Advertisement
Nightseeker

ACNL int_trans_dummy.dae

Jun 1st, 2018
364
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.87 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
  3. <asset>
  4. <created>2017-10-03T01:07:09Z</created>
  5. <modified>2017-10-03T01:07:09Z</modified>
  6. </asset>
  7. <library_images>
  8. <image id="aqua_glass_id" name="aqua_glass">
  9. <init_from>./aqua_glass.png</init_from>
  10. </image>
  11. <image id="f1_id" name="f1">
  12. <init_from>./f1.png</init_from>
  13. </image>
  14. <image id="f2_id" name="f2">
  15. <init_from>./f2.png</init_from>
  16. </image>
  17. <image id="gl_id" name="gl">
  18. <init_from>./gl.png</init_from>
  19. </image>
  20. <image id="int_art_0_id" name="int_art_0">
  21. <init_from>./int_art_0.png</init_from>
  22. </image>
  23. <image id="int_art_1_id" name="int_art_1">
  24. <init_from>./int_art_1.png</init_from>
  25. </image>
  26. <image id="mr_id" name="mr">
  27. <init_from>./mr.png</init_from>
  28. </image>
  29. <image id="w2_id" name="w2">
  30. <init_from>./w2.png</init_from>
  31. </image>
  32. <image id="wt_id" name="wt">
  33. <init_from>./wt.png</init_from>
  34. </image>
  35. <image id="brm_base_blk_id" name="brm_base_blk">
  36. <init_from>./brm_base_blk.png</init_from>
  37. </image>
  38. <image id="brm_base_blu_id" name="brm_base_blu">
  39. <init_from>./brm_base_blu.png</init_from>
  40. </image>
  41. <image id="brm_base_brw_id" name="brm_base_brw">
  42. <init_from>./brm_base_brw.png</init_from>
  43. </image>
  44. <image id="brm_base_grn_id" name="brm_base_grn">
  45. <init_from>./brm_base_grn.png</init_from>
  46. </image>
  47. <image id="brm_base_pnk_id" name="brm_base_pnk">
  48. <init_from>./brm_base_pnk.png</init_from>
  49. </image>
  50. <image id="brm_base_ppl_id" name="brm_base_ppl">
  51. <init_from>./brm_base_ppl.png</init_from>
  52. </image>
  53. <image id="brm_base_wht_id" name="brm_base_wht">
  54. <init_from>./brm_base_wht.png</init_from>
  55. </image>
  56. <image id="brm_base_ylw_id" name="brm_base_ylw">
  57. <init_from>./brm_base_ylw.png</init_from>
  58. </image>
  59. <image id="rmk_env_gold_id" name="rmk_env_gold">
  60. <init_from>./rmk_env_gold.png</init_from>
  61. </image>
  62. <image id="rmk_env_silver_id" name="rmk_env_silver">
  63. <init_from>./rmk_env_silver.png</init_from>
  64. </image>
  65. </library_images>
  66. <library_materials>
  67. <material id="int_mat_mat_id" name="int_mat_mat">
  68. <instance_effect url="#eff_int_mat_id" />
  69. </material>
  70. </library_materials>
  71. <library_effects>
  72. <effect id="eff_int_mat_id" name="eff_int_mat">
  73. <profile_COMMON>
  74. <newparam sid="img_surface">
  75. <surface type="2D">
  76. <init_from>_id</init_from>
  77. <format>PNG</format>
  78. </surface>
  79. </newparam>
  80. <newparam sid="img_sampler">
  81. <sampler2D>
  82. <source>img_surface</source>
  83. <wrap_s>WRAP</wrap_s>
  84. <wrap_t>WRAP</wrap_t>
  85. <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
  86. <magfilter>LINEAR</magfilter>
  87. <mipfilter>LINEAR</mipfilter>
  88. </sampler2D>
  89. </newparam>
  90. <technique sid="img_technique">
  91. <phong>
  92. <emission>
  93. <color>0 0 0 1</color>
  94. </emission>
  95. <ambient>
  96. <color>0 0 0 1</color>
  97. </ambient>
  98. <diffuse>
  99. <texture texture="img_sampler" texcoord="uv" />
  100. </diffuse>
  101. <specular>
  102. <color>1 1 1 1</color>
  103. </specular>
  104. </phong>
  105. </technique>
  106. </profile_COMMON>
  107. </effect>
  108. </library_effects>
  109. <library_geometries>
  110. <geometry id="mesh_0__id" name="mesh_0_">
  111. <mesh>
  112. <source id="mesh_0__position_id" name="mesh_0__position">
  113. <float_array id="mesh_0__position_array_id" count="72">-16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 16.00001 -16.00001 32.00001 16.00001 16.00001 32.00001 16.00001 -16.00001 32.00001 16.00001 16.00001 32.00001 16.00001 -16.00001 32.00001 -16.00001 16.00001 32.00001 -16.00001 -16.00001 32.00001 -16.00001 16.00001 32.00001 -16.00001 -16.00001 -5.722046E-06 -16.00001 16.00001 -5.722046E-06 -16.00001 -16.00001 -5.722046E-06 -16.00001 16.00001 -5.722046E-06 -16.00001 -16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 -16.00001 16.00001 32.00001 16.00001 16.00001 32.00001 -16.00001 -16.00001 -5.722046E-06 -16.00001 -16.00001 -5.722046E-06 16.00001 -16.00001 32.00001 -16.00001 -16.00001 32.00001 16.00001</float_array>
  114. <technique_common>
  115. <accessor source="#mesh_0__position_array_id" count="24" stride="3">
  116. <param name="X" type="float" />
  117. <param name="Y" type="float" />
  118. <param name="Z" type="float" />
  119. </accessor>
  120. </technique_common>
  121. </source>
  122. <source id="mesh_0__normal_id" name="mesh_0__normal">
  123. <float_array id="mesh_0__normal_array_id" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
  124. <technique_common>
  125. <accessor source="#mesh_0__normal_array_id" count="24" stride="3">
  126. <param name="X" type="float" />
  127. <param name="Y" type="float" />
  128. <param name="Z" type="float" />
  129. </accessor>
  130. </technique_common>
  131. </source>
  132. <vertices id="mesh_0__vertices_id">
  133. <input semantic="POSITION" source="#mesh_0__position_id" />
  134. </vertices>
  135. <triangles material="int_mat" count="12">
  136. <input semantic="VERTEX" source="#mesh_0__vertices_id" offset="0" />
  137. <input semantic="NORMAL" source="#mesh_0__normal_id" offset="0" />
  138. <p>0 1 2 1 3 2 4 5 6 5 7 6 8 9 10 9 11 10 12 13 14 13 15 14 16 17 18 17 19 18 20 21 22 21 23 22</p>
  139. </triangles>
  140. </mesh>
  141. </geometry>
  142. </library_geometries>
  143. <library_controllers>
  144. <controller id="mesh_0__ctrl_id">
  145. <skin source="#mesh_0__id">
  146. <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
  147. <source id="mesh_0__ctrl_joint_names_id">
  148. <Name_array id="mesh_0__ctrl_joint_names_array_id" count="1">int_trans_dummy_mdl</Name_array>
  149. <technique_common>
  150. <accessor source="#mesh_0__ctrl_joint_names_array_id" count="1" stride="1">
  151. <param name="JOINT" type="Name" />
  152. </accessor>
  153. </technique_common>
  154. </source>
  155. <source id="mesh_0__ctrl_inv_bind_poses_id">
  156. <float_array id="mesh_0__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float_array>
  157. <technique_common>
  158. <accessor source="#mesh_0__ctrl_inv_bind_poses_array_id" count="1" stride="16">
  159. <param name="TRANSFORM" type="float4x4" />
  160. </accessor>
  161. </technique_common>
  162. </source>
  163. <source id="mesh_0__ctrl_weights_id">
  164. <float_array id="mesh_0__ctrl_weights_array_id" count="1">1</float_array>
  165. <technique_common>
  166. <accessor source="#mesh_0__ctrl_weights_array_id" count="1" stride="1">
  167. <param name="WEIGHT" type="float" />
  168. </accessor>
  169. </technique_common>
  170. </source>
  171. <joints>
  172. <input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" />
  173. <input semantic="INV_BIND_MATRIX" source="#mesh_0__ctrl_inv_bind_poses_id" />
  174. </joints>
  175. <vertex_weights count="24">
  176. <input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" offset="0" />
  177. <input semantic="WEIGHT" source="#mesh_0__ctrl_weights_id" offset="1" />
  178. <vcount>1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</vcount>
  179. <v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
  180. </vertex_weights>
  181. </skin>
  182. </controller>
  183. </library_controllers>
  184. <library_visual_scenes>
  185. <visual_scene id="vs_int_trans_dummy_id" name="vs_int_trans_dummy">
  186. <node id="int_trans_dummy_mdl_bone_id" name="int_trans_dummy_mdl" sid="int_trans_dummy_mdl" type="JOINT">
  187. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  188. </node>
  189. <node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
  190. <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
  191. <instance_controller url="#mesh_0__ctrl_id">
  192. <skeleton>#int_trans_dummy_mdl_bone_id</skeleton>
  193. <bind_material>
  194. <technique_common>
  195. <instance_material symbol="int_mat" target="#int_mat_mat_id" />
  196. </technique_common>
  197. </bind_material>
  198. </instance_controller>
  199. </node>
  200. </visual_scene>
  201. </library_visual_scenes>
  202. <scene>
  203. <instance_visual_scene url="#vs_int_trans_dummy_id" />
  204. </scene>
  205. </COLLADA>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement