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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- player = game:GetService("Players").LocalPlayer
- player.Character.Humanoid.WalkSpeed = 100
- local twen = game:GetService("TweenService")
- sound = Instance.new("Sound",player.Character.Torso)
- sound.SoundId = "rbxassetid://2129024569"
- sound.Volume = 5
- sound.PlaybackSpeed = 1
- sound.Looped = true
- sound:Play()
- local gorila = Instance.new("SpecialMesh",player.Character.Torso)
- gorila.MeshId = "rbxassetid://430330296"
- gorila.TextureId = "rbxassetid://430330316"
- gorila.Scale = Vector3.new(0.03,0.015,0.03)
- for _,v in pairs(player.Character:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- local part = Instance.new("Part",player.Character.Torso)
- part.Size = Vector3.new(20,10,10)
- part.Transparency = 1
- part.Anchored = false
- part.CanCollide = false
- part.Position = player.Character.Torso.Position
- part.CFrame = CFrame.new(part.Position, player.Character.Torso.CFrame.LookVector*2)
- local weld = Instance.new("WeldConstraint",player.Character.Torso)
- weld.Part0 = player.Character.Torso
- weld.Part1 = part
- part.Touched:Connect(function(c)
- if c.Name ~= "Base" then
- c:Destroy()
- end
- end)
- player.Character.Torso.Transparency = 0
- while wait(0.01) do
- wait(1)
- local info = TweenInfo.new(1,Enum.EasingStyle.Bounce)
- local goal = {Scale = Vector3.new(0.03,0.005,0.03)}
- local tween1 = twen:Create(gorila,info,goal)
- tween1:Play()
- wait(1)
- local info2 = TweenInfo.new(1,Enum.EasingStyle.Elastic)
- local goal2 = {Scale = Vector3.new(0.03,0.025,0.03)}
- local tween2 = twen:Create(gorila,info2,goal2)
- tween2:Play()
- end
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