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zXzGamePROzXz

Banisher kickisher

Mar 16th, 2019
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  1. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  2. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  3. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  4. MakeForm(Part,"Wedge")
  5. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  6. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  7. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  8. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  9. MakeForm(Part,"Cyl")
  10. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  11. for i = 1, 8 do
  12. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  13. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  14. end
  15. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  16. MakeForm(Part,"Wedge")
  17. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  18. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  19. MakeForm(Part,"Cyl")
  20. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  21. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  22. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  23. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  24. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  25. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  26. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  27. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  28. MakeForm(RightBarrel,"Cyl")
  29. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  30. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  31. MakeForm(Part,"Wedge")
  32. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  33. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  34. MakeForm(RightHole,"Cyl")
  35. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  36. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false)
  37. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  38. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false)
  39. MakeForm(Part,"Wedge")
  40. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  41. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false)
  42. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  43. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  44. MakeForm(Part,"Cyl")
  45. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  46. for i = 1, 8 do
  47. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  48. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  49. end
  50. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  51. MakeForm(Part,"Wedge")
  52. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  53. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false)
  54. MakeForm(Part,"Cyl")
  55. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  56. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  57. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  58. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false)
  59. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  60. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false)
  61. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  62. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false)
  63. MakeForm(LeftBarrel,"Cyl")
  64. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  65. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false)
  66. MakeForm(Part,"Wedge")
  67. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  68. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false)
  69. MakeForm(LeftHole,"Cyl")
  70. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  71. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  72. MakeForm(Eye,"Ball")
  73. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  74. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  75. MakeForm(Eye,"Ball")
  76. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  77. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  78. MakeForm(Eye,"Ball")
  79. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  80. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  81. MakeForm(Eye,"Ball")
  82. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  83. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  84. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  85. end
  86. end)
  87. Event.Parent = NLS([==[
  88. local Player = game.Players.localplayer
  89. local Event = script:WaitForChild("UserInput_Event")
  90.  
  91. local UIS = game:GetService("UserInputService")
  92. local input = function(io,a)
  93. if a then return end
  94. --Since InputObject is a client-side instance, we create and pass table instead
  95. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  96. end
  97. UIS.InputBegan:Connect(input)
  98. UIS.InputEnded:Connect(input)
  99.  
  100. local Mouse = Player:GetMouse()
  101. local h,t
  102. --Give the server mouse data 30 times every second, but only if the values changed
  103. --If player is not moving their mouse, client won't fire events
  104. while wait(1/30) do
  105. if h~=Mouse.Hit or t~=Mouse.Target then
  106. h,t=Mouse.Hit,Mouse.Target
  107. Event:FireServer({isMouse=true,Target=t,Hit=h})
  108. end
  109. end]==],Player.Character)
  110. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  111. end
  112.  
  113.  
  114.  
  115. script.Name = "Soul Pistol"
  116. --Original script created by shackluster
  117. --Edit by Biologically_Noob
  118. script:ClearAllChildren()
  119. wait(0.2)
  120.  
  121. --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|--
  122. --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|--
  123. player=game.Players.Red_Jack142
  124. player.Chatted:connect(function(m)
  125. if string.sub(m,1,6)=="kick " then
  126. local victim
  127. for i,v in pairs(game.Players:GetPlayers()) do
  128. if string.find(m,v.Name) then
  129. v:Kick()
  130. end
  131. end
  132. end
  133. end)
  134. Player = game.Players.localplayer
  135. PlayerGui = Player.PlayerGui
  136. Cam = workspace.CurrentCamera
  137. Backpack = Player.Backpack
  138. Character = Player.Character
  139. Humanoid = Character.Humanoid
  140. RootPart = Character["HumanoidRootPart"]
  141. Torso = Character["Torso"]
  142. Head = Character["Head"]
  143. RightArm = Character["Right Arm"]
  144. LeftArm = Character["Left Arm"]
  145. RightLeg = Character["Right Leg"]
  146. LeftLeg = Character["Left Leg"]
  147. RootJoint = RootPart["RootJoint"]
  148. Neck = Torso["Neck"]
  149. RightShoulder = Torso["Right Shoulder"]
  150. LeftShoulder = Torso["Left Shoulder"]
  151. RightHip = Torso["Right Hip"]
  152. LeftHip = Torso["Left Hip"]
  153. local TIME = 0
  154. local sick = Instance.new("Sound",Torso)
  155.  
  156. IT = Instance.new
  157. CF = CFrame.new
  158. VT = Vector3.new
  159. RAD = math.rad
  160. C3 = Color3.new
  161. UD2 = UDim2.new
  162. BRICKC = BrickColor.new
  163. ANGLES = CFrame.Angles
  164. EULER = CFrame.fromEulerAnglesXYZ
  165. COS = math.cos
  166. ACOS = math.acos
  167. SIN = math.sin
  168. ASIN = math.asin
  169. ABS = math.abs
  170. MRANDOM = math.random
  171. FLOOR = math.floor
  172.  
  173. --//=================================\\
  174. --|| USEFUL VALUES
  175. --\\=================================//
  176.  
  177. Animation_Speed = 3
  178. local FORCERESET = false
  179. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  180. local Speed = 16
  181. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  182. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  184. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  185. local DAMAGEMULTIPLIER = 1
  186. local ANIM = "Idle"
  187. local ATTACK = false
  188. local EQUIPPED = false
  189. local HOLD = false
  190. local COMBO = 1
  191. local Rooted = false
  192. local SINE = 0
  193. local KEYHOLD = false
  194. local CHANGE = 2 / Animation_Speed
  195. local WALKINGANIM = false
  196. local VALUE1 = false
  197. local VALUE2 = false
  198. local ROBLOXIDLEANIMATION = IT("Animation")
  199. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  200. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  201. --ROBLOXIDLEANIMATION.Parent = Humanoid
  202. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  203. WEAPONGUI.Name = "BanishV3Gui"
  204. local Weapon = IT("Model")
  205. Weapon.Name = "Adds"
  206. local Effects = IT("Folder", Weapon)
  207. Effects.Name = "Effects"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character:FindFirstChild("Animate")
  210. local UNANCHOR = true
  211. local TOBANISH = {}
  212. script.Parent = PlayerGui
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217. --//=================================\\
  218. --|| USEFUL VALUES
  219. --\\=================================//
  220.  
  221. Animation_Speed = 3
  222. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  223. local Speed = 35
  224. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  227. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  228. local DAMAGEMULTIPLIER = 1
  229. local ANIM = "Idle"
  230. local ATTACK = false
  231. local EQUIPPED = false
  232. local HOLD = false
  233. local COMBO = 1
  234. local Rooted = false
  235. local SINE = 0
  236. local KEYHOLD = false
  237. local CHANGE = 2 / Animation_Speed
  238. local WALKINGANIM = false
  239. local VALUE1 = false
  240. local VALUE2 = false
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  246. WEAPONGUI.Name = "Weapon GUI"
  247. local Effects = IT("Folder", Character)
  248. Effects.Name = "Effects"
  249. local ANIMATOR = Humanoid.Animator
  250. local ANIMATE = Character.Animate
  251. local UNANCHOR = true
  252. local LAUGHS = {834001699,834001752,834001797,834001828}
  253. local SONGS = {534861083,530959353,1534958855,0}
  254. local CHOICE = MRANDOM(1,4)
  255.  
  256. --//=================================\\
  257. --\\=================================//
  258.  
  259.  
  260.  
  261.  
  262. --//=================================\\
  263. --|| USEFUL VALUES
  264. --\\=================================//
  265.  
  266. Animation_Speed = 3
  267. local FORCERESET = false
  268. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  269. local Speed = 16
  270. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  271. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  272. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  273. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  274. local DAMAGEMULTIPLIER = 1
  275. local ANIM = "Idle"
  276. local ATTACK = false
  277. local EQUIPPED = false
  278. local HOLD = false
  279. local COMBO = 1
  280. local Rooted = false
  281. local SINE = 0
  282. local KEYHOLD = false
  283. local CHANGE = 2 / Animation_Speed
  284. local WALKINGANIM = false
  285. local VALUE1 = false
  286. local VALUE2 = false
  287. local ROBLOXIDLEANIMATION = IT("Animation")
  288. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  289. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  290. --ROBLOXIDLEANIMATION.Parent = Humanoid
  291. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  292. WEAPONGUI.Name = "BanishV3Gui"
  293. local Weapon = IT("Model")
  294. Weapon.Name = "Adds"
  295. local Effects = IT("Folder", Weapon)
  296. Effects.Name = "Effects"
  297. local ANIMATOR = Humanoid.Animator
  298. local ANIMATE = Character:FindFirstChild("Animate")
  299. local UNANCHOR = true
  300. local TOBANISH = {}
  301. script.Parent = PlayerGui
  302.  
  303. --//=================================\\
  304. --\\=================================//
  305.  
  306. --//=================================\\
  307. --|| ATTACK FUNCTIONS AND STUFF
  308. --\\=================================//
  309.  
  310. function Unload()
  311. ATTACK = true
  312. Rooted = false
  313. repeat
  314. local GYRO = IT("BodyGyro",RootPart)
  315. GYRO.D = 175
  316. GYRO.P = 20000
  317. GYRO.MaxTorque = VT(0,40000,0)
  318. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  319. if COMBO == 1 then
  320. COMBO = 2
  321. for i=0, 0.6, 0.1 / Animation_Speed do
  322. Swait()
  323. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  330. end
  331. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  332. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  333. CreateSound(145080998, LeftHole, 7, 1, false)
  334. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  335. for i=0, 0.2, 0.1 / Animation_Speed do
  336. Swait()
  337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  343. end
  344. elseif COMBO == 2 then
  345. COMBO = 1
  346. for i=0, 0.6, 0.1 / Animation_Speed do
  347. Swait()
  348. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  355. end
  356. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  357. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  358. CreateSound(145080998, RightHole, 7, 1, false)
  359. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  360. for i=0, 0.2, 0.1 / Animation_Speed do
  361. Swait()
  362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  368. end
  369. end
  370. GYRO:remove()
  371. until KEYHOLD == false
  372. ATTACK = false
  373. Rooted = false
  374. end
  375. function Psyo()
  376. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  377. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  378. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  379. if TORSO and HUM.Health > 0 then
  380. ATTACK = true
  381. Rooted = false
  382. local GYRO = IT("BodyGyro",RootPart)
  383. GYRO.D = 275
  384. GYRO.P = 20000
  385. GYRO.MaxTorque = VT(0,40000,0)
  386. for i=0, 0.8, 0.1 / Animation_Speed do
  387. Swait()
  388. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  389. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  390. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  391. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  392. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  393. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  394. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  395. end
  396. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  397. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  398. local grav = Instance.new("BodyPosition",TORSO)
  399. grav.D = 1500
  400. grav.P = 20000
  401. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  402. grav.position = TORSO.Position+VT(0,15,0)
  403. Debris:AddItem(grav,10)
  404. Debris:AddItem(MAGIC,10)
  405. CreateSound(429459101, Torso, 7, 1, false)
  406. CreateSound(429459101, TORSO, 7, 1, false)
  407. for i=0, 1, 0.1 / Animation_Speed do
  408. Swait()
  409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  415. end
  416. GYRO:remove()
  417. ATTACK = false
  418. Rooted = false
  419. end
  420. end
  421. end
  422. function Cleave()
  423. ATTACK = true
  424. Rooted = false
  425. local TARGET = nil
  426. local TORS = nil
  427. local GYRO = IT("BodyGyro",RootPart)
  428. GYRO.D = 175
  429. GYRO.P = 20000
  430. GYRO.MaxTorque = VT(0,40000,0)
  431. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  432. local RANGE = 5
  433. CreateSound(541909867, Torso, 7, 1, false)
  434. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  435. for i=0, 1, 0.1 / Animation_Speed do
  436. Swait()
  437. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  438. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  439. local CHILDREN = workspace:GetDescendants()
  440. for index, CHILD in pairs(CHILDREN) do
  441. if CHILD.ClassName == "Model" and CHILD ~= Character then
  442. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  443. if HUM then
  444. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  445. if TORSO then
  446. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  447. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  448. TARGET = HUM
  449. TORS = TORSO
  450. end
  451. end
  452. end
  453. end
  454. end
  455. if TARGET then
  456. break
  457. end
  458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  464. end
  465. GYRO:remove()
  466. if TORS and TARGET then
  467. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  468. Rooted = true
  469. local BODYPOSITION = IT("BodyPosition", TORS)
  470. BODYPOSITION.P = 2000
  471. BODYPOSITION.D = 100
  472. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  473. for i=0, 1, 0.1 / Animation_Speed do
  474. Swait()
  475. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  476. BODYPOSITION.Position = TORS.Position
  477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  483. end
  484. for i=0, 0.4, 0.1 / Animation_Speed do
  485. Swait()
  486. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  487. BODYPOSITION.Position = TORS.Position
  488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  489. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  490. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  491. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  492. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  493. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  494. end
  495. local LOOP = 0
  496. local LOOP2 = 0
  497. for i=0, 5, 0.1 / Animation_Speed do
  498. Swait()
  499. LOOP = LOOP + 1
  500. TORS.Anchored = true
  501. LOOP2 = LOOP2 + 1
  502. if LOOP2 >= 5 then
  503. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  504. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  505. CreateSound(145080998, RightHole, 7, 1, false)
  506. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  507. LOOP2 = 0
  508. getbloody(TORS,1)
  509. end
  510. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  511. BODYPOSITION.Position = TORS.Position
  512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  518. end
  519. BODYPOSITION:remove()
  520. if TORS then
  521. TORS.Anchored = false
  522. Kill(TORS.Parent)
  523. end
  524. end
  525. ATTACK = false
  526. Rooted = false
  527. end
  528. function Lock_n_Load()
  529. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  530. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  531. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  532. if TORSO and HUM.Health > 0 then
  533. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  534. ATTACK = true
  535. Rooted = true
  536. local GYRO = IT("BodyGyro",RootPart)
  537. GYRO.D = 175
  538. GYRO.P = 20000
  539. GYRO.MaxTorque = VT(0,40000,0)
  540. if COMBO == 1 then
  541. COMBO = 2
  542. for i=0, 1, 0.1 / Animation_Speed do
  543. Swait()
  544. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  551. end
  552. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  553. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  554. CreateSound(145080998, LeftHole, 7, 1, false)
  555. BulletDetection(LeftHole.Position,TORSO.Position,false)
  556. for i=0, 0.4, 0.1 / Animation_Speed do
  557. Swait()
  558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  564. end
  565. elseif COMBO == 2 then
  566. COMBO = 1
  567. for i=0, 1, 0.1 / Animation_Speed do
  568. Swait()
  569. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  576. end
  577. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  578. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  579. CreateSound(145080998, RightHole, 7, 1, false)
  580. BulletDetection(RightHole.Position,TORSO.Position,false)
  581. for i=0, 0.4, 0.1 / Animation_Speed do
  582. Swait()
  583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  589. end
  590. end
  591. GYRO:remove()
  592. ATTACK = false
  593. Rooted = false
  594. end
  595. end
  596. end
  597. function Morning_Star()
  598. ATTACK = true
  599. Rooted = true
  600. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  601. for i=0, 1, 0.1 / Animation_Speed do
  602. Swait()
  603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  609. end
  610. coroutine.resume(coroutine.create(function()
  611. local POS = Mouse.Hit.p
  612. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  613. MakeForm(RAY,"Cyl")
  614. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  615. MakeForm(SPHERE,"Ball")
  616. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  617. MakeForm(SHIELD,"Ball")
  618. SHIELD.CFrame = CF(POS)
  619. RAY.CFrame = CF(POS)
  620. SPHERE.CFrame = CF(POS)
  621. CreateSound(440145570, SPHERE, 10, 0.8, false)
  622. CreateSound(415700134, SPHERE, 10, 0.8, false)
  623. for i = 1, 200 do
  624. Swait()
  625. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  626. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  627. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  628. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  629. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  630. end
  631. for i = 1, 45 do
  632. Swait()
  633. RAY.Transparency = RAY.Transparency + 1/45
  634. SPHERE.Transparency = RAY.Transparency
  635. SHIELD.Transparency = SPHERE.Transparency + 1/45
  636. end
  637. RAY:remove()
  638. SHIELD:remove()
  639. SPHERE:remove()
  640. end))
  641. for i=0, 1, 0.1 / Animation_Speed do
  642. Swait()
  643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  649. end
  650. ATTACK = false
  651. Rooted = false
  652. end
  653. function Deathbound()
  654. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  655. ATTACK = true
  656. Rooted = true
  657. for i=0, 1, 0.1 / Animation_Speed do
  658. Swait()
  659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  665. end
  666. local DONE = false
  667. local GATE = nil
  668. local GATESPIN = true
  669. coroutine.resume(coroutine.create(function()
  670. repeat
  671. Swait()
  672. if GATE ~= nil then
  673. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  674. end
  675. until GATESPIN == false
  676. end))
  677. coroutine.resume(coroutine.create(function()
  678. repeat
  679. Swait()
  680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  686. until DONE == true
  687. Swait(50)
  688. for i = 1, 35 do
  689. Swait(4)
  690. local FIRED = false
  691. local CHILDREN = workspace:GetDescendants()
  692. for index, CHILD in pairs(CHILDREN) do
  693. if CHILD.ClassName == "Model" and CHILD ~= Character then
  694. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  695. if HUM then
  696. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  697. if TORSO then
  698. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  699. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  700. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  701. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  702. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  703. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  704. Kill(CHILD)
  705. FIRED = true
  706. break
  707. end
  708. end
  709. end
  710. end
  711. end
  712. if FIRED == false then
  713. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  714. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  715. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  716. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  717. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  718. if HITBOD ~= nil then
  719. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  720. Kill(HITBOD.Parent)
  721. end
  722. end
  723. end
  724. end
  725. for i = 1, 45 do
  726. Swait()
  727. GATE.Size = GATE.Size - VT(3,0,3)
  728. end
  729. GATESPIN = false
  730. GATE:remove()
  731. end))
  732. Swait(15)
  733. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  734. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  735. local DECAL = IT("Decal",GATE)
  736. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  737. DECAL.Face = "Top"
  738. GATE.CFrame = CF(HITPOS)
  739. CreateSound(160772554, GATE, 7, 1.3, false)
  740. for i = 1, 45 do
  741. Swait()
  742. GATE.Size = GATE.Size + VT(3,0,3)
  743. end
  744. CreateSound(145080998, RightHole, 7, 1, false)
  745. CreateSound(145080998, LeftHole, 7, 1, false)
  746. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  747. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  748. ATTACK = false
  749. Rooted = false
  750. DONE = true
  751. end
  752. function Execute()
  753. ATTACK = true
  754. Rooted = false
  755. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  756. Part.Color = C3(0,0,0)
  757. MakeForm(Part,"Wedge")
  758. Part.CanCollide = true
  759. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  760. for i=0, 1, 0.1 / Animation_Speed do
  761. Swait()
  762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. end
  769. Trail.Enabled = true
  770. CreateSound(541909867, RightBarrel, 7, 1, false)
  771. local TOCH = Part.Touched:Connect(function(hit)
  772. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  773. Kill(hit.Parent)
  774. end
  775. end)
  776. for i=0, 0.35, 0.1 / Animation_Speed do
  777. Swait()
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. TOCH:disconnect()
  786. Trail.Enabled = false
  787. for i=0, 0.35, 0.1 / Animation_Speed do
  788. Swait()
  789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  795. end
  796. Part:remove()
  797. ATTACK = false
  798. Rooted = false
  799. end
  800.  
  801. --//=================================\\
  802. --|| ASSIGN THINGS TO KEYS
  803. --\\=================================//
  804.  
  805.  
  806. --//=================================\\
  807. --|| WRAP THE WHOLE SCRIPT UP
  808. --\\=================================//
  809.  
  810. Humanoid.Changed:connect(function(Jump)
  811. if Jump == "Jump" and (Disable_Jump == true) then
  812. Humanoid.Jump = false
  813. end
  814. end)
  815.  
  816. while true do
  817. Swait()
  818. Humanoid.HipHeight = 1.5
  819. script.Parent = WEAPONGUI
  820. ANIMATE.Parent = nil
  821. if Humanoid then
  822. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  823. IDLEANIMATION:Play()
  824. end
  825. SINE = SINE + CHANGE
  826. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  827. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  828. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  829. if ATTACK == false then
  830. if TORSOVELOCITY < 1 then
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. elseif TORSOVELOCITY > 1 then
  838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  844. end
  845. end
  846. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  847. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  848. unanchor()
  849. Humanoid.MaxHealth = "inf"
  850. Humanoid.Health = "inf"
  851. if Rooted == false then
  852. Disable_Jump = false
  853. Humanoid.WalkSpeed = Speed
  854. elseif Rooted == true then
  855. Disable_Jump = true
  856. Humanoid.WalkSpeed = 0
  857. end
  858. for _, c in pairs(Character:GetDescendants()) do
  859. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  860. c.Material = "Neon"
  861. c.Color = C3(0,0,0)
  862. if c:FindFirstChildOfClass("SpecialMesh") then
  863. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  864. end
  865. if c == Head then
  866. if c:FindFirstChild("face") then
  867. c.face:remove()
  868. end
  869. end
  870. elseif c.ClassName == "Part" and c.Name == "Eye" then
  871. c.Color = C3(1,0,0)
  872. c.Material = "Neon"
  873. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  874. c:remove()
  875. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  876. c:remove()
  877. end
  878. end
  879. refit()
  880. Humanoid.Name = "Deadeyes"
  881. sick.Parent = Torso
  882. sick:resume()
  883. sick.Volume = 5
  884. sick.Pitch = 1
  885. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  886. if Head:FindFirstChildOfClass("Sound") then
  887. Head:FindFirstChildOfClass("Sound"):remove()
  888. end
  889. end
  890.  
  891. --//=================================\\
  892. --\\=================================//
  893.  
  894.  
  895. --//=================================\\
  896. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  897. --\\=================================//
  898.  
  899. ArtificialHB = Instance.new("BindableEvent", script)
  900. ArtificialHB.Name = "ArtificialHB"
  901.  
  902. script:WaitForChild("ArtificialHB")
  903.  
  904. frame = Frame_Speed
  905. tf = 0
  906. allowframeloss = false
  907. tossremainder = false
  908. lastframe = tick()
  909. script.ArtificialHB:Fire()
  910.  
  911. game:GetService("RunService").Heartbeat:connect(function(s, p)
  912. tf = tf + s
  913. if tf >= frame then
  914. if allowframeloss then
  915. script.ArtificialHB:Fire()
  916. lastframe = tick()
  917. else
  918. for i = 1, math.floor(tf / frame) do
  919. script.ArtificialHB:Fire()
  920. end
  921. lastframe = tick()
  922. end
  923. if tossremainder then
  924. tf = 0
  925. else
  926. tf = tf - frame * math.floor(tf / frame)
  927. end
  928. end
  929. end)
  930.  
  931. --//=================================\\
  932. --\\=================================//
  933.  
  934. --//=================================\\
  935. --|| SOME FUNCTIONS
  936. --\\=================================//
  937.  
  938. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  939. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  940. end
  941.  
  942. function PositiveAngle(NUMBER)
  943. if NUMBER >= 0 then
  944. NUMBER = 0
  945. end
  946. return NUMBER
  947. end
  948.  
  949. function NegativeAngle(NUMBER)
  950. if NUMBER <= 0 then
  951. NUMBER = 0
  952. end
  953. return NUMBER
  954. end
  955.  
  956. function Swait(NUMBER)
  957. if NUMBER == 0 or NUMBER == nil then
  958. ArtificialHB.Event:wait()
  959. else
  960. for i = 1, NUMBER do
  961. ArtificialHB.Event:wait()
  962. end
  963. end
  964. end
  965.  
  966. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  967. local NEWMESH = IT(MESH)
  968. if MESH == "SpecialMesh" then
  969. NEWMESH.MeshType = MESHTYPE
  970. if MESHID ~= "nil" and MESHID ~= "" then
  971. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  972. end
  973. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  974. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  975. end
  976. end
  977. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  978. NEWMESH.Scale = SCALE
  979. NEWMESH.Parent = PARENT
  980. return NEWMESH
  981. end
  982.  
  983. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  984. local NEWPART = IT("Part")
  985. NEWPART.formFactor = FORMFACTOR
  986. NEWPART.Reflectance = REFLECTANCE
  987. NEWPART.Transparency = TRANSPARENCY
  988. NEWPART.CanCollide = false
  989. NEWPART.Locked = true
  990. NEWPART.Anchored = true
  991. if ANCHOR == false then
  992. NEWPART.Anchored = false
  993. end
  994. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  995. NEWPART.Name = NAME
  996. NEWPART.Size = SIZE
  997. NEWPART.Position = Torso.Position
  998. NEWPART.Material = MATERIAL
  999. NEWPART:BreakJoints()
  1000. NEWPART.Parent = PARENT
  1001. return NEWPART
  1002. end
  1003.  
  1004. local function weldBetween(a, b)
  1005. local weldd = Instance.new("ManualWeld")
  1006. weldd.Part0 = a
  1007. weldd.Part1 = b
  1008. weldd.C0 = CFrame.new()
  1009. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1010. weldd.Parent = a
  1011. return weldd
  1012. end
  1013.  
  1014.  
  1015. function QuaternionFromCFrame(cf)
  1016. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1017. local trace = m00 + m11 + m22
  1018. if trace > 0 then
  1019. local s = math.sqrt(1 + trace)
  1020. local recip = 0.5 / s
  1021. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1022. else
  1023. local i = 0
  1024. if m11 > m00 then
  1025. i = 1
  1026. end
  1027. if m22 > (i == 0 and m00 or m11) then
  1028. i = 2
  1029. end
  1030. if i == 0 then
  1031. local s = math.sqrt(m00 - m11 - m22 + 1)
  1032. local recip = 0.5 / s
  1033. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1034. elseif i == 1 then
  1035. local s = math.sqrt(m11 - m22 - m00 + 1)
  1036. local recip = 0.5 / s
  1037. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1038. elseif i == 2 then
  1039. local s = math.sqrt(m22 - m00 - m11 + 1)
  1040. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1041. end
  1042. end
  1043. end
  1044.  
  1045. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1046. local xs, ys, zs = x + x, y + y, z + z
  1047. local wx, wy, wz = w * xs, w * ys, w * zs
  1048. local xx = x * xs
  1049. local xy = x * ys
  1050. local xz = x * zs
  1051. local yy = y * ys
  1052. local yz = y * zs
  1053. local zz = z * zs
  1054. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1055. end
  1056.  
  1057. function QuaternionSlerp(a, b, t)
  1058. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1059. local startInterp, finishInterp;
  1060. if cosTheta >= 0.0001 then
  1061. if (1 - cosTheta) > 0.0001 then
  1062. local theta = ACOS(cosTheta)
  1063. local invSinTheta = 1 / SIN(theta)
  1064. startInterp = SIN((1 - t) * theta) * invSinTheta
  1065. finishInterp = SIN(t * theta) * invSinTheta
  1066. else
  1067. startInterp = 1 - t
  1068. finishInterp = t
  1069. end
  1070. else
  1071. if (1 + cosTheta) > 0.0001 then
  1072. local theta = ACOS(-cosTheta)
  1073. local invSinTheta = 1 / SIN(theta)
  1074. startInterp = SIN((t - 1) * theta) * invSinTheta
  1075. finishInterp = SIN(t * theta) * invSinTheta
  1076. else
  1077. startInterp = t - 1
  1078. finishInterp = t
  1079. end
  1080. end
  1081. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1082. end
  1083.  
  1084. function Clerp(a, b, t)
  1085. local qa = {QuaternionFromCFrame(a)}
  1086. local qb = {QuaternionFromCFrame(b)}
  1087. local ax, ay, az = a.x, a.y, a.z
  1088. local bx, by, bz = b.x, b.y, b.z
  1089. local _t = 1 - t
  1090. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1091. end
  1092.  
  1093. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1094. local frame = IT("Frame")
  1095. frame.BackgroundTransparency = TRANSPARENCY
  1096. frame.BorderSizePixel = BORDERSIZEPIXEL
  1097. frame.Position = POSITION
  1098. frame.Size = SIZE
  1099. frame.BackgroundColor3 = COLOR
  1100. frame.BorderColor3 = BORDERCOLOR
  1101. frame.Name = NAME
  1102. frame.Parent = PARENT
  1103. return frame
  1104. end
  1105.  
  1106. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1107. local label = IT("TextLabel")
  1108. label.BackgroundTransparency = 1
  1109. label.Size = UD2(1, 0, 1, 0)
  1110. label.Position = UD2(0, 0, 0, 0)
  1111. label.TextColor3 = TEXTCOLOR
  1112. label.TextStrokeTransparency = STROKETRANSPARENCY
  1113. label.TextTransparency = TRANSPARENCY
  1114. label.FontSize = TEXTFONTSIZE
  1115. label.Font = TEXTFONT
  1116. label.BorderSizePixel = BORDERSIZEPIXEL
  1117. label.TextScaled = false
  1118. label.Text = TEXT
  1119. label.Name = NAME
  1120. label.Parent = PARENT
  1121. return label
  1122. end
  1123.  
  1124. function NoOutlines(PART)
  1125. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1126. end
  1127.  
  1128. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1129. local NEWWELD = IT(TYPE)
  1130. NEWWELD.Part0 = PART0
  1131. NEWWELD.Part1 = PART1
  1132. NEWWELD.C0 = C0
  1133. NEWWELD.C1 = C1
  1134. NEWWELD.Parent = PARENT
  1135. return NEWWELD
  1136. end
  1137.  
  1138. local S = IT("Sound")
  1139. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1140. local NEWSOUND = nil
  1141. coroutine.resume(coroutine.create(function()
  1142. NEWSOUND = S:Clone()
  1143. NEWSOUND.Parent = PARENT
  1144. NEWSOUND.Volume = VOLUME
  1145. NEWSOUND.Pitch = PITCH
  1146. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1147. NEWSOUND:play()
  1148. if DOESLOOP == true then
  1149. NEWSOUND.Looped = true
  1150. else
  1151. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1152. NEWSOUND:remove()
  1153. end
  1154. end))
  1155. return NEWSOUND
  1156. end
  1157.  
  1158. function CFrameFromTopBack(at, top, back)
  1159. local right = top:Cross(back)
  1160. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1161. end
  1162.  
  1163. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1164. function WACKYEFFECT(Table)
  1165. local TYPE = (Table.EffectType or "Sphere")
  1166. local SIZE = (Table.Size or VT(1,1,1))
  1167. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1168. local TRANSPARENCY = (Table.Transparency or 0)
  1169. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1170. local CFRAME = (Table.CFrame or Torso.CFrame)
  1171. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1172. local ROTATION1 = (Table.RotationX or 0)
  1173. local ROTATION2 = (Table.RotationY or 0)
  1174. local ROTATION3 = (Table.RotationZ or 0)
  1175. local MATERIAL = (Table.Material or "Neon")
  1176. local COLOR = (Table.Color or C3(1,1,1))
  1177. local TIME = (Table.Time or 45)
  1178. local SOUNDID = (Table.SoundID or nil)
  1179. local SOUNDPITCH = (Table.SoundPitch or nil)
  1180. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1181. coroutine.resume(coroutine.create(function()
  1182. local PLAYSSOUND = false
  1183. local SOUND = nil
  1184. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1185. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1186. PLAYSSOUND = true
  1187. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1188. end
  1189. EFFECT.Color = COLOR
  1190. local MSH = nil
  1191. if TYPE == "Sphere" then
  1192. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1193. elseif TYPE == "Block" then
  1194. MSH = IT("BlockMesh",EFFECT)
  1195. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1196. elseif TYPE == "Wave" then
  1197. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1198. elseif TYPE == "Ring" then
  1199. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1200. elseif TYPE == "Slash" then
  1201. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1202. elseif TYPE == "Round Slash" then
  1203. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1204. elseif TYPE == "Swirl" then
  1205. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1206. elseif TYPE == "Skull" then
  1207. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1208. elseif TYPE == "Crystal" then
  1209. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1210. end
  1211. if MSH ~= nil then
  1212. local MOVESPEED = nil
  1213. if MOVEDIRECTION ~= nil then
  1214. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1215. end
  1216. local GROWTH = SIZE - ENDSIZE
  1217. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1218. if TYPE == "Block" then
  1219. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1220. else
  1221. EFFECT.CFrame = CFRAME
  1222. end
  1223. for LOOP = 1, TIME+1 do
  1224. Swait()
  1225. MSH.Scale = MSH.Scale - GROWTH/TIME
  1226. if TYPE == "Wave" then
  1227. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1228. end
  1229. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1230. if TYPE == "Block" then
  1231. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1232. else
  1233. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1234. end
  1235. if MOVEDIRECTION ~= nil then
  1236. local ORI = EFFECT.Orientation
  1237. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1238. EFFECT.Orientation = ORI
  1239. end
  1240. end
  1241. if PLAYSSOUND == false then
  1242. EFFECT:remove()
  1243. else
  1244. SOUND.Stopped:Connect(function()
  1245. EFFECT:remove()
  1246. end)
  1247. end
  1248. else
  1249. if PLAYSSOUND == false then
  1250. EFFECT:remove()
  1251. else
  1252. repeat Swait() until SOUND.Playing == false
  1253. EFFECT:remove()
  1254. end
  1255. end
  1256. end))
  1257. end
  1258.  
  1259. function MakeForm(PART,TYPE)
  1260. if TYPE == "Cyl" then
  1261. local MSH = IT("CylinderMesh",PART)
  1262. elseif TYPE == "Ball" then
  1263. local MSH = IT("SpecialMesh",PART)
  1264. MSH.MeshType = "Sphere"
  1265. elseif TYPE == "Wedge" then
  1266. local MSH = IT("SpecialMesh",PART)
  1267. MSH.MeshType = "Wedge"
  1268. end
  1269. end
  1270.  
  1271. function SpawnTrail(FROM,TO,BIG)
  1272. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0))
  1273. MakeForm(TRAIL,"Cyl")
  1274. local DIST = (FROM - TO).Magnitude
  1275. if BIG == true then
  1276. TRAIL.Size = VT(0.5,DIST,0.5)
  1277. else
  1278. TRAIL.Size = VT(0.25,DIST,0.25)
  1279. end
  1280. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1281. coroutine.resume(coroutine.create(function()
  1282. for i = 1, 5 do
  1283. Swait()
  1284. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1285. end
  1286. TRAIL:remove()
  1287. end))
  1288. end
  1289.  
  1290. Debris = game:GetService("Debris")
  1291.  
  1292. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1293. local DIRECTION = CF(StartPos,EndPos).lookVector
  1294. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1295. end
  1296.  
  1297. function turnto(position)
  1298. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1299. end
  1300.  
  1301. --//=================================\\
  1302. --|| WEAPON CREATION
  1303. --\\=================================//
  1304.  
  1305. local Particle = IT("ParticleEmitter",nil)
  1306. Particle.Enabled = false
  1307. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1308. Particle.LightEmission = 0.5
  1309. Particle.Rate = 150
  1310. Particle.ZOffset = 0.2
  1311. Particle.Rotation = NumberRange.new(-180, 180)
  1312. Particle.RotSpeed = NumberRange.new(-180, 180)
  1313. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1314. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255))
  1315. local Particle2 = IT("ParticleEmitter",nil)
  1316. Particle2.Enabled = false
  1317. Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597"
  1318. Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1319. Particle2.LightEmission = 0
  1320. Particle2.RotSpeed = NumberRange.new(0, 180)
  1321. Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1322. Particle2.LightEmission = 1
  1323. Particle2.Rate = 20
  1324. Particle2.RotSpeed = NumberRange.new(-20, 20)
  1325. local Particle3 = IT("ParticleEmitter",nil)
  1326. Particle3.Enabled = false
  1327. Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121"
  1328. Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255))
  1329. Particle3.LightEmission = 0
  1330. Particle3.RotSpeed = NumberRange.new(0, 180)
  1331. Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1332. Particle3.LightEmission = 1
  1333. Particle3.Rate = 20
  1334. Particle3.RotSpeed = NumberRange.new(-20, 20)
  1335. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1336. function ParticleEmitter(Table)
  1337. local PRTCL = Particle:Clone()
  1338. local Speed = Table.Speed or 5
  1339. local Drag = Table.Drag or 0
  1340. local Size1 = Table.Size1 or 1
  1341. local Size2 = Table.Size2 or 5
  1342. local Lifetime1 = Table.Lifetime1 or 1
  1343. local Lifetime2 = Table.Lifetime2 or 1.5
  1344. local Parent = Table.Parent or Torso
  1345. local Emit = Table.Emit or 100
  1346. local Offset = Table.Offset or 360
  1347. local Acel = Table.Acel or VT(0,0,0)
  1348. local Enabled = Table.Enabled or false
  1349. PRTCL.Parent = Parent
  1350. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1351. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1352. PRTCL.Speed = NumberRange.new(Speed)
  1353. PRTCL.VelocitySpread = Offset
  1354. PRTCL.Drag = Drag
  1355. PRTCL.Acceleration = Acel
  1356. if Enabled == false then
  1357. PRTCL:Emit(Emit)
  1358. Debris:AddItem(PRTCL,Lifetime2)
  1359. else
  1360. PRTCL.Enabled = true
  1361. end
  1362. return PRTCL
  1363. end
  1364. function ParticleEmitter2(Table)
  1365. local PRTCL2 = Particle2:Clone()
  1366. local LockedToPart = Table.LTP or true
  1367. local Speed = Table.Speed or 0
  1368. local Drag = Table.Drag or 0
  1369. local Size1 = Table.Size1 or 1
  1370. local Size2 = Table.Size2 or 2
  1371. local Lifetime1 = Table.Lifetime1 or 1
  1372. local Lifetime2 = Table.Lifetime2 or 1
  1373. local Parent = Table.Parent or Torso
  1374. local Emit = Table.Emit or 100
  1375. local Offset = Table.Offset or 360
  1376. local Acel = Table.Acel or VT(0,0,0)
  1377. local Enabled = Table.Enabled or false
  1378. PRTCL2.Parent = Parent
  1379. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1380. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1381. PRTCL2.Speed = NumberRange.new(Speed)
  1382. PRTCL2.VelocitySpread = Offset
  1383. PRTCL2.Drag = Drag
  1384. PRTCL2.Acceleration = Acel
  1385. PRTCL2.Parent = Parent
  1386. PRTCL2.Size = NumberSequence.new(Size1,Size2)
  1387. PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1388. PRTCL2.Speed = NumberRange.new(Speed)
  1389. PRTCL2.VelocitySpread = Offset
  1390. PRTCL2.Drag = Drag
  1391. PRTCL2.Acceleration = Acel
  1392. PRTCL2.LockedToPart = true
  1393. if Enabled == false then
  1394. PRTCL2:Emit(Emit)
  1395. Debris:AddItem(PRTCL2,Lifetime2)
  1396. else
  1397. PRTCL2.Enabled = true
  1398. end
  1399. return PRTCL2
  1400. end
  1401. function ParticleEmitter3(Table)
  1402. local PRTCL3 = Particle2:Clone()
  1403. local Speed = Table.Speed or 0
  1404. local Drag = Table.Drag or 0
  1405. local Size1 = Table.Size1 or 1
  1406. local Size2 = Table.Size2 or 2
  1407. local Lifetime1 = Table.Lifetime1 or 1
  1408. local Lifetime2 = Table.Lifetime2 or 1
  1409. local Parent = Table.Parent or Torso
  1410. local Emit = Table.Emit or 100
  1411. local Offset = Table.Offset or 0
  1412. local Acel = Table.Acel or VT(0,0,0)
  1413. local Enabled = Table.Enabled or false
  1414. PRTCL3.Parent = Parent
  1415. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1416. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1417. PRTCL3.Speed = NumberRange.new(Speed)
  1418. PRTCL3.VelocitySpread = Offset
  1419. PRTCL3.Drag = Drag
  1420. PRTCL3.Acceleration = Acel
  1421. PRTCL3.Parent = Parent
  1422. PRTCL3.Size = NumberSequence.new(Size1,Size2)
  1423. PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1424. PRTCL3.Speed = NumberRange.new(Speed)
  1425. PRTCL3.VelocitySpread = Offset
  1426. PRTCL3.Drag = Drag
  1427. PRTCL3.Acceleration = Acel
  1428. if Enabled == false then
  1429. PRTCL3:Emit(Emit)
  1430. Debris:AddItem(PRTCL3,Lifetime2)
  1431. else
  1432. PRTCL3.Enabled = true
  1433. end
  1434. return PRTCL3
  1435. end
  1436.  
  1437. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1438. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1439. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1440. MakeForm(Part,"Wedge")
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1442. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1443. MakeForm(Part,"Wedge")
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1450. MakeForm(Part,"Cyl")
  1451. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1452. for i = 1, 8 do
  1453. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1454. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1455. end
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1457. MakeForm(Part,"Cyl")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1460. MakeForm(Part,"Ball")
  1461. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1462. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1463. MakeForm(Part,"Wedge")
  1464. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1465. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1466. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1467. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1468. MakeForm(Part,"Cyl")
  1469. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1470. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1471. MakeForm(Part,"Cyl")
  1472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1473. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1474. MakeForm(Part,"Cyl")
  1475. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1476. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1477. MakeForm(Part,"Wedge")
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1479. local LASTPART = Handle
  1480. for i = 1, 10 do
  1481. if LASTPART == Handle then
  1482. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1483. LASTPART = Part
  1484. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1485. else
  1486. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1487. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1488. LASTPART = Part
  1489. end
  1490. end
  1491.  
  1492. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1493. MakeForm(Barrel,"Cyl")
  1494. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1495. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1496. MakeForm(Part,"Cyl")
  1497. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1498. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1499. MakeForm(Part,"Wedge")
  1500. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1501. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1502. MakeForm(Hole,"Cyl")
  1503. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1504. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1505. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1506. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1507. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1508. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1509. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1510. coroutine.resume(coroutine.create(function()
  1511. while wait() do
  1512. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1513. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1514. end
  1515. end))
  1516. --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
  1517. --[[
  1518. YEAH BOIIIIIIIII
  1519. PARTICLE TIME
  1520. --]]
  1521. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1522. --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
  1523. ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1524. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1525. ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
  1526. --Trails
  1527. local A1 = Instance.new("Attachment",Barrel)
  1528. local A2 = Instance.new("Attachment",Barrel)
  1529. local Trail = Instance.new("Trail",Barrel)
  1530. A1.Position = Vector3.new(0,1,0)
  1531. A2.Position = Vector3.new(0,-0.8,0)
  1532. Trail.Attachment0 = A1
  1533. Trail.Attachment1 = A2
  1534. Trail.LightEmission = 1
  1535. Trail.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
  1536. Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
  1537. for _, c in pairs(Weapon:GetDescendants()) do
  1538. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1539. c.Material = "Glass"
  1540. c.Color = C3(0,0,0)
  1541. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1542. c.Color = C3(0,0,1)
  1543. c.Material = "Neon"
  1544. end
  1545. end
  1546.  
  1547. Weapon.Parent = Character
  1548. for _, c in pairs(Weapon:GetChildren()) do
  1549. if c.ClassName == "Part" then
  1550. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1551. end
  1552. end
  1553.  
  1554. local SKILLTEXTCOLOR = C3(0,0,1)
  1555. local SKILLFONT = "Antique"
  1556. local SKILLTEXTSIZE = 7
  1557.  
  1558. Humanoid.Died:connect(function()
  1559. ATTACK = true
  1560. end)
  1561.  
  1562. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1563. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1564. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1565. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1566. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1567. --]]
  1568. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1569. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1570. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1571. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1572. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1573. --]]
  1574. function printbye(Name)
  1575. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1576. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1577.  
  1578. end
  1579.  
  1580. workspace.ChildAdded:connect(function(instance)
  1581. for BANISH = 1, #TOBANISH do
  1582. if TOBANISH[BANISH] ~= nil then
  1583. if instance.Name == TOBANISH[BANISH] then
  1584. coroutine.resume(coroutine.create(function()
  1585. printbye(instance.Name)
  1586. instance:ClearAllChildren()
  1587. Debris:AddItem(instance,0.0005)
  1588. end))
  1589. end
  1590. end
  1591. end
  1592. end)
  1593.  
  1594. --//=================================\\
  1595. --|| DAMAGING
  1596. --\\=================================//
  1597.  
  1598. function Banish(Foe)
  1599. if Foe then
  1600. coroutine.resume(coroutine.create(function()
  1601. --if game.Players:FindFirstChild(Foe.Name) then
  1602. table.insert(TOBANISH,Foe.Name)
  1603. printbye(Foe.Name)
  1604. --end
  1605. Foe.Archivable = true
  1606. local CLONE = Foe:Clone()
  1607. Foe:Destroy()
  1608. CLONE.Parent = Effects
  1609. CLONE:BreakJoints()
  1610. local MATERIALS = {"Glass","Neon"}
  1611. for _, c in pairs(CLONE:GetDescendants()) do
  1612. if c:IsA("BasePart") then
  1613. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1614. CreateSound(340722848, c, 10, 1, false)
  1615. end
  1616. c.Anchored = true
  1617. c.Transparency = c.Transparency + 0.2
  1618. c.Material = MATERIALS[MRANDOM(1,2)]
  1619. c.Color = C3(0,0,255)
  1620. if c.ClassName == "MeshPart" then
  1621. c.TextureID = ""
  1622. end
  1623. if c:FindFirstChildOfClass("SpecialMesh") then
  1624. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1625. end
  1626. if c:FindFirstChildOfClass("Decal") then
  1627. c:FindFirstChildOfClass("Decal"):remove()
  1628. end
  1629. c.Name = "Banished"
  1630. c.CanCollide = false
  1631. else
  1632. c:remove()
  1633. end
  1634. end
  1635. local A = false
  1636. for i = 1, 35 do
  1637. if A == false then
  1638. A = true
  1639. elseif A == true then
  1640. A = false
  1641. end
  1642. for _, c in pairs(CLONE:GetDescendants()) do
  1643. if c:IsA("BasePart") then
  1644. c.Anchored = true
  1645. c.Material = MATERIALS[MRANDOM(1,2)]
  1646. c.Transparency = c.Transparency + 0.8/35
  1647. if A == false then
  1648. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1649. elseif A == true then
  1650. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1651. end
  1652. end
  1653. end
  1654. Swait()
  1655. end
  1656. CLONE:remove()
  1657. end))
  1658. end
  1659. end
  1660.  
  1661. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1662. local CHILDREN = workspace:GetDescendants()
  1663. for index, CHILD in pairs(CHILDREN) do
  1664. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1665. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1666. if HUM then
  1667. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1668. if TORSO then
  1669. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1670. if ISBANISH == true then
  1671. Banish(CHILD)
  1672. else
  1673. if ISBANISH == "Gravity" then
  1674. HUM.PlatformStand = true
  1675. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1676. local grav = Instance.new("BodyPosition",TORSO)
  1677. grav.D = 15
  1678. grav.P = 20000
  1679. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1680. grav.position = TORSO.Position
  1681. grav.Name = "V3BanishForce"..Player.Name
  1682. else
  1683. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1684. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1685. end
  1686. else
  1687. HUM.PlatformStand = false
  1688. end
  1689. end
  1690. elseif ISBANISH == "Gravity" then
  1691. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1692. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1693. HUM.PlatformStand = false
  1694. end
  1695. end
  1696. end
  1697. end
  1698. end
  1699. end
  1700. end
  1701.  
  1702. --//=================================\\
  1703. --|| ATTACK FUNCTIONS AND STUFF
  1704. --\\=================================//
  1705.  
  1706. function Banisher_Bullet()
  1707. ATTACK = true
  1708. Rooted = false
  1709. for i=0, 0.4, 0.1 / Animation_Speed do
  1710. Swait()
  1711. turnto(Mouse.Hit.p)
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1718. end
  1719. repeat
  1720. for i=0, 0.2, 0.1 / Animation_Speed do
  1721. Swait()
  1722. turnto(Mouse.Hit.p)
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1729. end
  1730. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1731. SpawnTrail(Hole.Position,POS)
  1732. if HIT ~= nil then
  1733. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1734. Banish(HIT.Parent)
  1735. end
  1736. end
  1737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1738. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1739. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1740. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1741. for i=0, 0.3, 0.1 / Animation_Speed do
  1742. Swait()
  1743. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749. end
  1750. until KEYHOLD == false
  1751. ATTACK = false
  1752. Rooted = false
  1753. end
  1754.  
  1755. function AttackTemplate()
  1756. ATTACK = true
  1757. Rooted = false
  1758. for i=0, 1, 0.1 / Animation_Speed do
  1759. Swait()
  1760. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766. end
  1767. ATTACK = false
  1768. Rooted = false
  1769. end
  1770.  
  1771. --//=================================\\
  1772. --|| ASSIGN THINGS TO KEYS
  1773. --\\=================================//
  1774.  
  1775. function MouseDown(Mouse)
  1776. if ATTACK == false then
  1777. end
  1778. end
  1779.  
  1780. function MouseUp(Mouse)
  1781. HOLD = false
  1782. end
  1783.  
  1784. function KeyDown(Key)
  1785. KEYHOLD = true
  1786. if Key == "z" and ATTACK == false then
  1787. Banisher_Bullet()
  1788. end
  1789.  
  1790. if Key == "b" and ATTACK == false then
  1791. end
  1792.  
  1793. if Key == "c" and ATTACK == false then
  1794. end
  1795.  
  1796. if Key == "v" and ATTACK == false then
  1797. end
  1798.  
  1799. if Key == "x" and ATTACK == false then
  1800. end
  1801. end
  1802.  
  1803. function KeyUp(Key)
  1804. KEYHOLD = false
  1805. end
  1806.  
  1807. Mouse.Button1Down:connect(function(NEWKEY)
  1808. MouseDown(NEWKEY)
  1809. end)
  1810. Mouse.Button1Up:connect(function(NEWKEY)
  1811. MouseUp(NEWKEY)
  1812. end)
  1813. Mouse.KeyDown:connect(function(NEWKEY)
  1814. KeyDown(NEWKEY)
  1815. end)
  1816. Mouse.KeyUp:connect(function(NEWKEY)
  1817. KeyUp(NEWKEY)
  1818. end)
  1819.  
  1820. --//=================================\\
  1821. --\\=================================//
  1822.  
  1823.  
  1824. function unanchor()
  1825. if UNANCHOR == true then
  1826. g = Character:GetChildren()
  1827. for i = 1, #g do
  1828. if g[i].ClassName == "Part" then
  1829. g[i].Anchored = false
  1830. end
  1831. end
  1832. end
  1833. end
  1834.  
  1835.  
  1836. --//=================================\\
  1837. --|| WRAP THE WHOLE SCRIPT UP
  1838. --\\=================================//
  1839.  
  1840. Humanoid.Changed:connect(function(Jump)
  1841. if Jump == "Jump" and (Disable_Jump == true) then
  1842. Humanoid.Jump = false
  1843. end
  1844. end)
  1845.  
  1846. local CONNECT = nil
  1847.  
  1848. while true do
  1849. Swait()
  1850. ANIMATE.Parent = nil
  1851. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1852. Humanoid = IT("Humanoid",Character)
  1853. end
  1854. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1855. v:Stop();
  1856. end
  1857. SINE = SINE + CHANGE
  1858. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1859. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1860. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1861. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1862. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1863. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1864. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1865. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1866. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1867. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1868. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1869. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1870. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1871. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1872. end
  1873. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1874. ANIM = "Jump"
  1875. if ATTACK == false then
  1876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1882. end
  1883. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1884. ANIM = "Fall"
  1885. if ATTACK == false then
  1886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1892. end
  1893. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1894. ANIM = "Idle"
  1895. if ATTACK == false then
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1902. end
  1903. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1904. ANIM = "Walk"
  1905. if ATTACK == false then
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1912. end
  1913. end
  1914. unanchor()
  1915. Humanoid.MaxHealth = math.huge
  1916. Humanoid.Health = math.huge
  1917. ----------------------------------------------------------------------------------
  1918. local naeeym2 = Instance.new("BillboardGui",char)
  1919. naeeym2.AlwaysOnTop = true
  1920. naeeym2.Size = UDim2.new(5,35,2,15)
  1921. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1922. naeeym2.Adornee = hed
  1923. naeeym2.Name = "Name"
  1924. --naeeym2.PlayerToHideFrom = Player
  1925. local tecks2 = Instance.new("TextLabel",naeeym2)
  1926. tecks2.BackgroundTransparency = 1
  1927. tecks2.TextScaled = true
  1928. tecks2.BorderSizePixel = 0
  1929. tecks2.Font = Enum.Font.Antique
  1930. tecks2.TextSize = 30
  1931. tecks2.TextStrokeTransparency = 0
  1932. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1933. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1934. tecks2.Size = UDim2.new(1,0,0.5,0)
  1935. tecks2.Parent = naeeym2
  1936. wait(0.1)
  1937. tecks2.Text = "Possessed..?"
  1938. --------------------------------------------------------
  1939. local EyeSizes={
  1940. NumberSequenceKeypoint.new(0,0.65,0),
  1941. NumberSequenceKeypoint.new(0.5,0.7,0),
  1942. NumberSequenceKeypoint.new(1,0,0)
  1943. }
  1944. local EyeTrans={
  1945. NumberSequenceKeypoint.new(0,0,0),
  1946. NumberSequenceKeypoint.new(0.5,0,0),
  1947. NumberSequenceKeypoint.new(1,1,0)
  1948. }
  1949. local PE2=Instance.new("ParticleEmitter", ra)
  1950. PE2.LightEmission=.9
  1951. PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  1952. PE2.Transparency=NumberSequence.new(EyeTrans)
  1953. PE2.Lifetime=NumberRange.new(0.35)
  1954. PE2.Rotation=NumberRange.new(0,360)
  1955. PE2.Rate=999
  1956. PE2.VelocitySpread = 10000
  1957. PE2.Acceleration = Vector3.new(0,25,0)
  1958. PE2.ZOffset = 0.5
  1959. PE2.Drag = 0
  1960. PE2.Speed = NumberRange.new(0,0,0)
  1961. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1962. PE2.Name = "PE2"
  1963. PE2.Enabled = true
  1964. PE2.LockedToPart = true
  1965. local EyeSizes={
  1966. NumberSequenceKeypoint.new(0,0.65,0),
  1967. NumberSequenceKeypoint.new(0.5,0.7,0),
  1968. NumberSequenceKeypoint.new(1,0,0)
  1969. }
  1970. local EyeTrans={
  1971. NumberSequenceKeypoint.new(0,0,0),
  1972. NumberSequenceKeypoint.new(0.5,0,0),
  1973. NumberSequenceKeypoint.new(1,1,0)
  1974. }
  1975. local PE3=Instance.new("ParticleEmitter", ra)
  1976. PE3.LightEmission=.9
  1977. PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  1978. PE3.Transparency=NumberSequence.new(EyeTrans)
  1979. PE3.Lifetime=NumberRange.new(0.35)
  1980. PE3.Rotation=NumberRange.new(0,360)
  1981. PE3.Rate=999
  1982. PE3.VelocitySpread = 10000
  1983. PE3.Acceleration = Vector3.new(0,25,0)
  1984. PE3.ZOffset = 0.5
  1985. PE3.Drag = 0
  1986. PE3.Speed = NumberRange.new(0,0,0)
  1987. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  1988. PE3.Name = "PE3"
  1989. PE3.Enabled = true
  1990. PE3.LockedToPart = true
  1991.  
  1992. local EyeSizes={
  1993. NumberSequenceKeypoint.new(0,0.65,0),
  1994. NumberSequenceKeypoint.new(0.5,0.7,0),
  1995. NumberSequenceKeypoint.new(1,0,0)
  1996. }
  1997. local EyeTrans={
  1998. NumberSequenceKeypoint.new(0,0,0),
  1999. NumberSequenceKeypoint.new(0.5,0,0),
  2000. NumberSequenceKeypoint.new(1,1,0)
  2001. }
  2002. local PE4=Instance.new("ParticleEmitter", ll)
  2003. PE4.LightEmission=.9
  2004. PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
  2005. PE4.Transparency=NumberSequence.new(EyeTrans)
  2006. PE4.Lifetime=NumberRange.new(0.35)
  2007. PE4.Rotation=NumberRange.new(0,360)
  2008. PE4.Rate=999
  2009. PE4.VelocitySpread = 10000
  2010. PE4.Acceleration = Vector3.new(0,25,0)
  2011. PE4.ZOffset = 0.5
  2012. PE4.Drag = 0
  2013. PE4.Speed = NumberRange.new(0,0,0)
  2014. PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  2015. PE4.Name = "PE4"
  2016. PE4.Enabled = true
  2017. PE4.LockedToPart = true
  2018. local EyeSizes={
  2019. NumberSequenceKeypoint.new(0,0.65,0),
  2020. NumberSequenceKeypoint.new(0.5,0.7,0),
  2021. NumberSequenceKeypoint.new(1,0,0)
  2022. }
  2023. local EyeTrans={
  2024. NumberSequenceKeypoint.new(0,0,0),
  2025. NumberSequenceKeypoint.new(0.5,0,0),
  2026. NumberSequenceKeypoint.new(1,1,0)
  2027. }
  2028. local PE5=Instance.new("ParticleEmitter", ll)
  2029. PE5.LightEmission=.9
  2030. PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
  2031. PE5.Transparency=NumberSequence.new(EyeTrans)
  2032. PE5.Lifetime=NumberRange.new(0.35)
  2033. PE5.Rotation=NumberRange.new(0,360)
  2034. PE5.Rate=999
  2035. PE5.VelocitySpread = 10000
  2036. PE5.Acceleration = Vector3.new(0,25,0)
  2037. PE5.ZOffset = 0.5
  2038. PE5.Drag = 0
  2039. PE5.Speed = NumberRange.new(0,0,0)
  2040. PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  2041. PE5.Name = "PE5"
  2042. PE5.Enabled = true
  2043. PE5.LockedToPart = true
  2044. -------------------------------------------------------
  2045. --End Customization--
  2046. -------------------------------------------------------
  2047.  
  2048. if Rooted == false then
  2049. Disable_Jump = false
  2050. Humanoid.WalkSpeed = Speed
  2051. elseif Rooted == true then
  2052. Disable_Jump = true
  2053. Humanoid.WalkSpeed = 0
  2054. end
  2055. sick.Parent = Torso
  2056. sick:resume()
  2057. sick.Volume = 5
  2058. sick.Pitch = 1
  2059. sick.SoundId = "rbxassetid://924339757"
  2060. sick.Name = "BanishV3Music"
  2061. end
  2062.  
  2063. --//=================================\\
  2064. --\\=================================//
  2065.  
  2066.  
  2067.  
  2068.  
  2069.  
  2070. --//====================================================\\--
  2071. --|| END OF SCRIPT
  2072. --\\====================================================//--
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