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EnderPlayBro

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Dec 7th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. wait(1)
  145. local DeathStar = Instance.new("Part")
  146. local BBG = Instance.new("BillboardGui")
  147. local ImLab = Instance.new("ImageLabel")
  148. local Sound = Instance.new("Sound")
  149. Sound.SoundId = "rbxassetid://522569768"
  150. Sound.MaxDistance = math.huge
  151. Sound.EmitterSize = math.huge
  152. Sound.Volume = 1
  153. Sound.Parent = game.Workspace
  154. local DISTANCE = 1500
  155. local SIZE = 750
  156. local TIMEE = 1500
  157. DeathStar.Size = Vector3.new(1,1,1)
  158. DeathStar.BrickColor = BrickColor.new("Really Black")
  159. DeathStar.Material = Enum.Material.Neon
  160. local Mesh = Instance.new("SpecialMesh")
  161. Mesh.Scale = Vector3.new(SIZE,0,SIZE)
  162. Mesh.MeshType = Enum.MeshType.Sphere
  163. Mesh.Parent = DeathStar
  164. DeathStar.Transparency = 1
  165. DeathStar.Anchored = true
  166. BBG.Size = UDim2.new(SIZE,0,SIZE,0)
  167. ImLab.Size = UDim2.new(1,0,1,0)
  168. ImLab.Image = "rbxassetid://1400435386"
  169. ImLab.BackgroundTransparency = 1
  170. ImLab.ImageTransparency = 1
  171. ImLab.Parent = BBG
  172. BBG.Parent = DeathStar
  173. DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE))
  174. DeathStar.Parent = game.Workspace
  175. wait(1)
  176. function boom(part)
  177. if part:IsA("BasePart") and part ~= DeathStar then
  178. local a = Instance.new("Explosion")
  179. a.Position = part.Position
  180. a.Parent = part
  181. part.Anchored = false
  182. end
  183. local b = part:GetChildren()
  184. for i=1,#b do
  185. if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
  186. boom(b[i])
  187. end
  188. end
  189. end
  190.  
  191. for i=1,TIMEE do
  192. wait()
  193. DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE))
  194. ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2))
  195. end
  196. Sound:Play()
  197. game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
  198. wait(11)
  199. for i=1,25 do
  200. wait()
  201. if DeathStar.Transparency ~= 0 then
  202. DeathStar.Transparency = DeathStar.Transparency - 0.2
  203. end
  204. if DeathStar.Transparency then
  205. DeathStar.Transparency = 0
  206. end
  207. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE)
  208. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  209. end
  210. game.Lighting.TimeOfDay = 0
  211. boom(game.Workspace)
  212. for i=1,25 do
  213. wait()
  214. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
  215. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  216. end
  217.  
  218. for i=1,100 do
  219. DeathStar.Transparency = DeathStar.Transparency + 1/50
  220. ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
  221. BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
  222. wait()
  223. end
  224. game:GetService("Debris"):AddItem(DeathStar,1)
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