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Zach_script_stealer2

Bruh Projectile

Aug 29th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Created by Savangemunkey")
  167.  
  168.  
  169.  
  170. script.Name = 'Bruh'
  171. wait(.05)
  172. local Module_Id = 0 --// Not required, but I use modules somtimes to load union'd models
  173. local Player = game:service'Players'.LocalPlayer
  174. repeat wait() until Player.Character
  175. local Character = Player.Character
  176. local Char, Plr = Character, Player
  177. local Mouse = Player:GetMouse()
  178. local Landed = true
  179. local Walking = true
  180.  
  181. --// Settings
  182.  
  183. local CustomClothes = false
  184. local Pants, Shirt = 'rbxassetid://99312229','rbxassetid://99312212'
  185. local CustomColor = 'Eggplant'
  186. local CustomMaterial = 'Slate'
  187. local NotifyKeyPresses = false
  188. local CanRun = false
  189.  
  190. --// Limbs and what not
  191.  
  192. local Torso = Char:WaitForChild'Torso'
  193. local Head = Char:WaitForChild'Head'
  194. local Left_Arm = Char:WaitForChild'Left Arm'
  195. local Right_Arm = Char:WaitForChild'Right Arm'
  196. local Left_Leg = Char:WaitForChild'Left Leg'
  197. local Right_Leg = Char:WaitForChild'Right Leg'
  198. local HumanoidRootPart = Char:WaitForChild'HumanoidRootPart'
  199. local Humanoid = Char:WaitForChild'Humanoid'
  200.  
  201. --// Debounces
  202.  
  203. local DebounceKeyDown, DebounceState = false, false
  204. local DebounceAFKAnimations = false
  205.  
  206. --// Other Things
  207.  
  208. local State, LastState, Mode = 'Idle', 'Normal'
  209. Mode=LastState
  210. local AFKAnimSequenceCount,MaxSequenceCount = 0, 200
  211.  
  212. --// Abbreiviations
  213.  
  214. local rbx = 'rbxassetid://'
  215. local char,Char,plr,Plr = Character, Character, Player, Player
  216. local mouse,ms = Mouse, Mouse
  217. local cam,camera,Camera,Cam=workspace.CurrentCamera,workspace.CurrentCamera,workspace.CurrentCamera,workspace.CurrentCamera
  218. local dkd, debkd = DebounceKeyDown, DebounceKeyDown
  219. local dst, debst, ds, debs = DebounceState,DebounceState,DebounceState,DebounceState
  220. local daa,dafk,debafk = DebounceAFKAnimations,DebounceAFKAnimations,DebounceAFKAnimations
  221. local rs = game:service'RunService'
  222. local lrs = rs.Stepped
  223. local srs = rs.Heartbeat
  224. local lleg,rleg = Left_Leg, Right_Leg
  225. local larm,rarm = Left_Arm, Right_Arm
  226. local hed,torr,torso = Head, Torso, Torso
  227. local hum, root = Humanoid, HumanoidRootPart
  228. local vec3,vec2 = Vector3.new, Vector2.new
  229. local sin, cos, atan, rad, rand, rands = math.sin, math.cos, math.atan, math.rad, math.random, math.randomseed
  230. local cf, ang, eu = CFrame.new, CFrame.Angles, CFrame.fromEulerAnglesXYZ
  231. local bc,bcr,c3 = BrickColor.new,BrickColor.Random,Color3.new
  232.  
  233. --// Removals and error prevention
  234.  
  235. if hed:FindFirstChild'Running' then
  236. hed:WaitForChild'Running'.Volume = 0
  237. end
  238. if Char:FindFirstChild'Animate' then
  239. local Anim = Char:WaitForChild'Animate'
  240. local Anim_2 = Anim:Clone()
  241. Anim_2.Disabled = true
  242. Anim_2.Parent = Char
  243. Anim.Disabled = true
  244. Anim_2.Disabled = false
  245. end
  246. if Char:FindFirstChild'Health' then
  247. ypcall(game.Destroy, Char.Health)
  248. end
  249. if CustomClothes then
  250. if Char:FindFirstChild'Shirt' then
  251. Char.Shirt.ShirtTemplate=Shirt
  252. else
  253. Instance.new('Shirt',Character).ShirtTemplate=Shirt
  254. end
  255.  
  256. if Char:FindFirstChild'Pants' then
  257. Char.Pants.PantsTemplate=Pants
  258. else
  259. Instance.new('Pants',Character).PantsTemplate=Pants
  260. end
  261. end
  262.  
  263. --// Base Functions
  264.  
  265. Weld = function(to, from, c1)
  266. local New_Weld = Instance.new('Weld', to)
  267. New_Weld.Part0 = from
  268. New_Weld.Part1 = to
  269. New_Weld.C1 = c1
  270. return New_Weld
  271. end
  272.  
  273. clerp = function(c1,c2,al)
  274. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  275. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  276. for i,v in pairs(com1) do
  277. com1[i] = v+(com2[i]-v)*al
  278. end
  279. return cf(com1[1],com1[2],com1[3]) * ang(select(4,unpack(com1)))--]]
  280. end
  281.  
  282. lerp = function(c1,c2,al)
  283. return c1:lerp(c2,al)
  284. end
  285.  
  286. snd = function(Id, Parent)
  287. local Sound = Instance.new('Sound')
  288. Sound.Pitch = 1
  289. Sound.Volume = .5
  290. Sound.Looped = false
  291. Sound.SoundId=rbx..Id
  292. if Parent:IsA'BasePart' then
  293. local p=Instance.new('Part',Character)
  294. p.Anchored=true
  295. p.Transparency=1
  296. p.CanCollide=false
  297. p.Size=vec3(.2,.2,.2)
  298. p.CFrame=Parent.CFrame
  299. Sound.Parent = p
  300. Parent.Changed:connect(function()
  301. if Parent.Parent == nil then
  302. delay(4,function()
  303. p:Destroy()
  304. Sound:Destroy()
  305. end)
  306. end
  307. end)
  308. else
  309. Sound.Parent = Head
  310. end
  311. return Sound
  312. end
  313.  
  314. FacePos = function(pos)
  315. local torso, torsoPos = torso, HumanoidRootPart.CFrame.p
  316. local torso = Char:FindFirstChild'Torso'
  317. if pos == 'mouse' then
  318. pos = CFrame.new(torsoPos,Vector3.new(mouse.Hit.X,torsoPos.Y,mouse.Hit.Z))
  319. elseif not pos or pos==nil then
  320. pos = CFrame.new(torsoPos,Vector3.new(mouse.Hit.X,torsoPos.Y,mouse.Hit.Z))
  321. else
  322. pos = CFrame.new(torsoPos, pos.p)
  323. end
  324. if torso then
  325. HumanoidRootPart.CFrame = lerp(HumanoidRootPart.CFrame,pos,.3)
  326. end
  327. end
  328.  
  329. local sine, change = 0, 1
  330.  
  331. --// Model Optional
  332.  
  333. --// Welds
  334.  
  335. local llw = Weld(Left_Leg, Torso, cf(.5,2,0))
  336. local rlw = Weld(Right_Leg, Torso, cf(-.5,2,0))
  337. local raw = Weld(Right_Arm, Torso, cf(-1.5,0,0))
  338. local law = Weld(Left_Arm, Torso, cf(1.5,0,0))
  339. local torw = Weld(Torso, HumanoidRootPart, cf(0,0,0))
  340. local hedw = Weld(Head, Torso, cf(0,-1.5,0))
  341.  
  342. --[[ State Example: Arms Out
  343. raw.C0 = clerp(raw.C0, cf(0,.5,-.5)*ang(rad(90),0,0),.1)
  344. law.C0 = clerp(law.C0, cf(0,.5,-.5)*ang(rad(90),0,0),.1)
  345. --]]
  346.  
  347. local keyz={};
  348. local Used = {
  349. Executed={};
  350. Failed={};
  351. };
  352.  
  353. local BindKey = function(Name, Key, Function)
  354. local keydown
  355. keyz[Key:upper()]=Name
  356. keydown = mouse.KeyDown:connect(function(key)
  357. if Key:lower() == key:lower() then
  358. local detect=dkd
  359. if dkd then
  360. table.insert(Used.Failed, {Name, Key, Function})
  361. elseif not dkd and Walking then
  362. if NotifyKeyPresses then
  363. warn('executed('..Name..', "'..tostring(Key:upper())..'")')
  364. end
  365. Function(Name, Key)
  366. if NotifyKeyPresses then
  367. warn('ended('..Name..')')
  368. end
  369. table.insert(Used.Executed, {Name, Key, Function})
  370. elseif Walking then
  371. warn('You must Walking enabled to use this key')
  372. end
  373. end
  374. end)
  375. end
  376.  
  377. local pitches = {}
  378. for i = -.1,.1,.01 do table.insert(pitches,1.5+i) end
  379. function summonsound()
  380. local sfx = {588697230};
  381. local s = snd(sfx[rand(1,#sfx)],root)
  382. s.Pitch = pitches[rand(1,#pitches)]
  383. game.Debris:AddItem(s,2)
  384. s:Play()
  385. return s
  386. end
  387.  
  388. --[[
  389.  
  390. BindKey('Attack Name', 'Key{Not case sensative}', function(AttackName, Key)
  391. ds,dkd = true,true
  392. for i = 0,1,.05 do
  393. local animspd = .1
  394. local Right_Arm_ = cf(0,0,0)
  395. local Left_Arm_ = cf(0,0,0)
  396. local Right_Leg_ = cf(0,0,0)
  397. local Left_Leg_ = cf(0,0,0)
  398. local Head_ = cf(0,0,0)
  399. local Torso_ = cf(0,0,0)
  400.  
  401. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  402. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  403. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  404. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  405. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  406. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  407. lrs:wait()
  408. end
  409. for i = 0,1,.05 do
  410. local animspd = .1
  411. local Right_Arm_ = cf(0,0,0)
  412. local Left_Arm_ = cf(0,0,0)
  413. local Right_Leg_ = cf(0,0,0)
  414. local Left_Leg_ = cf(0,0,0)
  415. local Head_ = cf(0,0,0)
  416. local Torso_ = cf(0,0,0)
  417.  
  418. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  419. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  420. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  421. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  422. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  423. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  424. lrs:wait()
  425. end
  426. ds,dkd = false,false
  427. end)
  428.  
  429. --]]
  430.  
  431. function rainb(hue)
  432. local section = hue % 1 * 3
  433. local secondary = 0.5 * math.pi * (section % 1)
  434. if section < 1 then
  435. return c3(1, 1 - cos(secondary), 1 - sin(secondary))
  436. elseif section < 2 then
  437. return c3(1 - sin(secondary), 1, 1 - cos(secondary))
  438. else
  439. return c3(1 - cos(secondary), 1 - sin(secondary), 1)
  440. end
  441. end
  442.  
  443. showDmg = function(To, From, Txt, Others)
  444. local bc,c3=BrickColor.new,Color3.new
  445. local vec3,cf=Vector3.new,CFrame.new
  446. local rand=math.random
  447. local n = 2
  448. local lrs=game:service'RunService'.Stepped
  449. local Color = CustomColor
  450. local Clr_Raw = Color
  451. if Clr == nil then Clr = 'Pearl' end
  452. Clr = bc(Color).Color
  453. local Pert = Instance.new('Part', Character)
  454. Pert.Size = vec3(.2,.2,.2)
  455. Pert.Transparency = 1
  456. Pert.CanCollide = false
  457. Pert.Anchored = true
  458. Pert.CFrame = To:FindFirstChild'Head'.CFrame * cf(rand(-n,n),n,rand(-n,n))
  459. Pert.BrickColor = bc('Black')
  460. local Rod = nil
  461. if (Others.Rod ~= nil and Others.Rod == true) then
  462. Rod = Instance.new('Part', Character)
  463. local to,from = Pert.CFrame.p, From:WaitForChild'HumanoidRootPart'.CFrame.p
  464. local dist = (to-from).magnitude
  465. Rod.Size = vec3(.2,.2,dist)
  466. Instance.new('BlockMesh',Rod).Scale=vec3(.1,.1,1)
  467. Rod.CFrame = cf(to,from)*cf(0,0,-dist/2)
  468. Rod.Transparency = .5 or Rod.RodTrans
  469. Rod.CanCollide = false
  470. Rod.Anchored = true
  471. Rod.BrickColor = bc(Clr_Raw)
  472. end
  473. local Gui = Instance.new('BillboardGui',Pert)
  474. Gui.Adornee = Pert
  475. local n2 = 10
  476. Gui.Size = UDim2.new(n2,0,n2,0)
  477. local TextL = Instance.new('TextLabel', Gui)
  478. local r,g,b = Clr.r,Clr.g,Clr.b
  479. local clr = c3(r,g,b)
  480. TextL.BackgroundTransparency = 1
  481. TextL.Font = 'SciFi'
  482. TextL.Size = UDim2.new(1,0,1,0)
  483. TextL.TextTransparency = .1
  484. TextL.TextStrokeTransparency = .2
  485. TextL.TextStrokeColor3 = clr
  486. TextL.Position = UDim2.new(0,0,0,0)
  487. Txt=tostring(Txt):upper()
  488. if string.find(Txt:lower(),'critical') or (Others.Crit ~= nil and Others.Crit == true)then
  489. Txt='(CRITICAL) // '..Txt
  490. end
  491. TextL.Text=Txt
  492. TextL.TextScaled = false
  493. TextL.FontSize = 'Size18'
  494. TextL.TextColor3 = Color3.new(1,1,1)
  495. local sp = Pert.CFrame*cf(rand(n,n*2),rand(n,n*2),rand(n,n*2)) --Pert.CFrame * cf(rand(-n,n),n,rand(-n,n))
  496. delay(.1,function()
  497. repeat lrs:wait()
  498. TextL.TextTransparency=TextL.TextTransparency+.005
  499. TextL.TextStrokeTransparency=TextL.TextStrokeTransparency+.005
  500. if Rod ~= nil then
  501. Rod.Transparency = Rod.Transparency + .0025
  502. end
  503. Pert.CFrame = Pert.CFrame:lerp(sp,.01)
  504. clr = c3(r,g,b)
  505. if Rod ~= nil then
  506. local to,from = Pert.CFrame.p, From:WaitForChild'HumanoidRootPart'.CFrame.p
  507. local dist = (to-from).magnitude
  508. Rod.Size = vec3(.2,.2,dist)
  509. Rod.CFrame = cf(to,from)*cf(0,0,-dist/2)
  510. end
  511. --TextL.TextColor3 = clr
  512. until TextL.TextTransparency>=1
  513. Pert:Destroy()
  514. if Rod ~= nil then
  515. Rod:Destroy()
  516. end
  517. end)
  518. end
  519.  
  520. --// Example // showDmg(workspace.SavageMunkey, workspace.Base, 'Damage Dealt'..math.random(0,100), {Rod=false,RodTrans=0,Crit=false})
  521.  
  522. CheckIfLanded = function()
  523. local Ray = Ray.new(root.Position,vec3(0,-1,0)*3.5)
  524. local Ignore = {Char}
  525. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  526. if Hit == nil then return false,nil end
  527. return true, Hit
  528. end;
  529.  
  530. FindNearestTorso = function(Position, Distance, SinglePlayer)
  531. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  532. local List = {}
  533. for i,v in pairs(workspace:GetChildren())do
  534. if v:IsA("Model")then
  535. if v:findFirstChild("Torso")then
  536. if v ~= Char then
  537. if(v.Torso.Position -Position).magnitude <= Distance then
  538. table.insert(List,v)
  539. end
  540. end
  541. end
  542. end
  543. end
  544. return List
  545. end
  546.  
  547. DebounceHit = false
  548.  
  549. NewFXBox = function(name,prnt)
  550. if prnt == nil then
  551. prnt = Character
  552. end
  553. local FXBox = Instance.new('Model', prnt)
  554. FXBox.Name = 'FXBox'
  555. if name then
  556. FXBox.Name = name
  557. end
  558. local Count = 0
  559. local Check
  560. Check = FXBox.ChildAdded:connect(function(Object)
  561. if Object:IsA'BasePart' then
  562. FXBox.PrimaryPart = Object
  563. Check:disconnect()
  564. end
  565. end)
  566. return FXBox
  567. end
  568.  
  569. ReSurface = function(Part, Integer)
  570. if Part ~= nil and Part:IsA'BasePart' then
  571. Part.TopSurface = Integer
  572. Part.BottomSurface = Integer
  573. Part.LeftSurface = Integer
  574. Part.RightSurface = Integer
  575. Part.FrontSurface = Integer
  576. Part.BackSurface = Integer
  577. end
  578. end
  579.  
  580. function ni(name,prnt)
  581. return Instance.new(tostring(name),prnt)
  582. end
  583.  
