Advertisement
00fjg

Untitled

Jul 23rd, 2017
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2.  
  3. Player = game:GetService("Players").LocalPlayer
  4. Character = Player.Character
  5. PlayerGui = Player.PlayerGui
  6. Backpack = Player.Backpack
  7. Torso = Character.Torso
  8. Head = Character.Head
  9. Humanoid = Character.Humanoid
  10. RootPart = Character.HumanoidRootPart
  11. RootJoint = RootPart.RootJoint
  12. LeftArm = Character["Left Arm"]
  13. LeftLeg = Character["Left Leg"]
  14. RightArm = Character["Right Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LS = Torso["Left Shoulder"]
  17. LH = Torso["Left Hip"]
  18. RS = Torso["Right Shoulder"]
  19. RH = Torso["Right Hip"]
  20. Humanoid.MaxHealth = math.huge
  21. wait()
  22. Humanoid.Health = Humanoid.MaxHealth
  23. local BC = Character["Body Colors"]
  24. BC.HeadColor = BrickColor.new("Lily white")
  25. BC.LeftArmColor = BrickColor.new("Really black")
  26. BC.LeftLegColor = BrickColor.new("Really black")
  27. BC.RightArmColor = BrickColor.new("Really black")
  28. BC.RightLegColor = BrickColor.new("Really black")
  29. BC.TorsoColor = BrickColor.new("Really black")
  30. for i,v in pairs(Character:children()) do
  31. if v:IsA("Hi") then
  32. v:Destroy()
  33. end
  34. end
  35. for i,v in pairs(Character:children()) do
  36. if v:IsA("Pants") then
  37. v:Destroy()
  38. end
  39. end
  40.  
  41. ------Heavy---------
  42. CV="Maroon"
  43. Player = game.Players.LocalPlayer
  44. char = Player.Character
  45. local txt = Instance.new("BillboardGui", Character)
  46. txt.Adornee = Character .Head
  47. txt.Name = "_status"
  48. txt.Size = UDim2.new(2, 0, 1.2, 0)
  49. txt.StudsOffset = Vector3.new(-9, 8, 0)
  50. local text = Instance.new("TextLabel", txt)
  51. text.Size = UDim2.new(10, 0, 7, 0)
  52. text.FontSize = "Size24"
  53. text.TextScaled = true
  54. text.TextTransparency = 0
  55. text.BackgroundTransparency = 1
  56. text.TextTransparency = 0
  57. text.TextStrokeTransparency = 0
  58. text.Font = "Bodoni"
  59. text.TextStrokeColor3 = Color3.new(255,255,255)
  60.  
  61. v=Instance.new("Part")
  62. v.Name = "ColorBrick"
  63. v.Parent=Player.Character
  64. v.FormFactor="Symmetric"
  65. v.Anchored=true
  66. v.CanCollide=false
  67. v.BottomSurface="Smooth"
  68. v.TopSurface="Smooth"
  69. v.Size=Vector3.new(10,5,3)
  70. v.Transparency=1
  71. v.CFrame=Character.Torso.CFrame
  72. v.BrickColor=BrickColor.new(CV)
  73. v.Transparency=1
  74. text.TextColor3 = Color3.new(0,0,0)
  75. v.Shape="Block"
  76. text.Text = "Black White exe the Russian"
  77. --------------------
  78. sound = Instance.new("Sound", Character)
  79. sound.SoundId = "rbxassetid://798580863"
  80. sound.Volume = 100000000
  81. sound.EmitterSize = 25
  82. sound:Play()
  83. sound.Looped = true
  84. Face = Head.face
  85. Neck = Torso.Neck
  86. it = Instance.new
  87. vt = Vector3.new
  88. cf = CFrame.new
  89. rad = math.rad
  90. euler = CFrame.fromEulerAnglesXYZ
  91. angles = CFrame.Angles
  92. Mouse = Player:GetMouse()
  93. coroutine.resume(coroutine.create(function()
  94. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  95. Text = "Fixed by PixelFir3 / Cortana#8155";
  96. Color = Color3.new(0, 1, 1);
  97. Font = Enum.Font.Code;
  98. FontSize = Enum.FontSize.Size24;
  99. })
  100. end))
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103. script:WaitForChild("ArtificialHB")
  104. frame = 0.016666666666667
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111.  
  112. tf = tf + s
  113. if frame <= tf then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end
  130. )
  131. local animationspeed = 2
  132. hbwait = function(number)
  133.  
  134. if number == 0 or number == nil then
  135. ArtificialHB.Event:wait()
  136. else
  137. for i = 0, number do
  138. ArtificialHB.Event:wait()
  139. end
  140. end
  141. end
  142.  
  143. local Stats = Instance.new("Folder", Character)
  144. Stats.Name = "Stats"
  145. local Defense = Instance.new("NumberValue", Stats)
  146. Defense.Name = "Defense"
  147. Defense.Value = 0.1
  148. local Movement = Instance.new("NumberValue", Stats)
  149. Movement.Name = "Movement"
  150. Movement.Value = 0.35
  151. local Damage = Instance.new("NumberValue", Stats)
  152. Damage.Name = "Damage"
  153. Damage.Value = 0
  154. local Mana = Instance.new("NumberValue", Stats)
  155. Mana.Name = "Mana"
  156. Mana.Value = 0
  157. local Rooted = Instance.new("BoolValue", Stats)
  158. Rooted.Name = "Rooted"
  159. Rooted.Value = false
  160. local BlockValue = Instance.new("BoolValue", Stats)
  161. BlockValue.Name = "BlockValue"
  162. BlockValue.Value = false
  163. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  164. StaggerHitAnim.Name = "StaggerHitAnim"
  165. StaggerHitAnim.Value = false
  166. local StaggerAnim = Instance.new("BoolValue", Stats)
  167. StaggerAnim.Name = "StaggerAnim"
  168. StaggerAnim.Value = false
  169. local StunAnim = Instance.new("BoolValue", Stats)
  170. StunAnim.Name = "StunAnim"
  171. StunAnim.Value = false
  172. local StunValue = Instance.new("NumberValue", Stats)
  173. StunValue.Name = "StunValue"
  174. StunValue.Value = 0
  175. local CanCrit = Instance.new("BoolValue", Stats)
  176. CanCrit.Name = "CanCrit"
  177. CanCrit.Value = false
  178. local CritChance = Instance.new("NumberValue", Stats)
  179. CritChance.Name = "CritChance"
  180. CritChance.Value = 20
  181. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  182. CanPenetrateArmor.Name = "CanPenetrateArmor"
  183. CanPenetrateArmor.Value = false
  184. local AntiTeamKill = Instance.new("BoolValue", Stats)
  185. AntiTeamKill.Name = "AntiTeamKill"
  186. AntiTeamKill.Value = false
  187. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  188. RootCF = angles(rad(-90), 0, rad(180))
  189. local idle = 0
  190. local Anim = "Idle"
  191. local animtype = math.floor(math.random(1, 3))
  192. local attacktype = 1
  193. local attack = false
  194. local equipped = false
  195. local LastPoint = nil
  196. local staggerhitanim = false
  197. local staggeranim = false
  198. local stunanim = false
  199. local CritChanceNumber = 0
  200. local idlen = 0
  201. local donum = 0
  202. local sine = 0
  203. local change = 2 / animationspeed
  204. local walkinganim = false
  205. local handidle = false
  206. local walk = 0
  207. local stundelay = 0
  208. local manadelay = 0
  209. local robloxidleanimation = Instance.new("Animation", Torso)
  210. robloxidleanimation.Name = "robloxidleanimation"
  211. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  212. local Animator = Humanoid:FindFirstChild("Animator")
  213. local Animate = Character:FindFirstChild("Animate")
  214. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  215. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  216. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  217. local HitBlockSounds = {199148933, 199148947}
  218. local cooldown1 = 0
  219. local cooldown2 = 0
  220. local cooldown3 = 0
  221. local cooldown4 = 0
  222. local scrn = Instance.new("ScreenGui", PlayerGui)
  223. local ud = UDim2.new
  224. local c3 = Color3.new
  225. local skillcolorscheme = c3(1, 1, 1)
  226. subtractmana = function(k)
  227.  
  228. if k <= Mana.Value then
  229. Mana.Value = Mana.Value - k
  230. end
  231. end
  232.  
  233. local co1 = 0
  234. local co2 = 0
  235. local co3 = 0
  236. local co4 = 0
  237. local maxmana = 0
  238. local maxstun = 1
  239. local recovermana = 0
  240. local losestun = 0
  241. local stunwait = 0
  242. local manawait = 0
  243. local skill1mana = 0
  244. local skill2mana = 0
  245. local skill3mana = 0
  246. local skill4mana = 0
  247. local menuupdatespeed = 0
  248. local constantupdate = false
  249. local showstats = false
  250. local allowstunbar = false
  251. local CustomColor = Torso.BrickColor
  252. local Colorpart1 = CustomColor.r
  253. local Colorpart2 = CustomColor.g
  254. local Colorpart3 = CustomColor.b
  255. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  256. makeframe = function(par, trans, pos, size, color, name)
  257.  
  258. local frame = Instance.new("Frame")
  259. frame.Parent = par
  260. frame.BackgroundTransparency = trans
  261. frame.BorderSizePixel = 2
  262. frame.Position = pos
  263. frame.Size = size
  264. frame.BackgroundColor3 = color
  265. frame.Name = name
  266. return frame
  267. end
  268.  
  269. makelabel = function(par, text, trans, stroketrans, name)
  270.  
  271. local label = Instance.new("TextLabel")
  272. label.Parent = par
  273. label.BackgroundTransparency = 1
  274. label.Size = ud(1, 0, 1, 0)
  275. label.Position = ud(0, 0, 0, 0)
  276. label.TextColor3 = c3(255, 255, 255)
  277. label.TextStrokeTransparency = stroketrans
  278. label.TextTransparency = trans
  279. label.FontSize = Enum.FontSize.Size32
  280. label.Font = Enum.Font.Legacy
  281. label.BorderSizePixel = 0
  282. label.TextScaled = true
  283. label.Text = text
  284. label.Name = name
  285. return label
  286. end
  287.  
  288. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  289. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  290. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  291. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  292. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  293. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  294. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  295. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  296. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  297. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  298. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  299. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  300. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  301. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  302. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  303. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  304. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  305. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  306. if allowstunbar == true then
  307. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  308. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  309. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  310. end
  311. if showstats == true then
  312. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  313. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  314. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  315. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  316. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  317. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  318. end
  319. NoOutline = function(Part)
  320.  
  321. Part.TopSurface = 10
  322. end
  323.  
  324. local weldBetween = function(a, b)
  325.  
  326. local weldd = Instance.new("ManualWeld")
  327. weldd.Part0 = a
  328. weldd.Part1 = b
  329. weldd.C0 = CFrame.new()
  330. weldd.C1 = b.CFrame:inverse() * a.CFrame
  331. weldd.Parent = a
  332. return weldd
  333. end
  334.  
  335. nooutline = function(part)
  336.  
  337. part.TopSurface = 10
  338. end
  339.  
  340. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  341.  
  342. local fp = it("Part")
  343. fp.formFactor = formfactor
  344. fp.Parent = parent
  345. fp.Reflectance = reflectance
  346. fp.Transparency = transparency
  347. fp.CanCollide = false
  348. fp.Locked = true
  349. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  350. fp.Name = name
  351. fp.Size = size
  352. fp.Position = Character.Torso.Position
  353. nooutline(fp)
  354. fp.Material = material
  355. fp:BreakJoints()
  356. return fp
  357. end
  358.  
  359. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  360.  
  361. local mesh = it(Mesh)
  362. mesh.Parent = part
  363. if Mesh == "SpecialMesh" then
  364. mesh.MeshType = meshtype
  365. mesh.MeshId = meshid
  366. end
  367. mesh.Offset = offset
  368. mesh.Scale = scale
  369. return mesh
  370. end
  371.  
  372. weld = function(parent, part0, part1, c0, c1)
  373.  
  374. local weld = it("Motor")
  375. weld.Parent = parent
  376. weld.Part0 = part0
  377. weld.Part1 = part1
  378. weld.C0 = c0
  379. weld.C1 = c1
  380. return weld
  381. end
  382.  
  383. local WeaponName = "Russian Kick"
  384. local ClassName = "Russian Kick"
  385. local PlayerSize = 1
  386. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  387. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  388. if PlayerSize ~= 1 then
  389. RootPart.Size = RootPart.Size * PlayerSize
  390. Torso.Size = Torso.Size * PlayerSize
  391. Head.Size = Head.Size * PlayerSize
  392. RightArm.Size = RightArm.Size * PlayerSize
  393. LeftArm.Size = LeftArm.Size * PlayerSize
  394. RightLeg.Size = RightLeg.Size * PlayerSize
  395. LeftLeg.Size = LeftLeg.Size * PlayerSize
  396. RootJoint.Parent = RootPart
  397. Neck.Parent = Torso
  398. LS.Parent = Torso
  399. RS.Parent = Torso
  400. LH.Parent = Torso
  401. RH.Parent = Torso
  402. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  403. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  404. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  405. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  406. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  407. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  408. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  409. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  410. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  411. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  412. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  413. for _,v in pairs(Character:GetChildren()) do
  414. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  415. v.Parent = nil
  416. v.Parent = Character
  417. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  418. for _,b in pairs(v.Handle:GetChildren()) do
  419. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  420. local p1 = b.Part1
  421. b.Part1 = nil
  422. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  423. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  424. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  425. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  426. b.Part1 = p1
  427. end
  428. end
  429. end
  430. end
  431. end
  432. m = Instance.new("Model", Character)
  433. m.Name = WeaponName
  434. Effects = Instance.new("Folder", m)
  435. Effects.Name = "Effects"
  436. Humanoid.Died:connect(function()
  437.  
  438. attack = true
  439. for _,v in pairs(Character:GetChildren()) do
  440. if v.ClassName == "Model" then
  441. v:Destroy()
  442. end
  443. end
  444. end
  445. )
  446. for i,v in pairs(Character:GetChildren()) do
  447. if v.ClassName == "Model" then
  448. for _,c in pairs(v:GetChildren()) do
  449. if c.ClassName == "Part" then
  450. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  451. end
  452. end
  453. end
  454. end
  455. print(ClassName .. " loaded.")
  456. clerp = function(a, b, t)
  457. return a:lerp(b, t)
  458. end
  459.  
  460. positiveangle = function(number)
  461.  
  462. if number > 0 then
  463. number = 0
  464. end
  465. return number
  466. end
  467.  
  468. negativeangle = function(number)
  469.  
  470. if number < 0 then
  471. number = 0
  472. end
  473. return number
  474. end
  475.  
  476. so = function(id, par, vol, pit)
  477.  
  478. coroutine.resume(coroutine.create(function()
  479.  
  480. local sou = Instance.new("Sound", par or workspace)
  481. sou.Volume = vol
  482. sou.Pitch = pit or 1
  483. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  484. hbwait()
  485. sou:play()
  486. game:GetService("Debris"):AddItem(sou, 10)
  487. end
  488. ))
  489. end
  490.  
  491. GetDistance = function(Part1, Part2, magnitude)
  492.  
  493. local target = Part1.Position - Part2.Position
  494. local mag = target.magnitude
  495. if mag <= magnitude then
  496. return true
  497. else
  498. return false
  499. end
  500. end
  501.  
  502. rayCast = function(Pos, Dir, Max, Ignore)
  503.  
  504. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  505. end
  506.  
  507. DamageStatLabel = function(labeltype, cframe, text, color)
  508.  
  509. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  510. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  511. game:GetService("Debris"):AddItem(c, 5)
  512. Instance.new("BodyGyro", c)
  513. local f = Instance.new("BodyPosition", c)
  514. f.P = 2000
  515. f.D = 100
  516. f.maxForce = vt(math.huge, math.huge, math.huge)
  517. if labeltype == "Normal" then
  518. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  519. else
  520. if labeltype == "Debuff" then
  521. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  522. else
  523. if labeltype == "Interruption" then
  524. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  525. end
  526. end
  527. end
  528. game:GetService("Debris"):AddItem(c, 5)
  529. local bg = Instance.new("BillboardGui", c)
  530. bg.Adornee = c
  531. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  532. bg.StudsOffset = vt(-2, 2, 0)
  533. bg.AlwaysOnTop = false
  534. local tl = Instance.new("TextLabel", bg)
  535. tl.BackgroundTransparency = 1
  536. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  537. tl.Text = text
  538. tl.Font = Enum.Font.SourceSans
  539. tl.FontSize = Enum.FontSize.Size42
  540. tl.TextColor3 = color
  541. tl.TextScaled = false
  542. tl.TextStrokeTransparency = 0
  543. tl.TextScaled = true
  544. tl.TextWrapped = true
  545. f.Parent = c
  546. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  547.  
  548. wait(0.25)
  549. for i = 1, 5 do
  550. wait()
  551. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  552. end
  553. wait(1.25)
  554. for i = 1, 5 do
  555. wait()
  556. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  557. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  558. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  559. end
  560. Part.Parent = nil
  561. end
  562. ), c, f, tl)
  563. end
  564.  
  565. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  566.  
  567. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  568.  
  569. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  570.  
  571. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  572. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  573. if ShowTheStat == true then
  574. if Stat == "Defense" then
  575. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  576. else
  577. if Stat == "Damage" then
  578. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  579. else
  580. if Stat == "Movement" then
  581. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  582. end
  583. end
  584. end
  585. end
  586. coroutine.resume(coroutine.create(function(CurrentDecrease)
  587.  
  588. wait(Duration)
  589. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  590. end
  591. ), Location.Stats[Stat])
  592. end
  593. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  594. end
  595.  
  596. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  597.  
  598. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  599.  
  600. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  601.  
  602. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  603. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  604. if ShowTheStat == true then
  605. if Stat == "Defense" then
  606. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  607. else
  608. if Stat == "Damage" then
  609. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  610. else
  611. if Stat == "Movement" then
  612. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  613. end
  614. end
  615. end
  616. end
  617. coroutine.resume(coroutine.create(function(CurrentDecrease)
  618.  
  619. wait(Duration)
  620. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  621. end
  622. ), Location.Stats[Stat])
  623. end
  624. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  625. end
  626.  
  627. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  628.  
  629. if hit.Parent == nil then
  630. return
  631. end
  632. h = hit.Parent:FindFirstChild("Humanoid")
  633. for _,v in pairs(hit.Parent:GetChildren()) do
  634. if v:IsA("Humanoid") then
  635. h = v
  636. end
  637. end
  638. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  639. StaggerHitAnim.Value = true
  640. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  641. return
  642. end
  643. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  644. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  645. end
  646. if hit.Parent.className == "Hat" then
  647. hit = hit.Parent.Parent:FindFirstChild("Head")
  648. end
  649. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  650. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  651. return
  652. end
  653. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  654. return
  655. end
  656. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  657. return
  658. end
  659. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  660. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  661. end
  662. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  663. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  664. end
  665. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  666. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  667. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  668. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  669. BlockDebounce.Name = "BlockDebounce"
  670. BlockDebounce.Value = true
  671. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  672. end
  673. do
  674. if ranged ~= true then
  675. do
  676. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  677. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  678. BlockDebounce2.Name = "BlockDebounce2"
  679. BlockDebounce2.Value = true
  680. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  681. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  682. end
  683. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  684. StaggerAnim.Value = true
  685. do return end
  686. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  687. if DecreaseTheStat == "Defense" then
  688. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  689. else
  690. if DecreaseTheStat == "Damage" then
  691. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  692. else
  693. if DecreaseTheStat == "Movement" then
  694. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  695. end
  696. end
  697. end
  698. end
  699. local D = math.random(minim, maxim) * Damage.Value
  700. if hit.Parent:FindFirstChild("Stats") ~= nil then
  701. if hit.Parent.Stats:FindFirstChild("Defense") then
  702. if CanPenetrateArmor.Value == true then
  703. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  704. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  705.  
  706. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  707. CritChanceNumber = math.random(1, CritChance.Value)
  708. if CritChanceNumber == CritChance.Value then
  709. D = D * 2
  710. end
  711. end
  712. D = math.floor(D)
  713. h.Health = h.Health - D
  714. if D <= 3 and staggerhit == true then
  715. if ranged ~= true then
  716. StaggerHitAnim.Value = true
  717. end
  718. if ranged ~= true then
  719. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  720. end
  721. else
  722. if D > 3 and ranged ~= true then
  723. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  724. end
  725. end
  726. if D > 3 and D < 20 then
  727. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  728. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  729. so("296102734", hit, 1, 1)
  730. else
  731. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  732. end
  733. else
  734. if D >= 20 then
  735. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  736. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  737. so("296102734", hit, 1, 1)
  738. else
  739. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  740. end
  741. else
  742. if D <= 3 then
  743. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  744. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  745. so("296102734", hit, 1, 1)
  746. else
  747. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  748. end
  749. end
  750. end
  751. end
  752. do
  753. if Type == "Normal" then
  754. local vp = Instance.new("BodyVelocity")
  755. vp.P = 500
  756. vp.maxForce = vt(math.huge, 0, math.huge)
  757. if KnockbackType == 1 then
  758. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  759. else
  760. if KnockbackType == 2 then
  761. vp.Velocity = Property.CFrame.lookVector * knockback
  762. end
  763. end
  764. if knockback > 0 then
  765. vp.Parent = hit.Parent.Torso
  766. end
  767. game:GetService("Debris"):AddItem(vp, 0.5)
  768. end
  769. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  770. DebounceHit.Name = "DebounceHit"
  771. DebounceHit.Value = true
  772. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  773. end
  774. end
  775. end
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782. end
  783.  
  784. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  785.  
  786. for _,c in pairs(workspace:GetChildren()) do
  787. local hum = (c:FindFirstChild("Humanoid"))
  788. local head = nil
  789. if hum ~= nil then
  790. head = c:FindFirstChild("Torso")
  791. if head ~= nil then
  792. local targ = head.Position - Part.Position
  793. local mag = targ.magnitude
  794. if mag <= magni and c.Name ~= Player.Name then
  795. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  796. end
  797. end
  798. do
  799. for _,d in pairs(c:GetChildren()) do
  800. if d.ClassName == "Model" and ranged ~= true then
  801. head = d:FindFirstChild("Hitbox")
  802. if head ~= nil then
  803. local targ = head.Position - Part.Position
  804. local mag = targ.magnitude
  805. if mag <= magni and c.Name ~= Player.Name then
  806. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  807. hitrefpart.Anchored = true
  808. hitrefpart.CFrame = cf(head.Position)
  809. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  810. StaggerHitAnim.Value = true
  811. end
  812. end
  813. end
  814. end
  815. do
  816. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  817.  
  818. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  819.  
  820. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  821.  
  822. end
  823. end
  824. end
  825. end
  826. end
  827.  
  828. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  829.  
  830. if Player.Neutral == true then
  831. if Type == "Buff" then
  832. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  833. else
  834. if Type == "Debuff" then
  835. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  836. end
  837. end
  838. end
  839. for _,c in pairs(workspace:GetChildren()) do
  840. local hum = (c:FindFirstChild("Humanoid"))
  841. local head = nil
  842. if hum ~= nil then
  843. head = c:FindFirstChild("Torso")
  844. if head ~= nil then
  845. local targ = head.Position - Part.Position
  846. local mag = targ.magnitude
  847. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  848.  
  849. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  850. if Type == "Buff" then
  851. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  852. else
  853. if Type == "Debuff" then
  854. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  855. end
  856. end
  857. end
  858. end
  859. end
  860. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  861. if Type == "Buff" then
  862. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  863. else
  864. if Type == "Debuff" then
  865. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  866. end
  867. end
  868. end
  869. end
  870. end
  871.  
  872. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  873.  
  874. local magz = p0 - p1.magnitude
  875. local curpos = p0
  876. local trz = {-ofs, ofs}
  877. for i = 1, tym do
  878. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  879. do
  880. li.Anchored = true
  881. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  882. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  883. if tym == i then
  884. local magz2 = curpos - p1.magnitude
  885. li.Size = vt(th, th, magz2)
  886. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  887. else
  888. do
  889. do
  890. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  891. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  892. game.Debris:AddItem(li, last)
  893. coroutine.resume(coroutine.create(function()
  894.  
  895. while li.Transparency ~= 1 do
  896. for i = 0, 1, last do
  897. hbwait()
  898. li.Transparency = li.Transparency + 0.1 / last
  899. end
  900. end
  901. end
  902. ))
  903. end
  904. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  905.  
  906. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  907.  
  908. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  909.  
  910. end
  911. end
  912. end
  913. end
  914. end
  915.  
  916. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  917.  
  918. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  919. prt.Anchored = true
  920. prt.CFrame = cframe
  921. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  922. game:GetService("Debris"):AddItem(prt, 10)
  923. coroutine.resume(coroutine.create(function(Part, Mesh)
  924.  
  925. for i = 0, 1, delay do
  926. hbwait()
  927. Part.CFrame = Part.CFrame
  928. Part.Transparency = i
  929. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  930. end
  931. Part.Parent = nil
  932. end
  933. ), prt, msh)
  934. end
  935.  
  936. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  937.  
  938. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. coroutine.resume(coroutine.create(function(Part, Mesh)
  944.  
  945. for i = 0, 1, delay do
  946. hbwait()
  947. Part.CFrame = Part.CFrame
  948. Part.Transparency = i
  949. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  950. end
  951. Part.Parent = nil
  952. end
  953. ), prt, msh)
  954. end
  955.  
  956. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  957.  
  958. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  959. prt.Anchored = true
  960. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  961. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. coroutine.resume(coroutine.create(function(Part, Mesh)
  964.  
  965. for i = 0, 1, delay do
  966. hbwait()
  967. if rotate == true then
  968. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. end
  970. Part.Transparency = i
  971. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  972. end
  973. Part.Parent = nil
  974. end
  975. ), prt, msh)
  976. end
  977.  
  978. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  979.  
  980. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  981. prt.Anchored = true
  982. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  983. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  984. game:GetService("Debris"):AddItem(prt, 10)
  985. CF = prt.CFrame
  986. num = math.random(5, 20)
  987. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  988.  
  989. for i = 0, 1, delay do
  990. hbwait()
  991. if rotate == true then
  992. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  993. else
  994. Part.CFrame = CF2 * cf(0, i * Num, 0)
  995. end
  996. Part.Transparency = i
  997. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  998. end
  999. Part.Parent = nil
  1000. end
  1001. ), prt, msh, CF, num)
  1002. end
  1003.  
  1004. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1005.  
  1006. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1010. game:GetService("Debris"):AddItem(prt, 10)
  1011. coroutine.resume(coroutine.create(function(Part, Mesh)
  1012.  
  1013. for i = 0, 1, delay do
  1014. hbwait()
  1015. Part.Transparency = i
  1016. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1017. end
  1018. Part.Parent = nil
  1019. end
  1020. ), prt, msh)
  1021. end
  1022.  
  1023. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1024.  
  1025. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1026. prt.Anchored = true
  1027. prt.CFrame = cframe
  1028. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1029. game:GetService("Debris"):AddItem(prt, 10)
  1030. coroutine.resume(coroutine.create(function(Part, Mesh)
  1031.  
  1032. for i = 0, 1, delay do
  1033. hbwait()
  1034. Part.Transparency = i
  1035. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1036. end
  1037. Part.Parent = nil
  1038. end
  1039. ), prt, msh)
  1040. end
  1041.  
  1042. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1043.  
  1044. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. coroutine.resume(coroutine.create(function(Part, Mesh)
  1050.  
  1051. for i = 0, 1, delay do
  1052. hbwait()
  1053. Part.Transparency = i
  1054. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1055. end
  1056. Part.Parent = nil
  1057. end
  1058. ), prt, msh)
  1059. end
  1060.  
  1061. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1062.  
  1063. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1064. prt.Anchored = true
  1065. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1066. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1067. game:GetService("Debris"):AddItem(prt, 10)
  1068. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1069.  
  1070. CF = Part.CFrame
  1071. Numbb = 0
  1072. randnumb = math.random() - math.random()
  1073. for i = 0, 1, delay do
  1074. hbwait()
  1075. CF = CF * cf(0, 1, 0)
  1076. if rotate == true then
  1077. Part.CFrame = CF * angles(Numbb, 0, 0)
  1078. else
  1079. if rotate == false then
  1080. Part.CFrame = CF
  1081. end
  1082. end
  1083. Part.Transparency = i
  1084. Numbb = Numbb + (randnumb)
  1085. end
  1086. Part.Parent = nil
  1087. end
  1088. ), prt, CF, Numbb, randnumb)
  1089. end
  1090.  
  1091. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1092.  
  1093. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1094. prt.Anchored = true
  1095. prt.CFrame = cf
  1096. xval = math.random()
  1097. yval = math.random()
  1098. zval = math.random()
  1099. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1100. game:GetService("Debris"):AddItem(prt, 10)
  1101. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1102.  
  1103. for i = 0, 1, delay do
  1104. hbwait()
  1105. Part.CFrame = Part.CFrame
  1106. xvaal = xvaal - 0.1 * (delay * 10)
  1107. yvaal = yvaal - 0.1 * (delay * 10)
  1108. zvaal = zvaal - 0.1 * (delay * 10)
  1109. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1110. Part.Transparency = i
  1111. end
  1112. Part.Parent = nil
  1113. end
  1114. ), prt, msh, xval, yval, zval)
  1115. end
  1116.  
  1117. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1118.  
  1119. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1120. if magnitudecframe > 0.01 then
  1121. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1122. prt.Anchored = true
  1123. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1124. local TheMeshType = "BlockMesh"
  1125. if meshtype == "Cylinder" then
  1126. TheMeshType = "CylinderMesh"
  1127. end
  1128. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1129. game:GetService("Debris"):AddItem(prt, 10)
  1130. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1131.  
  1132. for i = 0, 1, delay do
  1133. hbwait()
  1134. Part.Transparency = i
  1135. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1136. end
  1137. Part.Parent = nil
  1138. end
  1139. ), prt, msh, currentcf, oldcf)
  1140. end
  1141. end
  1142.  
  1143. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1144.  
  1145. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1146. prt.Anchored = true
  1147. prt.CFrame = cframe
  1148. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1149. game:GetService("Debris"):AddItem(prt, 10)
  1150. local TheLastPoint = cframe
  1151. coroutine.resume(coroutine.create(function(Part)
  1152.  
  1153. for i = 1, duration do
  1154. hbwait()
  1155. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1156. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1157. TheLastPoint = Part.CFrame
  1158. end
  1159. Part.Parent = nil
  1160. end
  1161. ), prt)
  1162. end
  1163.  
  1164. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1165.  
  1166. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1167. prt.Anchored = true
  1168. prt.CFrame = cframe
  1169. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1170. game:GetService("Debris"):AddItem(prt, 10)
  1171. coroutine.resume(coroutine.create(function(Part, Mesh)
  1172.  
  1173. for i = 0, 1, delay do
  1174. hbwait()
  1175. Part.Transparency = i
  1176. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1177. end
  1178. Part.Parent = nil
  1179. end
  1180. ), prt, msh)
  1181. end
  1182.  
  1183. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1184.  
  1185. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1186. prt.Anchored = true
  1187. prt.CFrame = cframe
  1188. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1189. game:GetService("Debris"):AddItem(prt, 10)
  1190. coroutine.resume(coroutine.create(function(Part, Mesh)
  1191.  
  1192. for i = 0, 1, delay do
  1193. hbwait()
  1194. Part.Transparency = i
  1195. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1196. end
  1197. Part.Parent = nil
  1198. end
  1199. ), prt, msh)
  1200. end
  1201.  
  1202. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1203.  
  1204. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1205. prt.Anchored = true
  1206. prt.CFrame = cframe
  1207. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1208. game:GetService("Debris"):AddItem(prt, 10)
  1209. coroutine.resume(coroutine.create(function(Part, Mesh)
  1210.  
  1211. for i = 0, 1, delay do
  1212. hbwait()
  1213. Part.Transparency = i
  1214. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1215. end
  1216. Part.Parent = nil
  1217. end
  1218. ), prt, msh)
  1219. end
  1220.  
  1221. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1222.  
  1223. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1224. prt.Anchored = true
  1225. prt.CFrame = cframe
  1226. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. coroutine.resume(coroutine.create(function(Part, Mesh)
  1229.  
  1230. for i = 0, 1, delay do
  1231. hbwait()
  1232. Part.Transparency = i
  1233. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1234. end
  1235. Part.Parent = nil
  1236. end
  1237. ), prt, msh)
  1238. end
  1239.  
  1240. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1241.  
  1242. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1243. prt.Anchored = true
  1244. prt.CFrame = cframe
  1245. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1246. game:GetService("Debris"):AddItem(prt, 10)
  1247. coroutine.resume(coroutine.create(function(Part, Mesh)
  1248.  
  1249. for i = 0, 1, delay do
  1250. hbwait()
  1251. Part.Transparency = i
  1252. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1253. end
  1254. Part.Parent = nil
  1255. end
  1256. ), prt, msh)
  1257. end
  1258.  
  1259. local startequipped = true
  1260. local startequippedwithequipanimation = false
  1261. local disableanimator = true
  1262. local disableanimate = true
  1263. local alternatewalk = false
  1264. local hidemenu = false
  1265. local allowmenutofunction = false
  1266. local allowabilitiestofunction = false
  1267. local canunequiporequip = false
  1268. local allowwalking = false
  1269. local disablemovingarms = false
  1270. local usemotorsinsteadofwelds = false
  1271. local leftarm = false
  1272. local rightarm = false
  1273. local allowhopperbin = false
  1274. local showstunbar = false
  1275. local walkspeeddependsonmovementvalue = true
  1276. local alternatemanaregensystem = false
  1277. local showhealthmanaandstunnumbers = false
  1278. local changebarcolorsifnotenoughmana = false
  1279. local disablejump = false
  1280. if hidemenu == true or allowmenutofunction == false then
  1281. for _,v in pairs(scrn:GetChildren()) do
  1282. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1283. v.Visible = false
  1284. v.BorderSizePixel = 0
  1285. end
  1286. end
  1287. end
  1288. do
  1289. Humanoid.Changed:connect(function(Jump)
  1290.  
  1291. if Jump == "Jump" and disablejump == true then
  1292. Humanoid.Jump = false
  1293. end
  1294. end
  1295. )
  1296. if allowmenutofunction == true then
  1297. for _,v in pairs(scrn:GetChildren()) do
  1298. if v.ClassName == "Frame" then
  1299. for _,b in pairs(v:GetChildren()) do
  1300. if b.ClassName == "TextLabel" then
  1301. coroutine.resume(coroutine.create(function(TheTextLabel)
  1302.  
  1303. wait(menuupdatespeed)
  1304. for i = 1, 0, -0.1 do
  1305. hbwait()
  1306. TheTextLabel.TextTransparency = i
  1307. TheTextLabel.TextStrokeTransparency = i
  1308. end
  1309. TheTextLabel.TextTransparency = 0
  1310. TheTextLabel.TextStrokeTransparency = 0
  1311. end
  1312. ), b)
  1313. if showstats == true then
  1314. coroutine.resume(coroutine.create(function(TheTextLabel)
  1315.  
  1316. wait(menuupdatespeed)
  1317. for i = 1, 0, -0.1 do
  1318. hbwait()
  1319. TheTextLabel.TextTransparency = i
  1320. TheTextLabel.TextStrokeTransparency = i
  1321. end
  1322. TheTextLabel.TextTransparency = 0
  1323. TheTextLabel.TextStrokeTransparency = 0
  1324. end
  1325. ), b)
  1326. end
  1327. if showstunbar == true then
  1328. coroutine.resume(coroutine.create(function(TheTextLabel)
  1329.  
  1330. wait(menuupdatespeed)
  1331. for i = 1, 0, -0.1 do
  1332. hbwait()
  1333. TheTextLabel.TextTransparency = i
  1334. TheTextLabel.TextStrokeTransparency = i
  1335. end
  1336. TheTextLabel.TextTransparency = 0
  1337. TheTextLabel.TextStrokeTransparency = 0
  1338. end
  1339. ), b)
  1340. end
  1341. if allowabilitiestofunction == true then
  1342. coroutine.resume(coroutine.create(function(TheTextLabel)
  1343.  
  1344. wait(menuupdatespeed)
  1345. for i = 1, 0, -0.1 do
  1346. hbwait()
  1347. TheTextLabel.TextTransparency = i
  1348. TheTextLabel.TextStrokeTransparency = i
  1349. end
  1350. TheTextLabel.TextTransparency = 0
  1351. TheTextLabel.TextStrokeTransparency = 0
  1352. end
  1353. ), b)
  1354. end
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. do
  1361. if allowhopperbin == true then
  1362. if script.Parent.className ~= "HopperBin" then
  1363. Tool = Instance.new("HopperBin")
  1364. Tool.Parent = Backpack
  1365. Tool.Name = WeaponName
  1366. script.Parent = Tool
  1367. end
  1368. Bin = script.Parent
  1369. end
  1370. if disablemovingarms == true then
  1371. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1372. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1373. RSH = nil
  1374. if usemotorsinsteadofwelds == true then
  1375. RW = Instance.new("Motor")
  1376. LW = Instance.new("Motor")
  1377. else
  1378. RW = Instance.new("Weld")
  1379. LW = Instance.new("Weld")
  1380. end
  1381. RW.Name = "Right Shoulder"
  1382. LW.Name = "Left Shoulder"
  1383. RSH = Torso["Right Shoulder"]
  1384. LSH = Torso["Left Shoulder"]
  1385. RSH.Parent = Torso
  1386. LSH.Parent = Torso
  1387. RW.Name = "Right Shoulder"
  1388. RW.Part0 = Torso
  1389. RW.C0 = cf(1.5, 0.5, 0)
  1390. RW.C1 = cf(0, 0.5, 0)
  1391. RW.Part1 = Character["Right Arm"]
  1392. RW.Parent = nil
  1393. LW.Name = "Left Shoulder"
  1394. LW.Part0 = Torso
  1395. LW.C0 = cf(-1.5, 0.5, 0)
  1396. LW.C1 = cf(0, 0.5, 0)
  1397. LW.Part1 = Character["Left Arm"]
  1398. LW.Parent = nil
  1399. else
  1400. RW = Torso["Right Shoulder"]
  1401. LW = Torso["Left Shoulder"]
  1402. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1403. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1404. end
  1405. equipanim = function()
  1406.  
  1407. attack = true
  1408. Movement.Value = Movement.Value - 0.1
  1409. Defense.Value = Defense.Value + 0.4
  1410. for i = 0, 1, 0.08 / animationspeed do
  1411. hbwait()
  1412. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1413. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1414. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1415. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1416. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1417. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1418. end
  1419. attack = false
  1420. end
  1421.  
  1422. unequipanim = function()
  1423.  
  1424. attack = true
  1425. for i = 0, 1, 0.08 / animationspeed do
  1426. hbwait()
  1427. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1428. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1429. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1430. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1431. if disablemovingarms == false then
  1432. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1433. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1434. end
  1435. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1436. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1437. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1438. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1439. end
  1440. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1441. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1442. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1443. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1444. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1445. if disablemovingarms == false then
  1446. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1447. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1448. end
  1449. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1450. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1451. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1452. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1453. Movement.Value = Movement.Value + 0.1
  1454. Defense.Value = Defense.Value - 0.4
  1455. attack = false
  1456. end
  1457.  
  1458. if startequipped == true then
  1459. equipped = true
  1460. if disableanimate == true then
  1461. Animate.Disabled = true
  1462. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1463. idleanimation:Play()
  1464. end
  1465. if disableanimator == true then
  1466. Animator.Parent = nil
  1467. end
  1468. if disablemovingarms == true then
  1469. RW.Parent = Torso
  1470. LW.Parent = Torso
  1471. RSH.Parent = nil
  1472. LSH.Parent = nil
  1473. end
  1474. Movement.Value = Movement.Value - 0.1
  1475. Defense.Value = Defense.Value + 0.4
  1476. end
  1477. if startequippedwithequipanimation == true then
  1478. equipped = true
  1479. if disableanimate == true then
  1480. Animate.Disabled = true
  1481. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1482. idleanimation:Play()
  1483. end
  1484. if disableanimator == true then
  1485. Animator.Parent = nil
  1486. end
  1487. if disablemovingarms == true then
  1488. RW.Parent = Torso
  1489. LW.Parent = Torso
  1490. RSH.Parent = nil
  1491. LSH.Parent = nil
  1492. end
  1493. coroutine.resume(coroutine.create(function()
  1494.  
  1495. hbwait()
  1496. equipanim()
  1497. end
  1498. ))
  1499. end
  1500.  
  1501. StaggerHit = function()
  1502.  
  1503. attack = true
  1504. if Hitbox ~= nil then
  1505. for i = 1, math.random(2, 4) do
  1506. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1507. end
  1508. end
  1509. do
  1510. for i = 0, 1, 0.1 / animationspeed do
  1511. hbwait()
  1512. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1513. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1514. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1515. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1516. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1517. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1518. if StaggerAnim.Value ~= true then
  1519. do
  1520. if StunAnim.Value == true then
  1521. break
  1522. end
  1523. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1524.  
  1525. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1526.  
  1527. end
  1528. end
  1529. end
  1530. attack = false
  1531. end
  1532. end
  1533.  
  1534. Stagger = function()
  1535.  
  1536. attack = true
  1537. disablejump = true
  1538. if Hitbox ~= nil then
  1539. for i = 1, math.random(2, 4) do
  1540. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1541. end
  1542. end
  1543. do
  1544. attacktype = 1
  1545. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1546. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1547. staggervelocity.P = 500
  1548. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1549. if Rooted.Value == false then
  1550. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1551. end
  1552. for i = 0, 1, 0.35 / animationspeed do
  1553. hbwait()
  1554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1555. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1556. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1557. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1558. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1559. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1560. end
  1561. for i = 0, 1, 0.2 / animationspeed do
  1562. hbwait()
  1563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1564. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1565. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1566. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1567. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1568. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1569. end
  1570. staggervelocity:Destroy()
  1571. for i = 0, 1, 0.015 / animationspeed do
  1572. hbwait()
  1573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1574. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1575. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1576. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1577. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1578. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1579. if StunAnim.Value == true then
  1580. break
  1581. end
  1582. end
  1583. do
  1584. attacktype = 1
  1585. disablejump = false
  1586. attack = false
  1587. end
  1588. end
  1589. end
  1590.  
  1591. Stun = function()
  1592.  
  1593. attack = true
  1594. disablejump = true
  1595. attacktype = 1
  1596. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1597. for i = 0, 1, 0.4 / animationspeed do
  1598. hbwait()
  1599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1600. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1601. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1602. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1603. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1604. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1605. end
  1606. for i = 0, 1, 0.4 / animationspeed do
  1607. hbwait()
  1608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1609. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1610. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1611. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1612. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1613. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1614. end
  1615. for i = 0, 1, 0.4 / animationspeed do
  1616. hbwait()
  1617. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1618. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1619. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1620. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1621. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1622. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1623. end
  1624. Humanoid.AutoRotate = false
  1625. for i = 1, 70 * animationspeed do
  1626. hbwait()
  1627. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1628. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1629. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1630. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1631. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1632. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1633. end
  1634. for i = 0, 1, 0.15 / animationspeed do
  1635. hbwait()
  1636. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1637. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1638. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1639. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1640. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1641. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1642. end
  1643. Humanoid.AutoRotate = true
  1644. attacktype = 1
  1645. disablejump = false
  1646. attack = false
  1647. end
  1648.  
  1649. EAbility = function()
  1650.  
  1651. attack = true
  1652. attack = false
  1653. end
  1654.  
  1655. Attack1 = function()
  1656.  
  1657. attack = true
  1658. attack = false
  1659. end
  1660.  
  1661. Attack2 = function()
  1662.  
  1663. attack = true
  1664. attack = false
  1665. end
  1666.  
  1667. Attack3 = function()
  1668.  
  1669. attack = true
  1670. attack = false
  1671. end
  1672.  
  1673. Attack4 = function()
  1674.  
  1675. attack = true
  1676. attack = false
  1677. end
  1678.  
  1679. Move1 = function()
  1680.  
  1681. attack = true
  1682. attack = false
  1683. end
  1684.  
  1685. Move2 = function()
  1686.  
  1687. attack = true
  1688. attack = false
  1689. end
  1690.  
  1691. Move3 = function()
  1692.  
  1693. attack = true
  1694. attack = false
  1695. end
  1696.  
  1697. Move4 = function()
  1698.  
  1699. attack = true
  1700. attack = false
  1701. end
  1702.  
  1703. hold = false
  1704. Mouse.Button1Down:connect(function()
  1705.  
  1706. if attack == true or equipped == false then
  1707. return
  1708. end
  1709. hold = true
  1710. if attacktype == 1 then
  1711. attacktype = 2
  1712. Attack1()
  1713. else
  1714. if attacktype == 2 then
  1715. attacktype = 3
  1716. Attack2()
  1717. else
  1718. if attacktype == 3 then
  1719. attacktype = 4
  1720. Attack3()
  1721. else
  1722. if attacktype == 4 then
  1723. attacktype = 1
  1724. Attack4()
  1725. end
  1726. end
  1727. end
  1728. end
  1729. coroutine.resume(coroutine.create(function()
  1730.  
  1731. for i = 1, 50 do
  1732. if attack == false then
  1733. hbwait()
  1734. end
  1735. end
  1736. if attack == false then
  1737. attacktype = 1
  1738. end
  1739. end
  1740. ))
  1741. end
  1742. )
  1743. if allowhopperbin == true then
  1744. ob1u = function(Mouse)
  1745.  
  1746. hold = false
  1747. end
  1748.  
  1749. end
  1750. Mouse.KeyDown:connect(function(key)
  1751.  
  1752. if key == "f" and canunequiporequip == true and attack == false then
  1753. if equipped == false then
  1754. equipped = true
  1755. if disableanimate == true then
  1756. Animate.Disabled = true
  1757. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1758. idleanimation:Play()
  1759. end
  1760. if disableanimator == true then
  1761. Animator.Parent = nil
  1762. end
  1763. if disablemovingarms == true then
  1764. RW.Parent = Torso
  1765. LW.Parent = Torso
  1766. RSH.Parent = nil
  1767. LSH.Parent = nil
  1768. end
  1769. equipanim()
  1770. elseif equipped == true then
  1771. equipped = false
  1772. unequipanim()
  1773. hbwait()
  1774. if disablemovingarms == true then
  1775. RW.Parent = nil
  1776. LW.Parent = nil
  1777. RSH.Parent = Torso
  1778. LSH.Parent = Torso
  1779. end
  1780. if disableanimator == true then
  1781. Animator.Parent = Humanoid
  1782. end
  1783. if disableanimate == true then
  1784. Animate.Disabled = false
  1785. end
  1786. end
  1787. end
  1788. if key == "e" and attack == false and equipped == true then
  1789. if animtype < 3 then
  1790. animtype = animtype + 1
  1791. elseif animtype >= 3 then
  1792. animtype = 1
  1793. end
  1794. end
  1795. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1796. subtractmana(skill1mana)
  1797. cooldown1 = 0
  1798. Move1()
  1799. end
  1800. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1801. subtractmana(skill2mana)
  1802. cooldown2 = 0
  1803. Move2()
  1804. end
  1805. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1806. subtractmana(skill3mana)
  1807. cooldown3 = 0
  1808. Move3()
  1809. end
  1810. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1811. subtractmana(skill4mana)
  1812. cooldown4 = 0
  1813. Move4()
  1814. end
  1815. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1816. if key == "q" then
  1817. Mana.Value = 100
  1818. cooldown1 = co1
  1819. cooldown2 = co2
  1820. cooldown3 = co3
  1821. cooldown4 = co4
  1822. end
  1823. if key == "p" then
  1824. StaggerHitAnim.Value = true
  1825. end
  1826. if key == "[" then
  1827. StaggerAnim.Value = true
  1828. end
  1829. if key == "]" then
  1830. StunAnim.Value = true
  1831. end
  1832. end
  1833. end
  1834. )
  1835. Mouse.KeyUp:connect(function(key2)
  1836.  
  1837. end
  1838. )
  1839. if allowhopperbin == true then
  1840. s = function(Mouse)
  1841.  
  1842. Mouse.Button1Down:connect(function()
  1843.  
  1844. ob1d(Mouse)
  1845. end
  1846. )
  1847. Mouse.Button1Up:connect(function()
  1848.  
  1849. ob1u(Mouse)
  1850. end
  1851. )
  1852. Mouse.KeyDown:connect(key)
  1853. Mouse.KeyUp:connect(key2)
  1854. end
  1855.  
  1856. end
  1857. if allowhopperbin == true then
  1858. ds = function(Mouse)
  1859.  
  1860. end
  1861.  
  1862. end
  1863. if allowhopperbin == true then
  1864. Bin.Selected:connect(s)
  1865. Bin.Deselected:connect(ds)
  1866. end
  1867. updateskills = function()
  1868.  
  1869. if allowabilitiestofunction == true then
  1870. if cooldown1 <= co1 then
  1871. cooldown1 = cooldown1 + 0.033333333333333
  1872. if co1 <= cooldown1 then
  1873. cooldown1 = co1
  1874. end
  1875. end
  1876. if cooldown2 <= co2 then
  1877. cooldown2 = cooldown2 + 0.033333333333333
  1878. if co2 <= cooldown2 then
  1879. cooldown2 = co2
  1880. end
  1881. end
  1882. if cooldown3 <= co3 then
  1883. cooldown3 = cooldown3 + 0.033333333333333
  1884. if co3 <= cooldown3 then
  1885. cooldown3 = co3
  1886. end
  1887. end
  1888. if cooldown4 <= co4 then
  1889. cooldown4 = cooldown4 + 0.033333333333333
  1890. if co4 <= cooldown4 then
  1891. cooldown4 = co4
  1892. end
  1893. end
  1894. if changebarcolorsifnotenoughmana == true then
  1895. if Mana.Value <= skill1mana then
  1896. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1897. else
  1898. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1899. end
  1900. if Mana.Value <= skill2mana then
  1901. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1902. else
  1903. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1904. end
  1905. if Mana.Value <= skill3mana then
  1906. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1907. else
  1908. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1909. end
  1910. if Mana.Value <= skill4mana then
  1911. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1912. else
  1913. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1914. end
  1915. else
  1916. if changebarcolorsifnotenoughmana == false then
  1917. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1918. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1919. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1920. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1921. end
  1922. end
  1923. end
  1924. if alternatemanaregensystem == false then
  1925. if Mana.Value <= maxmana then
  1926. Mana.Value = Mana.Value + recovermana / 30
  1927. else
  1928. if maxmana <= Mana.Value then
  1929. Mana.Value = maxmana
  1930. end
  1931. end
  1932. else
  1933. if alternatemanaregensystem == true then
  1934. if maxmana <= Mana.Value then
  1935. Mana.Value = maxmana
  1936. else
  1937. if manadelay <= manawait then
  1938. manadelay = manadelay + 1
  1939. else
  1940. manadelay = 0
  1941. Mana.Value = Mana.Value + 1
  1942. end
  1943. end
  1944. end
  1945. end
  1946. if allowstunbar == true then
  1947. if StunValue.Value <= 0 then
  1948. StunValue.Value = 0
  1949. else
  1950. if stundelay <= stunwait then
  1951. stundelay = stundelay + 1
  1952. else
  1953. stundelay = 0
  1954. StunValue.Value = StunValue.Value - 1
  1955. end
  1956. end
  1957. else
  1958. if allowstunbar == false then
  1959. StunValue.Value = 0
  1960. end
  1961. end
  1962. end
  1963.  
  1964. if allowmenutofunction == true then
  1965. ArtificialHB.Event:connect(function()
  1966.  
  1967. updateskills()
  1968. if allowabilitiestofunction == true then
  1969. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1970. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1971. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1972. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1973. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1974. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1975. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1976. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1977. end
  1978. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1979. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1980. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1981. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1982. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  1983. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1984. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1985. end
  1986. if showhealthmanaandstunnumbers == true then
  1987. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  1988. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  1989. if allowstunbar == true and showstunbar == true then
  1990. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  1991. end
  1992. end
  1993. if showstats == true then
  1994. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  1998. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  1999. if Rooted.Value == false then
  2000. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2001. else
  2002. if Rooted.Value == true or Movement.Value <= 0 then
  2003. movementtext.Text = "Movement: 0%"
  2004. end
  2005. end
  2006. end
  2007. end
  2008. )
  2009. end
  2010. while 1 do
  2011. hbwait()
  2012. if Hitbox ~= nil then
  2013. if attack == true then
  2014. Hitbox.Name = "Hitbox"
  2015. else
  2016. if attack == false then
  2017. Hitbox.Name = "NilHitbox"
  2018. end
  2019. end
  2020. end
  2021. if 0 < Humanoid.Health then
  2022. if walkspeeddependsonmovementvalue == true then
  2023. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2024. Humanoid.WalkSpeed = 0
  2025. else
  2026. Humanoid.WalkSpeed = 16 * Movement.Value
  2027. end
  2028. end
  2029. if maxstun <= StunValue.Value then
  2030. StunValue.Value = 0
  2031. StunAnim.Value = true
  2032. end
  2033. if StaggerAnim.Value == true and staggeranim == false then
  2034. coroutine.resume(coroutine.create(function()
  2035.  
  2036. staggeranim = true
  2037. while attack == true do
  2038. hbwait()
  2039. end
  2040. Stagger()
  2041. StaggerAnim.Value = false
  2042. staggeranim = false
  2043. end
  2044. ))
  2045. end
  2046. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2047. coroutine.resume(coroutine.create(function()
  2048.  
  2049. staggerhitanim = true
  2050. while attack == true do
  2051. hbwait()
  2052. end
  2053. StaggerHit()
  2054. StaggerHitAnim.Value = false
  2055. staggerhitanim = false
  2056. end
  2057. ))
  2058. end
  2059. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2060. coroutine.resume(coroutine.create(function()
  2061.  
  2062. StunValue.Value = 0
  2063. stunanim = true
  2064. while attack == true do
  2065. hbwait()
  2066. end
  2067. Stun()
  2068. StunAnim.Value = false
  2069. stunanim = false
  2070. end
  2071. ))
  2072. end
  2073. sine = sine + change
  2074. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2075. local velderp = RootPart.Velocity.y
  2076. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2077. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2078. if 0.5 <= donum then
  2079. handidle = true
  2080. else
  2081. if donum <= 0 then
  2082. handidle = false
  2083. end
  2084. end
  2085. if handidle == false then
  2086. donum = donum + 0.003 / animationspeed
  2087. else
  2088. donum = donum - 0.003 / animationspeed
  2089. end
  2090. if equipped == true or equipped == false then
  2091. if attack == false then
  2092. idle = idle + 1
  2093. else
  2094. idle = 0
  2095. end
  2096. if leftarm == true then
  2097. if Anim == "Walk" and equipped == true and attack == false then
  2098. if alternatewalk == false then
  2099. if walkinganim == true then
  2100. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2101. else
  2102. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2103. end
  2104. else
  2105. if walkinganim == true then
  2106. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2107. else
  2108. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2109. end
  2110. end
  2111. else
  2112. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2113.  
  2114. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2115. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2116. end
  2117. end
  2118. end
  2119. if rightarm == true then
  2120. if Anim == "Walk" and equipped == true and attack == false then
  2121. if alternatewalk == false then
  2122. if walkinganim == true then
  2123. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2124. else
  2125. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2126. end
  2127. else
  2128. if walkinganim == true then
  2129. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2130. else
  2131. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2132. end
  2133. end
  2134. else
  2135. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2136.  
  2137. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2138. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2139. end
  2140. end
  2141. end
  2142. if allowwalking == true then
  2143. if Anim == "Walk" and equipped == true then
  2144. if alternatewalk == false then
  2145. if walkinganim == true then
  2146. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2147. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2148. else
  2149. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2150. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2151. end
  2152. else
  2153. if walkinganim == true then
  2154. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2155. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2156. else
  2157. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2158. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2159. end
  2160. end
  2161. else
  2162. if Anim ~= "Walk" and equipped == true then
  2163. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2164. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2165. end
  2166. end
  2167. end
  2168. Anim = "Idle"
  2169. if attack == false then
  2170. if equipped == true then
  2171. if animtype == 1 then
  2172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2173. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2174. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2175. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2176. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2177. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2178. end
  2179. if animtype == 2 then
  2180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2181. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2182. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2183. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2184. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2185. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2186. end
  2187. end
  2188. if animtype == 3 then
  2189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2190. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2191. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2192. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2193. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2194. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2195. end
  2196. end
  2197. end
  2198. end
  2199. end
  2200. end
  2201. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement