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- --HopperBin Pistol Gifted by saud20, Regular Script!
- name = "xxxGhostxxxx"
- me = game.Players[name]
- char = me.Character
- torso = char.Torso
- if script.Parent.className ~= "HopperBin" then
- hop = Instance.new("HopperBin")
- hop.Parent = me.Backpack
- hop.Name = "Pistol"
- script.Parent = hop
- end
- sp = script.Parent
- hold1 = Instance.new("Part")
- hold1.Parent = char
- hold1.Shape = "Ball"
- hold1.Size = Vector3.new(1,1,1)
- hold1.Transparency = 0
- m = Instance.new("SpecialMesh")
- m.Parent = hold1
- m.Scale = Vector3.new(1.3,1.3,1.3)
- m.MeshType = "Sphere"
- hold2 = hold1:clone()
- hold2.Parent = char
- hw1 = Instance.new("Weld")
- hw1.Parent = torso
- hw1.Part0 = hw1.Parent
- hw1.Part1 = hold1
- hw1.C1 = CFrame.new(-1.5,-0.5,0)
- hw2 = Instance.new("Weld")
- hw2.Parent = torso
- hw2.Part0 = hw2.Parent
- hw2.Part1 = hold2
- hw2.C1 = CFrame.new(1.5,-0.5,0)
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- left = Instance.new("Weld")
- left.Parent = hold2
- left.Part0 = nil
- left.Part1 = nil
- left.C1 = CFrame.new(0,0.5,0)
- right = Instance.new("Weld")
- right.Parent = hold1
- right.Part0 = nil
- right.Part1 = nil
- right.C1 = CFrame.new(0,0.5,0)
- leftorig = CFrame.fromEulerAnglesXYZ(1.57,0,0.7) * CFrame.new(0.5,-0.9,0)
- rightorig = CFrame.fromEulerAnglesXYZ(1.57,0,-0.04) * CFrame.new(-0.3,-0.3,0)
- gunorig = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- gunparts = {}
- gun1 = Instance.new("Part")
- gun1.Parent = game.Lighting
- gun1.Name = "Handle"
- gun1.formFactor = 0
- gun1.Size = Vector3.new(1,1,1)
- gun1.TopSurface = 0
- gun1.BottomSurface = 0
- gun1:BreakJoints()
- table.insert(gunparts, gun1)
- mesh1 = Instance.new("SpecialMesh")
- mesh1.Parent = gun1
- mesh1.MeshType = "Brick"
- mesh1.Scale = Vector3.new(0.4,1.3,0.5)
- gun2 = gun1:clone()
- gun2.Parent = game.Lighting
- gun2.Name = "Handle2"
- gun2.Size = Vector3.new(1,2,1)
- gun2:BreakJoints()
- gun2.Mesh:remove()
- table.insert(gunparts, gun2)
- mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Brick"
- mesh2.Parent = gun2
- mesh2.Scale = Vector3.new(0.7,0.9,0.7)
- gun3 = gun2:clone()
- gun3.Parent = game.Lighting
- gun3.Name = "Handle3"
- gun3:BreakJoints()
- gun3.BrickColor = BrickColor.new("Dark grey")
- table.insert(gunparts, gun3)
- gun3.Mesh.Scale = Vector3.new(0.74,0.8,0.74)
- gun4 = gun2:clone()
- gun4.Parent = game.Lighting
- gun4.Name = "Handle4"
- gun4.Size = Vector3.new(1,1,1)
- gun4:BreakJoints()
- gun4.BrickColor = BrickColor.new("Dark grey")
- table.insert(gunparts, gun4)
- gun4.Mesh:remove()
- mesh4 = Instance.new("CylinderMesh")
- mesh4.Scale = Vector3.new(0.34,0.2,0.34)
- mesh4.Parent = gun4
- gun5 = gun4:clone()
- gun5.Parent = game.Lighting
- gun5.Name = "Handle5"
- gun5:breakJoints()
- gun5.BrickColor = BrickColor.new("Really black")
- table.insert(gunparts, gun5)
- gun5.Mesh.Scale = Vector3.new(0.28,0.05,0.28)
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if run == true then
- for i=1, 8 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
- end
- for i=1, 8 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.35,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.35,0,0)
- end
- end
- end
- end))
- function selected(mouse,key)
- char.Humanoid.Running:connect(function(speed)
- if speed < 1 then
- run = false
- left.C0 = leftorig
- right.C0 = rightorig
- wait(0.4)
- left.C0 = leftorig
- right.C0 = rightorig
- else
- run = true
- left.C0 = CFrame.fromEulerAnglesXYZ(1,0,0)
- right.C0 = CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- end)
- mouse.Button1Down:connect(function()
- local bullet = Instance.new("Part")
- bullet.Parent = workspace
- bullet.formFactor = 0
- bullet.Size = Vector3.new(1,1,1)
- bullet.CanCollide = false
- bullet.CFrame = CFrame.new(gun5.Position, mouse.Hit.p)
- bullet.CFrame = CFrame.new(bullet.Position + (bullet.CFrame.lookVector * 1), mouse.Hit.p)
- local m = Instance.new("SpecialMesh")
- m.Parent = bullet
- m.MeshType = "FileMesh"
- m.Scale = Vector3.new(0.45,0.45,0.3)
- m.MeshId = "http://www.roblox.com/asset/?id=2697549"
- m.TextureId = "http://www.roblox.com/asset/?id=2697544"
- local bv = Instance.new("BodyForce")
- bv.Parent = bullet
- bv.force = bullet.CFrame.lookVector * 6000
- bv.force = bv.force + Vector3.new(0,300,0)
- local tee = true
- bullet:BreakJoints()
- coroutine.resume(coroutine.create(function()
- while tee == true do
- wait()
- local op = bullet:clone()
- op.Parent = workspace
- op.Mesh.TextureId = "Clear"
- op.Transparency = 0.3
- op.BrickColor = BrickColor.new("New Yeller")
- op.Anchored = true
- op.Mesh.Scale = Vector3.new(0.4,0.4,3)
- coroutine.resume(coroutine.create(function()
- for i=1, 10 do
- wait()
- op.Transparency = op.Transparency + 0.08
- end
- op:remove()
- end))
- end
- end))
- coroutine.resume(coroutine.create(function()
- wait(4)
- tee = false
- bullet:remove()
- end))
- bullet.Touched:connect(function(hit)
- if hit.Parent.Name == name then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- tee = false
- bullet:remove()
- hum.Health = hum.Health - 35
- end
- end)
- for i=1, 2 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.1,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.1,0,0)
- end
- for i=1, 2 do
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- end
- end)
- left.Part0 = left.Parent
- left.Part1 = larm
- left.C0 = leftorig
- right.Part0 = right.Parent
- right.Part1 = rarm
- right.C0 = rightorig
- gunweld = Instance.new("Weld")
- gunweld.Parent = rarm
- gunweld.Part0 = gunweld.Parent
- gunweld.Part1 = gun1
- gunweld.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0.3,1.1,0.07)
- gunweld.C0 = gunorig
- gunweld2 = Instance.new("Weld")
- gunweld2.Parent = gun1
- gunweld2.Part0 = gunweld2.Parent
- gunweld2.Part1 = gun2
- gunweld2.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.67,0.5)
- gunweld3 = Instance.new("Weld")
- gunweld3.Parent = gun1
- gunweld3.Part0 = gunweld3.Parent
- gunweld3.Part1 = gun3
- gunweld3.C1 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.73,0.3)
- gunweld4 = Instance.new("Weld")
- gunweld4.Parent = gun2
- gunweld4.Part0 = gunweld4.Parent
- gunweld4.Part1 = gun4
- gunweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.9,0)
- gunweld5 = Instance.new("Weld")
- gunweld5.Parent = gun4
- gunweld5.Part0 = gunweld5.Parent
- gunweld5.Part1 = gun5
- gunweld5.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.09,0)
- for i=1, #gunparts do
- gunparts[i].Parent = char
- end
- end
- function deselected()
- left.C0 = CFrame.new(0,0,0)
- left.Part0 = nil
- left.Part1 = nil
- right.C0 = CFrame.new(0,0,0)
- right.Part0 = nil
- right.Part1 = nil
- for i=1, #gunparts do
- gunparts[i].Parent = game.Lighting
- end
- end
- sp.Deselected:connect(deselected)
- sp.Selected:connect(selected)
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