RobloxScriptzzz

Dancing (roblox script)

Oct 21st, 2017
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "Memer"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "rbxassetid://130768088"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  213. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  214. wait()
  215. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. if char.Head:FindFirstChild("face") ~= nil then
  222. face = char.Head:FindFirstChild("face")
  223. face.Texture = "rbxasset://textures/face.png"
  224. end
  225. c=char.Head:clone()
  226. c.Name = "FalseHead"
  227. c.CanCollide = false
  228. c.Parent = char
  229. We(c,char.Head,0,0,0,0,0,0)
  230. char.Head.Transparency = 1
  231. for i,v in pairs(char:GetChildren()) do
  232. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  233. v:Remove()
  234. end
  235. if v.ClassName == "BodyColors" then
  236. v.HeadColor = BrickColor.new("Pastel brown")
  237. v.LeftArmColor = BrickColor.new("Pastel brown")
  238. v.LeftLegColor = BrickColor.new("Black")
  239. v.RightArmColor = BrickColor.new("Pastel brown")
  240. v.RightLegColor = BrickColor.new("Black")
  241. v.TorsoColor = BrickColor.new("Earth green")
  242. end
  243. if v.ClassName == "Part" then
  244. if v.Name == "Head" or v.Name == "FalseHead" then
  245. v.BrickColor = BrickColor.new("Pastel brown")
  246. else
  247. v.BrickColor = BrickColor.new("Pastel brown")
  248. end
  249. end
  250. end
  251. ----------musics---------------
  252. M1=SetMusic(219701493)
  253. M1.Volume = 50
  254. M2=SetMusic(149811427)
  255. M2.Volume = 50
  256. M3=SetMusic(665225441)
  257. M3.Volume = 50
  258. M4=SetMusic(424850433)
  259. M4.Volume = 50
  260. M5=SetMusic(214902446)
  261. M5.Volume = 50
  262. M6=SetMusic(181547615)
  263. M6.Volume = 50
  264. M7=SetMusic(130825893)
  265. M7.Volume = 50
  266. M8=SetMusic(144519757)
  267. M8.Volume = 50
  268. M9=SetMusic(178297940)
  269. M9.Volume = 50
  270. M10=SetMusic(178435984)
  271. M10.Volume = 50
  272. M11=SetMusic(401120618)
  273. M11.Volume = 50
  274. M12=SetMusic(601907231)
  275. M12.Volume = 50
  276. M13=SetMusic(155319906)
  277. M13.Volume = 50
  278. M14=SetMusic(684159363)
  279. M14.Volume = 50
  280. M15=SetMusic(787297457)
  281. M15.Volume = 50
  282. M16=SetMusic(597084853)
  283. M16.Volume = 50
  284. boi=SetMusic(597084853)
  285. -------------------------------
  286.  
  287. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  288. rootpart = char:FindFirstChild("HumanoidRootPart")
  289. end
  290. if showtag == true then
  291. local bbg = Instance.new("BillboardGui",c)
  292. bbg.Adornee = c
  293. bbg.Name = "satuttava"
  294. bbg.Size = UDim2.new(6,0,2,0)
  295. bbg.StudsOffset = Vector3.new(0,2,0)
  296. local box = Instance.new("TextLabel",bbg)
  297. box.Size = UDim2.new(1,0,1,0)
  298. box.BackgroundColor = BrickColor.new("White")
  299. box.TextColor3 = Color3.new(255,0,0)
  300. box.TextStrokeTransparency = 0.5
  301. box.Font = "Arcade"
  302. box.Text = Player.Name
  303. box.BackgroundTransparency = 1
  304. box.Position = UDim2.new(0,0,0,0)
  305. box.TextScaled = true
  306. end
  307. if char:FindFirstChild("Humanoid") ~= nil then
  308. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  309. wait()
  310. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  311. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  312. humanoid = char:FindFirstChild("Humanoid")
  313. if humanoid:FindFirstChild("Animator") ~= nil then
  314. humanoid:FindFirstChild("Animator"):Remove()
  315. --Instance.new("Animator",humanoid)
  316. end
  317. if char:FindFirstChild("Animate") ~= nil then
  318. char:FindFirstChild("Animate"):Remove()
  319. end
  320. end
  321. Mouse = player:GetMouse()
  322. Music = Instance.new("Sound",char.Head)
  323. Music.Volume = 1
  324. Music.Looped = true
  325. Music.SoundId = Asset
  326. Animate = Instance.new("Animation",char.Head)
  327. Animate.AnimationId = Asset
  328.  
  329.  
  330.  
  331. head = char:FindFirstChild("Head")
  332. torso = char:FindFirstChild("Torso")
  333. ra = char:findFirstChild("Right Arm")
  334. la = char:findFirstChild("Left Arm")
  335. rl = char:findFirstChild("Right Leg")
  336. ll = char:findFirstChild("Left Leg")
  337. rs = torso:findFirstChild("Right Shoulder")
  338. ls = torso:findFirstChild("Left Shoulder")
  339. rh = torso:findFirstChild("Right Hip")
  340. lh = torso:findFirstChild("Left Hip")
  341. neck = torso:findFirstChild("Neck")
  342. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  343.  
  344. state = humanoid:GetState()
  345. local ca = nil
  346. ca=GenerateGui()
  347. ca.Parent = player.PlayerGui
  348. if ca:FindFirstChild("Logo") ~= nil then
  349. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  350. if ca:FindFirstChild("Intro") ~= nil then
  351. ca:FindFirstChild("Intro"):Play()
  352. coroutine.resume(coroutine.create(function()
  353. for i=0,30 do
  354. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  355. wait(0.5)
  356. if i >= 30 then
  357. break
  358. end
  359. end
  360. end))
  361. end
  362. end
  363.  
  364. if humanoid ~= nil then
  365. humanoid.Changed:connect(function(pro)
  366. if pro == "MoveDirection" or pro == "Jump" then
  367. if Music.IsPlaying == true then
  368. AnimationStop()
  369. end
  370. end
  371. end)
  372. humanoid.Died:connect(function()
  373. AnimationStop()
  374. end)
  375.  
  376. Mouse.KeyUp:connect(function(key)
  377. if key == "w" then
  378. W = false
  379. end
  380. if key == "a" then
  381. A = false
  382. end
  383. if key == "s" then
  384. S = false
  385. end
  386. if key == "d" then
  387. D = false
  388. end
  389. if string.byte(key) == 48 then
  390. run = false
  391. end
  392. end)
  393.  
  394. Mouse.KeyDown:connect(function(key)
  395. if key == "w" then
  396. W = true
  397. AnimationStop()
  398. end
  399. if key == "a" then
  400. A = true
  401. AnimationStop()
  402. end
  403. if key == "s" then
  404. S = true
  405. AnimationStop()
  406. end
  407. if key == "d" then
  408. D = true
  409. AnimationStop()
  410. end
  411. end)
  412.  
  413.  
  414.  
  415. Mouse.KeyDown:connect(function(key)
  416. KeyUsed(key)
  417. end)
  418. end
  419. end
  420. print'*** you!'
  421. end
  422.  
  423. function KeyUsed(key)
  424. if humanoid ~= nil then
  425. if humanoid.Health > 0 then
  426. if string.byte(key) == 32 then
  427. jump = true
  428. AnimationStop()
  429. --sit = false
  430. end
  431. if string.byte(key) == 50 then
  432. AnimationStop()
  433. if sit == true then
  434. sit = false
  435. else
  436. sit = true
  437. end
  438. end
  439. if string.byte(key) == 48 then
  440. run = true
  441. end
  442. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  443. if key == "Q" or key == "q" then
  444. AnimationStop()
  445. canttouch = true
  446. M1:Play()
  447. end
  448. if key == "E" or key == "e" then
  449. AnimationStop()
  450. party = true
  451. M2:Play()
  452. end
  453. if key == "R" or key == "r" then
  454. AnimationStop()
  455. jerk = true
  456. M3:Play()
  457. end
  458. if key == "T" or key == "t" then
  459. AnimationStop()
  460. happy = true
  461. M4:Play()
  462. end
  463. if key == "Y" or key == "y" then
  464. AnimationStop()
  465. spin = true
  466. M5:Play()
  467. end
  468. if key == "U" or key == "u" then
  469. AnimationStop()
  470. thriller = true
  471. M6:Play()
  472. end
  473. if key == "F" or key == "f" then
  474. AnimationStop()
  475. barrel = true
  476. M7:Play()
  477. if barrelbrick == nil and barrel == true then
  478. barrelbrick = P(2,2,1,'Black',0,false,false)
  479. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  480. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  481. end
  482. end
  483. if key == "P" or key == "p" then
  484. AnimationStop()
  485. sax = true
  486. M8:Play()
  487. if saxtool == nil and sax == true then
  488. saxtool = P(1,2,2,'Black',0,false,false)
  489. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  490. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  491. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  492. end
  493. end
  494. if key == "G" or key == "g" then
  495. AnimationStop()
  496. spooky = true
  497. M9:Play()
  498. end
  499. if key == "H" or key == "h" then
  500. AnimationStop()
  501. stride = true
  502. M10:Play()
  503. end
  504. if key == "J" or key == "j" then
  505. AnimationStop()
  506. shuffle = true
  507. M11:Play()
  508. end
  509. if key == "K" or key == "k" then
  510. AnimationStop()
  511. rock = true
  512. M12:Play()
  513. end
  514. if key == "L" or key == "l" then
  515. AnimationStop()
  516. gagnam = true
  517. M13:Play()
  518. end
  519. if key == "Z" or key == "z" then
  520. AnimationStop()
  521. snoop = true
  522. M14:Play()
  523. end
  524. if key == "X" or key == "x" then
  525. AnimationStop()
  526. darude = true
  527. M15:Play()
  528. if sandstorm == nil and darude == true then
  529. sandstorm = P(1,1,1,'Black',0,false,false)
  530. sandstorm.Transparency = 1
  531. a=Instance.new("Smoke",sandstorm)
  532. a.Color = Color3.new(255/255,255/255,175/255)
  533. a.Size = 0.4
  534. a.RiseVelocity = 3
  535. a.Opacity = 0.75
  536. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  537. b.C1 = CFrame.new(0, -2, 0)
  538. end
  539. end
  540. if key == "C" or key == "c" then
  541. AnimationStop()
  542. taco = true
  543. M16:Play()
  544. boi:Stop()
  545. end
  546. end
  547. end
  548. end
  549. end
  550.  
  551. Generate(Player)
  552.  
  553. game:service'RunService'.Stepped:connect(function()
  554. count = (count % 100) + countspeed
  555. angle = math.pi * math.sin(math.pi*2/100*count)
  556. countspeed = 1
  557.  
  558. state = humanoid:GetState()
  559. if state ~= Enum.HumanoidStateType.Freefall then
  560. jump = false
  561. else
  562. jump = true
  563. sit = false
  564. AnimationStop()
  565. end
  566.  
  567. local mesh1anan = Instance.new("SpecialMesh")
  568. mesh1anan.MeshType = Enum.MeshType.FileMesh
  569. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  570. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  571. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  572. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  573.  
  574. if taco == true then
  575. if char ~= nil then
  576. local locationanan = char:GetModelCFrame()
  577. local tacoa = Instance.new("Part")
  578. tacoa.CanCollide = false
  579. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  580. local meshanananan = mesh1anan:clone()
  581. meshanananan.Parent = tacoa
  582. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  583. tacoa.Parent = workspace
  584. game:GetService("Debris"):AddItem(tacoa,4)
  585. end
  586. end
  587.  
  588.  
  589.  
  590.  
  591. if canttouch == false then
  592. M1:Stop()
  593. end
  594. if party == false then
  595. M2:Stop()
  596. end
  597. if jerk == false then
  598. M3:Stop()
  599. end
  600. if happy == false then
  601. M4:Stop()
  602. end
  603. if spin == false then
  604. M5:Stop()
  605. end
  606. if thriller == false then
  607. M6:Stop()
  608. end
  609. if barrel == false then
  610. M7:Stop()
  611. end
  612. if sax == false then
  613. M8:Stop()
  614. end
  615. if spooky == false then
  616. M9:Stop()
  617. end
  618. if stride == false then
  619. M10:Stop()
  620. end
  621. if shuffle == false then
  622. M11:Stop()
  623. end
  624. if rock == false then
  625. M12:Stop()
  626. end
  627. if gagnam == false then
  628. M13:Stop()
  629. end
  630. if snoop == false then
  631. M14:Stop()
  632. end
  633. if darude == false then
  634. M15:Stop()
  635. end
  636. if taco == false then
  637. M16:Stop()
  638. boi:Stop()
  639. end
  640.  
  641. if run == true and sit == false then
  642. humanoid.WalkSpeed = 25
  643. elseif sit == true then
  644. humanoid.WalkSpeed = 0
  645. else
  646. humanoid.WalkSpeed = 16
  647. end
  648.  
  649. if global_wait == 380 then global_wait = 0 end
  650.  
  651. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  652. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  653. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  654. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  655. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  656. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  657. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  658. end
  659.  
  660.  
  661. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  662. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  663. local hitz,enz = workspace:FindPartOnRay(ray, char)
  664. if hitz then
  665. if rootpart:FindFirstChild("Weld") == nil then
  666. miniweld = Instance.new("Weld", rootpart)
  667. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  668. miniweld.Part0 = hitz
  669. miniweld.Part1 = rootpart
  670. humanoid.PlatformStand = true
  671. end
  672. end
  673. else
  674. if rootpart:FindFirstChild("Weld") ~= nil then
  675. rootpart:FindFirstChild("Weld"):Destroy()
  676. humanoid.PlatformStand = false
  677. end
  678. end
  679.  
  680. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  681. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  682. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  683. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  684. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  685. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  686. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  687. end
  688.  
  689. if jump == true and sit == false then
  690. countspeed = 2
  691. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  692. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  693. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  694. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  695. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  696. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  697. end
  698.  
  699. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  700. if run == true then
  701. countspeed = 4
  702. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  703. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  704. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  705. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  706. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  707. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  708. else
  709. countspeed = 2
  710. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  711. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  712. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  713. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  714. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  715. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  716. end
  717. end
  718.  
  719. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  720. if jerk == true and jump == false and sit == false then
  721. countspeed = 2
  722. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  723. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  724. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  725. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  726. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  727. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  728. elseif party == true and jump == false and sit == false then
  729. countspeed = 4
  730. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  731. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  732. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  733. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  734. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  735. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  736. elseif canttouch == true and jump == false and sit == false then
  737. countspeed = 2
  738. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  739. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  740. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  741. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  742. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  743. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  744. elseif happy == true and jump == false and sit == false then
  745. countspeed = 4
  746. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  747. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  748. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  749. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  750. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  751. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  752. elseif spin == true and jump == false and sit == false then
  753. global_wait = (global_wait % 360) + 4
  754. countspeed = 4
  755. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  756. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  757. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  758. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  759. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  760. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  761. elseif thriller == true and jump == false and sit == false then
  762. countspeed = 2
  763. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  764. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  765. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  766. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  767. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  768. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  769. elseif barrel == true and jump == false and sit == false then
  770. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  771. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  772. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  773. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  774. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  775. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  776. elseif sax == true and jump == false and sit == false then
  777. countspeed = 2
  778. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  779. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  780. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  781. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  782. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  783. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  784. elseif spooky == true and jump == false and sit == false then
  785. countspeed = 3
  786. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  787. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  788. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  789. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  790. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  791. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  792. elseif stride == true and jump == false and sit == false then
  793. countspeed = 2.5
  794. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  795. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  796. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  797. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  798. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  799. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  800. elseif shuffle == true and jump == false and sit == false then
  801. countspeed = 2
  802. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  803. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  804. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  805. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  806. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  807. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  808. elseif rock == true and jump == false and sit == false then
  809. countspeed = 4
  810. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  811. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  812. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  813. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  814. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  815. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  816. elseif gagnam == true and jump == false and sit == false then
  817. countspeed = 5
  818. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  819. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  820. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  821. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  822. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  823. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  824. elseif snoop == true and jump == false and sit == false then
  825. countspeed = 2
  826. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  827. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  828. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  829. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  830. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  831. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  832. elseif darude == true and jump == false and sit == false then
  833. countspeed = 3
  834. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  835. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  836. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  837. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  838. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  839. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  840. elseif taco == true and jump == false and sit == false then
  841. countspeed = 20
  842. global_wait = (global_wait % 360) + 4
  843. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  844. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  845. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  846. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  847. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  848. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  849. end
  850. end
  851. end)
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