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Dec 1st, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. -->Made By XDavodioX<--
  9.  
  10. --=(Catagory = Mememy)=--
  11.  
  12. --:Notive_Memer:--
  13.  
  14. --//Leak\\--
  15.  
  16.  
  17. print"Loaded Meme.exe [Version 5.8]"
  18.  
  19.  
  20. --[[
  21.  
  22. Developer Changelog =
  23.  
  24. - Added STARMAN by Davodio -
  25. STARMAN() - A Seizure thingy, uhh what
  26. Command = TPose then "O"
  27. WARNING : Can be stopped with the "M" Key!
  28.  
  29. - Updated Woah -
  30. - Added 2 New songs -
  31. - Changes/Updates On STARMAN() -
  32.  
  33. ]]--
  34.  
  35.  
  36.  
  37. warn([[
  38. all of the commands of the script are
  39. click - one puuuaaanncchhh
  40. l - victory if tpose eat chips
  41. k - kill urself but if tpose drink nooby soda
  42. j- what huh and if tpose laugh
  43. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  44. g- that was fun if tpose seizure
  45. f- Xd if tpose isthatahamsandwich?
  46. r- AAH oh my god aah if tpose maybe you should not be living here
  47. t- squat
  48. y- laugh and if t-pose think
  49. u- ooh boi and if tpose chew 5 gum
  50. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  51. o- no u if tpose STARMAN
  52. p - bug
  53. v- game over if tpose What?
  54. c- REEE and if tpose then change music
  55. x- dude shut up and if tpose then waiting
  56. z- dab if tpose ROCKIN' SEIZURE
  57. e- wtf
  58. q- ur screwed
  59. b- TPOSE MEME
  60. n- UNTPOSE MEME
  61. m- to stop squat,think,waiting,wtf,seizure,living instantly
  62.  
  63. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  64.  
  65. Thanks to HeavyThePootisMan333 for the cmd list.
  66. ]])
  67.  
  68. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  69. local Player,game,owner = owner,game
  70. local RealPlayer = Player
  71. do
  72. warn("Notive_Memeboi Made by XDavodioX")
  73. print"Yeet <"
  74. local rp = RealPlayer
  75. script.Parent = rp.Character
  76.  
  77. --RemoteEvent for communicating
  78. local Event = Instance.new("RemoteEvent")
  79. Event.Name = "UserInput_Event"
  80.  
  81. --Fake event to make stuff like Mouse.KeyDown work
  82. local function fakeEvent()
  83. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  84. t.connect = t.Connect
  85. return t
  86. end
  87.  
  88. --Creating fake input objects with fake variables
  89. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  90. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  91. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  92. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  93. end}
  94. --Merged 2 functions into one by checking amount of arguments
  95. CAS.UnbindAction = CAS.BindAction
  96.  
  97. --This function will trigger the events that have been :Connect()'ed
  98. local function te(self,ev,...)
  99. local t = m[ev]
  100. if t and t._fakeEvent then
  101. for _,f in pairs(t.Functions) do
  102. f(...)
  103. end
  104. end
  105. end
  106. m.TrigEvent = te
  107. UIS.TrigEvent = te
  108.  
  109. Event.OnServerEvent:Connect(function(plr,io)
  110. if plr~=rp then return end
  111. m.Target = io.Target
  112. m.Hit = io.Hit
  113. if not io.isMouse then
  114. local b = io.UserInputState == Enum.UserInputState.Begin
  115. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  116. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  117. end
  118. for _,t in pairs(CAS.Actions) do
  119. for _,k in pairs(t.Keys) do
  120. if k==io.KeyCode then
  121. t.Function(t.Name,io.UserInputState,io)
  122. end
  123. end
  124. end
  125. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  126. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  127. end
  128. end)
  129. Event.Parent = NLS([==[
  130. local Player = game:GetService("Players").LocalPlayer
  131. local Event = script:WaitForChild("UserInput_Event")
  132.  
  133. local Mouse = Player:GetMouse()
  134. local UIS = game:GetService("UserInputService")
  135. local input = function(io,a)
  136. if a then return end
  137. --Since InputObject is a client-side instance, we create and pass table instead
  138. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  139. end
  140. UIS.InputBegan:Connect(input)
  141. UIS.InputEnded:Connect(input)
  142.  
  143. local h,t
  144. --Give the server mouse data 30 times every second, but only if the values changed
  145. --If player is not moving their mouse, client won't fire events
  146. while wait(1/30) do
  147. if h~=Mouse.Hit or t~=Mouse.Target then
  148. h,t=Mouse.Hit,Mouse.Target
  149. Event:FireServer({isMouse=true,Target=t,Hit=h})
  150. end
  151. end]==],Player.Character)
  152.  
  153. ----Sandboxed game object that allows the usage of client-side methods and services
  154. --Real game object
  155. local _rg = game
  156.  
  157. --Metatable for fake service
  158. local fsmt = {
  159. __index = function(self,k)
  160. local s = rawget(self,"_RealService")
  161. if s then return s[k] end
  162. end,
  163. __newindex = function(self,k,v)
  164. local s = rawget(self,"_RealService")
  165. if s then s[k]=v end
  166. end,
  167. __call = function(self,...)
  168. local s = rawget(self,"_RealService")
  169. if s then return s(...) end
  170. end
  171. }
  172. local function FakeService(t,RealService)
  173. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  174. return setmetatable(t,fsmt)
  175. end
  176.  
  177. --Fake game object
  178. local g = {
  179. GetService = function(self,s)
  180. return self[s]
  181. end,
  182. Players = FakeService({
  183. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  184. },"Players"),
  185. UserInputService = FakeService(UIS,"UserInputService"),
  186. ContextActionService = FakeService(CAS,"ContextActionService"),
  187. }
  188. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  189. g.service = g.GetService
  190.  
  191. g.RunService = FakeService({
  192. RenderStepped = _rg:GetService("RunService").Heartbeat,
  193. BindToRenderStep = function(self,name,_,fun)
  194.  
  195. end,
  196. UnbindFromRenderStep = function(self,name)
  197. self._btrs[name]:Disconnect()
  198. end,
  199. },"RunService")
  200.  
  201. setmetatable(g,{
  202. __index=function(self,s)
  203. return _rg:GetService(s) or typeof(_rg[s])=="function"
  204. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  205. end,
  206. __newindex = fsmt.__newindex,
  207. __call = fsmt.__call
  208. })
  209. --Changing owner to fake player object to support owner:GetMouse()
  210. game,owner = g,g.Players.LocalPlayer
  211. end
  212. print("Enjoy the leak of the Newest Ver.")
  213.  
  214. Player_Size = 1
  215.  
  216. wait()
  217. local Player = game.Players.LocalPlayer
  218. local Character = Player.Character
  219. local plr = owner
  220. local Humanoid = Character.Humanoid
  221. local char = plr.Character
  222. local hum = char.Humanoid
  223. local ra = char["Right Arm"]
  224. local la= char["Left Arm"]
  225. local rl= char["Right Leg"]
  226. local ll = char["Left Leg"]
  227. local hed = char.Head
  228. local root = char.HumanoidRootPart
  229. local rootj = root.RootJoint
  230. local tors = char.Torso
  231. local LeftArm = Character["Left Arm"]
  232. local RightArm = Character["Right Arm"]
  233. local LeftLeg = Character["Left Leg"]
  234. local RightLeg = Character["Right Leg"]
  235. local Head = Character.Head
  236. local Torso = Character.Torso
  237. local mouse = plr:GetMouse()
  238. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  239. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  240. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  241. local cam = game.Workspace.CurrentCamera
  242. trazx = Instance.new("ParticleEmitter")
  243. c = game.Players.LocalPlayer.Character
  244. local sine=0
  245. Character.Head.face.Texture = "rbxassetid://620619801"
  246.  
  247. hum.MaxHealth = "Inf"
  248. hum.Health = "Inf"
  249. hum.WalkSpeed = 40
  250.  
  251. local forcefield = Instance.new("ForceField",char)
  252. forcefield.Name = "feaqurmam"
  253. forcefield.Visible = false
  254. -----------------------------------------------------------
  255. h = char.Head
  256. t = char.Torso
  257. rs = t["Right Shoulder"]
  258. ls = t["Left Shoulder"]
  259. rh = t["Right Hip"]
  260. lh = t["Left Hip"]
  261. nec = t.Neck
  262. rut = char.HumanoidRootPart
  263. rutj = rut.RootJoint
  264. it = Instance.new
  265.  
  266.  
  267. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  268. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  269.  
  270.  
  271. local TweenService = game:GetService("TweenService")
  272. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  273. local Int = 0
  274. local txt = Instance.new("BillboardGui", char)
  275. txt.Adornee = char.Head
  276. txt.Name = "_status"
  277. txt.Size = UDim2.new(2, 0, 1.2, 0)
  278. txt.StudsOffset = Vector3.new(-9, 8, 0)
  279. local text = Instance.new("TextLabel", txt)
  280. text.Size = UDim2.new(10, 0, 7, 0)
  281. text.FontSize = "Size24"
  282. text.TextScaled = true
  283. text.TextTransparency = 0
  284. text.BackgroundTransparency = 1
  285. text.TextTransparency = 0
  286. text.TextStrokeTransparency = 1
  287. text.Font = "Cartoon"
  288. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  289. v = Instance.new("Part")
  290. v.Name = "ColorBrick"
  291. v.Parent = Player.Character
  292. v.FormFactor = "Symmetric"
  293. v.Anchored = true
  294. v.CanCollide = false
  295. v.BottomSurface = "Smooth"
  296. v.TopSurface = "Smooth"
  297. v.Size = Vector3.new(10, 5, 3)
  298. v.Transparency = 1
  299. v.CFrame = char.Torso.CFrame
  300. v.BrickColor = BrickColor.new("Really black")
  301. v.Transparency = 1
  302. v.Shape = "Block"
  303. spawn(function()
  304. local TweenService = game:GetService("TweenService")
  305. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  306. local Int = 0
  307. while wait(0.5) do
  308. if Int == #Colours then Int = 0 end
  309. Int = Int+1
  310. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  311. end
  312. end)
  313. text.Text = "Noti˅ɐ "
  314.  
  315.  
  316. local txtd = Instance.new("BillboardGui", char)
  317. txtd.Adornee = char.Head
  318. txtd.Name = "_status"
  319. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  320. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  321. local texth = Instance.new("TextLabel", txtd)
  322. texth.Size = UDim2.new(10, 0, 7, 0)
  323. texth.FontSize = "Size24"
  324. texth.TextScaled = true
  325. texth.TextTransparency = 0
  326. texth.BackgroundTransparency = 1
  327. texth.TextTransparency = 0
  328. texth.TextStrokeTransparency = 1
  329. texth.Font = "Cartoon"
  330. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  331. v = Instance.new("Part")
  332. v.Name = "ColorBrick"
  333. v.Parent = Player.Character
  334. v.FormFactor = "Symmetric"
  335. v.Anchored = true
  336. v.CanCollide = false
  337. v.BottomSurface = "Smooth"
  338. v.TopSurface = "Smooth"
  339. v.Size = Vector3.new(10, 5, 3)
  340. v.Transparency = 1
  341. v.CFrame = char.Torso.CFrame
  342. v.BrickColor = BrickColor.new("Really black")
  343. v.Transparency = 1
  344. v.Shape = "Block"
  345. spawn(function()
  346. local TweenService = game:GetService("TweenService")
  347. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  348. local Intt = 0
  349. while wait(0.2) do
  350. if Intt == #Colourss then Intt = 0 end
  351. Intt = Intt+1
  352. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  353. end
  354. end)
  355. texth.Text = ""
  356.  
  357.  
  358. Head.BrickColor = BrickColor.new("Bright yellow")
  359. RightArm.BrickColor = BrickColor.new("Bright yellow")
  360. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  361. Torso.BrickColor = BrickColor.new("Shamrock")
  362. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  363. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  364.  
  365. for i,v in pairs(Character:children()) do
  366. if v:IsA("Hat") then
  367. v:Destroy()
  368. end
  369. end
  370. for i,v in pairs(Character:children()) do
  371. if v:IsA("Accessory") then
  372. v:Destroy()
  373. end
  374. end
  375. for i,v in pairs(Character:children()) do
  376. if v:IsA("Hair") then
  377. v:Destroy()
  378. end
  379. end
  380. for i,v in pairs(Character:children()) do
  381. if v:IsA("Shirt") then
  382. v:Destroy()
  383. end
  384. end
  385. for i,v in pairs(Character:children()) do
  386. if v:IsA("Pants") then
  387. v:Destroy()
  388. end
  389. end
  390. for i,v in pairs(Character:children()) do
  391. if v:IsA("Graphic Shirt") then
  392. v:Destroy()
  393. end
  394. end
  395. for i,v in pairs(Character:children()) do
  396. if v:IsA("GraphicShirt") then
  397. v:Destroy()
  398. end
  399. end
  400.  
  401. for _,v in pairs(Character:children()) do
  402. if v:IsA("Shirt") then
  403. v.ShirtTemplate = "rbxassetid://0"
  404. elseif v:IsA("Pants") then
  405. v.PantsTemplate = "rbxassetid://0"
  406. elseif v:IsA("ShirtGraphic") then
  407. v:Remove()
  408. wait(.1)
  409. Torso.roblox:Remove()
  410. elseif v:IsA("Accessory") then
  411. v:Remove()
  412. end
  413. end
  414.  
  415. local Hair = Instance.new("Part")
  416. Hair.Parent = char
  417. Hair.Name = "GreenTopHat"
  418. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  419. Hair.CFrame = char.Head.CFrame
  420. Hair:BreakJoints()
  421. Hair.CanCollide = false
  422. Hair.BrickColor = BrickColor.new("Medium Stone")
  423. Hair.TopSurface = "Smooth"
  424. Hair.BottomSurface = "Smooth"
  425. Weld = Instance.new("Weld")
  426. Weld.Name = "Weld"
  427. Weld.Part0 = char.Head
  428. Weld.Part1 = Hair
  429. Weld.Parent = char.Head
  430. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  431. Mesh = Instance.new("SpecialMesh")
  432. Mesh.Parent = Hair
  433. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  434. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  435. Mesh.Scale = Vector3.new(1, 1, 1)
  436. -------------------------------------------------------
  437. --Start Good Stuff--
  438. -------------------------------------------------------
  439. CF = CFrame.new
  440. angles = CFrame.Angles
  441. attack = false
  442. timetofly = true
  443. Euler = CFrame.fromEulerAnglesXYZ
  444. Rad = math.rad
  445. IT = Instance.new
  446. BrickC = BrickColor.new
  447. Cos = math.cos
  448. Acos = math.acos
  449. Sin = math.sin
  450. Asin = math.asin
  451. Abs = math.abs
  452. Mrandom = math.random
  453. Floor = math.floor
  454. random = math.random
  455. radian = math.rad
  456. Vec3 = Vector3.new
  457. cFrame = CFrame.new
  458. Euler = CFrame.fromEulerAnglesXYZ
  459. -------------------------------------------------------
  460. --End Good Stuff--
  461. -------------------------------------------------------
  462. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  463. RSH, LSH = nil, nil
  464. RW = Instance.new("Weld")
  465. LW = Instance.new("Weld")
  466. RH = tors["Right Hip"]
  467. LH = tors["Left Hip"]
  468. RSH = tors["Right Shoulder"]
  469. LSH = tors["Left Shoulder"]
  470. RSH.Parent = nil
  471. LSH.Parent = nil
  472. RW.Name = "RW"
  473. RW.Part0 = tors
  474. RW.C0 = CF(1.5, 0.5, 0)
  475. RW.C1 = CF(0, 0.5, 0)
  476. RW.Part1 = ra
  477. RW.Parent = tors
  478. LW.Name = "LW"
  479. LW.Part0 = tors
  480. LW.C0 = CF(-1.5, 0.5, 0)
  481. LW.C1 = CF(0, 0.5, 0)
  482. LW.Part1 = la
  483. LW.Parent = tors
  484. Effects = {}
  485.  
  486. BTAUNT = Instance.new("Sound", tors)
  487. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  488. BTAUNT.Volume = 10
  489. BTAUNT.Pitch = 1
  490. BTAUNT.Looped = false
  491. BTAUNT.TimePosition = 0.2
  492.  
  493. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  494. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  495. RCKIN.Volume = 100
  496. RCKIN.Pitch = 1
  497. RCKIN.Looped = false
  498.  
  499. soos = Instance.new("Sound", tors) --Seizure
  500. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  501. soos.Volume = 100
  502. soos.Pitch = 1
  503. soos.Looped = false
  504.  
  505. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  506.  
  507. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  508. bat.Size = Vector3.new(1, 1, 5)
  509. bat.CanCollide = false
  510. bat:BreakJoints()
  511.  
  512. LeDrink = it("Model")
  513. LeDrink.Parent = char
  514. LeDrink.Name = "LeDrink"
  515. RHe = it("Part")
  516. RHe.Parent = LeDrink
  517. RHe.BrickColor = BrickColor.new("Really black")
  518. RHe.Locked = true
  519. RHe.CanCollide = false
  520. RHe.Transparency = 1
  521. PMesh = it("SpecialMesh")
  522. RHe.formFactor = "Symmetric"
  523. PMesh.MeshType = "FileMesh"
  524. PMesh.MeshId = "rbxassetid://10470609"
  525. PMesh.TextureId = "rbxassetid://111405256"
  526. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  527. PMesh.Parent = RHe
  528. local RWeld = it("Weld")
  529. RWeld.Parent = RHe
  530. RWeld.Part0 = RHe
  531. RWeld.Part1 = ra
  532. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  533.  
  534. LeChips = it("Model")
  535. LeChips.Parent = char
  536. LeChips.Name = "LeChips"
  537. RHk = it("Part")
  538. RHk.Parent = LeChips
  539. RHk.BrickColor = BrickColor.new("Really black")
  540. RHk.Locked = true
  541. RHk.CanCollide = false
  542. RHk.Transparency = 1
  543. PMeshe = it("SpecialMesh")
  544. RHk.formFactor = "Symmetric"
  545. PMeshe.MeshType = "FileMesh"
  546. PMeshe.MeshId = "rbxassetid://19106014"
  547. PMeshe.TextureId = "rbxassetid://342435650"
  548. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  549. PMeshe.Parent = RHk
  550. local RWelds = it("Weld")
  551. RWelds.Parent = RHk
  552. RWelds.Part0 = RHk
  553. RWelds.Part1 = ra
  554. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  555.  
  556. local LeDrink = "wiplolnotyet"
  557. local LeChips = "wipaswelllol"
  558. local Sitt = false
  559.  
  560.  
  561. -------------------------------------------------------
  562. --Start HeartBeat--
  563. -------------------------------------------------------
  564. ArtificialHB = Instance.new("BindableEvent", script)
  565. ArtificialHB.Name = "Heartbeat"
  566. script:WaitForChild("Heartbeat")
  567.  
  568. frame = 1 / 60
  569. tf = 0
  570. allowframeloss = false
  571. tossremainder = false
  572.  
  573.  
  574. lastframe = tick()
  575. script.Heartbeat:Fire()
  576.  
  577.  
  578. game:GetService("RunService").Heartbeat:connect(function(s, p)
  579. tf = tf + s
  580. if tf >= frame then
  581. if allowframeloss then
  582. script.Heartbeat:Fire()
  583. lastframe = tick()
  584. else
  585. for i = 1, math.floor(tf / frame) do
  586. script.Heartbeat:Fire()
  587. end
  588. lastframe = tick()
  589. end
  590. if tossremainder then
  591. tf = 0
  592. else
  593. tf = tf - frame * math.floor(tf / frame)
  594. end
  595. end
  596. end)
  597. -------------------------------------------------------
  598. --End HeartBeat--
  599. -------------------------------------------------------
  600.  
  601.  
  602. local cR=255
  603. local cG=0
  604. local cB=0
  605. local flg5=1 local omgidk=1
  606. local add=13.5
  607. game:GetService('RunService').Heartbeat:connect(function()
  608. if omgidk>10000 then omgidk=0 end
  609. omgidk=omgidk+1
  610. if cR>=255 then flg5=1 end
  611. if cG>=255 then flg5=2 end
  612. if cB>=255 then flg5=3 end
  613. if flg5==1 then cR=cR-add cG=cG+add end
  614. if flg5==2 then cG=cG-add cB=cB+add end
  615. if flg5==3 then cB=cB-add cR=cR+add end
  616. end)
  617.  
  618. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  619. coroutine.resume(coroutine.create(function()
  620. local intensity = 1 * Intensity
  621. local rotM = 0.01 * Intensity
  622. for i = 0, Length, 0.1 do
  623. swait()
  624. intensity = intensity - 0.05 * Intensity / Length
  625. rotM = rotM - 5.0E-4 * Intensity / Length
  626. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  627. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  628. end
  629. Humanoid.CameraOffset = Vec3(0, 0, 0)
  630. end))
  631. end
  632.  
  633. local joyemoji = Instance.new('ParticleEmitter', tors)
  634. joyemoji.VelocitySpread = 2000
  635. joyemoji.Lifetime = NumberRange.new(1)
  636. joyemoji.Speed = NumberRange.new(40)
  637. joy= {}
  638. for i=0, 19 do
  639. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  640. end
  641. joyemoji.Size = NumberSequence.new(joy)
  642. joyemoji.Rate = 0
  643. joyemoji.LockedToPart = false
  644. joyemoji.LightEmission = 0
  645. joyemoji.Texture = "rbxassetid://1176402123"
  646. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  647.  
  648.  
  649. local LIT = Instance.new('ParticleEmitter', tors)
  650. LIT.VelocitySpread = 2000
  651. LIT.Lifetime = NumberRange.new(1)
  652. LIT.Speed = NumberRange.new(45)
  653. nani= {}
  654. for i=0, 19 do
  655. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  656. end
  657. LIT.Size = NumberSequence.new(nani)
  658. LIT.Rate = 0
  659. LIT.LockedToPart = false
  660. LIT.LightEmission = 0
  661. LIT.Texture = "rbxassetid://1492670151"
  662. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  663.  
  664. local toast = Instance.new('ParticleEmitter', tors)
  665. toast.VelocitySpread = 2000
  666. toast.Lifetime = NumberRange.new(1)
  667. toast.Speed = NumberRange.new(60)
  668. toasterstoasttoast= {}
  669. for i=0, 19 do
  670. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  671. end
  672. toast.Size = NumberSequence.new(toasterstoasttoast)
  673. toast.Rate = 0
  674. toast.LockedToPart = false
  675. toast.LightEmission = 0
  676. toast.Texture = "rbxassetid://436096230"
  677. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  678.  
  679. local ok = Instance.new('ParticleEmitter', tors)
  680. ok.VelocitySpread = 2000
  681. ok.Lifetime = NumberRange.new(1)
  682. ok.Speed = NumberRange.new(50)
  683. cool= {}
  684. for i=0, 19 do
  685. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  686. end
  687. ok.Size = NumberSequence.new(cool)
  688. ok.Rate = 0
  689. ok.LockedToPart = false
  690. ok.LightEmission = 0
  691. ok.Texture = "rbxassetid://636768448"
  692. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  693.  
  694. maincolor = BrickC("Really red")
  695. -------------------------------------------------------
  696. --Start Kyu's shitty stuff--
  697. -------------------------------------------------------
  698. function un_fun()
  699. attack = true
  700. hum.WalkSpeed = 0
  701. BTAUNT:Play()
  702. repeat
  703. swait()
  704. BTAUNT.Parent = tors
  705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  706. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  707. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  708. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  709. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  710. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  711. until BTAUNT.Playing == false
  712. attack = false
  713. hum.WalkSpeed = 40
  714. end
  715.  
  716. function Tauntmelon()
  717. attack = true
  718. hum.WalkSpeed = 0
  719. CreateSound("1486343908", tors, 10, 1)
  720. for i = 0, 9, 0.1 do
  721. swait()
  722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  724. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  725. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  726. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  727. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  728. end
  729. attack = false
  730. hum.WalkSpeed = 40
  731. end
  732.  
  733. function fbiopenup()
  734. attack = true
  735. hum.WalkSpeed = 6
  736. CreateSound("2156386052", tors, 10, 1)
  737. Character.Head.face.Texture = "rbxassetid://12117740"
  738. for i = 0, 5.56, 0.1 do
  739. swait()
  740. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  741. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  742. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  743. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  744. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  745. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  746. end
  747. for i = 0,1.57,0.1 do
  748. swait()
  749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  751. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  753. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  754. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  755. end
  756. for i = 0,1.2,0.1 do
  757. swait()
  758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  764. end
  765. for i = 0,1.2,0.1 do
  766. swait()
  767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  769. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  773. end
  774. for i = 0,1.2,0.1 do
  775. swait()
  776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  778. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  779. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  780. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  781. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  782. end
  783. for i = 0,1.2,0.1 do
  784. swait()
  785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  789. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  791. end
  792. for i = 0,1,0.1 do
  793. swait()
  794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  796. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  797. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  798. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  799. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  800. end
  801. for i = 0,1,0.1 do
  802. swait()
  803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  806. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  809. end
  810. attack = false
  811. Character.Head.face.Texture = "rbxassetid://620619801"
  812. hum.WalkSpeed = 40
  813. end
  814.  
  815. function FindNearestHead(Position, Distance, SinglePlayer)
  816. if SinglePlayer then
  817. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  818. end
  819. local List = {}
  820. for i, v in pairs(workspace:GetChildren()) do
  821. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  822. table.insert(List, v)
  823. end
  824. end
  825. return List
  826. end
  827.  
  828. function SoulSteal(dude)
  829. if dude.Name ~= char then
  830. local bgf = IT("BodyGyro", dude.Head)
  831. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  832. local val = IT("BoolValue", dude)
  833. val.Name = "IsHit"
  834. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  835. local soulst = coroutine.wrap(function()
  836. local soul = Instance.new("Part",dude)
  837. soul.Size = Vector3.new(1,1,1)
  838. soul.CanCollide = false
  839. soul.Anchored = false
  840. soul.Position = torso.Position
  841. soul.Transparency = 1
  842. local PartEmmit1 = IT("ParticleEmitter", soul)
  843. PartEmmit1.LightEmission = 1
  844. PartEmmit1.Texture = "rbxassetid://569507414"
  845. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  846. PartEmmit1.Rate = 250
  847. PartEmmit1.Lifetime = NumberRange.new(1.6)
  848. PartEmmit1.Size = NumberSequence.new({
  849. NumberSequenceKeypoint.new(0, 1, 0),
  850. NumberSequenceKeypoint.new(1, 0, 0)
  851. })
  852. PartEmmit1.Transparency = NumberSequence.new({
  853. NumberSequenceKeypoint.new(0, 0, 0),
  854. NumberSequenceKeypoint.new(1, 1, 0)
  855. })
  856. PartEmmit1.Speed = NumberRange.new(0, 0)
  857. PartEmmit1.VelocitySpread = 30000
  858. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  859. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  860. local BodPoss = IT("BodyPosition", soul)
  861. BodPoss.P = 3000
  862. BodPoss.D = 1000
  863. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  864. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  865. wait(1.6)
  866. soul.Touched:connect(function(hit)
  867. if hit.Parent == char then
  868. soul:Destroy()
  869. end
  870. end)
  871. wait(1.2)
  872. while soul do
  873. swait()
  874. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  875. BodPoss.Position = tors.Position
  876. end
  877. end)
  878. soulst()
  879. end
  880. end
  881. function FaceMouse()
  882. local Cam = workspace.CurrentCamera
  883. return {
  884. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  885. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  886. }
  887. end
  888.  
  889. function Eviscerate(dude)
  890. if dude.Name ~= char then
  891. local bgf = IT("BodyGyro", dude.Head)
  892. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  893. local val = IT("BoolValue", dude)
  894. val.Name = "IsHit"
  895. local ds = coroutine.wrap(function()
  896. dude:WaitForChild("Head"):BreakJoints()
  897. wait(0.5)
  898. target = nil
  899. coroutine.resume(coroutine.create(function()
  900. for i, v in pairs(dude:GetChildren()) do
  901. if v:IsA("Accessory") then
  902. v:Destroy()
  903. end
  904. if v:IsA("Humanoid") then
  905. v:Destroy()
  906. end
  907. if v:IsA("CharacterMesh") then
  908. v:Destroy()
  909. end
  910. if v:IsA("Model") then
  911. v:Destroy()
  912. end
  913. if v:IsA("Part") or v:IsA("MeshPart") then
  914. for x, o in pairs(v:GetChildren()) do
  915. if o:IsA("Decal") then
  916. o:Destroy()
  917. end
  918. end
  919. coroutine.resume(coroutine.create(function()
  920. v.Material = "Neon"
  921. v.CanCollide = false
  922. local PartEmmit1 = IT("ParticleEmitter", v)
  923. PartEmmit1.LightEmission = 1
  924. PartEmmit1.Texture = "rbxassetid://284205403"
  925. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  926. PartEmmit1.Rate = 150
  927. PartEmmit1.Lifetime = NumberRange.new(1)
  928. PartEmmit1.Size = NumberSequence.new({
  929. NumberSequenceKeypoint.new(0, 0.75, 0),
  930. NumberSequenceKeypoint.new(1, 0, 0)
  931. })
  932. PartEmmit1.Transparency = NumberSequence.new({
  933. NumberSequenceKeypoint.new(0, 0, 0),
  934. NumberSequenceKeypoint.new(1, 1, 0)
  935. })
  936. PartEmmit1.Speed = NumberRange.new(0, 0)
  937. PartEmmit1.VelocitySpread = 30000
  938. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  939. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  940. local BodPoss = IT("BodyPosition", v)
  941. BodPoss.P = 3000
  942. BodPoss.D = 1000
  943. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  944. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  945. v.Color = maincolor.Color
  946. coroutine.resume(coroutine.create(function()
  947. for i = 0, 49 do
  948. swait(1)
  949. v.Transparency = v.Transparency + 0.08
  950. end
  951. wait(0.5)
  952. PartEmmit1.Enabled = false
  953. wait(3)
  954. v:Destroy()
  955. dude:Destroy()
  956. end))
  957. end))
  958. end
  959. end
  960. end))
  961. end)
  962. ds()
  963. end
  964. end
  965.  
  966. function ragdoll(model)
  967. local char = model
  968. torso = char.HumanoidRootPart
  969. torso2 = char.Torso
  970. LW.Parent = nil
  971. RW.Parent = nil
  972. LH.Parent = nil
  973. RH.Parent = nil
  974. if hum ~= nil then
  975. hum.PlatformStand = true
  976. end
  977.  
  978. local Head = char:FindFirstChild("Head")
  979. if Head then
  980. local Neck = Instance.new("Weld")
  981. Neck.Name = "Neck"
  982. Neck.Part0 = torso
  983. Neck.Part1 = Head
  984. Neck.C0 = CFrame.new(0, 1.5, 0)
  985. Neck.C1 = CFrame.new()
  986. Neck.Parent = torso
  987. end
  988. local Limb = char:FindFirstChild("Right Arm")
  989. if Limb then
  990.  
  991. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  992. local Joint = Instance.new("Glue")
  993. Joint.Name = "RightShoulder"
  994. Joint.Part0 = torso
  995. Joint.Part1 = Limb
  996. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  997. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  998. Joint.Parent = torso
  999.  
  1000. local B = Instance.new("Part")
  1001. B.TopSurface = 0
  1002. B.BottomSurface = 0
  1003. B.formFactor = "Symmetric"
  1004. B.Size = Vector3.new(1, 1, 1)
  1005. B.Transparency = 1
  1006. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1007. B.Parent = char
  1008. local W = Instance.new("Weld")
  1009. W.Part0 = Limb
  1010. W.Part1 = B
  1011. W.C0 = CFrame.new(0, -0.5, 0)
  1012. W.Parent = Limb
  1013.  
  1014. end
  1015. local Limb = char:FindFirstChild("Left Arm")
  1016. if Limb then
  1017.  
  1018. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1019. local Joint = Instance.new("Glue")
  1020. Joint.Name = "LeftShoulder"
  1021. Joint.Part0 = torso
  1022. Joint.Part1 = Limb
  1023. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1024. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1025. Joint.Parent = torso
  1026.  
  1027. local B = Instance.new("Part")
  1028. B.TopSurface = 0
  1029. B.BottomSurface = 0
  1030. B.formFactor = "Symmetric"
  1031. B.Size = Vector3.new(1, 1, 1)
  1032. B.Transparency = 1
  1033. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1034. B.Parent = char
  1035. local W = Instance.new("Weld")
  1036. W.Part0 = Limb
  1037. W.Part1 = B
  1038. W.C0 = CFrame.new(0, -0.5, 0)
  1039. W.Parent = Limb
  1040.  
  1041. end
  1042. local Limb = char:FindFirstChild("Right Leg")
  1043. if Limb then
  1044.  
  1045. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1046. local Joint = Instance.new("Glue")
  1047. Joint.Name = "RightHip"
  1048. Joint.Part0 = torso
  1049. Joint.Part1 = Limb
  1050. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1051. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1052. Joint.Parent = torso
  1053.  
  1054. local B = Instance.new("Part")
  1055. B.TopSurface = 0
  1056. B.BottomSurface = 0
  1057. B.formFactor = "Symmetric"
  1058. B.Size = Vector3.new(1, 1, 1)
  1059. B.Transparency = 1
  1060. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1061. B.Parent = char
  1062. local W = Instance.new("Weld")
  1063. W.Part0 = Limb
  1064. W.Part1 = B
  1065. W.C0 = CFrame.new(0, -0.5, 0)
  1066. W.Parent = Limb
  1067.  
  1068. end
  1069. local Limb = char:FindFirstChild("Left Leg")
  1070. if Limb then
  1071.  
  1072. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1073. local Joint = Instance.new("Glue")
  1074. Joint.Name = "LeftHip"
  1075. Joint.Part0 = torso
  1076. Joint.Part1 = Limb
  1077. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1078. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1079. Joint.Parent = torso
  1080.  
  1081. local B = Instance.new("Part")
  1082. B.TopSurface = 0
  1083. B.BottomSurface = 0
  1084. B.formFactor = "Symmetric"
  1085. B.Size = Vector3.new(1, 1, 1)
  1086. B.Transparency = 1
  1087. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1088. B.Parent = char
  1089. local W = Instance.new("Weld")
  1090. W.Part0 = Limb
  1091. W.Part1 = B
  1092. W.C0 = CFrame.new(0, -0.5, 0)
  1093. W.Parent = Limb
  1094.  
  1095. end
  1096. --[
  1097. local Bar = Instance.new("Part")
  1098. Bar.TopSurface = 0
  1099. Bar.BottomSurface = 0
  1100. Bar.formFactor = "Symmetric"
  1101. Bar.Size = Vector3.new(1, 1, 1)
  1102. Bar.Transparency = 1
  1103. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1104. Bar.Parent = char
  1105. local Weld = Instance.new("Weld")
  1106. Weld.Part0 = torso
  1107. Weld.Part1 = Bar
  1108. Weld.C0 = CFrame.new(0, 0.5, 0)
  1109. Weld.Parent = torso
  1110. --]]
  1111.  
  1112. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1113.  
  1114. end
  1115.  
  1116. -------------------------------------------------------
  1117. --End Kyu's shitty stuff--
  1118. -------------------------------------------------------
  1119.  
  1120. -------------------------------------------------------
  1121. --Start Important Functions--
  1122. -------------------------------------------------------
  1123. function swait(num)
  1124. if num == 0 or num == nil then
  1125. game:service("RunService").Stepped:wait(0)
  1126. else
  1127. for i = 0, num do
  1128. game:service("RunService").Stepped:wait(0)
  1129. end
  1130. end
  1131. end
  1132. function thread(f)
  1133. coroutine.resume(coroutine.create(f))
  1134. end
  1135. function clerp(a, b, t)
  1136. local qa = {
  1137. QuaternionFromCFrame(a)
  1138. }
  1139. local qb = {
  1140. QuaternionFromCFrame(b)
  1141. }
  1142. local ax, ay, az = a.x, a.y, a.z
  1143. local bx, by, bz = b.x, b.y, b.z
  1144. local _t = 1 - t
  1145. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1146. end
  1147. function QuaternionFromCFrame(cf)
  1148. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1149. local trace = m00 + m11 + m22
  1150. if trace > 0 then
  1151. local s = math.sqrt(1 + trace)
  1152. local recip = 0.5 / s
  1153. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1154. else
  1155. local i = 0
  1156. if m00 < m11 then
  1157. i = 1
  1158. end
  1159. if m22 > (i == 0 and m00 or m11) then
  1160. i = 2
  1161. end
  1162. if i == 0 then
  1163. local s = math.sqrt(m00 - m11 - m22 + 1)
  1164. local recip = 0.5 / s
  1165. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1166. elseif i == 1 then
  1167. local s = math.sqrt(m11 - m22 - m00 + 1)
  1168. local recip = 0.5 / s
  1169. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1170. elseif i == 2 then
  1171. local s = math.sqrt(m22 - m00 - m11 + 1)
  1172. local recip = 0.5 / s
  1173. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1174. end
  1175. end
  1176. end
  1177. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1178. local xs, ys, zs = x + x, y + y, z + z
  1179. local wx, wy, wz = w * xs, w * ys, w * zs
  1180. local xx = x * xs
  1181. local xy = x * ys
  1182. local xz = x * zs
  1183. local yy = y * ys
  1184. local yz = y * zs
  1185. local zz = z * zs
  1186. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1187. end
  1188. function QuaternionSlerp(a, b, t)
  1189. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1190. local startInterp, finishInterp
  1191. if cosTheta >= 1.0E-4 then
  1192. if 1 - cosTheta > 1.0E-4 then
  1193. local theta = math.acos(cosTheta)
  1194. local invSinTheta = 1 / Sin(theta)
  1195. startInterp = Sin((1 - t) * theta) * invSinTheta
  1196. finishInterp = Sin(t * theta) * invSinTheta
  1197. else
  1198. startInterp = 1 - t
  1199. finishInterp = t
  1200. end
  1201. elseif 1 + cosTheta > 1.0E-4 then
  1202. local theta = math.acos(-cosTheta)
  1203. local invSinTheta = 1 / Sin(theta)
  1204. startInterp = Sin((t - 1) * theta) * invSinTheta
  1205. finishInterp = Sin(t * theta) * invSinTheta
  1206. else
  1207. startInterp = t - 1
  1208. finishInterp = t
  1209. end
  1210. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1211. end
  1212. function rayCast(Position, Direction, Range, Ignore)
  1213. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1214. end
  1215. local RbxUtility = LoadLibrary("RbxUtility")
  1216. local Create = RbxUtility.Create
  1217. local insta = true
  1218.  
  1219. -------------------------------------------------------
  1220. --Start Damage Function--
  1221. -------------------------------------------------------
  1222. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1223. if hit.Parent == nil then
  1224. return
  1225. end
  1226. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1227. for _, v in pairs(hit.Parent:children()) do
  1228. if v:IsA("Humanoid") then
  1229. h = v
  1230. end
  1231. end
  1232. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1233. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1234. end
  1235.  
  1236. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1237. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1238. if hit.Parent.DebounceHit.Value == true then
  1239. return
  1240. end
  1241. end
  1242. if insta == true then
  1243. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1244. end
  1245. local c = Create("ObjectValue"){
  1246. Name = "creator",
  1247. Value = game:service("Players").LocalPlayer,
  1248. Parent = h,
  1249. }
  1250. game:GetService("Debris"):AddItem(c, .5)
  1251. CreateSound("958257111", hit, 10, 1)
  1252. local Damage = math.random(minim, maxim)
  1253. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1254. local blocked = false
  1255. local block = hit.Parent:findFirstChild("Block")
  1256. if block ~= nil then
  1257. if block.className == "IntValue" then
  1258. if block.Value > 0 then
  1259. blocked = true
  1260. block.Value = block.Value - 1
  1261. end
  1262. end
  1263. end
  1264. if blocked == false then
  1265. h.Health = h.Health - Damage
  1266. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1267. else
  1268. h.Health = h.Health - (Damage / 2)
  1269. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1270. end
  1271. if Type == "Knockdown" then
  1272. local hum = hit.Parent.Humanoid
  1273. hum.PlatformStand = true
  1274. coroutine.resume(coroutine.create(function(HHumanoid)
  1275. swait(1)
  1276. HHumanoid.PlatformStand = false
  1277. end), hum)
  1278. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1279. local bodvol = Create("BodyVelocity"){
  1280. velocity = angle * knockback,
  1281. P = 5000,
  1282. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1283. Parent = hit,
  1284. }
  1285. local rl = Create("BodyAngularVelocity"){
  1286. P = 3000,
  1287. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1288. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1289. Parent = hit,
  1290. }
  1291. game:GetService("Debris"):AddItem(bodvol, .5)
  1292. game:GetService("Debris"):AddItem(rl, .5)
  1293. elseif Type == "Normal" then
  1294. local vp = Create("BodyVelocity"){
  1295. P = 500,
  1296. maxForce = Vector3.new(math.huge, 0, math.huge),
  1297. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1298. }
  1299. if knockback > 0 then
  1300. vp.Parent = hit.Parent.Torso
  1301. end
  1302. game:GetService("Debris"):AddItem(vp, .5)
  1303. elseif Type == "Up" then
  1304. local bodyVelocity = Create("BodyVelocity"){
  1305. velocity = Vector3.new(0, 20, 0),
  1306. P = 5000,
  1307. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1308. Parent = hit,
  1309. }
  1310. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1311. elseif Type == "DarkUp" then
  1312. coroutine.resume(coroutine.create(function()
  1313. for i = 0, 1, 0.1 do
  1314. swait()
  1315. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1316. end
  1317. end))
  1318. local bodyVelocity = Create("BodyVelocity"){
  1319. velocity = Vector3.new(0, 20, 0),
  1320. P = 5000,
  1321. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1322. Parent = hit,
  1323. }
  1324. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1325. elseif Type == "Snare" then
  1326. local bp = Create("BodyPosition"){
  1327. P = 2000,
  1328. D = 100,
  1329. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1330. position = hit.Parent.Torso.Position,
  1331. Parent = hit.Parent.Torso,
  1332. }
  1333. game:GetService("Debris"):AddItem(bp, 1)
  1334. elseif Type == "Freeze" then
  1335. local BodPos = Create("BodyPosition"){
  1336. P = 50000,
  1337. D = 1000,
  1338. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1339. position = hit.Parent.Torso.Position,
  1340. Parent = hit.Parent.Torso,
  1341. }
  1342. local BodGy = Create("BodyGyro") {
  1343. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1344. P = 20e+003,
  1345. Parent = hit.Parent.Torso,
  1346. cframe = hit.Parent.Torso.CFrame,
  1347. }
  1348. hit.Parent.Torso.Anchored = true
  1349. coroutine.resume(coroutine.create(function(Part)
  1350. swait(1.5)
  1351. Part.Anchored = false
  1352. end), hit.Parent.Torso)
  1353. game:GetService("Debris"):AddItem(BodPos, 3)
  1354. game:GetService("Debris"):AddItem(BodGy, 3)
  1355. end
  1356. local debounce = Create("BoolValue"){
  1357. Name = "DebounceHit",
  1358. Parent = hit.Parent,
  1359. Value = true,
  1360. }
  1361. game:GetService("Debris"):AddItem(debounce, Delay)
  1362. c = Create("ObjectValue"){
  1363. Name = "creator",
  1364. Value = Player,
  1365. Parent = h,
  1366. }
  1367. game:GetService("Debris"):AddItem(c, .5)
  1368. end
  1369. end
  1370. -------------------------------------------------------
  1371. --End Damage Function--
  1372. -------------------------------------------------------
  1373.  
  1374. -------------------------------------------------------
  1375. --Start Damage Function Customization--
  1376. -------------------------------------------------------
  1377. function ShowDamage(Pos, Text, Time, Color)
  1378. local Rate = (1 / 30)
  1379. local Pos = (Pos or Vector3.new(0, 0, 0))
  1380. local Text = (Text or "")
  1381. local Time = (Time or 2)
  1382. local Color = (Color or Color3.new(1, 0, 1))
  1383. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1384. EffectPart.Anchored = true
  1385. local BillboardGui = Create("BillboardGui"){
  1386. Size = UDim2.new(3, 0, 3, 0),
  1387. Adornee = EffectPart,
  1388. Parent = EffectPart,
  1389. }
  1390. local TextLabel = Create("TextLabel"){
  1391. BackgroundTransparency = 1,
  1392. Size = UDim2.new(1, 0, 1, 0),
  1393. Text = Text,
  1394. Font = "Bodoni",
  1395. TextColor3 = Color,
  1396. TextScaled = true,
  1397. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1398. Parent = BillboardGui,
  1399. }
  1400. game.Debris:AddItem(EffectPart, (Time))
  1401. EffectPart.Parent = game:GetService("Workspace")
  1402. delay(0, function()
  1403. local Frames = (Time / Rate)
  1404. for Frame = 1, Frames do
  1405. wait(Rate)
  1406. local Percent = (Frame / Frames)
  1407. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1408. TextLabel.TextTransparency = Percent
  1409. end
  1410. if EffectPart and EffectPart.Parent then
  1411. EffectPart:Destroy()
  1412. end
  1413. end)
  1414. end
  1415. -------------------------------------------------------
  1416. --End Damage Function Customization--
  1417. -------------------------------------------------------
  1418.  
  1419. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1420. for _, c in pairs(workspace:children()) do
  1421. local hum = c:findFirstChild("Humanoid")
  1422. if hum ~= nil then
  1423. local head = c:findFirstChild("Head")
  1424. if head ~= nil then
  1425. local targ = head.Position - Part.Position
  1426. local mag = targ.magnitude
  1427. if magni >= mag and c.Name ~= plr.Name then
  1428.  
  1429. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1430. end
  1431. end
  1432. end
  1433. end
  1434. end
  1435.  
  1436.  
  1437. CFuncs = {
  1438. Part = {
  1439. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1440. local Part = Create("Part")({
  1441. Parent = Parent,
  1442. Reflectance = Reflectance,
  1443. Transparency = Transparency,
  1444. CanCollide = false,
  1445. Locked = true,
  1446. BrickColor = BrickColor.new(tostring(BColor)),
  1447. Name = Name,
  1448. Size = Size,
  1449. Material = Material
  1450. })
  1451. RemoveOutlines(Part)
  1452. return Part
  1453. end
  1454. },
  1455. Mesh = {
  1456. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1457. local Msh = Create(Mesh)({
  1458. Parent = Part,
  1459. Offset = OffSet,
  1460. Scale = Scale
  1461. })
  1462. if Mesh == "SpecialMesh" then
  1463. Msh.MeshType = MeshType
  1464. Msh.MeshId = MeshId
  1465. end
  1466. return Msh
  1467. end
  1468. },
  1469. Mesh = {
  1470. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1471. local Msh = Create(Mesh)({
  1472. Parent = Part,
  1473. Offset = OffSet,
  1474. Scale = Scale
  1475. })
  1476. if Mesh == "SpecialMesh" then
  1477. Msh.MeshType = MeshType
  1478. Msh.MeshId = MeshId
  1479. end
  1480. return Msh
  1481. end
  1482. },
  1483. Weld = {
  1484. Create = function(Parent, Part0, Part1, C0, C1)
  1485. local Weld = Create("Weld")({
  1486. Parent = Parent,
  1487. Part0 = Part0,
  1488. Part1 = Part1,
  1489. C0 = C0,
  1490. C1 = C1
  1491. })
  1492. return Weld
  1493. end
  1494. },
  1495. Sound = {
  1496. Create = function(id, par, vol, pit)
  1497. coroutine.resume(coroutine.create(function()
  1498. local S = Create("Sound")({
  1499. Volume = vol,
  1500. Pitch = pit or 1,
  1501. SoundId = id,
  1502. Parent = par or workspace
  1503. })
  1504. wait()
  1505. S:play()
  1506. game:GetService("Debris"):AddItem(S, 6)
  1507. end))
  1508. end
  1509. },
  1510. ParticleEmitter = {
  1511. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1512. local fp = Create("ParticleEmitter")({
  1513. Parent = Parent,
  1514. Color = ColorSequence.new(Color1, Color2),
  1515. LightEmission = LightEmission,
  1516. Size = Size,
  1517. Texture = Texture,
  1518. Transparency = Transparency,
  1519. ZOffset = ZOffset,
  1520. Acceleration = Accel,
  1521. Drag = Drag,
  1522. LockedToPart = LockedToPart,
  1523. VelocityInheritance = VelocityInheritance,
  1524. EmissionDirection = EmissionDirection,
  1525. Enabled = Enabled,
  1526. Lifetime = LifeTime,
  1527. Rate = Rate,
  1528. Rotation = Rotation,
  1529. RotSpeed = RotSpeed,
  1530. Speed = Speed,
  1531. VelocitySpread = VelocitySpread
  1532. })
  1533. return fp
  1534. end
  1535. }
  1536. }
  1537. function RemoveOutlines(part)
  1538. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1539. end
  1540. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1541. local Part = Create("Part")({
  1542. formFactor = FormFactor,
  1543. Parent = Parent,
  1544. Reflectance = Reflectance,
  1545. Transparency = Transparency,
  1546. CanCollide = false,
  1547. Locked = true,
  1548. BrickColor = BrickColor.new(tostring(BColor)),
  1549. Name = Name,
  1550. Size = Size,
  1551. Material = Material
  1552. })
  1553. RemoveOutlines(Part)
  1554. return Part
  1555. end
  1556. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1557. local Msh = Create(Mesh)({
  1558. Parent = Part,
  1559. Offset = OffSet,
  1560. Scale = Scale
  1561. })
  1562. if Mesh == "SpecialMesh" then
  1563. Msh.MeshType = MeshType
  1564. Msh.MeshId = MeshId
  1565. end
  1566. return Msh
  1567. end
  1568. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1569. local Weld = Create("Weld")({
  1570. Parent = Parent,
  1571. Part0 = Part0,
  1572. Part1 = Part1,
  1573. C0 = C0,
  1574. C1 = C1
  1575. })
  1576. return Weld
  1577. end
  1578.  
  1579. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1580. local Sound = IT("Sound")
  1581. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1582. Sound.Pitch = pitch or 1
  1583. Sound.Volume = volume or 1
  1584. Sound.Looped = looped or false
  1585. if(autoPlay)then
  1586. coroutine.wrap(function()
  1587. repeat wait() until Sound.IsLoaded
  1588. Sound.Playing = autoPlay or false
  1589. end)()
  1590. end
  1591. if(not looped and effect)then
  1592. Sound.Stopped:connect(function()
  1593. Sound.Volume = 0
  1594. Sound:destroy()
  1595. end)
  1596. elseif(effect)then
  1597.  
  1598. end
  1599. Sound.Parent =parent or Torso
  1600. return Sound
  1601. end
  1602.  
  1603. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1604. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1605. local Sound = IT("Sound")
  1606. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1607. Sound.Pitch = pitch or 1
  1608. Sound.Volume = volume or 1
  1609. Sound.Looped = looped or false
  1610. if(autoPlay)then
  1611. coroutine.wrap(function()
  1612. repeat wait() until Sound.IsLoaded
  1613. Sound.Playing = autoPlay or false
  1614. end)()
  1615. end
  1616. if(not looped and effect)then
  1617. Sound.Stopped:connect(function()
  1618. Sound.Volume = 0
  1619. soundPart:destroy()
  1620. end)
  1621. elseif(effect)then
  1622. warn("Sound can't be looped and a sound effect!")
  1623. end
  1624. Sound.Parent = soundPart
  1625. return Sound
  1626. end
  1627.  
  1628. -------------------------------------------------------
  1629. --Start Effect Function--
  1630. -------------------------------------------------------
  1631. EffectModel = Instance.new("Model", char)
  1632. Effects = {
  1633. Block = {
  1634. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1635. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1636. prt.Anchored = true
  1637. prt.CFrame = cframe
  1638. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1639. game:GetService("Debris"):AddItem(prt, 10)
  1640. if Type == 1 or Type == nil then
  1641. table.insert(Effects, {
  1642. prt,
  1643. "Block1",
  1644. delay,
  1645. x3,
  1646. y3,
  1647. z3,
  1648. msh
  1649. })
  1650. elseif Type == 2 then
  1651. table.insert(Effects, {
  1652. prt,
  1653. "Block2",
  1654. delay,
  1655. x3,
  1656. y3,
  1657. z3,
  1658. msh
  1659. })
  1660. else
  1661. table.insert(Effects, {
  1662. prt,
  1663. "Block3",
  1664. delay,
  1665. x3,
  1666. y3,
  1667. z3,
  1668. msh
  1669. })
  1670. end
  1671. end
  1672. },
  1673. Sphere = {
  1674. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1675. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1676. prt.Anchored = true
  1677. prt.CFrame = cframe
  1678. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1679. game:GetService("Debris"):AddItem(prt, 10)
  1680. table.insert(Effects, {
  1681. prt,
  1682. "Cylinder",
  1683. delay,
  1684. x3,
  1685. y3,
  1686. z3,
  1687. msh
  1688. })
  1689. end
  1690. },
  1691. Cylinder = {
  1692. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1693. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1694. prt.Anchored = true
  1695. prt.CFrame = cframe
  1696. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1697. game:GetService("Debris"):AddItem(prt, 10)
  1698. table.insert(Effects, {
  1699. prt,
  1700. "Cylinder",
  1701. delay,
  1702. x3,
  1703. y3,
  1704. z3,
  1705. msh
  1706. })
  1707. end
  1708. },
  1709. Wave = {
  1710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1711. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1712. prt.Anchored = true
  1713. prt.CFrame = cframe
  1714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1715. game:GetService("Debris"):AddItem(prt, 10)
  1716. table.insert(Effects, {
  1717. prt,
  1718. "Cylinder",
  1719. delay,
  1720. x3 / 60,
  1721. y3 / 60,
  1722. z3 / 60,
  1723. msh
  1724. })
  1725. end
  1726. },
  1727. Ring = {
  1728. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1729. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1730. prt.Anchored = true
  1731. prt.CFrame = cframe
  1732. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1733. game:GetService("Debris"):AddItem(prt, 10)
  1734. table.insert(Effects, {
  1735. prt,
  1736. "Cylinder",
  1737. delay,
  1738. x3,
  1739. y3,
  1740. z3,
  1741. msh
  1742. })
  1743. end
  1744. },
  1745. Break = {
  1746. Create = function(brickcolor, cframe, x1, y1, z1)
  1747. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1748. prt.Anchored = true
  1749. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1750. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1751. local num = math.random(10, 50) / 1000
  1752. game:GetService("Debris"):AddItem(prt, 10)
  1753. table.insert(Effects, {
  1754. prt,
  1755. "Shatter",
  1756. num,
  1757. prt.CFrame,
  1758. math.random() - math.random(),
  1759. 0,
  1760. math.random(50, 100) / 100
  1761. })
  1762. end
  1763. },
  1764. Spiral = {
  1765. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1766. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1767. prt.Anchored = true
  1768. prt.CFrame = cframe
  1769. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1770. game:GetService("Debris"):AddItem(prt, 10)
  1771. table.insert(Effects, {
  1772. prt,
  1773. "Cylinder",
  1774. delay,
  1775. x3,
  1776. y3,
  1777. z3,
  1778. msh
  1779. })
  1780. end
  1781. },
  1782. Push = {
  1783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1784. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1785. prt.Anchored = true
  1786. prt.CFrame = cframe
  1787. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1788. game:GetService("Debris"):AddItem(prt, 10)
  1789. table.insert(Effects, {
  1790. prt,
  1791. "Cylinder",
  1792. delay,
  1793. x3,
  1794. y3,
  1795. z3,
  1796. msh
  1797. })
  1798. end
  1799. }
  1800. }
  1801. -------------------------------------------------------
  1802. --End Effect Function--
  1803. -------------------------------------------------------
  1804.  
  1805. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1806. local NSound = nil
  1807. coroutine.resume(coroutine.create(function()
  1808. NSound = Instance.new("Sound", PARENT)
  1809. NSound.Volume = VOLUME
  1810. NSound.Pitch = PITCH
  1811. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1812. swait()
  1813. NSound:play()
  1814. game:GetService("Debris"):AddItem(NSound, 10)
  1815. end))
  1816. return NSound
  1817. end
  1818.  
  1819.  
  1820. coroutine.resume(coroutine.create(function()
  1821. while text ~= nil do
  1822. swait()
  1823. text.Rotation = math.random(-1.5,1.5)
  1824. end
  1825. end))
  1826.  
  1827. angery = false
  1828.  
  1829.  
  1830. -------------------------------------------------------
  1831. --End Important Functions--
  1832. -------------------------------------------------------
  1833.  
  1834. -------------------------------------------------------
  1835. --Start Music Option--
  1836. -------------------------------------------------------
  1837.  
  1838. lul = Instance.new("Sound", tors) --le musice
  1839. lul.Pitch = 1
  1840.  
  1841. local mu = math.random(1,17)
  1842. if mu == 1 then
  1843. lul.SoundId = "rbxassetid://193889412"
  1844. end
  1845. if mu == 2 then
  1846. lul.SoundId = "rbxassetid://274690929"
  1847. end
  1848. if mu == 3 then
  1849. lul.SoundId = "rbxassetid://1241998626"
  1850. end
  1851. if mu == 4 then
  1852. lul.SoundId = "rbxassetid://1878962648"
  1853. end
  1854. if mu == 5 then
  1855. lul.SoundId = "rbxassetid://185117072"
  1856. end
  1857. if mu == 6 then
  1858. lul.SoundId = "rbxassetid://295856024"
  1859. end
  1860. if mu == 7 then
  1861. lul.SoundId = "rbxassetid://2054013600"
  1862. end
  1863. if mu == 8 then
  1864. lul.SoundId = "rbxassetid://1463709693"
  1865. lul.Pitch = 1.4
  1866. end
  1867. if mu == 9 then
  1868. lul.SoundId = "rbxassetid://575705300"
  1869. end
  1870. if mu == 10 then
  1871. lul.SoundId = "rbxassetid://142924062"
  1872. end
  1873. if mu == 11 then
  1874. lul.SoundId = "rbxassetid://251072363"
  1875. end
  1876. if mu == 12 then
  1877. lul.SoundId = "rbxassetid://731061980"
  1878. end
  1879. if mu == 13 then
  1880. lul.SoundId = "rbxassetid://455682677"
  1881. end
  1882. if mu == 14 then
  1883. lul.SoundId = "rbxassetid://1283123885"
  1884. end
  1885. if mu == 15 then
  1886. lul.SoundId = "rbxassetid://1185002382"
  1887. end
  1888. if mu == 16 then
  1889. lul.SoundId = "rbxassetid://1588631952"
  1890. end
  1891. if mu == 17 then
  1892. lul.SoundId = "rbxassetid://1496130120"
  1893. end
  1894.  
  1895. lul.Volume = 1
  1896. lul.TimePosition = 0
  1897. lul.Looped = true
  1898. lul:Play()
  1899.  
  1900. NEWS = Instance.new("Sound", tors) --O NO
  1901. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1902. NEWS.Volume = 100
  1903. NEWS.Pitch = 1
  1904. NEWS.Looped = false
  1905. NEWS.TimePosition = 1
  1906.  
  1907. AAAAA = Instance.new("Sound", tors) --aaa
  1908. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1909. AAAAA.Volume = 10
  1910. AAAAA.Pitch = 1
  1911. AAAAA.Looped = false
  1912. AAAAA.TimePosition = 1
  1913.  
  1914. MERKIO = Instance.new("Sound", tors) --why
  1915. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1916. MERKIO.Volume = 10
  1917. MERKIO.Pitch = 1
  1918. MERKIO.Looped = false
  1919. MERKIO.TimePosition = 0
  1920.  
  1921. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1922. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1923. MERKIO2.Volume = 10
  1924. MERKIO2.Pitch = 1
  1925. MERKIO2.Looped = false
  1926. MERKIO2.TimePosition = 0
  1927.  
  1928. thonks = Instance.new("Sound", tors) --wat?
  1929. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1930. thonks.Volume = 10
  1931. thonks.Pitch = 1
  1932. thonks.Looped = false
  1933. thonks.TimePosition = 0
  1934.  
  1935. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1936. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1937. gudsong.Volume = 10
  1938. gudsong.Pitch = 1
  1939. gudsong.Looped = true
  1940. gudsong.TimePosition = 6.6
  1941.  
  1942. so = Instance.new("Sound", tors) --moar seizure
  1943. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1944. so.Volume = 10
  1945. so.Pitch = 1
  1946. so.Looped = false
  1947. so.TimePosition = 0
  1948.  
  1949. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1950. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1951. sors.Volume = 10
  1952. sors.Pitch = 1
  1953. sors.Looped = false
  1954. sors.TimePosition = 0
  1955.  
  1956. --u mom gay--
  1957. -------------------------------------------------------
  1958. --End Music Option--
  1959. -------------------------------------------------------
  1960. --hi fat >:)
  1961. -------------------------------------------------------
  1962. --Start Attacks N Stuff--
  1963. -------------------------------------------------------
  1964.  
  1965. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1966. attack = true
  1967.  
  1968. hum.WalkSpeed = 40
  1969. lul:Pause()
  1970. Character.Head.face.Texture = "rbxassetid://620619801"
  1971. NEWS:Play()
  1972. repeat
  1973. NEWS.Parent = tors
  1974. swait()
  1975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1977. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1978. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1979. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1980. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1981. until NEWS.Playing == false
  1982. local S = Instance.new("Explosion",workspace)
  1983. S.Position = tors.Position
  1984. S.BlastPressure = 999
  1985. S.BlastRadius = 45
  1986. S.ExplosionType = 0
  1987. attack = false
  1988. hum.WalkSpeed = 40
  1989. lul:Resume()
  1990. Character.Head.face.Texture = "rbxassetid://620619801"
  1991. attack = false
  1992. hum.WalkSpeed = 40
  1993. end
  1994.  
  1995. function sneakonehundred()
  1996. attack = true
  1997. hum.WalkSpeed = 0.03
  1998. Character.Head.face.Texture = "rbxassetid://1667792"
  1999. CreateSound("1542642349", tors, 10, 1.05)
  2000. for i = 0,20,0.1 do
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2006. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2007. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2008. end
  2009. CreateSound("753450324", tors, 10, 1.05)
  2010. wait(0.25)
  2011. Character.Head.face.Texture = "rbxassetid://1223903433"
  2012. for i = 0,7,0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2019. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2020. end
  2021. Character.Head.face.Texture = "rbxassetid://620619801"
  2022. attack = false
  2023. hum.WalkSpeed = 40
  2024. end
  2025.  
  2026. function WRY() --WRYYYYYYY
  2027. attack = true
  2028. hum.WalkSpeed = 0.30
  2029. CreateSound("794081034", hed, 10, 1)
  2030. Character.Head.face.Texture = "rbxassetid://396389196"
  2031. for i = 0,2,0.1 do
  2032. swait()
  2033. CameraEnshaking(1, 2)
  2034. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2035. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2036. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2037. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2038. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2039. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2040. end
  2041. for i = 0,14.7,0.1 do
  2042. swait()
  2043. CameraEnshaking(1, 3)
  2044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2045. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2046. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2047. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2048. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2049. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2050. end
  2051. attack = false
  2052. Character.Head.face.Texture = "rbxassetid://620619801"
  2053. hum.WalkSpeed = 40
  2054. end
  2055.  
  2056. function DANCEFORME()
  2057. attack = true
  2058. texth.Text = "Squɑƚing."
  2059. text.Text = ""
  2060. lul:Pause()
  2061. Character.Head.face.Texture = "rbxassetid://1676553712"
  2062. MERKIO:Play()
  2063. repeat
  2064. for i = 0,0.37,0.03 do
  2065. swait()
  2066. MERKIO.Parent = tors
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2069. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2070. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2071. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2073. end
  2074. for i = 0,0.37,0.03 do
  2075. swait()
  2076. MERKIO.Parent = tors
  2077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2083. end
  2084. until MERKIO.Playing == false
  2085. MERKIO:Stop()
  2086. Character.Head.face.Texture = "rbxassetid://620619801"
  2087. attack = false
  2088. lul:Resume()
  2089. texth.Text = ""
  2090. text.Text = "Noti˅ɐ "
  2091. hum.WalkSpeed = 40
  2092. end
  2093.  
  2094. function TRUEDANCEFORME()
  2095. attack = true
  2096. texth.Text = "Truely Squɑƚing."
  2097. text.Text = ""
  2098. lul:Pause()
  2099. Character.Head.face.Texture = "rbxassetid://8339872"
  2100. MERKIO:Play()
  2101. repeat
  2102. for i = 0,0.37,0.03 do
  2103. swait()
  2104. MERKIO.Parent = tors
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2107. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2108. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2109. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2111. end
  2112. for i = 0,0.37,0.03 do
  2113. swait()
  2114. MERKIO.Parent = tors
  2115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2117. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2118. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2119. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2120. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2121. end
  2122. until MERKIO.Playing == false
  2123. MERKIO:Stop()
  2124. Character.Head.face.Texture = "rbxassetid://620619801"
  2125. attack = false
  2126. lul:Resume()
  2127. texth.Text = ""
  2128. text.Text = "Noti˅ɐ "
  2129. hum.WalkSpeed = 40
  2130. end
  2131.  
  2132. function takethat()
  2133. attack = true
  2134. hum.WalkSpeed = 0
  2135. CreateSound("1238240145", tors, 10, 1.05)
  2136. for i = 0,8.3,0.1 do
  2137. swait()
  2138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2139. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2140. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2141. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2142. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2144. end
  2145. CreateSound("135165859", tors, 10, 1.05)
  2146. for i = 0,6,0.1 do
  2147. swait()
  2148. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2155. end
  2156. attack = false
  2157. Character.Head.face.Texture = "rbxassetid://620619801"
  2158. hum.WalkSpeed = 40
  2159. end
  2160. function thonki()
  2161. attack = true
  2162. text.Text = "Thinking..."
  2163. hum.WalkSpeed = 6.5
  2164. Character.Head.face.Texture = "rbxassetid://1528105298"
  2165. thonks:Play()
  2166. lul:Pause()
  2167. repeat
  2168. for i = 0,8.3,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2176. end
  2177. until thonks.Playing == false
  2178. thonks:Stop()
  2179. attack = false
  2180. text.Text = "Noti˅ɐ "
  2181. Character.Head.face.Texture = "rbxassetid://620619801"
  2182. lul:Resume()
  2183. hum.WalkSpeed = 40
  2184. end
  2185. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2186. attack = true
  2187. Character.Head.face.Texture = "rbxassetid://266304560"
  2188. for i = 0,6,0.1 do
  2189. swait()
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2196. end
  2197. CreateSound("1093102664", hed, 10, 1)
  2198. CameraEnshaking(3, 8)
  2199. for i = 0,2,0.1 do
  2200. swait()
  2201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2202. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2203. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2204. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2206. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2207. end
  2208. Character.Head.face.Texture = "rbxassetid://30128383"
  2209. hum.MaxHealth = 0
  2210. ragdoll(char)
  2211. CreateSound("534269232", hed, 5, 1)
  2212. end
  2213.  
  2214. function dead()
  2215. attack = true
  2216. hum.WalkSpeed = 0.20
  2217. CreateSound("137225991", hed, 10, 1)
  2218. Character.Head.face.Texture = "rbxassetid://297512410"
  2219. for i = 0,1.1,0.1 do
  2220. swait()
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2227. end
  2228. for i = 0,1.1,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2236. end
  2237. for i = 0,1.1,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2245. end
  2246. for i = 0,1.1,0.1 do
  2247. swait()
  2248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2250. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2251. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2252. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2253. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2254. end
  2255. for i = 0,1.1,0.1 do
  2256. swait()
  2257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2261. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2262. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2263. end
  2264. for i = 0,1.1,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2272. end
  2273. for i = 0,1.1,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2281. end
  2282. for i = 0,1.1,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2290. end
  2291. for i = 0,1.1,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2299. end
  2300. Character.Head.face.Texture = "rbxassetid://273309187"
  2301. for i = 0,9,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2309. end
  2310. attack = false
  2311. Character.Head.face.Texture = "rbxassetid://620619801"
  2312. hum.WalkSpeed = 40
  2313. end
  2314.  
  2315. function ShutTheHellUp()
  2316. attack = true
  2317. hum.WalkSpeed = 2.01
  2318. CreateSound("336377340", hed, 10, 1)
  2319. for i = 0,3,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2327. end
  2328. for i = 0,1.2,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2336. end
  2337. for i = 0,1.2,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2345. end
  2346. for i = 0,1.2,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2354. end
  2355. for i = 0,1.2,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2363. end
  2364. for i = 0,2,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2372. end
  2373. for i = 0,2,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2381. end
  2382. hum.WalkSpeed = 40
  2383. attack = false
  2384. end
  2385.  
  2386. function NO_U()
  2387. attack = true
  2388. hum.WalkSpeed = 4.01
  2389. Character.Head.face.Texture = "rbxassetid://304904077"
  2390. CreateSound("1543318456", hed, 10, 1)
  2391. for i = 0,6,0.1 do
  2392. swait()
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2398. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2399. end
  2400. for i = 0,3.2,0.1 do
  2401. swait()
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2408. end
  2409. hum.WalkSpeed = 40
  2410. Character.Head.face.Texture = "rbxassetid://620619801"
  2411. attack = false
  2412. end
  2413.  
  2414. function EndMySufferingV2()
  2415. attack = true
  2416. hum.WalkSpeed = 1.01
  2417. CreateSound("577475178", hed, 10, 1)
  2418. for i = 0,18,0.1 do
  2419. swait()
  2420. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2421. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2422. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2423. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2424. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2425. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2426. end
  2427. attack = false
  2428. hum.WalkSpeed = 40
  2429. end
  2430.  
  2431. function Victory()
  2432. attack = true
  2433. hum.WalkSpeed = 1.01
  2434. Character.Head.face.Texture = "rbxassetid://616284160"
  2435. Humanoid.Jump = true
  2436. CreateSound("130834939", hed, 10, 1)
  2437. for i = 0,3.7,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2445. end
  2446. Humanoid.Jump = true
  2447. for i = 0,3.7,0.1 do
  2448. swait()
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2451. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2453. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2454. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2455. end
  2456. Humanoid.Jump = true
  2457. for i = 0,3.7,0.1 do
  2458. swait()
  2459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2461. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2462. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2463. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2464. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2465. end
  2466. Humanoid.Jump = true
  2467. for i = 0,3.7,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2475. end
  2476. Humanoid.Jump = true
  2477. for i = 0,3.7,0.1 do
  2478. swait()
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2485. end
  2486. attack = false
  2487. Character.Head.face.Texture = "rbxassetid://620619801"
  2488. hum.WalkSpeed = 40
  2489. end
  2490.  
  2491. function WhatHuh()
  2492. attack = true
  2493. hum.WalkSpeed = 1.01
  2494. CreateSound("130766865", hed, 10, 1)
  2495. Character.Head.face.Texture = "rbxassetid://276732672"
  2496. for i = 0,4,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2504. end
  2505. for i = 0,6.7,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2513. end
  2514. for i = 0,8.1,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2522. end
  2523. for i = 0,1,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2531. end
  2532. for i = 0,1,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2540. end
  2541. for i = 0,4,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2549. end
  2550. attack = false
  2551. Character.Head.face.Texture = "rbxassetid://620619801"
  2552. hum.WalkSpeed = 40
  2553. end
  2554.  
  2555. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2556. attack = true
  2557. Character.Head.face.Texture = "rbxassetid://266304560"
  2558. for i = 0,6,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2566. end
  2567. CreateSound("1093102664", hed, 10, 1)
  2568. CameraEnshaking(3, 8)
  2569. for i = 0,2,0.1 do
  2570. swait()
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2573. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2576. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2577. end
  2578. Character.Head.face.Texture = "rbxassetid://30128383"
  2579. hum.MaxHealth = 0
  2580. ragdoll(char)
  2581. CreateSound("534269232", hed, 5, 1)
  2582. end
  2583.  
  2584. function AnotherOne() --WhAT ANOTHER ONE
  2585. attack = true
  2586. hum.WalkSpeed = 1.01
  2587. local icri = CreateSound("1205111204", hed, 10, 1)
  2588. swait(165)
  2589. local FRAME = tors.CFrame
  2590. repeat
  2591. swait()
  2592. Character.Head.face.Texture = "rbxassetid://582931093"
  2593. CameraEnshaking(1, 10)
  2594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2597. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2598. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2599. tors.CFrame = FRAME * CF(0,1,0)
  2600. swait()
  2601. tors.CFrame = FRAME
  2602. until icri.Playing == false
  2603. Character.Head.face.Texture = "rbxassetid://620619801"
  2604. attack = false
  2605. hum.WalkSpeed = 40
  2606. end
  2607.  
  2608.  
  2609. function NEN()
  2610. attack = true
  2611. hum.WalkSpeed = 1.01
  2612. CreateSound("230292011", hed, 10, 1)
  2613. Character.Head.face.Texture = "rbxassetid://705269463"
  2614. for i = 0,4,0.1 do
  2615. swait()
  2616. CameraEnshaking(1, 3)
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2623. end
  2624. attack = false
  2625. Character.Head.face.Texture = "rbxassetid://620619801"
  2626. hum.WalkSpeed = 40
  2627. end
  2628.  
  2629. function Ashes() --Straight from... Whatever it was called.
  2630. attack = true
  2631. hum.WalkSpeed = 1.01
  2632. Character.Head.face.Texture = "rbxassetid://360687027"
  2633. CreateSound("290084602", tors, 10, 1)
  2634. for i = 0,6.2,0.1 do
  2635. swait()
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2642. end
  2643. for i = 0,6.2,0.1 do
  2644. swait()
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2651. end
  2652. attack = false
  2653. Character.Head.face.Texture = "rbxassetid://620619801"
  2654. hum.WalkSpeed = 40
  2655. end
  2656.  
  2657.  
  2658. function BOI()
  2659. attack = true
  2660. hum.WalkSpeed = 1.01
  2661. CreateSound("390901873", hed, 10, 1)
  2662. Character.Head.face.Texture = "rbxassetid://282463320"
  2663. for i = 0,4,0.1 do
  2664. swait()
  2665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2671. end
  2672. for i = 0,4,0.1 do
  2673. swait()
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2678. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2680. end
  2681. attack = false
  2682. Character.Head.face.Texture = "rbxassetid://620619801"
  2683. hum.WalkSpeed = 40
  2684. end
  2685.  
  2686. function DrinkdaDrink()
  2687. attack = true
  2688. RHe.Transparency = 0
  2689. hum.WalkSpeed = 3
  2690. local Munch = CreateSound("554208103", hed, 5, 1)
  2691. swait(2)
  2692. repeat
  2693. for i = 0,6,0.1 do
  2694. swait()
  2695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2696. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2699. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2700. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2701. end
  2702. until Munch.Playing == false
  2703. hum.WalkSpeed = 40
  2704. RHe.Transparency = 1
  2705. attack = false
  2706. end
  2707.  
  2708. function EatdaChips()
  2709. attack = true
  2710. RHk.Transparency = 0
  2711. hum.WalkSpeed = 3
  2712. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2713. swait(2)
  2714. repeat
  2715. for i = 0,6,0.1 do
  2716. swait()
  2717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2718. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2721. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2722. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2723. end
  2724. until Muncha.Playing == false
  2725. hum.WalkSpeed = 40
  2726. RHk.Transparency = 1
  2727. attack = false
  2728. end
  2729.  
  2730. function Sittyboi()
  2731. attack = true
  2732. lul:Pause()
  2733. text.Text = "Waiting..."
  2734. AAAAA.SoundId = "rbxassetid://1239136800"
  2735. AAAAA.TimePosition = 0
  2736. AAAAA:Play()
  2737. hum.WalkSpeed = 0
  2738. repeat
  2739. swait()
  2740. for i = 0, 1, 0.1 do
  2741. swait()
  2742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2743. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2744. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2745. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2746. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2747. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2748. end
  2749. until AAAAA.Playing == false
  2750. attack = false
  2751. AAAAA:Stop()
  2752. lul:Resume()
  2753. text.Text = "Noti˅ɐ "
  2754. hum.WalkSpeed = 40
  2755. end
  2756.  
  2757. function HELP()
  2758. attack = true
  2759. hum.WalkSpeed = 1.01
  2760. Character.Head.face.Texture = "rbxassetid://307972876"
  2761. CreateSound("1123321019", hed, 10, 1)
  2762. for i = 0,15,0.1 do
  2763. swait()
  2764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2766. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2767. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2768. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2769. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2770. end
  2771. CreateSound("198462271", hed, 10, 1)
  2772. for i = 0,8,0.1 do
  2773. Character.Head.face.Texture = "rbxassetid://341497730"
  2774. swait()
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2777. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2778. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2779. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2780. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2781. end
  2782. for i = 0,8,0.1 do
  2783. Character.Head.face.Texture = "rbxassetid://341497730"
  2784. swait()
  2785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2787. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2788. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2789. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2790. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2791. end
  2792. CreateSound("948494432", hed, 10, 1)
  2793. for i = 0,7.5,0.1 do
  2794. Character.Head.face.Texture = "rbxassetid://249062487"
  2795. swait()
  2796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2798. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2799. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2800. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2801. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2802. end
  2803. CreateSound("1542642349", hed, 10, 1)
  2804. for i = 0,10,0.1 do
  2805. Character.Head.face.Texture = "rbxassetid://270636807"
  2806. swait()
  2807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2809. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2810. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2811. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2812. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2813. end
  2814. CreateSound("269597232", hed, 10, 1)
  2815. for i = 0,6,0.1 do
  2816. Character.Head.face.Texture = "rbxassetid://265057155"
  2817. swait()
  2818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2820. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2821. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2822. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2823. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2824. end
  2825. attack = false
  2826. Character.Head.face.Texture = "rbxassetid://620619801"
  2827. hum.WalkSpeed = 40
  2828. end
  2829.  
  2830. danci = false
  2831.  
  2832. function dingidongo() --my head burns (UNUSED)
  2833. attack = true
  2834. danci = true
  2835. hum.WalkSpeed = 27.6
  2836. texth.Text = "Having a Seizure."
  2837. text.Text = ""
  2838. gudsong:Play()
  2839. lul:Pause()
  2840. gudsong.TimePosition = 6.6
  2841. Character.Head.face.Texture = "rbxassetid://315792941"
  2842. repeat
  2843. for i = 0,1.87,0.23 do
  2844. swait()
  2845. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2846. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2847. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2848. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2849. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2850. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2851. end
  2852. if gudsong.TimePosition == 11.937 then
  2853. gudsong.TimePosition = 6.6
  2854. end
  2855. for i = 0,1.87,0.23 do
  2856. swait()
  2857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2863. end
  2864. until danci == false
  2865. gudsong:Stop()
  2866. attack = false
  2867. lul:Resume()
  2868. texth.Text = ""
  2869. text.Text = "Noti˅ɐ "
  2870. attack = false
  2871. Character.Head.face.Texture = "rbxassetid://620619801"
  2872. hum.WalkSpeed = 40
  2873. end
  2874.  
  2875. function hap() --much hap
  2876. attack = true
  2877. hum.WalkSpeed = 0.10
  2878. CreateSound("363808674", hed, 10, 1)
  2879. Character.Head.face.Texture = "rbxassetid://315792941"
  2880. for i = 0,12,0.1 do
  2881. swait()
  2882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2885. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2888. end
  2889. CreateSound("233168827", hed, 10, 1)
  2890. Character.Head.face.Texture = "rbxassetid://335761015"
  2891. for i = 0,10,0.1 do
  2892. swait()
  2893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2899. end
  2900. CreateSound("363808674", hed, 10, 1)
  2901. attack = false
  2902. Character.Head.face.Texture = "rbxassetid://620619801"
  2903. hum.WalkSpeed = 40
  2904. end
  2905.  
  2906. function Gumilol()
  2907. attack = true
  2908. hum.WalkSpeed = 0
  2909. local Senses = CreateSound("605297168", hed, 6, 1)
  2910. swait(2)
  2911. repeat
  2912. swait()
  2913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2914. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2917. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2918. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2919. until Senses.TimePosition > 2.7
  2920. for i = 0, 3, 0.1 do
  2921. swait()
  2922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2923. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2924. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2925. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2926. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2927. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2928. end
  2929. root.Anchored = true
  2930. repeat
  2931. swait()
  2932. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2933. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2934. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2935. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2936. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2937. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2938. until Senses.Playing == false
  2939. hum.WalkSpeed = 40
  2940. attack = false
  2941. root.Anchored = false
  2942. end
  2943. function oofmyass()
  2944. attack = true
  2945. hum.WalkSpeed = 0
  2946. CreateSound("663306786", tors, 3, 1)
  2947. for i = 0, 12, 0.1 do
  2948. swait()
  2949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2950. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2951. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2952. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2953. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2954. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2955. end
  2956. CreateSound("663307468", tors, 6, 1)
  2957. for i = 0, 6, 0.1 do
  2958. swait()
  2959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2960. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2961. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2962. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2963. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2964. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2965. end
  2966. hum.WalkSpeed = 40
  2967. attack = false
  2968. end
  2969. function WoodyGotWood()
  2970. attack = true
  2971. hum.WalkSpeed = 0
  2972. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2973. Character.Head.face.Texture = "rbxassetid://27020401"
  2974. swait(2)
  2975. repeat
  2976. swait()
  2977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2978. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2981. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2982. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2983. until Woodlenny.TimePosition > 3.6
  2984. root.Anchored = true
  2985. repeat
  2986. swait()
  2987. for i = 0, 2, 0.1 do
  2988. swait()
  2989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2990. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2993. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2994. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2995. end
  2996. for i = 0, 1.6, 0.1 do
  2997. swait()
  2998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2999. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3000. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  3001. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  3002. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3003. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3004. end
  3005. until Woodlenny.Playing == false
  3006. hum.WalkSpeed = 40
  3007. Character.Head.face.Texture = "rbxassetid://620619801"
  3008. attack = false
  3009. root.Anchored = false
  3010. end
  3011.  
  3012. function IsThatA()
  3013. attack = true
  3014. hum.WalkSpeed = 0
  3015. local isthata = CreateSound("950444738", hed, 6, 1)
  3016. Character.Head.face.Texture = "rbxassetid://63495374"
  3017. swait(2)
  3018. for i = 0, 7, 0.1 do
  3019. swait()
  3020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3022. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3023. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3024. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3025. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3026. end
  3027. Character.Head.face.Texture = "rbxassetid://143884958"
  3028. swait()
  3029. for i = 0, 14, 0.1 do
  3030. swait()
  3031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3033. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3037. end
  3038. hum.WalkSpeed = 40
  3039. Character.Head.face.Texture = "rbxassetid://620619801"
  3040. attack = false
  3041. root.Anchored = false
  3042. end
  3043.  
  3044. function LIVING()
  3045. attack = true
  3046. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3047. hum.WalkSpeed = 0
  3048. sors:Play()
  3049. repeat
  3050. swait()
  3051. sors.Parent = tors
  3052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3053. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3054. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3055. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3056. until sors.Playing == false
  3057. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3058. attack = false
  3059. hum.WalkSpeed = 40
  3060. end
  3061.  
  3062. function Seizure()
  3063. attack = true
  3064. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3065. hum.WalkSpeed = 0
  3066. so:Play()
  3067. repeat
  3068. swait()
  3069. so.Parent = tors
  3070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3072. if Mrandom(1,15) == 1 then
  3073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3074. end
  3075. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3076. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3077. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3078. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3079. until so.Playing == false
  3080. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3081. attack = false
  3082. hum.WalkSpeed = 40
  3083. end
  3084.  
  3085. local SOOSS = false
  3086.  
  3087. function STARMAN()
  3088. attack = true
  3089. SOOSS = true
  3090. hum.WalkSpeed = 160
  3091. soos:Play()
  3092. lul:Pause()
  3093. coroutine.resume(coroutine.create(function()
  3094. while SOOSS == true do
  3095. swait()
  3096. Head.Color = Color3.fromRGB(cR,cG,cB)
  3097. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3098. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3099. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3100. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3101. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3102. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3103. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3104. text.Text = ""..StarText[math.random(1,#StarText)]
  3105. end
  3106. end))
  3107. repeat
  3108. swait()
  3109. soos.Parent = tors
  3110. for i = 0,0.17,0.03 do
  3111. swait()
  3112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3118. end
  3119. for i = 0,0.17,0.03 do
  3120. swait()
  3121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3127. end
  3128. until soos.Playing == false
  3129. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3130. attack = false
  3131. SOOSS = false
  3132. text.Text = "Noti˅ɐ "
  3133. hum.WalkSpeed = 40
  3134. wait(0.1)
  3135. lul:Resume()
  3136. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3137. Head.BrickColor = BrickColor.new("Bright yellow")
  3138. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3139. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3140. Torso.BrickColor = BrickColor.new("Shamrock")
  3141. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3142. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3143. wait(0.1)
  3144. text.Text = "Noti˅ɐ "
  3145. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3146. Head.BrickColor = BrickColor.new("Bright yellow")
  3147. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3148. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3149. Torso.BrickColor = BrickColor.new("Shamrock")
  3150. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3151. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3152. wait(0.1)
  3153. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3154. Head.BrickColor = BrickColor.new("Bright yellow")
  3155. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3156. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3157. Torso.BrickColor = BrickColor.new("Shamrock")
  3158. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3159. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3160. wait(0.1)
  3161. text.Text = "Noti˅ɐ "
  3162. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3163. Head.BrickColor = BrickColor.new("Bright yellow")
  3164. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3165. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3166. Torso.BrickColor = BrickColor.new("Shamrock")
  3167. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3168. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3169. end
  3170.  
  3171. function Woaht()
  3172. attack = true
  3173. hum.WalkSpeed = 0
  3174. local wot = CreateSound("313553389", hed, 6, 1)
  3175. Character.Head.face.Texture = "rbxassetid://60501076"
  3176. swait(2)
  3177. repeat
  3178. for i = 0,0.37,0.03 do
  3179. swait()
  3180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3186. end
  3187. until wot.Playing == false
  3188. hum.WalkSpeed = 40
  3189. Character.Head.face.Texture = "rbxassetid://620619801"
  3190. attack = false
  3191. root.Anchored = false
  3192. end
  3193.  
  3194. function Cso(ID, PARENT, VOLUME, PITCH)
  3195. local NSound = nil
  3196. coroutine.resume(coroutine.create(function()
  3197. NSound = IT("Sound", PARENT)
  3198. NSound.Volume = VOLUME
  3199. NSound.Pitch = PITCH
  3200. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3201. swait()
  3202. NSound:play()
  3203. game:GetService("Debris"):AddItem(NSound, 10)
  3204. end))
  3205. return NSound
  3206. end
  3207.  
  3208. function woah()
  3209. attack = true
  3210. hum.WalkSpeed = 0
  3211. Cso("1542642349", hed, 10, 1)
  3212. for i = 0, 6, 0.1 do
  3213. swait()
  3214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3215. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3216. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3217. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3218. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3219. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3220. end
  3221. Cso("144508058", hed, 10, 0.8)
  3222. for i = 0, 6, 0.1 do
  3223. swait()
  3224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3225. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3226. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3227. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3228. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3229. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3230. end
  3231. Cso("1093102664", hed, 10, 1)
  3232. for i = 0, 6, 0.1 do
  3233. swait()
  3234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3235. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3236. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3237. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3238. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3239. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3240. end
  3241. Cso("500507347", hed, 10, 1)
  3242. wait(4.4)
  3243. swait()
  3244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3245. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3246. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3247. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3248. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3249. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3250. wait(5.6)
  3251. Cso("744744924", hed, 10, 1)
  3252. for i = 0, 16, 0.1 do
  3253. swait()
  3254. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3255. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3260. end
  3261. attack = false
  3262. hum.WalkSpeed = 40
  3263. end
  3264.  
  3265. function LeChange()
  3266. attack = true
  3267. hum.WalkSpeed = 40
  3268. lul.Pitch = 1
  3269. lul:Stop()
  3270. local mue = math.random(1,17)
  3271. if mue == 1 then
  3272. lul.SoundId = "rbxassetid://193889412"
  3273. end
  3274. if mue == 2 then
  3275. lul.SoundId = "rbxassetid://274690929"
  3276. end
  3277. if mue == 3 then
  3278. lul.SoundId = "rbxassetid://1241998626"
  3279. end
  3280. if mue == 4 then
  3281. lul.SoundId = "rbxassetid://1878962648"
  3282. end
  3283. if mue == 5 then
  3284. lul.SoundId = "rbxassetid://185117072"
  3285. end
  3286. if mue == 6 then
  3287. lul.SoundId = "rbxassetid://295856024"
  3288. end
  3289. if mue == 7 then
  3290. lul.SoundId = "rbxassetid://2054013600"
  3291. end
  3292. if mue == 8 then
  3293. lul.SoundId = "rbxassetid://1463709693"
  3294. lul.Pitch = 1.4
  3295. end
  3296. if mue == 9 then
  3297. lul.SoundId = "rbxassetid://575705300"
  3298. end
  3299. if mue == 10 then
  3300. lul.SoundId = "rbxassetid://142924062"
  3301. end
  3302. if mue == 11 then
  3303. lul.SoundId = "rbxassetid://251072363"
  3304. end
  3305. if mue == 12 then
  3306. lul.SoundId = "rbxassetid://731061980"
  3307. end
  3308. if mue == 13 then
  3309. lul.SoundId = "rbxassetid://455682677"
  3310. end
  3311. if mue == 14 then
  3312. lul.SoundId = "rbxassetid://1283123885"
  3313. end
  3314. if mue == 15 then
  3315. lul.SoundId = "rbxassetid://1185002382"
  3316. end
  3317. if mue == 16 then
  3318. lul.SoundId = "rbxassetid://1588631952"
  3319. end
  3320. if mue == 17 then
  3321. lul.SoundId = "rbxassetid://1496130120"
  3322. end
  3323. hum.WalkSpeed = 40
  3324. lul:Play()
  3325. attack = false
  3326. root.Anchored = false
  3327. end
  3328.  
  3329. function REEE()
  3330. attack = true
  3331. hum.WalkSpeed = 70
  3332. text.Text = ""
  3333. texth.Text = "REEEEE"
  3334. lul:Pause()
  3335. local fire = Instance.new("ParticleEmitter", char.Torso)
  3336. fire.Lifetime = NumberRange.new(0.5)
  3337. fire.Speed = NumberRange.new(1, 3)
  3338. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3339. fire.Rate = 0
  3340. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3341. fire.LightEmission = 0.6
  3342. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3343. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3344. fire.Enabled = true
  3345. fire.Rate = 2000
  3346. RCKIN:Play()
  3347. repeat
  3348. swait()
  3349. RCKIN.Parent = tors
  3350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3351. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3352. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3353. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3354. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3355. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3356. until RCKIN.Playing == false
  3357. attack = false
  3358. lul:Resume()
  3359. fire.Enabled = false
  3360. text.Text = "Noti˅ɐ "
  3361. texth.Text = ""
  3362. hum.WalkSpeed = 40
  3363. end
  3364.  
  3365. function SCREAM()
  3366. attack = true
  3367. hum.WalkSpeed = 70
  3368. lul:Pause()
  3369. Character.Head.face.Texture = "rbxassetid://1667792"
  3370. local A = math.random(1,83)
  3371. if A == 1 then
  3372. AAAAA.SoundId = "rbxassetid://580806904"
  3373. AAAAA.TimePosition = 0
  3374. end
  3375. if A == 2 then
  3376. AAAAA.SoundId = "rbxassetid://569124237"
  3377. AAAAA.TimePosition = 0
  3378. end
  3379. if A == 3 then
  3380. AAAAA.SoundId = "rbxassetid://824995694"
  3381. AAAAA.TimePosition = 0
  3382. end
  3383. if A == 4 then
  3384. AAAAA.SoundId = "rbxassetid://619398081"
  3385. AAAAA.TimePosition = 0
  3386. end
  3387. if A == 5 then
  3388. AAAAA.SoundId = "rbxassetid://561567000"
  3389. AAAAA.TimePosition = 0
  3390. end
  3391. if A == 6 then
  3392. AAAAA.SoundId = "rbxassetid://780544434"
  3393. AAAAA.TimePosition = 0
  3394. end
  3395. if A == 7 then
  3396. AAAAA.SoundId = "rbxassetid://1127778994"
  3397. AAAAA.TimePosition = 0
  3398. end
  3399. if A == 8 then
  3400. AAAAA.SoundId = "rbxassetid://2016152738"
  3401. AAAAA.TimePosition = 0
  3402. end
  3403. if A == 9 then
  3404. AAAAA.SoundId = "rbxassetid://1649268255"
  3405. AAAAA.TimePosition = 0
  3406. end
  3407. if A == 10 then
  3408. AAAAA.SoundId = "rbxassetid://318925857"
  3409. AAAAA.TimePosition = 0
  3410. end
  3411. if A == 11 then
  3412. AAAAA.SoundId = "rbxassetid://1231447409"
  3413. AAAAA.TimePosition = 0
  3414. end
  3415. if A == 12 then
  3416. AAAAA.SoundId = "rbxassetid://1173662546"
  3417. AAAAA.TimePosition = 0
  3418. end
  3419. if A == 13 then
  3420. AAAAA.SoundId = "rbxassetid://1731102335"
  3421. AAAAA.TimePosition = 0
  3422. end
  3423. if A == 14 then
  3424. AAAAA.SoundId = "rbxassetid://597084853"
  3425. AAAAA.TimePosition = 0
  3426. end
  3427. if A == 15 then
  3428. AAAAA.SoundId = "rbxassetid://255219578"
  3429. AAAAA.TimePosition = 0
  3430. end
  3431. if A == 16 then
  3432. AAAAA.SoundId = "rbxassetid://968042399"
  3433. AAAAA.TimePosition = 0
  3434. end
  3435. if A == 17 then
  3436. AAAAA.SoundId = "rbxassetid://2088388847"
  3437. AAAAA.TimePosition = 0
  3438. end
  3439. if A == 18 then
  3440. AAAAA.SoundId = "rbxassetid://1958305455"
  3441. AAAAA.TimePosition = 0
  3442. end
  3443. if A == 19 then
  3444. AAAAA.SoundId = "rbxassetid://1171758804"
  3445. AAAAA.TimePosition = 0
  3446. end
  3447. if A == 20 then
  3448. AAAAA.SoundId = "rbxassetid://1453459167"
  3449. AAAAA.TimePosition = 0
  3450. end
  3451. if A == 21 then
  3452. AAAAA.SoundId = "rbxassetid://2000897208"
  3453. AAAAA.TimePosition = 0
  3454. end
  3455. if A == 22 then
  3456. AAAAA.SoundId = "rbxassetid://841541884"
  3457. AAAAA.TimePosition = 0
  3458. end
  3459. if A == 23 then
  3460. AAAAA.SoundId = "rbxassetid://839044936"
  3461. AAAAA.TimePosition = 0
  3462. end
  3463. if A == 24 then
  3464. AAAAA.SoundId = "rbxassetid://520168377"
  3465. AAAAA.TimePosition = 0
  3466. end
  3467. if A == 25 then
  3468. AAAAA.SoundId = "rbxassetid://655669511"
  3469. AAAAA.TimePosition = 0
  3470. end
  3471. if A == 26 then
  3472. AAAAA.SoundId = "rbxassetid://1125711065"
  3473. AAAAA.TimePosition = 0
  3474. end
  3475. if A == 27 then
  3476. AAAAA.SoundId = "rbxassetid://482886779"
  3477. AAAAA.TimePosition = 0
  3478. end
  3479. if A == 28 then
  3480. AAAAA.SoundId = "rbxassetid://470406966"
  3481. AAAAA.TimePosition = 0
  3482. end
  3483. if A == 29 then
  3484. AAAAA.SoundId = "rbxassetid://363239413"
  3485. AAAAA.TimePosition = 0
  3486. end
  3487. if A == 30 then
  3488. AAAAA.SoundId = "rbxassetid://1183260037"
  3489. AAAAA.TimePosition = 0
  3490. end
  3491. if A == 31 then
  3492. AAAAA.SoundId = "rbxassetid://644321050"
  3493. AAAAA.TimePosition = 0
  3494. end
  3495. if A == 32 then
  3496. AAAAA.SoundId = "rbxassetid://962124783"
  3497. AAAAA.TimePosition = 0
  3498. end
  3499. if A == 33 then
  3500. AAAAA.SoundId = "rbxassetid://328782098"
  3501. AAAAA.TimePosition = 0
  3502. end
  3503. if A == 34 then
  3504. AAAAA.SoundId = "rbxassetid://1868475933"
  3505. AAAAA.TimePosition = 0
  3506. end
  3507. if A == 35 then
  3508. AAAAA.SoundId = "rbxassetid://606775826"
  3509. AAAAA.TimePosition = 0
  3510. end
  3511. if A == 36 then
  3512. AAAAA.SoundId = "rbxassetid://299132320"
  3513. AAAAA.TimePosition = 0
  3514. end
  3515. if A == 37 then
  3516. AAAAA.SoundId = "rbxassetid://153109732"
  3517. AAAAA.TimePosition = 0
  3518. end
  3519. if A == 37 then
  3520. AAAAA.SoundId = "rbxassetid://457506669"
  3521. AAAAA.TimePosition = 0
  3522. end
  3523. if A == 38 then
  3524. AAAAA.SoundId = "rbxassetid://335628150"
  3525. AAAAA.TimePosition = 0
  3526. end
  3527. if A == 39 then
  3528. AAAAA.SoundId = "rbxassetid://488032404"
  3529. AAAAA.TimePosition = 0
  3530. end
  3531. if A == 40 then
  3532. AAAAA.SoundId = "rbxassetid://1375131348"
  3533. AAAAA.TimePosition = 0
  3534. end
  3535. if A == 41 then
  3536. AAAAA.SoundId = "rbxassetid://1314602285"
  3537. AAAAA.TimePosition = 0
  3538. end
  3539. if A == 42 then
  3540. AAAAA.SoundId = "rbxassetid://744281932"
  3541. AAAAA.TimePosition = 0
  3542. end
  3543. if A == 43 then
  3544. AAAAA.SoundId = "rbxassetid://434976383"
  3545. AAAAA.TimePosition = 0
  3546. end
  3547. if A == 44 then
  3548. AAAAA.SoundId = "rbxassetid://1842306658"
  3549. AAAAA.TimePosition = 0
  3550. end
  3551. if A == 45 then
  3552. AAAAA.SoundId = "rbxassetid://643472343"
  3553. AAAAA.TimePosition = 0
  3554. end
  3555. if A == 46 then
  3556. AAAAA.SoundId = "rbxassetid://221258319"
  3557. AAAAA.TimePosition = 0
  3558. end
  3559. if A == 47 then
  3560. AAAAA.SoundId = "rbxassetid://1679015957"
  3561. AAAAA.TimePosition = 0
  3562. end
  3563. if A == 48 then
  3564. AAAAA.SoundId = "rbxassetid://567908972"
  3565. AAAAA.TimePosition = 0
  3566. end
  3567. if A == 49 then
  3568. AAAAA.SoundId = "rbxassetid://717014037"
  3569. AAAAA.TimePosition = 0
  3570. end
  3571. if A == 50 then
  3572. AAAAA.SoundId = "rbxassetid://744323533"
  3573. AAAAA.TimePosition = 0
  3574. end
  3575. if A == 51 then
  3576. AAAAA.SoundId = "rbxassetid://889774006"
  3577. AAAAA.TimePosition = 0
  3578. end
  3579. if A == 52 then
  3580. AAAAA.SoundId = "rbxassetid://167137736"
  3581. AAAAA.TimePosition = 0
  3582. end
  3583. if A == 53 then
  3584. AAAAA.SoundId = "rbxassetid://251074756"
  3585. AAAAA.TimePosition = 0
  3586. end
  3587. if A == 54 then
  3588. AAAAA.SoundId = "rbxassetid://977558364"
  3589. AAAAA.TimePosition = 0
  3590. end
  3591. if A == 55 then
  3592. AAAAA.SoundId = "rbxassetid://328728034"
  3593. AAAAA.TimePosition = 0
  3594. end
  3595. if A == 56 then
  3596. AAAAA.SoundId = "rbxassetid://1266243649"
  3597. AAAAA.TimePosition = 0
  3598. end
  3599. if A == 57 then
  3600. AAAAA.SoundId = "rbxassetid://964618925"
  3601. AAAAA.TimePosition = 0
  3602. end
  3603. if A == 58 then
  3604. AAAAA.SoundId = "rbxassetid://1803630339"
  3605. AAAAA.TimePosition = 0
  3606. end
  3607. if A == 59 then
  3608. AAAAA.SoundId = "rbxassetid://840189092"
  3609. AAAAA.TimePosition = 0
  3610. end
  3611. if A == 60 then
  3612. AAAAA.SoundId = "rbxassetid://1559029429"
  3613. AAAAA.TimePosition = 0
  3614. end
  3615. if A == 61 then
  3616. AAAAA.SoundId = "rbxassetid://1638542850"
  3617. AAAAA.TimePosition = 0
  3618. end
  3619. if A == 62 then
  3620. AAAAA.SoundId = "rbxassetid://803576871"
  3621. AAAAA.TimePosition = 0
  3622. end
  3623. if A == 63 then
  3624. AAAAA.SoundId = "rbxassetid://698882646"
  3625. AAAAA.TimePosition = 0
  3626. end
  3627. if A == 64 then
  3628. AAAAA.SoundId = "rbxassetid://1151976352"
  3629. AAAAA.TimePosition = 0
  3630. end
  3631. if A == 65 then
  3632. AAAAA.SoundId = "rbxassetid://406116544"
  3633. AAAAA.TimePosition = 0
  3634. end
  3635. if A == 66 then
  3636. AAAAA.SoundId = "rbxassetid://316022829"
  3637. AAAAA.TimePosition = 0
  3638. end
  3639. if A == 67 then
  3640. AAAAA.SoundId = "rbxassetid://171914461"
  3641. AAAAA.TimePosition = 0
  3642. end
  3643. if A == 68 then
  3644. AAAAA.SoundId = "rbxassetid://287491840"
  3645. AAAAA.TimePosition = 0
  3646. end
  3647. if A == 69 then
  3648. AAAAA.SoundId = "rbxassetid://430752531"
  3649. AAAAA.TimePosition = 0
  3650. end
  3651. if A == 70 then
  3652. AAAAA.SoundId = "rbxassetid://531023877"
  3653. AAAAA.TimePosition = 0
  3654. end
  3655. if A == 71 then
  3656. AAAAA.SoundId = "rbxassetid://271588868"
  3657. AAAAA.TimePosition = 0
  3658. end
  3659. if A == 72 then
  3660. AAAAA.SoundId = "rbxassetid://602958674"
  3661. AAAAA.TimePosition = 0
  3662. end
  3663. if A == 73 then
  3664. AAAAA.SoundId = "rbxassetid://899472110"
  3665. AAAAA.TimePosition = 0
  3666. end
  3667. if A == 74 then
  3668. AAAAA.SoundId = "rbxassetid://793986125"
  3669. AAAAA.TimePosition = 0
  3670. end
  3671. if A == 75 then
  3672. AAAAA.SoundId = "rbxassetid://317643401"
  3673. AAAAA.TimePosition = 0
  3674. end
  3675. if A == 76 then
  3676. AAAAA.SoundId = "rbxassetid://427265119"
  3677. AAAAA.TimePosition = 0
  3678. end
  3679. if A == 77 then
  3680. AAAAA.SoundId = "rbxassetid://318250043"
  3681. AAAAA.TimePosition = 0
  3682. end
  3683. if A == 78 then
  3684. AAAAA.SoundId = "rbxassetid://272135781"
  3685. AAAAA.TimePosition = 0
  3686. end
  3687. if A == 79 then
  3688. AAAAA.SoundId = "rbxassetid://302662929"
  3689. AAAAA.TimePosition = 0
  3690. end
  3691. if A == 80 then
  3692. AAAAA.SoundId = "rbxassetid://1226918619"
  3693. AAAAA.TimePosition = 0
  3694. end
  3695. if A == 81 then
  3696. AAAAA.SoundId = "rbxassetid://973891000"
  3697. AAAAA.TimePosition = 0
  3698. end
  3699. if A == 82 then
  3700. AAAAA.SoundId = "rbxassetid://1002843959"
  3701. AAAAA.TimePosition = 0
  3702. end
  3703. if A == 83 then
  3704. AAAAA.SoundId = "rbxassetid://1441494988"
  3705. AAAAA.TimePosition = 0
  3706. end
  3707. AAAAA:Play()
  3708. repeat
  3709. swait()
  3710. AAAAA.Parent = tors
  3711. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3712. until AAAAA.Playing == false
  3713. hum.WalkSpeed = 40
  3714. attack = false
  3715. lul:Resume()
  3716. Character.Head.face.Texture = "rbxassetid://620619801"
  3717. hum.WalkSpeed = 40
  3718. end
  3719.  
  3720. lolxdtest = false --dont remove or script wont work
  3721. MoreTaunts = false
  3722. mouse.KeyDown:connect(function(key)
  3723. if key == 'm' then
  3724. MERKIO:Stop()
  3725. AAAAA:Stop()
  3726. thonks:Stop()
  3727. so:Stop()
  3728. sors:Stop()
  3729. RCKIN:Stop()
  3730. soos:Stop()
  3731. danci = false
  3732. elseif key == 'n' and angery == true then
  3733. angery = false
  3734. MoreTaunts = false
  3735. print"Back to normal Taunts <"
  3736. end
  3737. if attack == false then
  3738. if lolxdtest == false then
  3739. if key == 'q' then
  3740. THEBESTOVERUSEDJOKEEVER()
  3741. elseif key == 'e' then
  3742. SCREAM()
  3743. elseif key == 'b' and angery == false then
  3744. angery = true
  3745. MoreTaunts = true
  3746. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3747. elseif key == 'n' and angery == true then
  3748. angery = false
  3749. elseif key == 'r' and MoreTaunts == false then
  3750. sneakonehundred()
  3751. elseif key == 't' then
  3752. DANCEFORME()
  3753. elseif key == 'y' and MoreTaunts == false then
  3754. takethat()
  3755. elseif key == 'z' and MoreTaunts == false then
  3756. EndMySufferingV2()
  3757. elseif key == 'g' and MoreTaunts == false then
  3758. un_fun()
  3759. elseif key == 'p' and MoreTaunts == false then
  3760. HELP()
  3761. elseif key == 'u' and MoreTaunts == false then
  3762. BOI()
  3763. elseif key == 'o' and MoreTaunts == false then
  3764. NO_U()
  3765. elseif key == 'f' and MoreTaunts == false then
  3766. Ashes()
  3767. elseif key == 'h' and MoreTaunts == false then
  3768. NEN()
  3769. elseif key == 'g' and MoreTaunts == false then
  3770. AnotherOne()
  3771. elseif key == 'k' and MoreTaunts == false then
  3772. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3773. elseif key == 'j' and MoreTaunts == false then
  3774. WhatHuh()
  3775. elseif key == 'i' and MoreTaunts == false then
  3776. fbiopenup()
  3777. elseif key == 'l' and MoreTaunts == false then
  3778. Victory()
  3779. elseif key == 'x' and MoreTaunts == false then
  3780. ShutTheHellUp()
  3781. elseif key == 'v' and MoreTaunts == false then
  3782. dead()
  3783. elseif key == 'i' and MoreTaunts == true then
  3784. woah()
  3785. elseif key == 'c' and MoreTaunts == false then
  3786. WRY()
  3787. elseif key == "y" and MoreTaunts == true then
  3788. thonki()
  3789. elseif key == "f" and MoreTaunts == true then
  3790. IsThatA()
  3791. elseif key == "u" and MoreTaunts == true then
  3792. Gumilol()
  3793. elseif key == "j" and MoreTaunts == true then
  3794. WoodyGotWood()
  3795. elseif key == "h" and MoreTaunts == true then
  3796. oofmyass()
  3797. elseif key == "k" and MoreTaunts == true then
  3798. DrinkdaDrink()
  3799. elseif key == "l" and MoreTaunts == true then
  3800. EatdaChips()
  3801. elseif key == "x" and MoreTaunts == true then
  3802. Sittyboi()
  3803. elseif key == "c" and MoreTaunts == true then
  3804. LeChange()
  3805. elseif key == "v" and MoreTaunts == true then
  3806. Woaht()
  3807. elseif key == "r" and MoreTaunts == true then
  3808. LIVING()
  3809. elseif key == "g" and MoreTaunts == true then
  3810. Seizure()
  3811. elseif key == "p" and MoreTaunts == true then
  3812. TRUEDANCEFORME()
  3813. elseif key == "z" and MoreTaunts == true then
  3814. REEE()
  3815. elseif key == "o" and MoreTaunts == true then
  3816. STARMAN()
  3817. end
  3818. end
  3819. end
  3820. end)
  3821.  
  3822. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3823. local Hitboxpart = Instance.new("Part", EffectModel)
  3824. RemoveOutlines(Hitboxpart)
  3825. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3826. Hitboxpart.CanCollide = false
  3827. Hitboxpart.Transparency = 1
  3828. Hitboxpart.Anchored = true
  3829. Hitboxpart.CFrame = Pose
  3830. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3831. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3832. end
  3833. wait2 = false
  3834. combo = 1
  3835.  
  3836.  
  3837.  
  3838.  
  3839. mouse.Button1Down:connect(function(key)
  3840. if attack == false then
  3841. attack = true
  3842. hum.WalkSpeed = 3.01
  3843. if combo == 1 then
  3844. for i = 0, 1.2, 0.1 do
  3845. swait()
  3846. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3848. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3849. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3850. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3851. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3852. end
  3853. CreateSound("608537390", ra, 3, .8)
  3854. local sude = Instance.new("Part", ra)
  3855. sude.Size = Vector3.new(1, 1, 1)
  3856. sude:BreakJoints()
  3857. sude.Transparency = 1
  3858. sude.CanCollide = false
  3859. local dmgweld = Instance.new("Weld", sude)
  3860. dmgweld.Part0 = ra
  3861. dmgweld.Part1 = sude
  3862. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3863. local function death(part)
  3864. local tor = part.Parent:findFirstChild("Torso")
  3865. if tor ~= nil then
  3866. CreateSound("1615641704", ra, 7, 1)
  3867. local heds = part.Parent:findFirstChild("Head")
  3868. local vel = Instance.new("BodyVelocity", tor)
  3869. vel.Velocity = tor.CFrame.lookVector * -754
  3870. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3871. local vels = Instance.new("BodyVelocity", heds)
  3872. vels.Velocity = heds.CFrame.lookVector * -546745
  3873. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3874. tor:BreakJoints()
  3875. if tor then
  3876. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3877. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3878. end
  3879. wait(1)
  3880. sude:destroy()
  3881. end
  3882. end
  3883. ra.Touched:connect(death)
  3884. for i = 0, 1.2, 0.1 do
  3885. swait()
  3886. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3888. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3889. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3890. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3891. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3892. end
  3893. end
  3894. hum.WalkSpeed = 40
  3895. wait2 = false
  3896. attack = false
  3897. end
  3898. end)
  3899.  
  3900. -------------------------------------------------------
  3901. --End Attacks N Stuff--
  3902. -------------------------------------------------------
  3903.  
  3904.  
  3905. while jumping do
  3906. Humanoid.Jump = true
  3907. wait(0.9)
  3908. end
  3909.  
  3910.  
  3911.  
  3912.  
  3913. -------------------------------------------------------
  3914. --Start Animations--
  3915. -------------------------------------------------------
  3916. local PlayerSize = 1
  3917. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3918. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3919. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3920. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3921. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3922. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3923.  
  3924.  
  3925. local equipped = false
  3926. local idle = 0
  3927. local change = 1
  3928. local val = 0
  3929. local toim = 0
  3930. local idleanim = 0.4
  3931. hum.Animator.Parent = nil
  3932. while true do
  3933. swait()
  3934. sine = sine + change
  3935. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3936. local velderp = root.Velocity.y
  3937. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3938. if equipped == true or equipped == false then
  3939. if attack == false then
  3940. idle = idle + 1
  3941. else
  3942. idle = 0
  3943. end
  3944. if 1 < root.Velocity.y and hitfloor == nil then
  3945. Anim = "Jump"
  3946. if attack == false then
  3947. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3951. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3952. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3953. end
  3954. elseif -1 > root.Velocity.y and hitfloor == nil then
  3955. Anim = "Fall"
  3956. if attack == false then
  3957. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3959. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3961. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3962. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3963. end
  3964. elseif torvel < 1 and hitfloor ~= nil then
  3965. Anim = "Idle"
  3966. change = .5
  3967. if attack == false then
  3968. if angery == false then
  3969. VALUE1 = false
  3970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3972. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3973. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3974. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3975. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3976. if VALUE1 == false and math.random(1,200) == 1 then
  3977. coroutine.resume(coroutine.create(function()
  3978. VALUE1 = true
  3979. for i = 1, 25 do
  3980. swait()
  3981.  
  3982. end
  3983. VALUE1 = false
  3984.  
  3985. end))
  3986. end
  3987. elseif angery == true then
  3988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3992. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3994. if VALUE1 == false and math.random(1,200) == 1 then
  3995. coroutine.resume(coroutine.create(function()
  3996. VALUE1 = true
  3997. for i = 1, 25 do
  3998. swait()
  3999. FT.Parent = tors
  4000. RA.Parent = ra
  4001. LA.Parent = la
  4002. RL.Parent = rl
  4003. LL.Parent = ll
  4004. for _,v in next, char:GetDescendants() do
  4005. if(v:IsA'DataModelMesh')then
  4006. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  4007. end
  4008. end
  4009. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  4010. end
  4011. VALUE1 = false
  4012. FT.Parent = nil
  4013. RA.Parent = nil
  4014. LA.Parent = nil
  4015. RL.Parent = nil
  4016. LL.Parent = nil
  4017. for _,v in next, char:GetDescendants() do
  4018. if(v:IsA'DataModelMesh')then
  4019. v.Offset = Vector3.new(0,0,0)
  4020. end
  4021. end
  4022.  
  4023. end))
  4024. end
  4025. end
  4026. end
  4027. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4028. Anim = "Walk"
  4029. change = 1
  4030. if attack == false then
  4031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4037. end
  4038. end
  4039. end
  4040. if lul.Volume == 0 then
  4041. lul.Volume = 10
  4042. end
  4043. lul.Looped = true
  4044. lul.Parent = tors
  4045. hum.MaxHealth = 1e9999
  4046. hum.Health = 1e9999
  4047. if 0 < #Effects then
  4048. for e = 1, #Effects do
  4049. if Effects[e] ~= nil then
  4050. local Thing = Effects[e]
  4051. if Thing ~= nil then
  4052. local Part = Thing[1]
  4053. local Mode = Thing[2]
  4054. local Delay = Thing[3]
  4055. local IncX = Thing[4]
  4056. local IncY = Thing[5]
  4057. local IncZ = Thing[6]
  4058. if 1 >= Thing[1].Transparency then
  4059. if Thing[2] == "Block1" then
  4060. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4061. local Mesh = Thing[1].Mesh
  4062. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4063. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4064. elseif Thing[2] == "Block2" then
  4065. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4066. local Mesh = Thing[7]
  4067. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4068. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4069. elseif Thing[2] == "Block3" then
  4070. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4071. local Mesh = Thing[7]
  4072. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4073. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4074. elseif Thing[2] == "Cylinder" then
  4075. local Mesh = Thing[1].Mesh
  4076. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4077. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4078. elseif Thing[2] == "Blood" then
  4079. local Mesh = Thing[7]
  4080. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4081. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4082. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4083. elseif Thing[2] == "Elec" then
  4084. local Mesh = Thing[1].Mesh
  4085. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4086. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4087. elseif Thing[2] == "Disappear" then
  4088. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4089. elseif Thing[2] == "Shatter" then
  4090. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4091. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4092. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4093. Thing[6] = Thing[6] + Thing[5]
  4094. end
  4095. else
  4096. Part.Parent = nil
  4097. table.remove(Effects, e)
  4098. end
  4099. end
  4100. end
  4101. end
  4102. end
  4103. end
  4104. -------------------------------------------------------
  4105. --End Animations And Script--
  4106. -------------------------------------------------------
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