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- script.Name = "unnessessary"
- script.Parent = game.Workspace.firemomo45["Za Wardo"]
- local gw = game.Workspace:GetChildren()
- local sg = game.Players:GetDescendants()
- local frz = game.Workspace.Freeze:Clone()
- frz.Parent = script.Parent.Script
- local ts = game.Workspace.TimeStop:Clone()
- ts.Parent = script.Parent.Script
- wait()
- for i=1,#sg do
- if sg[i].Name == "EnableBackpack" then
- sg[i].Parent = script.Parent.Script.Freeze
- print("Backpack1 loaded")
- end
- if sg[i].Name == "DisableBackpack" then
- sg[i].Parent = script.Parent.Script.Freeze
- print("Backpack2 loaded")
- end
- end
- wait()
- script.Parent.Humanoid.Script.Disabled = true
- script.Parent.Script.Disabled = true
- frz.Disabled = true
- script.Parent.Script.Freeze.DisableBackpack = true
- script.Parent.Script.Freeze.EnableBackpack = true
- ts.Disabled = true
- script.Parent.cooleffects.Disabled = true
- wait()
- script.Parent.Script.Disabled = false
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