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Injustice

Jul 26th, 2018
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  1. --//====================================================\\--
  2. --|| INJUSTICE EDIT BY KILLERZTH_1596
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29. Player_Size = 1.4
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 20
  55. local SIZE = 1.4
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 1092048938
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 0.5
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Torso)
  98. local TAUNT = false
  99. local PLAYSONG = true
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104.  
  105. --//=================================\\
  106. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  107. --\\=================================//
  108.  
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "ArtificialHB"
  111.  
  112. script:WaitForChild("ArtificialHB")
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.ArtificialHB:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.ArtificialHB:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144. --//=================================\\
  145. --|| SOME TAG EDIT
  146. --\\=================================//
  147.  
  148. m = game.Players.LocalPlayer
  149. char = m.Character
  150. local txt = Instance.new("BillboardGui", char)
  151. txt.Adornee = char.Head
  152. txt.Name = "_status"
  153. txt.Size = UDim2.new(2, 0, 1.2, 0)
  154. txt.StudsOffset = Vector3.new(-9, 8, 0)
  155. local text = Instance.new("TextLabel", txt)
  156. text.Size = UDim2.new(10, 0, 7, 0)
  157. text.FontSize = "Size24"
  158. text.TextScaled = true
  159. text.TextTransparency = 0
  160. text.BackgroundTransparency = 1
  161. text.TextTransparency = 0
  162. text.TextStrokeTransparency = 0
  163. text.Font = "Bodoni"
  164. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  165. v = Instance.new("Part")
  166. v.Name = "ColorBrick"
  167. v.Parent = m.Character
  168. v.FormFactor = "Symmetric"
  169. v.Anchored = true
  170. v.CanCollide = false
  171. v.BottomSurface = "Smooth"
  172. v.TopSurface = "Smooth"
  173. v.Size = Vector3.new(10, 5, 3)
  174. v.Transparency = 1
  175. v.CFrame = char.Torso.CFrame
  176. v.BrickColor = BrickColor.new("Really black")
  177. v.Transparency = 1
  178. v.Shape = "Block"
  179. spawn(function()
  180. local TweenService = game:GetService("TweenService")
  181. local Colours = {Color3.fromRGB(255, 176, 0),Color3.fromRGB(0,0,0),Color3.fromRGB(255, 176, 0),Color3.fromRGB(0,0,0),Color3.fromRGB(255, 176, 0),Color3.fromRGB(0,0,0),Color3.fromRGB(255, 176, 0),Color3.fromRGB(0,0,0)}
  182. local Int = 0
  183. while wait(0.5) do
  184. if Int == #Colours then Int = 0 end
  185. Int = Int+1
  186. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  187. end
  188. end)
  189. text.Text = "Injustice"
  190.  
  191. --//=================================\\
  192. --\\=================================//
  193.  
  194. --//=================================\\
  195. --|| SOME FUNCTIONS
  196. --\\=================================//
  197.  
  198. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  199. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  200. local mesh
  201. if KIND == "Base" then
  202. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  203. elseif KIND == "Thin" then
  204. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  205. elseif KIND == "Round" then
  206. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  207. end
  208. wave.CFrame = CFRAME
  209. coroutine.resume(coroutine.create(function(PART)
  210. for i = 1, WAIT do
  211. Swait()
  212. mesh.Scale = mesh.Scale + GROW / 10
  213. wave.Transparency = wave.Transparency + 0.5 / WAIT
  214. if wave.Transparency > 0.99 then
  215. wave:remove()
  216. end
  217. end
  218. end))
  219. end
  220.  
  221. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  222. for _, c in pairs(PARENT:GetChildren()) do
  223. if c.ClassName == "Model" then
  224. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  225. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  226. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  227. if DIST > (TORSO.Position - FROM).Magnitude then
  228. table.insert(TABLE, c)
  229. end
  230. AddChildrenToTable(FROM, c, DIST, TABLE)
  231. elseif c.ClassName == "Folder" then
  232. AddChildrenToTable(FROM, c, DIST, TABLE)
  233. end
  234. end
  235. end
  236. end
  237.  
  238. local EyeSizes={
  239. NumberSequenceKeypoint.new(0,2,0),
  240. NumberSequenceKeypoint.new(1,0,0)
  241. }
  242. local EyeTrans={
  243. NumberSequenceKeypoint.new(0,0.5,0),
  244. NumberSequenceKeypoint.new(1,1,0)
  245. }
  246. local PE=Instance.new("ParticleEmitter",nil)
  247. PE.LightEmission=.8
  248. PE.Color = ColorSequence.new(BRICKC("Deep orange").Color,BRICKC("Bright yellow").Color)
  249. PE.Size=NumberSequence.new(EyeSizes)
  250. PE.Transparency=NumberSequence.new(EyeTrans)
  251. PE.Lifetime=NumberRange.new(0.35,1)
  252. PE.Rotation=NumberRange.new(0,360)
  253. PE.Rate=100
  254. PE.VelocitySpread = 10000
  255. PE.Acceleration = Vector3.new(0,85,0)
  256. PE.Drag = 5
  257. PE.Speed = NumberRange.new(0.1,5)
  258. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  259. PE.ZOffset = 0.5
  260. PE.Name = "PE"
  261. PE.Enabled = false
  262.  
  263. function Fire(art)
  264. local PARTICLES = PE:Clone()
  265. PARTICLES.Parent = art
  266. PARTICLES.Enabled = true
  267. return PARTICLES
  268. end
  269.  
  270. local asd = Instance.new("ParticleEmitter")
  271. asd.Color = ColorSequence.new(Color3.new(0.5, 0.2, 0), Color3.new(0.3, 0.1, 0))
  272. asd.LightEmission = .1
  273. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  274. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  275. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  276. asd.Transparency = bbb
  277. asd.Size = aaa
  278. asd.ZOffset = .9
  279. asd.Acceleration = Vector3.new(0, -15, 0)
  280. asd.LockedToPart = false
  281. asd.EmissionDirection = "Back"
  282. asd.Lifetime = NumberRange.new(1, 2)
  283. asd.Rotation = NumberRange.new(-100, 100)
  284. asd.RotSpeed = NumberRange.new(-100, 100)
  285. asd.Speed = NumberRange.new(10)
  286. asd.Enabled = false
  287. asd.VelocitySpread = 999
  288.  
  289. function getbloody(victim,amount)
  290. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  291. PART.CFrame = victim.CFrame
  292. local HITPLAYERSOUNDS = {"356551938","264486467"}
  293. Debris:AddItem(PART,5)
  294. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  295. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  296. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  297. local prtcl = asd:Clone()
  298. prtcl.Parent = PART
  299. prtcl:Emit(amount*10)
  300. end
  301.  
  302. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  303. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  304. end
  305.  
  306. function PositiveAngle(NUMBER)
  307. if NUMBER >= 0 then
  308. NUMBER = 0
  309. end
  310. return NUMBER
  311. end
  312.  
  313. function NegativeAngle(NUMBER)
  314. if NUMBER <= 0 then
  315. NUMBER = 0
  316. end
  317. return NUMBER
  318. end
  319.  
  320. function Swait(NUMBER)
  321. if NUMBER == 0 or NUMBER == nil then
  322. ArtificialHB.Event:wait()
  323. else
  324. for i = 1, NUMBER do
  325. ArtificialHB.Event:wait()
  326. end
  327. end
  328. end
  329.  
  330. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  331. local NEWMESH = IT(MESH)
  332. if MESH == "SpecialMesh" then
  333. NEWMESH.MeshType = MESHTYPE
  334. if MESHID ~= "nil" and MESHID ~= "" then
  335. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  336. end
  337. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  338. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  339. end
  340. end
  341. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  342. NEWMESH.Scale = SCALE
  343. NEWMESH.Parent = PARENT
  344. return NEWMESH
  345. end
  346.  
  347. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  348. local NEWPART = IT("Part")
  349. NEWPART.formFactor = FORMFACTOR
  350. NEWPART.Reflectance = REFLECTANCE
  351. NEWPART.Transparency = TRANSPARENCY
  352. NEWPART.CanCollide = false
  353. NEWPART.Locked = true
  354. NEWPART.Anchored = true
  355. if ANCHOR == false then
  356. NEWPART.Anchored = false
  357. end
  358. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  359. NEWPART.Name = NAME
  360. NEWPART.Size = SIZE
  361. NEWPART.Position = Torso.Position
  362. NEWPART.Material = MATERIAL
  363. NEWPART:BreakJoints()
  364. NEWPART.Parent = PARENT
  365. return NEWPART
  366. end
  367.  
  368. local function weldBetween(a, b)
  369. local weldd = Instance.new("ManualWeld")
  370. weldd.Part0 = a
  371. weldd.Part1 = b
  372. weldd.C0 = CFrame.new()
  373. weldd.C1 = b.CFrame:inverse() * a.CFrame
  374. weldd.Parent = a
  375. return weldd
  376. end
  377.  
  378.  
  379. function QuaternionFromCFrame(cf)
  380. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  381. local trace = m00 + m11 + m22
  382. if trace > 0 then
  383. local s = math.sqrt(1 + trace)
  384. local recip = 0.5 / s
  385. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  386. else
  387. local i = 0
  388. if m11 > m00 then
  389. i = 1
  390. end
  391. if m22 > (i == 0 and m00 or m11) then
  392. i = 2
  393. end
  394. if i == 0 then
  395. local s = math.sqrt(m00 - m11 - m22 + 1)
  396. local recip = 0.5 / s
  397. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  398. elseif i == 1 then
  399. local s = math.sqrt(m11 - m22 - m00 + 1)
  400. local recip = 0.5 / s
  401. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  402. elseif i == 2 then
  403. local s = math.sqrt(m22 - m00 - m11 + 1)
  404. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  405. end
  406. end
  407. end
  408.  
  409. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  410. local xs, ys, zs = x + x, y + y, z + z
  411. local wx, wy, wz = w * xs, w * ys, w * zs
  412. local xx = x * xs
  413. local xy = x * ys
  414. local xz = x * zs
  415. local yy = y * ys
  416. local yz = y * zs
  417. local zz = z * zs
  418. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  419. end
  420.  
  421. function QuaternionSlerp(a, b, t)
  422. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  423. local startInterp, finishInterp;
  424. if cosTheta >= 0.0001 then
  425. if (1 - cosTheta) > 0.0001 then
  426. local theta = ACOS(cosTheta)
  427. local invSinTheta = 1 / SIN(theta)
  428. startInterp = SIN((1 - t) * theta) * invSinTheta
  429. finishInterp = SIN(t * theta) * invSinTheta
  430. else
  431. startInterp = 1 - t
  432. finishInterp = t
  433. end
  434. else
  435. if (1 + cosTheta) > 0.0001 then
  436. local theta = ACOS(-cosTheta)
  437. local invSinTheta = 1 / SIN(theta)
  438. startInterp = SIN((t - 1) * theta) * invSinTheta
  439. finishInterp = SIN(t * theta) * invSinTheta
  440. else
  441. startInterp = t - 1
  442. finishInterp = t
  443. end
  444. end
  445. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  446. end
  447.  
  448. function Clerp(a, b, t)
  449. local qa = {QuaternionFromCFrame(a)}
  450. local qb = {QuaternionFromCFrame(b)}
  451. local ax, ay, az = a.x, a.y, a.z
  452. local bx, by, bz = b.x, b.y, b.z
  453. local _t = 1 - t
  454. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  455. end
  456.  
  457. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  458. local frame = IT("Frame")
  459. frame.BackgroundTransparency = TRANSPARENCY
  460. frame.BorderSizePixel = BORDERSIZEPIXEL
  461. frame.Position = POSITION
  462. frame.Size = SIZE
  463. frame.BackgroundColor3 = COLOR
  464. frame.BorderColor3 = BORDERCOLOR
  465. frame.Name = NAME
  466. frame.Parent = PARENT
  467. return frame
  468. end
  469.  
  470. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  471. local label = IT("TextLabel")
  472. label.BackgroundTransparency = 1
  473. label.Size = UD2(1, 0, 1, 0)
  474. label.Position = UD2(0, 0, 0, 0)
  475. label.TextColor3 = TEXTCOLOR
  476. label.TextStrokeTransparency = STROKETRANSPARENCY
  477. label.TextTransparency = TRANSPARENCY
  478. label.FontSize = TEXTFONTSIZE
  479. label.Font = TEXTFONT
  480. label.BorderSizePixel = BORDERSIZEPIXEL
  481. label.TextStrokeColor3 = C3(1,1,1)
  482. label.TextScaled = false
  483. label.Text = TEXT
  484. label.Name = NAME
  485. label.Parent = PARENT
  486. return label
  487. end
  488.  
  489. function NoOutlines(PART)
  490. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  491. end
  492.  
  493. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  494. local NEWWELD = IT(TYPE)
  495. NEWWELD.Part0 = PART0
  496. NEWWELD.Part1 = PART1
  497. NEWWELD.C0 = C0
  498. NEWWELD.C1 = C1
  499. NEWWELD.Parent = PARENT
  500. return NEWWELD
  501. end
  502.  
  503. local S = IT("Sound")
  504. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  505. local NEWSOUND = nil
  506. coroutine.resume(coroutine.create(function()
  507. NEWSOUND = S:Clone()
  508. NEWSOUND.Parent = PARENT
  509. NEWSOUND.Volume = VOLUME
  510. NEWSOUND.Pitch = PITCH
  511. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  512. NEWSOUND:play()
  513. if DOESLOOP == true then
  514. NEWSOUND.Looped = true
  515. else
  516. repeat wait(1) until NEWSOUND.Playing == false
  517. NEWSOUND:remove()
  518. end
  519. end))
  520. return NEWSOUND
  521. end
  522.  
  523. function CFrameFromTopBack(at, top, back)
  524. local right = top:Cross(back)
  525. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  526. end
  527.  
  528. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  529. function WACKYEFFECT(Table)
  530. local TYPE = (Table.EffectType or "Sphere")
  531. local SIZE = (Table.Size or VT(1,1,1))
  532. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  533. local TRANSPARENCY = (Table.Transparency or 0)
  534. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  535. local CFRAME = (Table.CFrame or Torso.CFrame)
  536. local MOVEDIRECTION = (Table.MoveToPos or nil)
  537. local ROTATION1 = (Table.RotationX or 0)
  538. local ROTATION2 = (Table.RotationY or 0)
  539. local ROTATION3 = (Table.RotationZ or 0)
  540. local MATERIAL = (Table.Material or "Neon")
  541. local COLOR = (Table.Color or C3(1,1,1))
  542. local TIME = (Table.Time or 45)
  543. local SOUNDID = (Table.SoundID or nil)
  544. local SOUNDPITCH = (Table.SoundPitch or nil)
  545. local SOUNDVOLUME = (Table.SoundVolume or nil)
  546. coroutine.resume(coroutine.create(function()
  547. local PLAYSSOUND = false
  548. local SOUND = nil
  549. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  550. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  551. PLAYSSOUND = true
  552. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  553. end
  554. EFFECT.Color = COLOR
  555. local MSH = nil
  556. if TYPE == "Sphere" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  558. elseif TYPE == "Block" then
  559. MSH = IT("BlockMesh",EFFECT)
  560. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  561. elseif TYPE == "Wave" then
  562. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  563. elseif TYPE == "Ring" then
  564. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  565. elseif TYPE == "Slash" then
  566. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  567. elseif TYPE == "Round Slash" then
  568. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  569. elseif TYPE == "Swirl" then
  570. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  571. elseif TYPE == "Skull" then
  572. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  573. elseif TYPE == "Crystal" then
  574. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  575. end
  576. if MSH ~= nil then
  577. local MOVESPEED = nil
  578. if MOVEDIRECTION ~= nil then
  579. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  580. end
  581. local GROWTH = SIZE - ENDSIZE
  582. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  583. if TYPE == "Block" then
  584. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  585. else
  586. EFFECT.CFrame = CFRAME
  587. end
  588. for LOOP = 1, TIME+1 do
  589. Swait()
  590. MSH.Scale = MSH.Scale - GROWTH/TIME
  591. if TYPE == "Wave" then
  592. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  593. end
  594. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  595. if TYPE == "Block" then
  596. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  597. else
  598. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  599. end
  600. if MOVEDIRECTION ~= nil then
  601. local ORI = EFFECT.Orientation
  602. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  603. EFFECT.Orientation = ORI
  604. end
  605. end
  606. if PLAYSSOUND == false then
  607. EFFECT:remove()
  608. else
  609. repeat Swait() until SOUND.Playing == false
  610. EFFECT:remove()
  611. end
  612. else
  613. if PLAYSSOUND == false then
  614. EFFECT:remove()
  615. else
  616. repeat Swait() until SOUND.Playing == false
  617. EFFECT:remove()
  618. end
  619. end
  620. end))
  621. end
  622.  
  623. function MakeForm(PART,TYPE)
  624. if TYPE == "Cyl" then
  625. local MSH = IT("CylinderMesh",PART)
  626. elseif TYPE == "Ball" then
  627. local MSH = IT("SpecialMesh",PART)
  628. MSH.MeshType = "Sphere"
  629. elseif TYPE == "Wedge" then
  630. local MSH = IT("SpecialMesh",PART)
  631. MSH.MeshType = "Wedge"
  632. end
  633. end
  634.  
  635. Debris = game:GetService("Debris")
  636.  
  637. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  638. local DIRECTION = CF(StartPos,EndPos).lookVector
  639. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  640. end
  641.  
  642. function turnto(position)
  643. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  644. end
  645.  
  646. --//=================================\\
  647. --|| WEAPON CREATION
  648. --\\=================================//
  649.  
  650. local BODY = {}
  651. for _, c in pairs(Character:GetDescendants()) do
  652. if c:IsA("BasePart") and c.Name ~= "Handle" then
  653. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  654. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  655. end
  656. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  657. elseif c:IsA("JointInstance") then
  658. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  659. end
  660. end
  661. for e = 1, #BODY do
  662. if BODY[e] ~= nil then
  663. local STUFF = BODY[e]
  664. local PART = STUFF[1]
  665. local PARENT = STUFF[2]
  666. local MATERIAL = STUFF[3]
  667. local COLOR = STUFF[4]
  668. local TRANSPARENCY = STUFF[5]
  669. if PART.ClassName == "Part" and PART ~= RootPart then
  670. PART.Material = MATERIAL
  671. PART.Color = COLOR
  672. PART.Transparency = TRANSPARENCY
  673. end
  674. PART.AncestryChanged:Connect(function()
  675. PART.Parent = PARENT
  676. end)
  677. end
  678. end
  679.  
  680. function refit()
  681. Character.Parent = workspace
  682. for e = 1, #BODY do
  683. if BODY[e] ~= nil then
  684. local STUFF = BODY[e]
  685. local PART = STUFF[1]
  686. local PARENT = STUFF[2]
  687. local MATERIAL = STUFF[3]
  688. local COLOR = STUFF[4]
  689. local TRANSPARENCY = STUFF[5]
  690. if PART.ClassName == "Part" and PART ~= RootPart then
  691. PART.Material = MATERIAL
  692. PART.Color = COLOR
  693. PART.Transparency = TRANSPARENCY
  694. end
  695. if PART.Parent ~= PARENT then
  696. Humanoid:remove()
  697. PART.Parent = PARENT
  698. Humanoid = IT("Humanoid",Character)
  699. end
  700. end
  701. end
  702. end
  703.  
  704. function chatfunc(text)
  705. local chat = coroutine.wrap(function()
  706. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  707. Character:FindFirstChild("TalkingBillBoard"):destroy()
  708. end
  709. local Bill = Instance.new("BillboardGui",Character)
  710. Bill.Size = UDim2.new(0,100,0,40)
  711. Bill.StudsOffset = Vector3.new(0,3,0)
  712. Bill.Adornee = Character.Head
  713. Bill.Name = "TalkingBillBoard"
  714. local Hehe = Instance.new("TextLabel",Bill)
  715. Hehe.BackgroundTransparency = 1
  716. Hehe.BorderSizePixel = 0
  717. Hehe.Text = ""
  718. Hehe.Font = "Fantasy"
  719. Hehe.TextSize = 40
  720. Hehe.TextStrokeTransparency = 0
  721. Hehe.Size = UDim2.new(1,0,0.5,0)
  722. coroutine.resume(coroutine.create(function()
  723. while Hehe ~= nil do
  724. wait()
  725. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  726. Hehe.Rotation = math.random(-5,5)
  727. Hehe.TextColor3 = Color3.new(200,149,0)
  728. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  729. end
  730. end))
  731. for i = 1,string.len(text),1 do
  732. wait()
  733. Hehe.Text = string.sub(text,1,i)
  734. end
  735. wait(3)--Re[math.random(1, 93)]
  736. for i = 0, 1, .025 do
  737. wait()
  738. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  739. Hehe.TextStrokeTransparency = i
  740. Hehe.TextTransparency = i
  741. end
  742. Bill:Destroy()
  743. end)
  744. chat()
  745. end
  746.  
  747. function onChatted(msg)
  748. chatfunc(msg)
  749. end
  750.  
  751. Player.Chatted:connect(onChatted)
  752.  
  753. chatfunc("Welcome Back.")
  754. wait(2)
  755. chatfunc("To...")
  756. wait(2)
  757. chatfunc("Hell.")
  758. wait(0.5)
  759.  
  760. Humanoid.Parent = nil
  761. RootPart.Size = RootPart.Size*SIZE
  762. Torso.Size = Torso.Size*SIZE
  763. RightArm.Size = RightArm.Size*SIZE
  764. RightLeg.Size = RightLeg.Size*SIZE
  765. LeftArm.Size = LeftArm.Size*SIZE
  766. LeftLeg.Size = LeftLeg.Size*SIZE
  767. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  768. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  769. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  770. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  771. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  772. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  773. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  774. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  775. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  776. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  777. Head.Size = Head.Size*SIZE
  778. RootJoint.Parent = RootPart
  779. Neck.Parent = Torso
  780. RightShoulder.Parent = Torso
  781. LeftShoulder.Parent = Torso
  782. RightHip.Parent = Torso
  783. LeftHip.Parent = Torso
  784.  
  785. Humanoid.DisplayDistanceType = "None"
  786. local top = Instance.new("Shirt")
  787. top.ShirtTemplate = "rbxassetid://1010977844"
  788. top.Parent = Character
  789. top.Name = "Cloth"
  790. local bottom = Instance.new("Pants")
  791. bottom.PantsTemplate = "rbxassetid://908580153"
  792. bottom.Parent = Character
  793. bottom.Name = "Cloth"
  794. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  795. PRT.Color = C3(0,0,0)
  796. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  797. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  798. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  799. PRT.Color = C3(0,0,0)
  800. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  801. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  802. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  803. PRT.Color = C3(255/255, 179/255, 0/255)
  804. MakeForm(PRT,"Ball")
  805. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  806. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  807. PRT.Color = C3(255/255, 179/255, 0/255)
  808. MakeForm(PRT,"Ball")
  809. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  810. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  811. PRT.Color = C3(255/255, 179/255, 0/255)
  812. MakeForm(PRT,"Ball")
  813. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  814. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  815. PRT.Color = C3(255/255, 179/255, 0/255)
  816. MakeForm(PRT,"Ball")
  817. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  818. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  819. PRT.Color = C3(255/255, 179/255, 0/255)
  820. MakeForm(PRT,"Ball")
  821. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  822. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  823. PRT.Color = C3(255/255, 179/255, 0/255)
  824. MakeForm(PRT,"Ball")
  825. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  826.  
  827. local LASTPART = Head
  828. for i = 1, 24 do
  829. local MATH = (1-(i/30))
  830. if LASTPART == Head then
  831. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  832. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  833. LASTPART = Horn
  834. Horn.Color = C3((255/255),(176/255),(0/255))
  835. else
  836. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  837. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  838. LASTPART = Horn
  839. Horn.Color = C3((255/255),(176/255),(0/255))
  840. end
  841. end
  842. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  843. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  844. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  845. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  846. MakeForm(PRT,"Cyl")
  847. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  848. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  849. MakeForm(PRT,"Cyl")
  850. PRT.Color = C3(255/255, 179/255, 0/255)
  851. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  852. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  853. MakeForm(RING,"Cyl")
  854. RING.Color = C3(0,0,0)
  855. for i = 1, 12 do
  856. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  857. PRT.Color = C3(0,0,0)
  858. local MSH = IT("BlockMesh",PRT)
  859. MSH.Scale = VT(0.6,1,1)
  860. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  861. end
  862. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  863. PRT.Color = C3(0,0,0)
  864. local MSH = IT("BlockMesh",PRT)
  865. MSH.Scale = VT(0.4,1,1)
  866. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  867. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  868. PRT.Color = C3(0,0,0)
  869. local MSH = IT("BlockMesh",PRT)
  870. MSH.Scale = VT(0.4,1,1)
  871. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  872. coroutine.resume(coroutine.create(function()
  873. while true do
  874. Swait()
  875. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  876. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  877. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  878. if CLOCKLOOP <= -150 then
  879. if VALUE1 == false then
  880. CLOCKLOOP = 0
  881. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  882. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  883. ApplyAoE(HITPOS,10,15,45,75,false)
  884. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 2})
  885. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 2})
  886. if CLOCKTARGET ~= nil then
  887. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  888. if CLOCKTARGET.Torso ~= nil then
  889. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  890. end
  891. if CLOCKTARGET.Health == 0 then
  892. CLOCKTARGET = nil
  893. end
  894. end
  895. end
  896. end
  897. end
  898. end))
  899.  
  900. for _, c in pairs(Weapon:GetChildren()) do
  901. if c.ClassName == "Part" then
  902. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  903. end
  904. end
  905.  
  906. Neck.Name = "Weld"
  907. RootJoint.Name = "Weld"
  908. RightShoulder.Name = "Weld"
  909. LeftShoulder.Name = "Weld"
  910. RightHip.Name = "Weld"
  911. LeftHip.Name = "Weld"
  912.  
  913. local SKILLTEXTCOLOR = C3(255/255, 179/255, 0/255)
  914. local SKILLFONT = "Fantasy"
  915. local SKILLTEXTSIZE = 7
  916.  
  917. Weapon.Parent = Character
  918. Humanoid.Parent = Character
  919.  
  920. Humanoid.Died:connect(function()
  921. ATTACK = true
  922. end)
  923.  
  924. --//=================================\\
  925. --|| DAMAGING
  926. --\\=================================//
  927.  
  928. function ApplyDamage(Humanoid,Damage,TorsoPart)
  929. local defence = Instance.new("BoolValue",Humanoid.Parent)
  930. defence.Name = ("HitBy"..Player.Name)
  931. game:GetService("Debris"):AddItem(defence, 0.001)
  932. Damage = Damage * DAMAGEMULTIPLIER
  933. if Humanoid.Health ~= 0 then
  934. local CritChance = MRANDOM(1,100)
  935. if Damage > Humanoid.Health then
  936. Damage = math.ceil(Humanoid.Health)
  937. if Damage == 0 then
  938. Damage = 0.1
  939. end
  940. end
  941. Humanoid.Health = Humanoid.Health - Damage
  942. end
  943. end
  944.  
  945. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  946. local CHILDREN = workspace:GetDescendants()
  947. for index, CHILD in pairs(CHILDREN) do
  948. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  949. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  950. if HUM then
  951. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  952. if TORSO then
  953. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  954. if INSTAKILL == true then
  955. CHILD:BreakJoints()
  956. else
  957. local DMG = MRANDOM(MINDMG,MAXDMG)
  958. ApplyDamage(HUM,DMG,TORSO)
  959. end
  960. if FLING > 0 then
  961. for _, c in pairs(CHILD:GetChildren()) do
  962. if c:IsA("BasePart") then
  963. local bv = Instance.new("BodyVelocity")
  964. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  965. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  966. bv.Parent = c
  967. Debris:AddItem(bv,0.05)
  968. end
  969. end
  970. end
  971. end
  972. end
  973. end
  974. end
  975. end
  976. end
  977.  
  978. function Kill(Char)
  979. local NewCharacter = IT("Model",Effects)
  980. NewCharacter.Name = "Ow im ded ;-;"
  981. for _, c in pairs(Char:GetDescendants()) do
  982. if c:IsA("BasePart") and c.Transparency == 0 then
  983. if c.Parent == Char then
  984. getbloody(c,5)
  985. end
  986. c:BreakJoints()
  987. c.Material = "Glass"
  988. c.Color = C3(0.5,0,0)
  989. c.CanCollide = true
  990. c.Transparency = 0.3
  991. if c:FindFirstChildOfClass("SpecialMesh") then
  992. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  993. end
  994. if c.Name == "Head" then
  995. c:ClearAllChildren()
  996. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  997. end
  998. if c.ClassName == "MeshPart" then
  999. c.TextureID = ""
  1000. end
  1001. if c:FindFirstChildOfClass("BodyPosition") then
  1002. c:FindFirstChildOfClass("BodyPosition"):remove()
  1003. end
  1004. if c:FindFirstChildOfClass("ParticleEmitter") then
  1005. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1006. end
  1007. c.Parent = NewCharacter
  1008. c.Name = "DeadPart"
  1009. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1010. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1011. end
  1012. end
  1013. Char:remove()
  1014. Debris:AddItem(NewCharacter,5)
  1015. end
  1016.  
  1017. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1018. local CHILDREN = workspace:GetDescendants()
  1019. for index, CHILD in pairs(CHILDREN) do
  1020. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1021. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1022. if HUM then
  1023. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1026. if BRUTAL == true then
  1027. Kill(CHILD)
  1028. else
  1029. CHILD:BreakJoints()
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037.  
  1038. --//=================================\\
  1039. --|| ATTACK FUNCTIONS AND STUFF
  1040. --\\=================================//
  1041.  
  1042. function MagicMissiles()
  1043. chatfunc("Justice Rains Incoming.")
  1044. ATTACK = true
  1045. Rooted = true
  1046. Speed = 0
  1047. local SELECTING = true
  1048. local SPOTS = {}
  1049. coroutine.resume(coroutine.create(function()
  1050. local LOOP = 0
  1051. repeat
  1052. LOOP = LOOP + 1
  1053. Swait()
  1054. if LOOP >= 10 then
  1055. LOOP = 0
  1056. for i = 1, #SPOTS do
  1057. if SPOTS[i] ~= nil then
  1058. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1059. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1060. end
  1061. end
  1062. end
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. until SELECTING == false
  1070. Rooted = false
  1071. repeat
  1072. LOOP = LOOP + 1
  1073. Swait()
  1074. if LOOP >= 10 then
  1075. LOOP = 0
  1076. for i = 1, #SPOTS do
  1077. if SPOTS[i] ~= nil then
  1078. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1079. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1080. end
  1081. end
  1082. end
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until ATTACK == false
  1090. end))
  1091. repeat
  1092. repeat Swait() until HOLD == true
  1093. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1094. if DIST > 65 then
  1095. DIST = 65
  1096. end
  1097. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1098. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1099. if HITFLOOR ~= nil then
  1100. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1101. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1102. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1103. end
  1104. repeat Swait() until HOLD == false
  1105. until #SPOTS == 3
  1106. SELECTING = false
  1107. for i = 1, #SPOTS do
  1108. if SPOTS[i] ~= nil then
  1109. local POS = SPOTS[i]
  1110. coroutine.resume(coroutine.create(function()
  1111. local MISSILE = IT("Model",Effects)
  1112. MISSILE.Name = "Missile"
  1113. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Deep orange", "Part", VT(2,2,2))
  1114. MakeForm(BASEPART,"Cyl")
  1115. MISSILE.PrimaryPart = BASEPART
  1116. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1117. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Deep orange", "Part", VT(2,4,2))
  1118. MakeForm(HEAD,"Ball")
  1119. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1120. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Deep orange", "Part", VT(2.5,0.1,2.5))
  1121. MakeForm(TAIL,"Cyl")
  1122. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1123. for i = 1, 10 do
  1124. Swait()
  1125. for _, c in pairs(MISSILE:GetChildren()) do
  1126. if c.ClassName == "Part" then
  1127. c.Transparency = c.Transparency - 1/10
  1128. end
  1129. end
  1130. end
  1131. for i = 1, 15*1.5 do
  1132. Swait()
  1133. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1134. end
  1135. ApplyAoE(BASEPART.CFrame.p,25,45,80,95,false)
  1136. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(95,1.5,95), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1137. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(85,85,85), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1138. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(3,3,33), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1139. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(30,4,30), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1140. MISSILE:remove()
  1141. end))
  1142. end
  1143. end
  1144. wait(0.6)
  1145. Speed = 20
  1146. ATTACK = false
  1147. Rooted = false
  1148. end
  1149.  
  1150. function TimesUp()
  1151. CLOCKTARGET = nil
  1152. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1153. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1154. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1155. if TORSO then
  1156. ATTACK = true
  1157. Rooted = false
  1158. coroutine.resume(coroutine.create(function()
  1159. repeat
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. until ATTACK == false
  1168. end))
  1169. if Effects:FindFirstChild("NeonDoll") then
  1170. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1171. end
  1172. wait(0.5)
  1173. local FAKECHARACTER = IT("Model",Effects)
  1174. FAKECHARACTER.Name = "NeonDoll"
  1175. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1176. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1177. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1178. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1179. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1180. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1181. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1182. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1183. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1184. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1185. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1186. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1187. CreateSound(201858045, TORS, 5, 0.4, false)
  1188. for i = 1, 150 do
  1189. Swait()
  1190. CLOCKSPEED = 0.5
  1191. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1192. if c.ClassName == "Part" then
  1193. c.Transparency = c.Transparency - 0.5/150
  1194. end
  1195. end
  1196. end
  1197. CLOCKTARGET = HUM
  1198. coroutine.resume(coroutine.create(function()
  1199. repeat Swait() CLOCKSPEED = 125 until CLOCKTARGET == nil
  1200. for i = 1, 25 do
  1201. Swait()
  1202. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1203. if c.ClassName == "Part" then
  1204. c.Transparency = c.Transparency + 0.5/25
  1205. end
  1206. end
  1207. end
  1208. CLOCKSPEED = 0.5
  1209. FAKECHARACTER:remove()
  1210. end))
  1211. wait(0.5)
  1212. Speed = 20
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216. end
  1217. end
  1218.  
  1219. function ChainPunch()
  1220. Speed = 0
  1221. chatfunc("Chained Punch!")
  1222. ATTACK = true
  1223. Rooted = false
  1224. local GYRO = IT("BodyGyro",RootPart)
  1225. GYRO.D = 25
  1226. GYRO.P = 2000
  1227. GYRO.MaxTorque = VT(0,40000,0)
  1228. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1229. repeat
  1230. Swait()
  1231. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. until HOLD == true
  1239. local POS = Mouse.Hit.p
  1240. local CHAINS = false
  1241. local CHAINLINKS = {}
  1242. local A = IT("Attachment",RightArm)
  1243. A.Position = VT(1,-1,0)*SIZE
  1244. A.Orientation = VT(-90, -89.982, 0)
  1245. local B = IT("Attachment",RightArm)
  1246. B.Position = VT(-1,-1,0)*SIZE
  1247. B.Orientation = VT(-90, 89.988, 0)
  1248. local C = IT("Attachment",RightArm)
  1249. C.Position = VT(0.5,-1.3,0)*SIZE
  1250. C.Orientation = VT(-90, -89.982, 0)
  1251. local D = IT("Attachment",RightArm)
  1252. D.Position = VT(-0.5,-1.3,0)*SIZE
  1253. D.Orientation = VT(-90, 89.988, 0)
  1254. local LIGHT = IT("Attachment",RightArm)
  1255. LIGHT.Position = VT(0,-1,0)*SIZE
  1256. local LIGHT2 = IT("PointLight",LIGHT)
  1257. LIGHT2.Range = 7
  1258. LIGHT2.Brightness = 5
  1259. LIGHT2.Color = SKILLTEXTCOLOR
  1260. for i = 1, 2 do
  1261. local TWIST = -2
  1262. local START = A
  1263. local END = B
  1264. if i == 1 then
  1265. START = B
  1266. END = A
  1267. end
  1268. local ChainLink = IT("Beam",Torso)
  1269. ChainLink.Texture = "rbxassetid://73042633"
  1270. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1271. ChainLink.TextureSpeed = 1
  1272. ChainLink.Width0 = 1
  1273. ChainLink.Width1 = 1
  1274. ChainLink.TextureLength = 2.5
  1275. ChainLink.Attachment0 = START
  1276. ChainLink.Attachment1 = END
  1277. ChainLink.CurveSize0 = TWIST
  1278. ChainLink.CurveSize1 = TWIST
  1279. --ChainLink.FaceCamera = true
  1280. ChainLink.Segments = 45
  1281. ChainLink.Transparency = NumberSequence.new(1)
  1282. table.insert(CHAINLINKS,ChainLink)
  1283. end
  1284. for i = 1, 2 do
  1285. local TWIST = -1
  1286. local START = C
  1287. local END = D
  1288. if i == 1 then
  1289. START = D
  1290. END = C
  1291. end
  1292. local ChainLink = IT("Beam",Torso)
  1293. ChainLink.Texture = "rbxassetid://73042633"
  1294. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1295. ChainLink.TextureSpeed = 1
  1296. ChainLink.Width0 = 1
  1297. ChainLink.Width1 = 1
  1298. ChainLink.TextureLength = 5
  1299. ChainLink.Attachment0 = START
  1300. ChainLink.Attachment1 = END
  1301. ChainLink.CurveSize0 = TWIST
  1302. ChainLink.CurveSize1 = TWIST
  1303. --ChainLink.FaceCamera = true
  1304. ChainLink.Segments = 25
  1305. ChainLink.LightEmission = 0.5
  1306. ChainLink.Transparency = NumberSequence.new(1)
  1307. table.insert(CHAINLINKS,ChainLink)
  1308. end
  1309. coroutine.resume(coroutine.create(function()
  1310. repeat
  1311. Swait()
  1312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. until CHAINS == true
  1319. repeat
  1320. Swait()
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. until ATTACK == false
  1328. for e = 1, 15 do
  1329. Swait()
  1330. for i = 1, #CHAINLINKS do
  1331. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1332. end
  1333. end
  1334. A:remove()
  1335. B:remove()
  1336. C:remove()
  1337. D:remove()
  1338. end))
  1339. CreateSound(233856115, RightArm, 5, 1.2, false)
  1340. for e = 1, 15 do
  1341. Swait()
  1342. for i = 1, #CHAINLINKS do
  1343. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1344. end
  1345. end
  1346. CHAINS = true
  1347. Rooted = true
  1348. wait(0.25)
  1349. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Part", VT(2,2,2))
  1350. FIST.Color = C3(255/255, 179/255, 0/255)
  1351. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1352. local LIGHT3 = IT("PointLight",FIST)
  1353. LIGHT3.Range = 7
  1354. LIGHT3.Brightness = 5
  1355. LIGHT3.Color = SKILLTEXTCOLOR
  1356. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1357. local FISTA = IT("Attachment",FIST)
  1358. FISTA.Position = VT(0.062, 0.977, 0)
  1359. local ChainLink = IT("Beam",Torso)
  1360. ChainLink.Texture = "rbxassetid://73042633"
  1361. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1362. ChainLink.TextureSpeed = 0
  1363. ChainLink.Width0 = 3
  1364. ChainLink.Width1 = 3
  1365. ChainLink.TextureLength = 12
  1366. ChainLink.Attachment0 = LIGHT
  1367. ChainLink.Attachment1 = FISTA
  1368. ChainLink.FaceCamera = true
  1369. ChainLink.Segments = 45
  1370. ChainLink.LightEmission = 0.5
  1371. ChainLink.Transparency = NumberSequence.new(0.25)
  1372. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1373. for i = 1, 85 do
  1374. Swait()
  1375. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1376. ChainLink.TextureLength = 12+(i*2)
  1377. ApplyAoE(FIST.Position,10,15,25,100,false)
  1378. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1379. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1380. if HITFLOOR ~= nil then
  1381. HITFLOOR:BreakJoints()
  1382. coroutine.resume(coroutine.create(function()
  1383. for i = 1, 15 do
  1384. Swait()
  1385. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1386. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1387. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1388. end
  1389. end))
  1390. break
  1391. end
  1392. end
  1393. coroutine.resume(coroutine.create(function()
  1394. for i = 1, 50 do
  1395. Swait()
  1396. FIST.Transparency = FIST.Transparency + 0.5/50
  1397. LIGHT3.Range = LIGHT3.Range - 7/50
  1398. end
  1399. FIST:remove()
  1400. end))
  1401. LIGHT:remove()
  1402. GYRO:remove()
  1403. Speed = 20
  1404. ATTACK = false
  1405. Rooted = false
  1406. end
  1407.  
  1408. function WarpMeteor()
  1409. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1410. if DIST > 180 then
  1411. DIST = 180
  1412. end
  1413. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1414. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1415. if HITFLOOR then
  1416. local POS = HITPOS
  1417. ATTACK = true
  1418. Rooted = true
  1419. local WARPED = false
  1420. local SMASHED = false
  1421. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1422. coroutine.resume(coroutine.create(function()
  1423. repeat
  1424. Swait()
  1425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. until WARPED == true
  1432. repeat
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. until SMASHED == true
  1441. repeat
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. until ATTACK == false
  1450. end))
  1451. VALUE1 = true
  1452. CreateSound(233856115, Torso, 5, 1.6, false)
  1453. for i = 1, 25 do
  1454. Swait()
  1455. for _, c in pairs(Character:GetChildren()) do
  1456. if c.ClassName == "Part" then
  1457. c.Transparency = c.Transparency + 1/25
  1458. end
  1459. end
  1460. for _, c in pairs(Weapon:GetChildren()) do
  1461. if c.ClassName == "Part" then
  1462. c.Transparency = c.Transparency + 1/25
  1463. end
  1464. end
  1465. end
  1466. RootPart.Anchored = true
  1467. RootPart.Velocity = VT(0,0,0)
  1468. local ROOTPOS = RootPart.Position
  1469. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1470. WARPED = true
  1471. for i = 1, 25 do
  1472. Swait()
  1473. for _, c in pairs(Character:GetChildren()) do
  1474. if c.ClassName == "Part" then
  1475. c.Transparency = c.Transparency - 1/25
  1476. end
  1477. end
  1478. for _, c in pairs(Weapon:GetChildren()) do
  1479. if c.ClassName == "Part" then
  1480. c.Transparency = c.Transparency - 1/25
  1481. end
  1482. end
  1483. end
  1484. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Deep orange", "Part", VT(0,0,0))
  1485. SHELL.CFrame = RootPart.CFrame
  1486. MakeForm(SHELL,"Ball")
  1487. CreateSound(402981977, SHELL, 5, 1.6, false)
  1488. for i = 1, 10 do
  1489. Swait()
  1490. SHELL.Transparency = SHELL.Transparency - 1/10
  1491. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1492. end
  1493. for i = 1, math.ceil(75/2) do
  1494. Swait()
  1495. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1496. SHELL.CFrame = CF(RootPart.Position)
  1497. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1498. end
  1499. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1500. SHELL.CFrame = CF(RootPart.Position)
  1501. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1502. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1503. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1504. for i = 1, 5 do
  1505. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 179/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1506. end
  1507. SHELL:remove()
  1508. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1509. SMASHED = true
  1510. wait(1)
  1511. Speed = 20
  1512. VALUE1 = false
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516. end
  1517.  
  1518. function PandorasBox()
  1519. Speed = 0
  1520. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1521. if HITFLOOR ~= nil then
  1522. ATTACK = true
  1523. Rooted = true
  1524. local RINGSPIN = true
  1525. local CONSTRUCTING = true
  1526. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1527. RING.Color = C3(0,0,0)
  1528. MakeForm(RING,"Cyl")
  1529. RING.CFrame = CF(HITPOS)
  1530. CreateSound(402981977, RING, 5, 1.2, false)
  1531. coroutine.resume(coroutine.create(function()
  1532. repeat
  1533. Swait()
  1534. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. until CONSTRUCTING == false
  1542. repeat
  1543. Swait()
  1544. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1545. until RINGSPIN == false
  1546. for i = 1, 25 do
  1547. Swait()
  1548. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1549. RING.Size = RING.Size - VT(0.15,0,0.15)
  1550. --DECAL.Transparency = DECAL.Transparency + 1/25
  1551. RING.Transparency = RING.Transparency + 1/25
  1552. end
  1553. RING:remove()
  1554. end))
  1555. for i = 1, 15 do
  1556. Swait()
  1557. RING.Size = RING.Size + VT(0.75,0,0.75)
  1558. RING.Transparency = RING.Transparency - 1/15
  1559. end
  1560. local BOXSPIN = true
  1561. local PANDORASBOX = IT("Model",Effects)
  1562. PANDORASBOX.Name = "Pandora's Box"
  1563. local BOX = IT("Model",PANDORASBOX)
  1564. BOX.Name = "Body"
  1565. local LID = IT("Model",PANDORASBOX)
  1566. LID.Name = "Lid"
  1567. --BUILDING THE BOX--
  1568. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Deep orange", "Black", VT(2,1.8,2))
  1569. BASE.Color = C3(0,0,0)
  1570. PANDORASBOX.PrimaryPart = BASE
  1571. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1572. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1573. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1574. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1575. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1576. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1577. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1578. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1579. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1580. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1581. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1582. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1583. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1584. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1585. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1586. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1587. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1588. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1589. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1590. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1591. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1592. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1593. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1594. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1595. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1596. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1597. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1598. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1599. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1600. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1601. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1602. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1603. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1604. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1605. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1606. -------------
  1607. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1608. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1609. LID.PrimaryPart = LIDPART
  1610. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1611. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1612. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1613. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1614. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1615. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1616. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1617. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1618. local DECAL = IT("Decal",LIDPART)
  1619. DECAL.Face = "Top"
  1620. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1621. DECAL.Color3 = C3(0,0,0)
  1622. --BUILDING THE BOX--
  1623. coroutine.resume(coroutine.create(function()
  1624. repeat
  1625. Swait()
  1626. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1627. until BOXSPIN == false
  1628. end))
  1629. for i = 1, 25 do
  1630. Swait()
  1631. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1632. end
  1633. wait(0.5)
  1634. BOXSPIN = false
  1635. CONSTRUCTING = false
  1636. coroutine.resume(coroutine.create(function()
  1637. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1638. --[[for i = 1, 45 do
  1639. Swait()
  1640. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1641. end-
  1642. LID:remove()]]--
  1643. for _, c in pairs(LID:GetChildren()) do
  1644. if c.ClassName == "Part" then
  1645. c.Anchored = false
  1646. c.CanCollide = true
  1647. if c ~= LIDPART then
  1648. weldBetween(LIDPART,c)
  1649. end
  1650. end
  1651. end
  1652. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1653. Debris:AddItem(LID,15)
  1654. wait(0.5)
  1655. local RANDOMEFFECT = MRANDOM(1,4)
  1656. if RANDOMEFFECT == 1 then
  1657. for i = 1, 45 do
  1658. wait((2-(i/15))/15)
  1659. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1660. end
  1661. wait(1)
  1662. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1663. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1664. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1665. for i = 1, 5 do
  1666. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1667. end
  1668. ApplyAoE(BASE.Position,50,1,200,375,false)
  1669. ApplyAoE(BASE.Position,250,35,75,175,false)
  1670. elseif RANDOMEFFECT == 2 then
  1671. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1672. FIELD.CFrame = BASE.CFrame
  1673. MakeForm(FIELD,"Ball")
  1674. for i = 1, 50 do
  1675. Swait()
  1676. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1677. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1678. end
  1679. wait(0.2)
  1680. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1681. coroutine.resume(coroutine.create(function()
  1682. for i = 1, 75 do
  1683. Swait()
  1684. LOOP.Volume = LOOP.Volume + 10/75
  1685. LOOP.Parent = FIELD
  1686. local CHILDREN = workspace:GetDescendants()
  1687. for index, CHILD in pairs(CHILDREN) do
  1688. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1689. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1690. if HUM then
  1691. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1692. if TORSO then
  1693. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1694. HUM.Health = HUM.Health - 0.1
  1695. TORSO.Velocity = VT(0,5,0)
  1696. HUM.PlatformStand = true
  1697. if TORSO.RotVelocity.Magnitude < 15 then
  1698. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705. FIELD.Size = FIELD.Size + VT(3,3,3)
  1706. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1707. end
  1708. for i = 1, 500 do
  1709. Swait()
  1710. LOOP.Parent = FIELD
  1711. local CHILDREN = workspace:GetDescendants()
  1712. for index, CHILD in pairs(CHILDREN) do
  1713. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1714. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1715. if HUM then
  1716. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1717. if TORSO then
  1718. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1719. TORSO.Velocity = VT(0,5,0)
  1720. HUM.Health = HUM.Health - 0.1
  1721. HUM.PlatformStand = true
  1722. if TORSO.RotVelocity.Magnitude < 15 then
  1723. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729. end
  1730. end
  1731. for i = 1, 25 do
  1732. Swait()
  1733. LOOP.Volume = LOOP.Volume + 10/25
  1734. LOOP.Parent = FIELD
  1735. local CHILDREN = workspace:GetDescendants()
  1736. for index, CHILD in pairs(CHILDREN) do
  1737. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1738. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1739. if HUM then
  1740. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1741. if TORSO then
  1742. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1743. TORSO.Velocity = VT(0,5,0)
  1744. HUM.Health = HUM.Health - 0.1
  1745. HUM.PlatformStand = false
  1746. if TORSO.RotVelocity.Magnitude < 15 then
  1747. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1748. end
  1749. end
  1750. end
  1751. end
  1752. end
  1753. end
  1754. FIELD.Size = FIELD.Size - VT(3,3,3)
  1755. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1756. end
  1757. FIELD:remove()
  1758. end))
  1759. elseif RANDOMEFFECT == 3 then
  1760. for i = 1, 10 do
  1761. wait(0.15)
  1762. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1763. coroutine.resume(coroutine.create(function()
  1764. local MINION = CLONE:Clone()
  1765. MINION.Parent = Effects
  1766. MINION.Name = "Shadow"
  1767. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1768. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1769. for _, c in pairs(MINION:GetChildren()) do
  1770. if c.ClassName == "Part" then
  1771. c.Material = "Neon"
  1772. c.Color = C3(0,0,0)
  1773. c.Transparency = 0.25
  1774. if c.Name == "Head" then
  1775. c:ClearAllChildren()
  1776. local MSH = IT("BlockMesh",c)
  1777. MSH.Scale = VT(0.5,1,1)
  1778. end
  1779. end
  1780. end
  1781. local TORSO = MINION.Torso
  1782. local HUMAN = MINION.Humanoid
  1783. HUMAN.WalkSpeed = 100
  1784. HUMAN.MaxHealth = math.huge
  1785. HUMAN.Health = math.huge
  1786. HUMAN.DisplayDistanceType = "None"
  1787. HUMAN.Died:connect(function()
  1788. MINION:remove()
  1789. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1790. end)
  1791. wait(1)
  1792. local findNearestTorso = function(POS)
  1793. local list = game.Workspace:GetDescendants()
  1794. local torso = nil
  1795. local dist = 500
  1796. local temp = nil
  1797. local human = nil
  1798. local temp2 = nil
  1799. for x = 1, #list do
  1800. temp2 = list[x]
  1801. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1802. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1803. human = temp2:findFirstChildOfClass("Humanoid")
  1804. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1805. if (temp.Position - POS).magnitude < dist then
  1806. torso = temp
  1807. dist = (temp.Position - POS).magnitude
  1808. end
  1809. end
  1810. end
  1811. end
  1812. return torso, dist
  1813. end
  1814. for i = 1, 40 do
  1815. if HUMAN.Health == 0 then
  1816. break
  1817. end
  1818. wait(0.3)
  1819. local target,dist= findNearestTorso(TORSO.Position)
  1820. if target then
  1821. HUMAN:MoveTo(target.Position)
  1822. if dist < 25 then
  1823. CreateSound(348663022, TORSO, 10, 1, true)
  1824. wait(2)
  1825. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1826. --ANIM:Play()
  1827. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1828. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1829. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1830. for i = 1, 5 do
  1831. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1832. end
  1833. break
  1834. end
  1835. end
  1836. end
  1837. MINION:remove()
  1838. end))
  1839. end
  1840. elseif RANDOMEFFECT == 5 then
  1841. end
  1842. wait(0.5)
  1843. for i = 1, 25 do
  1844. Swait()
  1845. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1846. end
  1847. PANDORASBOX:remove()
  1848. RINGSPIN = false
  1849. end))
  1850. Speed = 20
  1851. ATTACK = false
  1852. Rooted = false
  1853. end
  1854. end
  1855.  
  1856. function Taunt()
  1857. Speed = 100
  1858. ATTACK = true
  1859. local LAUGH = nil
  1860. coroutine.resume(coroutine.create(function()
  1861. repeat
  1862. Swait()
  1863. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1864. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1867. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1868. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1869. until LAUGH ~= nil
  1870. repeat
  1871. Swait()
  1872. LAUGH.Parent = Head
  1873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. until LAUGH.Playing == false
  1880. Speed = 20
  1881. ATTACK = false
  1882. end))
  1883. wait(0.1)
  1884. sick:Pause()
  1885. LAUGH = CreateSound(649634100, Head, 10, 0.8, false)
  1886. wait(1.5)
  1887. sick:Resume()
  1888. end
  1889.  
  1890. function Morning_Star()
  1891. Speed = 0
  1892. ATTACK = true
  1893. Rooted = true
  1894. for i=0, 1, 0.1 / Animation_Speed do
  1895. Swait()
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0*SIZE + 0.025*SIZE * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1902. end
  1903. coroutine.resume(coroutine.create(function()
  1904. local POS = Mouse.Hit.p
  1905. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Strike", VT(0,2000,0))
  1906. MakeForm(RAY,"Cyl")
  1907. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Strike", VT(0,0,0))
  1908. MakeForm(SPHERE,"Ball")
  1909. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0))
  1910. MakeForm(SHIELD,"Ball")
  1911. SHIELD.CFrame = CF(POS)
  1912. RAY.CFrame = CF(POS)
  1913. SPHERE.CFrame = CF(POS)
  1914. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1915. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1916. for i = 1, 200 do
  1917. Swait()
  1918. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1919. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1920. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1921. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1922. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1923. end
  1924. for i = 1, 45 do
  1925. Swait()
  1926. RAY.Transparency = RAY.Transparency + 1/45
  1927. SPHERE.Transparency = RAY.Transparency
  1928. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1929. end
  1930. RAY:remove()
  1931. SHIELD:remove()
  1932. SPHERE:remove()
  1933. end))
  1934. for i=0, 1, 0.1 / Animation_Speed do
  1935. Swait()
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. end
  1943. Speed = 20
  1944. ATTACK = false
  1945. Rooted = false
  1946. end
  1947.  
  1948. function TakeOnMe()
  1949. Speed = 5
  1950. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  1951. ATTACK = true
  1952. Rooted = false
  1953. local DANCE = true
  1954. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1955. if NEWKEY == "]" then
  1956. DANCE = false
  1957. end
  1958. end)
  1959. PLAYSONG = false
  1960. while true do
  1961. for i = 1, 15 do
  1962. Swait()
  1963. MEME.Parent = Effects
  1964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.4*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1970. end
  1971. if DANCE == false then
  1972. break
  1973. end
  1974. for i = 1, 15 do
  1975. Swait()
  1976. MEME.Parent = Effects
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.4*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. end
  1984. end
  1985. PLAYSONG = true
  1986. KEY:Disconnect()
  1987. MEME:remove()
  1988. Speed = 20
  1989. ATTACK = false
  1990. Rooted = false
  1991. end
  1992.  
  1993. function TimeSweep()
  1994. ATTACK = true
  1995. Rooted = false
  1996. Speed = 0
  1997. for i=0, 0.5, 0.1 / Animation_Speed do
  1998. Swait()
  1999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2001. end
  2002. for e = 1, #BODY do
  2003. if BODY[e] ~= nil then
  2004. local STUFF = BODY[e]
  2005. local PART = STUFF[1]
  2006. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2007. local PRT = PART:Clone()
  2008. PRT.Anchored = true
  2009. PRT.CanCollide = false
  2010. PRT.Material = "Neon"
  2011. PRT.Color = C3(1,0.5,0)
  2012. PRT.Name = "WarpEffect"
  2013. PRT.Parent = Effects
  2014. PRT.CFrame = PART.CFrame
  2015. PRT:BreakJoints()
  2016. if PRT:FindFirstChildOfClass("Sound") then
  2017. PRT:FindFirstChildOfClass("Sound"):remove()
  2018. end
  2019. if PRT:FindFirstChildOfClass("Decal") then
  2020. PRT:FindFirstChildOfClass("Decal"):remove()
  2021. end
  2022. coroutine.resume(coroutine.create(function()
  2023. for i = 1, 100 do
  2024. Swait()
  2025. PRT.Transparency = PRT.Transparency + 1/100
  2026. end
  2027. PRT:remove()
  2028. end))
  2029. end
  2030. end
  2031. end
  2032. CreateSound(289556450, Torso, 10, 1)
  2033. local POS = RootPart.Orientation
  2034. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2035. RootPart.Orientation = POS
  2036. RootJoint.Parent = RootPart
  2037. for i=0, 0.5, 0.1 / Animation_Speed do
  2038. Swait()
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2041. end
  2042. for i=0, 0.1, 0.1 / Animation_Speed do
  2043. Swait()
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2045. end
  2046. Speed = 20
  2047. ATTACK = false
  2048. Rooted = false
  2049. CreateSound(649634100, Torso, 10, 0.8)
  2050. end
  2051.  
  2052. function Endless_Pain()
  2053. local HITBODIES = {}
  2054. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2055. if HITFLOOR ~= nil then
  2056. CreateSound("463598785", RootPart, 10, 0.8)
  2057. ATTACK = true
  2058. Rooted = true
  2059. VALUE1 = true
  2060. Speed = 0
  2061. for i = 1, 500 do
  2062. Swait()
  2063. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  2064. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Deep orange", VT(0.001, 0, 0.001))
  2065. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Deep orange", VT(0, 0, 0))
  2066. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2070. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. for e = 1, #HITBODIES do
  2073. if HITBODIES[e] ~= nil then
  2074. local BOD = HITBODIES[e]
  2075. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2076. if TORS and TORS:FindFirstChild("BV") == nil then
  2077. local bv = Instance.new("BodyVelocity")
  2078. bv.Name = "BV"
  2079. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2080. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  2081. bv.Parent = TORS
  2082. Debris:AddItem(bv, 0.1)
  2083. end
  2084. end
  2085. end
  2086. end
  2087. coroutine.resume(coroutine.create(function()
  2088. for e = 1, #HITBODIES do
  2089. Swait()
  2090. if HITBODIES[e] ~= nil then
  2091. local BOD = HITBODIES[e]
  2092. for i = 1, #HITBODIES do
  2093. if HITBODIES[i] == BOD and i ~= e then
  2094. table.remove(HITBODIES, i)
  2095. end
  2096. end
  2097. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2098. if TORS then
  2099. TORS.Anchored = false
  2100. CreateSound("92597369", TORS, 10, 0.8)
  2101. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Deep orange", VT(0.01, 0, 0.01))
  2102. BOD:BreakJoints()
  2103. for _, c in pairs(BOD:GetChildren()) do
  2104. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2105. local bv = Instance.new("BodyVelocity")
  2106. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2107. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  2108. bv.Parent = c
  2109. Debris:AddItem(bv, 0.2)
  2110. end
  2111. end
  2112. end
  2113. end
  2114. end
  2115. end))
  2116. Speed = 20
  2117. VALUE1 = false
  2118. ATTACK = false
  2119. Rooted = false
  2120. end
  2121. end
  2122.  
  2123. --//=================================\\
  2124. --|| ASSIGN THINGS TO KEYS
  2125. --\\=================================//
  2126.  
  2127. function MouseDown(Mouse)
  2128. HOLD = true
  2129. if ATTACK == false then
  2130. end
  2131. end
  2132.  
  2133. function MouseUp(Mouse)
  2134. HOLD = false
  2135. end
  2136.  
  2137. function KeyDown(Key)
  2138. KEYHOLD = true
  2139. if Key == "z" and ATTACK == false then
  2140. MagicMissiles()
  2141. end
  2142.  
  2143. if Key == "q" and ATTACK == false then
  2144. Morning_Star()
  2145. end
  2146.  
  2147. if Key == "1" and ATTACK == false then
  2148. TimeSweep()
  2149. end
  2150.  
  2151. if Key == "2" and ATTACK == false then
  2152. Endless_Pain()
  2153. end
  2154.  
  2155. if Key == "]" and ATTACK == false then
  2156. TakeOnMe()
  2157. end
  2158.  
  2159. if Key == "b" and ATTACK == false then
  2160. TimesUp()
  2161. end
  2162.  
  2163. if Key == "c" and ATTACK == false then
  2164. ChainPunch()
  2165. end
  2166.  
  2167. if Key == "v" and ATTACK == false then
  2168. WarpMeteor()
  2169. end
  2170.  
  2171. if Key == "x" and ATTACK == false then
  2172. PandorasBox()
  2173. end
  2174.  
  2175. if Key == "t" and ATTACK == false then
  2176. Taunt()
  2177. end
  2178. end
  2179.  
  2180. function KeyUp(Key)
  2181. KEYHOLD = false
  2182. end
  2183.  
  2184. Mouse.Button1Down:connect(function(NEWKEY)
  2185. MouseDown(NEWKEY)
  2186. end)
  2187. Mouse.Button1Up:connect(function(NEWKEY)
  2188. MouseUp(NEWKEY)
  2189. end)
  2190. Mouse.KeyDown:connect(function(NEWKEY)
  2191. KeyDown(NEWKEY)
  2192. end)
  2193. Mouse.KeyUp:connect(function(NEWKEY)
  2194. KeyUp(NEWKEY)
  2195. end)
  2196.  
  2197. --//=================================\\
  2198. --\\=================================//
  2199.  
  2200.  
  2201. function unanchor()
  2202. if UNANCHOR == true then
  2203. RootPart.Anchored = false
  2204. end
  2205. g = Character:GetChildren()
  2206. for i = 1, #g do
  2207. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2208. g[i].Anchored = false
  2209. end
  2210. end
  2211. g = Weapon:GetChildren()
  2212. for i = 1, #g do
  2213. if g[i].ClassName == "Part" then
  2214. g[i].Anchored = false
  2215. end
  2216. end
  2217. end
  2218.  
  2219.  
  2220. --//=================================\\
  2221. --|| WRAP THE WHOLE SCRIPT UP
  2222. --\\=================================//
  2223.  
  2224. Humanoid.Changed:connect(function(Jump)
  2225. if Jump == "Jump" and (Disable_Jump == true) then
  2226. Humanoid.Jump = false
  2227. end
  2228. end)
  2229.  
  2230. while true do
  2231. Swait()
  2232. refit()
  2233. script.Parent = WEAPONGUI
  2234. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2235. v:Stop();
  2236. end
  2237. ANIMATE.Parent = nil
  2238. SINE = SINE + CHANGE*1.5
  2239. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2240. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2241. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2242. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2243. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2244. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2245. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2246. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2247. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2248. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2249. end
  2250. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2251. ANIM = "Jump"
  2252. if ATTACK == false then
  2253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2259. end
  2260. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2261. ANIM = "Fall"
  2262. if ATTACK == false then
  2263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2267. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2269. end
  2270. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2271. ANIM = "Idle"
  2272. if ATTACK == false then
  2273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.5*SIZE + ((0.7) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2277. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2279. end
  2280. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2281. ANIM = "Walk"
  2282. if ATTACK == false then
  2283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2287. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2289. end
  2290. end
  2291. Humanoid.MaxHealth = "inf"
  2292. Humanoid.Health = "inf"
  2293. if Rooted == false then
  2294. Disable_Jump = false
  2295. Humanoid.WalkSpeed = Speed
  2296. elseif Rooted == true then
  2297. Disable_Jump = true
  2298. Humanoid.WalkSpeed = 20
  2299. end
  2300. for _, c in pairs(Character:GetChildren()) do
  2301. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2302. c.Material = "Fabric"
  2303. if c:FindFirstChildOfClass("ParticleEmitter") then
  2304. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2305. end
  2306. if c ~= Head then
  2307. c.Color = C3(0,0,0)
  2308. else
  2309. c.Color = C3(0,0,0)
  2310. end
  2311. if c == Head then
  2312. if c:FindFirstChild("face") then
  2313. c.face:remove()
  2314. end
  2315. end
  2316. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2317. c:remove()
  2318. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2319. c:remove()
  2320. end
  2321. end
  2322. sick.SoundId = "rbxassetid://"..SONG
  2323. sick.Looped = true
  2324. sick.Pitch = 1
  2325. sick.Volume = 2
  2326. sick.Parent = Torso
  2327. sick:Resume()
  2328. sick.Playing = PLAYSONG
  2329. Humanoid.Name = "Injustice = "..Player.Name
  2330. end
  2331.  
  2332. --//=================================\\
  2333. --\\=================================//
  2334.  
  2335.  
  2336.  
  2337.  
  2338.  
  2339. --//====================================================\\--
  2340. --|| END OF SCRIPT
  2341. --\\====================================================//--
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