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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- char = plr.Character
- BRICKC = BrickColor.new
- inthenether = false
- function createimage(Type, Parent, Face, ID)
- local image = Instance.new(Type,Parent)
- image.Face = Face
- image.Texture = ID
- end
- function createtexture(Parent, Face, ID, StudsU, StudsV, Transparency)
- local image = Instance.new("Texture",Parent)
- image.Face = Face
- image.Texture = ID
- image.StudsPerTileU = StudsU
- image.StudsPerTileV = StudsV
- image.Transparency = Transparency
- end
- function createpart(Parent, Material, BrickC, Anchored, CF, Name, Size, Collide, Orientation)
- local part = Instance.new("Part",Parent)
- part.Material = Material
- part.BrickColor = BRICKC(tostring(BrickC))
- part.Anchored = Anchored
- part.CFrame = CF
- part.Name = Name
- part.Size = Size
- part.CanCollide = Collide
- part.Orientation = Orientation
- end
- function createimageonallsides(ID, Parent)
- createimage("Decal", Parent, "Top", ID)
- createimage("Decal", Parent, "Bottom", ID)
- createimage("Decal", Parent, "Left", ID)
- createimage("Decal", Parent, "Right", ID)
- createimage("Decal",Parent, "Front", ID)
- createimage("Decal", Parent, "Back", ID)
- end
- local NetherPortal = Instance.new("Model",workspace)
- NetherPortal.Name = "Portal"
- local Nether = Instance.new("Model",char)
- Nether.Parent = nil
- Nether.Name = "Nether"
- function createportal()
- local part1 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-0.19, 18, -11.43),"Part1", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part2 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-12.19, 14, -11.43),"Part2", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part3 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-8.19, 18, -11.43),"Part3", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part4 = createpart(NetherPortal, "Slate", BRICKC("Really black"), true, CFrame.new(-4.19, 18, -11.43), "Part4", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part5 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 14, -11.43), "Part5", Vector3.new(4,4,4),true, Vector3.new(0,0,0))
- local part6 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 10, -11.43), "Part6", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part7 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 18, -11.43), "Part7", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part8 = createpart(NetherPortal, "Slate", BRICKC'Bright violet', true, CFrame.new(-6.142, 10, -11.466), "Part8", Vector3.new(8, 1.6, 12), false, Vector3.new(90,0,0))
- local part9 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 10, -11.43), "Part9", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part10 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 6, -11.43), "Part10", Vector3.new(4,4,4), true , Vector3.new(0,0,0))
- local part11 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-12.19, 2, -11.43), "Part11", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part12 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-4.19, 2, -11.43), "Part12", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part13 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 6, -11.43), "Part13", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part14 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-8.19, 2, -11.43), "Part14", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- local part15 = createpart(NetherPortal, "Slate", BRICKC'Really black', true, CFrame.new(-0.19, 2, -11.43), "Part15", Vector3.new(4,4,4), true, Vector3.new(0,0,0))
- end
- createportal()
- function generatenether()
- local base = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-11.935, 5000, -45.017), "Base", Vector3.new(377.7, 399.93, 2),true, Vector3.new(90,0,0))
- local wall1 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-191.117, 5212.282, -43.413), "Wall1", Vector3.new(404.32, 421.87, 4),true, Vector3.new(0, -90, 0))
- local wall2 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(178.849, 5212.282, -43.413), "Wall2", Vector3.new(404.32, 421.87, 4),true, Vector3.new(0, 90, 0))
- local wall3 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-8.58, 5212.282, -244.122), "Wall3", Vector3.new(370.83, 421.87, 4), true, Vector3.new(0, 180, 180))
- local wall4 = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-8.58, 5212.282, 155.843), "Wall4", Vector3.new(370.83, 421.87, 4), true, Vector3.new(0, 180, 180))
- local roof = createpart(Nether, "Plastic", BRICKC'Bright green', true, CFrame.new(-11.935, 5415.161, -45.017), "Roof", Vector3.new(370.83, 421.87, 4), true, Vector3.new(-90, 0, 0))
- end
- for i,v in pairs(NetherPortal:GetChildren()) do
- if v.Name ~= "Part8" then
- end
- if v.Name == "Part8" then
- createtexture(v, "Top", "http://www.roblox.com/asset/?id=77399998", 4 , 4, 0.1)
- createtexture(v, "Bottom", "http://www.roblox.com/asset/?id=77399998", 4, 4, 0.1)
- v.Transparency = 0.7
- end
- end
- timer = 50
- generatenether()
- local NetherTheme = Instance.new("Sound",char)
- NetherTheme.SoundId = "rbxassetid://169283546"
- NetherTheme.Volume = 4
- NetherTheme.Looped = true
- for i,v in pairs(Nether:GetChildren()) do
- if v.Name ~= "Base" then
- createtexture(v, "Front", "rbxassetid://75881126", 4, 4, 0)
- end
- if v.Name == "Base" and v.Name ~= "Wall4" then
- createtexture(v, "Front", "rbxassetid://42112689", 4, 4, 0)
- end
- if v.Name == "Wall4" then
- createtexture(v, "Back", "rbxassetid://75881126", 4, 4, 0)
- end
- v.Anchored = true
- v.CanCollide = true
- end
- screen = Instance.new("ScreenGui")
- frame = Instance.new("Frame", screen)
- frame.Size = UDim2.new(1,0 , 1,0)
- frame.BackgroundTransparency = 1
- frame.BackgroundColor3 = BRICKC'Royal purple'.Color
- local idle = Instance.new("Sound",NetherPortal)
- idle.SoundId = "rbxassetid://144392025"
- idle.Volume = 4
- NetherPortal.Part8.Touched:connect(function(part)
- local human = part.Parent:FindFirstChildOfClass("Humanoid")
- if human then
- screen.Parent = game.Players[human.Parent.Name].PlayerGui
- for i = 1,timer do
- wait()
- frame.BackgroundTransparency = frame.BackgroundTransparency - 0.0005
- end
- Nether.Parent = char
- human.Parent.Torso.CFrame = Nether.Base.CFrame + Vector3.new(0, 5, 0)
- NetherTheme:Play()
- screen.Parent = nil
- inthenether = true
- end
- end)
- while true do
- wait()
- if not inthenether then
- wait(math.random(1,5))
- idle:Play()
- repeat wait() until idle.IsPlaying == false
- end
- end
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