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Just_A_Name

dominos switcher lol

Jul 6th, 2019
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  1. local Player = game:GetService("Players").andreiek --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68.  
  69.  
  70. -------------------------------------------------
  71.  
  72.  
  73.  
  74.  
  75. --//====================================================\\--
  76. --|| CREATED BY SHACKLUSTER
  77. --\\====================================================//--
  78.  
  79.  
  80.  
  81.  
  82. Player = game:GetService("Players").andreiek
  83. PlayerGui = Player.PlayerGui
  84. Cam = workspace.CurrentCamera
  85. Backpack = Player.Backpack
  86. Character = Player.Character
  87. Humanoid = Character.Humanoid
  88. RootPart = Character["HumanoidRootPart"]
  89. Torso = Character["Torso"]
  90. Head = Character["Head"]
  91. RightArm = Character["Right Arm"]
  92. LeftArm = Character["Left Arm"]
  93. RightLeg = Character["Right Leg"]
  94. LeftLeg = Character["Left Leg"]
  95. RootJoint = RootPart["RootJoint"]
  96. Neck = Torso["Neck"]
  97. RightShoulder = Torso["Right Shoulder"]
  98. LeftShoulder = Torso["Left Shoulder"]
  99. RightHip = Torso["Right Hip"]
  100. LeftHip = Torso["Left Hip"]
  101. Player:ClearCharacterAppearance()
  102. local sick = Instance.new("Sound",Character)
  103. sick.SoundId = "rbxassetid://195900687"
  104. sick.Looped = true
  105. sick.Pitch = 1
  106. sick.Volume = 3
  107. sick:Play()
  108. local firesound = Instance.new("Sound",RootPart)
  109. firesound.SoundId = "rbxassetid://987328482"
  110. firesound.Looped = true
  111. firesound.Pitch = 1
  112. firesound.Volume = 0
  113. firesound:Play()
  114.  
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  134. local NEWMESH = IT(MESH)
  135. if MESH == "SpecialMesh" then
  136. NEWMESH.MeshType = MESHTYPE
  137. if MESHID ~= "nil" and MESHID ~= "" then
  138. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  139. end
  140. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  141. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  142. end
  143. end
  144. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  145. NEWMESH.Scale = SCALE
  146. NEWMESH.Parent = PARENT
  147. return NEWMESH
  148. end
  149.  
  150. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  151. local NEWPART = IT("Part")
  152. NEWPART.formFactor = FORMFACTOR
  153. NEWPART.Reflectance = REFLECTANCE
  154. NEWPART.Transparency = TRANSPARENCY
  155. NEWPART.CanCollide = false
  156. NEWPART.Locked = true
  157. NEWPART.Anchored = true
  158. if ANCHOR == false then
  159. NEWPART.Anchored = false
  160. end
  161. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  162. NEWPART.Name = NAME
  163. NEWPART.Size = SIZE
  164. NEWPART.Position = Torso.Position
  165. NEWPART.Material = MATERIAL
  166. NEWPART:BreakJoints()
  167. NEWPART.Parent = PARENT
  168. return NEWPART
  169. end
  170.  
  171. --//=================================\\
  172. --|| CUSTOMIZATION
  173. --\\=================================//
  174.  
  175. Player_Size = 1 --Size of the player.
  176. Animation_Speed = 3
  177. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  178. local MODE = "Main"
  179. local SIZE = 1
  180. local LEVEL = 1
  181.  
  182.  
  183. local Speed = 16
  184. local Effects2 = {}
  185.  
  186. --//=================================\\
  187. --|| END OF CUSTOMIZATION
  188. --\\=================================//
  189.  
  190. local function weldBetween(a, b)
  191. local weldd = Instance.new("ManualWeld")
  192. weldd.Part0 = a
  193. weldd.Part1 = b
  194. weldd.C0 = CFrame.new()
  195. weldd.C1 = b.CFrame:inverse() * a.CFrame
  196. weldd.Parent = a
  197. return weldd
  198. end
  199.  
  200. --//=================================\\
  201. --|| USEFUL VALUES
  202. --\\=================================//
  203.  
  204. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  207. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  208. local CHANGEDEFENSE = 0
  209. local CHANGEDAMAGE = 0
  210. local CHANGEMOVEMENT = 0
  211. local ANIM = "Idle"
  212. local ATTACK = false
  213. local EQUIPPED = false
  214. local HOLD = false
  215. local COMBO = 1
  216. local Rooted = false
  217. local SINE = 0
  218. local KEYHOLD = false
  219. local CHANGE = 2 / Animation_Speed
  220. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  221. local WALKINGANIM = false
  222. local WALK = 0
  223. local VALUE1 = false
  224. local VALUE2 = false
  225. local ROBLOXIDLEANIMATION = IT("Animation")
  226. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  227. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  228. --ROBLOXIDLEANIMATION.Parent = Humanoid
  229. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  230. WEAPONGUI.Name = "Weapon GUI"
  231. local Effects = IT("Folder", Character)
  232. Effects.Name = "Effects"
  233. sick.Volume = 0
  234. Character.Archivable = true
  235. local CLONE = Character:Clone()
  236. CLONE.Parent = nil
  237. Character.Archivable = false
  238. sick.Volume = 3
  239. local ANIMATOR = Humanoid.Animator
  240. local ANIMATE = Character.Animate
  241. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  242. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  243. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  244. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  245. local UNANCHOR = true
  246. local BodyColor = C3(0,0,0)
  247. local LegColor = C3(0,0,0.05)
  248. local ArmColor = C3(0.05,0.05,0.15)
  249.  
  250. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  251. local SKILLTEXTCOLOR2 = C3(0,0,0)
  252.  
  253. --//=================================\\
  254. --\\=================================//
  255.  
  256.  
  257. --//=================================\\
  258. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  259. --\\=================================//
  260.  
  261. ArtificialHB = Instance.new("BindableEvent", script)
  262. ArtificialHB.Name = "ArtificialHB"
  263.  
  264. script:WaitForChild("ArtificialHB")
  265.  
  266. frame = Frame_Speed
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.ArtificialHB:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274. tf = tf + s
  275. if tf >= frame then
  276. if allowframeloss then
  277. script.ArtificialHB:Fire()
  278. lastframe = tick()
  279. else
  280. for i = 1, math.floor(tf / frame) do
  281. script.ArtificialHB:Fire()
  282. end
  283. lastframe = tick()
  284. end
  285. if tossremainder then
  286. tf = 0
  287. else
  288. tf = tf - frame * math.floor(tf / frame)
  289. end
  290. end
  291. end)
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296.  
  297.  
  298.  
  299.  
  300. --//=================================\\
  301. --|| SOME FUNCTIONS
  302. --\\=================================//
  303.  
  304. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  305. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  306. end
  307.  
  308. function PositiveAngle(NUMBER)
  309. if NUMBER >= 0 then
  310. NUMBER = 0
  311. end
  312. return NUMBER
  313. end
  314.  
  315. function NegativeAngle(NUMBER)
  316. if NUMBER <= 0 then
  317. NUMBER = 0
  318. end
  319. return NUMBER
  320. end
  321.  
  322. function Swait(NUMBER)
  323. if NUMBER == 0 or NUMBER == nil then
  324. ArtificialHB.Event:wait()
  325. else
  326. for i = 1, NUMBER do
  327. ArtificialHB.Event:wait()
  328. end
  329. end
  330. end
  331.  
  332. function QuaternionFromCFrame(cf)
  333. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  334. local trace = m00 + m11 + m22
  335. if trace > 0 then
  336. local s = math.sqrt(1 + trace)
  337. local recip = 0.5 / s
  338. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  339. else
  340. local i = 0
  341. if m11 > m00 then
  342. i = 1
  343. end
  344. if m22 > (i == 0 and m00 or m11) then
  345. i = 2
  346. end
  347. if i == 0 then
  348. local s = math.sqrt(m00 - m11 - m22 + 1)
  349. local recip = 0.5 / s
  350. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  351. elseif i == 1 then
  352. local s = math.sqrt(m11 - m22 - m00 + 1)
  353. local recip = 0.5 / s
  354. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  355. elseif i == 2 then
  356. local s = math.sqrt(m22 - m00 - m11 + 1)
  357. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  358. end
  359. end
  360. end
  361.  
  362. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  363. local xs, ys, zs = x + x, y + y, z + z
  364. local wx, wy, wz = w * xs, w * ys, w * zs
  365. local xx = x * xs
  366. local xy = x * ys
  367. local xz = x * zs
  368. local yy = y * ys
  369. local yz = y * zs
  370. local zz = z * zs
  371. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  372. end
  373.  
  374. function QuaternionSlerp(a, b, t)
  375. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  376. local startInterp, finishInterp;
  377. if cosTheta >= 0.0001 then
  378. if (1 - cosTheta) > 0.0001 then
  379. local theta = ACOS(cosTheta)
  380. local invSinTheta = 1 / SIN(theta)
  381. startInterp = SIN((1 - t) * theta) * invSinTheta
  382. finishInterp = SIN(t * theta) * invSinTheta
  383. else
  384. startInterp = 1 - t
  385. finishInterp = t
  386. end
  387. else
  388. if (1 + cosTheta) > 0.0001 then
  389. local theta = ACOS(-cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((t - 1) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = t - 1
  395. finishInterp = t
  396. end
  397. end
  398. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  399. end
  400.  
  401. function Clerp(a, b, t)
  402. local qa = {QuaternionFromCFrame(a)}
  403. local qb = {QuaternionFromCFrame(b)}
  404. local ax, ay, az = a.x, a.y, a.z
  405. local bx, by, bz = b.x, b.y, b.z
  406. local _t = 1 - t
  407. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  408. end
  409.  
  410. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  411. local frame = IT("Frame")
  412. frame.BackgroundTransparency = TRANSPARENCY
  413. frame.BorderSizePixel = BORDERSIZEPIXEL
  414. frame.Position = POSITION
  415. frame.Size = SIZE
  416. frame.BackgroundColor3 = COLOR
  417. frame.BorderColor3 = BORDERCOLOR
  418. frame.Name = NAME
  419. frame.Parent = PARENT
  420. return frame
  421. end
  422.  
  423. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  424. local label = IT("TextLabel")
  425. label.BackgroundTransparency = 1
  426. label.Size = UD2(1, 0, 1, 0)
  427. label.Position = UD2(0, 0, 0, 0)
  428. label.TextColor3 = TEXTCOLOR
  429. label.TextStrokeTransparency = STROKETRANSPARENCY
  430. label.TextTransparency = TRANSPARENCY
  431. label.FontSize = TEXTFONTSIZE
  432. label.Font = TEXTFONT
  433. label.BorderSizePixel = BORDERSIZEPIXEL
  434. label.TextScaled = false
  435. label.Text = TEXT
  436. label.Name = NAME
  437. label.Parent = PARENT
  438. return label
  439. end
  440.  
  441. function NoOutlines(PART)
  442. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  443. end
  444.  
  445.  
  446. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  447. local NEWWELD = IT(TYPE)
  448. NEWWELD.Part0 = PART0
  449. NEWWELD.Part1 = PART1
  450. NEWWELD.C0 = C0
  451. NEWWELD.C1 = C1
  452. NEWWELD.Parent = PARENT
  453. return NEWWELD
  454. end
  455.  
  456. function CreateSound(ID, PARENT, VOLUME, PITCH)
  457. local NEWSOUND = nil
  458. coroutine.resume(coroutine.create(function()
  459. NEWSOUND = IT("Sound", PARENT)
  460. NEWSOUND.Volume = VOLUME
  461. NEWSOUND.Pitch = PITCH
  462. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  463. Swait()
  464. NEWSOUND:play()
  465. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  466. end))
  467. return NEWSOUND
  468. end
  469.  
  470. function CFrameFromTopBack(at, top, back)
  471. local right = top:Cross(back)
  472. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  473. end
  474.  
  475. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  477. wave.Color = COLOR
  478. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  479. wave.CFrame = CFRAME
  480. coroutine.resume(coroutine.create(function(PART)
  481. for i = 1, WAIT do
  482. Swait()
  483. mesh.Scale = mesh.Scale + GROW
  484. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  485. if DOESROT == true then
  486. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  487. end
  488. wave.Transparency = wave.Transparency + (0.5/WAIT)
  489. if wave.Transparency > 0.99 then
  490. wave:remove()
  491. end
  492. end
  493. end))
  494. end
  495.  
  496. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  497. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  498. wave.Color = COLOR
  499. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  500. wave.CFrame = CFRAME
  501. coroutine.resume(coroutine.create(function(PART)
  502. for i = 1, WAIT do
  503. Swait()
  504. mesh.Scale = mesh.Scale + GROW
  505. wave.Transparency = wave.Transparency + (1/WAIT)
  506. if wave.Transparency > 0.99 then
  507. wave:remove()
  508. end
  509. end
  510. end))
  511. end
  512.  
  513. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  514. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  515. local mesh = nil
  516. if KIND == "Base" then
  517. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  518. elseif KIND == "Thin" then
  519. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  520. elseif KIND == "Round" then
  521. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  522. end
  523. wave.CFrame = CFRAME
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, WAIT do
  526. Swait()
  527. mesh.Scale = mesh.Scale + GROW/10
  528. wave.Transparency = wave.Transparency + (0.5/WAIT)
  529. if wave.Transparency > 0.99 then
  530. wave:remove()
  531. end
  532. end
  533. end))
  534. end
  535.  
  536. function MakeForm(PART,TYPE)
  537. if TYPE == "Cyl" then
  538. local MSH = IT("CylinderMesh",PART)
  539. elseif TYPE == "Ball" then
  540. local MSH = IT("SpecialMesh",PART)
  541. MSH.MeshType = "Sphere"
  542. elseif TYPE == "Wedge" then
  543. local MSH = IT("SpecialMesh",PART)
  544. MSH.MeshType = "Wedge"
  545. end
  546. end
  547.  
  548. function CheckTableForString(Table, String)
  549. for i, v in pairs(Table) do
  550. if string.find(string.lower(String), string.lower(v)) then
  551. return true
  552. end
  553. end
  554. return false
  555. end
  556.  
  557. Debris = game:GetService("Debris")
  558.  
  559. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  560. if DoesCourontine == false then
  561. local Direction = CF(Part.Position,ToLocation)
  562. local Distance = (Part.Position - ToLocation).magnitude
  563. for i = 1, AmountOfTime do
  564. Swait()
  565. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  566. Direction = Part.CFrame
  567. end
  568. Part:remove()
  569. elseif DoesCourontine == true then
  570. coroutine.resume(coroutine.create(function()
  571. local Direction = CF(Part.Position,ToLocation)
  572. local Distance = (Part.Position - ToLocation).magnitude
  573. for i = 1, AmountOfTime do
  574. Swait()
  575. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  576. Direction = Part.CFrame
  577. end
  578. Part:remove()
  579. end))
  580. end
  581. end
  582.  
  583. function turnto(position)
  584. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  585. end
  586. local naeeym2 = Instance.new("BillboardGui", Character)
  587. naeeym2.AlwaysOnTop = true
  588. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  589. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  590. naeeym2.Adornee = Character.Head
  591. naeeym2.Name = "Name"
  592. local tecks2 = Instance.new("TextLabel", naeeym2)
  593. tecks2.BackgroundTransparency = 1
  594. tecks2.TextScaled = true
  595. tecks2.BorderSizePixel = 0
  596. tecks2.Text = "Dominus Astra"
  597. tecks2.Font = "Fantasy"
  598. tecks2.TextSize = 30
  599. tecks2.TextStrokeTransparency = 0
  600. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  601. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  602. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  603. tecks2.Parent = naeeym2
  604.  
  605. --//=================================\\
  606. --|| WEAPON CREATION
  607. --\\=================================//
  608.  
  609. local LMAO = IT("Model")
  610. LMAO.Name = "Particles"
  611. LMAO.Parent = nil
  612. local Weapon = IT("Model")
  613. Weapon.Name = "Adds"
  614. local Weapon2 = IT("Model")
  615. Weapon2.Name = "Adds"
  616.  
  617. local EYE = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  618. MakeForm(EYE, "Ball")
  619. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  620. local EW = weldBetween(EYE, Head)
  621. local EYE2 = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  622. MakeForm(EYE2, "Ball")
  623. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  624. local EW2 = weldBetween(EYE2, Head)
  625.  
  626. Weapon2.Parent = nil
  627.  
  628. local Particle = IT("ParticleEmitter",nil)
  629. Particle.Enabled = false
  630. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  631. Particle.LightEmission = 0.5
  632. Particle.Rate = 150
  633. Particle.ZOffset = 1
  634. Particle.Rotation = NumberRange.new(-180, 180)
  635. Particle.RotSpeed = NumberRange.new(-180, 180)
  636. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  637. Particle.Color = ColorSequence.new(C3(0.4,0,0),C3(0.4,0,0))
  638.  
  639. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  640. function ParticleEmitter(Table)
  641. local PRTCL = Particle:Clone()
  642. local Speed = Table.Speed or 5
  643. local Drag = Table.Drag or 0
  644. local Size1 = Table.Size1 or 1
  645. local Size2 = Table.Size2 or 5
  646. local Lifetime1 = Table.Lifetime1 or 1
  647. local Lifetime2 = Table.Lifetime2 or 1.5
  648. local Parent = Table.Parent or Torso
  649. local Emit = Table.Emit or 100
  650. local Offset = Table.Offset or 360
  651. local Acel = Table.Acel or VT(0,0,0)
  652. local Enabled = Table.Enabled or false
  653. PRTCL.Parent = Parent
  654. PRTCL.Size = NumberSequence.new(Size1,Size2)
  655. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  656. PRTCL.Speed = NumberRange.new(Speed)
  657. PRTCL.VelocitySpread = Offset
  658. PRTCL.Drag = Drag
  659. PRTCL.Acceleration = Acel
  660. if Enabled == false then
  661. PRTCL:Emit(Emit)
  662. Debris:AddItem(PRTCL,Lifetime2)
  663. else
  664. PRTCL.Enabled = true
  665. end
  666. return PRTCL
  667. end
  668.  
  669. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  670. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  671. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  672. MakeForm(Part,"Wedge")
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  674. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  675. MakeForm(Part,"Wedge")
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  677. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  682. MakeForm(Part,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. for i = 1, 8 do
  685. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  686. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  687. end
  688. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  689. MakeForm(Part,"Cyl")
  690. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  691. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  692. MakeForm(Part,"Ball")
  693. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  694. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  695. MakeForm(Part,"Wedge")
  696. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  697. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  698. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  700. MakeForm(Part,"Cyl")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  703. MakeForm(Part,"Cyl")
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  706. MakeForm(Part,"Cyl")
  707. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  708. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  709. MakeForm(Part,"Wedge")
  710. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  711. local LASTPART = Handle
  712. for i = 1, 10 do
  713. if LASTPART == Handle then
  714. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  715. LASTPART = Part
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  717. else
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  719. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  720. LASTPART = Part
  721. end
  722. end
  723.  
  724. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  725. MakeForm(Barrel,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  728. MakeForm(Part,"Cyl")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  731. MakeForm(Part,"Wedge")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  734. MakeForm(Hole2,"Cyl")
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  737. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  738. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  739. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  740. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  741. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  742. coroutine.resume(coroutine.create(function()
  743. while wait() do
  744. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  745. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  746. end
  747. end))
  748.  
  749. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  750. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  751.  
  752. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  753. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  754.  
  755. for _, c in pairs(Weapon:GetDescendants()) do
  756. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  757. c.Material = "Glass"
  758. c.Color = C3(0.15,0.05,0.05)
  759. elseif c.ClassName == "Part" and c.Name == "Eye" then
  760. c.Color = C3(1,0,0)
  761. c.Material = "Neon"
  762. end
  763. end
  764.  
  765. local DeadEyes = IT("Model")
  766. DeadEyes.Name = "Adds"
  767. for _, c in pairs(Weapon:GetChildren()) do
  768. if c.ClassName == "Part" then
  769. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  770. end
  771. end
  772.  
  773. local Handle = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  774. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  775. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  776. MakeForm(Part,"Wedge")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  781. MakeForm(Part,"Cyl")
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  783. for i = 1, 8 do
  784. local Piece = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  785. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  786. end
  787. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  790. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  799. local RightBarrel = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  800. MakeForm(RightBarrel,"Cyl")
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  802. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  803. MakeForm(Part,"Wedge")
  804. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local RightHole = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  806. MakeForm(RightHole,"Cyl")
  807. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  808.  
  809.  
  810. for _, c in pairs(DeadEyes:GetDescendants()) do
  811. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  812. c.Material = "Metal"
  813. c.Color = C3(0,0,0)
  814. end
  815. end
  816.  
  817. DeadEyes.Parent = nil
  818.  
  819. function Transparency(TRANS)
  820. for _, c in pairs(Character:GetChildren()) do
  821. if c.ClassName == "Part" and c ~= RootPart then
  822. c.Transparency = TRANS
  823. if c:FindFirstChildOfClass("Decal") then
  824. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  825. end
  826. elseif c.ClassName == "Accessory" then
  827. c.Handle.Transparency = TRANS
  828. elseif c.ClassName == "Model" then
  829. for _, q in pairs(c:GetChildren()) do
  830. if q.ClassName == "Part" then
  831. q.Transparency = TRANS
  832. if q:FindFirstChildOfClass("Decal") then
  833. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  834. end
  835. end
  836. end
  837. end
  838. end
  839. end
  840.  
  841. Humanoid.Died:connect(function()
  842. Humanoid.Parent = nil
  843. Humanoid.MaxHealth = "inf"
  844. Humanoid.Health = "inf"
  845. refit3()
  846. refit2()
  847. Humanoid.Parent = Character
  848. CreateSound("907330011", Head, 10, 1.2)
  849. end)
  850.  
  851. --//=================================\\
  852. --|| DAMAGING
  853. --\\=================================//
  854.  
  855. function killnearest(position,range,maxstrength)
  856. for i,v in ipairs(workspace:GetChildren()) do
  857. local body = v:GetChildren()
  858. for part = 1, #body do
  859. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  860. if(body[part].Position - position).Magnitude < range then
  861. if v.ClassName == "Model" then
  862. v:BreakJoints()
  863. end
  864. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  865. local bv = Instance.new("BodyVelocity")
  866. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  867. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  868. bv.Parent = body[part]
  869. Debris:AddItem(bv,0.2)
  870. end
  871. end
  872. end
  873. if v.ClassName == "Part" then
  874. if v.Anchored == false and (v.Position - position).Magnitude < range then
  875. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  876. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  877. end
  878. end
  879. end
  880. end
  881.  
  882. --//=================================\\
  883. --|| ATTACK FUNCTIONS AND STUFF
  884. --\\=================================//
  885.  
  886. local TOBANISH = {}
  887.  
  888. function printbye(Name)
  889. local MESSAGES = {"Tu, ne ipsis, ","Esses contumeliam, ","Te potest ignorare mandatum meum, ","Iam mortuus est, "}
  890. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  891. end
  892.  
  893. workspace.ChildAdded:connect(function(instance)
  894. for BANISH = 1, #TOBANISH do
  895. if TOBANISH[BANISH] ~= nil then
  896. if instance.Name == TOBANISH[BANISH] then
  897. coroutine.resume(coroutine.create(function()
  898. printbye(instance.Name)
  899. instance:ClearAllChildren()
  900. Debris:AddItem(instance,0.0005)
  901. end))
  902. end
  903. end
  904. end
  905. end)
  906.  
  907. function Banish(Foe)
  908. if Foe then
  909. coroutine.resume(coroutine.create(function()
  910. --if game.Players:FindFirstChild(Foe.Name) then
  911. table.insert(TOBANISH,Foe.Name)
  912. printbye(Foe.Name)
  913. --end
  914. Foe.Archivable = true
  915. local CLONE = Foe:Clone()
  916. Foe:Destroy()
  917. CLONE.Parent = Effects
  918. CLONE:BreakJoints()
  919. local MATERIALS = {"Glass","Neon"}
  920. for _, c in pairs(CLONE:GetDescendants()) do
  921. if c:IsA("BasePart") then
  922. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  923. CreateSound(340722848, c, 10, 1, false)
  924. end
  925. c.Anchored = true
  926. c.Transparency = c.Transparency + 0.2
  927. c.Material = MATERIALS[MRANDOM(1,2)]
  928. c.Color = C3(1,0,0)
  929. if c.ClassName == "MeshPart" then
  930. c.TextureID = ""
  931. end
  932. if c:FindFirstChildOfClass("SpecialMesh") then
  933. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  934. end
  935. if c:FindFirstChildOfClass("Decal") then
  936. c:FindFirstChildOfClass("Decal"):remove()
  937. end
  938. c.Name = "Banished"
  939. c.CanCollide = false
  940. else
  941. c:remove()
  942. end
  943. end
  944. local A = false
  945. for i = 1, 35 do
  946. if A == false then
  947. A = true
  948. elseif A == true then
  949. A = false
  950. end
  951. for _, c in pairs(CLONE:GetDescendants()) do
  952. if c:IsA("BasePart") then
  953. c.Anchored = true
  954. c.Material = MATERIALS[MRANDOM(1,2)]
  955. c.Transparency = c.Transparency + 0.8/35
  956. if A == false then
  957. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  958. elseif A == true then
  959. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  960. end
  961. end
  962. end
  963. Swait()
  964. end
  965. CLONE:remove()
  966. end))
  967. end
  968. end
  969.  
  970. function ApplyAoE(POSITION,RANGE,ISBANISH)
  971. local CHILDREN = workspace:GetDescendants()
  972. for index, CHILD in pairs(CHILDREN) do
  973. if CHILD.ClassName == "Model" and CHILD ~= Character then
  974. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  975. if HUM then
  976. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  977. if TORSO then
  978. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  979. if ISBANISH == true then
  980. Banish(CHILD)
  981. else
  982. if ISBANISH == "Gravity" then
  983. HUM.PlatformStand = true
  984. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  985. local grav = Instance.new("BodyPosition",TORSO)
  986. grav.D = 15
  987. grav.P = 20000
  988. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  989. grav.position = TORSO.Position
  990. grav.Name = "V3BanishForce"..Player.Name
  991. else
  992. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  993. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  994. end
  995. else
  996. HUM.PlatformStand = false
  997. end
  998. end
  999. elseif ISBANISH == "Gravity" then
  1000. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1001. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1002. HUM.PlatformStand = false
  1003. end
  1004. end
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010.  
  1011. function SpawnTrail(FROM,TO,BIG)
  1012. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1013. MakeForm(TRAIL,"Cyl")
  1014. local DIST = (FROM - TO).Magnitude
  1015. if BIG == true then
  1016. TRAIL.Size = VT(5,DIST,5)
  1017. else
  1018. TRAIL.Size = VT(5,DIST,5)
  1019. end
  1020. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1021. coroutine.resume(coroutine.create(function()
  1022. for i = 1, 5 do
  1023. Swait()
  1024. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1025. end
  1026. TRAIL:remove()
  1027. end))
  1028. end
  1029.  
  1030. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1031. local DIRECTION = CF(StartPos,EndPos).lookVector
  1032. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1033. end
  1034.  
  1035. local Decal = IT("Decal")
  1036. function MagicRing()
  1037. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1038. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1039. local decal = Decal:Clone()
  1040. decal.Parent = O1
  1041. decal.Face = "Top"
  1042. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  1043. local decal2 = Decal:Clone()
  1044. decal2.Parent = O1
  1045. decal2.Face = "Bottom"
  1046. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  1047. return O1
  1048. end
  1049.  
  1050. local EyeSizes = {
  1051. NumberSequenceKeypoint.new(0, 1, 0),
  1052. NumberSequenceKeypoint.new(1, 0, 0)
  1053. }
  1054. local PE = Instance.new("ParticleEmitter")
  1055. PE.LightEmission = 0.8
  1056. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  1057. PE.Size = NumberSequence.new(EyeSizes)
  1058. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  1059. PE.Rotation = NumberRange.new(0, 360)
  1060. PE.Transparency = NumberSequence.new(0.9)
  1061. PE.Rate = 999
  1062. PE.VelocitySpread = 10000
  1063. PE.Acceleration = Vector3.new(0, 75, 0)
  1064. PE.Drag = 5
  1065. PE.Speed = NumberRange.new(6, 6)
  1066. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  1067. PE.ZOffset = -1.5
  1068. PE.Name = "OVERLORDAURA"
  1069.  
  1070. function particles(art)
  1071. PE:Clone().Parent = art
  1072. end
  1073.  
  1074. function CheckIntangible(Hit)
  1075. local ProjectileNames = {
  1076. "Water",
  1077. "Arrow",
  1078. "Projectile",
  1079. "Effect",
  1080. "Rail",
  1081. "Lightning",
  1082. "Bullet"
  1083. }
  1084. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  1085. return true
  1086. end
  1087. return false
  1088. end
  1089. Debris = game:GetService("Debris")
  1090. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1091. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  1092. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  1093. if RayHit and CheckIntangible(RayHit) then
  1094. if DelayIfHit then
  1095. wait()
  1096. end
  1097. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  1098. end
  1099. return RayHit, RayPos, RayNormal
  1100. end
  1101. BaseLightning = IT("Part")
  1102. BaseLightning.Anchored = true
  1103. BaseLightning.CanCollide = false
  1104. BaseLightning.Material = "Neon"
  1105. local LightningBolts = {}
  1106. function Zap(Table)
  1107. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  1108. local Duration = Table.Duration or 2
  1109. local Offset = Table.Offset or 2
  1110. local Individualize = Table.Individualize or false
  1111. local MaxRange = Table.MaxRange or 200
  1112. local SegmentLength = Table.SegmentLength or 5
  1113. local Transparency = Table.Transparency or 0
  1114. local Ignore = Table.Ignore or {}
  1115. local SIZE = Table.SIZE or 0.3
  1116. if not (StartPos and TargetPos) or not Character then
  1117. return
  1118. end
  1119. local LightningModel = IT("Folder", Effects)
  1120. LightningModel.Name = "ZAPP"
  1121. for i, v in pairs({Character, LightningModel}) do
  1122. table.insert(Ignore, v)
  1123. end
  1124. local LastPos = StartPos
  1125. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  1126. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  1127. local RayLength = (StartPos - RayPos).Magnitude
  1128. local Struck = false
  1129. local TotalSegments = math.ceil(RayLength / SegmentLength)
  1130. Direction = CFrame.new(StartPos, RayPos).lookVector
  1131. local LightningBolt = IT("Model", Effects)
  1132. LightningBolt.Name = "Lightning"
  1133. if not Individualize then
  1134. table.insert(LightningBolts, LightningBolt)
  1135. end
  1136. LastBolt = LightningBolt
  1137. Debris:AddItem(LightningBolt, Duration)
  1138. LightningBolt.Parent = LightningModel
  1139. for i = 1, TotalSegments do
  1140. if not Struck then
  1141. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  1142. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  1143. local SegmentVec = NewPos - LastPos
  1144. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  1145. local RayVec = LastPos - RayPos
  1146. local LightningPart = BaseLightning:Clone()
  1147. LightningPart.BrickColor = BrickColor.new(Color)
  1148. LightningPart.Transparency = Transparency
  1149. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  1150. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  1151. table.insert(Effects2, {
  1152. LightningPart,
  1153. "Disappear",
  1154. 0.025,
  1155. 1,
  1156. 1,
  1157. 1,
  1158. 2
  1159. })
  1160. local CylinderMesh = IT("CylinderMesh", LightningPart)
  1161. local OrigCF = LightningPart.CFrame
  1162. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  1163. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  1164. LightningPart.Parent = LightningBolt
  1165. LastPos = NewPos
  1166. end
  1167. end
  1168. return {
  1169. RayHit = RayHit,
  1170. RayPos = RayPos,
  1171. RayNormal = RayNormal,
  1172. LightningModel = LightningModel
  1173. }
  1174. end
  1175.  
  1176. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1177. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1178. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1179. wave.CFrame = CFRAME
  1180. coroutine.resume(coroutine.create(function(PART)
  1181. for i = 1, WAIT do
  1182. Swait()
  1183. mesh.Scale = mesh.Scale + GROW
  1184. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1185. if DOESROT == true then
  1186. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1187. end
  1188. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1189. if wave.Transparency > 0.99 then
  1190. wave:remove()
  1191. end
  1192. end
  1193. end))
  1194. end
  1195.  
  1196. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1197. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1198. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1199. wave.CFrame = CFRAME
  1200. coroutine.resume(coroutine.create(function(PART)
  1201. for i = 1, WAIT do
  1202. Swait()
  1203. mesh.Scale = mesh.Scale + GROW
  1204. if DOESROT == true then
  1205. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1206. end
  1207. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1208. if wave.Transparency > 0.99 then
  1209. wave:remove()
  1210. end
  1211. end
  1212. end))
  1213. end
  1214.  
  1215. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  1216. for _, c in pairs(PARENT:GetChildren()) do
  1217. if c.ClassName == "Model" then
  1218. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1219. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1220. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1221. if DIST > (TORSO.Position - FROM).Magnitude then
  1222. table.insert(TABLE, c)
  1223. end
  1224. AddChildrenToTable(FROM, c, DIST, TABLE)
  1225. elseif c.ClassName == "Folder" then
  1226. AddChildrenToTable(FROM, c, DIST, TABLE)
  1227. end
  1228. end
  1229. end
  1230. end
  1231.  
  1232. local ATTACKTAUNTS = {
  1233. "907329893",
  1234. "907329532",
  1235. "907333294",
  1236. "907332856"
  1237. }
  1238. local ULTTAUNTS = {
  1239. "907332997",
  1240. "907332670",
  1241. "907330103"
  1242. }
  1243.  
  1244. function Lunar_Blast()
  1245. local HITBODIES = {}
  1246. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  1247. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1248. CENTER.CFrame = CF(ECH)
  1249. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  1250. RAY.Color = C3(0.05,0.05,0.15)
  1251. MakeForm(RAY,"Cyl")
  1252. RAY.CFrame = CF(ECH)
  1253. for i = 1, 75 do
  1254. Swait()
  1255. RAY.Transparency = RAY.Transparency - 1/75
  1256. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1257. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1258. end
  1259. killnearest(ECH,25,25)
  1260. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1261. for i = 1, 25 do
  1262. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1263. end
  1264. CreateSound("168586621", CENTER, 10, 0.8)
  1265. RAY:remove()
  1266. Debris:AddItem(CENTER,5)
  1267. end
  1268.  
  1269. function Star_Cutter()
  1270. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1271. if HITFLOOR ~= nil then
  1272. ATTACK = true
  1273. Rooted = true
  1274. local GYRO = IT("BodyGyro",RootPart)
  1275. GYRO.D = 100
  1276. GYRO.P = 2000
  1277. GYRO.MaxTorque = VT(0,4000000,0)
  1278. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1279. CreateSound("429459101", RightArm, 10, 0.8)
  1280. for i=0, 3.5, 0.1 / Animation_Speed do
  1281. Swait()
  1282. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1283. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. GYRO:remove()
  1292. for i=0, 0.15, 0.1 / Animation_Speed do
  1293. Swait()
  1294. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1295. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. end
  1303. local BOMBSPOTS = {}
  1304. for i = 1, 25 do
  1305. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1306. SPOT.Color = SKILLTEXTCOLOR
  1307. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1308. table.insert(BOMBSPOTS,SPOT)
  1309. MakeForm(SPOT,"Cyl")
  1310. end
  1311. for i=0, 0.2, 0.1 / Animation_Speed do
  1312. Swait()
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. end
  1320. ATTACK = false
  1321. Rooted = false
  1322. coroutine.resume(coroutine.create(function()
  1323. Swait(3)
  1324. for i = 1, #BOMBSPOTS do
  1325. if BOMBSPOTS[i] ~= nil then
  1326. local E = BOMBSPOTS[i]
  1327. coroutine.resume(coroutine.create(function()
  1328. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1329. BLADE.Color = SKILLTEXTCOLOR
  1330. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1331. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1332. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1333. for i = 1, 10 do
  1334. Swait()
  1335. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1336. killnearest(BLADE.Position,6,80)
  1337. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1338. BLADE.Transparency = BLADE.Transparency - 0.1
  1339. end
  1340. Swait(45)
  1341. for i = 1, 100 do
  1342. Swait()
  1343. BLADE.Transparency = BLADE.Transparency + 0.01
  1344. E.Transparency = E.Transparency + 0.01
  1345. end
  1346. BLADE:remove()
  1347. E:remove()
  1348. end))
  1349. end
  1350. end
  1351. end))
  1352. end
  1353. end
  1354.  
  1355. function Supernova()
  1356. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1357. if HITFLOOR ~= nil then
  1358. local HITBODIES = {}
  1359. ATTACK = true
  1360. Rooted = true
  1361. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  1362. MakeForm(ABSOLUTE,"Ball")
  1363. CreateSound("429459101", ABSOLUTE, 10, 1)
  1364. for i=0, 4, 0.1 / Animation_Speed do
  1365. Swait()
  1366. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1367. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1368. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1369. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1370. MakeForm(CHARGE,"Ball")
  1371. CHARGE.Color = C3(1,1,1)
  1372. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1373. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1380. end
  1381. CreateSound("907330103", Head, 10, 1.2)
  1382. for i = 1, 75 do
  1383. Swait()
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. end
  1391. coroutine.resume(coroutine.create(function()
  1392. for i = 1, 13 do
  1393. for e = 1, 8 do
  1394. Swait()
  1395. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1396. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1397. end
  1398. for i = 1, 5 do
  1399. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1400. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1401. end
  1402. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  1403. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1404. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1405. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1406. killnearest(ABSOLUTE.Position,i*18,i)
  1407. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1408. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1409. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1410. end
  1411. ABSOLUTE.Transparency = 1
  1412. Debris:AddItem(ABSOLUTE,10)
  1413. end))
  1414. ATTACK = false
  1415. Rooted = false
  1416. end
  1417. end
  1418.  
  1419. local Decal = IT("Decal")
  1420.  
  1421. function Astral_Hop()
  1422. ATTACK = true
  1423. Rooted = false
  1424. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1425. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1426. local decal = Decal:Clone()
  1427. decal.Parent = O1
  1428. decal.Face = "Top"
  1429. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1430. local decal2 = Decal:Clone()
  1431. decal2.Parent = O1
  1432. decal2.Face = "Bottom"
  1433. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1434. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1435. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1436. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1437. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1438. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1439. local decal = Decal:Clone()
  1440. decal.Parent = O2
  1441. decal.Face = "Top"
  1442. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1443. local decal2 = Decal:Clone()
  1444. decal2.Parent = O2
  1445. decal2.Face = "Bottom"
  1446. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1447. CreateSound("84005018", O1, 10, 0.7)
  1448. CreateSound("84005018", O2, 10, 0.7)
  1449. for i = 1, 75 do
  1450. Swait()
  1451. O1.Size = O1.Size + VT(0.1,0,0.1)
  1452. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1453. O2.Size = O2.Size + VT(0.1,0,0.1)
  1454. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. Rooted = true
  1463. UNANCHOR = false
  1464. RootPart.Anchored = true
  1465. VALUE1 = true
  1466. for i = 1, 15 do
  1467. Transparency(i/15)
  1468. Swait()
  1469. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476. end
  1477. RootPart.CFrame = ROOT.CFrame
  1478. ROOT:remove()
  1479. for i = 1, 15 do
  1480. Transparency(1-(i/15))
  1481. Swait()
  1482. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. end
  1490. VALUE1 = false
  1491. coroutine.resume(coroutine.create(function()
  1492. for i = 1, 75 do
  1493. Swait()
  1494. O1.Size = O1.Size - VT(0.1,0,0.1)
  1495. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1496. O2.Size = O2.Size - VT(0.1,0,0.1)
  1497. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1498. end
  1499. O1:remove()
  1500. O2:remove()
  1501. end))
  1502. UNANCHOR = true
  1503. RootPart.Anchored = false
  1504. ATTACK = false
  1505. Rooted = false
  1506. end
  1507.  
  1508. function WACKYEFFECT(Table)
  1509. local TYPE = (Table.EffectType or "Sphere")
  1510. local SIZE = (Table.Size or VT(1,1,1))
  1511. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1512. local TRANSPARENCY = (Table.Transparency or 0)
  1513. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1514. local CFRAME = (Table.CFrame or Torso.CFrame)
  1515. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1516. local ROTATION1 = (Table.RotationX or 0)
  1517. local ROTATION2 = (Table.RotationY or 0)
  1518. local ROTATION3 = (Table.RotationZ or 0)
  1519. local MATERIAL = (Table.Material or "Neon")
  1520. local COLOR = (Table.Color or C3(1,1,1))
  1521. local TIME = (Table.Time or 45)
  1522. local SOUNDID = (Table.SoundID or nil)
  1523. local SOUNDPITCH = (Table.SoundPitch or nil)
  1524. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1525. coroutine.resume(coroutine.create(function()
  1526. local PLAYSSOUND = false
  1527. local SOUND = nil
  1528. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1529. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1530. PLAYSSOUND = true
  1531. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1532. end
  1533. EFFECT.Color = COLOR
  1534. local MSH = nil
  1535. if TYPE == "Sphere" then
  1536. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1537. elseif TYPE == "Block" or TYPE == "Box" then
  1538. MSH = IT("BlockMesh",EFFECT)
  1539. MSH.Scale = SIZE
  1540. elseif TYPE == "Wave" then
  1541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1542. elseif TYPE == "Ring" then
  1543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1544. elseif TYPE == "Slash" then
  1545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1546. elseif TYPE == "Round Slash" then
  1547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1548. elseif TYPE == "Swirl" then
  1549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1550. elseif TYPE == "Skull" then
  1551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1552. elseif TYPE == "Crystal" then
  1553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1554. end
  1555. if MSH ~= nil then
  1556. local MOVESPEED = nil
  1557. if MOVEDIRECTION ~= nil then
  1558. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1559. end
  1560. local GROWTH = SIZE - ENDSIZE
  1561. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1562. if TYPE == "Block" then
  1563. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1564. else
  1565. EFFECT.CFrame = CFRAME
  1566. end
  1567. for LOOP = 1, TIME+1 do
  1568. Swait()
  1569. MSH.Scale = MSH.Scale - GROWTH/TIME
  1570. if TYPE == "Wave" then
  1571. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1572. end
  1573. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1574. if TYPE == "Block" then
  1575. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1576. else
  1577. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1578. end
  1579. if MOVEDIRECTION ~= nil then
  1580. local ORI = EFFECT.Orientation
  1581. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1582. EFFECT.Orientation = ORI
  1583. end
  1584. end
  1585. if PLAYSSOUND == false then
  1586. EFFECT:remove()
  1587. else
  1588. repeat wait(1) until SOUND.Playing == false
  1589. EFFECT:remove()
  1590. end
  1591. else
  1592. if PLAYSSOUND == false then
  1593. EFFECT:remove()
  1594. else
  1595. repeat Swait() until SOUND.Playing == false
  1596. EFFECT:remove()
  1597. end
  1598. end
  1599. end))
  1600. end
  1601.  
  1602. function PhForm()
  1603. ATTACK = true
  1604. Rooted = true
  1605. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1606. if MODE == "Main" then
  1607. sick.SoundId = "rbxassetid://1418800825"
  1608. sick.Volume = 6
  1609. sick.Pitch = 1
  1610. sick.TimePosition = 1
  1611. for _, c in pairs(Character:GetChildren()) do
  1612. if c.ClassName == "Part" then
  1613. c.Material = "Neon"
  1614. if c:FindFirstChildOfClass("ParticleEmitter") then
  1615. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1616. end
  1617. if c == Head then
  1618. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1619. M.Name = "Dominus"
  1620. if c:FindFirstChild("face") then
  1621. c.face:remove()
  1622. end
  1623. end
  1624. end
  1625. end
  1626. BodyColor = C3(1, 1, 1)
  1627. LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1628. ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1629. -- Animation --
  1630. coroutine.resume(coroutine.create(function()
  1631. end))
  1632. for i=0, 1.5, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. MODE = "Phaedra"
  1642. SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1643. SKILLTEXTCOLOR2 = C3(1,1,1)
  1644. firesound.Volume = 6
  1645. Weapon2.Parent = Character
  1646. for i=0, 1.5, 0.1 / Animation_Speed do
  1647. Swait()
  1648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1649.  
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. Speed = 20
  1657. tecks2.Text = "Dominus Phaedra"
  1658. elseif MODE == "Phaedra" then
  1659. firesound.Volume = 0
  1660. Weapon2.Parent = nil
  1661. CreateSound(147722227, Torso, 4, 1.3, false)
  1662. sick.SoundId = "rbxassetid://195900687"
  1663. sick.Volume = 4
  1664. sick.Pitch = 1
  1665. sick.TimePosition = 20.7
  1666. for _, c in pairs(Character:GetChildren()) do
  1667. if c.ClassName == "Part" then
  1668. c.Material = "Neon"
  1669. if c:FindFirstChildOfClass("ParticleEmitter") then
  1670. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1671. end
  1672. if c == Torso then
  1673. c.Color = C3(0,0,0)
  1674. elseif c == RightArm then
  1675. c.Color = C3(0.05,0.05,0.15)
  1676. elseif c == LeftArm then
  1677. c.Color = C3(0.05,0.05,0.15)
  1678. elseif c == RightLeg then
  1679. c.Color = C3(0,0,0.05)
  1680. elseif c == LeftLeg then
  1681. c.Color = C3(0,0,0.05)
  1682. elseif c == Head then
  1683. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1684. M.Name = "Dominus"
  1685. if c:FindFirstChild("face") then
  1686. c.face:remove()
  1687.  
  1688. end
  1689. end
  1690. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1691. c:remove()
  1692. end
  1693. end
  1694. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1695. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1696. Swait(15)
  1697. Speed = 16
  1698. MODE = "Main"
  1699. BodyColor = C3(0,0,0)
  1700. LegColor = C3(0,0,0.05)
  1701. ArmColor = C3(0.05,0.05,0.15)
  1702. end
  1703. ATTACK = false
  1704. Rooted = false
  1705. end
  1706.  
  1707. function UpForm()
  1708. ATTACK = true
  1709. Rooted = true
  1710. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1711. if MODE == "Phaedra" then
  1712.  
  1713. sick.SoundId = "rbxassetid://700037500"
  1714. sick.Volume = 10
  1715. sick.Pitch = 1
  1716. sick.TimePosition = 1
  1717. for _, c in pairs(Character:GetChildren()) do
  1718. if c.ClassName == "Part" then
  1719. c.Material = "Neon"
  1720. if c:FindFirstChildOfClass("ParticleEmitter") then
  1721. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1722. end
  1723. if c == Head then
  1724. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1725. M.Name = "Dominus"
  1726. if c:FindFirstChild("face") then
  1727. c.face:remove()
  1728. end
  1729. end
  1730. end
  1731. end
  1732. BodyColor = C3(1, 1, 1)
  1733. LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1734. ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1735. -- Animation --
  1736. coroutine.resume(coroutine.create(function()
  1737. end))
  1738. for i=0, 1.5, 0.1 / Animation_Speed do
  1739. Swait()
  1740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. end
  1747. MODE = "Ultra Phaedra"
  1748. Humanoid.HipHeight = 4
  1749. SKILLTEXTCOLOR = C3(0.8, 0.6, 0.4)
  1750. SKILLTEXTCOLOR2 = C3(1,1,1)
  1751. firesound.Volume = 10
  1752. firesound.Parent = Character
  1753. Weapon2.Parent = Character
  1754. for i=0, 1.5, 0.1 / Animation_Speed do
  1755. Swait()
  1756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1757.  
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. Speed = 20
  1765. tecks2.Text = "Ultima Dominus Phaedra"
  1766. elseif MODE == "Ultra Phaedra" then
  1767. firesound.Volume = 0
  1768. firesound.Parent = RootPart
  1769. Humanoid.HipHeight = 2
  1770. Weapon2.Parent = nil
  1771. CreateSound(147722227, Torso, 4, 1.3, false)
  1772. sick.SoundId = "rbxassetid://195900687"
  1773. sick.Volume = 4
  1774. sick.Pitch = 1
  1775. sick.TimePosition = 20.7
  1776. for _, c in pairs(Character:GetChildren()) do
  1777. if c.ClassName == "Part" then
  1778. c.Material = "Neon"
  1779. if c:FindFirstChildOfClass("ParticleEmitter") then
  1780. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1781. end
  1782. if c == Torso then
  1783. c.Color = C3(0,0,0)
  1784. elseif c == RightArm then
  1785. c.Color = C3(0.05,0.05,0.15)
  1786. elseif c == LeftArm then
  1787. c.Color = C3(0.05,0.05,0.15)
  1788. elseif c == RightLeg then
  1789. c.Color = C3(0,0,0.05)
  1790. elseif c == LeftLeg then
  1791. c.Color = C3(0,0,0.05)
  1792. elseif c == Head then
  1793. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1794. M.Name = "Dominus"
  1795. if c:FindFirstChild("face") then
  1796. c.face:remove()
  1797.  
  1798. end
  1799. end
  1800. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1801. c:remove()
  1802. end
  1803. end
  1804. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1805. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1806. Swait(15)
  1807. Speed = 16
  1808. MODE = "Main"
  1809. BodyColor = C3(0,0,0)
  1810. LegColor = C3(0,0,0.05)
  1811. ArmColor = C3(0.05,0.05,0.15)
  1812. end
  1813. ATTACK = false
  1814. Rooted = false
  1815. end
  1816.  
  1817. function TeForm()
  1818. ATTACK = true
  1819. Rooted = true
  1820. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1821. if MODE == "Main" then
  1822. sick.SoundId = "rbxassetid://926658175"
  1823. sick.Volume = 3
  1824. sick.Pitch = 1
  1825. sick.TimePosition = 1
  1826. for _, c in pairs(Character:GetChildren()) do
  1827. if c.ClassName == "Part" then
  1828. c.Material = "Neon"
  1829. if c:FindFirstChildOfClass("ParticleEmitter") then
  1830. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1831. end
  1832. if c == Head then
  1833. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1834. M.Name = "Dominus"
  1835. if c:FindFirstChild("face") then
  1836. c.face:remove()
  1837. end
  1838. end
  1839. end
  1840. end
  1841. BodyColor = C3(0,0,0)
  1842. LegColor = C3(0,0,0)
  1843. ArmColor = C3(0.05,0.05,0.05)
  1844. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  1845. SKILLTEXTCOLOR2 = C3(0,0,0)
  1846. -- Animation --
  1847. coroutine.resume(coroutine.create(function()
  1848. end))
  1849. CreateSound(363808674, Torso, 6, 1, false)
  1850. for i=0, 0.6, 0.1 / Animation_Speed do
  1851. Swait()
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. end
  1859. for i=0, 0.6, 0.1 / Animation_Speed do
  1860. Swait()
  1861. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1862.  
  1863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. end
  1869. MODE = "Tenebris"
  1870. tecks2.Text = "Dominus Tenebris"
  1871. SKILLTEXTCOLOR = C3(0.05,0,0)
  1872. SKILLTEXTCOLOR2 = C3(0,0,0)
  1873. Speed = 20
  1874. elseif MODE == "Tenebris" then
  1875. CreateSound(147722227, Torso, 4, 1.3, false)
  1876. sick.SoundId = "rbxassetid://195900687"
  1877. sick.Volume = 4
  1878. sick.Pitch = 1
  1879. sick.TimePosition = 20.7
  1880. for _, c in pairs(Character:GetChildren()) do
  1881. if c.ClassName == "Part" then
  1882. c.Material = "Neon"
  1883. if c:FindFirstChildOfClass("ParticleEmitter") then
  1884. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1885. end
  1886. if c == Torso then
  1887. c.Color = C3(0,0,0)
  1888. elseif c == RightArm then
  1889. c.Color = C3(0.05,0.05,0.15)
  1890. elseif c == LeftArm then
  1891. c.Color = C3(0.05,0.05,0.15)
  1892. elseif c == RightLeg then
  1893. c.Color = C3(0,0,0.05)
  1894. elseif c == LeftLeg then
  1895. c.Color = C3(0,0,0.05)
  1896. elseif c == Head then
  1897. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1898. M.Name = "Dominus"
  1899. if c:FindFirstChild("face") then
  1900. c.face:remove()
  1901.  
  1902. end
  1903. end
  1904. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1905. c:remove()
  1906. end
  1907. end
  1908. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1909. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1910. Swait(15)
  1911. Speed = 16
  1912. MODE = "Main"
  1913. BodyColor = C3(0,0,0)
  1914. LegColor = C3(0,0,0.05)
  1915. ArmColor = C3(0.05,0.05,0.15)
  1916. end
  1917. ATTACK = false
  1918. Rooted = false
  1919. end
  1920.  
  1921. function TemplateTrans()
  1922. ATTACK = true
  1923. Rooted = true
  1924. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1925. if MODE == "Main" then
  1926. sick.SoundId = "rbxassetid://926658175"
  1927. sick.Volume = 3
  1928. sick.Pitch = 1
  1929. sick.TimePosition = 1
  1930. for _, c in pairs(Character:GetChildren()) do
  1931. if c.ClassName == "Part" then
  1932. c.Material = "Neon"
  1933. if c:FindFirstChildOfClass("ParticleEmitter") then
  1934. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1935. end
  1936. if c == Head then
  1937. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1938. M.Name = "Dominus"
  1939. if c:FindFirstChild("face") then
  1940. c.face:remove()
  1941. end
  1942. end
  1943. end
  1944. end
  1945. BodyColor = C3(0,0,0)
  1946. LegColor = C3(0,0,0)
  1947. ArmColor = C3(0.05,0.05,0.05)
  1948. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  1949. SKILLTEXTCOLOR2 = C3(0,0,0)
  1950. -- Animation --
  1951. coroutine.resume(coroutine.create(function()
  1952. end))
  1953. MODE = "Form"
  1954. tecks2.Text = "Dominus Form"
  1955. SKILLTEXTCOLOR = C3(0.05,0,0)
  1956. SKILLTEXTCOLOR2 = C3(0,0,0)
  1957. Speed = 20
  1958. elseif MODE == "Form" then
  1959. CreateSound(147722227, Torso, 4, 1.3, false)
  1960. sick.SoundId = "rbxassetid://195900687"
  1961. sick.Volume = 4
  1962. sick.Pitch = 1
  1963. sick.TimePosition = 20.7
  1964. for _, c in pairs(Character:GetChildren()) do
  1965. if c.ClassName == "Part" then
  1966. c.Material = "Neon"
  1967. if c:FindFirstChildOfClass("ParticleEmitter") then
  1968. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1969. end
  1970. if c == Torso then
  1971. c.Color = C3(0,0,0)
  1972. elseif c == RightArm then
  1973. c.Color = C3(0.05,0.05,0.15)
  1974. elseif c == LeftArm then
  1975. c.Color = C3(0.05,0.05,0.15)
  1976. elseif c == RightLeg then
  1977. c.Color = C3(0,0,0.05)
  1978. elseif c == LeftLeg then
  1979. c.Color = C3(0,0,0.05)
  1980. elseif c == Head then
  1981. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1982. M.Name = "Dominus"
  1983. if c:FindFirstChild("face") then
  1984. c.face:remove()
  1985.  
  1986. end
  1987. end
  1988. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1989. c:remove()
  1990. end
  1991. end
  1992. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1993. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1994. Swait(15)
  1995. Speed = 16
  1996. MODE = "Main"
  1997. BodyColor = C3(0,0,0)
  1998. LegColor = C3(0,0,0.05)
  1999. ArmColor = C3(0.05,0.05,0.15)
  2000. end
  2001. ATTACK = false
  2002. Rooted = false
  2003. end
  2004.  
  2005. function VeForm()
  2006. ATTACK = true
  2007. Rooted = true
  2008. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2009. if MODE == "Tenebris" then
  2010. sick.SoundId = "rbxassetid://968448494"
  2011. sick.Volume = 4
  2012. sick.Pitch = 1.15
  2013. sick.TimePosition = 1
  2014. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  2015. SKILLTEXTCOLOR2 = C3(0,0,0)
  2016. -- Animation --
  2017. coroutine.resume(coroutine.create(function()
  2018. end))
  2019. for i=0, 0.6, 0.1 / Animation_Speed do
  2020. Swait()
  2021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. end
  2028. for _, c in pairs(Character:GetChildren()) do
  2029. if c.ClassName == "Part" then
  2030. c.Material = "Neon"
  2031. if c:FindFirstChildOfClass("ParticleEmitter") then
  2032. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2033. end
  2034. if c == Head then
  2035. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1578505955", "1578441237", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2036. M.Name = "Dominus"
  2037. if c:FindFirstChild("face") then
  2038. c.face:remove()
  2039. end
  2040. end
  2041. end
  2042. end
  2043. BodyColor = C3(1,1,1)
  2044. LegColor = C3(0.5,0.5,0)
  2045. ArmColor = C3(0.75,0.75,0)
  2046. for i=0, 0.6, 0.1 / Animation_Speed do
  2047. Swait()
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2049.  
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2055. end
  2056. MODE = "Venari"
  2057. tecks2.Text = "Dominus Venari"
  2058. SKILLTEXTCOLOR = C3(5,5,0)
  2059. SKILLTEXTCOLOR2 = C3(0,0,0)
  2060. Speed = 20
  2061. elseif MODE == "Venari" then
  2062. CreateSound(147722227, Torso, 4, 1.3, false)
  2063. sick.SoundId = "rbxassetid://195900687"
  2064. sick.Volume = 4
  2065. sick.Pitch = 1
  2066. sick.TimePosition = 20.7
  2067. for _, c in pairs(Character:GetChildren()) do
  2068. if c.ClassName == "Part" then
  2069. c.Material = "Neon"
  2070. if c:FindFirstChildOfClass("ParticleEmitter") then
  2071. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2072. end
  2073. if c == Torso then
  2074. c.Color = C3(0,0,0)
  2075. elseif c == RightArm then
  2076. c.Color = C3(0.05,0.05,0.15)
  2077. elseif c == LeftArm then
  2078. c.Color = C3(0.05,0.05,0.15)
  2079. elseif c == RightLeg then
  2080. c.Color = C3(0,0,0.05)
  2081. elseif c == LeftLeg then
  2082. c.Color = C3(0,0,0.05)
  2083. elseif c == Head then
  2084. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2085. M.Name = "Dominus"
  2086. if c:FindFirstChild("face") then
  2087. c.face:remove()
  2088.  
  2089. end
  2090. end
  2091. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2092. c:remove()
  2093. end
  2094. end
  2095. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2096. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2097. Swait(15)
  2098. Speed = 16
  2099. MODE = "Main"
  2100. BodyColor = C3(0,0,0)
  2101. LegColor = C3(0,0,0.05)
  2102. ArmColor = C3(0.05,0.05,0.15)
  2103. end
  2104. ATTACK = false
  2105. Rooted = false
  2106. end
  2107.  
  2108. function InForm()
  2109. ATTACK = true
  2110. Rooted = true
  2111. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2112. if MODE == "Main" then
  2113. sick.SoundId = "rbxassetid://415891745"
  2114. sick.Volume = 4
  2115. sick.Pitch = 1
  2116. sick.TimePosition = 1
  2117. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  2118. SKILLTEXTCOLOR2 = C3(0,0,0)
  2119. -- Animation --
  2120. for _, c in pairs(Character:GetChildren()) do
  2121. if c.ClassName == "Part" then
  2122. c.Material = "Neon"
  2123. if c:FindFirstChildOfClass("ParticleEmitter") then
  2124. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2125. end
  2126. if c == Head then
  2127. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "", VT(1,1,1)*1.1, VT(0,0,0))
  2128. M.Name = "Dominus"
  2129. c.Material = "Neon"
  2130. if c:FindFirstChild("face") then
  2131. c.face:remove()
  2132. end
  2133. end
  2134. end
  2135. end
  2136. BodyColor = BrickColor.random().Color
  2137. LegColor = BrickColor.random().Color
  2138. ArmColor = BrickColor.random().Color
  2139. SKILLTEXTCOLOR = BrickColor.random().Color
  2140. SKILLTEXTCOLOR2 = BrickColor.random().Color
  2141. MODE = "Insaniam"
  2142. tecks2.Text = "Dominus Insaniam"
  2143. SKILLTEXTCOLOR = C3(5,5,0)
  2144. SKILLTEXTCOLOR2 = C3(0,0,0)
  2145. Speed = 14
  2146. elseif MODE == "Insaniam" then
  2147. CreateSound(147722227, Torso, 4, 1.3, false)
  2148. sick.SoundId = "rbxassetid://195900687"
  2149. sick.Volume = 4
  2150. sick.Pitch = 1
  2151. sick.TimePosition = 20.7
  2152. for _, c in pairs(Character:GetChildren()) do
  2153. if c.ClassName == "Part" then
  2154. c.Material = "Neon"
  2155. if c:FindFirstChildOfClass("ParticleEmitter") then
  2156. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2157. end
  2158. if c == Torso then
  2159. c.Color = C3(0,0,0)
  2160. elseif c == RightArm then
  2161. c.Color = C3(0.05,0.05,0.15)
  2162. elseif c == LeftArm then
  2163. c.Color = C3(0.05,0.05,0.15)
  2164. elseif c == RightLeg then
  2165. c.Color = C3(0,0,0.05)
  2166. elseif c == LeftLeg then
  2167. c.Color = C3(0,0,0.05)
  2168. elseif c == Head then
  2169. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2170. M.Name = "Dominus"
  2171. c.Material = "Plastic"
  2172. if c:FindFirstChild("face") then
  2173. c.face:remove()
  2174.  
  2175. end
  2176. end
  2177. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2178. c:remove()
  2179. end
  2180. end
  2181. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2182. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2183. Swait(15)
  2184. Speed = 16
  2185. MODE = "Main"
  2186. BodyColor = C3(0,0,0)
  2187. LegColor = C3(0,0,0.05)
  2188. ArmColor = C3(0.05,0.05,0.15)
  2189. end
  2190. ATTACK = false
  2191. Rooted = false
  2192. end
  2193.  
  2194. function PrForm()
  2195. ATTACK = true
  2196. Rooted = true
  2197. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2198. if MODE == "Main" then
  2199. sick.SoundId = "rbxassetid://859912308"
  2200. sick.Volume = 3
  2201. sick.Pitch = 1
  2202. sick.TimePosition = 1
  2203. for _, c in pairs(Character:GetChildren()) do
  2204. if c.ClassName == "Part" then
  2205. c.Material = "Neon"
  2206. if c:FindFirstChildOfClass("ParticleEmitter") then
  2207. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2208. end
  2209. if c == Head then
  2210. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2211. M.Name = "Dominus"
  2212. if c:FindFirstChild("face") then
  2213. c.face:remove()
  2214. end
  2215. end
  2216. end
  2217. end
  2218. BodyColor = C3(0,0,0)
  2219. LegColor = C3(0, 0.03, 0)
  2220. ArmColor = C3(0, 0.13, 0)
  2221. SKILLTEXTCOLOR = C3(0, 0.03, 0)
  2222. SKILLTEXTCOLOR2 = C3(0,0,0)
  2223. -- Animation --
  2224. coroutine.resume(coroutine.create(function()
  2225. end))
  2226. CreateSound(363808674, Torso, 6, 1, false)
  2227. MODE = "Praefectus"
  2228. tecks2.Text = "Dominus Praefectus"
  2229. Speed = 20
  2230. elseif MODE == "Praefectus" then
  2231. CreateSound(147722227, Torso, 4, 1.3, false)
  2232. sick.SoundId = "rbxassetid://195900687"
  2233. sick.Volume = 4
  2234. sick.Pitch = 1
  2235. sick.TimePosition = 20.7
  2236. for _, c in pairs(Character:GetChildren()) do
  2237. if c.ClassName == "Part" then
  2238. c.Material = "Neon"
  2239. if c:FindFirstChildOfClass("ParticleEmitter") then
  2240. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2241. end
  2242. if c == Torso then
  2243. c.Color = C3(0,0,0)
  2244. elseif c == RightArm then
  2245. c.Color = C3(0.05,0.05,0.15)
  2246. elseif c == LeftArm then
  2247. c.Color = C3(0.05,0.05,0.15)
  2248. elseif c == RightLeg then
  2249. c.Color = C3(0,0,0.05)
  2250. elseif c == LeftLeg then
  2251. c.Color = C3(0,0,0.05)
  2252. elseif c == Head then
  2253. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2254. M.Name = "Dominus"
  2255. if c:FindFirstChild("face") then
  2256. c.face:remove()
  2257.  
  2258. end
  2259. end
  2260. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2261. c:remove()
  2262. end
  2263. end
  2264. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2265. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2266. Swait(15)
  2267. Speed = 16
  2268. MODE = "Main"
  2269. BodyColor = C3(0,0,0)
  2270. LegColor = C3(0,0,0.05)
  2271. ArmColor = C3(0.05,0.05,0.15)
  2272. end
  2273. ATTACK = false
  2274. Rooted = false
  2275. end
  2276.  
  2277. function BaForm()
  2278. ATTACK = true
  2279. Rooted = true
  2280. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2281. if MODE == "Main" then
  2282. sick.SoundId = "rbxassetid://1392856912"
  2283. sick.Volume = 10
  2284. sick.Pitch = 0.97
  2285. sick.TimePosition = 1
  2286. for _, c in pairs(Character:GetChildren()) do
  2287. if c.ClassName == "Part" then
  2288. c.Material = "Neon"
  2289. if c:FindFirstChildOfClass("ParticleEmitter") then
  2290. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2291. end
  2292. if c == Head then
  2293. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2294. M.Name = "Dominus"
  2295. if c:FindFirstChild("face") then
  2296. c.face:remove()
  2297. end
  2298. end
  2299. end
  2300. end
  2301. BodyColor = C3(0,0,0)
  2302. LegColor = C3(0.05,0,0)
  2303. ArmColor = C3(0.15,0.05,0.05)
  2304. -- Animation --
  2305. coroutine.resume(coroutine.create(function()
  2306. end))
  2307. for i=0, 2, 0.1 / Animation_Speed do
  2308. Swait()
  2309. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Dark red",VT(5,5,0))
  2310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2316. end
  2317. Weapon.Parent = Character
  2318. CreateSound(633627961, Character, 5, 1, false)
  2319. for i=0, 1, 0.1 / Animation_Speed do
  2320. Swait()
  2321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. end
  2328. MODE = "Fugatrix"
  2329. SKILLTEXTCOLOR = C3(0.05,0,0)
  2330. SKILLTEXTCOLOR2 = C3(0,0,0)
  2331. tecks2.Text = "Dominus Fugatrix"
  2332. Speed = 30
  2333. elseif MODE == "Fugatrix" then
  2334. Weapon.Parent = nil
  2335. CreateSound(147722227, Torso, 4, 1.3, false)
  2336. sick.SoundId = "rbxassetid://195900687"
  2337. sick.Volume = 4
  2338. sick.Pitch = 1
  2339. sick.TimePosition = 20.7
  2340. for _, c in pairs(Character:GetChildren()) do
  2341. if c.ClassName == "Part" then
  2342. c.Material = "Neon"
  2343. if c:FindFirstChildOfClass("ParticleEmitter") then
  2344. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2345. end
  2346. if c == Torso then
  2347. c.Color = C3(0,0,0)
  2348. elseif c == RightArm then
  2349. c.Color = C3(0.05,0.05,0.15)
  2350. elseif c == LeftArm then
  2351. c.Color = C3(0.05,0.05,0.15)
  2352. elseif c == RightLeg then
  2353. c.Color = C3(0,0,0.05)
  2354. elseif c == LeftLeg then
  2355. c.Color = C3(0,0,0.05)
  2356. elseif c == Head then
  2357. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2358. M.Name = "Dominus"
  2359. if c:FindFirstChild("face") then
  2360. c.face:remove()
  2361.  
  2362. end
  2363. end
  2364. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2365. c:remove()
  2366. end
  2367. end
  2368. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2369. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2370. Swait(15)
  2371. Speed = 16
  2372. MODE = "Main"
  2373. BodyColor = C3(0,0,0)
  2374. LegColor = C3(0,0,0.05)
  2375. ArmColor = C3(0.05,0.05,0.15)
  2376. end
  2377. ATTACK = false
  2378. Rooted = false
  2379. end
  2380.  
  2381. function DeathForm()
  2382. ATTACK = true
  2383. Rooted = true
  2384. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2385. if MODE == "Fugatrix" then
  2386. sick.SoundId = "rbxassetid://2650791818"
  2387. sick.Volume = 10
  2388. sick.Pitch = 0.97
  2389. sick.TimePosition = 0
  2390. -- Animation --
  2391. coroutine.resume(coroutine.create(function()
  2392. end))
  2393. for i=0, 2, 0.1 / Animation_Speed do
  2394. Swait()
  2395. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. end
  2403. Weapon.Parent = nil
  2404. DeadEyes.Parent = Character
  2405. CreateSound(145080998, Character, 5, 1, false)
  2406. for _, c in pairs(Character:GetChildren()) do
  2407. if c.ClassName == "Part" then
  2408. c.Material = "Neon"
  2409. if c:FindFirstChildOfClass("ParticleEmitter") then
  2410. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2411. end
  2412. if c == Head then
  2413. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "32571089", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2414. M.Name = "Dominus"
  2415. if c:FindFirstChild("face") then
  2416. c.face:remove()
  2417. end
  2418. end
  2419. end
  2420. end
  2421. BodyColor = C3(0.07,0,0)
  2422. LegColor = C3(0.1,0,0)
  2423. ArmColor = C3(1.017,0,0)
  2424. for i=0, 1, 0.1 / Animation_Speed do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. end
  2433. MODE = "Mortem"
  2434. SKILLTEXTCOLOR = C3(0.1,0,0)
  2435. SKILLTEXTCOLOR2 = C3(0,0,0)
  2436. tecks2.Text = "Dominus Mortem"
  2437. Speed = 30
  2438. elseif MODE == "Mortem" then
  2439. DeadEyes.Parent = nil
  2440. CreateSound(147722227, Torso, 4, 1.3, false)
  2441. sick.SoundId = "rbxassetid://195900687"
  2442. sick.Volume = 4
  2443. sick.Pitch = 1
  2444. sick.TimePosition = 20.7
  2445. for _, c in pairs(Character:GetChildren()) do
  2446. if c.ClassName == "Part" then
  2447. c.Material = "Neon"
  2448. if c:FindFirstChildOfClass("ParticleEmitter") then
  2449. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2450. end
  2451. if c == Torso then
  2452. c.Color = C3(0,0,0)
  2453. elseif c == RightArm then
  2454. c.Color = C3(0.05,0.05,0.15)
  2455. elseif c == LeftArm then
  2456. c.Color = C3(0.05,0.05,0.15)
  2457. elseif c == RightLeg then
  2458. c.Color = C3(0,0,0.05)
  2459. elseif c == LeftLeg then
  2460. c.Color = C3(0,0,0.05)
  2461. elseif c == Head then
  2462. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2463. M.Name = "Dominus"
  2464. if c:FindFirstChild("face") then
  2465. c.face:remove()
  2466.  
  2467. end
  2468. end
  2469. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2470. c:remove()
  2471. end
  2472. end
  2473. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2474. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2475. Swait(15)
  2476. Speed = 16
  2477. MODE = "Main"
  2478. BodyColor = C3(0,0,0)
  2479. LegColor = C3(0,0,0.05)
  2480. ArmColor = C3(0.05,0.05,0.15)
  2481. end
  2482. ATTACK = false
  2483. Rooted = false
  2484. end
  2485.  
  2486. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  2487. local particle = nil
  2488. coroutine.resume(coroutine.create(function(PART)
  2489. particle = PE:Clone()
  2490. Swait()
  2491. particle.Rate = 999
  2492. particle.Parent = art
  2493. particle.Acceleration = accel
  2494. if type == "Fire" then
  2495. local EyeSizes={
  2496. NumberSequenceKeypoint.new(0,0.5,0.3),
  2497. NumberSequenceKeypoint.new(1,0.2,0.2)
  2498. }
  2499. particle.Size = NumberSequence.new(EyeSizes)
  2500. elseif type == "Smoke" then
  2501. local EyeSizes={
  2502. NumberSequenceKeypoint.new(0,0.5,0),
  2503. NumberSequenceKeypoint.new(1,5,0.5)
  2504. }
  2505. particle.Size = NumberSequence.new(EyeSizes)
  2506. elseif type == "Solid" then
  2507. local EyeSizes={
  2508. NumberSequenceKeypoint.new(0,0.5,0),
  2509. NumberSequenceKeypoint.new(1,0.5,0)
  2510. }
  2511. particle.Size = NumberSequence.new(EyeSizes)
  2512. end
  2513. particle.Lifetime=NumberRange.new(lifetime)
  2514. particle.Drag = drag
  2515. if locked == true then
  2516. particle.LockedToPart = true
  2517. end
  2518. particle.Texture = "http://www.roblox.com/asset/?id="..text
  2519. particle.Enabled = isenabledbydefault
  2520. end))
  2521. return particle
  2522. end
  2523.  
  2524. local MAGICPARTICLE = "296874871"
  2525.  
  2526. local Plate = IT("Part",LMAO)
  2527. Plate.Size = VT(1,0.1,1)
  2528. Plate.Transparency = 1
  2529. Plate.CanCollide = false
  2530. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  2531. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  2532. weldBetween(RightArm,Plate)
  2533. Plate.Parent = nil
  2534.  
  2535. local Plate = IT("Part",LMAO)
  2536. Plate.Size = VT(1,0.1,1)
  2537. Plate.Transparency = 1
  2538. Plate.CanCollide = false
  2539. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  2540. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  2541. weldBetween(LeftArm,Plate)
  2542. Plate.Parent = nil
  2543.  
  2544. function FinalForm()
  2545. ATTACK = true
  2546. Rooted = true
  2547. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2548. if MODE == "Main" then
  2549. sick.SoundId = "rbxassetid://576172702"
  2550. sick.Volume = 10
  2551. sick.Pitch = 0.97
  2552. sick.TimePosition = 0
  2553. -- Animation --
  2554. coroutine.resume(coroutine.create(function()
  2555. end))
  2556. for i=0, 2, 50 / Animation_Speed do
  2557. Swait()
  2558. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  2559. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  2560. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. end
  2567. for _, c in pairs(Character:GetChildren()) do
  2568. if c.ClassName == "Part" then
  2569. c.Material = "Neon"
  2570. if c:FindFirstChildOfClass("ParticleEmitter") then
  2571. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2572. end
  2573. if c == Head then
  2574. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "53837867", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2575. M.Name = "Dominus"
  2576. if c:FindFirstChild("face") then
  2577. c.face:remove()
  2578. end
  2579. end
  2580. end
  2581. end
  2582. LMAO.Parent = Character
  2583. BodyColor = C3(0.025,0.025,0.1)
  2584. LegColor = BRICKC("Storm blue").Color
  2585. ArmColor = C3(0.5, 0.5, 1)
  2586. for i = 1, 25 do
  2587. Swait()
  2588. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2589. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2590. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. end
  2597. MODE = "Maris"
  2598. SKILLTEXTCOLOR = C3(0,0,1)
  2599. SKILLTEXTCOLOR2 = C3(0,0,0)
  2600. tecks2.Text = "Dominus Maris"
  2601. Speed = 80
  2602. elseif MODE == "Maris" then
  2603. LMAO.Parent = nil
  2604. CreateSound(147722227, Torso, 4, 1.3, false)
  2605. sick.SoundId = "rbxassetid://195900687"
  2606. sick.Volume = 4
  2607. sick.Pitch = 1
  2608. sick.TimePosition = 20.7
  2609. for _, c in pairs(Character:GetChildren()) do
  2610. if c.ClassName == "Part" then
  2611. c.Material = "Neon"
  2612. if c:FindFirstChildOfClass("ParticleEmitter") then
  2613. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2614. end
  2615. if c == Torso then
  2616. c.Color = C3(0,0,0)
  2617. elseif c == RightArm then
  2618. c.Color = C3(0.05,0.05,0.15)
  2619. elseif c == LeftArm then
  2620. c.Color = C3(0.05,0.05,0.15)
  2621. elseif c == RightLeg then
  2622. c.Color = C3(0,0,0.05)
  2623. elseif c == LeftLeg then
  2624. c.Color = C3(0,0,0.05)
  2625. elseif c == Head then
  2626. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2627. M.Name = "Dominus"
  2628. if c:FindFirstChild("face") then
  2629. c.face:remove()
  2630.  
  2631. end
  2632. end
  2633. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2634. c:remove()
  2635. end
  2636. end
  2637. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2638. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2639. Swait(15)
  2640. Speed = 16
  2641. MODE = "Main"
  2642. BodyColor = C3(0,0,0)
  2643. LegColor = C3(0,0,0.05)
  2644. ArmColor = C3(0.05,0.05,0.15)
  2645. end
  2646. ATTACK = false
  2647. Rooted = false
  2648. end
  2649.  
  2650. function DeForm()
  2651. ATTACK = true
  2652. Rooted = true
  2653. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2654. if MODE == "Praefectus" then
  2655. sick.SoundId = "rbxassetid://1633982099"
  2656. sick.Volume = 10
  2657. sick.Pitch = 0.97
  2658. sick.TimePosition = 1
  2659. for _, c in pairs(Character:GetChildren()) do
  2660. if c.ClassName == "Part" then
  2661. c.Material = "Neon"
  2662. if c:FindFirstChildOfClass("ParticleEmitter") then
  2663. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2664. end
  2665. if c == Head then
  2666. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2667. M.Name = "Dominus"
  2668. if c:FindFirstChild("face") then
  2669. c.face:remove()
  2670. end
  2671. end
  2672. end
  2673. end
  2674. BodyColor = C3(0,0,0)
  2675. LegColor = C3(0.03, 0, 0)
  2676. ArmColor = C3(0.13, 0, 0)
  2677. -- Animation --
  2678. coroutine.resume(coroutine.create(function()
  2679. end))
  2680. CreateSound(1238240145, Torso, 6, 1, false)
  2681. for i=0, 0.6, 0.1 / Animation_Speed do
  2682. Swait()
  2683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. end
  2690. for i=0, 0.6, 0.1 / Animation_Speed do
  2691. Swait()
  2692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2693.  
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. end
  2700. MODE = "Demonum"
  2701. tecks2.Text = "Dominus Daemonium"
  2702. SKILLTEXTCOLOR = C3(0.03, 0, 0)
  2703. SKILLTEXTCOLOR2 = C3(0,0,0)
  2704. Speed = 30
  2705. elseif MODE == "Demonum" then
  2706. CreateSound(147722227, Torso, 4, 1.3, false)
  2707. sick.SoundId = "rbxassetid://195900687"
  2708. sick.Volume = 4
  2709. sick.Pitch = 1
  2710. sick.TimePosition = 20.7
  2711. for _, c in pairs(Character:GetChildren()) do
  2712. if c.ClassName == "Part" then
  2713. c.Material = "Neon"
  2714. if c:FindFirstChildOfClass("ParticleEmitter") then
  2715. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2716. end
  2717. if c == Torso then
  2718. c.Color = C3(0,0,0)
  2719. elseif c == RightArm then
  2720. c.Color = C3(0.05,0.05,0.15)
  2721. elseif c == LeftArm then
  2722. c.Color = C3(0.05,0.05,0.15)
  2723. elseif c == RightLeg then
  2724. c.Color = C3(0,0,0.05)
  2725. elseif c == LeftLeg then
  2726. c.Color = C3(0,0,0.05)
  2727. elseif c == Head then
  2728. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2729. M.Name = "Dominus"
  2730. if c:FindFirstChild("face") then
  2731. c.face:remove()
  2732.  
  2733. end
  2734. end
  2735. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2736. c:remove()
  2737. end
  2738. end
  2739. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2740. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2741. Swait(15)
  2742. Speed = 16
  2743. MODE = "Main"
  2744. BodyColor = C3(0,0,0)
  2745. LegColor = C3(0,0,0.05)
  2746. ArmColor = C3(0.05,0.05,0.15)
  2747. end
  2748. ATTACK = false
  2749. Rooted = false
  2750. end
  2751.  
  2752. function Ignem_Aeternum()
  2753. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2754. if HITFLOOR ~= nil then
  2755. do
  2756. local POWER = LEVEL
  2757. ATTACK = true
  2758. Rooted = true
  2759. local CENTER = MagicRing()
  2760. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  2761. CreateSound("424777055", CENTER, 10, 1)
  2762. local RAIN = {}
  2763. for i = 1, 55 do
  2764. Swait()
  2765. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  2766. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2767. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. end
  2774. local MAXDIST = 30
  2775. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  2776. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  2777. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  2778. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  2779. MakeForm(ORB, "Ball")
  2780. CreateSound("201858045", ORB, 10, 0.5)
  2781. for i = 0, 1, 0.1 / Animation_Speed do
  2782. Swait()
  2783. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  2784. ORB.Transparency = 0
  2785. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  2786. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  2787. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  2788. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. end
  2795. coroutine.resume(coroutine.create(function()
  2796. ORB.CFrame = CF(ORB.Position, HITPOS3)
  2797. local IMPACT = false
  2798. for i = 1, 400 do
  2799. Swait()
  2800. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  2801. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  2802. if HIT ~= nil then
  2803. IMPACT = true
  2804. break
  2805. end
  2806. end
  2807. if IMPACT == true then
  2808. ORB.Transparency = 1
  2809. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  2810. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  2811. for i = 1, 35 do
  2812. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  2813. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  2814. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  2815. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  2816. Swait()
  2817. end
  2818. else
  2819. ORB:remove()
  2820. end
  2821. end))
  2822. ATTACK = false
  2823. Rooted = false
  2824. coroutine.resume(coroutine.create(function()
  2825. for i = 1, 55 do
  2826. Swait()
  2827. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  2828. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2829. end
  2830. CENTER:remove()
  2831. end))
  2832. end
  2833. end
  2834. end
  2835.  
  2836. function Dead_Cutter()
  2837. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  2838. if HITFLOOR ~= nil then
  2839. ATTACK = true
  2840. Rooted = true
  2841. local RAIN = {}
  2842. local GYRO = IT("BodyGyro",RootPart)
  2843. GYRO.D = 100
  2844. GYRO.P = 2000
  2845. GYRO.MaxTorque = VT(0,4000000,0)
  2846. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2847. CreateSound("429459101", RightArm, 10, 0.8)
  2848. for i=0, 3.5, 0.1 / Animation_Speed do
  2849. Swait()
  2850. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2851. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  2852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2858. end
  2859. GYRO:remove()
  2860. for i=0, 0.15, 0.1 / Animation_Speed do
  2861. Swait()
  2862. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2863. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  2864. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2870. end
  2871. local BOMBSPOTS = {}
  2872. for i = 1, 60 do
  2873. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(30,1,30))
  2874. SPOT.Color = SKILLTEXTCOLOR
  2875. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  2876. table.insert(BOMBSPOTS,SPOT)
  2877. MakeForm(SPOT,"Cyl")
  2878. Swait()
  2879. for i = 1, 3 do
  2880. coroutine.resume(coroutine.create(function()
  2881. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Raindrop", VT(2 / 2, 2 / 2, 2 * 5))
  2882. DROP.CFrame = CF(SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3), 200, MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3)), SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5), 0, MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5)))
  2883. table.insert(RAIN, DROP)
  2884. MakeForm(DROP, "Ball")
  2885. local IMPACT = false
  2886. for i = 1, 80 do
  2887. Swait()
  2888. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  2889. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  2890. if HIT ~= nil then
  2891. IMPACT = true
  2892. break
  2893. end
  2894. end
  2895. table.remove(RAIN, 1)
  2896. if IMPACT == true then
  2897. DROP.Transparency = 1
  2898. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Really red").Color, VT(2, 2, 2) / 2)
  2899. killnearest(DROP.Position, 2 * 5, 500)
  2900. Debris:AddItem(DROP, 5)
  2901. else
  2902. DROP:remove()
  2903. end
  2904. end))
  2905. end
  2906. end
  2907. for i=0, 0.2, 0.1 / Animation_Speed do
  2908. Swait()
  2909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2915. end
  2916. ATTACK = false
  2917. Rooted = false
  2918. coroutine.resume(coroutine.create(function()
  2919. Swait(3)
  2920. for i = 1, #BOMBSPOTS do
  2921. if BOMBSPOTS[i] ~= nil then
  2922. local E = BOMBSPOTS[i]
  2923. coroutine.resume(coroutine.create(function()
  2924. for i = 1, 10 do
  2925. Swait()
  2926. end
  2927. Swait(45)
  2928. for i = 1, 100 do
  2929. Swait()
  2930. end
  2931. E:remove()
  2932. end))
  2933. end
  2934. end
  2935. end))
  2936. end
  2937. end
  2938.  
  2939.  
  2940. function Ultimate_B()
  2941. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2942. if HITFLOOR ~= nil then
  2943. do
  2944. local POWER = 3
  2945. ATTACK = true
  2946. Rooted = true
  2947. local CENTER = MagicRing()
  2948. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  2949. CreateSound("424777055", CENTER, 10, 1)
  2950. local RAIN = {}
  2951. for i = 1, 55 do
  2952. Swait()
  2953. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  2954. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2961. end
  2962. local MAXDIST = 30
  2963. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  2964. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  2965. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  2966. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  2967. MakeForm(ORB, "Ball")
  2968. CreateSound("201858045", ORB, 10, 0.5)
  2969. for i = 0, 1, 0.1 / Animation_Speed do
  2970. Swait()
  2971. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  2972. ORB.Transparency = 0
  2973. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  2974. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  2975. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  2976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2982. end
  2983. coroutine.resume(coroutine.create(function()
  2984. ORB.CFrame = CF(ORB.Position, HITPOS3)
  2985. local IMPACT = false
  2986. for i = 1, 400 do
  2987. Swait()
  2988. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  2989. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  2990. if HIT ~= nil then
  2991. IMPACT = true
  2992. break
  2993. end
  2994. end
  2995. if IMPACT == true then
  2996. ORB.Transparency = 1
  2997. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  2998. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  2999. for i = 1, 35 do
  3000. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  3001. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  3002. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  3003. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  3004. Swait()
  3005. end
  3006. else
  3007. ORB:remove()
  3008. end
  3009. end))
  3010. for i = 1, 70 do
  3011. Swait()
  3012. coroutine.resume(coroutine.create(function()
  3013. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  3014. DROP.CFrame = CF(ORB.Position + VT(MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3), 200, MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3)), ORB.Position + VT(MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5), 0, MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5)))
  3015. table.insert(RAIN, DROP)
  3016. particles(DROP)
  3017. MakeForm(DROP, "Ball")
  3018. local IMPACT = false
  3019. for i = 1, 80 do
  3020. Swait()
  3021. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  3022. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  3023. if HIT ~= nil then
  3024. IMPACT = true
  3025. break
  3026. end
  3027. end
  3028. table.remove(RAIN, 1)
  3029. if IMPACT == true then
  3030. DROP.Transparency = 1
  3031. DROP.OVERLORDAURA.Enabled = false
  3032. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  3033. killnearest(DROP.Position, POWER * 5, 500)
  3034. Debris:AddItem(DROP, 5)
  3035. else
  3036. DROP:remove()
  3037. end
  3038. end))
  3039. end
  3040. ATTACK = false
  3041. Rooted = false
  3042. coroutine.resume(coroutine.create(function()
  3043. for i = 1, 55 do
  3044. Swait()
  3045. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3046. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3047. end
  3048. CENTER:remove()
  3049. end))
  3050. end
  3051. end
  3052. end
  3053.  
  3054. function Dolor_Pluvia()
  3055. local POWER = LEVEL
  3056. local CENTER = MagicRing()
  3057. CENTER.CFrame = CF(Mouse.Hit.p)
  3058. CreateSound("424777055", CENTER, 10, 1)
  3059. local RAIN = {}
  3060. for i = 1, 45 do
  3061. Swait()
  3062. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  3063. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3064. end
  3065. for i = 1, 35 do
  3066. Swait()
  3067. coroutine.resume(coroutine.create(function()
  3068. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  3069. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  3070. table.insert(RAIN, DROP)
  3071. particles(DROP)
  3072. MakeForm(DROP, "Ball")
  3073. local IMPACT = false
  3074. for i = 1, 80 do
  3075. Swait()
  3076. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  3077. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  3078. if HIT ~= nil then
  3079. IMPACT = true
  3080. break
  3081. end
  3082. end
  3083. table.remove(RAIN, 1)
  3084. if IMPACT == true then
  3085. DROP.Transparency = 1
  3086. DROP.OVERLORDAURA.Enabled = false
  3087. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  3088. killnearest(DROP.Position, POWER * 5, 500)
  3089. Debris:AddItem(DROP, 5)
  3090. else
  3091. DROP:remove()
  3092. end
  3093. end))
  3094. end
  3095. repeat
  3096. Swait()
  3097. until #RAIN == 0
  3098. for i = 1, 45 do
  3099. Swait()
  3100. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3101. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3102. end
  3103. CENTER:remove()
  3104. end
  3105.  
  3106. function Ultimate_Z()
  3107. local POWER = 5
  3108. local CENTER = MagicRing()
  3109. CENTER.CFrame = CF(Mouse.Hit.p)
  3110. CreateSound("424777055", CENTER, 10, 1)
  3111. local RAIN = {}
  3112. for i = 1, 45 do
  3113. Swait()
  3114. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  3115. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3116. end
  3117. for i = 1, 100 do
  3118. Swait()
  3119. coroutine.resume(coroutine.create(function()
  3120. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  3121. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  3122. table.insert(RAIN, DROP)
  3123. particles(DROP)
  3124. MakeForm(DROP, "Ball")
  3125. local IMPACT = false
  3126. for i = 1, 80 do
  3127. Swait()
  3128. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  3129. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  3130. if HIT ~= nil then
  3131. IMPACT = true
  3132. break
  3133. end
  3134. end
  3135. table.remove(RAIN, 1)
  3136. if IMPACT == true then
  3137. DROP.Transparency = 1
  3138. DROP.OVERLORDAURA.Enabled = false
  3139. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  3140. killnearest(DROP.Position, POWER * 5, 500)
  3141. Debris:AddItem(DROP, 5)
  3142. else
  3143. DROP:remove()
  3144. end
  3145. end))
  3146. end
  3147. repeat
  3148. Swait()
  3149. until #RAIN == 0
  3150. for i = 1, 45 do
  3151. Swait()
  3152. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3153. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3154. end
  3155. CENTER:remove()
  3156. end
  3157.  
  3158. function Ultima_Consummatio()
  3159. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  3160. if HITFLOOR ~= nil then
  3161. do
  3162. local POWER = LEVEL
  3163. ATTACK = true
  3164. Rooted = true
  3165. if POWER <= 6 then
  3166. do
  3167. local CENTER = MagicRing()
  3168. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  3169. CreateSound("424777055", CENTER, 10, 1)
  3170. local RAIN = {}
  3171. for i = 1, 65 do
  3172. Swait()
  3173. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  3174. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3181. end
  3182. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  3183. MakeForm(ORB, "Ball")
  3184. CreateSound("201858045", ORB, 10, 0.5)
  3185. for i = 0, 5, 0.1 / Animation_Speed do
  3186. Swait()
  3187. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  3188. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  3189. ORB.Transparency = 0
  3190. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  3191. local RANGE = (POS - ORB.Position).Magnitude
  3192. local ZAPTABLE = Zap({
  3193. StartPosition = POS,
  3194. TargetPosition = ORB.Position,
  3195. Character = workspace,
  3196. Color = "Gold",
  3197. Individual = true,
  3198. MaxRange = RANGE,
  3199. SegmentLength = POWER * 2,
  3200. Offset = 1
  3201. })
  3202. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3203. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3209. end
  3210. coroutine.resume(coroutine.create(function()
  3211. if POWER <= 3 then
  3212. local AIMPOS = Mouse.Hit.p
  3213. local O1 = MagicRing()
  3214. local O2 = MagicRing()
  3215. local O3 = MagicRing()
  3216. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3217. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3218. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3219. for i = 1, 25 do
  3220. Swait()
  3221. O1.Size = O1.Size + VT(POWER, 0, POWER)
  3222. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  3223. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  3224. end
  3225. local DIST = (ORB.Position - AIMPOS).Magnitude
  3226. for i = 1, 75 do
  3227. Swait(3)
  3228. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3229. killnearest(ORB.Position, ORB.Size.X, 200)
  3230. local ZAPTABLE = Zap({
  3231. SIZE = POWER * 2,
  3232. StartPosition = ORB.Position,
  3233. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  3234. Character = Character,
  3235. Color = "Gold",
  3236. Individual = true,
  3237. MaxRange = POWER * 400,
  3238. SegmentLength = DIST / 25,
  3239. Offset = 3 + DIST / 350
  3240. })
  3241. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3242. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  3243. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  3244. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  3245. end
  3246. local SIZE = ORB.Size
  3247. for i = 1, 25 do
  3248. Swait()
  3249. ORB.Size = ORB.Size - SIZE / 25
  3250. O1.Size = O1.Size - VT(POWER, 0, POWER)
  3251. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  3252. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  3253. end
  3254. ORB:remove()
  3255. O1:remove()
  3256. O2:remove()
  3257. O3:remove()
  3258. elseif POWER > 3 then
  3259. local O1 = MagicRing()
  3260. local O2 = MagicRing()
  3261. local O3 = MagicRing()
  3262. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3263. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3264. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3265. for i = 1, 25 do
  3266. Swait()
  3267. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3268. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3269. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3270. O1.Size = O1.Size + VT(POWER, 0, POWER)
  3271. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  3272. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  3273. end
  3274. for i = 1, 75 do
  3275. for i = 1, 5 do
  3276. Swait()
  3277. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3278. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3279. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3280. end
  3281. killnearest(ORB.Position, ORB.Size.X, 200)
  3282. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3283. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  3284. local ZAPTABLE = Zap({
  3285. SIZE = POWER,
  3286. StartPosition = ORB.Position,
  3287. TargetPosition = Mouse.Hit.p,
  3288. Character = Character,
  3289. Color = "Gold",
  3290. Individual = true,
  3291. MaxRange = POWER * 400,
  3292. SegmentLength = DIST / 25,
  3293. Offset = 3 + DIST / 350
  3294. })
  3295. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3296. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  3297. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  3298. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  3299. end
  3300. local SIZE = ORB.Size
  3301. for i = 1, 25 do
  3302. Swait()
  3303. ORB.Size = ORB.Size - SIZE / 25
  3304. O1.Size = O1.Size - VT(POWER, 0, POWER)
  3305. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  3306. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  3307. end
  3308. ORB:remove()
  3309. O1:remove()
  3310. O2:remove()
  3311. O3:remove()
  3312. end
  3313. coroutine.resume(coroutine.create(function()
  3314. for i = 1, 65 do
  3315. Swait()
  3316. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3317. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3318. end
  3319. CENTER:remove()
  3320. end))
  3321. end))
  3322. end
  3323. elseif POWER > 6 then
  3324. do
  3325. local FINISHED = false
  3326. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  3327. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  3328. coroutine.resume(coroutine.create(function()
  3329. local LOOP = 0
  3330. repeat
  3331. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  3332. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  3333. LOOP = LOOP + 5
  3334. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  3335. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  3336. Swait()
  3337. until FINISHED == true
  3338. YIN:remove()
  3339. YAN:remove()
  3340. end))
  3341. CreateSound("438666077", Effects, 10, 1)
  3342. for i = 0, 1, 0.1 / Animation_Speed do
  3343. Swait()
  3344. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. end
  3351. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  3352. MakeForm(ORB, "Ball")
  3353. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  3354. for i = 0, 8, 0.1 / Animation_Speed do
  3355. Swait()
  3356. if MRANDOM(1, 8) == 1 then
  3357. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  3358. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  3359. local ZAPTABLE1 = Zap({
  3360. SIZE = POWER / 3,
  3361. StartPosition = YIN.Position,
  3362. TargetPosition = ORB.Position,
  3363. Character = workspace,
  3364. Color = "Pearl",
  3365. Individual = true,
  3366. MaxRange = RANGE1,
  3367. SegmentLength = 25,
  3368. Offset = 6
  3369. })
  3370. local ZAPTABLE2 = Zap({
  3371. SIZE = POWER / 3,
  3372. StartPosition = YAN.Position,
  3373. TargetPosition = ORB.Position,
  3374. Character = workspace,
  3375. Color = "Gold",
  3376. Individual = true,
  3377. MaxRange = RANGE1,
  3378. SegmentLength = 25,
  3379. Offset = 6
  3380. })
  3381. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  3382. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  3383. end
  3384. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  3385. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. end
  3392. FINISHED = true
  3393. coroutine.resume(coroutine.create(function()
  3394. for i = 1, 6 do
  3395. for e = 1, 10 do
  3396. Swait()
  3397. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  3398. ORB.Size = ORB.Size * 0.97
  3399. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  3400. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  3401. end
  3402. local POS = ORB.Position
  3403. for i = 1, 5 do
  3404. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3405. end
  3406. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  3407. for e = 1, 10 do
  3408. Swait()
  3409. if MRANDOM(1, 5) == 1 then
  3410. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  3411. local ZAPTABLE = Zap({
  3412. SIZE = POWER,
  3413. StartPosition = ORB.Position,
  3414. TargetPosition = POS,
  3415. Character = workspace,
  3416. Color = "Gold",
  3417. Individual = true,
  3418. MaxRange = POWER * 75,
  3419. SegmentLength = POWER * 5,
  3420. Offset = 3
  3421. })
  3422. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3423. end
  3424. ORB.Size = ORB.Size * 1.05
  3425. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  3426. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  3427. end
  3428. end
  3429. local POS = ORB.Position
  3430. for e = 1, 10 do
  3431. Swait()
  3432. ORB.Transparency = ORB.Transparency + 0.1
  3433. end
  3434. ORB:remove()
  3435. killnearest(POS, POWER * 35, 200)
  3436. for i = 1, 5 do
  3437. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3438. end
  3439. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  3440. end))
  3441. end
  3442. end
  3443. ATTACK = false
  3444. Rooted = false
  3445. end
  3446. end
  3447. end
  3448.  
  3449. function Hop()
  3450. ATTACK = true
  3451. Rooted = false
  3452. local O1 = MagicRing()
  3453. local O2 = MagicRing()
  3454. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  3455. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  3456. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  3457. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  3458. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  3459. CreateSound("814168787", O1, 10, 0.7)
  3460. CreateSound("814168787", O2, 10, 0.7)
  3461. for i = 1, 75 do
  3462. Swait()
  3463. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  3464. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  3465. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  3466. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3467. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473. end
  3474. Rooted = true
  3475. UNANCHOR = false
  3476. RootPart.Anchored = true
  3477. VALUE1 = true
  3478. for i = 1, 15 do
  3479. Transparency(i / 15)
  3480. Swait()
  3481. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  3482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488. end
  3489. RootPart.CFrame = ROOT.CFrame
  3490. ROOT:remove()
  3491. for i = 1, 15 do
  3492. Transparency(1 - i / 15)
  3493. Swait()
  3494. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  3495. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3501. end
  3502. VALUE1 = false
  3503. coroutine.resume(coroutine.create(function()
  3504. for i = 1, 75 do
  3505. Swait()
  3506. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  3507. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3508. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  3509. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3510. end
  3511. O1:remove()
  3512. O2:remove()
  3513. end))
  3514. UNANCHOR = true
  3515. RootPart.Anchored = false
  3516. ATTACK = false
  3517. Rooted = false
  3518. end
  3519.  
  3520. local ATANIM = IT("Animation")
  3521. ATANIM.Name = "Attack Animation"
  3522. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  3523.  
  3524. function SummonHop()
  3525. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  3526. if HITFLOOR ~= nil then
  3527. ATTACK = true
  3528. Rooted = false
  3529. local O1 = MagicRing()
  3530. local O2 = MagicRing()
  3531. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  3532. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  3533. O2.CFrame = CF(Mouse.Hit.p)
  3534. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  3535. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  3536. CreateSound("814168787", O1, 10, 0.7)
  3537. CreateSound("814168787", O2, 10, 0.7)
  3538. for i = 1, 75 do
  3539. Swait()
  3540. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  3541. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  3542. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  3543. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3544. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3550. end
  3551. Rooted = true
  3552. UNANCHOR = false
  3553. RootPart.Anchored = true
  3554. VALUE1 = true
  3555. local RANDOMEFFECT = MRANDOM(1,1)
  3556. if RANDOMEFFECT == 1 then
  3557. for i = 1, 10 do
  3558. wait(0.15)
  3559. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = O2.CFrame*CF(0,0.3,0), MoveToPos = O2.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  3560. coroutine.resume(coroutine.create(function()
  3561. local MINION = CLONE:Clone()
  3562. MINION.Parent = Effects
  3563. MINION.Name = "Shadow"
  3564. MINION.HumanoidRootPart.CFrame = O2.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  3565. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  3566. for _, c in pairs(MINION:GetChildren()) do
  3567. if c.ClassName == "Part" then
  3568. c.Material = "Neon"
  3569. c.Color = C3(0,0,0)
  3570. c.Transparency = 0.25
  3571. if c.Name == "Head" then
  3572. c:ClearAllChildren()
  3573. local MSH = IT("BlockMesh",c)
  3574. MSH.Scale = VT(0.5,1,1)
  3575. end
  3576. end
  3577. end
  3578. local TORSO = MINION.Torso
  3579. local HUMAN = MINION.Humanoid
  3580. HUMAN.WalkSpeed = 20
  3581. HUMAN.MaxHealth = math.huge
  3582. HUMAN.Health = math.huge
  3583. HUMAN.DisplayDistanceType = "None"
  3584. HUMAN.Died:connect(function()
  3585. MINION:remove()
  3586. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  3587. end)
  3588. wait(1)
  3589. local findNearestTorso = function(POS)
  3590. local list = game.Workspace:GetDescendants()
  3591. local torso = nil
  3592. local dist = 500
  3593. local temp = nil
  3594. local human = nil
  3595. local temp2 = nil
  3596. for x = 1, #list do
  3597. temp2 = list[x]
  3598. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  3599. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3600. human = temp2:findFirstChildOfClass("Humanoid")
  3601. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3602. if (temp.Position - POS).magnitude < dist then
  3603. torso = temp
  3604. dist = (temp.Position - POS).magnitude
  3605. end
  3606. end
  3607. end
  3608. end
  3609. return torso, dist
  3610. end
  3611. for i = 1, 20 do
  3612. if HUMAN.Health == 0 then
  3613. break
  3614. end
  3615. wait(0.3)
  3616. local target,dist= findNearestTorso(TORSO.Position)
  3617. if target then
  3618. HUMAN:MoveTo(target.Position)
  3619. if dist < 25 then
  3620. CreateSound(348663022, TORSO, 10, 1, true)
  3621. wait(2)
  3622. local ANIM = HUMAN:LoadAnimation(ATANIM)
  3623. ANIM:Play()
  3624. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  3625. killnearest(TORSO.Position,10,85)
  3626. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  3627. for i = 1, 5 do
  3628. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3629. end
  3630. break
  3631. end
  3632. end
  3633. end
  3634. MINION:remove()
  3635. end))
  3636. end
  3637. end
  3638. VALUE1 = false
  3639. coroutine.resume(coroutine.create(function()
  3640. for i = 1, 75 do
  3641. Swait()
  3642. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  3643. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3644. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  3645. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3646. end
  3647. O1:remove()
  3648. O2:remove()
  3649. end))
  3650. UNANCHOR = true
  3651. RootPart.Anchored = false
  3652. ATTACK = false
  3653. Rooted = false
  3654. end
  3655. end
  3656.  
  3657. function Dark_Cutter()
  3658. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  3659. if HITFLOOR ~= nil then
  3660. ATTACK = true
  3661. Rooted = true
  3662. local GYRO = IT("BodyGyro",RootPart)
  3663. GYRO.D = 100
  3664. GYRO.P = 2000
  3665. GYRO.MaxTorque = VT(0,4000000,0)
  3666. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3667. CreateSound("429459101", RightArm, 10, 0.8)
  3668. for i=0, 3.5, 0.1 / Animation_Speed do
  3669. Swait()
  3670. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3671. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  3672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3678. end
  3679. GYRO:remove()
  3680. for i=0, 0.15, 0.1 / Animation_Speed do
  3681. Swait()
  3682. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3683. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  3684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3690. end
  3691. local BOMBSPOTS = {}
  3692. for i = 1, 100 do
  3693. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Blade", VT(16,1,16))
  3694. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  3695. table.insert(BOMBSPOTS,SPOT)
  3696. MakeForm(SPOT,"Cyl")
  3697. end
  3698. for i=0, 0.2, 0.1 / Animation_Speed do
  3699. Swait()
  3700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3706. end
  3707. ATTACK = false
  3708. Rooted = false
  3709. coroutine.resume(coroutine.create(function()
  3710. Swait(3)
  3711. for i = 1, #BOMBSPOTS do
  3712. if BOMBSPOTS[i] ~= nil then
  3713. local E = BOMBSPOTS[i]
  3714. coroutine.resume(coroutine.create(function()
  3715. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Blade", VT(0,0,0))
  3716. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.2,2,0.8)*3, VT(0,0,0))
  3717. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  3718. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  3719. for i = 1, 10 do
  3720. Swait()
  3721. killnearest(BLADE.Position,12,160)
  3722. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  3723. BLADE.Transparency = BLADE.Transparency - 0.1
  3724. end
  3725. Swait(45)
  3726. for i = 1, 100 do
  3727. Swait()
  3728. BLADE.Transparency = BLADE.Transparency + 0.01
  3729. E.Transparency = E.Transparency + 0.01
  3730. end
  3731. BLADE:remove()
  3732. E:remove()
  3733. end))
  3734. end
  3735. end
  3736. end))
  3737. end
  3738. end
  3739.  
  3740. function SupernovaThrow()
  3741. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  3742. if HITFLOOR ~= nil then
  3743. local HITBODIES = {}
  3744. ATTACK = true
  3745. Rooted = true
  3746. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0))
  3747. MakeForm(ABSOLUTE,"Ball")
  3748. CreateSound("429459101", ABSOLUTE, 10, 1)
  3749. for i=0, 4, 0.1 / Animation_Speed do
  3750. Swait()
  3751. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  3752. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  3753. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  3754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. end
  3761. CreateSound("907330103", Head, 10, 1.2)
  3762. for i = 1, 75 do
  3763. Swait()
  3764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3770. end
  3771. coroutine.resume(coroutine.create(function()
  3772. ABSOLUTE.CFrame = CF(ABSOLUTE.Position, Mouse.Hit.p)
  3773. for i = 1, 500 do
  3774. Swait()
  3775. ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -2)
  3776. local HITFLOOR, HITPOS = Raycast(ABSOLUTE.Position, ABSOLUTE.CFrame.lookVector, 2.2, Character)
  3777. if HITFLOOR ~= nil then
  3778. break
  3779. end
  3780. end
  3781. for i = 1, 13 do
  3782. for e = 1, 8 do
  3783. Swait()
  3784. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  3785. end
  3786. for i = 1, 5 do
  3787. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  3788. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  3789. end
  3790. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  3791. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.05),VT(i,i*2,i))
  3792. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  3793. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  3794. killnearest(ABSOLUTE.Position,i*18,i)
  3795. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  3796. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3797. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.05),VT(i,i,i))
  3798. end
  3799. ABSOLUTE.Transparency = 1
  3800. Debris:AddItem(ABSOLUTE,10)
  3801. end))
  3802. ATTACK = false
  3803. Rooted = false
  3804. end
  3805. end
  3806.  
  3807. function Dark_Blast()
  3808. local HITBODIES = {}
  3809. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  3810. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  3811. CENTER.CFrame = CF(ECH)
  3812. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  3813. RAY.Color = C3(0.05,0.05,0.05)
  3814. MakeForm(RAY,"Cyl")
  3815. RAY.CFrame = CF(ECH)
  3816. for i = 1, 75 do
  3817. Swait()
  3818. RAY.Transparency = RAY.Transparency - 1/75
  3819. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  3820. end
  3821. killnearest(ECH,50,25)
  3822. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.05),VT(2,2,2))
  3823. for i = 1, 50 do
  3824. end
  3825. CreateSound("1222405264", CENTER, 10, 0.8)
  3826. RAY:remove()
  3827. Debris:AddItem(CENTER,5)
  3828. end
  3829.  
  3830. function Banisher_Bullet()
  3831. ATTACK = true
  3832. Rooted = false
  3833. for i=0, 0.4, 0.1 / Animation_Speed do
  3834. Swait()
  3835. turnto(Mouse.Hit.p)
  3836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. end
  3843. repeat
  3844. for i=0, 0.2, 0.1 / Animation_Speed do
  3845. Swait()
  3846. turnto(Mouse.Hit.p)
  3847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. end
  3854. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  3855. SpawnTrail(Hole2.Position,POS)
  3856. if HIT ~= nil then
  3857. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3858. Banish(HIT.Parent)
  3859. end
  3860. end
  3861. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3863. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3864. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3865. for i=0, 0.3, 0.1 / Animation_Speed do
  3866. Swait()
  3867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. end
  3874. until KEYHOLD == false
  3875. ATTACK = false
  3876. Rooted = false
  3877. end
  3878.  
  3879. function Dead_Bullet()
  3880. ATTACK = true
  3881. Rooted = false
  3882. for i=0, 0.1, 0.1 / Animation_Speed do
  3883. Swait()
  3884. turnto(Mouse.Hit.p)
  3885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891. end
  3892. repeat
  3893. for i=0, 0.1, 0.1 / Animation_Speed do
  3894. Swait()
  3895. turnto(Mouse.Hit.p)
  3896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. end
  3903. local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character)
  3904. SpawnTrail(RightHole.Position,POS)
  3905. if HIT ~= nil then
  3906. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3907. Banish(HIT.Parent)
  3908. end
  3909. end
  3910. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3911. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3912. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3913. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3914. for i=0, 0.1, 0.1 / Animation_Speed do
  3915. Swait()
  3916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. end
  3923. until KEYHOLD == false
  3924. ATTACK = false
  3925. Rooted = false
  3926. end
  3927.  
  3928. function Ruler2()
  3929. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3930. if HITFLOOR ~= nil then
  3931. do
  3932. local HITBODIES = {}
  3933. ATTACK = true
  3934. Rooted = true
  3935. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "SuperNova", VT(0, 0, 0))
  3936. MakeForm(ABSOLUTE, "Ball")
  3937. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  3938. for i = 0, 4, 0.1 / Animation_Speed do
  3939. Swait()
  3940. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  3941. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  3942. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  3943. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  3944. MakeForm(CHARGE, "Ball")
  3945. CHARGE.Color = C3(0, 0, 0)
  3946. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  3947. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  3948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. end
  3955. CreateSound("907333406", Head, 10, 1)
  3956. for i = 0, 2, 0.1 / Animation_Speed do
  3957. Swait()
  3958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. end
  3965. local PITS = {}
  3966. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  3967. for i = 1, 6 do
  3968. for i = 1, 10 do
  3969. Swait()
  3970. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  3971. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  3972. end
  3973. for i = 1, 10 do
  3974. Swait()
  3975. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  3976. end
  3977. end
  3978. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  3979. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  3980. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  3981. for i = 1, 75 do
  3982. Swait()
  3983. local ICICLE = IT("CornerWedgePart", Effects)
  3984. ICICLE.Locked = true
  3985. ICICLE.CanCollide = false
  3986. ICICLE.Anchored = true
  3987. ICICLE.Color = C3(0, 0, 0)
  3988. ICICLE.Material = "Neon"
  3989. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  3990. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  3991. table.insert(PITS, ICICLE)
  3992. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  3993. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  3994. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  3995. for i = 1, 3 do
  3996. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  3997. end
  3998. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  3999. end
  4000. ABSOLUTE.Transparency = 0
  4001. for i = 1, 10 do
  4002. Swait()
  4003. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4004. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4005. end
  4006. Debris:AddItem(ABSOLUTE, 5)
  4007. Swait(50)
  4008. for i = 1, 10 do
  4009. Swait()
  4010. for e = 1, #PITS do
  4011. if PITS[e] ~= nil then
  4012. local E = PITS[e]
  4013. E.Transparency = E.Transparency + 0.1
  4014. end
  4015. end
  4016. end
  4017. for e = 1, #PITS do
  4018. if PITS[e] ~= nil then
  4019. local E = PITS[e]
  4020. E:remove()
  4021. end
  4022. end
  4023. ATTACK = false
  4024. Rooted = false
  4025. end
  4026. end
  4027. end
  4028.  
  4029. function Ultima_ConsummatioB()
  4030. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  4031. if HITFLOOR ~= nil then
  4032. do
  4033. local POWER = 20
  4034. ATTACK = true
  4035. Rooted = true
  4036. if POWER <= 6 then
  4037. do
  4038. local CENTER = MagicRing()
  4039. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  4040. CreateSound("424777055", CENTER, 10, 1)
  4041. local RAIN = {}
  4042. for i = 1, 65 do
  4043. Swait()
  4044. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  4045. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4046. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4052. end
  4053. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ORB", VT(4, 4, 4))
  4054. MakeForm(ORB, "Ball")
  4055. CreateSound("201858045", ORB, 10, 0.5)
  4056. for i = 0, 5, 0.1 / Animation_Speed do
  4057. Swait()
  4058. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  4059. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  4060. ORB.Transparency = 0
  4061. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  4062. local RANGE = (POS - ORB.Position).Magnitude
  4063. local ZAPTABLE = Zap({
  4064. StartPosition = POS,
  4065. TargetPosition = ORB.Position,
  4066. Character = workspace,
  4067. Color = "Really red",
  4068. Individual = true,
  4069. MaxRange = RANGE,
  4070. SegmentLength = POWER * 2,
  4071. Offset = 1
  4072. })
  4073. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4080. end
  4081. coroutine.resume(coroutine.create(function()
  4082. if POWER <= 3 then
  4083. local AIMPOS = Mouse.Hit.p
  4084. local O1 = MagicRing()
  4085. local O2 = MagicRing()
  4086. local O3 = MagicRing()
  4087. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4088. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4089. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4090. for i = 1, 25 do
  4091. Swait()
  4092. O1.Size = O1.Size + VT(POWER, 0, POWER)
  4093. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  4094. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  4095. end
  4096. local DIST = (ORB.Position - AIMPOS).Magnitude
  4097. for i = 1, 75 do
  4098. Swait(3)
  4099. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4100. killnearest(ORB.Position, ORB.Size.X, 200)
  4101. local ZAPTABLE = Zap({
  4102. SIZE = POWER * 2,
  4103. StartPosition = ORB.Position,
  4104. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  4105. Character = Character,
  4106. Color = "Really red",
  4107. Individual = true,
  4108. MaxRange = POWER * 400,
  4109. SegmentLength = DIST / 25,
  4110. Offset = 3 + DIST / 350
  4111. })
  4112. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4113. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
  4114. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  4115. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  4116. end
  4117. local SIZE = ORB.Size
  4118. for i = 1, 25 do
  4119. Swait()
  4120. ORB.Size = ORB.Size - SIZE / 25
  4121. O1.Size = O1.Size - VT(POWER, 0, POWER)
  4122. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  4123. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  4124. end
  4125. ORB:remove()
  4126. O1:remove()
  4127. O2:remove()
  4128. O3:remove()
  4129. elseif POWER > 3 or POWER == 3 then
  4130. local O1 = MagicRing()
  4131. local O2 = MagicRing()
  4132. local O3 = MagicRing()
  4133. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4134. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4135. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4136. for i = 1, 25 do
  4137. Swait()
  4138. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4139. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4140. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4141. O1.Size = O1.Size + VT(POWER, 0, POWER)
  4142. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  4143. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  4144. end
  4145. for i = 1, 75 do
  4146. for i = 1, 5 do
  4147. Swait()
  4148. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4149. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4150. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4151. end
  4152. killnearest(ORB.Position, ORB.Size.X, 200)
  4153. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4154. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  4155. local ZAPTABLE = Zap({
  4156. SIZE = POWER,
  4157. StartPosition = ORB.Position,
  4158. TargetPosition = Mouse.Hit.p,
  4159. Character = Character,
  4160. Color = "Really red",
  4161. Individual = true,
  4162. MaxRange = POWER * 400,
  4163. SegmentLength = DIST / 25,
  4164. Offset = 3 + DIST / 350
  4165. })
  4166. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4167. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
  4168. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  4169. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  4170. end
  4171. local SIZE = ORB.Size
  4172. for i = 1, 25 do
  4173. Swait()
  4174. ORB.Size = ORB.Size - SIZE / 25
  4175. O1.Size = O1.Size - VT(POWER, 0, POWER)
  4176. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  4177. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  4178. end
  4179. ORB:remove()
  4180. O1:remove()
  4181. O2:remove()
  4182. O3:remove()
  4183. end
  4184. coroutine.resume(coroutine.create(function()
  4185. for i = 1, 65 do
  4186. Swait()
  4187. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  4188. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4189. end
  4190. CENTER:remove()
  4191. end))
  4192. end))
  4193. end
  4194. elseif POWER > 6 then
  4195. do
  4196. local FINISHED = false
  4197. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "YIN", VT(25, 25, 25))
  4198. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65))
  4199. coroutine.resume(coroutine.create(function()
  4200. local LOOP = 0
  4201. repeat
  4202. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  4203. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  4204. LOOP = LOOP + 5
  4205. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really red").Color, VT(-1, -0.001, -1) * 2)
  4206. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(0, 0, 0), VT(-1, -0.001, -1) * 2)
  4207. Swait()
  4208. until FINISHED == true
  4209. YIN:remove()
  4210. YAN:remove()
  4211. end))
  4212. CreateSound("438666077", Effects, 10, 1)
  4213. for i = 0, 1, 0.1 / Animation_Speed do
  4214. Swait()
  4215. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4221. end
  4222. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ORB", VT(6, 6, 6))
  4223. MakeForm(ORB, "Ball")
  4224. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  4225. for i = 0, 8, 0.1 / Animation_Speed do
  4226. Swait()
  4227. if MRANDOM(1, 8) == 1 then
  4228. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  4229. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  4230. local ZAPTABLE1 = Zap({
  4231. SIZE = POWER / 3,
  4232. StartPosition = YIN.Position,
  4233. TargetPosition = ORB.Position,
  4234. Character = workspace,
  4235. Color = "Pearl",
  4236. Individual = true,
  4237. MaxRange = RANGE1,
  4238. SegmentLength = 25,
  4239. Offset = 6
  4240. })
  4241. local ZAPTABLE2 = Zap({
  4242. SIZE = POWER / 3,
  4243. StartPosition = YAN.Position,
  4244. TargetPosition = ORB.Position,
  4245. Character = workspace,
  4246. Color = "Really red",
  4247. Individual = true,
  4248. MaxRange = RANGE1,
  4249. SegmentLength = 25,
  4250. Offset = 6
  4251. })
  4252. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  4253. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  4254. end
  4255. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  4256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  4258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4262. end
  4263. FINISHED = true
  4264. coroutine.resume(coroutine.create(function()
  4265. for i = 1, 6 do
  4266. for e = 1, 10 do
  4267. Swait()
  4268. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  4269. ORB.Size = ORB.Size * 0.97
  4270. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  4271. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  4272. end
  4273. local POS = ORB.Position
  4274. for i = 1, 5 do
  4275. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4276. end
  4277. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  4278. for e = 1, 10 do
  4279. Swait()
  4280. if MRANDOM(1, 5) == 1 then
  4281. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  4282. local ZAPTABLE = Zap({
  4283. SIZE = POWER,
  4284. StartPosition = ORB.Position,
  4285. TargetPosition = POS,
  4286. Character = workspace,
  4287. Color = "Really red",
  4288. Individual = true,
  4289. MaxRange = POWER * 75,
  4290. SegmentLength = POWER * 5,
  4291. Offset = 3
  4292. })
  4293. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4294. end
  4295. ORB.Size = ORB.Size * 1.05
  4296. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  4297. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  4298. end
  4299. end
  4300. local POS = ORB.Position
  4301. for e = 1, 10 do
  4302. Swait()
  4303. ORB.Transparency = ORB.Transparency + 0.1
  4304. end
  4305. ORB:remove()
  4306. killnearest(POS, POWER * 35, 200)
  4307. for i = 1, 5 do
  4308. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4309. end
  4310. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  4311. end))
  4312. end
  4313. end
  4314. ATTACK = false
  4315. Rooted = false
  4316. local POWER = 1
  4317. end
  4318. end
  4319. end
  4320.  
  4321. function Banish_Hop()
  4322. ATTACK = true
  4323. Rooted = false
  4324. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  4325. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  4326. local decal = Decal:Clone()
  4327. decal.Parent = O1
  4328. decal.Face = "Top"
  4329. decal.Texture = "http://www.roblox.com/asset/?id=106410100"
  4330. local decal2 = Decal:Clone()
  4331. decal2.Parent = O1
  4332. decal2.Face = "Bottom"
  4333. decal2.Texture = "http://www.roblox.com/asset/?id=106410100"
  4334. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  4335. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  4336. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  4337. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  4338. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  4339. local decal = Decal:Clone()
  4340. decal.Parent = O2
  4341. decal.Face = "Top"
  4342. decal.Texture = "http://www.roblox.com/asset/?id=106410100"
  4343. local decal2 = Decal:Clone()
  4344. decal2.Parent = O2
  4345. decal2.Face = "Bottom"
  4346. decal2.Texture = "http://www.roblox.com/asset/?id=106410100"
  4347. CreateSound("84005018", O1, 10, 0.7)
  4348. CreateSound("84005018", O2, 10, 0.7)
  4349. for i = 1, 75 do
  4350. Swait()
  4351. O1.Size = O1.Size + VT(0.1,0,0.1)
  4352. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  4353. O2.Size = O2.Size + VT(0.1,0,0.1)
  4354. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  4355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361. end
  4362. Rooted = true
  4363. UNANCHOR = false
  4364. RootPart.Anchored = true
  4365. VALUE1 = true
  4366. for i = 1, 15 do
  4367. Transparency(i/15)
  4368. Swait()
  4369. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  4370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4376. end
  4377. RootPart.CFrame = ROOT.CFrame
  4378. ROOT:remove()
  4379. for i = 1, 15 do
  4380. Transparency(1-(i/15))
  4381. Swait()
  4382. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  4383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4389. end
  4390. VALUE1 = false
  4391. coroutine.resume(coroutine.create(function()
  4392. for i = 1, 75 do
  4393. Swait()
  4394. O1.Size = O1.Size - VT(0.1,0,0.1)
  4395. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  4396. O2.Size = O2.Size - VT(0.1,0,0.1)
  4397. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  4398. end
  4399. O1:remove()
  4400. O2:remove()
  4401. end))
  4402. UNANCHOR = true
  4403. RootPart.Anchored = false
  4404. ATTACK = false
  4405. Rooted = false
  4406. end
  4407.  
  4408. function Governor_Bomb()
  4409. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0))
  4410. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25))
  4411. RAY.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
  4412. MakeForm(RAY, "Ball")
  4413. local ECH = Mouse.Hit.p
  4414. CENTER.CFrame = CF(Mouse.Hit.p)
  4415. RAY.CFrame = CENTER.CFrame
  4416. CreateSound("814168787", CENTER, 10, 0.6)
  4417. for i = 1, 80 do
  4418. Swait()
  4419. RAY.Size = RAY.Size * 0.98
  4420. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  4421. end
  4422. killnearest(ECH, 25, 250)
  4423. MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(2, 2, 2))
  4424. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  4425. CreateSound("314970790", CENTER, 10, 1)
  4426. Debris:AddItem(CENTER, 5)
  4427. RAY:remove()
  4428. end
  4429. function Governor_Bomb2()
  4430. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0))
  4431. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25))
  4432. RAY.Color = C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549)
  4433. MakeForm(RAY, "Ball")
  4434. local ECH = Mouse.Hit.p
  4435. CENTER.CFrame = CF(Mouse.Hit.p)
  4436. RAY.CFrame = CENTER.CFrame
  4437. CreateSound("814168787", CENTER, 10, 0.6)
  4438. for i = 1, 80 do
  4439. Swait()
  4440. RAY.Size = RAY.Size * 0.98
  4441. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  4442. end
  4443. killnearest(ECH, 25, 250)
  4444. MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549), VT(2, 2, 2))
  4445. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  4446. CreateSound("314970790", CENTER, 10, 1)
  4447. Debris:AddItem(CENTER, 5)
  4448. RAY:remove()
  4449. end
  4450. function Governor_Bomb3()
  4451. local ABSOLUTE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), "CenterPart", VT(50, 50, 50))
  4452. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(75, 75, 75))
  4453. RAY.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  4454. MakeForm(RAY, "Ball")
  4455. local ECH = Mouse.Hit.p
  4456. ABSOLUTE.CFrame = CF(Mouse.Hit.p)
  4457. local HITFLOOR, HITPOS, NORMAL = Raycast(ABSOLUTE.Position, CF(ABSOLUTE.Position, ABSOLUTE.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4458. RAY.CFrame = ABSOLUTE.CFrame
  4459. CreateSound("814168787", ABSOLUTE, 10, 0.6)
  4460. for i = 1, 80 do
  4461. Swait()
  4462. RAY.Size = RAY.Size * 0.98
  4463. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  4464. end
  4465. coroutine.resume(coroutine.create(function()
  4466. local PITS = {}
  4467. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4468. for i = 1, 6 do
  4469. for i = 1, 10 do
  4470. Swait()
  4471. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really white", VT(-0.01, 0, -0.01))
  4472. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4473. end
  4474. for i = 1, 10 do
  4475. Swait()
  4476. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4477. end
  4478. end
  4479. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4480. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4481. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4482. for i = 1, 75 do
  4483. Swait()
  4484. local ICICLE = IT("CornerWedgePart", Effects)
  4485. ICICLE.Locked = true
  4486. ICICLE.CanCollide = false
  4487. ICICLE.Anchored = true
  4488. ICICLE.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  4489. ICICLE.Material = "Neon"
  4490. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4491. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4492. table.insert(PITS, ICICLE)
  4493. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4494. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4495. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4496. for i = 1, 3 do
  4497. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4498. end
  4499. end
  4500. ABSOLUTE.Transparency = 0
  4501. for i = 1, 10 do
  4502. Swait()
  4503. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4504. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4505. end
  4506. Debris:AddItem(ABSOLUTE, 5)
  4507. Swait(50)
  4508. for i = 1, 10 do
  4509. Swait()
  4510. for e = 1, #PITS do
  4511. if PITS[e] ~= nil then
  4512. local E = PITS[e]
  4513. E.Transparency = E.Transparency + 0.1
  4514. end
  4515. end
  4516. end
  4517. for e = 1, #PITS do
  4518. if PITS[e] ~= nil then
  4519. local E = PITS[e]
  4520. E:remove()
  4521. end
  4522. end
  4523. end))
  4524. MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(1, 1, 1), VT(2, 2, 2))
  4525. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(1, 1, 1), VT(2, 2, 2))
  4526. CreateSound("314970790", ABSOLUTE, 10, 1)
  4527. Debris:AddItem(ABSOLUTE, 5)
  4528. RAY:remove()
  4529. end
  4530. function Command_Rush()
  4531. ATTACK = true
  4532. Rooted = false
  4533. for i = 0, 1, 0.1 / Animation_Speed do
  4534. Swait()
  4535. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4541. end
  4542. Rooted = true
  4543. local GYRO = IT("BodyGyro", RootPart)
  4544. GYRO.D = 100
  4545. GYRO.P = 2000
  4546. GYRO.MaxTorque = VT(0, 4000000, 0)
  4547. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4548. for i = 1, 15 do
  4549. for i = 1, 15 do
  4550. Swait()
  4551. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4552. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4558. end
  4559. coroutine.resume(coroutine.create(function()
  4560. local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0))
  4561. CreateSound("814168787", EYE, 10, 1)
  4562. EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15))
  4563. local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0))
  4564. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
  4565. local ATTACKI = false
  4566. local TORS
  4567. for i = 1, 10 do
  4568. Swait()
  4569. M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3
  4570. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  4571. end
  4572. for i = 1, 100 do
  4573. Swait()
  4574. for _, c in pairs(workspace:GetChildren()) do
  4575. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  4576. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  4577. if 0 < HUMANOID.Health then
  4578. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  4579. if (TORSO.Position - EYE.Position).Magnitude < 35 then
  4580. ATTACKI = true
  4581. TORS = TORSO
  4582. end
  4583. end
  4584. end
  4585. end
  4586. if ATTACKI == true then
  4587. break
  4588. end
  4589. EYE.CFrame = EYE.CFrame * CF(0, 0, -1)
  4590. end
  4591. if ATTACKI == false then
  4592. for i = 1, 10 do
  4593. Swait()
  4594. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  4595. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  4596. end
  4597. else
  4598. if TORS ~= nil then
  4599. CreateSound("215395388", EYE, 10, 2)
  4600. local DIST = (TORS.Position - EYE.Position).Magnitude
  4601. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
  4602. MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(0, 0, 0))
  4603. MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
  4604. EYE.CFrame = CF(EYE.Position, TORS.Position)
  4605. TORS.Parent:BreakJoints()
  4606. Swait(35)
  4607. end
  4608. for i = 1, 10 do
  4609. Swait()
  4610. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  4611. end
  4612. end
  4613. EYE:remove()
  4614. end))
  4615. end
  4616. GYRO:remove()
  4617. ATTACK = false
  4618. Rooted = false
  4619. end
  4620. function Ruler()
  4621. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4622. if HITFLOOR ~= nil then
  4623. do
  4624. local HITBODIES = {}
  4625. ATTACK = true
  4626. Rooted = true
  4627. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  4628. ABSOLUTE.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
  4629. MakeForm(ABSOLUTE, "Ball")
  4630. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4631. for i = 0, 4, 0.1 / Animation_Speed do
  4632. Swait()
  4633. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4634. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4635. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4636. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  4637. MakeForm(CHARGE, "Ball")
  4638. CHARGE.Color = C3(0, 0, 0)
  4639. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4640. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. end
  4648. CreateSound("907333406", Head, 10, 1)
  4649. for i = 0, 2, 0.1 / Animation_Speed do
  4650. Swait()
  4651. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4657. end
  4658. coroutine.resume(coroutine.create(function()
  4659. local PITS = {}
  4660. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4661. for i = 1, 6 do
  4662. for i = 1, 10 do
  4663. Swait()
  4664. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4665. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4666. end
  4667. for i = 1, 10 do
  4668. Swait()
  4669. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4670. end
  4671. end
  4672. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4673. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4674. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4675. for i = 1, 75 do
  4676. Swait()
  4677. local ICICLE = IT("CornerWedgePart", Effects)
  4678. ICICLE.Locked = true
  4679. ICICLE.CanCollide = false
  4680. ICICLE.Anchored = true
  4681. ICICLE.Color = C3(0, 0, 0)
  4682. ICICLE.Material = "Neon"
  4683. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4684. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4685. table.insert(PITS, ICICLE)
  4686. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4687. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4688. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4689. for i = 1, 3 do
  4690. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4691. end
  4692. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  4693. end
  4694. ABSOLUTE.Transparency = 0
  4695. for i = 1, 10 do
  4696. Swait()
  4697. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4698. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4699. end
  4700. Debris:AddItem(ABSOLUTE, 5)
  4701. Swait(50)
  4702. for i = 1, 10 do
  4703. Swait()
  4704. for e = 1, #PITS do
  4705. if PITS[e] ~= nil then
  4706. local E = PITS[e]
  4707. E.Transparency = E.Transparency + 0.1
  4708. end
  4709. end
  4710. end
  4711. for e = 1, #PITS do
  4712. if PITS[e] ~= nil then
  4713. local E = PITS[e]
  4714. E:remove()
  4715. end
  4716. end
  4717. end))
  4718. ATTACK = false
  4719. Rooted = false
  4720. end
  4721. end
  4722. end
  4723. local Decal = IT("Decal")
  4724. function Monarch_Hop()
  4725. ATTACK = true
  4726. Rooted = false
  4727. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  4728. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  4729. local decal = Decal:Clone()
  4730. decal.Parent = O1
  4731. decal.Face = "Top"
  4732. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  4733. local decal2 = Decal:Clone()
  4734. decal2.Parent = O1
  4735. decal2.Face = "Bottom"
  4736. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  4737. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  4738. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  4739. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  4740. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  4741. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  4742. local decal = Decal:Clone()
  4743. decal.Parent = O2
  4744. decal.Face = "Top"
  4745. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  4746. local decal2 = Decal:Clone()
  4747. decal2.Parent = O2
  4748. decal2.Face = "Bottom"
  4749. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  4750. CreateSound("84005018", O1, 10, 0.7)
  4751. CreateSound("84005018", O2, 10, 0.7)
  4752. for i = 1, 75 do
  4753. Swait()
  4754. O1.Size = O1.Size + VT(0.1, 0, 0.1)
  4755. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  4756. O2.Size = O2.Size + VT(0.1, 0, 0.1)
  4757. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4758. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4764. end
  4765. Rooted = true
  4766. UNANCHOR = false
  4767. RootPart.Anchored = true
  4768. VALUE1 = true
  4769. for i = 1, 15 do
  4770. Transparency(i / 15)
  4771. Swait()
  4772. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  4773. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4779. end
  4780. RootPart.CFrame = ROOT.CFrame
  4781. ROOT:remove()
  4782. for i = 1, 15 do
  4783. Transparency(1 - i / 15)
  4784. Swait()
  4785. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  4786. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4792. end
  4793. VALUE1 = false
  4794. coroutine.resume(coroutine.create(function()
  4795. for i = 1, 75 do
  4796. Swait()
  4797. O1.Size = O1.Size - VT(0.1, 0, 0.1)
  4798. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4799. O2.Size = O2.Size - VT(0.1, 0, 0.1)
  4800. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4801. end
  4802. O1:remove()
  4803. O2:remove()
  4804. end))
  4805. UNANCHOR = true
  4806. RootPart.Anchored = false
  4807. ATTACK = false
  4808. Rooted = false
  4809. end
  4810.  
  4811. function R15Ragdoll(character,KeepArms)
  4812. character:BreakJoints()
  4813. coroutine.resume(coroutine.create(function()
  4814. recurse(character, function(_,v)
  4815. if v:IsA("Attachment") then
  4816. v.Axis = Vector3.new(0, 1, 0)
  4817. v.SecondaryAxis = Vector3.new(0, 0, 1)
  4818. v.Rotation = Vector3.new(0, 0, 0)
  4819. end
  4820. end)
  4821. for _,child in next,character:GetChildren() do
  4822. if child:IsA("Accoutrement") then
  4823. for _,part in next,child:GetChildren() do
  4824. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  4825. local attachment1 = part:FindFirstChildOfClass("Attachment")
  4826. local attachment0 = getAttachment0(character,attachment1.Name)
  4827. if attachment0 and attachment1 then
  4828. local constraint = Instance.new("HingeConstraint")
  4829. constraint.Attachment0 = attachment0
  4830. constraint.Attachment1 = attachment1
  4831. constraint.LimitsEnabled = true
  4832. constraint.UpperAngle = 0
  4833. constraint.LowerAngle = 0
  4834. constraint.Parent = character
  4835. end
  4836. ArtificialHitbox(part)
  4837. elseif part.Name == "HumanoidRootPart" then
  4838. part:remove()
  4839. end
  4840. end
  4841. end
  4842. end
  4843.  
  4844. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  4845. {"LimitsEnabled",true};
  4846. {"UpperAngle",5};
  4847. })
  4848. if character:FindFirstChild("Head") then
  4849. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  4850. {"LimitsEnabled",true};
  4851. {"UpperAngle",15};
  4852. })
  4853. end
  4854.  
  4855. local handProperties = {
  4856. {"LimitsEnabled", true};
  4857. {"UpperAngle",0};
  4858. {"LowerAngle",0};
  4859. }
  4860. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  4861. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  4862.  
  4863. local shinProperties = {
  4864. {"LimitsEnabled", true};
  4865. {"UpperAngle", 0};
  4866. {"LowerAngle", -75};
  4867. }
  4868. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  4869. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  4870.  
  4871. local footProperties = {
  4872. {"LimitsEnabled", true};
  4873. {"UpperAngle", 15};
  4874. {"LowerAngle", -45};
  4875. }
  4876. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  4877. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  4878. if KeepArms == true then
  4879. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  4880. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  4881. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  4882. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  4883. end
  4884. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  4885. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  4886. Debris:AddItem(character,5)
  4887. end))
  4888. end
  4889.  
  4890. function Ragdoll(Character2,CharTorso,KeepArms)
  4891. coroutine.resume(coroutine.create(function()
  4892. Character2:BreakJoints()
  4893. local hum = Character2:findFirstChild("Humanoid")
  4894. hum:remove()
  4895. local function Scan(ch)
  4896. local e
  4897. for e = 1,#ch do
  4898. Scan(ch[e]:GetChildren())
  4899. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  4900. ch[e]:remove()
  4901. end
  4902. end
  4903. end
  4904. local NEWHUM = IT("Humanoid")
  4905. NEWHUM.Name = "Corpse"
  4906. NEWHUM.Health = 0
  4907. NEWHUM.MaxHealth = 0
  4908. NEWHUM.PlatformStand = true
  4909. NEWHUM.Parent = Character2
  4910. NEWHUM.DisplayDistanceType = "None"
  4911.  
  4912. local ch = Character2:GetChildren()
  4913. local i
  4914. for i = 1,#ch do
  4915. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  4916. ch[i]:remove()
  4917. end
  4918. end
  4919.  
  4920. local Torso2 = Character2.Torso
  4921. local movevector = Vector3.new()
  4922.  
  4923. if Torso2 then
  4924. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  4925. local Head = Character2:FindFirstChild("Head")
  4926. if Head then
  4927. local Neck = Instance.new("Weld")
  4928. Neck.Name = "Neck"
  4929. Neck.Part0 = Torso2
  4930. Neck.Part1 = Head
  4931. Neck.C0 = CFrame.new(0, 1.5, 0)
  4932. Neck.C1 = CFrame.new()
  4933. Neck.Parent = Torso2
  4934.  
  4935. end
  4936. local Limb = Character2:FindFirstChild("Right Arm")
  4937. if Limb and KeepArms == true then
  4938.  
  4939. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  4940. local Joint = Instance.new("Glue")
  4941. Joint.Name = "RightShoulder"
  4942. Joint.Part0 = Torso2
  4943. Joint.Part1 = Limb
  4944. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4945. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4946. Joint.Parent = Torso2
  4947.  
  4948. local B = Instance.new("Part")
  4949. B.TopSurface = 0
  4950. B.BottomSurface = 0
  4951. B.formFactor = "Symmetric"
  4952. B.Size = Vector3.new(1, 1, 1)
  4953. B.Transparency = 1
  4954. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4955. B.Parent = Character2
  4956. local W = Instance.new("Weld")
  4957. W.Part0 = Limb
  4958. W.Part1 = B
  4959. W.C0 = CFrame.new(0, -0.5, 0)
  4960. W.Parent = Limb
  4961.  
  4962. end
  4963. local Limb = Character2:FindFirstChild("Left Arm")
  4964. if Limb and KeepArms == true then
  4965.  
  4966. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  4967. local Joint = Instance.new("Glue")
  4968. Joint.Name = "LeftShoulder"
  4969. Joint.Part0 = Torso2
  4970. Joint.Part1 = Limb
  4971. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4972. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4973. Joint.Parent = Torso2
  4974.  
  4975. local B = Instance.new("Part")
  4976. B.TopSurface = 0
  4977. B.BottomSurface = 0
  4978. B.formFactor = "Symmetric"
  4979. B.Size = Vector3.new(1, 1, 1)
  4980. B.Transparency = 1
  4981. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  4982. B.Parent = Character2
  4983. local W = Instance.new("Weld")
  4984. W.Part0 = Limb
  4985. W.Part1 = B
  4986. W.C0 = CFrame.new(0, -0.5, 0)
  4987. W.Parent = Limb
  4988.  
  4989. end
  4990. local Limb = Character2:FindFirstChild("Right Leg")
  4991. if Limb then
  4992.  
  4993. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  4994. local Joint = Instance.new("Glue")
  4995. Joint.Name = "RightHip"
  4996. Joint.Part0 = Torso2
  4997. Joint.Part1 = Limb
  4998. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4999. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  5000. Joint.Parent = Torso2
  5001.  
  5002. local B = Instance.new("Part")
  5003. B.TopSurface = 0
  5004. B.BottomSurface = 0
  5005. B.formFactor = "Symmetric"
  5006. B.Size = Vector3.new(1, 1, 1)
  5007. B.Transparency = 1
  5008. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  5009. B.Parent = Character2
  5010. local W = Instance.new("Weld")
  5011. W.Part0 = Limb
  5012. W.Part1 = B
  5013. W.C0 = CFrame.new(0, -0.5, 0)
  5014. W.Parent = Limb
  5015.  
  5016. end
  5017. local Limb = Character2:FindFirstChild("Left Leg")
  5018. if Limb then
  5019.  
  5020. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  5021. local Joint = Instance.new("Glue")
  5022. Joint.Name = "LeftHip"
  5023. Joint.Part0 = Torso2
  5024. Joint.Part1 = Limb
  5025. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  5026. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  5027. Joint.Parent = Torso2
  5028.  
  5029. local B = Instance.new("Part")
  5030. B.TopSurface = 0
  5031. B.BottomSurface = 0
  5032. B.formFactor = "Symmetric"
  5033. B.Size = Vector3.new(1, 1, 1)
  5034. B.Transparency = 1
  5035. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  5036. B.Parent = Character2
  5037. local W = Instance.new("Weld")
  5038. W.Part0 = Limb
  5039. W.Part1 = B
  5040. W.C0 = CFrame.new(0, -0.5, 0)
  5041. W.Parent = Limb
  5042.  
  5043. end
  5044. --[
  5045. local Bar = Instance.new("Part")
  5046. Bar.TopSurface = 0
  5047. Bar.BottomSurface = 0
  5048. Bar.formFactor = "Symmetric"
  5049. Bar.Size = Vector3.new(1, 1, 1)
  5050. Bar.Transparency = 1
  5051. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  5052. Bar.Parent = Character2
  5053. local Weld = Instance.new("Weld")
  5054. Weld.Part0 = Torso2
  5055. Weld.Part1 = Bar
  5056. Weld.C0 = CFrame.new(0, 0.5, 0)
  5057. Weld.Parent = Torso2
  5058. --]]
  5059. end
  5060. Character2.Parent = workspace
  5061. Debris:AddItem(Character2,5)
  5062.  
  5063. return Character2,Torso2
  5064. end))
  5065. end
  5066.  
  5067. function Roar()
  5068. ATTACK = true
  5069. Rooted = true
  5070. local VIOLENCE = 1
  5071. if VIOLENCE <= 10 then
  5072. MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2))
  5073. for i=0, 1, 0.1 / Animation_Speed do
  5074. Swait()
  5075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5081. end
  5082. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Torso, 10, 1, false)
  5083. repeat Swait() until TAUNT.TimeLength > 0
  5084. repeat
  5085. Swait()
  5086. ApplyAoE(Torso.Position,15,0,0,200,false)
  5087. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  5088. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5089. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5090. TAUNT.Parent = Torso
  5091. Swait()
  5092. TAUNT.Parent = Torso
  5093. local CHILDREN = workspace:GetDescendants()
  5094. for index, CHILD in pairs(CHILDREN) do
  5095. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5096. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5097. if HUM then
  5098. local TORSO = CHILD:FindFirstChild("Torso")
  5099. if TORSO then
  5100. if (TORSO.Position - Torso.Position).Magnitude <= 25 then
  5101. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5102. TORSO:remove()
  5103. if CHILD:FindFirstChild("Torso") then
  5104. Ragdoll(CHILD,Torso,true)
  5105. elseif CHILD:FindFirstChild("UpperTorso") then
  5106. R15Ragdoll(CHILD,true)
  5107. end
  5108. end
  5109. end
  5110. end
  5111. end
  5112. end
  5113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5114. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  5115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5117. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5119. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  5120. end
  5121. MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2))
  5122. ATTACK = false
  5123. Rooted = false
  5124. end
  5125.  
  5126. function Blizzard()
  5127. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5128. if HITFLOOR ~= nil then
  5129. ATTACK = true
  5130. Rooted = true
  5131. local GYRO = IT("BodyGyro", RootPart)
  5132. GYRO.D = 100
  5133. GYRO.P = 2000
  5134. GYRO.MaxTorque = VT(0, 4000000, 0)
  5135. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  5136. for i = 0, 3.5, 0.1 / Animation_Speed do
  5137. Swait()
  5138. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  5139. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  5140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5146. end
  5147. CreateSound("160772554", RightArm, 10, 0.7)
  5148. for i = 0, 0.15, 0.1 / Animation_Speed do
  5149. Swait()
  5150. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  5151. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  5152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5158. end
  5159. coroutine.resume(coroutine.create(function()
  5160. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  5161. CENTER.CFrame = RootPart.CFrame
  5162. for i = 1, 200 do
  5163. Swait()
  5164. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  5165. for i = 1, 2 do
  5166. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  5167. end
  5168. killnearest(CENTER.Position, 25, 10)
  5169. end
  5170. CENTER:remove()
  5171. end))
  5172. for i = 0, 1, 0.1 / Animation_Speed do
  5173. Swait()
  5174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5180. end
  5181. Rooted = true
  5182. GYRO:remove()
  5183. ATTACK = false
  5184. Rooted = false
  5185. end
  5186. end
  5187.  
  5188. local INTRO = false
  5189. local INSTANT = false
  5190.  
  5191. function Intro()
  5192. ATTACK = true
  5193. Rooted = true
  5194. MODE = "intro"
  5195. tecks2.Text = "Dominus Switcher V2"
  5196. coroutine.resume(coroutine.create(function()
  5197. wait(6)
  5198. BodyColor = C3(0,0,0)
  5199. LegColor = C3(0.03, 0, 0)
  5200. ArmColor = C3(0.13, 0, 0)
  5201. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5202.  
  5203. CreateSound(147722227, Torso, 4, 1.3, false)
  5204. local eff = Instance.new("ParticleEmitter",Torso)
  5205. eff.Texture = "rbxassetid://2273224484"
  5206. eff.LightEmission = 1
  5207. eff.Color = ColorSequence.new(BrickColor.random().Color)
  5208. eff.Rate = 500000
  5209. eff.Lifetime = NumberRange.new(1,3)
  5210. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  5211. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  5212. eff.Speed = NumberRange.new(50,500)
  5213. eff.Drag = 5
  5214. eff.Rotation = NumberRange.new(-500,500)
  5215. eff.VelocitySpread = 9000
  5216. eff.RotSpeed = NumberRange.new(-50,50)
  5217. for _, c in pairs(Character:GetChildren()) do
  5218.  
  5219. if c == Head then
  5220. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "195696364", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5221. M.Name = "Dominus"
  5222. if c:FindFirstChild("face") then
  5223. c.face:remove()
  5224. end
  5225. end
  5226. end
  5227.  
  5228. Swait(15)
  5229. CreateSound(1187613212, Torso, 4, 1.3, false)
  5230.  
  5231. BodyColor = C3(1,3,2)
  5232. LegColor = C3(0.01, 0.03, 0.02)
  5233. ArmColor = C3(0.12, 0.13, 0.17)
  5234. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5235.  
  5236. for _, c in pairs(Character:GetChildren()) do
  5237. if c.ClassName == "Part" then
  5238. c.Material = "Neon"
  5239. if c:FindFirstChildOfClass("ParticleEmitter") then
  5240. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5241. end
  5242. if c == Head then
  5243. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5244. M.Name = "Dominus"
  5245. if c:FindFirstChild("face") then
  5246. c.face:remove()
  5247. end
  5248. end
  5249. end
  5250. end
  5251. Swait(15)
  5252. CreateSound(147722227, Torso, 4, 0.9, false)
  5253.  
  5254. BodyColor = C3(1, 1, 1)
  5255. LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  5256. ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  5257. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5258.  
  5259. for _, c in pairs(Character:GetChildren()) do
  5260. if c.ClassName == "Part" then
  5261. c.Material = "Neon"
  5262. if c:FindFirstChildOfClass("ParticleEmitter") then
  5263. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5264. end
  5265. if c == Head then
  5266. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5267. M.Name = "Dominus"
  5268. if c:FindFirstChild("face") then
  5269. c.face:remove()
  5270. end
  5271. end
  5272. end
  5273. end
  5274. Swait(60)
  5275. CreateSound(147722227, Torso, 4, 1, false)
  5276.  
  5277. BodyColor = C3(0,0,0)
  5278. LegColor = C3(0.05,0,0)
  5279. ArmColor = C3(0.15,0.05,0.05)
  5280. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5281.  
  5282. for _, c in pairs(Character:GetChildren()) do
  5283. if c.ClassName == "Part" then
  5284. c.Material = "Neon"
  5285. if c:FindFirstChildOfClass("ParticleEmitter") then
  5286. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5287. end
  5288. if c == Head then
  5289. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5290. M.Name = "Dominus"
  5291. if c:FindFirstChild("face") then
  5292. c.face:remove()
  5293. end
  5294. end
  5295. end
  5296. end
  5297. Swait(15)
  5298. CreateSound(147722227, Torso, 4, 1.3, false)
  5299.  
  5300. BodyColor = C3(0,0,0)
  5301. LegColor = C3(0,0,0)
  5302. ArmColor = C3(0.05,0.05,0.05)
  5303. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5304.  
  5305. for _, c in pairs(Character:GetChildren()) do
  5306. if c.ClassName == "Part" then
  5307. c.Material = "Neon"
  5308. if c:FindFirstChildOfClass("ParticleEmitter") then
  5309. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5310. end
  5311. if c == Head then
  5312. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5313. M.Name = "Dominus"
  5314. if c:FindFirstChild("face") then
  5315. c.face:remove()
  5316. end
  5317. end
  5318. end
  5319. end
  5320. Swait(15)
  5321. CreateSound(147722227, Torso, 4, 1.3, false)
  5322.  
  5323. for _, c in pairs(Character:GetChildren()) do
  5324. if c.ClassName == "Part" then
  5325. c.Material = "Neon"
  5326. if c:FindFirstChildOfClass("ParticleEmitter") then
  5327. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5328. end
  5329. if c == Torso then
  5330. c.Color = C3(0,0,0)
  5331. elseif c == RightArm then
  5332. c.Color = C3(0.05,0.05,0.15)
  5333. elseif c == LeftArm then
  5334. c.Color = C3(0.05,0.05,0.15)
  5335. elseif c == RightLeg then
  5336. c.Color = C3(0,0,0.05)
  5337. elseif c == LeftLeg then
  5338. c.Color = C3(0,0,0.05)
  5339. elseif c == Head then
  5340. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5341. M.Name = "Dominus"
  5342. if c:FindFirstChild("face") then
  5343. c.face:remove()
  5344.  
  5345. end
  5346. end
  5347. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  5348. c:remove()
  5349. end
  5350. end
  5351.  
  5352.  
  5353. eff.Enabled = false
  5354. for _, c in pairs(Character:GetChildren()) do
  5355. if c == Head then
  5356. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5357. M.Name = "Dominus"
  5358. end
  5359. end
  5360. end))
  5361. Swait(15)
  5362. local BodyColor = C3(0,0,0)
  5363. local LegColor = C3(0,0,0.05)
  5364. local ArmColor = C3(0.05,0.05,0.15)
  5365. for _, c in pairs(Character:GetChildren()) do
  5366. if c.ClassName == "Part" then
  5367. c.Material = "Neon"
  5368. if c:FindFirstChildOfClass("ParticleEmitter") then
  5369. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5370. end
  5371. if c == Torso then
  5372. c.Color = C3(0,0,0)
  5373. elseif c == RightArm then
  5374. c.Color = C3(0.05,0.05,0.15)
  5375. elseif c == LeftArm then
  5376. c.Color = C3(0.05,0.05,0.15)
  5377. elseif c == RightLeg then
  5378. c.Color = C3(0,0,0.05)
  5379. elseif c == LeftLeg then
  5380. c.Color = C3(0,0,0.05)
  5381. elseif c == Head then
  5382. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5383. M.Name = "Dominus"
  5384. if c:FindFirstChild("face") then
  5385. c.face:remove()
  5386.  
  5387. end
  5388. end
  5389. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  5390. c:remove()
  5391. end
  5392. end
  5393. repeat
  5394. Swait()
  5395. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-3+3*COS(SINE/12)), RAD(0), RAD(9)), 1 / Animation_Speed)
  5396.  
  5397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-4 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5398.  
  5399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7 - 0.3 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2+4*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.3 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2+7*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5403.  
  5404. until sick.TimePosition > 6
  5405. repeat
  5406. Swait()
  5407.  
  5408.  
  5409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5412.  
  5413. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5415.  
  5416.  
  5417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5418.  
  5419.  
  5420. until sick.TimePosition > 9
  5421. BodyColor = C3(0,0,0)
  5422. LegColor = C3(0,0,0.05)
  5423. ArmColor = C3(0.05,0.05,0.15)
  5424. for _, c in pairs(Character:GetChildren()) do
  5425. if c.ClassName == "Part" then
  5426. c.Material = "Neon"
  5427. if c:FindFirstChildOfClass("ParticleEmitter") then
  5428. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5429. end
  5430. if c == Torso then
  5431. c.Color = C3(0,0,0)
  5432. elseif c == RightArm then
  5433. c.Color = C3(0.05,0.05,0.15)
  5434. elseif c == LeftArm then
  5435. c.Color = C3(0.05,0.05,0.15)
  5436. elseif c == RightLeg then
  5437. c.Color = C3(0,0,0.05)
  5438. elseif c == LeftLeg then
  5439. c.Color = C3(0,0,0.05)
  5440. elseif c == Head then
  5441. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5442. M.Name = "Dominus"
  5443. if c:FindFirstChild("face") then
  5444. c.face:remove()
  5445.  
  5446. end
  5447. end
  5448. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  5449. c:remove()
  5450. end
  5451. end
  5452. ATTACK = false
  5453. Rooted = false
  5454. MODE = "Main"
  5455. end
  5456.  
  5457. local DAMAGEMULTIPLIER = 1
  5458.  
  5459. function ApplyDamage(Humanoid,Damage)
  5460. Damage = Damage * DAMAGEMULTIPLIER
  5461. if Humanoid.Health ~= 0 then
  5462. Humanoid.Health = Humanoid.Health - Damage
  5463. end
  5464. end
  5465.  
  5466. function Shatter(Part)
  5467. if Part.Transparency < 1 then
  5468. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  5469. Debris:AddItem(SOUNDPART,5)
  5470. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  5471. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  5472. local SIZESET = SIZE/4
  5473. local XOffset = Part.Size.X*1.5/SIZESET
  5474. local YOffset = Part.Size.Y*1.5/SIZESET
  5475. local ZOffset = Part.Size.Z*1.5/SIZESET
  5476. for x = 1, math.ceil(XOffset) do
  5477. for y = 1, math.ceil(YOffset) do
  5478. for z = 1, math.ceil(ZOffset) do
  5479. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  5480. SHARD.CanCollide = true
  5481. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  5482. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  5483. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  5484. for _, c in pairs(Part:GetChildren()) do
  5485. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  5486. c:Clone().Parent = SHARD
  5487. end
  5488. end
  5489. end
  5490. end
  5491. end
  5492. end
  5493. Part:remove()
  5494. end
  5495.  
  5496.  
  5497. function Kill(Victim,Fire)
  5498. coroutine.resume(coroutine.create(function()
  5499. local NIL = script.TotalNil:Clone()
  5500. NIL.Parent = Victim
  5501. NIL.Disabled = false
  5502. if Fire ~= true then
  5503. Victim:BreakJoints()
  5504. for _, c in pairs(Victim:GetChildren()) do
  5505. if c:IsA("BasePart") then
  5506. c.Anchored = true
  5507. end
  5508. end
  5509. for _, c in pairs(Victim:GetChildren()) do
  5510. if c:IsA("BasePart") then
  5511. Shatter(c)
  5512. end
  5513. end
  5514. else
  5515. Victim:BreakJoints()
  5516. local FIRES = {}
  5517. for _, e in pairs(Victim:GetDescendants()) do
  5518. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  5519. e.Transparency = 1
  5520. e:ClearAllChildren()
  5521. local FIRE = script.HellFire:Clone()
  5522. FIRE.Parent = e
  5523. FIRE.Enabled = true
  5524. table.insert(FIRES,FIRE)
  5525. elseif e.ClassName == "Decal" then
  5526. e:remove()
  5527. end
  5528. end
  5529. for i = 1, 50 do
  5530. Victim:BreakJoints()
  5531. wait()
  5532. end
  5533. for i = 1, #FIRES do
  5534. FIRES[i].Enabled = false
  5535. end
  5536. wait(1.1)
  5537. Victim:remove()
  5538. end
  5539. end))
  5540. end
  5541.  
  5542. function ApplyDeathAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  5543. local CHILDREN = workspace:GetDescendants()
  5544. for index, CHILD in pairs(CHILDREN) do
  5545. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5546. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5547. if HUM then
  5548. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5549. if TORSO then
  5550. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5551. if INSTAKILL == true then
  5552. CHILD:BreakJoints()
  5553. if OPTION ~= nil then
  5554. Kill(CHILD,OPTION)
  5555. end
  5556. else
  5557. local DMG = MRANDOM(MINDMG,MAXDMG)
  5558. ApplyDamage(HUM,DMG)
  5559. end
  5560. if FLING ~= 0 then
  5561. for _, c in pairs(CHILD:GetChildren()) do
  5562. if c:IsA("BasePart") then
  5563. local bv = Instance.new("BodyVelocity")
  5564. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5565. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  5566. bv.Parent = c
  5567. Debris:AddItem(bv,0.05)
  5568. end
  5569. end
  5570. end
  5571. end
  5572. end
  5573. end
  5574. end
  5575. end
  5576. end
  5577.  
  5578. function FingerMagic()
  5579. ATTACK = true
  5580. Rooted = false
  5581. for i=0, 0.1, 0.1 / Animation_Speed do
  5582. Swait()
  5583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5587. end
  5588. for i=0, 1, 0.1 / Animation_Speed do
  5589. Swait()
  5590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5594. end
  5595. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  5596. for i = 1, 5 do
  5597. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  5598. end
  5599. CreateSound(217767125, LeftArm, 10, 1, false)
  5600. coroutine.resume(coroutine.create(function()
  5601. local EXPLODED = false
  5602. for i = 1, 3 do
  5603. coroutine.resume(coroutine.create(function()
  5604. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  5605. if HITFLOOR then
  5606. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  5607. for i = 1, 35 do
  5608. wait()
  5609. for _, c in pairs(workspace:GetChildren()) do
  5610. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  5611. local HUM = c:FindFirstChildOfClass("Humanoid")
  5612. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  5613. if TORSO and HUM.Health > 0 then
  5614. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  5615. EXPLODED = true
  5616. coroutine.resume(coroutine.create(function()
  5617. for i = 1, 15 do
  5618. ApplyDeathAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  5619. wait(0.2)
  5620. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  5621. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  5622. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  5623. end
  5624. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  5625. wait(1)
  5626. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  5627. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  5628. PART.CFrame = CFRAME*CF(0,10,0)
  5629. Debris:AddItem(PART,10)
  5630. local PARTICLES = script.Explode:Clone()
  5631. PARTICLES.Parent = PART
  5632. PARTICLES:Emit(500)
  5633. ApplyDeathAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  5634. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  5635. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5636. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5637. end))
  5638. end
  5639. end
  5640. end
  5641. end
  5642. if EXPLODED == true then
  5643. break
  5644. end
  5645. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  5646. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  5647. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  5648. end
  5649. end
  5650. end))
  5651. end
  5652. end))
  5653. for i=0, 1, 0.1 / Animation_Speed do
  5654. Swait()
  5655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5659. end
  5660. ATTACK = false
  5661. Rooted = false
  5662. end
  5663.  
  5664. function EMOTE()
  5665. ATTACK = true
  5666. Rooted = false
  5667. local LOOP = 0
  5668. for i=0, 0.1, 0.1 / Animation_Speed do
  5669. Swait()
  5670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5674. end
  5675. for i=0, 3, 0.1 / Animation_Speed do
  5676. Swait()
  5677. LOOP = LOOP + 1
  5678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5682. end
  5683. for i=0, 0.1, 0.1 / Animation_Speed do
  5684. Swait()
  5685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5689. end
  5690. ATTACK = false
  5691. Rooted = false
  5692. end
  5693.  
  5694. function Roar()
  5695. ATTACK = true
  5696. Rooted = true
  5697. local ROAR = CreateSound("199978176", Head, 10, 1)
  5698. Swait()
  5699. repeat
  5700. Swait()
  5701. ROAR.Parent = Head
  5702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5708. until ROAR.Playing == false
  5709. ATTACK = false
  5710. Rooted = false
  5711. end
  5712.  
  5713. function Minutes()
  5714. ATTACK = true
  5715. Rooted = false
  5716. CreateSound(159882644, Character, 10, 1, false)
  5717. for i=0, 3.5, 0.1 / Animation_Speed do
  5718. Swait()
  5719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5725. end
  5726. ATTACK = false
  5727. Rooted = false
  5728. end
  5729.  
  5730. function TenebrisTAUNT1()
  5731. ATTACK = true
  5732. Rooted = false
  5733. CreateSound(865772398, Torso, 6, 1, false)
  5734. for i=0, 0.1, 0.1 / Animation_Speed do
  5735. Swait()
  5736. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5742. end
  5743. for i=0, 1, 0.1 / Animation_Speed do
  5744. Swait()
  5745. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5751. end
  5752. for i=0, 1, 0.1 / Animation_Speed do
  5753. Swait()
  5754. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5760. end
  5761. ATTACK = false
  5762. Rooted = false
  5763. end
  5764.  
  5765. function Roar2()
  5766. ATTACK = true
  5767. Rooted = true
  5768. local ROAR = CreateSound("528589078", Head, 10, 1)
  5769. Swait()
  5770. repeat
  5771. Swait()
  5772. ROAR.Parent = Head
  5773. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5779. until ROAR.Playing == false
  5780. ATTACK = false
  5781. Rooted = false
  5782. end
  5783.  
  5784. --//=================================\\
  5785. --|| ASSIGN THINGS TO KEYS
  5786. --\\=================================//
  5787.  
  5788. function MouseDown(Mouse)
  5789. if ATTACK == false then
  5790. end
  5791. end
  5792.  
  5793. function MouseUp(Mouse)
  5794. HOLD = false
  5795. end
  5796.  
  5797. local FLIGHT = false
  5798.  
  5799. function KeyDown(Key)
  5800. KEYHOLD = true
  5801. if Key == "z" and ATTACK == false then
  5802. if MODE == "Main" then
  5803. Lunar_Blast()
  5804. elseif MODE == "Phaedra" then
  5805. Dolor_Pluvia()
  5806. elseif MODE == "Tenebris" then
  5807. Dark_Blast()
  5808. elseif MODE == "Fugatrix" then
  5809. Banisher_Bullet()
  5810. elseif MODE == "Praefectus" then
  5811. Governor_Bomb()
  5812. elseif MODE == "Demonum" then
  5813. Governor_Bomb2()
  5814. elseif MODE == "Mortem" then
  5815. Dead_Bullet()
  5816. elseif MODE == "Ultra Phaedra" then
  5817. Ultimate_Z()
  5818. end
  5819. end
  5820.  
  5821. if Key == "t" and ATTACK == false then
  5822. if MODE == "Main" then
  5823. CreateSound("907330011", Head, 10, 1.2)
  5824. elseif MODE == "Phaedra" then
  5825. Roar()
  5826. elseif MODE == "Tenebris" then
  5827. TenebrisTAUNT1()
  5828. elseif MODE == "Maris" then
  5829. Minutes()
  5830. elseif MODE == "Fugatrix" then
  5831. CreateSound(221057812,Torso,10,1,false)
  5832. elseif MODE == "Praefectus" then
  5833. ATTACK = true
  5834. CreateSound(363808674, Torso, 6, 1, false)
  5835. for i=0, 0.6, 0.1 / Animation_Speed do
  5836. Swait()
  5837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5843. end
  5844. for i=0, 0.6, 0.1 / Animation_Speed do
  5845. Swait()
  5846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5847.  
  5848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5853. end
  5854. ATTACK = false
  5855. elseif MODE == "Demonum" then
  5856. Roar2()
  5857. elseif MODE == "Mortem" then
  5858. EMOTE()
  5859. elseif MODE == "Ultra Phaedra" then
  5860. Roar()
  5861. end
  5862. end
  5863.  
  5864. if Key == "space" then
  5865. Humanoid.Jump = true
  5866. end
  5867.  
  5868. if Key == "zero" and ATTACK == false then
  5869. PhForm()
  5870. end
  5871.  
  5872. if Key == "semicolon" and ATTACK == false then
  5873. FinalForm()
  5874. end
  5875.  
  5876. if Key == "m" and ATTACK == false and MODE == "Phaedra" then
  5877. UpForm()
  5878. end
  5879.  
  5880. if Key == "zero" and ATTACK == false and MODE == "Ultra Phaedra" then
  5881. UpForm()
  5882. end
  5883.  
  5884. if Key == "m" and ATTACK == false and MODE == "Praefectus" then
  5885. DeForm()
  5886. end
  5887.  
  5888. if Key == "three" and ATTACK == false and MODE == "Demonum" then
  5889. DeForm()
  5890. end
  5891.  
  5892. if Key == "three" and ATTACK == false then
  5893. PrForm()
  5894. end
  5895.  
  5896. if Key == "m" and ATTACK == false and MODE == "Tenebris" then
  5897. VeForm()
  5898. end
  5899.  
  5900. if Key == "one" and ATTACK == false and MODE == "Venari" then
  5901. VeForm()
  5902. end
  5903.  
  5904. if Key == "four" and ATTACK == false then
  5905. InForm()
  5906. end
  5907.  
  5908. if Key == "x" and ATTACK == false and MODE == "Phaedra" then
  5909. LEVEL = 3
  5910. Ultima_Consummatio()
  5911. LEVEL = 1
  5912. end
  5913.  
  5914. if Key == "m" and ATTACK == false and MODE == "Fugatrix" then
  5915. DeathForm()
  5916. end
  5917.  
  5918. if Key == "two" and ATTACK == false and MODE == "Mortem" then
  5919. DeathForm()
  5920. end
  5921.  
  5922. if Key == "two" and ATTACK == false then
  5923. BaForm()
  5924. end
  5925.  
  5926. if Key == "one" and ATTACK == false then
  5927. TeForm()
  5928. end
  5929.  
  5930. if Key == "b" and ATTACK == false then
  5931. if MODE == "Main" then
  5932. Star_Cutter()
  5933. elseif MODE == "Phaedra" then
  5934. Ignem_Aeternum()
  5935. elseif MODE == "Tenebris" then
  5936. Dark_Cutter()
  5937. elseif MODE == "Fugatrix" then
  5938. Ruler2()
  5939. elseif MODE == "Praefectus" then
  5940. Command_Rush()
  5941. elseif MODE == "Demonum" then
  5942. Blizzard()
  5943. elseif MODE == "Ultra Phaedra" then
  5944. Ultimate_B()
  5945. elseif MODE == "Mortem" then
  5946. Dead_Cutter()
  5947. end
  5948. end
  5949.  
  5950. if Key == "c" and ATTACK == false then
  5951. if MODE == "Main" then
  5952. Supernova()
  5953. elseif MODE == "Phaedra" then
  5954. Ultima_Consummatio()
  5955. elseif MODE == "Tenebris" then
  5956. SupernovaThrow()
  5957. elseif MODE == "Fugatrix" then
  5958. Ultima_ConsummatioB()
  5959. elseif MODE == "Praefectus" then
  5960. Ruler()
  5961. elseif MODE == "Demonum" then
  5962. SupernovaThrow()
  5963. elseif MODE == "Ultra Phaedra" then
  5964. Governor_Bomb3()
  5965. elseif MODE == "Mortem" then
  5966. FingerMagic()
  5967. end
  5968. end
  5969.  
  5970. if Key == "q" and ATTACK == false then
  5971. if MODE == "Main" then
  5972. Astral_Hop()
  5973. elseif MODE == "Phaedra" then
  5974. Hop()
  5975. elseif MODE == "Tenebris" then
  5976. Astral_Hop()
  5977. elseif MODE == "Venari" then
  5978. SummonHop()
  5979. elseif MODE == "Fugatrix" then
  5980. Banish_Hop()
  5981. elseif MODE == "Praefectus" then
  5982. Monarch_Hop()
  5983. elseif MODE == "Demonum" then
  5984. Banish_Hop()
  5985. elseif MODE == "Mortem" then
  5986. Banish_Hop()
  5987. elseif MODE == "Ultra Phaedra" then
  5988. Hop()
  5989. end
  5990. end
  5991. end
  5992.  
  5993. function KeyUp(Key)
  5994. KEYHOLD = false
  5995. end
  5996.  
  5997. Mouse.Button1Down:connect(function(NEWKEY)
  5998. MouseDown(NEWKEY)
  5999. end)
  6000. Mouse.Button1Up:connect(function(NEWKEY)
  6001. MouseUp(NEWKEY)
  6002. end)
  6003. Mouse.KeyDown:connect(function(NEWKEY)
  6004. KeyDown(NEWKEY)
  6005. end)
  6006. Mouse.KeyUp:connect(function(NEWKEY)
  6007. KeyUp(NEWKEY)
  6008. end)
  6009.  
  6010. --//=================================\\
  6011. --\\=================================//
  6012.  
  6013.  
  6014. function unanchor()
  6015. if UNANCHOR == true then
  6016. g = Character:GetChildren()
  6017. for i = 1, #g do
  6018. if g[i].ClassName == "Part" then
  6019. g[i].Anchored = false
  6020. end
  6021. end
  6022. g = Weapon:GetChildren()
  6023. for i = 1, #g do
  6024. if g[i].ClassName == "Part" then
  6025. g[i].Anchored = false
  6026. end
  6027. end
  6028. end
  6029. end
  6030.  
  6031.  
  6032. --//=================================\\
  6033. --|| WRAP THE WHOLE SCRIPT UP
  6034. --\\=================================//
  6035.  
  6036. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  6037. local type = type
  6038. local rotenable = rotatingop
  6039. local rng = Instance.new("Part", Character)
  6040. rng.Anchored = true
  6041. rng.BrickColor = color
  6042. rng.CanCollide = false
  6043. rng.FormFactor = 3
  6044. rng.Name = "Ring"
  6045. rng.Material = "Neon"
  6046. rng.Size = Vector3.new(1, 1, 1)
  6047. rng.Transparency = 0
  6048. if typeoftrans == "In" then
  6049. rng.Transparency = 1
  6050. end
  6051. rng.TopSurface = 0
  6052. rng.BottomSurface = 0
  6053. rng.CFrame = pos
  6054. local rngm = Instance.new("SpecialMesh", rng)
  6055. rngm.MeshType = "FileMesh"
  6056. if typeofshape == "Normal" then
  6057. rngm.MeshId = "rbxassetid://662586858"
  6058. elseif typeofshape == "Round" then
  6059. rngm.MeshId = "rbxassetid://662585058"
  6060. end
  6061. rngm.Scale = scale
  6062. local scaler2 = 1/10
  6063. if type == "Add" then
  6064. scaler2 = 1*value/10
  6065. elseif type == "Divide" then
  6066. scaler2 = 1/value/10
  6067. end
  6068. local randomrot = math.random(1,2)
  6069. coroutine.resume(coroutine.create(function()
  6070. for i = 0,10/bonuspeed,0.1 do
  6071. Swait()
  6072. if type == "Add" then
  6073. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  6074. elseif type == "Divide" then
  6075. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  6076. end
  6077. if rotenable == true then
  6078. if randomrot == 1 then
  6079. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  6080. elseif randomrot == 2 then
  6081. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  6082. end
  6083. end
  6084. if typeoftrans == "Out" then
  6085. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  6086. elseif typeoftrans == "In" then
  6087. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  6088. end
  6089. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  6090. end
  6091. rng:Destroy()
  6092. end))
  6093. end
  6094.  
  6095. Humanoid.Changed:connect(function(Jump)
  6096. if Jump == "Jump" and (Disable_Jump == true) then
  6097. Humanoid.Jump = false
  6098. end
  6099. end)
  6100.  
  6101. Humanoid.HipHeight = 2
  6102. Head:ClearAllChildren()
  6103.  
  6104. Speed = 35
  6105.  
  6106. local BODY = {}
  6107. for _, c in pairs(Character:GetDescendants()) do
  6108. if c:IsA("BasePart") and c.Name ~= "Handle" then
  6109. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  6110. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6111. end
  6112. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  6113. elseif c:IsA("JointInstance") then
  6114. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  6115. end
  6116. end
  6117. for e = 1, #BODY do
  6118. if BODY[e] ~= nil then
  6119. local STUFF = BODY[e]
  6120. local PART = STUFF[1]
  6121. local PARENT = STUFF[2]
  6122. local MATERIAL = STUFF[3]
  6123. local COLOR = STUFF[4]
  6124. local TRANSPARENCY = STUFF[5]
  6125. if PART.ClassName == "Part" and PART ~= RootPart then
  6126. PART.Transparency = TRANSPARENCY
  6127. end
  6128. PART.AncestryChanged:Connect(function()
  6129. PART.Parent = PARENT
  6130. end)
  6131. end
  6132. end
  6133. function refit2()
  6134. Character.Parent = workspace
  6135. for e = 1, #BODY do
  6136. if BODY[e] ~= nil then
  6137. local STUFF = BODY[e]
  6138. local PART = STUFF[1]
  6139. local PARENT = STUFF[2]
  6140.  
  6141. local TRANSPARENCY = STUFF[5]
  6142. if PART:IsA("BasePart") and PART ~= RootPart then
  6143.  
  6144. PART.Transparency = TRANSPARENCY
  6145. end
  6146. if PART.Parent ~= PARENT then
  6147. Humanoid:remove()
  6148. PART.Parent = PARENT
  6149. Humanoid = IT("Humanoid",Character)
  6150.  
  6151. end
  6152. end
  6153. end
  6154. end
  6155.  
  6156. local EXTRATRANS = 0
  6157.  
  6158. function refit3()
  6159. Character.Parent = workspace
  6160. for e = 1, #BODY do
  6161. if BODY[e] ~= nil then
  6162. local STUFF = BODY[e]
  6163. local PART = STUFF[1]
  6164. local PARENT = STUFF[2]
  6165. local MATERIAL = STUFF[3]
  6166. local COLOR = STUFF[4]
  6167. local TRANSPARENCY = STUFF[5]
  6168. if PART:IsA("BasePart") and PART ~= RootPart then
  6169. PART.Transparency = TRANSPARENCY+EXTRATRANS
  6170. end
  6171. if PART.Parent ~= PARENT then
  6172. Humanoid:remove()
  6173. PART.Parent = PARENT
  6174. Humanoid = IT("Humanoid",Character)
  6175. end
  6176. end
  6177. end
  6178. end
  6179.  
  6180. Humanoid.Died:connect(function()
  6181. refit3()
  6182. refit2()
  6183. end)
  6184.  
  6185.  
  6186.  
  6187. local FOUNDFORGOTTEN = false
  6188.  
  6189. for _, c in pairs(Character:GetChildren()) do
  6190. if c == Head then
  6191. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  6192. M.Name = "Dominus"
  6193. end
  6194. end
  6195.  
  6196. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  6197. local p = Instance.new("Part")
  6198. p.TopSurface = 0
  6199. p.BottomSurface = 0
  6200. p.Parent = parent
  6201. p.Size = Vector3.new(0.1,0.1,0.1)
  6202. p.Transparency = transparency
  6203. p.Reflectance = reflectance
  6204. p.CanCollide = false
  6205. p.Locked = true
  6206. p.BrickColor = brickcolor
  6207. p.Material = material
  6208. return p
  6209. end
  6210.  
  6211. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  6212. local weld = Instance.new("Weld")
  6213. weld.Parent = parent
  6214. weld.Part0 = part0
  6215. weld.Part1 = part1
  6216. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  6217. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  6218. return weld
  6219. end
  6220.  
  6221. local m = Instance.new("Model",Character)
  6222.  
  6223. local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  6224. CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  6225.  
  6226. local effar = Instance.new("ParticleEmitter",cen)
  6227. effar.Texture = "rbxassetid://2344870656"
  6228. effar.LightEmission = 1
  6229. effar.Color = ColorSequence.new(Color3.new(1,0,0))
  6230. effar.Rate = 50
  6231. effar.Enabled = false
  6232. effar.EmissionDirection = "Front"
  6233. effar.Lifetime = NumberRange.new(1)
  6234. effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
  6235. effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  6236. effar.Speed = NumberRange.new(80,90)
  6237. effar.Acceleration = Vector3.new(0,10,0)
  6238. effar.Drag = 5
  6239. effar.Rotation = NumberRange.new(-500,500)
  6240. effar.SpreadAngle = Vector2.new(0,900)
  6241. effar.RotSpeed = NumberRange.new(-500,500)
  6242.  
  6243. while true do
  6244. Swait()
  6245. ANIMATE.Parent = nil
  6246. Humanoid.HipHeight = 2
  6247. SINE = SINE + CHANGE
  6248. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6249. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6250. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  6251. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  6252. if ATTACK == false then
  6253. if TORSOVELOCITY < 1 and MODE == "Main" then
  6254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6260. elseif TORSOVELOCITY > 1 and MODE == "Main" then
  6261. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6267. elseif TORSOVELOCITY < 1 and MODE == "Demonum" then
  6268. SKILLTEXTCOLOR = C3(1, 0, 0)
  6269. SKILLTEXTCOLOR2 = C3(0,0,0)
  6270. local snap = math.random(1,2)
  6271. if snap == 1 then
  6272. SKILLTEXTCOLOR = C3(0,0,0)
  6273. SKILLTEXTCOLOR2 = C3(1,0,0)
  6274. end
  6275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed)
  6276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6281. elseif TORSOVELOCITY > 1 and MODE == "Demonum" then
  6282. SKILLTEXTCOLOR = C3(1, 0, 0)
  6283. SKILLTEXTCOLOR2 = C3(0,0,0)
  6284. local snap = math.random(1,2)
  6285. if snap == 1 then
  6286. SKILLTEXTCOLOR = C3(0,0,0)
  6287. SKILLTEXTCOLOR2 = C3(1,0,0)
  6288. end
  6289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed)
  6290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6295. elseif TORSOVELOCITY < 1 and MODE == "Phaedra" then
  6296. SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6297. SKILLTEXTCOLOR2 = C3(1,1,1)
  6298. local snap = math.random(1,2)
  6299. if snap == 1 then
  6300. SKILLTEXTCOLOR = C3(1,1,1)
  6301. SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6302. end
  6303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed)
  6305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6309. elseif TORSOVELOCITY > 1 and MODE == "Phaedra" then
  6310. SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6311. SKILLTEXTCOLOR2 = C3(1,1,1)
  6312. local snap = math.random(1,2)
  6313. if snap == 1 then
  6314. SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6315. SKILLTEXTCOLOR = C3(1,1,1)
  6316. end
  6317. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6323. elseif TORSOVELOCITY < 1 and MODE == "Tenebris" then
  6324. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6330. elseif TORSOVELOCITY > 1 and MODE == "Tenebris" then
  6331. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6337. elseif TORSOVELOCITY < 1 and MODE == "Fugatrix" then
  6338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6344. elseif TORSOVELOCITY > 1 and MODE == "Fugatrix" then
  6345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6351. elseif TORSOVELOCITY < 1 and MODE == "Praefectus" then
  6352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6354. if MRANDOM(1,7) == 1 then
  6355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6356. end
  6357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6361. elseif TORSOVELOCITY > 1 and MODE == "Praefectus" then
  6362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6364. if MRANDOM(1,7) == 1 then
  6365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6366. end
  6367. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6368. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6369. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6370. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6371. elseif TORSOVELOCITY < 1 and MODE == "Venari" then
  6372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6378. elseif TORSOVELOCITY > 1 and MODE == "Venari" then
  6379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6385. elseif TORSOVELOCITY < 1 and MODE == "Ultra Phaedra" then
  6386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed)
  6388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6392. elseif TORSOVELOCITY > 1 and MODE == "Ultra Phaedra" then
  6393. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6399. elseif TORSOVELOCITY < 1 and MODE == "Mortem" then
  6400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6406. elseif TORSOVELOCITY > 1 and MODE == "Mortem" then
  6407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6409. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6411. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6412. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6413. elseif TORSOVELOCITY < 1 and MODE == "Maris" then
  6414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6420. elseif TORSOVELOCITY > 1 and MODE == "Maris" then
  6421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6427. elseif TORSOVELOCITY < 1 and MODE == "Insaniam" then
  6428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6430. if MRANDOM(1,2) == 1 then
  6431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6432. end
  6433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6437. elseif TORSOVELOCITY > 1 and MODE == "Insaniam" then
  6438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6440. if MRANDOM(1,2) == 1 then
  6441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6442. end
  6443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6447. end
  6448. end
  6449.  
  6450. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  6451. local type = type
  6452. local rng = Instance.new("Part", Character)
  6453. rng.Anchored = true
  6454. if ModeOfGlitch ~= 9 then
  6455. rng.BrickColor = color
  6456. elseif ModeOfGlitch == 9 then
  6457. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  6458. end
  6459. rng.CanCollide = false
  6460. rng.FormFactor = 3
  6461. rng.Name = "Ring"
  6462. rng.Material = "Neon"
  6463. rng.Size = Vector3.new(1, 1, 1)
  6464. rng.Transparency = 0
  6465. rng.TopSurface = 0
  6466. rng.BottomSurface = 0
  6467. rng.CFrame = pos
  6468. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  6469. local rngm = Instance.new("SpecialMesh", rng)
  6470. rngm.MeshType = "Sphere"
  6471. rngm.Scale = VT(x1,y1,z1)
  6472. if rainbowmode == true then
  6473. rng.Color = Color3.new(r/255,g/255,b/255)
  6474. end
  6475. if ModeOfGlitch == 9 then
  6476. coroutine.resume(coroutine.create(function()
  6477. while true do
  6478. Swait()
  6479. if rng.Parent ~= nil then
  6480. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  6481. else
  6482. break
  6483. end
  6484. end
  6485. end))
  6486. end
  6487. local scaler2 = 1
  6488. local speeder = FastSpeed
  6489. if type == "Add" then
  6490. scaler2 = 1*value
  6491. elseif type == "Divide" then
  6492. scaler2 = 1/value
  6493. end
  6494. coroutine.resume(coroutine.create(function()
  6495. for i = 0,10/bonuspeed,0.1 do
  6496. Swait()
  6497. if rainbowmode == true then
  6498. rng.Color = Color3.new(r/255,g/255,b/255)
  6499. end
  6500. if type == "Add" then
  6501. scaler2 = scaler2 - 0.01*value/bonuspeed
  6502. elseif type == "Divide" then
  6503. scaler2 = scaler2 - 0.01/value*bonuspeed
  6504. end
  6505. if chaosmode == true then
  6506. rng.BrickColor = BrickColor.random()
  6507. end
  6508. speeder = speeder - 0.01*FastSpeed*bonuspeed
  6509. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  6510. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  6511. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  6512. end
  6513. rng:Destroy()
  6514. end))
  6515. end
  6516.  
  6517. if MODE == "Maris" then
  6518. if HITFLOOR ~= nil then
  6519. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Storm blue"),0)
  6520. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6521. end
  6522. end
  6523. if MODE == "Ultra Phaedra" then
  6524. if HITFLOOR ~= nil then
  6525. Slice("Round", 0.75, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "White", VT(0.001, 0, 0.001))
  6526. Slice("Round", 0.75, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Light yellow", VT(0, 0, 0))
  6527. ApplyAoE(RootPart.Position, 10, 2, 5, 0, true)
  6528. end
  6529. MagicSphere(VT(1,1,1)/5,35,CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116),VT(0,0,0))
  6530. Slice("Round", 0.25, 5, CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0), C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), VT(-0.01, 0, -0.01))
  6531. end
  6532. unanchor()
  6533. Humanoid.MaxHealth = "inf"
  6534. Humanoid.Health = "inf"
  6535. if Rooted == false then
  6536. Disable_Jump = false
  6537. Humanoid.WalkSpeed = Speed
  6538. elseif Rooted == true then
  6539. Disable_Jump = true
  6540. Humanoid.WalkSpeed = 0
  6541. end
  6542. if MODE == "Main" then
  6543. tecks2.Text = "Dominus Astra"
  6544. SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  6545. SKILLTEXTCOLOR2 = C3(0,0,0)
  6546. local BodyColor = C3(0,0,0)
  6547. local LegColor = C3(0,0,0.05)
  6548. local ArmColor = C3(0.05,0.05,0.15)
  6549. end
  6550. for _, c in pairs(Character:GetChildren()) do
  6551. if c.ClassName == "Part" then
  6552. c.Material = "Neon"
  6553. for _, q in pairs(c:GetChildren()) do
  6554. if q.ClassName == "ParticleEmitter" and MODE ~= "Phaedra" and MODE ~= "Ultra Phaedra" and MODE ~= "Maris" then
  6555. q:remove()
  6556. elseif q.ClassName == "Fire" then
  6557. q:remove()
  6558. end
  6559. end
  6560. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Phaedra" then
  6561. particles(c)
  6562. end
  6563. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Ultra Phaedra" then
  6564. particles(c)
  6565. end
  6566. if c == Torso then
  6567. c.Color = BodyColor
  6568. elseif c == RightArm then
  6569. c.Color = ArmColor
  6570. elseif c == LeftArm then
  6571. c.Color = ArmColor
  6572. elseif c == RightLeg then
  6573. c.Color = LegColor
  6574. elseif c == LeftLeg then
  6575. c.Color = LegColor
  6576. elseif c == Head then
  6577. if c:FindFirstChild("face") then
  6578. c.face:remove()
  6579. end
  6580. end
  6581. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then
  6582. c:remove()
  6583. end
  6584. end
  6585. if MODE == "Phaedra" or MODE == "Ultra Phaedra" then
  6586. weldBetween(EYE, Head)
  6587. weldBetween(EYE2, Head)
  6588. end
  6589. sick.Parent = Character
  6590. refit3()
  6591. refit2()
  6592. tecks2.TextColor3 = SKILLTEXTCOLOR
  6593. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR2
  6594. script.Parent = WEAPONGUI
  6595. Character.Parent = workspace
  6596. Humanoid.PlatformStand = false
  6597. Humanoid.Name = "Dominus"
  6598. for _, c in pairs(game.Players:GetChildren()) do
  6599. if c.Character ~= nil then
  6600. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  6601. c.Character:BreakJoints()
  6602. end
  6603. end
  6604. end
  6605. FOUNDFORGOTTEN = false
  6606. Humanoid.DisplayDistanceType = "None"
  6607. for _, c in pairs(workspace:GetChildren()) do
  6608. if c.ClassName == "Model" then
  6609. for _, q in pairs(c:GetChildren()) do
  6610. if q.Name == ("Forgotten Dominus") then
  6611. FOUNDFORGOTTEN = true
  6612. end
  6613. end
  6614. end
  6615. end
  6616. if FOUNDFORGOTTEN == true then
  6617. sick:Stop()
  6618. else
  6619. sick.Playing = true
  6620. end
  6621. if INTRO == false and INSTANT == false then
  6622. INTRO = true
  6623. coroutine.resume(coroutine.create(function()
  6624. sick:Play()
  6625. sick:Resume()
  6626. Intro()
  6627. end))
  6628. end
  6629. if INSTANT == true then
  6630. if TRANSFORMED == false then
  6631. sick.TimePosition = 20.7
  6632. sick:Play()
  6633. sick:Resume()
  6634. end
  6635. TRANSFORMED = true
  6636. end
  6637. if MODE == "Insaniam" then
  6638. for i, v in pairs(Character:GetChildren()) do
  6639. if v:IsA("Part") then
  6640. v.BrickColor = BrickColor.random()
  6641. end
  6642. end
  6643. BodyColor = BrickColor.random().Color
  6644. LegColor = BrickColor.random().Color
  6645. ArmColor = BrickColor.random().Color
  6646. SKILLTEXTCOLOR = BrickColor.random().Color
  6647. SKILLTEXTCOLOR2 = BrickColor.random().Color
  6648. end
  6649. for _, c in pairs(Character:GetDescendants()) do
  6650. if c.ClassName == "Part" and c.Name == "Eye" then
  6651. c.Color = C3(1,0,0)
  6652. c.Material = "Neon"
  6653. end
  6654. end
  6655.  
  6656. if VALUE1 == false and MODE == "Main" then
  6657. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  6658. end
  6659. end
  6660.  
  6661.  
  6662. --//=================================\\
  6663. --\\=================================//
  6664.  
  6665.  
  6666.  
  6667.  
  6668.  
  6669. --//====================================================\\--
  6670. --|| END OF SCRIPT
  6671. --\\====================================================//--
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