Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Anti vehicles Camp - inspired from Eliteprime, Wizard, Shaft and Bugs's works --
- -- Whith the great help of AยงHยปWizard --
- playerRunoverCounter = {}
- playerGbCounter = {}
- playerBbCounter = {}
- playerTbCounter = {}
- playerBfCounter = {}
- playerTsCounter = {}
- playerIsHit = {}
- playerIsHita = {}
- playerIsHitb = {}
- playerIsHitc = {}
- playerIsHitd = {}
- playerIsHite = {}
- survivesro = 3 -- The player will die twice before surviving by runovers
- survivesgb = 5 -- The player will die four times before surviving by ghost bolts
- survivesbb = 5 -- The player will die four times before surviving by banshee bolts
- survivestb = 5 -- The player will die four times before surviving by tank bullets
- survivesbf = 3 -- The player will die twice before surviving by banshee fuel rod
- survivests = 3 -- The player will die twice before surviving by tank shell
- function GetRequiredVersion()
- return 200
- end
- function OnScriptLoad(processid, game, persistent)end
- function OnNewGame(map)
- -- Vehicles
- banshee_tag_id = gettagid("vehi", "vehicles\\banshee\\banshee_mp")
- turret_tag_id = gettagid("vehi", "vehicles\\c gun turret\\c gun turret_mp")
- ghost_tag_id = gettagid("vehi", "vehicles\\ghost\\ghost_mp")
- rwarthog_tag_id = gettagid("vehi", "vehicles\\rwarthog\\rwarthog")
- tank_tag_id = gettagid("vehi", "vehicles\\scorpion\\scorpion_mp")
- warthog_tag_id = gettagid("vehi", "vehicles\\warthog\\mp_warthog")
- -- Weapons
- assaultrifle_tag_id = gettagid("weap", "weapons\\assault rifle\\assault rifle")
- oddball_tag_id = gettagid("weap", "weapons\\ball\\ball")
- flag_tag_id = gettagid("flag", "weap", "weapons\\flag\\flag")
- flamethrower_tag_id = gettagid("weap", "weapons\\flamethrower\\flamethrower")
- needler_tag_id = gettagid("weap", "weapons\\needler\\mp_needler")
- pistol_tag_id = gettagid("weap", "weapons\\pistol\\pistol")
- plasmapistol_tag_id = gettagid("weap", "weapons\\plasma pistol\\plasma pistol")
- plasmarifle_tag_id = gettagid("weap", "weapons\\plasma rifle\\plasma rifle")
- plasmacannon_tag_id = gettagid("weap", "weapons\\plasma_cannon\\plasma_cannon")
- rocketlauncher_tag_id = gettagid("weap", "weapons\\rocket launcher\\rocket launcher")
- shotgun_tag_id = gettagid("weap", "weapons\\shotgun\\shotgun")
- sniper_tag_id = gettagid("weap", "weapons\\sniper rifle\\sniper rifle")
- -- Projectiles
- bansheebolt_tag_id = gettagid("proj", "vehicles\\banshee\\banshee bolt")
- bansheeblast_tag_id = gettagid("proj", "vehicles\\banshee\\mp_banshee fuel rod")
- turretfire_tag_id = gettagid("proj", "vehicles\\c gun turret\\mp gun turret")
- ghostbolt_tag_id = gettagid("proj", "vehicles\\ghost\\ghost bolt")
- tankshot_tag_id = gettagid("proj", "vehicles\\scorpion\\bullet")
- tankblast_tag_id = gettagid("proj", "vehicles\\scorpion\\shell shock wave")
- warthogshot_tag_id = gettagid("proj", "vehicles\\warthog\\bullet")
- rifleshot_tag_id = gettagid("proj", "weapons\\assault rifle\\bullet")
- flame_tag_id = gettagid("proj", "weapons\\flamethrower\\flame")
- needlerfire_tag_id = gettagid("proj", "weapons\\needler\\mp_needle")
- pistolshot_tag_id = gettagid("proj", "weapons\\pistol\\bullet")
- plasmapistolbolt_tag_id = gettagid("proj", "weapons\\plasma pistol\\bolt")
- plasmariflebolt_tag_id = gettagid("proj", "weapons\\plasma rifle\\bolt")
- plasmarifleblast_tag_id = gettagid("proj", "weapons\\plasma rifle\\charged bolt")
- rocket_tag_id = gettagid("proj", "weapons\\rocket launcher\\rocket")
- shotgunshot_tag_id = gettagid("proj", "weapons\\shotgun\\pellet")
- snipershot_tag_id = gettagid("proj", "weapons\\sniper rifle\\sniper bullet")
- -- Globals
- global_distanceId = gettagid("jpt!", "globals\\distance")
- global_fallingId = gettagid("jpt!", "globals\\falling")
- global_vehiCollId = gettagid("jpt!", "globals\\vehicle_collision")
- end
- function OnDamageLookup(receiving, causing, mapId, tagdata)
- if causing and receiving then
- local c_player = objectidtoplayer(causing)
- local r_player = objectidtoplayer(receiving)
- if c_player and r_player and isinvehicle(c_player) then
- if not isinvehicle(r_player) then
- local mapId == global_vehiCollId then
- if not playerIsHit[r_player] then
- if not playerRunoverCounter[r_player] then playerRunoverCounter[r_player] = 0 end
- playerRunoverCounter[r_player] = playerRunoverCounter[r_player] + 1
- if playerRunoverCounter[r_player] >= survivesro then
- return false
- else
- playerIsHit[r_player] = true
- registertimer(1000, "Alrdycrashed", r_player)
- end
- end
- elseif dmg == ghostbolt_tag_id then
- if not playerIsHita[r_player] then
- if not playerGbCounter[r_player] then playerGbCounter[r_player] = 0 end
- playerGb[r_player] = playerGbCounter[r_player] + 1
- if playerGb[r_player] >= survivesgb then
- return false
- else
- playerIsHita[r_player] = true
- registertimer(1000, "Alrdyghostbolted", r_player)
- end
- end
- elseif dmg == bansheebolt_tag_id then
- if not playerIsHitb[r_player] then
- if not playerBbCounter[r_player] then playerBbCounter[r_player] = 0 end
- playerBbCounter[r_player] = playerBbCounter[r_player] + 1
- if playerBbCounter[r_player] >= survivesbb then
- return false
- else
- playerIsHitb[r_player] = true
- registertimer(1000, "Alrdybansheebolted", r_player)
- end
- end
- elseif dmg == tankshot_tag_id then
- if not playerIsHitc[r_player] then
- if not playerTbCounter[r_player] then playerTbCounter[r_player] = 0 end
- playerTbCounter[r_player] = playerTbCounter[r_player] + 1
- if playerTbCounter[r_player] >= survivestb then
- return false
- else
- playerIsHitc[r_player] = true
- registertimer(1000, "Alrdytankbulleted", r_player)
- end
- end
- elseif dmg == bansheeblast_tag_id then
- if not playerIsHitd[r_player] then
- if not playerBfCounter[r_player] then playerBfCounter[r_player] = 0 end
- playerBfCounter[r_player] = playerBfCounter[r_player] + 1
- if playerBfCounter[r_player] >= survivesbf then
- return false
- else
- playerIsHitd[r_player] = true
- registertimer(1000, "Alrdybansheefueled", r_player)
- end
- end
- elseif dmg == bansheeblast_tag_idthen
- if not playerIsHite[r_player] then
- if not playerTsCounter[r_player] then playerTsCounter[r_player] = 0 end
- playerTsCounter[r_player] = playerTsCounter[r_player] + 1
- if playerTsCounter[r_player] >= survivests then
- return false
- else
- playerIsHite[r_player] = true
- registertimer(1000, "Alrdytankshelled", r_player)
- end
- end
- end
- end
- end
- end
- return true
- end
- function getplayervehicleid(player)
- local m_objectId = getplayerobjectid(player)
- if m_objectId then return readdword(getobject(m_objectId) + 0x11C) end
- end
- function Alrdycrashed(id, count, player)
- playerIsHit[player] = nil
- return false
- end
- function Alrdyghostbolted(id, count, player)
- playerIsHita[player] = nil
- return false
- end
- function Alrdybansheebolted(id, count, player)
- playerIsHitb[player] = nil
- return false
- end
- function Alrdytankbulleted(id, count, player)
- playerIsHitc[player] = nil
- return false
- end
- function Alrdybansheefueled(id, count, player)
- playerIsHitd[player] = nil
- return false
- end
- function Alrdytankshelled(id, count, player)
- playerIsHite[player] = nil
- return false
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement