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Dec 4th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --//====================================================\\--
  7. --|| CREATED BY SHACKLUSTER
  8. --\\====================================================//--
  9.  
  10.  
  11.  
  12. wait(0.2)
  13.  
  14.  
  15.  
  16. Player = game:GetService("Players").LocalPlayer
  17. PlayerGui = Player.PlayerGui
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36. local sick = Instance.new("Sound",Character)
  37. sick.SoundId = "rbxassetid://563062677"
  38. sick.Looped = true
  39. sick.Pitch = 1
  40. sick.Volume = 2
  41. Player:ClearCharacterAppearance()
  42. local HANDS = {}
  43. Character.Archivable = true
  44. Humanoid.DisplayDistanceType = "None"
  45.  
  46. local naeeym2 = Instance.new("BillboardGui",Character)
  47. naeeym2.AlwaysOnTop = true
  48. naeeym2.Size = UDim2.new(5,35,2,35)
  49. naeeym2.StudsOffset = Vector3.new(0,3,0)
  50. naeeym2.Adornee = Character.Head
  51. naeeym2.Name = "Name"
  52. naeeym2.PlayerToHideFrom = Player
  53. local tecks2 = Instance.new("TextLabel",naeeym2)
  54. tecks2.BackgroundTransparency = 1
  55. tecks2.TextScaled = true
  56. tecks2.BorderSizePixel = 0
  57. tecks2.Text = "Grim Reaper"
  58. tecks2.Font = "Antique"
  59. tecks2.TextSize = 30
  60. tecks2.TextTransparency = 1
  61. tecks2.TextStrokeTransparency = 1
  62. tecks2.TextColor3 = Color3.new(1,0,0)
  63. tecks2.Size = UDim2.new(1,0,0.5,0)
  64. tecks2.Parent = naeeym2
  65.  
  66. IT = Instance.new
  67. CF = CFrame.new
  68. VT = Vector3.new
  69. RAD = math.rad
  70. C3 = Color3.new
  71. UD2 = UDim2.new
  72. BRICKC = BrickColor.new
  73. ANGLES = CFrame.Angles
  74. EULER = CFrame.fromEulerAnglesXYZ
  75. COS = math.cos
  76. ACOS = math.acos
  77. SIN = math.sin
  78. ASIN = math.asin
  79. ABS = math.abs
  80. MRANDOM = math.random
  81. FLOOR = math.floor
  82.  
  83. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  84. local NEWMESH = IT(MESH)
  85. if MESH == "SpecialMesh" then
  86. NEWMESH.MeshType = MESHTYPE
  87. if MESHID ~= "nil" and MESHID ~= "" then
  88. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  89. end
  90. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  91. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  92. end
  93. end
  94. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  95. NEWMESH.Scale = SCALE
  96. NEWMESH.Parent = PARENT
  97. return NEWMESH
  98. end
  99.  
  100. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  101. local NEWPART = IT("Part")
  102. NEWPART.formFactor = FORMFACTOR
  103. NEWPART.Reflectance = REFLECTANCE
  104. NEWPART.Transparency = TRANSPARENCY
  105. NEWPART.CanCollide = false
  106. NEWPART.Locked = true
  107. NEWPART.Anchored = true
  108. if ANCHOR == false then
  109. NEWPART.Anchored = false
  110. end
  111. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  112. NEWPART.Name = NAME
  113. NEWPART.Size = SIZE
  114. NEWPART.Position = Torso.Position
  115. NEWPART.Material = MATERIAL
  116. NEWPART:BreakJoints()
  117. NEWPART.Parent = PARENT
  118. return NEWPART
  119. end
  120.  
  121. --//=================================\\
  122. --|| CUSTOMIZATION
  123. --\\=================================//
  124.  
  125. Player_Size = 1 --Size of the player.
  126. Animation_Speed = 3
  127. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  128.  
  129. local Speed = 16
  130. local Effects2 = {}
  131.  
  132. --//=================================\\
  133. --|| END OF CUSTOMIZATION
  134. --\\=================================//
  135.  
  136. local function weldBetween(a, b)
  137. local weldd = Instance.new("ManualWeld")
  138. weldd.Part0 = a
  139. weldd.Part1 = b
  140. weldd.C0 = CFrame.new()
  141. weldd.C1 = b.CFrame:inverse() * a.CFrame
  142. weldd.Parent = a
  143. return weldd
  144. end
  145.  
  146. --//=================================\\
  147. --|| USEFUL VALUES
  148. --\\=================================//
  149.  
  150. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  152. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  153. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  154. local CHANGEDEFENSE = 0
  155. local CHANGEDAMAGE = 0
  156. local CHANGEMOVEMENT = 0
  157. local ANIM = "Idle"
  158. local ATTACK = false
  159. local EQUIPPED = false
  160. local HOLD = false
  161. local COMBO = 1
  162. local Rooted = false
  163. local SINE = 0
  164. local KEYHOLD = false
  165. local CHANGE = 2 / Animation_Speed
  166. local WALKINGANIM = false
  167. local WALK = 0
  168. local VALUE1 = false
  169. local VALUE2 = false
  170. local ROBLOXIDLEANIMATION = IT("Animation")
  171. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  172. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  173. --ROBLOXIDLEANIMATION.Parent = Humanoid
  174. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  175. WEAPONGUI.Name = "Weapon GUI"
  176. local Weapon = IT("Model")
  177. Weapon.Name = "Weapon"
  178. local Effects = IT("Folder", Weapon)
  179. Effects.Name = "Effects"
  180. local ANIMATOR = Humanoid.Animator
  181. local ANIMATE = Character.Animate
  182. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  183. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  184. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  185. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  186. local UNANCHOR = true
  187. local INTRO = false
  188. local TRANSFORMED = false
  189. local INSTANT = false
  190.  
  191. local SKILLTEXTCOLOR = BRICKC("Black").Color
  192.  
  193. --//=================================\\
  194. --\\=================================//
  195.  
  196.  
  197. --//=================================\\
  198. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  199. --\\=================================//
  200.  
  201. ArtificialHB = Instance.new("BindableEvent", script)
  202. ArtificialHB.Name = "ArtificialHB"
  203.  
  204. script:WaitForChild("ArtificialHB")
  205.  
  206. frame = Frame_Speed
  207. tf = 0
  208. allowframeloss = false
  209. tossremainder = false
  210. lastframe = tick()
  211. script.ArtificialHB:Fire()
  212.  
  213. game:GetService("RunService").Heartbeat:connect(function(s, p)
  214. tf = tf + s
  215. if tf >= frame then
  216. if allowframeloss then
  217. script.ArtificialHB:Fire()
  218. lastframe = tick()
  219. else
  220. for i = 1, math.floor(tf / frame) do
  221. script.ArtificialHB:Fire()
  222. end
  223. lastframe = tick()
  224. end
  225. if tossremainder then
  226. tf = 0
  227. else
  228. tf = tf - frame * math.floor(tf / frame)
  229. end
  230. end
  231. end)
  232.  
  233. --//=================================\\
  234. --\\=================================//
  235.  
  236.  
  237.  
  238.  
  239.  
  240. --//=================================\\
  241. --|| SOME FUNCTIONS
  242. --\\=================================//
  243.  
  244. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  245. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  246. end
  247.  
  248. function PositiveAngle(NUMBER)
  249. if NUMBER >= 0 then
  250. NUMBER = 0
  251. end
  252. return NUMBER
  253. end
  254.  
  255. function NegativeAngle(NUMBER)
  256. if NUMBER <= 0 then
  257. NUMBER = 0
  258. end
  259. return NUMBER
  260. end
  261.  
  262. function Swait(NUMBER)
  263. if NUMBER == 0 or NUMBER == nil then
  264. ArtificialHB.Event:wait()
  265. else
  266. for i = 1, NUMBER do
  267. ArtificialHB.Event:wait()
  268. end
  269. end
  270. end
  271.  
  272. function QuaternionFromCFrame(cf)
  273. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  274. local trace = m00 + m11 + m22
  275. if trace > 0 then
  276. local s = math.sqrt(1 + trace)
  277. local recip = 0.5 / s
  278. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  279. else
  280. local i = 0
  281. if m11 > m00 then
  282. i = 1
  283. end
  284. if m22 > (i == 0 and m00 or m11) then
  285. i = 2
  286. end
  287. if i == 0 then
  288. local s = math.sqrt(m00 - m11 - m22 + 1)
  289. local recip = 0.5 / s
  290. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  291. elseif i == 1 then
  292. local s = math.sqrt(m11 - m22 - m00 + 1)
  293. local recip = 0.5 / s
  294. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  295. elseif i == 2 then
  296. local s = math.sqrt(m22 - m00 - m11 + 1)
  297. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  298. end
  299. end
  300. end
  301.  
  302. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  303. local xs, ys, zs = x + x, y + y, z + z
  304. local wx, wy, wz = w * xs, w * ys, w * zs
  305. local xx = x * xs
  306. local xy = x * ys
  307. local xz = x * zs
  308. local yy = y * ys
  309. local yz = y * zs
  310. local zz = z * zs
  311. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  312. end
  313.  
  314. function QuaternionSlerp(a, b, t)
  315. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  316. local startInterp, finishInterp;
  317. if cosTheta >= 0.0001 then
  318. if (1 - cosTheta) > 0.0001 then
  319. local theta = ACOS(cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((1 - t) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = 1 - t
  325. finishInterp = t
  326. end
  327. else
  328. if (1 + cosTheta) > 0.0001 then
  329. local theta = ACOS(-cosTheta)
  330. local invSinTheta = 1 / SIN(theta)
  331. startInterp = SIN((t - 1) * theta) * invSinTheta
  332. finishInterp = SIN(t * theta) * invSinTheta
  333. else
  334. startInterp = t - 1
  335. finishInterp = t
  336. end
  337. end
  338. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  339. end
  340.  
  341. function Clerp(a, b, t)
  342. local qa = {QuaternionFromCFrame(a)}
  343. local qb = {QuaternionFromCFrame(b)}
  344. local ax, ay, az = a.x, a.y, a.z
  345. local bx, by, bz = b.x, b.y, b.z
  346. local _t = 1 - t
  347. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  348. end
  349.  
  350. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  351. local frame = IT("Frame")
  352. frame.BackgroundTransparency = TRANSPARENCY
  353. frame.BorderSizePixel = BORDERSIZEPIXEL
  354. frame.Position = POSITION
  355. frame.Size = SIZE
  356. frame.BackgroundColor3 = COLOR
  357. frame.BorderColor3 = BORDERCOLOR
  358. frame.Name = NAME
  359. frame.Parent = PARENT
  360. return frame
  361. end
  362.  
  363. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  364. local label = IT("TextLabel")
  365. label.BackgroundTransparency = 1
  366. label.Size = UD2(1, 0, 1, 0)
  367. label.Position = UD2(0, 0, 0, 0)
  368. label.TextColor3 = TEXTCOLOR
  369. label.TextStrokeTransparency = STROKETRANSPARENCY
  370. label.TextTransparency = TRANSPARENCY
  371. label.FontSize = TEXTFONTSIZE
  372. label.Font = TEXTFONT
  373. label.BorderSizePixel = BORDERSIZEPIXEL
  374. label.TextScaled = false
  375. label.Text = TEXT
  376. label.Name = NAME
  377. label.Parent = PARENT
  378. return label
  379. end
  380.  
  381. function NoOutlines(PART)
  382. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  383. end
  384.  
  385.  
  386. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  387. local NEWWELD = IT(TYPE)
  388. NEWWELD.Part0 = PART0
  389. NEWWELD.Part1 = PART1
  390. NEWWELD.C0 = C0
  391. NEWWELD.C1 = C1
  392. NEWWELD.Parent = PARENT
  393. return NEWWELD
  394. end
  395.  
  396. function CreateSound(ID, PARENT, VOLUME, PITCH)
  397. local NEWSOUND = nil
  398. coroutine.resume(coroutine.create(function()
  399. NEWSOUND = IT("Sound", PARENT)
  400. NEWSOUND.Volume = VOLUME
  401. NEWSOUND.Pitch = PITCH
  402. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  403. Swait()
  404. NEWSOUND:play()
  405. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  406. end))
  407. return NEWSOUND
  408. end
  409.  
  410. function CFrameFromTopBack(at, top, back)
  411. local right = top:Cross(back)
  412. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  413. end
  414.  
  415. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  416. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  417. local mesh = IT("SpecialMesh",wave)
  418. mesh.MeshType = "FileMesh"
  419. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  420. mesh.Scale = SIZE
  421. mesh.Offset = VT(0,0,0)
  422. wave.CFrame = CFRAME
  423. coroutine.resume(coroutine.create(function(PART)
  424. for i = 1, WAIT do
  425. Swait()
  426. mesh.Scale = mesh.Scale + GROW
  427. if DOESROT == true then
  428. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  429. end
  430. wave.Transparency = wave.Transparency + (0.5/WAIT)
  431. if wave.Transparency > 0.99 then
  432. wave:remove()
  433. end
  434. end
  435. end))
  436. end
  437.  
  438. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  440. local mesh = IT("SpecialMesh",wave)
  441. mesh.MeshType = "Sphere"
  442. mesh.Scale = SIZE
  443. mesh.Offset = VT(0,0,0)
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale + GROW
  449. wave.Transparency = wave.Transparency + (1/WAIT)
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  459. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale * GROW
  465. wave.Transparency = wave.Transparency + (0.5/WAIT)
  466. if wave.Transparency > 0.99 then
  467. wave:remove()
  468. end
  469. end
  470. end))
  471. end
  472.  
  473. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  474. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  475. local mesh = IT("BlockMesh",wave)
  476. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  477. coroutine.resume(coroutine.create(function(PART)
  478. for i = 1, WAIT do
  479. Swait()
  480. mesh.Scale = mesh.Scale + GROW
  481. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  482. wave.Transparency = wave.Transparency + (1/WAIT)
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. function MakeForm(PART,TYPE)
  491. if TYPE == "Cyl" then
  492. local MSH = IT("CylinderMesh",PART)
  493. elseif TYPE == "Ball" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Sphere"
  496. elseif TYPE == "Wedge" then
  497. local MSH = IT("SpecialMesh",PART)
  498. MSH.MeshType = "Wedge"
  499. end
  500. end
  501.  
  502. function CheckTableForString(Table, String)
  503. for i, v in pairs(Table) do
  504. if string.find(string.lower(String), string.lower(v)) then
  505. return true
  506. end
  507. end
  508. return false
  509. end
  510.  
  511. function CheckIntangible(Hit)
  512. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  513. if Hit and Hit.Parent then
  514. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  515. return true
  516. end
  517. end
  518. return false
  519. end
  520.  
  521. Debris = game:GetService("Debris")
  522.  
  523. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  524. local Direction = CFrame.new(StartPos, Vec).lookVector
  525. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  526. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  527. if RayHit and CheckIntangible(RayHit) then
  528. if DelayIfHit then
  529. wait()
  530. end
  531. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  532. end
  533. return RayHit, RayPos, RayNormal
  534. end
  535.  
  536. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  537. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  538. end
  539.  
  540. function turnto(position)
  541. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  542. end
  543.  
  544. --//=================================\\
  545. --|| SPEECH
  546. --\\=================================//
  547.  
  548. function chatfunc(text,waitt)
  549. local chat = coroutine.wrap(function()
  550. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  551. Character:FindFirstChild("TalkingBillBoard"):destroy()
  552. end
  553. local naeeym2 = Instance.new("BillboardGui",Character)
  554. naeeym2.Size = UDim2.new(0,100,0,40)
  555. naeeym2.StudsOffset = Vector3.new(0,5,0)
  556. naeeym2.Adornee = Character.Head
  557. naeeym2.Name = "TalkingBillBoard"
  558. naeeym2.AlwaysOnTop = true
  559. local tecks2 = Instance.new("TextLabel",naeeym2)
  560. tecks2.BackgroundTransparency = 1
  561. tecks2.BorderSizePixel = 0
  562. tecks2.Text = ""
  563. tecks2.Font = "SciFi"
  564. tecks2.TextSize = 30
  565. tecks2.TextStrokeTransparency = 1
  566. tecks2.TextColor3 = SKILLTEXTCOLOR
  567. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  568. tecks2.Size = UDim2.new(1,0,0.5,0)
  569. for i = 1,string.len(text),1 do
  570. tecks2.Text = string.sub(text,1,i)
  571. Swait()
  572. end
  573. wait(waitt)
  574. coroutine.resume(coroutine.create(function()
  575. for i = 1, 10 do
  576. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  577. Swait()
  578. end
  579. naeeym2:Destroy()
  580. end))
  581. end)
  582. chat()
  583. end
  584.  
  585. --//=================================\\
  586. --|| WEAPON CREATION
  587. --\\=================================//
  588.  
