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- -- made by a new user (iFractal) leaked by a logger with love
- --One Punch Man Script
- local Player = game:service("Players").LocalPlayer
- local Char = Player.Character
- local mouse = Player:GetMouse()
- local Humanoid = Char:findFirstChild("Humanoid")
- local Torso = Char:findFirstChild("Torso")
- p = game.Players.LocalPlayer
- char = p.Character
- des = false
- fling = true
- dot = false
- falling = false
- jump = true
- --char.Shirt:Remove()
- --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
- wait()--shirt = Instance.new("Shirt", char)
- --shirt.Name = "Shirt"
- --pants = Instance.new("Pants", char)
- --pants.Name = "Pants"
- --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
- --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
- tp = true
- shoot = true
- hum = char.Humanoid
- punch = true
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- hum.MaxHealth = 999999999
- wait()
- hum.Health =hum.MaxHealth
- des = false
- root=char.HumanoidRootPart
- torso = char.Torso
- char.Head.face.Texture = "rbxassetid://209995252"
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- c = script:Clone()
- c.Parent = game.Lighting
- s = Instance.new("Sky")
- s.Name = "Dark Sky"
- s.SkyboxBk = "http://www.roblox.com/asset/?id=13943307"
- s.SkyboxDn = "http://www.roblox.com/asset/?id=13943307"
- s.SkyboxFt = "http://www.roblox.com/asset/?id=13943307"
- s.SkyboxLf = "http://www.roblox.com/asset/?id=13943307"
- s.SkyboxRt = "http://www.roblox.com/asset/?id=13943307"
- s.SkyboxUp = "http://www.roblox.com/asset/?id=13943307"
- s.Parent = game.Lighting
- game.Lighting.Ambient = Color3.new(-1,-1,-1)
- music = Instance.new("Sound", Char)
- music.SoundId = "http://www.roblox.com/asset/?id=763799656"
- music.Volume = 10
- music.Looped = true
- wait(0.1)
- music:Play()
- aa1={}
- torso=game.Players.LocalPlayer.Character.Torso
- local WorldUp = Vector3.new(0,1,0)
- function look2(Vec1,Vec2)
- local Orig = Vec1
- Vec1 = Vec1+Vector3.new(0,1,0)
- Vec2 = Vec2+Vector3.new(0,1,0)
- local Forward = (Vec2-Vec1).unit
- local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
- local Right = Up:Cross(Forward).unit
- Forward = -Forward
- Right = -Right
- return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function look(CFr,Vec2)
- local A = Vector3.new(0,0,0)
- local B = CFr:inverse()*Vec2
- local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
- if B.Z > 0 then
- CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
- elseif B.Z == 0 then
- if B.Y > 0 then
- CF = CFr*CFrame.Angles(math.pi/2,0,0)
- elseif B.Y < 0 then
- CF = CFr*CFrame.Angles(-math.pi/2,0,0)
- else
- CF = CFr
- end
- end
- local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
- local Up = Vector3.new(X,Y,Z)
- local Forward = (Vec2-CFr.p).unit
- local Right = Up:Cross(Forward)
- Forward = -Forward
- Right = -Right
- return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
- end
- function simulate(j,d,m,r,t)
- local joint = j
- for i,v in ipairs(t) do
- if v[1]:FindFirstChild("Weld") then
- local stiff = m.CFrame.lookVector*0.03
- if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
- local dir = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).unit
- local dis = (v[2].p-(joint.p+Vector3.new(0,0.2,0)+stiff)).magnitude
- local pos = joint.p+(dir*(d*0.5))
- --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
- local inv = v[1].Weld.Part0.CFrame
- local rel1 = inv:inverse()*pos
- local rel2 = inv:inverse()*(pos-(dir*dis))
- local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
- v[1].Weld.C0 = cf
- v[2] = inv*cf
- --v[1].CFrame = cf
- end
- end
- end
- for i=1,8 do
- local p = Instance.new("Part",char)
- p.Anchored = false
- p.BrickColor = BrickColor.new("Really black")
- p.CanCollide = false
- p.FormFactor="Custom"
- p.Material = "SmoothPlastic"
- p.TopSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.Size=Vector3.new(2,.2,0.2)
- p:BreakJoints() -- sometimes the parts are stuck to something so you have to breakjoints them
- mesh = Instance.new("BlockMesh",p)
- mesh.Scale = Vector3.new(1,1,4)
- local w = Instance.new("Motor6D",p)
- w.Part0 = aa1[i-1] and aa1[i-1][1] or torso
- w.Part1 = p
- w.Name = "Weld"
- --table.insert(aa1,p)
- aa1[i] = {p,p.CFrame}
- end
- game:service"RunService".Stepped:connect(function()
- simulate(torso.CFrame*CFrame.new(0,0.9,.5),.6,torso,Vector3.new(),aa1)
- end)
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,0,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "* "
- gui.Size = UDim2.new(0,133,0,45)
- gui.Position=UDim2.new(0,57,0,-40)
- gui.TextColor3 = Color3.new(255,255,255)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextWrapped = true
- gui.TextScaled = true
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(0,0,0)
- punch2 = true
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(255,255,255)
- jump2 = true
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,46,0,47)
- img.Position = UDim2.new(0,10,0,-41)
- img.Image = "rbxassetid://447301252"
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- soka = Instance.new("Sound",char)
- soka.SoundId = "http://www.roblox.com/asset/?id = 144805742"
- soka.Volume = 1
- boom = Instance.new("Sound",char)
- boom.SoundId = "http://www.roblox.com/asset/?id = 144805742"
- boom.Volume = 1
- boom2 = Instance.new("Sound",char)
- boom2.SoundId = "http://www.roblox.com/asset/?id = 449025737"
- boom2.Volume = 1
- boom3 = Instance.new("Sound",char)
- boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
- boom3.Volume = 1
- tps = Instance.new("Sound",char)
- tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
- tps.Volume = 1
- asd = Instance.new("Sound",char)
- asd.SoundId = "http://www.roblox.com/asset/?id = 447310433"
- asd.Volume =1
- asd1 = Instance.new("Sound",char)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
- asd2 = Instance.new("Sound",char)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 386713054"
- asd2.Looped = true
- asd2.Volume = 5
- asd3 = Instance.new("Sound",char)
- asd3.SoundId = "http://www.roblox.com/asset/?id = 378387996"
- asd3.Looped = true
- asd4 = Instance.new("Sound",char)
- asd4.SoundId = "http://www.roblox.com/asset/?id = 401258325"
- asd4.Looped = true
- asd5 = Instance.new("Sound",char)
- asd5.SoundId = "http://www.roblox.com/asset/?id = 362252261"
- asd5.Looped = true
- gas = Instance.new("Sound",char)
- gas.SoundId = "http://www.roblox.com/asset/?id = 345052019"
- asd6 = Instance.new("Sound",char)
- asd6.SoundId = "http://www.roblox.com/asset/?id = 401258325"
- asd6.Looped = true
- function play(play)
- asd:Play()
- wait(0.05)
- --asd1:Play()
- end
- ------------
- -------------------------
- function stream(origin,dir,length,size)
- local parts = {}
- for i = 1,length do
- local p = Instance.new("Part",char)
- p.Anchored = true
- p.Transparency = 0.5
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Really black")
- p.Size = Vector3.new(10,30,10) -- for now
- p.CFrame = CFrame.new(origin+dir*i*size)*CFrame.Angles(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- parts[i] = {p,CFrame.Angles(math.random()*math.pi/5,math.random()*math.pi/5,math.random()*math.pi/5)}
- game:GetService("Debris"):AddItem(p,3)
- end
- Spawn(function()
- while parts do
- for i,v in pairs(parts) do
- if v[1].Parent == char then
- v[1].CFrame = v[1].CFrame*v[2]
- else
- parts = nil
- break
- end
- end
- wait(0.02)
- end
- end)
- end
- --[[-- listen for their chatting
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = ""
- gui.Visible = true
- gui1.Visible = true
- des = false
- img.Visible = true
- print(a)
- if dot == false then
- gui.Text = ""
- for i = 1,string.len(message) do
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)]]--
- m.KeyDown:connect(function(k)
- if k == "g" then
- asd2:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "r" then
- asd4:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "q" then
- asd3:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- img.Image = "rbxassetid://332766052"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "c" then
- img.Image = "rbxassetid://447301252"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "b" then
- asd6:Play()
- end
- end)
- mouse = p:GetMouse()
- m.KeyDown:connect(function(k)
- if k:byte() == 48 then
- hum.WalkSpeed = 100
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 50 then
- soka:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 52 then
- char.Head.face.Texture = "rbxassetid://180660043"
- end
- end)
- m.KeyDown:connect(function(k)
- if k:byte() == 51 then
- char.Head.face.Texture = "rbxassetid://180660043"
- end
- end)
- m.KeyUp:connect(function(k)
- if k:byte() == 48 then
- hum.WalkSpeed = 16
- end
- end)
- p.Chatted:connect(function(m)
- if m == "Okay." then
- soka:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- gui.Text = "* "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "j" then
- if tp == true then
- tp = false
- tps:Play()
- char.Head.face.Parent = game.Lighting
- for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 1
- end
- local Head = Char.Head
- local ra = Char:findFirstChild("Right Arm")
- local la = Char:findFirstChild("Left Arm")
- local rl = Char:findFirstChild("Right Leg")
- local ll = Char:findFirstChild("Left Leg")
- local rs = Torso:findFirstChild("Right Shoulder")
- local ls = Torso:findFirstChild("Left Shoulder")
- local rh = Torso:findFirstChild("Right Hip")
- local lh = Torso:findFirstChild("Left Hip")
- local neck = Torso:findFirstChild("Neck")
- local rp = Char:findFirstChild("HumanoidRootPart")
- rp.Archivable = true
- local rj = rp:findFirstChild("RootJoint")
- rj.Archivable = true
- local animate = Char:findFirstChild("Animate")
- local rootpart = Char:findFirstChild("HumanoidRootPart")
- local Camera = workspace.CurrentCamera
- local CF = CFrame.new
- local components = CF().components
- local magicclrs = {"Really blue", "Really black", "Institutional white"}
- --local magicclrs = {"Really red", "Deep orange", "New Yeller", "Lime green", "Really blue", "Royal purple", "Bright violet"}
- rootpart.CanCollide = false
- Humanoid:findFirstChild("Animator"):Destroy()
- Humanoid.CameraOffset = Vector3.new(0, 2, 0)
- Humanoid.JumpPower = 60
- game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function(jump)
- if jump == "Jump" then
- Humanoid.Jump = false
- end
- end)
- Lerp = function(a,b,c)
- return a+(b-a)*c
- end
- function phaseclone()
- Char.Archivable = true
- local Clone1 = Char:Clone()
- Clone1.Parent = game.Workspace
- for i,v in pairs (Clone1:GetChildren()) do
- if v.ClassName == "BodyColors" then
- B = "Really black"
- v.HeadColor = BrickColor.new(B)
- v.LeftArmColor = BrickColor.new(B)
- v.RightArmColor = BrickColor.new(B)
- v.TorsoColor = BrickColor.new(B)
- v.LeftLegColor = BrickColor.new(B)
- v.RightLegColor = BrickColor.new(B)
- elseif not v:IsA("Part") then
- v:Destroy()
- end
- if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- if v:IsA("Part") then
- v.Transparency = 0.5
- v.TopSurface = "Smooth"
- v.BottomSurface = "Smooth"
- v.LeftSurface = "Smooth"
- v.RightSurface = "Smooth"
- Bl = "Really black"
- v.BrickColor = BrickColor.new(Bl)
- v.Anchored = true
- v.CanCollide = false
- end
- end
- for i,v in pairs (Clone1:GetChildren()) do
- if v:FindFirstChild("roblox") then
- v.roblox:Destroy()
- end
- if v:FindFirstChild("face") then
- v.face:Destroy()
- end
- if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
- v:Remove()
- end
- end
- wait(0.3)
- for i = 1,5 do
- for _,v in pairs(Clone1:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0.5+i/5
- wait()
- end
- end
- end
- Clone1:Destroy()
- end
- function ctlerp(c1,c2,al)
- local com1 = {c1:components()}
- local com2 = {c2:components()}
- for i,v in pairs(com1) do
- com1[i] = Lerp(v,com2[i],al)
- end
- return CF(unpack(com1))
- end
- do
- local function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- local function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- local function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- end
- --==/BASE/DEFAULT WELDS/==--
- rm = Instance.new("Weld", Torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = Torso
- rm.Part1 = ra
- lm = Instance.new("Weld", Torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = Torso
- lm.Part1 = la
- rlegm = Instance.new("Weld", Torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = Torso
- rlegm.Part1 = rl
- llegm = Instance.new("Weld", Torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = Torso
- llegm.Part1 = ll
- neck.C0 = CFrame.new(0,1,0)
- neck.C1 = CFrame.new(0,-0.5,0)
- --==/Mage's gauntlet/==--
- gauntlet = Instance.new("Model", Char)
- gauntParts = Instance.new("Model", gauntlet)
- local rrng = Instance.new("Part", gauntParts)
- rrng.Anchored = false
- rrng.CanCollide = false
- rrng.FormFactor = "Custom"
- rrng.TopSurface = "Smooth"
- rrng.BottomSurface = "Smooth"
- rrng.BrickColor = BrickColor.new("Really black")
- rrng.Transparency = 0
- local rrngM = Instance.new("FileMesh", rrng)
- rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
- local rrngW = Instance.new("Weld", rrng)
- rrngW.Part1 = rrng
- rrngW.Part0 = ra
- rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
- local rbg = Instance.new("Part", gauntParts)
- rbg.Anchored, rbg.CanCollide = false, false
- rbg.FormFactor = "Custom"
- rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
- rbg.Color = Color3.new(0, 0, 0)
- rbg.Transparency = 0
- local rbgM = Instance.new("SpecialMesh", rbg)
- rbgM.MeshType = "Cylinder"
- rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
- local rbgW = Instance.new("Weld", rbg)
- rbgW.Part1 = rbg
- rbgW.Part0 = rrng
- rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- local chak = Instance.new("Part", gauntParts)
- chak.Anchored, chak.CanCollide = false, false
- chak.FormFactor = "Custom"
- chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
- chak.Color = Color3.new(1, 1, 1)
- chak.Transparency = 0
- local chakM = Instance.new("FileMesh", chak)
- chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
- chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
- local chakW = Instance.new("Motor", chak)
- chakW.DesiredAngle = 100000000000
- chakW.MaxVelocity = 0.1
- chakW.Part1 = chak
- chakW.Part0 = rrng
- chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
- --=/Spikes for Gauntlet [top]/=--
- local cone = Instance.new("Part", gauntParts)
- cone.Anchored, cone.CanCollide = false, false
- cone.FormFactor = "Custom"
- cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
- cone.Color = Color3.new(0, 0, 0)
- cone.Transparency = 0
- local coneM = Instance.new("FileMesh", cone)
- coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
- coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
- local coneW = Instance.new("Motor", cone)
- coneW.Part1 = cone
- coneW.Part0 = rrng
- coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
- local cone2 = Instance.new("Part", gauntParts)
- cone2.Anchored, cone2.CanCollide = false, false
- cone2.FormFactor = "Custom"
- cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
- cone2.Color = Color3.new(0, 0, 0)
- cone2.Transparency = 0
- local cone2M = Instance.new("FileMesh", cone2)
- cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
- local cone2W = Instance.new("Motor", cone2)
- cone2W.Part1 = cone2
- cone2W.Part0 = rrng
- cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
- local cone3 = Instance.new("Part", gauntParts)
- cone3.Anchored, cone3.CanCollide = false, false
- cone3.FormFactor = "Custom"
- cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
- cone3.Color = Color3.new(0, 0, 0)
- cone3.Transparency = 0
- local cone3M = Instance.new("FileMesh", cone3)
- cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
- local cone3W = Instance.new("Motor", cone3)
- cone3W.Part1 = cone3
- cone3W.Part0 = rrng
- cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
- --=/Spikes for Gauntlet [bottom]/=--
- local cone4 = Instance.new("Part", gauntParts)
- cone4.Anchored, cone4.CanCollide = false, false
- cone4.FormFactor = "Custom"
- cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
- cone4.Color = Color3.new(0, 0, 0)
- cone4.Transparency = 0
- local cone4M = Instance.new("FileMesh", cone4)
- cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone4M.Scale = Vector3.new(0.1, 1, 0.06)
- local cone4W = Instance.new("Motor", cone4)
- cone4W.Part1 = cone4
- cone4W.Part0 = rrng
- cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
- local cone5 = Instance.new("Part", gauntParts)
- cone5.Anchored, cone5.CanCollide = false, false
- cone5.FormFactor = "Custom"
- cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
- cone5.Color = Color3.new(0, 0, 0)
- cone5.Transparency = 0
- local cone5M = Instance.new("FileMesh", cone5)
- cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
- local cone5W = Instance.new("Motor", cone5)
- cone5W.Part1 = cone5
- cone5W.Part0 = rrng
- cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
- local cone6 = Instance.new("Part", gauntParts)
- cone6.Anchored, cone6.CanCollide = false, false
- cone6.FormFactor = "Custom"
- cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
- cone6.Color = Color3.new(0, 0, 0)
- cone6.Transparency = 0
- local cone6M = Instance.new("FileMesh", cone6)
- cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
- cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
- local cone6W = Instance.new("Motor", cone6)
- cone6W.Part1 = cone6
- cone6W.Part0 = rrng
- cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
- --=/Armband/=--
- local armbnd = Instance.new("Part", gauntParts)
- armbnd.Anchored, armbnd.CanCollide = false, false
- armbnd.FormFactor = "Custom"
- armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
- armbnd.Color = Color3.new(0, 0, 0)
- armbnd.Transparency = 0
- armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
- local armbndW = Instance.new("Motor", armbnd)
- armbndW.Part1 = armbnd
- armbndW.Part0 = ra
- armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
- local armbnd2 = Instance.new("Part", gauntParts)
- armbnd2.Anchored, armbnd2.CanCollide = false, false
- armbnd2.FormFactor = "Custom"
- armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
- armbnd2.Color = Color3.new(0, 0, 0)
- armbnd2.Transparency = 0
- armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd2W = Instance.new("Motor", armbnd2)
- armbnd2W.Part1 = armbnd2
- armbnd2W.Part0 = armbnd
- armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
- local armbnd3 = Instance.new("Part", gauntParts)
- armbnd3.Anchored, armbnd3.CanCollide = false, false
- armbnd3.FormFactor = "Custom"
- armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
- armbnd3.Color = Color3.new(0, 0, 0)
- armbnd3.Transparency = 0
- armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
- local armbnd3W = Instance.new("Motor", armbnd3)
- armbnd3W.Part1 = armbnd3
- armbnd3W.Part0 = armbnd
- armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
- --[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
- --==/BASE VARIABLES/==--
- sine = 1
- angle = 0
- anglespeed = 1
- local anim = false
- local walking = false
- local sprinting = false
- local magix = false
- local debounce = false
- local magixball = false
- mouse.Button1Down:connect(function()
- magixball = true
- if debounce == false and magix == true then
- debounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.3)
- debounce = false
- end))
- local PorplBall = Instance.new("Part", Char)
- PorplBall.Archivable = true
- PorplBall.TopSurface = 10
- PorplBall.BottomSurface = 10
- PorplBall.CFrame = rrng.CFrame
- PorplBall.Anchored = false
- PorplBall.CanCollide = false
- PorplBall.Size = Vector3.new(1, 1, 1)
- PorplBall.BrickColor = BrickColor.new("Really black")
- PorplBall.Transparency = 0
- local PorplBallM = Instance.new("SpecialMesh", PorplBall)
- PorplBallM.MeshType = "Sphere"
- PorplBallM.Scale = Vector3.new(1, 1, 1)
- local function explode()
- wait()
- PorplBall:Destroy()
- end
- coroutine.resume(coroutine.create(function()
- for i = 1, 125 do wait(0.000000000000001)
- local pmagic = Instance.new("Part", PorplBall)
- pmagic.FormFactor = "Custom"
- pmagic.Anchored = true
- pmagic.CanCollide = false
- pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- pmagic.TopSurface = 10
- pmagic.BottomSurface = 10
- pmagic.LeftSurface = 10
- pmagic.RightSurface = 10
- pmagic.FrontSurface = 10
- pmagic.BackSurface = 10
- pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", pmagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local pmagicM = Instance.new("BlockMesh", pmagic)
- game:GetService("Debris"):AddItem(pmagic, 0.5)
- coroutine.wrap(function()
- for i = 1, 10 do
- pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
- wait()
- end
- end)()
- end
- end))
- local Velocity = Instance.new("BodyVelocity", PorplBall)
- Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
- Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
- local ready = false
- PorplBall.Touched:connect(function(part)
- if not part:IsDescendantOf(Char) and ready == false then
- ready = true
- local found = false
- for i,v in pairs (part.Parent:GetChildren()) do
- if v:IsA("Humanoid") or v == Torso or v == Head then
- found = true
- v.MaxHealth = v.MaxHealth - math.huge
- v.Health = v.Health - math.huge
- end
- end
- Velocity:Destroy()
- PorplBall.Anchored = true
- for i = 0, 1, 0.06 do
- local start = 1
- local stop = 7
- PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
- PorplBall.Transparency = i
- wait()
- end
- explode()
- end
- end)
- wait(6.5)
- explode()
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait(0.0000000001) do if magix == true then
- --[[ --==/Lightning Magic/==--
- lastCF = Torso.Position
- x1 = Instance.new("Part", workspace)
- x1.Size = Vector3.new(1, 1, 1)
- x1.CanCollide = false
- x1.Anchored = true
- x1.Transparency = 1
- spawn(function()
- while true do
- wait(-1)
- x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
- end
- end)
- for i = 1, math.huge do
- local dist2 = (lastCF-x1.Position).magnitude
- x2 = Instance.new("Part", workspace)
- x2.Size = Vector3.new(1, 1, 1)
- x2.Material = "Neon"
- x2.BrickColor = BrickColor.new("Really black")
- x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
- x2.CanCollide = false
- x2.Anchored = true
- local m = Instance.new("BlockMesh", x2)
- m.Scale = Vector3.new(0.5, 0.5, dist2)
- lastCF = x1.Position
- spawn(function()
- for i = 1, 100 do
- x = m.Scale.x/10
- y = m.Scale.x/10
- m.Scale = m.Scale-Vector3.new(x, y, 0)
- wait()
- end
- end)
- game.Debris:AddItem(x2, 0.35)
- wait()
- end
- x1:Destroy()
- ]]--
- --=/Right Arm Magic/=--
- local ramagic = Instance.new("Part", Char)
- ramagic.FormFactor = "Custom"
- ramagic.Anchored = true
- ramagic.CanCollide = false
- ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
- ramagic.TopSurface = 10
- ramagic.BottomSurface = 10
- ramagic.LeftSurface = 10
- ramagic.RightSurface = 10
- ramagic.FrontSurface=10
- ramagic.BackSurface=10
- ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt = Instance.new("PointLight", ramagic)
- lt.Brightness = 100
- lt.Range = 5
- lt.Color = Color3.new(0, 0, 65/100)
- local ramagicM = Instance.new("BlockMesh", ramagic)
- --=/Left Arm Magic/=--
- local lamagic = Instance.new("Part", Char)
- lamagic.FormFactor = "Custom"
- lamagic.Anchored = true
- lamagic.CanCollide = false
- lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
- lamagic.TopSurface = 10
- lamagic.BottomSurface = 10
- lamagic.LeftSurface = 10
- lamagic.RightSurface = 10
- lamagic.FrontSurface=10
- lamagic.BackSurface=10
- lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
- lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt2 = Instance.new("PointLight", lamagic)
- lt2.Brightness = 100
- lt2.Range = 6
- lt2.Color = Color3.new(0, 0, 65/100)
- local lamagicM = Instance.new("BlockMesh", lamagic)
- --[[optional
- --=/Right Leg Magic/=--
- local rlmagic = Instance.new("Part", Char)
- rlmagic.FormFactor = "Custom"
- rlmagic.Anchored = true
- rlmagic.CanCollide = false
- rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- rlmagic.TopSurface = 10
- rlmagic.BottomSurface = 10
- rlmagic.LeftSurface = 10
- rlmagic.RightSurface = 10
- rlmagic.FrontSurface=10
- rlmagic.BackSurface=10
- rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt3 = Instance.new("PointLight", rlmagic)
- lt3.Brightness = 123123
- lt3.Range = 6
- lt3.Color = Color3.new(1, 0, 1)
- local rlmagicM = Instance.new("BlockMesh", rlmagic)
- --=/Left Leg Magic/=--
- local llmagic = Instance.new("Part", Char)
- llmagic.FormFactor = "Custom"
- llmagic.Anchored = true
- llmagic.CanCollide = false
- llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
- llmagic.TopSurface = 10
- llmagic.BottomSurface = 10
- llmagic.LeftSurface = 10
- llmagic.RightSurface = 10
- llmagic.FrontSurface=10
- llmagic.BackSurface=10
- llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
- llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
- local lt4 = Instance.new("PointLight", llmagic)
- lt4.Brightness = 123123
- lt4.Range = 6
- lt4.Color = Color3.new(1, 0, 1)
- local llmagicM = Instance.new("BlockMesh", llmagic)
- ]]
- game:GetService("Debris"):AddItem(lamagic, 0.85)
- game:GetService("Debris"):AddItem(ramagic, 0.85)
- --[[
- game:GetService("Debris"):AddItem(rlmagic, 0.85)
- game:GetService("Debris"):AddItem(llmagic, 0.85)
- ]]--
- coroutine.wrap(function()
- for i = 1, 10 do
- ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
- lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
- --[[
- rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
- llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
- llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
- ]]--
- wait()
- end
- end)()
- end
- end
- end))
- --[[local bodyg = Instance.new("BodyGyro", Torso)
- bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
- while true do game:GetService("RunService").RenderStepped:wait()
- bodyg.CFrame = Camera.CoordinateFrame
- end]]--
- mouse.KeyDown:connect(function(key)
- if key == "0" and sprinting == false then
- sprinting = true
- Humanoid.WalkSpeed = 60
- elseif key == "q" and magix == true then
- magix = false
- for i = 65/255, 1, -0.1 do wait()
- chak.Color = Color3.new(i, i, i)
- end
- elseif key == "q" and magix == false then
- magix = true
- for i = 0, 65/255, 0.1 do wait()
- chak.Color = Color3.new(0, 0, i)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "0" and sprinting == true then
- sprinting = false
- Humanoid.WalkSpeed = 10
- end
- end)
- --==/GAMEPAD CONTROLS/==--
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
- magix = true
- elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
- magix = false
- elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
- sprinting = true
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.Gamepad1 then
- if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
- sprinting = false
- end
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- rootpart.CanCollide = false
- local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
- if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed < 2 then
- animpose = "Jump"
- elseif speed < 2 then -- idle
- animpose = "Idle"
- elseif sprinting == true then -- sprinting
- animpose = "Sprinting"
- elseif speed > 2 then -- walking
- walking = true
- animpose = "Moving"
- end
- --==/ANIMATION FUNCTIONS/==--
- if animpose == "Idle" and anim == false then -- idle
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
- elseif animpose == "Moving" and anim == false and walking == true then -- walk
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 6
- elseif animpose == "Sprinting" and anim == false then -- sprint
- anglespeed = 0.5
- rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
- lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
- rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
- llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
- neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
- rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
- Humanoid.WalkSpeed = 40
- end
- end)
- wait(1)
- ------------------------------------------------------------------------------------
- local Character = game.Players.LocalPlayer.Character --game.Workspace.fefio92142
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- local Color = 0,0,0
- local Num = 0.5
- local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
- local Size = 0.8
- local Rate = 300
- -------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2)
- fire.Acceleration = Vector3.new(0, 2, 2)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.5)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(30),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(2.8)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- ------------------------------------------------------------------------------------------------
- local Player = game:service'Players'.LocalPlayer
- local Character = Player.Character
- Torso = Character:WaitForChild'Torso'
- local Wing1 = Instance.new("Part",Character)
- Wing1.FormFactor = Enum.FormFactor.Custom
- Wing1.Size = Vector3.new(.2, .2, .2)
- Wing1.Name = "WIng_1"
- local fire = Instance.new("ParticleEmitter", Wing1)
- fire.VelocitySpread = 0
- fire.Lifetime = NumberRange.new(3.1)
- fire.Acceleration = Vector3.new(0, 4, 4)
- fire.RotSpeed = NumberRange.new(10)
- fire.Rate = Rate
- fire.Rotation = NumberRange.new(151515)
- fire.Name = "Fire"
- fire.LightEmission = 0.78
- fire.LockedToPart = true
- fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
- fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
- local Wing2 = Wing1:Clone()
- Wing2.Parent = Torso
- local x,y,z = 0,-1,-6
- Wld = function(a,b,cf)
- local Weld = Instance.new('Weld',a)
- Weld.Part0 = a
- Weld.Part1 = b
- Weld.C1 = cf
- return Weld
- end
- local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
- print'Loaded'
- game:service'RunService'.Stepped:connect(function()
- --z = 6+math.sin(tick()*2)
- y = -1+math.sin(tick()*Num)*Num2
- Wing1.Fire.Acceleration = Vector3.new(x,y,z)
- Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
- end)
- end
- wait(0.5)
- for i,v in pairs(char:GetChildren()) do if v:IsA("Part") then v.Transparency = 0
- end
- end
- char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
- char.HumanoidRootPart.Transparency = 1
- game.Lighting.face.Parent = char.Head
- wait(0.2)
- tp = true
- end
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "t" then
- if punch2 == true then
- punch2 = false
- punch = false
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(char.Head, "This is your end pal Time to die")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"Final series..")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head, "X1000 SERIOUS PUNCH!!!!!!")
- neck.C0 = neckp
- wait(0.6)
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- wait()
- killbrick2 = Instance.new("Part",char)
- killbrick2.Size = Vector3.new(80,80,9000)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- wait(0.1)
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- local x = h.Parent:FindFirstChild("Humanoid")
- if x then
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x.Parent:BreakJoints()
- wait()
- safe = true
- end
- end
- end
- end)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really red")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.8
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- local rng1 = Instance.new("Part", char)
- rng1.Anchored = true
- rng1.BrickColor = BrickColor.new("Institutional white")
- rng1.CanCollide = false
- rng1.FormFactor = 3
- rng1.Name = "Ring"
- rng1.Size = Vector3.new(1, 1, 1)
- rng1.Transparency = 0.8
- rng1.TopSurface = 0
- rng1.BottomSurface = 0
- rng1.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng1.Rotation = Vector3.new(math.pi/2,0,0)
- rng1.CFrame = rng1.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm1 = Instance.new("SpecialMesh", rng1)
- rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm1.Scale = Vector3.new(1, 1.3, 2)
- local p = (torso.CFrame*CFrame.new(-20,0,3))
- stream(p.p,((p*Vector3.new(-0.7,0,1))-p.p).unit,90,5) -- 20 is number of parts, 6 is distance between each one
- local p = (torso.CFrame*CFrame.new(20,0,3))
- stream(p.p,((p*Vector3.new(0.7,0,1))-p.p).unit,90,5) -- same here
- local rng2 = Instance.new("Part", char)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really red")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Ring"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.8
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng1.Rotation = Vector3.new(math.pi/2,0,0)
- rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=430066612"
- rngm2.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- boom3:Play()
- coroutine.wrap(function()
- for i = 1, 35, 0.5 do
- rngm.Scale = Vector3.new(50 + i*2, 10 + i*2, 2.5+ i*4)
- rngm1.Scale = Vector3.new(50 + i*2, 1.4 + i*2, 1.4+ i*4)
- rngm2.Scale = Vector3.new(50 + i*2, 10 + i*2, 1.2+ i*4)
- wait()
- end
- wait()
- rng:Destroy()
- rng1:Destroy()
- rng2:Destroy()
- killbrick2:Remove()
- wait(0.5)
- char.Torso["Left Shoulder"].C0 = org
- wait(1)
- punch2 = true
- punch = true
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "k" then
- if punch == true then
- punch = false
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- killbrick = Instance.new("Part",char)
- killbrick.Size = Vector3.new(5,1,5)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- local wel = Instance.new("Weld",killbrick)
- wel.Part0 = killbrick
- wel.Part1 = char["Left Arm"]
- wel.C0 = CFrame.new(0,1,0)
- force = 90
- killbrick.Touched:connect(function(h)
- local x = h.Parent.Humanoid
- if x.Health >= 6000 then
- fling = false
- end
- if x.Health < 6000 then
- fling = true
- end
- local stop = h.Parent.Torso.Velocity
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- if fling == true then
- force = 900
- end
- if fling == false then
- force = 200
- end
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * force
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x:TakeDamage(5000)
- wait()
- safe = true
- bodyforc:Remove()
- h.Parent.Torso.Velocity = stop
- end
- end
- end)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really red")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.8
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = char["Left Arm"].CFrame * CFrame.new(0,-2,0)
- --rng.Rotation = Vector3.new(math.pi/2,0,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=430066612"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- boom2:Play()
- coroutine.wrap(function()
- for i = 1, 10, .4 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- wait()
- end
- wait()
- rng:Destroy()
- killbrick:Remove()
- wait(0.5)
- char.Torso["Left Shoulder"].C0 = org
- wait(1)
- punch = true
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "m" then
- if jump == true then
- jump = false
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really red")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=180660043"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- wait(0.1)
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,20000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,100,0)
- boom:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- hum.WalkSpeed = 50
- wait(1)
- for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
- v:Destroy() jumping2 = true falling = true wait(0.3) jumping2 = false falling = false wait(1.7) jump = true hum.WalkSpeed = 16 falling = false
- end end
- wait()
- end)()
- end
- wait(.1)
- end
- end)
- m.KeyDown:connect(function(key)
- if key == "n" then
- if falling == true then
- falling = false
- if jumping2 == true then
- jumping2 = false
- jump = false
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,-20000,0)
- BV.P = -1000
- BV.velocity = Vector3.new(0,-70,0)
- wait(0.6)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Really red")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = torso.Position - Vector3.new(0,2,0)
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1, 1.3, 2)
- boom:Play()
- coroutine.wrap(function()
- for i = 1, 60, 2 do
- rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
- rng.Transparency = i/60
- wait()
- end
- wait()
- rng:Destroy()
- for i,v in pairs(torso:GetChildren()) do if v:IsA("BodyVelocity") then
- v:Destroy() wait(2) jumping2 = true hum.WalkSpeed = 100
- end end
- wait()
- end)()
- end
- wait(.1)
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- asd6:Stop()
- asd5:Stop()
- end
- end)
- ------------
- -- ~CLarramore 2016
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