romeoveda28

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Sep 6th, 2020 (edited)
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  1. bind_US_standard "1" "weaponSelectPrimary0" 0
  2. bind_US_standard "2" "weaponSelectPrimary1" 0
  3. bind_US_standard "3" "weaponSelectPrimary2" 0
  4. bind_US_standard "4" "+scriptCommand4" 0
  5. bind_held_US_standard "4" "+scriptCommand2" 0
  6. bind_US_standard "a" "+moveleft" 0
  7. bind_US_standard "b" "weapon_inspect" 0
  8. bind_US_standard "c" "+toggle_duck" 0
  9. bind_US_standard "d" "+moveright" 0
  10. bind_US_standard "e" "+use; +use_long" 0
  11. bind_US_standard "f" "ping_specific_type ENEMY" 0
  12. bind_US_standard "g" "weaponSelectOrdnance" 0
  13. bind_held_US_standard "g" "+strafe" 0
  14. bind_US_standard "m" "toggle_map" 0
  15. bind_US_standard "q" "+offhand1" 0
  16. bind_US_standard "r" "+reload" 0
  17. bind_US_standard "s" "+backward" 0
  18. bind_US_standard "v" "+scriptcommand3" 0
  19. bind_US_standard "w" "+forward" 0
  20. bind_US_standard "z" "+offhand4" 0
  21. bind_US_standard "SPACE" "+jump" 0
  22. bind_US_standard "TAB" "toggle_inventory" 0
  23. bind_US_standard "LSHIFT" "+speed" 0
  24. bind_US_standard "LCTRL" "+duck" 0
  25. bind_US_standard "F1" "chat_wheel" 0
  26. bind_US_standard "MOUSE1" "+attack" 0
  27. bind_US_standard "MOUSE2" "+zoom" 0
  28. bind_US_standard "MOUSE3" "+ping" 0
  29. bind_US_standard "MWHEELUP" "+weaponCycle" 0
  30. bind_US_standard "A_BUTTON" "+ability 0" 0
  31. bind_held_US_standard "A_BUTTON" "+ability_held 0" 0
  32. bind_US_standard "B_BUTTON" "+ability 1" 0
  33. bind_held_US_standard "B_BUTTON" "+ability_held 1" 0
  34. bind_US_standard "X_BUTTON" "+ability 2" 0
  35. bind_held_US_standard "X_BUTTON" "+ability_held 2" 0
  36. bind_US_standard "Y_BUTTON" "+ability 3" 0
  37. bind_held_US_standard "Y_BUTTON" "+ability_held 3" 0
  38. bind_US_standard "L_SHOULDER" "+ability 6" 0
  39. bind_held_US_standard "L_SHOULDER" "+ability_held 6" 0
  40. bind_US_standard "R_SHOULDER" "+ability 7" 0
  41. bind_held_US_standard "R_SHOULDER" "+ability_held 7" 0
  42. bind_US_standard "BACK" "+ability 14" 0
  43. bind_US_standard "START" "ingamemenu_activate" 0
  44. bind_US_standard "STICK1" "+ability 8" 0
  45. bind_held_US_standard "STICK1" "+ability_held 8" 0
  46. bind_US_standard "STICK2" "+ability 9" 0
  47. bind_held_US_standard "STICK2" "+ability_held 9" 0
  48. bind_US_standard "UP" "+ability 10" 0
  49. bind_held_US_standard "UP" "+ability_held 10" 0
  50. bind_US_standard "RIGHT" "+ability 13" 0
  51. bind_held_US_standard "RIGHT" "+ability_held 13" 0
  52. bind_US_standard "DOWN" "+ability 11" 0
  53. bind_held_US_standard "DOWN" "+ability_held 11" 0
  54. bind_US_standard "LEFT" "+ability 12" 0
  55. bind_held_US_standard "LEFT" "+ability_held 12" 0
  56. bind_US_standard "L_TRIGGER" "+ability 4" 0
  57. bind_held_US_standard "L_TRIGGER" "+ability_held 4" 0
  58. bind_US_standard "R_TRIGGER" "+ability 5" 0
  59. bind_held_US_standard "R_TRIGGER" "+ability_held 5" 0
  60. cc_linger_time "1.0"
  61. cc_predisplay_time "0.25"
  62. chroma_enable "1"
  63. func_break_max_pieces "15"
  64. lookspring "0"
  65. lookstrafe "0"
  66. m_acceleration "0"
  67. mouse_sensitivity "5"
  68. mouse_use_per_scope_sensitivity_scalars "0"
  69. mouse_zoomed_sensitivity_scalar_0 "1.0"
  70. mouse_zoomed_sensitivity_scalar_1 "1.0"
  71. mouse_zoomed_sensitivity_scalar_2 "1.0"
  72. mouse_zoomed_sensitivity_scalar_3 "1.0"
  73. mouse_zoomed_sensitivity_scalar_4 "1.0"
  74. mouse_zoomed_sensitivity_scalar_5 "1.0"
  75. mouse_zoomed_sensitivity_scalar_6 "1.0"
  76. mouse_zoomed_sensitivity_scalar_7 "1.0"
  77. name "exe_OriginSQL"
  78. sound_num_speakers "2"
  79. sound_volume_voice "1"
  80. speex_quiet_threshold "1300"
  81. sv_specaccelerate "1000.0"
  82. sv_specnoclip "1"
  83. sv_specspeed "5.0"
  84. sv_voiceenable "1"
  85. TalkIsStream "0"
  86. toggle_on_jump_to_deactivate "1"
  87. voice_forcemicrecord "1"
  88. voice_mixer_boost "0"
  89. voice_mixer_mute "0"
  90. voice_mixer_volume "1.0"
  91. voice_modenable "1"
  92. voice_scale "1"
  93. voice_vox "1"
  94.  
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