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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
- wait(2)
- ----Made by RealMrBrainEater, Tyefoodmania---
- ----Credit to NextFlame for the derpy animation running sorry Idk how to animate yet </3
- ---- and Credits to EthanHong0407 for the humping animation, Fixing time stop and hump knife, and MUDA.
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- local BeeSpeed= 100
- plr = game:service'Players'.LocalPlayer
- plrgui = plr.PlayerGui
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- anim = char:findFirstChild("Animate")
- frozen = false
- timestopcool = false
- humping = false
- mudaing = false
- knifeSpeed = 150
- stuffFrozen = {}
- frozenSounds = {}
- if anim then
- anim:Destroy()
- end
- local Create = LoadLibrary("RbxUtility").Create
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- head.face.Texture = "rbxassetid://10521899"
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,255)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(255,255,0)
- tecks3.TextStrokeColor3 = Color3.new(0,255,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- plr.Chatted:connect(onChatted)
- function timeFreezeFunction()
- function spread(model)
- for i,p in pairs(model:GetChildren()) do
- spread(p)
- if p.Name == "Humanoid" and p:IsDescendantOf(char) == false then
- for i,d in pairs(p.Parent:GetChildren()) do
- if d:IsA("BasePart") and d:IsDescendantOf(char) == false and d.Name ~= "HumanoidRootPart" and d.Anchored == false and stuffFrozen[d] == nil then
- table.insert(stuffFrozen, d)
- d.Anchored = true
- elseif d:IsA("Sound") and d.IsPlaying then
- table.insert(frozenSounds, d)
- d:Pause()
- end
- end
- end
- end
- end
- spread(workspace)
- end
- abss = Instance.new("BillboardGui",char)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- abss.Name = "KONODIODA"
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://711463989"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(0,255,255)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://711463989"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(0,255,255)
- animation = Instance.new("Animation",script.Parent) -- Pose Wink Wonk
- animation.AnimationId = 'rbxassetid://965558263'
- local animTrack = humanoid:LoadAnimation(animation)
- --Sounds
- --Folder
- soundfolder = Instance.new("Model",char)
- soundfolder.Name = "Sound Folder"
- --Sounds
- yes = Instance.new("Sound",soundfolder)
- yes.Volume = 30
- yes.Name = "Jojo"
- yes.Looped = true
- yes.SoundId = "rbxassetid://626066737"
- KonoDioDAA = Instance.new("Sound",soundfolder)
- KonoDioDAA.Volume = 30
- KonoDioDAA.Name = "Dio"
- KonoDioDAA.Looped = false
- KonoDioDAA.SoundId = "rbxassetid://686423225"
- WhatKindOfDioIsThis = Instance.new("Sound",soundfolder)
- WhatKindOfDioIsThis.Volume = 30
- WhatKindOfDioIsThis.Name = "Bakana"
- WhatKindOfDioIsThis.Looped = true
- WhatKindOfDioIsThis.SoundId = "rbxassetid://664294083"
- NANI = Instance.new("Sound",soundfolder)
- NANI.Volume = 30
- NANI.Name = "Japanese Screeching"
- NANI.Looped = false
- NANI.SoundId = "rbxassetid://853224808"
- Stop = Instance.new("Sound",soundfolder)
- Stop.Volume = 5
- Stop.Name = "Oof"
- Stop.Looped = false
- Stop.SoundId = "rbxassetid://1055792303"
- Stop2 = Instance.new("Sound",soundfolder)
- Stop2.Volume = 1
- Stop2.Name = "Of"
- Stop2.Looped = false
- Stop2.SoundId = "rbxassetid://840567549"
- Stop3 = Instance.new("Sound",soundfolder)
- Stop3.Volume = 10
- Stop3.Name = "O0f"
- Stop3.Looped = false
- Stop3.SoundId = "rbxassetid://274699177"
- Start = Instance.new("Sound",soundfolder)
- Start.Volume = 10
- Start.Name = "00f"
- Start.Looped = false
- Start.SoundId = "rbxassetid://1054568598"
- Start2 = Instance.new("Sound",soundfolder)
- Start2.Volume = 4
- Start2.Name = "HaiDer"
- Start2.Looped = false
- Start2.SoundId = "rbxassetid://864569342"
- Start2d = Instance.new("Sound",soundfolder)
- Start2d.Volume = 5
- Start2d.Name = "HaiDer2"
- Start2d.Looped = false
- Start2d.SoundId = "rbxassetid://491887941"
- Wrry = Instance.new("Sound",soundfolder)
- Wrry.Volume = 30
- Wrry.Name = "Wry"
- Wrry.Looped = false
- Wrry.SoundId = "rbxassetid://616576437"
- Muda = Instance.new("Sound", soundfolder)
- Muda.Volume = 4
- Muda.Name = "Muda"
- Muda.Looped = false
- Muda.SoundId = "rbxassetid://616593932"
- -------------------------------------------
- wait(1)
- local rm = Instance.new("Motor", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- rm.Name = 'Right Shoulder'
- local lm = Instance.new("Motor", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- lm.Name = 'Left Shoulder'
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- rj.C0 = CFrame.new()
- rj.C1 = CFrame.new()
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- local speed = 0.3
- local angle = 0
- local anglespeed = 1
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- rootc0 = rj.C0
- neckc0 = neck.C0
- ----------------------------------------------
- wait()
- function descend(obj,class,func)
- for i,v in pairs(obj:GetChildren()) do
- if v:IsA(class) then
- func(v)
- end
- descend(v,class,func)
- end
- end
- local pls = game:GetService("Players").LocalPlayer
- function initiateCharacter(char)
- if not char then return end
- wait()
- descend(char,"BasePart",function(obj)
- obj.Anchored = false
- obj.Changed:connect(function()
- if obj.Anchored then
- obj.Anchored = false
- end
- end)
- end)
- descend(char,"Humanoid",function(obj)
- obj.WalkSpeed = 16
- obj.Changed:connect(function()
- if obj.WalkSpeed == 0 then
- obj.WalkSpeed = 16
- end
- end)
- end)
- end
- initiateCharacter(pls.Character)
- pls.CharacterAdded:connect(function(c)
- initiateCharacter(c)
- end)
- ----------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- yes:Play()
- wait(2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- yes:Stop()
- WhatKindOfDioIsThis:Stop()
- wait(2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- KonoDioDAA:Play()
- wait(0.3)
- chatfunc("KONO DIO DA!!!")
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.2)
- head.face.Texture = "rbxassetid://10521899"
- wait(1)
- chatfunc("")
- wait(0.2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- WhatKindOfDioIsThis:Play()
- wait(0.3)
- chatfunc("What a beautiful KONO DIO DA")
- wait(1.8)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- yes:Play()
- wait(2)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- Wrry:Play()
- wait(0.1)
- chatfunc("WRRRRRRY")
- head.face.Texture = "rbxassetid://10521899"
- wait(0.3)
- head.face.Texture = "rbxassetid://2874875021"
- wait(1.5)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- wait(1.65)
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- NANI:Play()
- chatfunc("CHO I TOMO IMO MANUHINGA . . . . . HINJAKU HINJAKU!")
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.2)
- head.face.Texture = "rbxassetid://10521899"
- wait(1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.5)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- end
- end)
- canworld = true
- mouse.KeyDown:connect(function(key)
- if key == "t" and not frozen then
- if canworld == false then return end
- if canworld then
- canworld = false
- Stop:Play()
- chatfunc("ZA WARUDO!!!")
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.3)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.3)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.8)
- wait(1.5)
- Stop3:Play()
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.4)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- local function spawnpart()
- sphere = Instance.new("Part")
- game.Debris:AddItem(sphere,3)
- local sm = Instance.new("SpecialMesh", sphere)
- sm.MeshType = "Sphere"
- sphere.Transparency = 0.5
- sphere.Anchored = true
- sphere.CanCollide = false
- sphere.Material = "Neon"
- sphere.BrickColor = BrickColor.new("Black")
- end
- local function weld(lol)
- local weld = Instance.new("Weld", plr.Character.Torso)
- weld.Part0 = plr.Character.Torso
- weld.Part1 = lol
- weld.C0 = plr.Character.Torso.CFrame:inverse()
- weld.C1 = lol.CFrame:inverse()
- end
- wait()
- spawnpart()
- weld(sphere)
- cce = Instance.new("ColorCorrectionEffect", game.Lighting)
- cce.Saturation = -5
- knifeSpeed = 0
- --game.Debris:AddItem(cce, 5)
- sphere.Parent = char.Torso
- for i = 1,3 do
- sphere.Size = sphere.Size + Vector3.new(50,50,50)
- wait()
- end
- wait()
- sphere:Destroy()
- BeeSpeed = 0
- frozen = true
- cce.Saturation = -0.1
- wait(0.3)
- cce.Saturation = -0.2
- wait(0.3)
- cce.Saturation = -0.3
- wait(0.2)
- cce.Saturation = -1.5
- wait()
- canworld = true
- end
- end
- end
- )
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if key == "y" and frozen and canworld then
- canworld = false
- chatfunc("Time continues moving again.")
- Start:Play()
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.2)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://2874875021"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.1)
- head.face.Texture = "rbxassetid://10521899"
- wait(0.5)
- Start2:Play()
- Start2d:Play()
- wait()
- BeeSpeed = 1
- cce.Saturation = -1.3
- wait(0.5)
- BeeSpeed = 1.2
- cce.Saturation = -0.5
- wait(0.5)
- BeeSpeed = 1.4
- cce.Saturation = -0.4
- wait(0.3)
- BeeSpeed = 1.5
- cce.Saturation = -0.2
- wait(0.2)
- cce.Saturation = 0
- for i, v in pairs(game.Players:GetChildren()) do
- t = v.Character:FindFirstChild("Torso")
- if t then
- t.Anchored = false
- end
- RA = v.Character:FindFirstChild("Right Arm")
- if RA then
- RA.Anchored = false
- end
- LA = v.Character:FindFirstChild("Left Arm")
- if LA then
- LA.Anchored = false
- end
- RL = v.Character:FindFirstChild("Right Leg")
- if RL then
- RL.Anchored = false
- end
- LL = v.Character:FindFirstChild("Left Leg")
- if LL then
- LL.Anchored = false
- end
- end
- BeeSpeed = 100
- knifeSpeed = 150
- canworld = true
- frozen = false
- tecks2.Text = plr.Name
- end
- end)
- humanoid.Died:connect(function()
- frozen = false
- if cce then
- cce:Remove()
- end
- end)
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 24
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 16
- end
- end)
- local action = 'None'
- plr.Chatted:connect(function(msg)
- if msg == '/e dance' or msg == '/emote dance' then
- action = 'Dance'
- end
- if msg == '/e wrry' or msg == '/emote wrry' then
- action = 'Wrrrry'
- end
- end)
- local dance_move_wait = 0
- game:service'RunService'.RenderStepped:connect(function()
- rm.MaxVelocity = 0
- lm.MaxVelocity = 0
- rm.DesiredAngle = 0
- rm.CurrentAngle = 0
- lm.DesiredAngle = 0
- lm.CurrentAngle = 0
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
- local hitz, enz = workspace:FindPartOnRay(ray, char)
- for i,object in pairs(char:children()) do
- if object:IsA("Tool") then
- tool = true
- if not debounce then
- for x,value in pairs(object:children()) do
- if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
- debounce = true
- coroutine.wrap(function()
- slashing = true
- wait(.15)
- slashing = false
- debounce = false
- end)()
- value:Destroy()
- end
- end
- end
- elseif not object:IsA'Tool' then
- tool = false
- end
- end
- if action == 'Dance' then
- anglespeed = 2
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
- lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
- rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
- rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
- llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
- else
- action = 'None'
- end
- elseif action == 'prepareHump' then
- --animations by ethan
- ncf = neckc0 * CFrame.Angles(math.rad(40), 0, 0)
- rjcf = rootc0 * CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(-45), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
- lscf = lsc0 * CFrame.Angles(math.rad(45) + math.rad(90), 0, 0)
- rlcf = rlc0 * CFrame.Angles(math.rad(90), 0, 0)
- llcf = llc0 * CFrame.Angles(math.rad(90), 0, 0)
- elseif action == 'Hump' then
- --animations by ethan
- ncf = neckc0 * CFrame.Angles(math.rad(-10), 0, 0)
- rjcf = rootc0 * CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(45), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
- lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
- rlcf = rlc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
- llcf = llc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
- elseif action == "Muda1" then
- ncf = neckc0 * CFrame.Angles(0, math.rad(-30), 0)
- rjcf = rootc0 * CFrame.Angles(0, math.rad(45), 0)
- rscf = rsc0 * CFrame.Angles(math.rad(90), 0, math.rad(10))
- lscf = lsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(-10))
- rlcf = rlc0 * CFrame.Angles(math.rad(45), 0, math.rad(10))
- llcf = llc0 * CFrame.Angles(math.rad(-45), 0, math.rad(-10))
- elseif action == "Muda2" then
- ncf = neckc0 * CFrame.Angles(0, math.rad(30), 0)
- rjcf = rootc0 * CFrame.Angles(0, math.rad(-45), 0)
- rscf = rsc0 * CFrame.Angles(math.rad(-90), 0, math.rad(10))
- lscf = lsc0 * CFrame.Angles(math.rad(90), 0, math.rad(-10))
- rlcf = rlc0 * CFrame.Angles(math.rad(-45), 0, math.rad(10))
- llcf = llc0 * CFrame.Angles(math.rad(45), 0, math.rad(-10))
- elseif action == 'Wrrrry' then
- anglespeed = 1+math.random()
- dance_move_wait = (dance_move_wait%40) + 1/60
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- if dance_move_wait <= 20 then
- rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
- lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
- rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
- rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
- llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
- elseif dance_move_wait > 20 then
- rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
- lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
- rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
- rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
- llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.4, 0)
- end
- else
- action = 'None'
- end
- elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
- anglespeed = 3
- rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
- rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
- lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
- ncf = neckc0 * CFrame.Angles(0, math.sin(angle)*.8, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
- anglespeed = 2
- rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
- rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
- lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
- rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
- llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
- ncf = neckc0 * CFrame.Angles(-math.rad(30) + math.abs(math.sin(angle))*.95, math.sin(angle)*.8, 0)
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
- anglespeed = 2.5
- rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
- rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
- lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
- ncf = neckc0 * CFrame.Angles(math.cos(angle), math.sin(angle), 0)
- end
- if tool then
- rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
- if slashing then
- rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
- end
- end
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- if frozen then
- timeFreezeFunction()
- else
- for i,p in pairs(stuffFrozen) do
- p.Anchored = false
- end
- for i,s in pairs(frozenSounds) do
- s:Resume()
- end
- stuffFrozen = {}
- frozenSounds = {}
- end
- end)
- function punchDamage()
- coroutine.resume(coroutine.create(function()
- function Damage(model)
- for i,s in pairs(model:GetChildren()) do
- Damage(s)
- if s.Name == "HumanoidRootPart" or s.Name == "Torso" and s:IsA("BasePart") then
- if (rootpart.Position - s.Position).magnitude < 4 then
- local vichum = s.Parent:FindFirstChild("Humanoid")
- if vichum and vichum ~= humanoid then
- local punch = Instance.new("Sound", soundfolder)
- punch.Volume = 3
- punch.Name = "POOCH"
- punch.SoundId = "rbxassetid://511340819"
- punch:Play()
- game:GetService("Debris"):AddItem(punch, 2)
- repeat wait() until not frozen
- if vel then
- vel:Remove()
- end
- vel = Instance.new("BodyVelocity", s)
- vel.Velocity = CFrame.new(s.CFrame.p, rootpart.CFrame.lookVector * 120).lookVector
- game:GetService("Debris"):AddItem(vel, 0.25)
- vichum:TakeDamage(15 +(math.random(-10, 10)/10))
- end
- end
- end
- end
- end
- Damage(workspace)
- end))
- end
- mouse.KeyDown:connect(function(k)
- if k == "q" and not humping then
- humping = true
- action = 'prepareHump'
- wait(0.25)
- action = 'Hump'
- wait(0.03)
- local knife = Instance.new("Part", char)
- knife.Size = Vector3.new(0.2, 0.4, 2)
- knife.CanCollide = false
- knife.Anchored = false
- knife:BreakJoints()
- knife.CFrame = rootpart.CFrame * CFrame.new(0, -1, -2)
- knife.CFrame = CFrame.new(knife.Position, mouse.Hit.p) * CFrame.new(math.random(-10, 10)/100, math.random(-10, 10)/100, math.random(-10, 10)/100)
- knife.BrickColor = BrickColor.new("Buttermilk")
- local knifeMesh = Instance.new("SpecialMesh", knife)
- knifeMesh.MeshId = "rbxassetid://202083123"
- local vel = Instance.new("BodyVelocity", knife)
- knife.Touched:connect(function(part)
- if part.Parent ~= nil then
- local vichum = part.Parent:FindFirstChild("Humanoid")
- if vichum and vichum ~= humanoid then
- local stabbedKnife = knife:Clone()
- stabbedKnife.Parent = workspace
- stabbedKnife:WaitForChild("BodyVelocity"):Remove()
- local stabweld = Instance.new("Weld", stabbedKnife)
- stabweld.Part0 = part
- stabweld.Part1 = stabbedKnife
- stabweld.C0 = part.CFrame:toObjectSpace(knife.CFrame)
- knife:Destroy()
- repeat wait() until not frozen
- game:GetService("Debris"):AddItem(stabbedKnife, 10)
- vichum:TakeDamage(16, 24)
- end
- end
- end)
- coroutine.wrap(function()
- game:GetService("RunService").RenderStepped:connect(function()
- vel.Velocity = knife.CFrame.lookVector * knifeSpeed
- if (knife.Position - rootpart.Position).magnitude > 500 then
- knife:Destroy()
- end
- end)
- end)()
- wait(0.47)
- humping = false
- action = 'None'
- elseif k == "e" and not mudaing then
- speed = 0.8
- Muda:Play()
- mudaing = true
- for i = 1,39 do
- action = "Muda1"
- punchDamage()
- wait(0.03)
- action = "Muda2"
- punchDamage()
- wait(0.03)
- end
- wait()
- action = 'None'
- speed = 0.3
- mudaing = false
- end
- end)
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