Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0" encoding="utf-8"?>
- <COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
- <asset>
- <created>2017-10-03T01:07:09Z</created>
- <modified>2017-10-03T01:07:09Z</modified>
- </asset>
- <library_images>
- <image id="aqua_glass_id" name="aqua_glass">
- <init_from>./aqua_glass.png</init_from>
- </image>
- <image id="f1_id" name="f1">
- <init_from>./f1.png</init_from>
- </image>
- <image id="f2_id" name="f2">
- <init_from>./f2.png</init_from>
- </image>
- <image id="gl_id" name="gl">
- <init_from>./gl.png</init_from>
- </image>
- <image id="int_art_0_id" name="int_art_0">
- <init_from>./int_art_0.png</init_from>
- </image>
- <image id="int_art_1_id" name="int_art_1">
- <init_from>./int_art_1.png</init_from>
- </image>
- <image id="mr_id" name="mr">
- <init_from>./mr.png</init_from>
- </image>
- <image id="w2_id" name="w2">
- <init_from>./w2.png</init_from>
- </image>
- <image id="wt_id" name="wt">
- <init_from>./wt.png</init_from>
- </image>
- <image id="brm_base_blk_id" name="brm_base_blk">
- <init_from>./brm_base_blk.png</init_from>
- </image>
- <image id="brm_base_blu_id" name="brm_base_blu">
- <init_from>./brm_base_blu.png</init_from>
- </image>
- <image id="brm_base_brw_id" name="brm_base_brw">
- <init_from>./brm_base_brw.png</init_from>
- </image>
- <image id="brm_base_grn_id" name="brm_base_grn">
- <init_from>./brm_base_grn.png</init_from>
- </image>
- <image id="brm_base_pnk_id" name="brm_base_pnk">
- <init_from>./brm_base_pnk.png</init_from>
- </image>
- <image id="brm_base_ppl_id" name="brm_base_ppl">
- <init_from>./brm_base_ppl.png</init_from>
- </image>
- <image id="brm_base_wht_id" name="brm_base_wht">
- <init_from>./brm_base_wht.png</init_from>
- </image>
- <image id="brm_base_ylw_id" name="brm_base_ylw">
- <init_from>./brm_base_ylw.png</init_from>
- </image>
- <image id="rmk_env_gold_id" name="rmk_env_gold">
- <init_from>./rmk_env_gold.png</init_from>
- </image>
- <image id="rmk_env_silver_id" name="rmk_env_silver">
- <init_from>./rmk_env_silver.png</init_from>
- </image>
- </library_images>
- <library_materials>
- <material id="int_mat_mat_id" name="int_mat_mat">
- <instance_effect url="#eff_int_mat_id" />
- </material>
- </library_materials>
- <library_effects>
- <effect id="eff_int_mat_id" name="eff_int_mat">
- <profile_COMMON>
- <newparam sid="img_surface">
- <surface type="2D">
- <init_from>_id</init_from>
- <format>PNG</format>
- </surface>
- </newparam>
- <newparam sid="img_sampler">
- <sampler2D>
- <source>img_surface</source>
- <wrap_s>WRAP</wrap_s>
- <wrap_t>WRAP</wrap_t>
- <minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
- <magfilter>LINEAR</magfilter>
- <mipfilter>LINEAR</mipfilter>
- </sampler2D>
- </newparam>
- <technique sid="img_technique">
- <phong>
- <emission>
- <color>0 0 0 1</color>
- </emission>
- <ambient>
- <color>0 0 0 1</color>
- </ambient>
- <diffuse>
- <texture texture="img_sampler" texcoord="uv" />
- </diffuse>
- <specular>
- <color>1 1 1 1</color>
- </specular>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="mesh_0__id" name="mesh_0_">
- <mesh>
- <source id="mesh_0__position_id" name="mesh_0__position">
- <float_array id="mesh_0__position_array_id" count="72">-16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 16.00001 -16.00001 32.00001 16.00001 16.00001 32.00001 16.00001 -16.00001 32.00001 16.00001 16.00001 32.00001 16.00001 -16.00001 32.00001 -16.00001 16.00001 32.00001 -16.00001 -16.00001 32.00001 -16.00001 16.00001 32.00001 -16.00001 -16.00001 -5.722046E-06 -16.00001 16.00001 -5.722046E-06 -16.00001 -16.00001 -5.722046E-06 -16.00001 16.00001 -5.722046E-06 -16.00001 -16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 16.00001 16.00001 -5.722046E-06 -16.00001 16.00001 32.00001 16.00001 16.00001 32.00001 -16.00001 -16.00001 -5.722046E-06 -16.00001 -16.00001 -5.722046E-06 16.00001 -16.00001 32.00001 -16.00001 -16.00001 32.00001 16.00001</float_array>
- <technique_common>
- <accessor source="#mesh_0__position_array_id" count="24" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <source id="mesh_0__normal_id" name="mesh_0__normal">
- <float_array id="mesh_0__normal_array_id" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0</float_array>
- <technique_common>
- <accessor source="#mesh_0__normal_array_id" count="24" stride="3">
- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
- <vertices id="mesh_0__vertices_id">
- <input semantic="POSITION" source="#mesh_0__position_id" />
- </vertices>
- <triangles material="int_mat" count="12">
- <input semantic="VERTEX" source="#mesh_0__vertices_id" offset="0" />
- <input semantic="NORMAL" source="#mesh_0__normal_id" offset="0" />
- <p>0 1 2 1 3 2 4 5 6 5 7 6 8 9 10 9 11 10 12 13 14 13 15 14 16 17 18 17 19 18 20 21 22 21 23 22</p>
- </triangles>
- </mesh>
- </geometry>
- </library_geometries>
- <library_controllers>
- <controller id="mesh_0__ctrl_id">
- <skin source="#mesh_0__id">
- <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
- <source id="mesh_0__ctrl_joint_names_id">
- <Name_array id="mesh_0__ctrl_joint_names_array_id" count="1">int_trans_dummy_mdl</Name_array>
- <technique_common>
- <accessor source="#mesh_0__ctrl_joint_names_array_id" count="1" stride="1">
- <param name="JOINT" type="Name" />
- </accessor>
- </technique_common>
- </source>
- <source id="mesh_0__ctrl_inv_bind_poses_id">
- <float_array id="mesh_0__ctrl_inv_bind_poses_array_id" count="16">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float_array>
- <technique_common>
- <accessor source="#mesh_0__ctrl_inv_bind_poses_array_id" count="1" stride="16">
- <param name="TRANSFORM" type="float4x4" />
- </accessor>
- </technique_common>
- </source>
- <source id="mesh_0__ctrl_weights_id">
- <float_array id="mesh_0__ctrl_weights_array_id" count="1">1</float_array>
- <technique_common>
- <accessor source="#mesh_0__ctrl_weights_array_id" count="1" stride="1">
- <param name="WEIGHT" type="float" />
- </accessor>
- </technique_common>
- </source>
- <joints>
- <input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" />
- <input semantic="INV_BIND_MATRIX" source="#mesh_0__ctrl_inv_bind_poses_id" />
- </joints>
- <vertex_weights count="24">
- <input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" offset="0" />
- <input semantic="WEIGHT" source="#mesh_0__ctrl_weights_id" offset="1" />
- <vcount>1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</vcount>
- <v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
- </vertex_weights>
- </skin>
- </controller>
- </library_controllers>
- <library_visual_scenes>
- <visual_scene id="vs_int_trans_dummy_id" name="vs_int_trans_dummy">
- <node id="int_trans_dummy_mdl_bone_id" name="int_trans_dummy_mdl" sid="int_trans_dummy_mdl" type="JOINT">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- </node>
- <node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
- <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
- <instance_controller url="#mesh_0__ctrl_id">
- <skeleton>#int_trans_dummy_mdl_bone_id</skeleton>
- <bind_material>
- <technique_common>
- <instance_material symbol="int_mat" target="#int_mat_mat_id" />
- </technique_common>
- </bind_material>
- </instance_controller>
- </node>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#vs_int_trans_dummy_id" />
- </scene>
- </COLLADA>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement