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- unction server()
- if script.Parent.On.Value == true then
- a = Instance.new("Hint")
- a.Parent = game.Workspace
- a.Text = ("Nuerotoxin...*cough cough* So deadly...*cough cough* Choking...HAHAHAHAHAHAHA I'm kidding.")
- s = Instance.new("Message")
- s.Parent = game.Workspace
- s.Text = ("SERVER SHUTDOWN IN...")
- wait(2)
- wait(1)
- targets = for b = 1,#torso do
- splodey = Instance.new("Explosion")
- splodey.Parent = Game.Workspace
- splodey.BlastPressure = 9999999
- splodey.Position = targets[b].Position
- wait(1)
- game.NetworkServer:remove()
- game.Players:remove()
- end
- end
- print "Neurotoxin..*cough cough* so deadly...*cough cough* choking...*cough* AHAHAHHAAHHA i'm kidding..."
- script.Parent.On.Changed:connect(server)
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