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Sticky2000

GameUserSettings.ini

Dec 31st, 2024 (edited)
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INI file 4.73 KB | Gaming | 0 0
  1. [ScalabilityGroups]
  2. sg.ResolutionQuality=100
  3. sg.ViewDistanceQuality=4
  4. sg.AntiAliasingQuality=3
  5. sg.ShadowQuality=3
  6. sg.GlobalIlluminationQuality=2
  7. sg.ReflectionQuality=3
  8. sg.PostProcessQuality=3
  9. sg.TextureQuality=3
  10. sg.EffectsQuality=3
  11. sg.FoliageQuality=3
  12. sg.ShadingQuality=3
  13. sg.SignificanceQuality=3
  14. sg.SSRQuality=1
  15. sg.SSAOQuality=1
  16. sg.IndirectShadowQuality=2
  17. sg.HairQuality=3
  18. sg.ObjectDetailQuality=3
  19. sg.VolumetricFogQuality=3
  20. sg.VolumetricCloudsQuality=3
  21. sg.SkyQuality=3
  22. sg.MaterialQuality=3
  23. sg.MotionBlurQuality=3
  24. sg.DOFQuality=3
  25.  
  26. [/Script/Engine.GameUserSettings]
  27. bUseDesiredScreenHeight=False
  28. AudioQualityLevel=5
  29. AntiAliasingSuperSamplingMode=4
  30. SuperSamplingQuality=2
  31. CASSharpness=0.800000
  32. ScreenPercentage=100.000000
  33. VoiceLanguage=
  34. bNvidiaReflex=True
  35. bXeLowLatency=False
  36. bDlssFrameGeneration=False
  37. bFSRFrameGeneration=False
  38. bXeFrameGeneration=False
  39. MonitorIndex=0
  40. bEnableConsole120Fps=False
  41. bUseVSync=False
  42. bUseDynamicResolution=False
  43. ResolutionSizeX=2560
  44. ResolutionSizeY=1440
  45. LastUserConfirmedResolutionSizeX=2560
  46. LastUserConfirmedResolutionSizeY=1440
  47. WindowPosX=-1
  48. WindowPosY=-1
  49. FullscreenMode=0
  50. LastConfirmedFullscreenMode=0
  51. PreferredFullscreenMode=0
  52. Version=5
  53. LastConfirmedAudioQualityLevel=5
  54. FrameRateLimit=0.000000
  55. DesiredScreenWidth=1280
  56. DesiredScreenHeight=720
  57. LastUserConfirmedDesiredScreenWidth=1280
  58. LastUserConfirmedDesiredScreenHeight=720
  59. LastRecommendedScreenWidth=-1.000000
  60. LastRecommendedScreenHeight=-1.000000
  61. LastCPUBenchmarkResult=-1.000000
  62. LastGPUBenchmarkResult=-1.000000
  63. LastGPUBenchmarkMultiplier=1.000000
  64. bUseHDRDisplayOutput=False
  65. HDRDisplayOutputNits=1000
  66. DIVersion=1
  67.  
  68.  
  69. [/Script/Engine.GameUserSettings]
  70. bUseDesiredScreenHeight=False
  71.  
  72. [/Script/Engine.RendererSettings]
  73. r.RayTracing=1
  74. r.TAA=1
  75.  
  76. [/Script/Engine.RendererOverrideSettings]
  77. r.DefaultFeature.AmbientOcclusion=3
  78. r.DefaultFeature.AutoExposure=1
  79. r.DefaultFeature.Bloom=0
  80. r.DefaultFeature.ChromaticAberration=0
  81. r.DefaultFeature.DOF=0
  82. r.DefaultFeature.EyeAdaptation=1
  83. r.DefaultFeature.ImageGrain=0
  84. r.DefaultFeature.LensFlare=0
  85. r.DefaultFeature.MotionBlur=0
  86. r.DefaultFeature.Shadow=1
  87. r.DefaultFeature.Vignette=0
  88.  
  89. [/Script/Engine.PostProcessVolume]
  90. r.DepthOfFieldQuality=0
  91. r.Tonemapper.Sharpen=0
  92.  
  93. [/Script/Engine.GameEngine]
  94. TextureStreaming=True
  95. MaxAnisotropy=16
  96.  
  97. [Audio]
  98. AudioDeviceModuleName=FMODAudioMixer
  99. AudioQualityLevel=5
  100.  
  101. [/Script/Engine.GameViewportClient]
  102. bUseSRGBFramebuffer=True
  103.  
  104. [/Script/Engine.GameUserSettings]
  105. AudioQualityLevel=5
  106.  
  107. [/Script/Engine.Engine]
  108. bForceUseHDRDisplayOutput=False
  109.  
  110. ; ==================================================================
  111. ; ✩░▒▓▆▅▃▂▁ Explanations for the sections and settings ▁▂▃▅▆▓▒░✩
  112. ; ==================================================================
  113.  
  114.  [Internationalization]:
  115. ; This section handles language and localization settings. It is left unchanged.
  116.  
  117.  [UserOptions]:
  118. ; This section includes general user preferences such as resolution, windowed mode, HDR, and preference settings. The provided settings are used as specified.
  119.  
  120.  [ScalabilityGroups]:
  121. ; These settings control the visual quality and performance of various aspects of the game. The provided settings are optimized for performance on the specified hardware.
  122.  
  123.  [/Script/DeadIsland.DIGameUserSettings]:
  124. ; This section contains game-specific settings for Dead Island. The provided settings are used as specified.
  125.  
  126.  [/Script/Engine.GameUserSettings]:
  127. ; This section contains general game user settings. The provided settings are used as specified.
  128.  
  129.  [/Script/Engine.RendererSettings]:
  130. ; This section handles renderer-specific settings. Raytracing and TXAA are enabled here.
  131.  
  132.  [/Script/Engine.RendererOverrideSettings]:
  133. ; This section overrides the default renderer settings. Ambient occlusion options are set to use GTAO, while SSAO and normal ambient occlusion methods are disabled. Color tweaking and other settings are adjusted accordingly.
  134.  
  135.  [/Script/Engine.PostProcessVolume]:
  136. ; This section configures post-process settings. Depth of field (DOF), bloom, image grain, chromatic aberration, and vignette are disabled.
  137.  
  138.  [/Script/Engine.GameEngine]:
  139. ; This section contains general game engine settings. Texture streaming is enabled, and the maximum anisotropy is set to 16 for improved texture quality.
  140.  
  141.  [Audio]:
  142. ; This section configures audio settings. The audio device module is set to FMODAudioMixer, and the audio quality level is set to 5.
  143.  
  144.  [/Script/Engine.GameViewportClient]:
  145. ; This section handles the game's viewport client settings. The sRGB framebuffer is enabled for correct color representation.
  146.  
  147.  [/Script/Engine.Engine]:
  148. ; This section contains general engine settings. The HDR display output is disabled.
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