  584. local FX = NewFXBox('FXBox', Character)
  585. function NewObject(Type, prnt, others)
  586. if not prnt then prnt = workspace end
  587. local New = ni(Type)
  588. if New:IsA'BasePart' then
  589. ReSurface(New,10)
  590. New.Anchored = true
  591. New.Size = vec3(1,1,1)
  592. New.CanCollide = false
  593. end
  594. for i,v in next, others do
  595. local suc,err = pcall(function()
  596. New[i] = v
  597. end)
  598. if not suc then
  599. print(err)
  600. end
  601. end
  602. New.Parent = prnt
  603. return New
  604. end
  605.  
  606. function OnHumanoidFind(Detector, Offset, Function, Range, Multi) --// R15 Support
  607. spawn(function()
  608. if not Multi then Multi = false end
  609. local PlayerModels={};
  610. local SearchAndStuff
  611. local First = true
  612. SearchAndStuff=function(Parent)
  613. for Index, Obj in next, Parent:children() do
  614. if Obj:IsA'Model' and Obj:FindFirstChild'Humanoid' then
  615. if Obj:FindFirstChild'HumanoidRootPart' and (Obj.HumanoidRootPart.CFrame.p-(Detector.CFrame*Offset).p).magnitude <= Range and Obj~=char then
  616. --print'derp'
  617. table.insert(PlayerModels, Obj)
  618. if First then
  619. if not Multi then
  620. First = false
  621. end
  622. pcall(function()
  623. Obj.Health.Disabled = true
  624. end)
  625. spawn(function()
  626. Function(Obj:WaitForChild'HumanoidRootPart', Obj:WaitForChild'Humanoid', Obj)
  627. end)
  628. end
  629. end
  630. end
  631. SearchAndStuff(Obj)
  632. end
  633. end
  634. SearchAndStuff(workspace)
  635. return PlayerModels
  636. end)
  637. end
  638.  
  639. function debri(item,time)
  640. return game:service'Debris':AddItem(item,time)
  641. end
  642.  
  643. local effects={MagicCircles={};};
  644. local trans={};
  645. local grows={}
  646.  
  647. function effects:MagicCircle(waitt, id, Offset)
  648. local mcPart=NewObject('Part', FX,{Transparency=1,Size=vec3(4.5,4.5,.2)})
  649. debri(mcPart,40)
  650. local mesh=NewObject('BlockMesh',mcPart,{Scale=vec3(1,1,0)})
  651. summonsound()
  652. local backDecal=NewObject('Decal',mcPart,{Color3=bc(CustomColor).Color,Face='Back',Texture=rbx..id})
  653. local frontDecal=NewObject('Decal',mcPart,{Color3=bc(CustomColor).Color,Face='Front',Texture=rbx..id})
  654. local r=rand()
  655. local dir=5
  656. if r>.5 then dir=-5 end
  657. spawn(function()
  658. repeat wait() until frontDecal.Parent==nil mcPart:Destroy()
  659. end)
  660. table.insert(effects.MagicCircles, {mcPart,backDecal,frontDecal,dir})
  661. mcPart.CFrame = Offset
  662. delay(waitt,function() trans[backDecal]={.05,1} trans[frontDecal]={.05,1}end)
  663. return mcPart
  664. end
  665.  
  666. function effects:particle(waitt,mx,num, shape,Offset, clrz,cancollide)
  667. local sz={};
  668. if not clrz or #clrz < 1 then
  669. clrz={'Royal purple','Pearl',CustomColor}
  670. end
  671. for i = .4,mx,.025 do table.insert(sz,i) end
  672. local tings={};
  673. for i = 1,num do
  674. local val = sz[rand(1,#sz)]
  675. local part=NewObject('Part', FX,{Material=CustomMaterial, CanCollide=cancollide,Shape=shape, Transparency=.6,Size=vec3(val,val,val),Color = bc(clrz[rand(1,#clrz)]).Color, CFrame = Offset*ang(rad(rand(-360,360)),rad(rand(-360,360)),rad(rand(-360,360)))})
  676. tings[i]=part
  677. delay(waitt,function() trans[part]={.05,1} end)
  678. end
  679. return tings
  680. end
  681.  
  682. function effects:Debris(cancollide, radius, mx, num, pos, waitt,velocitymax)
  683. local Ray = Ray.new(pos+vec3(0,1,0),vec3(0,-1,0)*5)
  684. local Ignore = {FX,Character}
  685. local Hit, Pos, SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  686. local tings={};
  687. if Hit then
  688. local sz={};
  689. for i = .2,mx,.025 do table.insert(sz,i) end
  690. for i = 1,num do
  691. local val = sz[rand(1,#sz)]
  692. local y = 45
  693. if not cancollide then y = 65 end
  694. local top,bottom=velocitymax[1],velocitymax[2]
  695. local x,z=rand(bottom,top),rand(bottom,top)
  696. local part=NewObject('Part', FX,{Anchored=false, Velocity = vec3(rand(-x,x),y,rand(-z,z)), Material=Hit.Material, CanCollide=cancollide, Transparency=Hit.Transparency,Size=vec3(val,val,val),Color = Hit.Color, CFrame = cf(pos)*cf(rand(-radius,radius),0,rand(-radius,radius))*ang(rad(rand(-360,360)),rad(rand(-360,360)),rad(rand(-360,360)))})
  697. tings[i]=part
  698. if cancollide then
  699. delay(waitt,function() trans[part]={.05,1} end)
  700. end
  701. end
  702. return tings
  703. else
  704. --// Derp
  705. end
  706. end
  707.  
  708. function effects:BlastRad(cancollide, radius, num, mx, pos, waitt)
  709. local Ray = Ray.new(pos+vec3(0,1,0),vec3(0,-1,0)*5)
  710. local Ignore = {FX,Character}
  711. local Hit, Pos, SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  712. local tings={};
  713. local org=mx/4
  714. mx=mx
  715. if Hit then
  716. local sz={};
  717. for i = .2,num,.025 do table.insert(sz,i) end
  718. for i = 1,360,mx do
  719. local val = sz[rand(1,#sz)]
  720. local function rr()
  721. local vlz={}
  722. for i = .45,1,.025 do table.insert(vlz,i) end
  723. return vlz[rand(1,#vlz)]
  724. end
  725. local part=NewObject('Part', FX,{Material=Hit.Material, CanCollide=cancollide, Transparency=Hit.Transparency,Size=vec3(val/rr(),val/rr(),val/rr()),Color = Hit.Color, CFrame = cf(pos) * ang(0,rad(i),0)*cf(radius,(Hit.CFrame.Y+(Hit.Size.Y/2))-val,0)*ang(rad(rand(-360,360)),rad(rand(-360,360)),rad(rand(-360,360)))})
  726. tings[i]=part
  727. if cancollide then
  728. delay(waitt,function() trans[part]={.05,1} end)
  729. end
  730. end
  731. return tings
  732. else
  733. --// Derp
  734. end
  735. end
  736.  
  737. --[[ examples
  738. effects:BlastRad(true, 15, 2, 18, pos, .5)
  739.  
  740. effects:Debris(true, 2.5, 2, rand(10,20), pos, .5,{50,25})
  741.  
  742. effects:MagicCircle(.15,124339738, cf(0,-1.5,0))
  743.  
  744. effects:particle(.5,1.2,rand(2,5),'Ball',cf(0,-1.5,0),{CustomColor,'Pearl'})
  745. --]]
  746.  
  747. BindKey('Ion Beam', 'e', function(AttackName, Key)
  748. ds,dkd = true,true
  749. for i = 0,1,.05 do
  750. FacePos'mouse'
  751. local animspd = .5
  752. Right_Arm_ = CFrame.new(1.63944244, -1.00000119, -0.438468933, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388)
  753. Left_Arm_ = CFrame.new(-0.21706295, -0.303030014, -0.0192867965, 0.939692855, 0.342019916, -2.08616257e-007, -0.342019856, 0.939692736, 1.5155652e-007, 2.08616257e-007, -8.94069672e-008, 1.00000024)
  754. Right_Leg_ = CFrame.new(0.0669910312, 0, -0.249992311, 0.866025567, 0, -0.499999881, 0, 1, 0, 0.499999881, 0, 0.866025567)
  755. Left_Leg_ = CFrame.new(-3.69548798e-006, 0, -7.62939453e-006, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)
  756. Head_ = CFrame.new(0, 0, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)
  757. Torso_ = CFrame.new(-0.349983215, 0, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)
  758.  
  759. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  760. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  761. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  762. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  763. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  764. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  765. lrs:wait()
  766. end
  767. local mc=effects:MagicCircle(.15,127817121, rarm.CFrame * cf(0,-1.5,0)*ang(rad(90),0,0))
  768. local particles = effects:particle(.5,1.2,rand(2,5),'Ball',rarm.CFrame*cf(0,-1.5,0),{CustomColor,'Pearl'})
  769. spawn(function()
  770. local start=(rarm.CFrame*cf(0,-1.65,0))
  771. local endp = mouse.Hit.p
  772. local dir = cf(start.p,endp)
  773. local dist
  774. local beam = NewObject('Part',FX,{Material=CustomMaterial,Size = vec3(1,1,1), Transparency=.5,BrickColor=bcCustomColor,CFrame=dir*start})
  775. local i,maxi,up=0,800,15
  776. while i<maxi and lrs:wait() do
  777. if beam.Transparency >= 1 then
  778. beam:Destroy()
  779. break
  780. end
  781. i=i+up
  782. beam.Transparency=beam.Transparency+(1/(maxi/up))
  783. local bcf=(beam.CFrame*cf(0,0,-(i/2)))
  784. local Ray = Ray.new(start.p,(start.p-(cf(start.p,endp)*cf(0,0,1)).p).unit*i)
  785. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,{Char,FX})
  786. if Hit then
  787. local particles = effects:particle(.001,6,rand(3,7),'Block',cf(Pos),{'Pearl',CustomColor})
  788. spawn(function()
  789. table.insert(grows,{particles,.5})
  790. end)
  791. local hsnd=snd(233856130,particles[1])
  792. hsnd.Volume=4
  793. hsnd.Pitch=pitches[rand(1,#pitches)]
  794. hsnd:Play()
  795. local hsnd2=snd(471882019,particles[1])
  796. hsnd2.Volume=4
  797. hsnd2.Pitch=pitches[rand(1,#pitches)]
  798. hsnd2:Play()
  799. effects:Debris(true, 2.5, 2, rand(10,20), Pos, .5,{50,25})
  800. effects:BlastRad(true, 3, 2, 18, Pos, .5)
  801. OnHumanoidFind(particles[1], cf(0,0,0), function(rootp,human,model)
  802. local Hum = human
  803. local dmg=rand(17,25)
  804. Hum.Health = Hum.Health - dmg
  805. local num=rand()
  806. local derp=false
  807. if num>.45 then
  808. derp=true
  809. dmg=dmg
  810. Hum.PlatformStand = true
  811. end
  812. showDmg(Hum.Parent, Character, dmg, {Rod=true,RodTrans=0,Crit=derp})
  813. end, 15, true)
  814. break
  815. else
  816. beam.Size=beam.Size:lerp(vec3(1,1,i),.5)
  817. beam.CFrame = dir*cf(0,0,-i/2)*ang(0,0,rad(i)) --// cf((beam.CFrame*cf(0,0,-i/2)).p,(beam.CFrame*cf(0,0,-(i/2)+4)).p)
  818. end
  819. lrs:wait()
  820. end
  821. beam:Destroy()
  822.  
  823. end)
  824. ds,dkd = false,false
  825. end)
  826.  
  827. BindKey('Spike Barrage Rise', 'q', function(AttackName, Key)
  828. ds,dkd = true,true
  829. for i = 0,1,.05 do
  830. FacePos'mouse'
  831. local animspd = .4
  832. Right_Arm_ = CFrame.new(0.370960236, 0.770703673, -1.29712296, 0.866025269, -0.500000298, 1.35973167e-007, -0.0950751901, -0.164675236, -0.981755078, 0.490877777, 0.850224674, -0.190150529)
  833. Left_Arm_ = CFrame.new(-0.370960236, 0.770703673, -1.2971077, 0.866025269, 0.500000298, -1.35973167e-007, 0.0950751901, -0.164675236, -0.981755078, -0.490877777, 0.850224674, -0.190150529)
  834. Right_Leg_ = CFrame.new(0, 0.117139697, -0.42620942, 1, 0, 0, 0, 0.990105569, -0.140325084, 0, 0.140325084, 0.990105569)
  835. Left_Leg_ = CFrame.new(0, 0.00440132618, -0.339604199, 1, 0, 0, 0, 0.992687285, 0.120714575, 0, -0.120714575, 0.992687285)
  836. Head_ = CFrame.new(0, 0.0041718483, -0.112817012, 1, 0, 0, 0, 0.997167885, -0.0752087981, 0, 0.0752087981, 0.997167885)
  837. Torso_ = CFrame.new(0, -0.0968499184, -0.0671653748, 1, 0, 0, 0, 0.990105569, 0.140325084, 0, -0.140325084, 0.990105569)
  838.  
  839. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  840. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  841. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  842. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  843. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  844. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  845. lrs:wait()
  846. end
  847. local pos
  848. hum.WalkSpeed=0
  849. hum.JumpPower=0
  850. for i = 0,1,.05 do
  851. local animspd = .4
  852. Right_Arm_ = CFrame.new(0, 1.00624561, -0.619987488, 1, 0, 0, 0, -0.655552566, -0.755149782, 0, 0.755149782, -0.655552566)
  853. Left_Arm_ = CFrame.new(0, 1.00623989, -0.619972229, 1, 0, 0, 0, -0.655552566, -0.755149782, 0, 0.755149782, -0.655552566)
  854. Right_Leg_ = CFrame.new(0, 0.0947320461, -0.297110081, 1, 0, 0, 0, 0.981755137, -0.190150023, 0, 0.190150023, 0.981755137)
  855. Left_Leg_ = CFrame.new(0, -0.0276720524, -0.331606507, 1, 0, 0, 0, 0.986158729, 0.165805161, 0, -0.165805161, 0.986158729)
  856. Head_ = CFrame.new(0, 0.00417375565, -0.112819031, 1, 0, 0, 0, 0.997167945, -0.0752075911, 0, 0.0752075985, 0.997167945)
  857. Torso_ = CFrame.new(0, -0.0691239834, -0.0950775146, 1, 0, 0, 0, 0.981755137, 0.190150023, 0, -0.190150023, 0.981755137)
  858.  
  859. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  860. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  861. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  862. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  863. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  864. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  865. lrs:wait()
  866. end
  867. ds,dkd = false,false
  868. end)
  869.  
  870. local mh = 1500
  871. hum.MaxHealth = mh
  872. wait(.1)
  873. hum.Health = mh
  874. HumanoidRootPart.Transparency = .9
  875.  
  876. local debvals={};
  877. debvals['CLEAN']=0
  878. debvals['walkparticles']=0
  879. local Handle = function()
  880. spawn(function()
  881. for i,v in next, effects.MagicCircles do
  882. if v[1].Parent ~= nil then
  883. v[1].CFrame = lerp(v[1].CFrame, v[1].CFrame * CFrame.Angles(0,0,rad(v[4])), .9)
  884. else
  885. --table.remove(effects.MagicCircles,i)
  886. effects.MagicCircles[i]=nil
  887. end
  888. end
  889. end)
  890. spawn(function()
  891. for ting,data in next, trans do
  892. if ting.Transparency~=nil and ting.Transparency < data[2] then
  893. --print(ting.Transparency,data[2])
  894. ting.Transparency=ting.Transparency+data[1]
  895. elseif ting.Transparency >= tonumber(data[2]) and ting.Parent ~= nil then
  896. --print'ded'
  897. trans[ting]=nil
  898. ting:Destroy()
  899. end
  900. end
  901. end)
  902. spawn(function()
  903. for a,b in next, grows do
  904. if a==grows[15] then
  905. grows={};
  906. for i,v in next, grows do
  907. grows[i]=v
  908. end
  909. print'ded'
  910. else
  911. if #b > 1 then
  912. for __,v in next, b[1] do
  913. if v.Parent ~= nil then
  914. if v.Transparency > 8 then
  915. v:Destroy()
  916. else
  917. local c=v.CFrame
  918. v.Size=v.Size+vec3(b[2],b[2],b[2])
  919. v.CFrame=c*ang(rad(2),rad(2/2),rad(2*3))
  920. end
  921. else
  922. b[1][__]=nil
  923. end
  924. end
  925. else
  926. grows[a]=nil
  927. end
  928. end
  929. end
  930. end)
  931. if not Walking and debvals['walkparticles']>.09 then
  932. debvals['walkparticles']=0
  933. local particles = effects:particle(.1,2.2,1,'Block',torso.CFrame,{CustomColor,'Pearl'})
  934. table.insert(grows,{particles,.5})
  935. else
  936. --print(debvals['walkparticles'])
  937. end
  938. if debvals['CLEAN'] > 40 then
  939. debvals['CLEAN']=0
  940. grows={};
  941. trans={};
  942. effects.MagicCircles={};
  943. FX:ClearAllChildren()
  944. end
  945. for i,v in next,debvals do
  946. debvals[i]=v+.1
  947. --print(i,v)
  948. end
  949. end
  950.  
  951. Mouse.KeyDown:connect(function(Key)
  952. if Key:byte() == 48 then
  953. Walking = false
  954. end
  955. end)
  956.  
  957. Mouse.KeyUp:connect(function(Key)
  958. if Key:byte() == 48 then
  959. Walking = true
  960. end
  961. end)
  962.  
  963. local upv=0
  964. lrs:connect(function()
  965. Handle()
  966. Landed = CheckIfLanded()
  967. sine = sine+change/2
  968. hum.PlatformStand = false
  969. if ds then
  970. return
  971. end
  972. hum.JumpPower = 150
  973. hum.WalkSpeed = 9
  974. if Walking then
  975. hum.WalkSpeed=12
  976. else
  977. hum.WalkSpeed = 48
  978. end
  979. local tmag_xz = (torso.Velocity*vec3(1, 0, 1)).magnitude
  980. local tmag_y = torso.Velocity.Y
  981. local trot = torso.RotVelocity.Y/50
  982. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  983. local TiltOnAxis = (root.CFrame-root.CFrame.p):inverse()*speed/200
  984. local Tilt = ang(TiltOnAxis.Z,-TiltOnAxis.X,-TiltOnAxis.X)
  985. if Landed == false then
  986. State, Mode = 'Falling', 'Normal'
  987. elseif tmag_xz < 7 then
  988. State, Mode = 'Idle', 'Normal'
  989. elseif tmag_xz >= 10 then
  990. State = 'Walking'
  991. if tmag_xz > 23 then
  992. Mode = 'Running'
  993. else
  994. Mode = 'Normal'
  995. end
  996. end
  997. local RestoreDefault = function(Current)
  998. Current = Current or State
  999. if LastState ~= Current then
  1000. LastState = Current
  1001. sine = 0
  1002. end
  1003. end
  1004. local Default_Anims = function()
  1005. local animspd = .1
  1006. local Right_Arm_ = cf(0,0,0)
  1007. local Left_Arm_ = cf(0,0,0)
  1008. local Right_Leg_ = cf(0,0,0)
  1009. local Left_Leg_ = cf(0,0,0)
  1010. local Head_ = cf(0,0,0)
  1011. local Torso_ = cf(0,0,0)
  1012.  
  1013. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  1014. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  1015. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  1016. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  1017. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  1018. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  1019. end
  1020. if State == 'Falling' and ds == false then
  1021. local animspd = .3
  1022. change=1
  1023. Right_Arm_ = CFrame.new(0.309095025, -0.285505116, -0.0270642117, 0.920238733, -0.384522766, -0.0728211105, 0.386343509, 0.922273397, 0.0122654885, 0.0624446124, -0.0394211262, 0.99726963)
  1024. Left_Arm_ = CFrame.new(-0.340406179, -0.299129426, 0.0357903093, 0.920238614, 0.384522349, -0.0728249624, -0.384691834, 0.922963858, 0.0122471973, 0.0719241202, 0.0167448297, 0.99726963)
  1025. Right_Leg_ = CFrame.new(-6.10351563e-005, 3.81469727e-005, -1.90734863e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1026. Left_Leg_ = CFrame.new(-6.10351563e-005, 0.361884952, -0.74763912, 1, 0, 0, 0, 0.965925157, 0.258821696, 0, -0.258821696, 0.965925157)
  1027. Head_ = CFrame.new(0, 0.200837851, 0.559991479, 1, 0, 0, 0, 0.866024137, 0.500002325, 0, -0.500002325, 0.866024137)
  1028. Torso_ = CFrame.new(0, 0.0190048218, 0.0427560806, 1, 0, 0, 0, 0.992914736, -0.118828967, 0, 0.118828967, 0.992914736)
  1029.  
  1030. torw.C0 = clerp(torw.C0, cf(-sin(sine/rand(2,8))/15,sin(sine/rand(2,8))/15,0)*Torso_*ang(0,0,0),animspd)
  1031. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  1032. law.C0 = lerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  1033. raw.C0 = lerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  1034. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  1035. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  1036. elseif State == 'Idle' and ds == false then
  1037. RestoreDefault()
  1038. if Mode == 'Normal' and ds == false then
  1039. local animspd = .2
  1040. change=1
  1041. torw.C0 = lerp(torw.C0, cf(0,-sin(sine/6)/15,.1-sin(sine/6)/41)*CFrame.new(0, 0, 0, 0.99999994, 0, 0, 0, 1, 0, 0, 0, 0.99999994)*ang(-rad(5)+sin(sine/6)/41,-rad(16),0),animspd)
  1042. hedw.C0 = clerp(hedw.C0, cf(0,0,-cos(sine/6)/24)*CFrame.new(0.0443366542, 0.0183815956, 0.154620528, 0.965866625, -0.0431191772, 0.25542587, 0.00273020566, 0.987688363, 0.15641053, -0.259025425, -0.150374338, 0.95409292)*ang(cos(sine/6)/24,0,0),animspd)
  1043. law.C0 = clerp(law.C0, cf(-cos(sine/6)/24,0,0)*CFrame.new(-0.17305398, -0.4023332, -0.290585816, 0.933187842, 0.329444826, -0.143619344, -0.358558774, 0.826312661, -0.434330463, -0.0244134665, 0.456807911, 0.889230251)*ang(0,0,-cos(sine/6)/15),animspd)
  1044. raw.C0 = clerp(raw.C0, cf(cos(sine/6)/24,0,0)*CFrame.new(0.352661252, -0.465409994, 0, 0.866025329, -0.49999997, 0, 0.5, 0.866025388, 0, 0, 0, 0.99999994)*ang(0,0,cos(sine/6)/15),animspd)
  1045. rlw.C0 = clerp(rlw.C0, cf(sin(sine/6)/41,sin(sine/6)/15,-.1+sin(sine/6)/41)*CFrame.new(-0.148569882, -0.0734579563, 0.0426014438, 0.993112504, -0.117148325, 0.0019749701, 0.117148332, 0.992546141, -0.0335917622, 0.0019749403, 0.0335917659, 0.999433637)*ang(-sin(sine/6)/41,0,0),animspd)
  1046. llw.C0 = clerp(llw.C0, cf(sin(sine/6)/41,sin(sine/6)/15,-.1+sin(sine/6)/41)*CFrame.new(0.18119061, -0.113829255, -0.0519562438, 0.985961914, 0.166921332, 0.00402534008, -0.166921332, 0.98480773, 0.0478639491, 0.00402531028, -0.0478639565, 0.998845637)*ang(-sin(sine/6)/41,0,0),animspd)
  1047. else
  1048. Default_Anims()
  1049. warn'Idle: Unknown Mode Used'
  1050. end
  1051. elseif State == 'Walking' and ds == false then
  1052. RestoreDefault()
  1053. if Mode == 'Normal' and ds == false then
  1054. local animspd = .225
  1055. local Right_Arm_ = cf(0,0,0)
  1056. local Left_Arm_ = cf(0,0,0)
  1057. local Right_Leg_ = cf(0,0,0)
  1058. local Left_Leg_ = cf(0,0,0)
  1059. local Head_ = cf(0,0,0)
  1060. local Torso_ = cf(0,0,0)
  1061.  
  1062. local animspd = .2
  1063. change=1.55
  1064. torw.C0 = lerp(torw.C0, cf(0,cos(sine/3)/8,0)*ang(-rad(10)+cos(sine/3)/8,cos(sine/6)/8,0),animspd)
  1065. hedw.C0 = clerp(hedw.C0, cf(0,0,-.2+cos(sine/3)/8)*ang(rad(10)+-cos(sine/3)/8,trot+-cos(sine/6)/8,0),animspd)
  1066. law.C0 = clerp(law.C0, cf(0,0,-cos(sine/6)/2)*CFrame.new(-0.201123714, -0.238223612, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*ang(cos(sine/6)/2,0,0),animspd)
  1067. raw.C0 = clerp(raw.C0, cf(0,0,cos(sine/6)/2)*CFrame.new(0.201123714, -0.238223612, 0, 0.965925872, -0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*ang(-cos(sine/6)/2,0,0),animspd)
  1068. rlw.C0 = clerp(rlw.C0, cf(-.034,-sin(sine/6)/4,-.4+-cos(sine/6)/2+sin(sine/6)/2)*ang(-rad(5)+sin(sine/6)/3,-cos(sine/6)/8,rad(2)),animspd)
  1069. llw.C0 = clerp(llw.C0, cf(.0340,sin(sine/6)/4,-.4+cos(sine/6)/2+-sin(sine/6)/2)*ang(-rad(5)+-sin(sine/6)/3,-cos(sine/6)/8,-rad(2)),animspd)
  1070. elseif Mode == 'Running' and ds == false then
  1071. local animspd = .1
  1072. local Right_Arm_ = cf(0,0,0)
  1073. local Left_Arm_ = cf(0,0,0)
  1074. local Right_Leg_ = cf(0,0,0)
  1075. local Left_Leg_ = cf(0,0,0)
  1076. local Head_ = cf(0,0,0)
  1077. local Torso_ = cf(0,0,0)
  1078. upv=upv+25
  1079. torw.C0 = lerp(torw.C0, cf(cos(sine/3)/8,sin(sine/6)/5,trot)*Torso_*ang(-rad(90),rad(upv),0),.3)
  1080. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  1081. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  1082. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  1083. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  1084. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  1085. else
  1086. Default_Anims()
  1087. warn'Walking: Unknown Mode Used'
  1088. end
  1089. else --// New Animation Test Stage
  1090. local animspd = .1
  1091. local Right_Arm_ = cf(0,0,0)
  1092. local Left_Arm_ = cf(0,0,0)
  1093. local Right_Leg_ = cf(0,0,0)
  1094. local Left_Leg_ = cf(0,0,0)
  1095. local Head_ = cf(0,0,0)
  1096. local Torso_ = cf(0,0,0)
  1097.  
  1098. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  1099. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  1100. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  1101. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  1102. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  1103. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  1104. end
  1105.  
  1106. end)
  1107.  
  1108. --[[ Default Welds
  1109. local animspd = .3
  1110.  
  1111. local Right_Arm_ = cf(0,0,0)
  1112. local Left_Arm_ = cf(0,0,0)
  1113. local Right_Leg_ = cf(0,0,0)
  1114. local Left_Leg_ = cf(0,0,0)
  1115. local Head_ = cf(0,0,0)
  1116. local Torso_ = cf(0,0,0)
  1117.  
  1118. torw.C0 = clerp(torw.C0, cf(0,0,0)*Torso_*ang(0,0,0),animspd)
  1119. hedw.C0 = clerp(hedw.C0, cf(0,0,0)*Head_*ang(0,0,0),animspd)
  1120. law.C0 = clerp(law.C0, cf(0,0,0)*Left_Arm_*ang(0,0,0),animspd)
  1121. raw.C0 = clerp(raw.C0, cf(0,0,0)*Right_Arm_*ang(0,0,0),animspd)
  1122. rlw.C0 = clerp(rlw.C0, cf(0,0,0)*Right_Leg_*ang(0,0,0),animspd)
  1123. llw.C0 = clerp(llw.C0, cf(0,0,0)*Left_Leg_*ang(0,0,0),animspd)
  1124. --]]
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