  589. local EyeSizes={
  590. NumberSequenceKeypoint.new(0,1,0),
  591. NumberSequenceKeypoint.new(1,0,0)
  592. }
  593. local EyeTrans={
  594. NumberSequenceKeypoint.new(0,0.8,0),
  595. NumberSequenceKeypoint.new(1,1,0)
  596. }
  597. local PE=Instance.new("ParticleEmitter",art)
  598. PE.LightEmission=.8
  599. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  600. PE.Size=NumberSequence.new(EyeSizes)
  601. PE.Transparency=NumberSequence.new(EyeTrans)
  602. PE.Lifetime=NumberRange.new(0.35,1.5)
  603. PE.Rotation=NumberRange.new(0,360)
  604. PE.Rate=999
  605. PE.VelocitySpread = 10000
  606. PE.Acceleration = Vector3.new(0,0,0)
  607. PE.Drag = 5
  608. PE.Speed = NumberRange.new(0,0,0)
  609. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  610. PE.ZOffset = -1.5
  611. PE.Name = "PE"
  612. PE.Enabled = false
  613.  
  614. function particles(art)
  615. local PARTICLES = PE:Clone()
  616. PARTICLES.Parent = art
  617. end
  618.  
  619. local HANDFOLDER = IT("Folder",Weapon)
  620. HANDFOLDER.Name = "Hands"
  621.  
  622. for i = 1, 3 do
  623. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  624. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  625. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  626. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  627. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. MakeForm(Palm2,"Ball")
  629. particles(Palm2)
  630.  
  631. local EN = IT("BoolValue",Palm)
  632. EN.Name = "IsEnabled"
  633. EN.Value = true
  634. table.insert(HANDS,{Palm,HandleWeld})
  635. end
  636.  
  637. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  638. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  640.  
  641. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  642. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  644.  
  645. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  646. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  648.  
  649. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  650. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  652.  
  653. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  654. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  655. MakeForm(HandlePart,"Ball")
  656. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  657. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  658. MakeForm(HandlePart,"Ball")
  659.  
  660. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  661. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. MakeForm(HandlePart,"Ball")
  663.  
  664. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  665. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. MakeForm(HandlePart,"Ball")
  667. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  668. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. MakeForm(HandlePart,"Ball")
  670. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  671. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  672. MakeForm(HandlePart,"Ball")
  673. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  674. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. MakeForm(HandlePart,"Ball")
  676. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  677. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. MakeForm(HandlePart,"Ball")
  679. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  680. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  681. MakeForm(HandlePart,"Ball")
  682. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  683. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  684. MakeForm(HandlePart,"Ball")
  685. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  686. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  687. MakeForm(HandlePart,"Ball")
  688. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  689. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  690. MakeForm(HandlePart,"Ball")
  691. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  692. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  693. MakeForm(HandlePart,"Ball")
  694.  
  695. local SCYTHE = IT("Model",Character)
  696. SCYTHE.Name = "SCYTHE"
  697.  
  698. local B = SCYTHE
  699. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  700. particles(HandlePart)
  701. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  703. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  704. MakeForm(part,"Ball")
  705. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  706. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  707. MakeForm(part,"Ball")
  708. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  709. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  710. MakeForm(part,"Ball")
  711. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  712. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. MakeForm(part,"Ball")
  714. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  715. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  716. MakeForm(part,"Ball")
  717. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  719. MakeForm(part,"Ball")
  720. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  721. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  722. MakeForm(part,"Ball")
  723. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  724. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  725. MakeForm(part,"Ball")
  726. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  727. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  728. MakeForm(part,"Ball")
  729. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  731. MakeForm(part,"Ball")
  732. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  734. MakeForm(part,"Ball")
  735. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  736. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  737. MakeForm(part,"Ball")
  738. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  740. MakeForm(part,"Ball")
  741. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. MakeForm(part,"Ball")
  744. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  745. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  746. MakeForm(part,"Ball")
  747. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  749. MakeForm(part,"Ball")
  750. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  751. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  752. MakeForm(part,"Ball")
  753. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. MakeForm(part,"Ball")
  756. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  757. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  758. MakeForm(part,"Ball")
  759. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  760. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  761. MakeForm(part,"Ball")
  762. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  764. MakeForm(part,"Ball")
  765. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  766. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767.  
  768. for _, c in pairs(SCYTHE:GetChildren()) do
  769. if c.ClassName == "Part" then
  770. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  771. end
  772. end
  773.  
  774. Weapon.Parent = Character
  775.  
  776. Humanoid.Died:connect(function()
  777. KillChildren(Character)
  778. HANDS = {}
  779. HANDFOLDER:ClearAllChildren()
  780. SCYTHE:ClearAllChildren()
  781. for i = 1, 100 do
  782. Swait()
  783. sick.Volume = sick.Volume - 0.02
  784. end
  785. end)
  786.  
  787. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  788. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  789. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  790. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  791. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  792.  
  793. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  794. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  795. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  796. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  797. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  798.  
  799. --//=================================\\
  800. --|| DAMAGING
  801. --\\=================================//
  802.  
  803. function KillChildren(v)
  804. v:BreakJoints()
  805. for _, c in pairs(v:GetChildren()) do
  806. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  807. if c.Transparency < 1 then
  808. if c:FindFirstChildOfClass("Decal") then
  809. c:FindFirstChildOfClass("Decal"):remove()
  810. end
  811. particles(c)
  812. c.PE.Enabled = true
  813. c.Parent = Effects
  814. c.CanCollide = false
  815. c.Material = "Neon"
  816. c.Color = C3(1,0,0)
  817. c.Transparency = 0.5
  818. local grav = Instance.new("BodyPosition",c)
  819. grav.P = 20000
  820. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  821. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  822. grav.Name = "GravityForce"
  823. coroutine.resume(coroutine.create(function()
  824. for i = 1, 50 do
  825. Swait()
  826. c.Transparency = c.Transparency + 0.01
  827. end
  828. c.PE.Enabled = false
  829. Debris:AddItem(c,2)
  830. end))
  831. end
  832. end
  833. end
  834. end
  835.  
  836. function killnearest(position,range)
  837. for i,v in ipairs(workspace:GetChildren()) do
  838. local body = v:GetChildren()
  839. for part = 1, #body do
  840. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  841. if(body[part].Position - position).Magnitude < range then
  842. if v.ClassName == "Model" then
  843. KillChildren(v)
  844. end
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851. --//=================================\\
  852. --|| ATTACK FUNCTIONS AND STUFF
  853. --\\=================================//
  854.  
  855. function Intro()
  856. ATTACK = true
  857. Rooted = true
  858. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  859. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  860. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  861. MakeForm(ORB,"Ball")
  862. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  863. MakeForm(ORB2,"Ball")
  864. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  865. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  866. for _, c in pairs(Character:GetChildren()) do
  867. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  868. c.Transparency = 1
  869. end
  870. end
  871. for i=0, 1, 0.1 / Animation_Speed do
  872. Swait()
  873. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  874. ORB2.CFrame = ORB.CFrame
  875. for _, c in pairs(Character:GetChildren()) do
  876. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  877. c.Transparency = 1
  878. elseif c.ClassName == "Accessory" then
  879. c:remove()
  880. end
  881. end
  882. for _, c in pairs(SCYTHE:GetChildren()) do
  883. if c.ClassName == "Part" then
  884. c.Transparency = 1
  885. c.Color = C3(0,0,0)
  886. end
  887. end
  888. Player:ClearCharacterAppearance()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  895. end
  896. repeat
  897. Swait()
  898. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  899. ORB2.CFrame = ORB.CFrame
  900. until sick.TimePosition > 12
  901. CreateSound("134978657", Effects, 5, 1)
  902. repeat
  903. Swait()
  904. if MRANDOM(1,5) == 1 then
  905. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  906. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  907. MakeForm(SPHERE,"Ball")
  908. coroutine.resume(coroutine.create(function()
  909. for i = 1, 100 do
  910. Swait()
  911. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  912. SPHERE.Transparency = (i/100)
  913. end
  914. SPHERE:remove()
  915. end))
  916. end
  917. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  918. ORB2.CFrame = ORB.CFrame
  919. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  920. until sick.TimePosition > 24
  921. CreateSound("135017578", Effects, 5, 1)
  922. repeat
  923. Swait()
  924. if MRANDOM(1,5) == 1 then
  925. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  926. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  927. MakeForm(SPHERE,"Ball")
  928. coroutine.resume(coroutine.create(function()
  929. for i = 1, 100 do
  930. Swait()
  931. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  932. SPHERE.Transparency = (i/100)
  933. end
  934. SPHERE:remove()
  935. end))
  936. end
  937. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  938. ORB2.CFrame = ORB.CFrame
  939. if MRANDOM(1,5) == 1 then
  940. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  941. end
  942. if MRANDOM(1,5) == 1 then
  943. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  944. end
  945. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  946. until sick.TimePosition > 34.5
  947. repeat
  948. Swait()
  949. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  950. ORB2.CFrame = ORB.CFrame
  951. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  952. if MRANDOM(1,5) == 1 then
  953. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  954. end
  955. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  956. until sick.TimePosition > 36
  957. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  958. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  959. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  960. CreateSound("2691586", Effects, 5, 1)
  961. CreateSound("181384451", Effects, 10, 0.6)
  962. ORB:remove()
  963. ORB2:remove()
  964. tecks2.TextTransparency = 0
  965. repeat
  966. Swait()
  967. for _, c in pairs(Character:GetChildren()) do
  968. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  969. c.Transparency = 0
  970. c.Color = C3(0,0,0)
  971. elseif c.ClassName == "Accessory" then
  972. c:remove()
  973. end
  974. end
  975. for _, c in pairs(Weapon:GetChildren()) do
  976. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  977. c.Transparency = 0
  978. end
  979. end
  980. for _, c in pairs(HANDFOLDER:GetChildren()) do
  981. if c.ClassName == "Part" then
  982. c.Transparency = 0
  983. c.Color = C3(0,0,0)
  984. end
  985. end
  986. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  987. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. until sick.TimePosition > 42
  995. HandleWeld.Part0 = RightArm
  996. for i=0, 1, 0.1 / Animation_Speed do
  997. Swait()
  998. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. end
  1006. for i = 1, 100 do
  1007. Swait()
  1008. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1009. for _, c in pairs(SCYTHE:GetChildren()) do
  1010. if c.ClassName == "Part" then
  1011. if c.Material ~= Enum.Material.Neon then
  1012. c.Transparency = c.Transparency - 0.01
  1013. end
  1014. c.Color = C3(0,0,0)
  1015. end
  1016. end
  1017. end
  1018. HandleWeld.Part0 = Torso
  1019. TRANSFORMED = true
  1020. ATTACK = false
  1021. Rooted = false
  1022. end
  1023.  
  1024. function AttackTemplate()
  1025. ATTACK = true
  1026. Rooted = false
  1027. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1028. HandleWeld.Part0 = RightArm
  1029. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1030. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1031. for i=0, 1, 0.1 / Animation_Speed do
  1032. Swait()
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. end
  1040. HandleWeld.Part0 = Torso
  1041. ATTACK = false
  1042. Rooted = false
  1043. end
  1044.  
  1045. function Hit()
  1046. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1047. if HAND[1].IsEnabled.Value == true then
  1048. HAND[1].IsEnabled.Value = false
  1049. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1050. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1051. for i = 1, 4 do
  1052. Swait()
  1053. killnearest(HAND[1].Position,5)
  1054. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1055. end
  1056. HAND[1].IsEnabled.Value = true
  1057. end
  1058. end
  1059.  
  1060. function Warp()
  1061. ATTACK = true
  1062. Rooted = true
  1063. UNANCHOR = false
  1064. RootPart.Anchored = true
  1065. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1066. HandleWeld.Part0 = RightArm
  1067. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1068. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1069. for i=0, 0.5, 0.1 / Animation_Speed do
  1070. Swait()
  1071. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1072. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1073. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1080. end
  1081. for i = 1, 10 do
  1082. Swait()
  1083. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1084. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1085. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1086. if c.ClassName == "Part" then
  1087. c.Transparency = c.Transparency + 0.1
  1088. end
  1089. end
  1090. end
  1091. for i=0, 1, 0.1 / Animation_Speed do
  1092. Swait()
  1093. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1094. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1095. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1102. end
  1103. local ORIGIN = RootPart.Position
  1104. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1105. for i=0, 1, 0.1 / Animation_Speed do
  1106. Swait()
  1107. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1108. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1109. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1116. end
  1117. UNANCHOR = true
  1118. RootPart.Anchored = false
  1119. for i = 1, 10 do
  1120. Swait()
  1121. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1122. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1123. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1124. if c.ClassName == "Part" then
  1125. c.Transparency = c.Transparency - 0.1
  1126. end
  1127. end
  1128. end
  1129. HandleWeld.Part0 = Torso
  1130. ATTACK = false
  1131. Rooted = false
  1132. end
  1133.  
  1134. function DeathlyDash()
  1135. ATTACK = true
  1136. Rooted = false
  1137. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1138. HandleWeld.Part0 = RightArm
  1139. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1140. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1141. for i=0, 1, 0.1 / Animation_Speed do
  1142. Swait()
  1143. turnto(Mouse.Hit.p)
  1144. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151. end
  1152. local TRAILS = {}
  1153. local FOUND = false
  1154. for i = 1, 75 do
  1155. Swait()
  1156. local TRAIL = Character:Clone()
  1157. for _, c in pairs(TRAIL:GetChildren()) do
  1158. if c.ClassName == "Part" then
  1159. c.Anchored = true
  1160. c.Color = C3(1,0,0)
  1161. c.Transparency = 0.5
  1162. c.Material = "Neon"
  1163. c.CanCollide = false
  1164. else
  1165. c:remove()
  1166. end
  1167. end
  1168. TRAIL.Parent = Effects
  1169. table.insert(TRAILS,TRAIL)
  1170. Debris:AddItem(TRAIL,0.08)
  1171. for _, c in pairs(workspace:GetChildren()) do
  1172. if c.ClassName == "Model" then
  1173. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1174. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1175. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1176. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1177. killnearest(TORSO.Position,25)
  1178. FOUND = true
  1179. end
  1180. end
  1181. end
  1182. end
  1183. if FOUND == true then
  1184. for i = 1, 65 do
  1185. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1186. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1187. end
  1188. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1189. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1190. for i=0, 1, 0.1 / Animation_Speed do
  1191. Swait()
  1192. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1199. end
  1200. break
  1201. end
  1202. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1203. end
  1204. HandleWeld.Part0 = Torso
  1205. ATTACK = false
  1206. Rooted = false
  1207. end
  1208.  
  1209. function FatalGrab()
  1210. Rooted = true
  1211. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1212. if HAND[1].IsEnabled.Value == true then
  1213. HAND[1].IsEnabled.Value = false
  1214. HAND[1].CanCollide = true
  1215. local GRABBED = false
  1216. local GRABTARGET = nil
  1217. local HUMAN = nil
  1218. local HIT = HAND[1].Touched:Connect(function(hit)
  1219. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1220. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1221. if TORS ~= nil then
  1222. GRABTARGET = TORS
  1223. GRABBED = true
  1224. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1225. end
  1226. end
  1227. end)
  1228. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1229. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1230. for i = 1, 4 do
  1231. Swait()
  1232. turnto(Mouse.Hit.p)
  1233. if GRABBED == true then
  1234. break
  1235. end
  1236. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1237. end
  1238. if GRABBED == true then
  1239. UNANCHOR = false
  1240. RootPart.Anchored = true
  1241. HUMAN.PlatformStand = true
  1242. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1243. local WELD = weldBetween(HAND[1],GRABTARGET)
  1244. VALUE2 = true
  1245. for i = 1, 30 do
  1246. Swait()
  1247. HUMAN.PlatformStand = true
  1248. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1249. end
  1250. for i = 1, 50 do
  1251. Swait()
  1252. HUMAN.PlatformStand = true
  1253. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1254. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1255. end
  1256. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1257. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1258. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1259. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1260. WELD:remove()
  1261. KillChildren(GRABTARGET.Parent)
  1262. killnearest(GRABTARGET.Position,10)
  1263. UNANCHOR = true
  1264. RootPart.Anchored = false
  1265. for i = 1, 10 do
  1266. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1267. Swait()
  1268. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1269. end
  1270. VALUE2 = false
  1271. end
  1272. HAND[1].CanCollide = false
  1273. HAND[1].IsEnabled.Value = true
  1274. end
  1275. Rooted = false
  1276. end
  1277.  
  1278. function FatalWave()
  1279. ATTACK = true
  1280. Rooted = true
  1281. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1282. HandleWeld.Part0 = RightArm
  1283. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1284. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1285. for i=0, 1, 0.1 / Animation_Speed do
  1286. Swait()
  1287. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1288. turnto(Mouse.Hit.p)
  1289. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1296. end
  1297. for i=0,0.1, 0.1 / Animation_Speed do
  1298. Swait()
  1299. turnto(Mouse.Hit.p)
  1300. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1307. end
  1308. local angle = - 30
  1309. for i = 1, 5 do
  1310. coroutine.resume(coroutine.create(function()
  1311. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1312. local SpawnPosition = RayPos
  1313. local floor = RayHit
  1314. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1315. local LastPosition = RayPos
  1316. local Delay = 1
  1317. for i = 1, 15 do
  1318. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1319. local End = RayPos
  1320. LastPosition = End
  1321. if SpawnPosition then
  1322. killnearest(End,25)
  1323. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1324. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1325. end
  1326. Swait()
  1327. end
  1328. end))
  1329. angle = angle + 15
  1330. end
  1331. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1332. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1333. CreateSound("62339698", HitBox, 10, 0.4)
  1334. for i=0, 1, 0.1 / Animation_Speed do
  1335. Swait()
  1336. turnto(Mouse.Hit.p)
  1337. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1344. end
  1345. HandleWeld.Part0 = Torso
  1346. ATTACK = false
  1347. Rooted = false
  1348. end
  1349.  
  1350. function Reap()
  1351. ATTACK = true
  1352. Rooted = true
  1353. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1354. HandleWeld.Part0 = RightArm
  1355. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1356. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1357. for i=0, 3, 0.1 / Animation_Speed do
  1358. Swait()
  1359. for e=1,#HANDS do
  1360. if HANDS[e]~=nil then
  1361. local Thing=HANDS[e]
  1362. if Thing~=nil then
  1363. local MainPart=Thing[1]
  1364. local F=Thing[2]
  1365. MainPart.IsEnabled.Value = false
  1366. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1367. end
  1368. end
  1369. end
  1370. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1377. end
  1378. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1379. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1380. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1381. Swait()
  1382. repeat
  1383. Swait()
  1384. for e=1,#HANDS do
  1385. if HANDS[e]~=nil then
  1386. local Thing=HANDS[e]
  1387. if Thing~=nil then
  1388. local MainPart=Thing[1]
  1389. local F=Thing[2]
  1390. MainPart.IsEnabled.Value = false
  1391. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1392. end
  1393. end
  1394. end
  1395. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1402. until SOUND.playing == false
  1403. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1404. MakeForm(FLOOR,"Cyl")
  1405. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1406. CreateSound("289315275", Effects, 5, 0.3)
  1407. for i = 1, 400 do
  1408. Swait()
  1409. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1410. if i > 100 then
  1411. if MRANDOM(1,2) == 1 then
  1412. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1413. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1414. MakeForm(SPHERE,"Ball")
  1415. coroutine.resume(coroutine.create(function()
  1416. for i = 1, 100 do
  1417. Swait()
  1418. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1419. SPHERE.Transparency = (i/100)
  1420. end
  1421. SPHERE:remove()
  1422. end))
  1423. end
  1424. end
  1425. end
  1426. CreateSound("62339698", Effects, 10, 0.3)
  1427. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1428. FLOOR:ClearAllChildren()
  1429. MakeForm(FLOOR,"Ball")
  1430. for i = 1, 50 do
  1431. Swait()
  1432. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1433. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1434. end
  1435. FLOOR:remove()
  1436. HandleWeld.Part0 = Torso
  1437. ATTACK = false
  1438. Rooted = false
  1439. for e=1,#HANDS do
  1440. if HANDS[e]~=nil then
  1441. local Thing=HANDS[e]
  1442. if Thing~=nil then
  1443. local MainPart=Thing[1]
  1444. local F=Thing[2]
  1445. MainPart.IsEnabled.Value = true
  1446. end
  1447. end
  1448. end
  1449. end
  1450.  
  1451. function Taunt()
  1452. ATTACK = true
  1453. Rooted = true
  1454. local SOUND = CreateSound("134978657", Head, 10, 1)
  1455. Swait()
  1456. repeat
  1457. Swait()
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1464. until SOUND.Playing == false
  1465. ATTACK = false
  1466. Rooted = false
  1467. end
  1468.  
  1469. --//=================================\\
  1470. --|| ASSIGN THINGS TO KEYS
  1471. --\\=================================//
  1472.  
  1473. function MouseDown(Mouse)
  1474. if ATTACK == false then
  1475. Hit()
  1476. end
  1477. end
  1478.  
  1479. function MouseUp(Mouse)
  1480. HOLD = false
  1481. end
  1482.  
  1483. function KeyDown(Key)
  1484. KEYHOLD = true
  1485. if TRANSFORMED == true and Rooted == false then
  1486. if Key == "t" and ATTACK == false then
  1487. Taunt()
  1488. end
  1489.  
  1490. if Key == "z" and ATTACK == false then
  1491. Warp()
  1492. end
  1493.  
  1494. if Key == "b" and ATTACK == false then
  1495. DeathlyDash()
  1496. end
  1497.  
  1498. if Key == "c" and ATTACK == false then
  1499. FatalGrab()
  1500. end
  1501.  
  1502. if Key == "v" and ATTACK == false then
  1503. FatalWave()
  1504. end
  1505.  
  1506. if Key == "x" and ATTACK == false then
  1507. Reap()
  1508. end
  1509. end
  1510.  
  1511. if Key == "9" and ATTACK == false then
  1512. CreateSound("135017578", Effects, 5, 1)
  1513. end
  1514. end
  1515.  
  1516. function KeyUp(Key)
  1517. KEYHOLD = false
  1518. end
  1519.  
  1520. Mouse.Button1Down:connect(function(NEWKEY)
  1521. MouseDown(NEWKEY)
  1522. end)
  1523. Mouse.Button1Up:connect(function(NEWKEY)
  1524. MouseUp(NEWKEY)
  1525. end)
  1526. Mouse.KeyDown:connect(function(NEWKEY)
  1527. KeyDown(NEWKEY)
  1528. end)
  1529. Mouse.KeyUp:connect(function(NEWKEY)
  1530. KeyUp(NEWKEY)
  1531. end)
  1532.  
