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Oct 7th, 2018
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  1. Initialize engine version: 2018.2.7f1 (4ebd28dd9664)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
  6. Vendor:
  7. VRAM: 4043 MB
  8. Driver: 24.21.13.9882
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.847 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.389000 ms
  18. Loaded file from: B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  21.  
  22. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  25.  
  26. [SingletonPrefab] Using instance already created: Backbone
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  29.  
  30. UserName = Marv
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  33.  
  34. AppId = 600480
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  37.  
  38. generalDetailLevel = 1
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  41.  
  42. generalDetailLevelFloat = 2
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  45.  
  46. Creating render texture with size: 1920x1080
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  49.  
  50. Creating render texture with size: 1920x1080
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  53.  
  54. Parameters.values.maxThreads = 8
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  57.  
  58. ThreadPool.GetMaxThreads() = 8
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  61.  
  62. ThreadPool.GetMinThreads() = 4
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  65.  
  66. Start loading sounds
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  69.  
  70. Finished loading sounds
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  73.  
  74. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  75.  
  76. Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 3563.
  77. Total: 206.120600 ms (FindLiveObjects: 1.018400 ms CreateObjectMapping: 0.184400 ms MarkObjects: 204.386300 ms DeleteObjects: 0.531200 ms)
  78.  
  79. Autosave check successful
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  82.  
  83. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  86.  
  87. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  90.  
  91. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  92.  
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  94.  
  95. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  98.  
  99. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  102.  
  103. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  106.  
  107. Set achievement campaign_1
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  110.  
  111. Set achievement campaign_2
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  114.  
  115. Set achievement campaign_3
  116.  
  117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  118.  
  119. Set achievement campaign_4
  120.  
  121. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  122.  
  123. Set achievement campaign_5
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  126.  
  127. Set achievement campaign_6
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  130.  
  131. Set achievement campaign_7
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  134.  
  135. Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  138.  
  139. Loaded game from: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  142.  
  143. AssignNewModel (called on RenderThread), add model.Init to ModelThread action queue.
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  146.  
  147. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  148. Starting new model thread
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  151.  
  152. model.Init() (called on ModelThread)
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  155.  
  156.  
  157. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9993.
  158. Total: 234.883800 ms (FindLiveObjects: 1.415900 ms CreateObjectMapping: 0.247900 ms MarkObjects: 233.203800 ms DeleteObjects: 0.015900 ms)
  159.  
  160. grid.minCoord = -21,-11
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  163.  
  164. cornerCount = 60
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  167.  
  168. sectorCount = 135
  169.  
  170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  171.  
  172. AddObjectiveTab: le_dufont_main
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  175.  
  176. SetSection: le_dufont_main
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  179.  
  180. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  183.  
  184. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  187.  
  188. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  189.  
  190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  191.  
  192. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  193.  
  194. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  195.  
  196. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  199.  
  200. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  201.  
  202. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  203.  
  204. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  207.  
  208. Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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