.Health = Humanoid.Health - Damage
  762.     end
  763. end
  764. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME)
  765.     local CHILDREN = workspace:GetDescendants()
  766.     for index, CHILD in pairs(CHILDREN) do
  767.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then
  768.             do
  769.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  770.                 if HUM then
  771.                     do
  772.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  773.                         if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then
  774.                             do
  775.                                 local FRAMES = IT("Folder", CHILD)
  776.                                 FRAMES.Name = Player.Name .. "Frames"
  777.                                 local DMG = 0
  778.                                 if MINDMG > 1 then
  779.                                     DMG = MRANDOM(MINDMG, MAXDMG)
  780.                                 else
  781.                                     DMG = MINDMG
  782.                                 end
  783.                                 ApplyDamage(HUM, DMG, TORSO)
  784.                                 CreateSound(12222242, TORSO, 5, 1, false)
  785.                                 coroutine.resume(coroutine.create(function()
  786.                                     for _, c in pairs(CHILD:GetDescendants()) do
  787.                                         if c:IsA("BasePart") then
  788.                                             local bv = Instance.new("BodyVelocity")
  789.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  790.                                             if POSITION.Y < TORSO.Position.Y then
  791.                                                 bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING
  792.                                             else
  793.                                                 bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING
  794.                                             end
  795.                                             bv.Parent = c
  796.                                             c.Reflectance = c.Transparency
  797.                                             c.Transparency = 1
  798.                                             Debris:AddItem(bv, 0.05)
  799.                                         end
  800.                                     end
  801.                                     if 0 < HUM.Health then
  802.                                         if FRAME > 0 then
  803.                                             for i = 1, FRAME do
  804.                                                 for _, c in pairs(CHILD:GetDescendants()) do
  805.                                                     if c:IsA("BasePart") then
  806.                                                         c.Transparency = c.Reflectance
  807.                                                         c.Reflectance = 0
  808.                                                     end
  809.                                                 end
  810.                                                 wait()
  811.                                                 for _, c in pairs(CHILD:GetDescendants()) do
  812.                                                     if c:IsA("BasePart") then
  813.                                                         c.Reflectance = c.Transparency
  814.                                                         c.Transparency = 1
  815.                                                     end
  816.                                                 end
  817.                                                 wait()
  818.                                             end
  819.                                         else
  820.                                             coroutine.resume(coroutine.create(function()
  821.                                                 HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  822.                                             end))
  823.                                             TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  824.                                         end
  825.                                         for _, c in pairs(CHILD:GetDescendants()) do
  826.                                             if c:IsA("BasePart") then
  827.                                                 c.Transparency = c.Reflectance
  828.                                                 c.Reflectance = 0
  829.                                             end
  830.                                         end
  831.                                     else
  832.                                         for _, c in pairs(CHILD:GetDescendants()) do
  833.                                             if c:IsA("BasePart") then
  834.                                                 c.Transparency = c.Reflectance
  835.                                                 c.Reflectance = 0
  836.                                             end
  837.                                         end
  838.                                     end
  839.                                     coroutine.resume(coroutine.create(function()
  840.                                         HUM.CameraOffset = VT(0, 0, 0)
  841.                                     end))
  842.                                     FRAMES:remove()
  843.                                 end))
  844.                             end
  845.                         end
  846.                     end
  847.                 end
  848.             end
  849.         end
  850.     end
  851. end
  852. function X()
  853.     ATTACK = true
  854.     Rooted = true
  855.     local TOAIM = Mouse.Hit.p
  856.     turnto(Mouse.Hit.p)
  857.     local DONE = false
  858.     Humanoid.HipHeight = 5
  859.     for i = 0, 0.2, 0.1 / Animation_Speed do
  860.         Swait()
  861.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  862.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
  863.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  864.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  865.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  866.     end
  867.     for i = 0, 1.3, 0.1 / Animation_Speed do
  868.         Swait()
  869.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
  870.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  871.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  872.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  873.     end
  874.     CreateSound(1537955136, Blade, 5, 1, false)
  875.     local SLICE = CreatePart(3, Effects, "ForceField", 0, 0, "Magenta", "Slash", VT(0, 16, 0))
  876.     MakeForm(SLICE, "Ball")
  877.     CreateSound(342793847, SLICE, 5, 3, false)
  878.     SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
  879.     ParticleEmitter({
  880.         Speed = 2,
  881.         Drag = 3,
  882.         Size1 = 0.2,
  883.         Size2 = 1,
  884.         Lifetime1 = 1,
  885.         Lifetime2 = 3,
  886.         Parent = SLICE,
  887.         Emit = 15,
  888.         Offset = 360,
  889.         Enabled = false
  890.     })
  891.     coroutine.resume(coroutine.create(function()
  892.         Swait(35)
  893.         SLICE.Transparency = 0
  894.         for i = 1, 45 do
  895.             Swait()
  896.             SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5
  897.         end
  898.         wait(0.3)
  899.         local BEAM = CreatePart(3, Effects, "ForceField", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0))
  900.         MakeForm(BEAM, "Cyl")
  901.         BEAM.Color = SLICE.Color
  902.         local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character)
  903.         local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
  904.         BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0))
  905.         BEAM.Size = VT(0, DISTANCE + 15, 0)
  906.         BEAM.Mesh.Scale = VT(1.8, 1, 1.8)
  907.         local BOP = CreatePart(3, Effects, "ForceField", 0, 0, "Magenta", "Bop", VT(0, 0, 0))
  908.         MakeForm(BOP, "Ball")
  909.         BOP.Color = SLICE.Color
  910.         BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  911.         wait(0.1)
  912.         local SIZE = SLICE.Size.X
  913.         local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
  914.         local PRT = ParticleEmitter({
  915.             Speed = 0,
  916.             Drag = 0,
  917.             Size1 = 0.3,
  918.             Size2 = 0.7,
  919.             Lifetime1 = 1,
  920.             Lifetime2 = 1.5,
  921.             Parent = BEAM,
  922.             Emit = 100,
  923.             Offset = 360,
  924.             Enabled = true
  925.         })
  926.         PRT.ZOffset = 12
  927.         for i = 1, 25 do
  928.             Swait()
  929.             for i = 1, math.ceil(BEAM.Size.Y / 5) do
  930.                 ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0)
  931.             end
  932.             BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8
  933.             BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25)
  934.             Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  935.         end
  936.         repeat
  937.             Swait()
  938.             BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0)
  939.             SOUND.Parent = SLICE
  940.             for i = 1, math.ceil(BEAM.Size.Y / 5) do
  941.                 ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0)
  942.             end
  943.             Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65)
  944.         until SOUND.Playing == false
  945.         BOP:remove()
  946.         BEAM:remove()
  947.         DONE = true
  948.         Humanoid.CameraOffset = VT(0, 0, 0)
  949.         for i = 1, 45 do
  950.             Swait()
  951.             SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5
  952.         end
  953.         SLICE:remove()
  954.     end))
  955.     for i = 0, 1, 0.1 / Animation_Speed do
  956.         Swait()
  957.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  958.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
  959.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
  960.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  961.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  962.     end
  963.     FORCEWINGS = true
  964.     for i = 1, 200 do
  965.         Swait()
  966.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  967.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed)
  968.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  969.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  970.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  971.     end
  972.     repeat
  973.         wait()
  974.     until DONE == true
  975.     RootJoint.C0 = CF(0, 300, 0)
  976.     Humanoid.HipHeight = 1
  977.     for i = 1, 50 do
  978.         Swait()
  979.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
  980.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
  981.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  982.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  983.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  984.     end
  985.     ATTACK = false
  986.     Rooted = false
  987.     FORCEWINGS = false
  988. end
  989. function Intro()
  990.     ATTACK = true
  991.     Rooted = true
  992.     for i = 0, 0.2, 0.1 / Animation_Speed do
  993.         Swait()
  994.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  995.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  996.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  997.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  998.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  999.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1000.     end
  1001.     for i = 0, 3, 0.1 / Animation_Speed do
  1002.         Swait()
  1003.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1004.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1005.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1006.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1007.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1008.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1009.     end
  1010.     CreateSound(1537955136, Blade, 5, 1, false)
  1011.     RWING.Transparency = 0
  1012.     LWING.Transparency = 0
  1013.     for i = 1, 15 do
  1014.         Swait()
  1015.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1016.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1017.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed)
  1018.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1019.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1020.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1021.     end
  1022.     for i = 1, 15 do
  1023.         Swait()
  1024.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
  1025.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
  1026.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1027.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1028.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1029.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1030.     end
  1031.     for i = 0, 1, 0.1 / Animation_Speed do
  1032.         Swait()
  1033.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
  1034.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
  1035.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1036.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1037.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1038.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1039.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1040.     end
  1041.     ATTACK = false
  1042.     Rooted = false
  1043. end
  1044. function Z()
  1045.     ATTACK = true
  1046.     Rooted = true
  1047.     CreateSound(1537955136, Torso, 5, 1, false)
  1048.     for i = 1, 15 do
  1049.         Swait()
  1050.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5)
  1051.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1052.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1053.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1054.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1055.     end
  1056.     for i = 0, 0.3, 0.1 / Animation_Speed do
  1057.         Swait()
  1058.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1059.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1060.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1061.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1062.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1063.     end
  1064.     FORCEWINGS = true
  1065.     for i = 1, 10 do
  1066.         for i = 0, 0.02, 0.1 / Animation_Speed do
  1067.             Swait()
  1068.             Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
  1069.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
  1070.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
  1071.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1072.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1073.         end
  1074.         do
  1075.             local RANDOM = MRANDOM(-7, 7) / 5
  1076.             local RANDOM2 = MRANDOM(-7, 7) / 5
  1077.             for i = 0, 0.01, 0.1 / Animation_Speed do
  1078.                 Swait()
  1079.                 RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2)
  1080.                 Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1081.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
  1082.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
  1083.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1084.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1085.             end
  1086.             local WAVES = {}
  1087.             coroutine.resume(coroutine.create(function()
  1088.                 repeat
  1089.                     Swait()
  1090.                     for E = 1, #WAVES do
  1091.                         if WAVES[E] ~= nil then
  1092.                             ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3)
  1093.                             if WAVES[E].Transparency > 0.99 then
  1094.                                 WAVES[E]:remove()
  1095.                                 table.remove(WAVES, E)
  1096.                             else
  1097.                                 WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0)
  1098.                                 WAVES[E].Transparency = WAVES[E].Transparency + 0.03
  1099.                             end
  1100.                         end
  1101.                     end
  1102.                 until #WAVES == 0
  1103.             end))
  1104.             local Wave = CreatePart(3, Effects, "ForceField", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1))
  1105.             MakeForm(Wave, "Pine")
  1106.             Wave.CFrame = Blade.CFrame
  1107.             table.insert(WAVES, Wave)
  1108.             CreateSound(1537955679, Wave, 7, 1, true)
  1109.         end
  1110.     end
  1111.     ATTACK = false
  1112.     Rooted = false
  1113.     FORCEWINGS = false
  1114. end
  1115. function B()
  1116.     ATTACK = true
  1117.     Rooted = false
  1118.     FORCEWINGS = true
  1119.     for i = 0, 1, 0.1 / Animation_Speed do
  1120.         Swait()
  1121.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1122.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1123.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1124.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1125.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1126.     end
  1127.     CreateSound(1537955679, Blade, 7, 0.7, false)
  1128.     Rooted = true
  1129.     for i = 0, 0.4, 0.1 / Animation_Speed do
  1130.         Swait()
  1131.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1132.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1133.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1134.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1135.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1136.     end
  1137.     coroutine.resume(coroutine.create(function()
  1138.         local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1139.         for i = 1, 125 do
  1140.             Swait()
  1141.             FRAME = FRAME * CF(0, 0, -1)
  1142.             ApplyAoE(FRAME.p, 5, 45, 55, 35, 15)
  1143.             WACKYEFFECT({
  1144.                 Time = 25,
  1145.                 EffectType = "Sphere",
  1146.                 Size = VT(1, 18, 1),
  1147.                 Size2 = VT(1, 0, 1),
  1148.                 Transparency = 0,
  1149.                 Transparency2 = 1,
  1150.                 CFrame = FRAME,
  1151.                 MoveToPos = nil,
  1152.                 RotationX = 0,
  1153.                 RotationY = 0,
  1154.                 RotationZ = 0,
  1155.                 Material = "ForceField",
  1156.                 Color = RWING.Color,
  1157.                 SoundID = nil,
  1158.                 SoundPitch = nil,
  1159.                 SoundVolume = nil
  1160.             })
  1161.         end
  1162.     end))
  1163.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1164.         Swait()
  1165.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1166.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1167.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1168.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1169.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1170.     end
  1171.     FORCEWINGS = false
  1172.     ATTACK = false
  1173.     Rooted = false
  1174. end
  1175. function C()
  1176.     FORCEWINGS = true
  1177.     ATTACK = true
  1178.     for i = 0, 1, 0.1 / Animation_Speed do
  1179.         Swait()
  1180.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1181.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1182.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1183.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1184.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1185.     end
  1186.     Rooted = true
  1187.     local Orb = CreatePart(3, Effects, "ForceField", 0, 0, "Pearl", "Orb", VT(0, 0, 0))
  1188.     MakeForm(Orb, "Ball")
  1189.     Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1190.     for i = 1, 35 do
  1191.         Swait()
  1192.         Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0)
  1193.         Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05)
  1194.     end
  1195.     local MAIN = CreatePart(3, Effects, "ForceField", 0, 0, "Pearl", "Beam", VT(0, 0, 0))
  1196.     MakeForm(MAIN, "Cyl")
  1197.     for i = 1, 200 do
  1198.         Swait()
  1199.         local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character)
  1200.         local DISTANCE = (Orb.Position - AIMPOS).Magnitude
  1201.         MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1202.         MAIN.Size = VT(0.7, DISTANCE, 0.7)
  1203.         ApplyAoE(AIMPOS, 3, 35, 65, 35, 20)
  1204.     end
  1205.     MAIN:remove()
  1206.     ATTACK = false
  1207.     Rooted = false
  1208.     FORCEWINGS = false
  1209.     for i = 1, 35 do
  1210.         Swait()
  1211.         Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05)
  1212.     end
  1213.     Orb:remove()
  1214. end
  1215. function V()
  1216.     FORCEWINGS = true
  1217.     ATTACK = true
  1218.     Rooted = true
  1219.     local AREAS = {}
  1220.     for i = 1, 15 do
  1221.         local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p
  1222.         local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character)
  1223.         if HITFLOOR then
  1224.             table.insert(AREAS, HITPOS)
  1225.         end
  1226.     end
  1227.     for E = 1, 35 do
  1228.         Swait()
  1229.         for i = 1, #AREAS do
  1230.             WACKYEFFECT({
  1231.                 Time = 5,
  1232.                 EffectType = "Wave",
  1233.                 Size = VT(5, 1, 5),
  1234.                 Size2 = VT(5, 1, 5),
  1235.                 Transparency = 0.5,
  1236.                 Transparency2 = 1,
  1237.                 CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)),
  1238.                 MoveToPos = nil,
  1239.                 RotationX = 0,
  1240.                 RotationY = 0,
  1241.                 RotationZ = 0,
  1242.                 Material = "ForceField",
  1243.                 Color = RWING.Color,
  1244.                 SoundID = nil,
  1245.                 SoundPitch = nil,
  1246.                 SoundVolume = nil
  1247.             })
  1248.         end
  1249.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
  1250.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
  1251.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1252.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1253.     end
  1254.     for E = 1, 12 do
  1255.         Swait()
  1256.         for i = 1, #AREAS do
  1257.             WACKYEFFECT({
  1258.                 Time = 5,
  1259.                 EffectType = "Wave",
  1260.                 Size = VT(5, 1, 5),
  1261.                 Size2 = VT(5, 1, 5),
  1262.                 Transparency = 0.5,
  1263.                 Transparency2 = 1,
  1264.                 CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)),
  1265.                 MoveToPos = nil,
  1266.                 RotationX = 0,
  1267.                 RotationY = 0,
  1268.                 RotationZ = 0,
  1269.                 Material = "ForceField",
  1270.                 Color = RWING.Color,
  1271.                 SoundID = nil,
  1272.                 SoundPitch = nil,
  1273.                 SoundVolume = nil
  1274.             })
  1275.         end
  1276.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1277.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1278.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1279.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1280.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1281.     end
  1282.     for i = 1, #AREAS do
  1283.         ApplyAoE(AREAS[i], 15, 45, 55, 35, 20)
  1284.         Lightning({
  1285.             Color = BRICKC("New Yeller").Color,
  1286.             Start = AREAS[i],
  1287.             End = AREAS[i] + VT(0, 100, 0),
  1288.             SegmentL = 2,
  1289.             Thickness = 0.2,
  1290.             DoesFade = true,
  1291.             Ignore = workspace,
  1292.             MaxDist = 30,
  1293.             Branches = false
  1294.         })
  1295.         Lightning({
  1296.             Color = RWING.Color,
  1297.             Start = AREAS[i],
  1298.             End = AREAS[i] + VT(0, 100, 0),
  1299.             SegmentL = 2,
  1300.             Thickness = 0.3,
  1301.             DoesFade = true,
  1302.             Ignore = workspace,
  1303.             MaxDist = 35,
  1304.             Branches = false
  1305.         })
  1306.         WACKYEFFECT({
  1307.             Time = 15,
  1308.             EffectType = "Wave",
  1309.             Size = VT(10, 0, 10),
  1310.             Size2 = VT(9, 5, 9),
  1311.             Transparency = 0,
  1312.             Transparency2 = 1,
  1313.             CFrame = CF(AREAS[i]),
  1314.             MoveToPos = nil,
  1315.             RotationX = 0,
  1316.             RotationY = 5,
  1317.             RotationZ = 0,
  1318.             Material = "ForceField",
  1319.             Color = RWING.Color,
  1320.             SoundID = 1537955136,
  1321.             SoundPitch = MRANDOM(6, 8) / 10,
  1322.             SoundVolume = 2
  1323.         })
  1324.     end
  1325.     for i = 0, 0.5, 0.1 / Animation_Speed do
  1326.         Swait()
  1327.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1328.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1329.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1330.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1331.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1332.     end
  1333.     FORCEWINGS = false
  1334.     ATTACK = false
  1335.     Rooted = false
  1336. end
  1337. function G()
  1338.     ATTACK = true
  1339.     Rooted = true
  1340.     FORCEWINGS = true
  1341.     CreateSound(1537955136, Torso, 5, 1, false)
  1342.     for i = 1, 15 do
  1343.         Swait()
  1344.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8)
  1345.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1346.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1347.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1348.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1349.     end
  1350.     for i = 0, 0.3, 0.1 / Animation_Speed do
  1351.         Swait()
  1352.         RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015)
  1353.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  1354.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  1355.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1356.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1357.     end
  1358.     for i = 0, 1, 0.1 / Animation_Speed do
  1359.         Swait()
  1360.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1361.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1362.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1363.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1364.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1365.     end
  1366.     CreateSound(1537955679, Blade, 7, 0.7, false)
  1367.     for i = 0, 0.4, 0.1 / Animation_Speed do
  1368.         Swait()
  1369.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1370.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1371.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1372.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1373.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1374.     end
  1375.     local TORNADOBASE = CreatePart(3, Effects, "ForceField", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5))
  1376.     MakeForm(TORNADOBASE, "Ball")
  1377.     TORNADOBASE.Mesh.Scale = VT(1, 8, 1)
  1378.     local SWIRL = CreatePart(3, Effects, "ForceField", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1379.     CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1380.     local SWIRL2 = CreatePart(3, Effects, "ForceField", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0))
  1381.     CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0))
  1382.     CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  1383.     coroutine.resume(coroutine.create(function()
  1384.         local FRAME = RootPart.CFrame * CF(0, -5, -0.5)
  1385.         for E = 1, 185 do
  1386.             Swait()
  1387.             FRAME = FRAME * CF(0, 0, -0.8)
  1388.             TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0)
  1389.             SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0))
  1390.             SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  1391.             for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do
  1392.                 ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0)
  1393.             end
  1394.             WACKYEFFECT({
  1395.                 Time = 5,
  1396.                 EffectType = "Wave",
  1397.                 Size = VT(10, 8, 10),
  1398.                 Size2 = VT(0, 0, 0),
  1399.                 Transparency = 0,
  1400.                 Transparency2 = 1,
  1401.                 CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)),
  1402.                 MoveToPos = nil,
  1403.                 RotationX = 0,
  1404.                 RotationY = 5,
  1405.                 RotationZ = 0,
  1406.                 Material = "ForceField",
  1407.                 Color = TORNADOBASE.Color,
  1408.                 SoundID = nil,
  1409.                 SoundPitch = MRANDOM(6, 8) / 10,
  1410.                 SoundVolume = 2
  1411.             })
  1412.         end
  1413.         for i = 1, 15 do
  1414.             Swait()
  1415.             TORNADOBASE.Transparency = i / 15
  1416.             SWIRL.Transparency = i / 15
  1417.             SWIRL2.Transparency = i / 15
  1418.             SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0))
  1419.             SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0))
  1420.         end
  1421.         TORNADOBASE:remove()
  1422.         SWIRL:remove()
  1423.         SWIRL2:remove()
  1424.     end))
  1425.     for i = 0, 0.2, 0.1 / Animation_Speed do
  1426.         Swait()
  1427.         Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  1428.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1429.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1430.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1431.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1432.     end
  1433.     FORCEWINGS = false
  1434.     ATTACK = false
  1435.     Rooted = false
  1436. end
  1437. function MouseDown(Mouse)
  1438.     if ATTACK == false then
  1439.     end
  1440. end
  1441. function MouseUp(Mouse)
  1442.     HOLD = false
  1443. end
  1444. function KeyDown(Key)
  1445.     KEYHOLD = true
  1446.     if VALUE1 == false then
  1447.         if Key == "z" and ATTACK == false then
  1448.             Z()
  1449.         end
  1450.         if Key == "b" and ATTACK == false then
  1451.             B()
  1452.         end
  1453.         if Key == "c" and ATTACK == false then
  1454.             C()
  1455.         end
  1456.         if Key == "v" and ATTACK == false then
  1457.             V()
  1458.         end
  1459.         if Key == "g" and ATTACK == false then
  1460.             G()
  1461.         end
  1462.         if Key == "x" and ATTACK == false then
  1463.             X()
  1464.         end
  1465.         if Key == "q" and ATTACK == false then
  1466.             VALUE1 = true
  1467.             GYRO = IT("BodyGyro", RootPart)
  1468.             GYRO.D = 75
  1469.             GYRO.P = 40000
  1470.             GYRO.MaxTorque = VT(40000, 40000, 40000)
  1471.             GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  1472.             FLIGHTFORCE = Instance.new("BodyPosition", RootPart)
  1473.             FLIGHTFORCE.D = 215
  1474.             FLIGHTFORCE.P = 20000
  1475.             FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1476.             FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0)
  1477.         end
  1478.     elseif VALUE1 == true then
  1479.         if Key == "q" and ATTACK == false then
  1480.             VALUE1 = false
  1481.         end
  1482.         if Key == "w" and ATTACK == false then
  1483.             CreateSound(1537955679, RWING, 7, 1.2, false)
  1484.             CreateSound(1537955679, LWING, 7, 1.2, false)
  1485.             repeat
  1486.                 VALUE2 = true
  1487.                 Swait()
  1488.                 FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p
  1489.             until KEYHOLD == false
  1490.             VALUE2 = false
  1491.         end
  1492.     end
  1493. end
  1494. function KeyUp(Key)
  1495.     KEYHOLD = false
  1496. end
  1497. Mouse.Button1Down:connect(function(NEWKEY)
  1498.     MouseDown(NEWKEY)
  1499. end)
  1500. Mouse.Button1Up:connect(function(NEWKEY)
  1501.     MouseUp(NEWKEY)
  1502. end)
  1503. Mouse.KeyDown:connect(function(NEWKEY)
  1504.     KeyDown(NEWKEY)
  1505. end)
  1506. Mouse.KeyUp:connect(function(NEWKEY)
  1507.     KeyUp(NEWKEY)
  1508. end)
  1509. function unanchor()
  1510.     if UNANCHOR == true then
  1511.         g = Character:GetChildren()
  1512.         for i = 1, #g do
  1513.             if g[i].ClassName == "Part" then
  1514.                 g[i].Anchored = false
  1515.             end
  1516.         end
  1517.     end
  1518. end
  1519. Humanoid.Changed:connect(function(Jump)
  1520.     if Jump == "Jump" and Disable_Jump == true then
  1521.         Humanoid.Jump = false
  1522.     end
  1523. end)
  1524. while true do
  1525.     Swait()
  1526.     script.Parent = WEAPONGUI
  1527.     ANIMATE.Parent = nil
  1528.     for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1529.         v:Stop()
  1530.     end
  1531.     SINE = SINE + CHANGE * 2
  1532.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1533.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1534.     if VALUE1 == false then
  1535.         if GYRO ~= nil then
  1536.             GYRO:remove()
  1537.         end
  1538.         if FLIGHTFORCE ~= nil then
  1539.             FLIGHTFORCE:remove()
  1540.         end
  1541.         if ATTACK == false then
  1542.             Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1543.             if TORSOVELOCITY < 1 then
  1544.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1545.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1546.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1547.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1548.             elseif TORSOVELOCITY > 1 then
  1549.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1550.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1551.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1552.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1553.             end
  1554.         end
  1555.     elseif VALUE1 == true then
  1556.         if VALUE2 == false and ATTACK == false then
  1557.             if GYRO ~= nil then
  1558.                 GYRO.MaxTorque = VT(0, 40000, 0)
  1559.                 GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1560.             end
  1561.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
  1562.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1563.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1564.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1565.         elseif VALUE2 == true and ATTACK == false then
  1566.             if GYRO ~= nil then
  1567.                 GYRO.MaxTorque = VT(40000, 40000, 40000)
  1568.                 GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1569.             end
  1570.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1571.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  1572.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1574.         end
  1575.     end
  1576.     if FORCEWINGS == true or ATTACK == false then
  1577.         LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
  1578.         RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
  1579.     end
  1580.     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1581.     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1582.     unanchor()
  1583.     Humanoid.MaxHealth = "inf"
  1584.     Humanoid.Health = "inf"
  1585.     if Rooted == false then
  1586.         Disable_Jump = false
  1587.         Humanoid.WalkSpeed = Speed
  1588.     elseif Rooted == true then
  1589.         Disable_Jump = true
  1590.         Humanoid.WalkSpeed = 0
  1591.     end
  1592.     sick.SoundId = "rbxassetid://2050608658"
  1593.     sick.Looped = true
  1594.     sick.Pitch = 1
  1595.     sick.Volume = 3
  1596.     sick.Parent = Torso
  1597.     sick:Resume()
  1598.     if INTRO == false then
  1599.         INTRO = true
  1600.         coroutine.resume(coroutine.create(function()
  1601.             Intro()
  1602.         end))
  1603.     end
  1604.     for _, c in pairs(Character:GetChildren()) do
  1605.         if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1606.             c:remove()
  1607.         elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then
  1608.             c:remove()
  1609.         end
  1610.     end
  1611.     Humanoid.Name = "Galacta " .. Player.Name
  1612. end
  1613.  
  1614.  
  1615. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(234,0,255),Color3.fromRGB(0,13,255),Color3.fromRGB(0,238,255),Color3.fromRGB(0,255,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,0)}
  1616. while wait(0.5) do
  1617.     if Int == #Colours then Int = 0 end
  1618.     Int = Int+1
  1619.     TweenService:Create(Shield,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  1620. end
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