  1533. --//=================================\\
  1534. --\\=================================//
  1535.  
  1536.  
  1537. function unanchor()
  1538. if UNANCHOR == true then
  1539. RootPart.Anchored = false
  1540. end
  1541. for _, c in pairs(SCYTHE:GetChildren()) do
  1542. if c.ClassName == "Part" then
  1543. c.Anchored = false
  1544. end
  1545. end
  1546. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1547. if c.ClassName == "Part" then
  1548. c.Anchored = false
  1549. end
  1550. end
  1551. for _, c in pairs(Weapon:GetChildren()) do
  1552. if c.ClassName == "Part" then
  1553. c.Anchored = false
  1554. end
  1555. end
  1556. end
  1557.  
  1558.  
  1559. --//=================================\\
  1560. --|| WRAP THE WHOLE SCRIPT UP
  1561. --\\=================================//
  1562.  
  1563. Humanoid.Changed:connect(function(Jump)
  1564. if Jump == "Jump" and (Disable_Jump == true) then
  1565. Humanoid.Jump = false
  1566. end
  1567. end)
  1568.  
  1569. local FF = IT("ForceField",Character)
  1570. FF.Visible = false
  1571.  
  1572. INSTANT = false
  1573. Speed = 20
  1574.  
  1575. while true do
  1576. Swait()
  1577. SINE = SINE + CHANGE
  1578. --if DEAD == false then
  1579. if VALUE2 == false then
  1580. for e=1,#HANDS do
  1581. if HANDS[e]~=nil then
  1582. local Thing=HANDS[e]
  1583. if Thing~=nil then
  1584. local MainPart=Thing[1]
  1585. local F=Thing[2]
  1586. if MainPart.IsEnabled.Value == true then
  1587. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1588. end
  1589. end
  1590. end
  1591. end
  1592. end
  1593. ANIMATE.Parent = nil
  1594. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1595. IDLEANIMATION:Play()
  1596. if TRANSFORMED == true then
  1597. tecks2.TextTransparency = 0
  1598. for _, c in pairs(Character:GetChildren()) do
  1599. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1600. c.Anchored = false
  1601. c.Transparency = 0
  1602. c.Color = C3(0,0,0)
  1603. end
  1604. end
  1605. for _, c in pairs(Weapon:GetChildren()) do
  1606. if c.ClassName == "Part" then
  1607. c.Transparency = 0
  1608. end
  1609. end
  1610. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1611. if c.ClassName == "Part" then
  1612. c.Color = C3(0,0,0)
  1613. if c:FindFirstChild("PE") then
  1614. c.PE.Enabled = true
  1615. end
  1616. end
  1617. end
  1618. for _, c in pairs(SCYTHE:GetChildren()) do
  1619. if c.ClassName == "Part" then
  1620. if c.Material ~= Enum.Material.Neon then
  1621. c.Transparency = 0
  1622. end
  1623. c.Color = C3(0,0,0)
  1624. if c:FindFirstChild("PE") then
  1625. c.PE.Enabled = true
  1626. end
  1627. end
  1628. end
  1629. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1630. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1631. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1632. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1633. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1634. if ATTACK == false and VALUE2 == false then
  1635. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1636. end
  1637. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1638. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1639. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1640. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1641. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1642. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1643. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. end
  1648. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1649. ANIM = "Jump"
  1650. if ATTACK == false then
  1651. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1657. end
  1658. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1659. ANIM = "Fall"
  1660. if ATTACK == false then
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1667. end
  1668. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1669. ANIM = "Idle"
  1670. if ATTACK == false then
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. end
  1678. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1679. ANIM = "Walk"
  1680. WALK = WALK + 1 / Animation_Speed
  1681. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1682. WALK = 0
  1683. if WALKINGANIM == true then
  1684. WALKINGANIM = false
  1685. elseif WALKINGANIM == false then
  1686. WALKINGANIM = true
  1687. end
  1688. end
  1689. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1690. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1691. if ATTACK == false then
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1698. end
  1699. end
  1700. end
  1701. --end
  1702. Humanoid.DisplayDistanceType = "None"
  1703. unanchor()
  1704. Humanoid.MaxHealth = "inf"
  1705. Humanoid.Health = "inf"
  1706. if Rooted == false then
  1707. Disable_Jump = false
  1708. Humanoid.WalkSpeed = Speed
  1709. elseif Rooted == true then
  1710. Disable_Jump = true
  1711. Humanoid.WalkSpeed = 0
  1712. end
  1713. if Head:FindFirstChild("face") then
  1714. Head.face:remove()
  1715. end
  1716. local MATHS = {"0","1"}
  1717. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1718. Humanoid.PlatformStand = false
  1719. if INTRO == false and INSTANT == false then
  1720. INTRO = true
  1721. coroutine.resume(coroutine.create(function()
  1722. sick:Play()
  1723. Intro()
  1724. end))
  1725. end
  1726. if INSTANT == true then
  1727. if TRANSFORMED == false then
  1728. sick.TimePosition = 60
  1729. Player:ClearCharacterAppearance()
  1730. sick:Play()
  1731. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1732. if c.ClassName == "Part" then
  1733. c.Transparency = 0
  1734. end
  1735. end
  1736. end
  1737. TRANSFORMED = true
  1738. end
  1739. script.Parent = PlayerGui
  1740. Character.Parent = workspace
  1741. Humanoid.Parent = Character
  1742. Player:ClearCharacterAppearance()
  1743. end
  1744.  
  1745. --//=================================\\
  1746. --\\=================================//
  1747.  
  1748.  
  1749.  
  1750.  
  1751.  
  1752. --//====================================================\\--
  1753. --|| END OF SCRIPT
  1754. --\\====================================================//--
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