Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Script0 = Instance.new("Script")
- Script1 = Instance.new("Script")
- LocalScript2 = Instance.new("LocalScript")
- StringValue3 = Instance.new("StringValue")
- Animation4 = Instance.new("Animation")
- NumberValue5 = Instance.new("NumberValue")
- Animation6 = Instance.new("Animation")
- NumberValue7 = Instance.new("NumberValue")
- StringValue8 = Instance.new("StringValue")
- Animation9 = Instance.new("Animation")
- StringValue10 = Instance.new("StringValue")
- Animation11 = Instance.new("Animation")
- StringValue12 = Instance.new("StringValue")
- Animation13 = Instance.new("Animation")
- StringValue14 = Instance.new("StringValue")
- Animation15 = Instance.new("Animation")
- StringValue16 = Instance.new("StringValue")
- Animation17 = Instance.new("Animation")
- Script0.Name = "Animation Handler (put in workspace)"
- Script0.Parent = mas
- table.insert(cors,sandbox(Script0,function()
- function onPlayerRespawned(newPlayer)
- while true do
- if newPlayer.Character:findFirstChild("Animate")~=nil then break end
- wait()
- end
- newPlayer.Character.Animate.Disabled = true
- local c = script.Anima:Clone()
- c.Parent = newPlayer.Character
- c.Disabled = false
- end
- function onPlayerEntered(newPlayer)
- newPlayer.Changed:connect(function (property)
- if (property == "Character") then
- onPlayerRespawned(newPlayer)
- end
- end)
- end
- game.Players.PlayerAdded:connect(onPlayerEntered) --TalentGoesBy made this script.
- end))
- Script1.Name = "INSTRUCTIONS"
- Script1.Parent = Script0
- table.insert(cors,sandbox(Script1,function()
- --How to use the RBXassets:
- --Take your normal asset --- http://www.roblox.com/asset/?id=146330398
- --Paste the numbers at the end after this:--- rbxassetid://
- --It should look like: --- rbxassetid://146330398
- --Now copy, and paste the new asset into the anima script where the normal asset ID's are.
- end))
- Script1.Disabled = true
- LocalScript2.Name = "Anima"
- LocalScript2.Parent = Script0
- table.insert(cors,sandbox(LocalScript2,function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local currentAnimSpeed = 1.0
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "rbxassetid://125750544", weight = 9 },
- { id = "rbxassetid://125750618", weight = 1 }
- },
- walk = {
- { id = "rbxassetid://125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "rbxassetid://125750702", weight = 10 }
- },
- fall = {
- { id = "rbxassetid://125750759", weight = 10 }
- },
- climb = {
- { id = "rbxassetid://125750800", weight = 10 }
- },
- toolnone = {
- { id = "rbxassetid://125750867", weight = 10 }
- },
- toolslash = {
- { id = "rbxassetid://129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "rbxassetid://129967478", weight = 10 }
- },
- wave = {
- { id = "rbxassetid://128777973", weight = 10 }
- },
- point = {
- { id = "rbxassetid://128853357", weight = 10 }
- },
- dance = {
- { id = "rbxassetid://130018893", weight = 10 },
- { id = "rbxassetid://132546839", weight = 10 },
- { id = "rbxassetid://132546884", weight = 10 }
- },
- laugh = {
- { id = "rbxassetid://129423131", weight = 10 }
- },
- cheer = {
- { id = "rbxassetid://=129423030", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function setAnimationSpeed(speed)
- if speed ~= currentAnimSpeed then
- currentAnimSpeed = speed
- currentAnimTrack:AdjustSpeed(currentAnimSpeed)
- end
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- local animSpeed = currentAnimSpeed
- playAnimation(repeatAnim, 0.0, Humanoid)
- setAnimationSpeed(animSpeed)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- currentAnimSpeed = 1.0
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing(speed)
- playAnimation("climb", 0.1, Humanoid)
- setAnimationSpeed(speed / 12.0)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- setup emote chat hook
- Game.Players.LocalPlayer.Chatted:connect(function(msg)
- local emote = ""
- if (string.sub(msg, 1, 3) == "/e ") then
- emote = string.sub(msg, 4)
- elseif (string.sub(msg, 1, 7) == "/emote ") then
- emote = string.sub(msg, 8)
- end
- if (pose == "Standing" and emoteNames[emote] ~= nil) then
- playAnimation(emote, 0.1, Humanoid)
- end
- -- print("===> " .. string.sub(msg, 1, 3) .. "(" .. emote .. ")")
- end)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end))
- StringValue3.Name = "idle"
- StringValue3.Parent = LocalScript2
- Animation4.Name = "Animation1"
- Animation4.Parent = StringValue3
- Animation4.AnimationId = "rbxassetid://01874506231"
- NumberValue5.Name = "Weight"
- NumberValue5.Parent = Animation4
- NumberValue5.Value = 9
- Animation6.Name = "Animation2"
- Animation6.Parent = StringValue3
- Animation6.AnimationId = "rbxassetid://01874506231"
- NumberValue7.Name = "Weight"
- NumberValue7.Parent = Animation6
- NumberValue7.Value = 1
- StringValue8.Name = "run"
- StringValue8.Parent = LocalScript2
- Animation9.Name = "RunAnim"
- Animation9.Parent = StringValue8
- Animation9.AnimationId = "rbxassetid://0"
- StringValue10.Name = "jump"
- StringValue10.Parent = LocalScript2
- Animation11.Name = "JumpAnim"
- Animation11.Parent = StringValue10
- Animation11.AnimationId = "rbxassetid://125750702"
- StringValue12.Name = "climb"
- StringValue12.Parent = LocalScript2
- Animation13.Name = "ClimbAnim"
- Animation13.Parent = StringValue12
- Animation13.AnimationId = "rbxassetid://125750800"
- StringValue14.Name = "toolnone"
- StringValue14.Parent = LocalScript2
- Animation15.Name = "ToolNoneAnim"
- Animation15.Parent = StringValue14
- Animation15.AnimationId = "rbxassetid://125750867"
- StringValue16.Name = "fall"
- StringValue16.Parent = LocalScript2
- Animation17.Name = "FallAnim"
- Animation17.Parent = StringValue16
- Animation17.AnimationId = "rbxassetid://125750759"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement