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- --A M1A1 Thompsion ^-^
- --Has a 35 round magazine and does lots of damage
- --Don't leak this. If you do i will fucking shoot you till your dead :\
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Tool")
- o2 = Instance.new("Part")
- o3 = Instance.new("Sound")
- o4 = Instance.new("Sound")
- o5 = Instance.new("Sound")
- o6 = Instance.new("PointLight")
- o7 = Instance.new("Sound")
- o8 = Instance.new("SpecialMesh")
- o10 = Instance.new("Animation")
- o11 = Instance.new("ScreenGui")
- o12 = Instance.new("Frame")
- o13 = Instance.new("TextLabel")
- o14 = Instance.new("TextLabel")
- o15 = Instance.new("TextLabel")
- o16 = Instance.new("Frame")
- o17 = Instance.new("Frame")
- o18 = Instance.new("Frame")
- o19 = Instance.new("Frame")
- o20 = Instance.new("ImageLabel")
- o21 = Instance.new("TextLabel")
- o22 = Instance.new("Frame")
- o23 = Instance.new("Frame")
- o24 = Instance.new("TextLabel")
- o25 = Instance.new("LocalScript")
- o26 = Instance.new("LocalScript")
- o27 = Instance.new("Script")
- o1.Name = "Thompson"
- o1.Parent = game.Players.LocalPlayer.Backpack
- o1.GripForward = Vector3.new(0.248, 0, 0.969)
- o1.GripPos = Vector3.new(0, -0.2, -0.5)
- o1.GripRight = Vector3.new(-0.969, 0, 0.248)
- o1.GripUp = Vector3.new(0, 1, 0)
- o1.ToolTip = "M16A2"
- o2.Name = "Handle"
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Black")
- --o2.Transparency = 1
- o2.Position = Vector3.new(14.1037359, 10.9526501, 14.6426458)
- o2.Rotation = Vector3.new(0, -180, 0)
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.7, 0.4, 3.51)
- --o2.CFrame = CFrame.new(14.1037359, 10.9526501, 14.6426458, 1.00000787, 2.84217094e-14, -1.94057783e-13, -2.18925247e-13, 2.14719495e-26, 1, 2.84217094e-14, -1.00000787, -2.82727748e-26)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o3.Name = "FireSound"
- o3.Parent = o2
- o3.Pitch = 0.89999997615814
- o3.SoundId = "rbxassetid://132456294"
- o3.Volume = 1
- o4.Name = "Reload"
- o4.Parent = o2
- o4.SoundId = "http://www.roblox.com/asset/?id=132456068"
- o4.Volume = 1
- o5.Name = "EquipSound"
- o5.Parent = o2
- o5.SoundId = "http://www.roblox.com/asset/?id=10209881"
- o5.Volume = 1
- o6.Name = "Flash"
- o6.Parent = o2
- o6.Color = Color3.new(1, 1, 0)
- o6.Enabled = false
- o6.Brightness = 1.5
- o7.Name = "Tick"
- o7.Parent = o2
- o7.SoundId = "rbxasset://sounds//clickfast.wav"
- o7.Volume = 1
- o8.Parent = o2
- o8.MeshId = "http://www.roblox.com/asset/?id=478417984"
- o8.Scale = Vector3.new(0.005, 0.005, 0.005)
- o8.TextureId = "http://www.roblox.com/asset/?id=478418082"
- o8.VertexColor = Vector3.new(2, 2, 2)
- o8.MeshType = Enum.MeshType.FileMesh
- o10.Name = "Recoil"
- o10.Parent = o1
- o10.AnimationId = "http://www.roblox.com/Asset?ID=94331086"
- o11.Name = "WeaponHud"
- o11.Parent = o1
- o12.Name = "AmmoHud"
- o12.Parent = o11
- o12.Position = UDim2.new(1,-265,1,-60)
- o12.Size = UDim2.new(0,200,0,50)
- o12.Style = Enum.FrameStyle.RobloxSquare
- o12.Position = UDim2.new(1,-265,1,-60)
- o12.BackgroundTransparency = 1
- o12.BorderSizePixel = 0
- o13.Name = "ForwardSlash"
- o13.Parent = o12
- o13.Position = UDim2.new(0.5,0,0.5,0)
- o13.Text = "/"
- o13.Position = UDim2.new(0.5,0,0.5,0)
- o13.BackgroundTransparency = 1
- o13.BorderSizePixel = 0
- o13.FontSize = Enum.FontSize.Size24
- o13.TextColor3 = Color3.new(1, 1, 1)
- o13.TextStrokeTransparency = 0
- o14.Name = "ClipAmmo"
- o14.Parent = o12
- o14.Position = UDim2.new(0.44999998807907,0,0.5,0)
- o14.Text = "54"
- o14.Position = UDim2.new(0.44999998807907,0,0.5,0)
- o14.BackgroundTransparency = 1
- o14.BorderSizePixel = 0
- o14.FontSize = Enum.FontSize.Size24
- o14.TextColor3 = Color3.new(1, 1, 1)
- o14.TextStrokeTransparency = 0
- o14.TextXAlignment = Enum.TextXAlignment.Right
- o15.Name = "TotalAmmo"
- o15.Parent = o12
- o15.Position = UDim2.new(0.55000001192093,0,0.5,0)
- o15.Text = "180"
- o15.Position = UDim2.new(0.55000001192093,0,0.5,0)
- o15.BackgroundTransparency = 1
- o15.BorderSizePixel = 0
- o15.FontSize = Enum.FontSize.Size24
- o15.TextColor3 = Color3.new(1, 1, 1)
- o15.TextStrokeTransparency = 0
- o15.TextXAlignment = Enum.TextXAlignment.Left
- o16.Name = "Crosshair"
- o16.Parent = o11
- o16.Position = UDim2.new(0,500,0,500)
- o16.Size = UDim2.new(0,150,0,150)
- o16.Position = UDim2.new(0,500,0,500)
- o16.BackgroundColor3 = Color3.new(0, 1, 0)
- o16.BackgroundTransparency = 1
- o16.BorderSizePixel = 0
- o17.Name = "TopFrame"
- o17.Parent = o16
- o17.Position = UDim2.new(0,-1,-0.5,-7)
- o17.Size = UDim2.new(0,2,0,14)
- o17.Position = UDim2.new(0,-1,-0.5,-7)
- o17.BackgroundColor3 = Color3.new(1, 1, 1)
- o17.BorderColor3 = Color3.new(0, 0, 0)
- o18.Name = "RightFrame"
- o18.Parent = o16
- o18.Position = UDim2.new(0.5,-7,0,-1)
- o18.Size = UDim2.new(0,14,0,2)
- o18.Position = UDim2.new(0.5,-7,0,-1)
- o18.BackgroundColor3 = Color3.new(1, 1, 1)
- o18.BorderColor3 = Color3.new(0, 0, 0)
- o19.Name = "LeftFrame"
- o19.Parent = o16
- o19.Position = UDim2.new(-0.5,-7,0,-1)
- o19.Size = UDim2.new(0,14,0,2)
- o19.Position = UDim2.new(-0.5,-7,0,-1)
- o19.BackgroundColor3 = Color3.new(1, 1, 1)
- o19.BorderColor3 = Color3.new(0, 0, 0)
- o20.Name = "TargetHitImage"
- o20.Parent = o16
- o20.Position = UDim2.new(0,-25,0,-25)
- o20.Size = UDim2.new(0,50,0,50)
- o20.Position = UDim2.new(0,-25,0,-25)
- o20.Visible = false
- o20.BackgroundTransparency = 1
- o20.BorderSizePixel = 0
- o20.Image = "http://www.roblox.com/asset/?id=115400215"
- o21.Name = "ReloadingLabel"
- o21.Parent = o16
- o21.Position = UDim2.new(0,20,0,-20)
- o21.Text = "Reloading"
- o21.Position = UDim2.new(0,20,0,-20)
- o21.Visible = false
- o21.BackgroundTransparency = 1
- o21.BorderSizePixel = 0
- o21.Font = Enum.Font.ArialBold
- o21.FontSize = Enum.FontSize.Size18
- o21.TextColor3 = Color3.new(1, 1, 1)
- o21.TextStrokeTransparency = 0
- o21.TextXAlignment = Enum.TextXAlignment.Left
- o21.TextYAlignment = Enum.TextYAlignment.Bottom
- o22.Name = "BottomFrame"
- o22.Parent = o16
- o22.Position = UDim2.new(0,-1,0.5,-7)
- o22.Size = UDim2.new(0,2,0,14)
- o22.Position = UDim2.new(0,-1,0.5,-7)
- o22.BackgroundColor3 = Color3.new(1, 1, 1)
- o22.BorderColor3 = Color3.new(0, 0, 0)
- o23.Name = "Reload"
- o23.Parent = o11
- o23.Position = UDim2.new(1,-265,1,-120)
- o23.Size = UDim2.new(0,200,0,50)
- o23.Position = UDim2.new(1,-265,1,-120)
- o23.Visible = false
- o23.BackgroundTransparency = 1
- o23.BorderSizePixel = 0
- o24.Name = "Reload"
- o24.Parent = o23
- o24.Position = UDim2.new(0.5,0,0.5,0)
- o24.Text = "Press R to Reload"
- o24.Position = UDim2.new(0.5,0,0.5,0)
- o24.BackgroundTransparency = 1
- o24.BorderSizePixel = 0
- o24.Font = Enum.Font.ArialBold
- o24.FontSize = Enum.FontSize.Size24
- o24.TextColor3 = Color3.new(1, 0, 0)
- o24.TextStrokeTransparency = 0
- o25.Name = "ArmWeld [Rifle]"
- o25.Parent = o1
- print("Giving "..game.Players.LocalPlayer.Name.. " a " ..o1.Name.. "Don't leak this. If you do i will fucking shoot you till your dead ;\ ")
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- Tool = o1;
- local arms = nil
- local torso = nil
- local welds = {}
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-.1, 1.2, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles
- welds[1] = weld1
- weld1.Name = "weld1"
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top
- welds[2] = weld2
- weld2.Name = "weld2"
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end,o25)
- end))
- o26.Name = "Thompson"
- o26.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
- -- Waits for the child of the specified parent
- local function WaitForChild(parent, childName)
- while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
- return parent[childName]
- end
- ----- MAGIC NUMBERS ABOUT THE TOOL -----
- -- How much damage a bullet does
- local Damage = 45
- -- How many times per second the gun can fire
- local FireRate = 1 / 11
- -- The maximum distance the can can shoot, this value should never go above 1000
- local Range = 850
- -- In radians the minimum accuracy penalty
- local MinSpread = 0
- -- In radian the maximum accuracy penalty
- local MaxSpread = 0
- -- Number of bullets in a clip
- local ClipSize = 35
- -- DefaultValue for spare ammo
- local SpareAmmo = math.huge
- -- The amount the aim will increase or decrease by
- -- decreases this number reduces the speed that recoil takes effect
- local AimInaccuracyStepAmount = 0.001
- -- Time it takes to reload weapon
- local ReloadTime = 2.8
- ----------------------------------------
- -- Colors
- local FriendlyReticleColor = Color3.new(0, 1, 0)
- local EnemyReticleColor = Color3.new(1, 0, 0)
- local NeutralReticleColor = Color3.new(1, 1, 1)
- local Spread = MinSpread
- local AmmoInClip = ClipSize
- local Tool = o1
- local Handle = WaitForChild(Tool, 'Handle')
- local WeaponGui = nil
- local LeftButtonDown
- local Reloading = false
- local IsShooting = false
- -- Player specific convenience variables
- local MyPlayer = nil
- local MyCharacter = nil
- local MyHumanoid = nil
- local MyTorso = nil
- local MyMouse = nil
- local RecoilAnim
- local RecoilTrack = nil
- local IconURL = Tool.TextureId -- URL to the weapon icon asset
- local DebrisService = game:GetService('Debris')
- local PlayersService = game:GetService('Players')
- local FireSound
- local OnFireConnection = nil
- local OnReloadConnection = nil
- local DecreasedAimLastShot = false
- local LastSpreadUpdate = time()
- -- this is a dummy object that holds the flash made when the gun is fired
- local FlashHolder = nil
- local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
- local GetCellFunction = Workspace.Terrain.GetCell
- function RayIgnoreCheck(hit, pos)
- if hit then
- if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
- hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
- hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
- return true
- elseif hit:IsA('Terrain') and pos then
- local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
- if cellPos then
- local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
- if cellMat and cellMat == Enum.CellMaterial.Water then
- return true
- end
- end
- end
- end
- return false
- end
- -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
- function RayCast(startPos, vec, rayLength)
- local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
- if hitObject and hitPos then
- local distance = rayLength - (hitPos - startPos).magnitude
- if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
- -- there is a chance here for potential infinite recursion
- return RayCast(hitPos, vec, distance)
- end
- end
- return hitObject, hitPos
- end
- function TagHumanoid(humanoid, player)
- -- Add more tags here to customize what tags are available.
- while humanoid:FindFirstChild('creator') do
- humanoid:FindFirstChild('creator'):Destroy()
- end
- local creatorTag = Instance.new("ObjectValue")
- creatorTag.Value = player
- creatorTag.Name = "creator"
- creatorTag.Parent = humanoid
- DebrisService:AddItem(creatorTag, 1.5)
- local weaponIconTag = Instance.new("StringValue")
- weaponIconTag.Value = IconURL
- weaponIconTag.Name = "icon"
- weaponIconTag.Parent = creatorTag
- end
- local function CreateBullet(bulletPos)
- local bullet = Instance.new('Part', Workspace)
- bullet.FormFactor = Enum.FormFactor.Custom
- bullet.Size = Vector3.new(0.1, 0.1, 0.1)
- bullet.BrickColor = BrickColor.new("Black")
- bullet.Shape = Enum.PartType.Block
- bullet.CanCollide = false
- bullet.CFrame = CFrame.new(bulletPos)
- bullet.Anchored = true
- bullet.TopSurface = Enum.SurfaceType.Smooth
- bullet.BottomSurface = Enum.SurfaceType.Smooth
- bullet.Name = 'Bullet'
- DebrisService:AddItem(bullet, 2.5)
- return bullet
- end
- local function Reload()
- if not Reloading then
- Reloading = true
- -- Don't reload if you are already full or have no extra ammo
- if AmmoInClip ~= ClipSize and SpareAmmo > 0 then
- if RecoilTrack then
- RecoilTrack:Stop()
- end
- if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
- if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
- WeaponGui.Crosshair.ReloadingLabel.Visible = true
- end
- end
- script.Parent.Handle.Reload:Play()
- wait(ReloadTime)
- -- Only use as much ammo as you have
- local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
- AmmoInClip = AmmoInClip + ammoToUse
- SpareAmmo = SpareAmmo - ammoToUse
- UpdateAmmo(AmmoInClip)
- WeaponGui.Reload.Visible = false
- end
- Reloading = false
- end
- end
- function OnFire()
- if IsShooting then return end
- if MyHumanoid and MyHumanoid.Health > 0 then
- if RecoilTrack and AmmoInClip > 0 then
- RecoilTrack:Play()
- end
- IsShooting = true
- while LeftButtonDown and AmmoInClip > 0 and not Reloading do
- if Spread and not DecreasedAimLastShot then
- Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
- UpdateCrosshair(Spread)
- end
- DecreasedAimLastShot = not DecreasedAimLastShot
- if Handle:FindFirstChild('FireSound') then
- Handle.FireSound:Play()
- Handle.Flash.Enabled = true
- end
- if MyMouse then
- local targetPoint = MyMouse.Hit.p
- local shootDirection = (targetPoint - Handle.Position).unit
- -- Adjust the shoot direction randomly off by a little bit to account for recoil
- shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
- (0.5 - math.random()) * 2 * Spread,
- (0.5 - math.random()) * 2 * Spread) * shootDirection
- local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
- local bullet
- -- Create a bullet here
- if hitObject then
- bullet = CreateBullet(bulletPos)
- end
- if hitObject and hitObject.Parent then
- local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
- if hitHumanoid then
- local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
- if MyPlayer.Neutral or hitPlayer then
- TagHumanoid(hitHumanoid, MyPlayer)
- hitHumanoid:TakeDamage(Damage)
- if bullet then
- bullet:Destroy()
- bullet = nil
- --bullet.Transparency = 1
- end
- Spawn(UpdateTargetHit)
- end
- end
- end
- AmmoInClip = AmmoInClip - 1
- UpdateAmmo(AmmoInClip)
- end
- wait(FireRate)
- end
- Handle.Flash.Enabled = false
- IsShooting = false
- if AmmoInClip == 0 then
- Handle.Tick:Play()
- WeaponGui.Reload.Visible = true
- end
- if RecoilTrack then
- RecoilTrack:Stop()
- end
- end
- end
- local TargetHits = 0
- function UpdateTargetHit()
- TargetHits = TargetHits + 1
- if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
- WeaponGui.Crosshair.TargetHitImage.Visible = true
- end
- wait(0.5)
- TargetHits = TargetHits - 1
- if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
- WeaponGui.Crosshair.TargetHitImage.Visible = false
- end
- end
- function UpdateCrosshair(value, mouse)
- if WeaponGui then
- local absoluteY = 650
- WeaponGui.Crosshair:TweenSize(
- UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
- Enum.EasingDirection.Out,
- Enum.EasingStyle.Linear,
- 0.33)
- end
- end
- function UpdateAmmo(value)
- if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
- WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
- if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
- WeaponGui.Crosshair.ReloadingLabel.Visible = false
- end
- end
- if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
- WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
- end
- end
- function OnMouseDown()
- LeftButtonDown = true
- OnFire()
- end
- function OnMouseUp()
- LeftButtonDown = false
- end
- function OnKeyDown(key)
- if string.lower(key) == 'r' then
- Reload()
- end
- end
- function OnEquipped(mouse)
- Handle.EquipSound:Play()
- RecoilAnim = WaitForChild(Tool, 'Recoil')
- FireSound = WaitForChild(Handle, 'FireSound')
- MyCharacter = Tool.Parent
- MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
- MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
- MyTorso = MyCharacter:FindFirstChild('Torso')
- MyMouse = mouse
- WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
- if WeaponGui and MyPlayer then
- WeaponGui.Parent = MyPlayer.PlayerGui
- UpdateAmmo(AmmoInClip)
- end
- if RecoilAnim then
- RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
- end
- if MyMouse then
- -- Disable mouse icon
- MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154"
- MyMouse.Button1Down:connect(OnMouseDown)
- MyMouse.Button1Up:connect(OnMouseUp)
- MyMouse.KeyDown:connect(OnKeyDown)
- end
- end
- -- Unequip logic here
- function OnUnequipped()
- LeftButtonDown = false
- Reloading = false
- MyCharacter = nil
- MyHumanoid = nil
- MyTorso = nil
- MyPlayer = nil
- MyMouse = nil
- if OnFireConnection then
- OnFireConnection:disconnect()
- end
- if OnReloadConnection then
- OnReloadConnection:disconnect()
- end
- if FlashHolder then
- FlashHolder = nil
- end
- if WeaponGui then
- WeaponGui.Parent = nil
- WeaponGui = nil
- end
- if RecoilTrack then
- RecoilTrack:Stop()
- end
- end
- local function SetReticleColor(color)
- if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
- for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
- if line:IsA('Frame') then
- line.BorderColor3 = color
- end
- end
- end
- end
- Tool.Equipped:connect(OnEquipped)
- Tool.Unequipped:connect(OnUnequipped)
- while true do
- wait(0.033)
- if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
- WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
- SetReticleColor(NeutralReticleColor)
- local target = MyMouse.Target
- if target and target.Parent then
- local player = PlayersService:GetPlayerFromCharacter(target.Parent)
- if player then
- if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
- SetReticleColor(EnemyReticleColor)
- else
- SetReticleColor(FriendlyReticleColor)
- end
- end
- end
- end
- if Spread and not IsShooting then
- local currTime = time()
- if currTime - LastSpreadUpdate > FireRate * 2 then
- LastSpreadUpdate = currTime
- Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
- UpdateCrosshair(Spread, MyMouse)
- end
- end
- end
- end,o26)
- end))
- o27.Name = "Welding"
- o27.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "MeshPart" then
- Weld(o2, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- function Finale()
- Get(o1)
- end
- o1.Equipped:connect(Finale)
- o1.Unequipped:connect(Finale)
- Finale()
- end,o27)
- end))
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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