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- Initialize engine version: 2018.2.7f1 (4ebd28dd9664)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor:
- VRAM: 4043 MB
- Driver: 24.21.13.9882
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.847 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.389000 ms
- Loaded file from: B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SingletonPrefab] Using instance already created: Backbone
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- UserName = Marv
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- AppId = 600480
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- generalDetailLevel = 1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- generalDetailLevelFloat = 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Creating render texture with size: 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Creating render texture with size: 1920x1080
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Parameters.values.maxThreads = 8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ThreadPool.GetMaxThreads() = 8
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- ThreadPool.GetMinThreads() = 4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Start loading sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Finished loading sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 3563.
- Total: 206.120600 ms (FindLiveObjects: 1.018400 ms CreateObjectMapping: 0.184400 ms MarkObjects: 204.386300 ms DeleteObjects: 0.531200 ms)
- Autosave check successful
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_1
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_5
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Set achievement campaign_7
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved file to B:\Marvin\Documents/My Games/Megaquarium/Saves/global.data
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Loaded game from: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- AssignNewModel (called on RenderThread), add model.Init to ModelThread action queue.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Starting new model thread
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- model.Init() (called on ModelThread)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9993.
- Total: 234.883800 ms (FindLiveObjects: 1.415900 ms CreateObjectMapping: 0.247900 ms MarkObjects: 233.203800 ms DeleteObjects: 0.015900 ms)
- grid.minCoord = -21,-11
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- cornerCount = 60
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- sectorCount = 135
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- AddObjectiveTab: le_dufont_main
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SetSection: le_dufont_main
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Saved game to: B:\Marvin\Documents/My Games/Megaquarium/Saves/autosave.sav
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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