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HenloMyDude

nobody

Jun 17th, 2019
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  1. -->Made By<--
  2.  
  3. --:Young_epicgamer:--
  4.  
  5. --'-. v2 .-'--
  6.  
  7. --//No leak\\--
  8.  
  9.  
  10.  
  11. warn([[
  12. all of the commands of my notive edit
  13. l - victory if insane eat chips
  14. k - dont feel good and if insane drink soda
  15. j- what huh and if insane laugh
  16. h- MEEM and if insane AAAAAAAAAAAAAAAA
  17. g- that was fun
  18. f- Xd and if insane toast when
  19. r- AAH oh my god aah
  20. t- squat if insane caramelldansen
  21. y- laugh and if insane think
  22. u- ooh boi and if insane chew 5 gum
  23. p - bug and if insane old juan road
  24. v- game over
  25. c- REEE and if insane then change music
  26. x- dude shut up and if insane then waiting
  27. z- dab
  28. e- wtf and if insane fbi open up
  29. q- ur screwed and if insane no u
  30. m- to stop squat,think,waiting,wtf,old jaun road,toast when instantly
  31. b - enter insane
  32. n - exit insane
  33.  
  34. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  35. ]])
  36.  
  37. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  38. local Player,game,owner = owner,game
  39. local RealPlayer = Player
  40. do
  41. warn("n")
  42. local rp = RealPlayer
  43. script.Parent = rp.Character
  44.  
  45. --RemoteEvent for communicating
  46. local Event = Instance.new("RemoteEvent")
  47. Event.Name = "UserInput_Event"
  48.  
  49. --Fake event to make stuff like Mouse.KeyDown work
  50. local function fakeEvent()
  51. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  52. t.connect = t.Connect
  53. return t
  54. end
  55.  
  56. --Creating fake input objects with fake variables
  57. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  58. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  59. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  60. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  61. end}
  62. --Merged 2 functions into one by checking amount of arguments
  63. CAS.UnbindAction = CAS.BindAction
  64.  
  65. --This function will trigger the events that have been :Connect()'ed
  66. local function te(self,ev,...)
  67. local t = m[ev]
  68. if t and t._fakeEvent then
  69. for _,f in pairs(t.Functions) do
  70. f(...)
  71. end
  72. end
  73. end
  74. m.TrigEvent = te
  75. UIS.TrigEvent = te
  76.  
  77. Event.OnServerEvent:Connect(function(plr,io)
  78. if plr~=rp then return end
  79. m.Target = io.Target
  80. m.Hit = io.Hit
  81. if not io.isMouse then
  82. local b = io.UserInputState == Enum.UserInputState.Begin
  83. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  84. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  85. end
  86. for _,t in pairs(CAS.Actions) do
  87. for _,k in pairs(t.Keys) do
  88. if k==io.KeyCode then
  89. t.Function(t.Name,io.UserInputState,io)
  90. end
  91. end
  92. end
  93. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  94. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  95. end
  96. end)
  97. Event.Parent = NLS([==[
  98. local Player = game:GetService("Players").LocalPlayer
  99. local Event = script:WaitForChild("UserInput_Event")
  100.  
  101. local Mouse = Player:GetMouse()
  102. local UIS = game:GetService("UserInputService")
  103. local input = function(io,a)
  104. if a then return end
  105. --Since InputObject is a client-side instance, we create and pass table instead
  106. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  107. end
  108. UIS.InputBegan:Connect(input)
  109. UIS.InputEnded:Connect(input)
  110.  
  111. local h,t
  112. --Give the server mouse data 30 times every second, but only if the values changed
  113. --If player is not moving their mouse, client won't fire events
  114. while wait(1/30) do
  115. if h~=Mouse.Hit or t~=Mouse.Target then
  116. h,t=Mouse.Hit,Mouse.Target
  117. Event:FireServer({isMouse=true,Target=t,Hit=h})
  118. end
  119. end]==],Player.Character)
  120.  
  121. ----Sandboxed game object that allows the usage of client-side methods and services
  122. --Real game object
  123. local _rg = game
  124.  
  125. --Metatable for fake service
  126. local fsmt = {
  127. __index = function(self,k)
  128. local s = rawget(self,"_RealService")
  129. if s then return s[k] end
  130. end,
  131. __newindex = function(self,k,v)
  132. local s = rawget(self,"_RealService")
  133. if s then s[k]=v end
  134. end,
  135. __call = function(self,...)
  136. local s = rawget(self,"_RealService")
  137. if s then return s(...) end
  138. end
  139. }
  140. local function FakeService(t,RealService)
  141. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  142. return setmetatable(t,fsmt)
  143. end
  144.  
  145. --Fake game object
  146. local g = {
  147. GetService = function(self,s)
  148. return self[s]
  149. end,
  150. Players = FakeService({
  151. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  152. },"Players"),
  153. UserInputService = FakeService(UIS,"UserInputService"),
  154. ContextActionService = FakeService(CAS,"ContextActionService"),
  155. }
  156. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  157. g.service = g.GetService
  158.  
  159. g.RunService = FakeService({
  160. RenderStepped = _rg:GetService("RunService").Heartbeat,
  161. BindToRenderStep = function(self,name,_,fun)
  162.  
  163. end,
  164. UnbindFromRenderStep = function(self,name)
  165. self._btrs[name]:Disconnect()
  166. end,
  167. },"RunService")
  168.  
  169. setmetatable(g,{
  170. __index=function(self,s)
  171. return _rg:GetService(s) or typeof(_rg[s])=="function"
  172. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  173. end,
  174. __newindex = fsmt.__newindex,
  175. __call = fsmt.__call
  176. })
  177. --Changing owner to fake player object to support owner:GetMouse()
  178. game,owner = g,g.Players.LocalPlayer
  179. end
  180. print("Good sir do not leak this.")
  181. print("Don't u dare report the audio.")
  182.  
  183. local cansilence = true
  184.  
  185. function SHUTUPXDD()
  186. if cansilence then
  187. cansilence = false
  188. local function search(instance)
  189. for i,v in pairs(instance:GetChildren()) do
  190. search(v)
  191. if v.ClassName == "Sound" then
  192. if v.Parent ~= game.Players.LocalPlayer.Character then
  193. v.Volume = 0
  194. end
  195. end
  196. end
  197. end
  198. search(workspace)
  199. wait(3)
  200. cansilence = false
  201. end
  202. end
  203.  
  204. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  205.  
  206. Player_Size = 1 --Size of the player.
  207.  
  208. wait()
  209. if owner.Name == "youngmacka123" then
  210. local Player = owner
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://57847968"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242.  
  243. local forcefield = Instance.new("ForceField",char)
  244. forcefield.Name = "feaqurmam"
  245. forcefield.Visible = false
  246. -----------------------------------------------------------
  247. h = char.Head
  248. t = char.Torso
  249. rs = t["Right Shoulder"]
  250. ls = t["Left Shoulder"]
  251. rh = t["Right Hip"]
  252. lh = t["Left Hip"]
  253. nec = t.Neck
  254. rut = char.HumanoidRootPart
  255. rutj = rut.RootJoint
  256. it = Instance.new
  257.  
  258. local txt = Instance.new("BillboardGui", char)
  259. txt.Adornee = char.Head
  260. txt.Name = "your mother"
  261. txt.Size = UDim2.new(2, 0, 1.2, 0)
  262. txt.StudsOffset = Vector3.new(-9, 8, 0)
  263. local text = Instance.new("TextLabel", txt)
  264. text.Size = UDim2.new(10, 0, 7, 0)
  265. text.FontSize = "Size24"
  266. text.TextScaled = true
  267. text.TextTransparency = 0
  268. text.BackgroundTransparency = 1
  269. text.TextTransparency = 0
  270. text.TextStrokeTransparency = 1
  271. text.Font = "Cartoon"
  272. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  273. v = Instance.new("Part")
  274. v.Name = "ColorBrick"
  275. v.Parent = Player.Character
  276. v.FormFactor = "Symmetric"
  277. v.Anchored = true
  278. v.CanCollide = false
  279. v.BottomSurface = "Smooth"
  280. v.TopSurface = "Smooth"
  281. v.Size = Vector3.new(10, 5, 3)
  282. v.Transparency = 1
  283. v.CFrame = char.Torso.CFrame
  284. v.BrickColor = BrickColor.new("Really black")
  285. v.Transparency = 1
  286. v.Shape = "Block"
  287. spawn(function()
  288. local TweenService = game:GetService("TweenService")
  289. local Colours = {Color3.fromRGB(75,151,255),Color3.fromRGB(39,70,255),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,255),Color3.fromRGB(141,149,255)}
  290. local Int = 0
  291. while wait(0.5) do
  292. if Int == #Colours then Int = 0 end
  293. Int = Int+1
  294. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  295. end
  296. end)
  297. text.Text = "youngmacka123"
  298.  
  299.  
  300. local txtd = Instance.new("BillboardGui", char)
  301. txtd.Adornee = char.Head
  302. txtd.Name = "totally not a something"
  303. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  304. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  305. local texth = Instance.new("TextLabel", txtd)
  306. texth.Size = UDim2.new(10, 0, 7, 0)
  307. texth.FontSize = "Size24"
  308. texth.TextScaled = true
  309. texth.TextTransparency = 0
  310. texth.BackgroundTransparency = 1
  311. texth.TextTransparency = 0
  312. texth.TextStrokeTransparency = 1
  313. texth.Font = "Cartoon"
  314. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  315. v = Instance.new("Part")
  316. v.Name = "ColorBrick"
  317. v.Parent = Player.Character
  318. v.FormFactor = "Symmetric"
  319. v.Anchored = true
  320. v.CanCollide = false
  321. v.BottomSurface = "Smooth"
  322. v.TopSurface = "Smooth"
  323. v.Size = Vector3.new(10, 5, 3)
  324. v.Transparency = 1
  325. v.CFrame = char.Torso.CFrame
  326. v.BrickColor = BrickColor.new("Really black")
  327. v.Transparency = 1
  328. v.Shape = "Block"
  329. spawn(function()
  330. local TweenService = game:GetService("TweenService")
  331. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(255, 0, 0),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  332. local Intt = 0
  333. while wait(0.2) do
  334. if Intt == #Colourss then Intt = 0 end
  335. Intt = Intt+1
  336. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  337. end
  338. end)
  339. texth.Text = ""
  340.  
  341.  
  342.  
  343. Head.BrickColor = BrickColor.new("Bright yellow")
  344. RightArm.BrickColor = BrickColor.new("Bright yellow")
  345. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  346. Torso.BrickColor = BrickColor.new("Cyan")
  347. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  348. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  349.  
  350. for i,v in pairs(Character:children()) do
  351. if v:IsA("Hat") then
  352. v:Destroy()
  353. end
  354. end
  355. for i,v in pairs(Character:children()) do
  356. if v:IsA("Accessory") then
  357. v:Destroy()
  358. end
  359. end
  360. for i,v in pairs(Character:children()) do
  361. if v:IsA("Hair") then
  362. v:Destroy()
  363. end
  364. end
  365. for i,v in pairs(Character:children()) do
  366. if v:IsA("Shirt") then
  367. v:Destroy()
  368. end
  369. end
  370. for i,v in pairs(Character:children()) do
  371. if v:IsA("Pants") then
  372. v:Destroy()
  373. end
  374. end
  375. for i,v in pairs(Character:children()) do
  376. if v:IsA("Graphic Shirt") then
  377. v:Destroy()
  378. end
  379. end
  380. for i,v in pairs(Character:children()) do
  381. if v:IsA("GraphicShirt") then
  382. v:Destroy()
  383. end
  384. end
  385.  
  386. for _,v in pairs(Character:children()) do
  387. if v:IsA("Shirt") then
  388. v.ShirtTemplate = "rbxassetid://0"
  389. elseif v:IsA("Pants") then
  390. v.PantsTemplate = "rbxassetid://0"
  391. elseif v:IsA("ShirtGraphic") then
  392. v:Remove()
  393. wait(.1)
  394. Torso.roblox:Remove()
  395. elseif v:IsA("Accessory") then
  396. v:Remove()
  397. end
  398. end
  399.  
  400. shirt = "rbxassetid://0"
  401. pants = "rbxassetid://0"
  402.  
  403. knuckles1 = Instance.new("Shirt")
  404. knuckles1.Parent = char
  405. knuckles1.ShirtTemplate = shirt
  406. knuckles2 = Instance.new("Pants")
  407. knuckles2.Parent = char
  408. knuckles2.PantsTemplate = pants
  409.  
  410. local Hair = Instance.new("Part")
  411. Hair.Parent = char
  412. Hair.Name = "BlueTopHat"
  413. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  414. Hair.CFrame = char.Head.CFrame
  415. Hair:BreakJoints()
  416. Hair.CanCollide = false
  417. Hair.BrickColor = BrickColor.new("Medium Stone")
  418. Hair.TopSurface = "Smooth"
  419. Hair.BottomSurface = "Smooth"
  420. Weld = Instance.new("Weld")
  421. Weld.Name = "Weld"
  422. Weld.Part0 = char.Head
  423. Weld.Part1 = Hair
  424. Weld.Parent = char.Head
  425. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  426. Mesh = Instance.new("SpecialMesh")
  427. Mesh.Parent = Hair
  428. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  429. Mesh.TextureId = "http://www.roblox.com/asset/?id=984833776"
  430. Mesh.Scale = Vector3.new(1, 1, 1)
  431. -------------------------------------------------------
  432. --Start Good Stuff--
  433. -------------------------------------------------------
  434. CF = CFrame.new
  435. angles = CFrame.Angles
  436. attack = false
  437. timetofly = true
  438. Euler = CFrame.fromEulerAnglesXYZ
  439. Rad = math.rad
  440. IT = Instance.new
  441. BrickC = BrickColor.new
  442. Cos = math.cos
  443. Acos = math.acos
  444. Sin = math.sin
  445. Asin = math.asin
  446. Abs = math.abs
  447. Mrandom = math.random
  448. Floor = math.floor
  449. random = math.random
  450. radian = math.rad
  451. Vec3 = Vector3.new
  452. cFrame = CFrame.new
  453. Euler = CFrame.fromEulerAnglesXYZ
  454. -------------------------------------------------------
  455. --End Good Stuff--
  456. -------------------------------------------------------
  457. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  458. RSH, LSH = nil, nil
  459. RW = Instance.new("Weld")
  460. LW = Instance.new("Weld")
  461. RH = tors["Right Hip"]
  462. LH = tors["Left Hip"]
  463. RSH = tors["Right Shoulder"]
  464. LSH = tors["Left Shoulder"]
  465. RSH.Parent = nil
  466. LSH.Parent = nil
  467. RW.Name = "RW"
  468. RW.Part0 = tors
  469. RW.C0 = CF(1.5, 0.5, 0)
  470. RW.C1 = CF(0, 0.5, 0)
  471. RW.Part1 = ra
  472. RW.Parent = tors
  473. LW.Name = "LW"
  474. LW.Part0 = tors
  475. LW.C0 = CF(-1.5, 0.5, 0)
  476. LW.C1 = CF(0, 0.5, 0)
  477. LW.Part1 = la
  478. LW.Parent = tors
  479. Effects = {}
  480.  
  481. BTAUNT = Instance.new("Sound", tors)
  482. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  483. BTAUNT.Volume = 10
  484. BTAUNT.Pitch = 1
  485. BTAUNT.Looped = false
  486. BTAUNT.TimePosition = 0.2
  487.  
  488. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  489.  
  490. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  491. bat.Size = Vector3.new(1, 1, 5)
  492. bat.CanCollide = false
  493. bat:BreakJoints()
  494.  
  495. LeDrink = it("Model")
  496. LeDrink.Parent = char
  497. LeDrink.Name = "LeDrink"
  498. RHe = it("Part")
  499. RHe.Parent = LeDrink
  500. RHe.BrickColor = BrickColor.new("Really black")
  501. RHe.Locked = true
  502. RHe.CanCollide = false
  503. RHe.Transparency = 1
  504. PMesh = it("SpecialMesh")
  505. RHe.formFactor = "Symmetric"
  506. PMesh.MeshType = "FileMesh"
  507. PMesh.MeshId = "rbxassetid://10470609"
  508. PMesh.TextureId = "rbxassetid://111405256"
  509. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  510. PMesh.Parent = RHe
  511. local RWeld = it("Weld")
  512. RWeld.Parent = RHe
  513. RWeld.Part0 = RHe
  514. RWeld.Part1 = ra
  515. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  516.  
  517. LeChips = it("Model")
  518. LeChips.Parent = char
  519. LeChips.Name = "LeChips"
  520. RHk = it("Part")
  521. RHk.Parent = LeChips
  522. RHk.BrickColor = BrickColor.new("Really black")
  523. RHk.Locked = true
  524. RHk.CanCollide = false
  525. RHk.Transparency = 1
  526. PMeshe = it("SpecialMesh")
  527. RHk.formFactor = "Symmetric"
  528. PMeshe.MeshType = "FileMesh"
  529. PMeshe.MeshId = "rbxassetid://19106014"
  530. PMeshe.TextureId = "rbxassetid://3063905535"
  531. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  532. PMeshe.Parent = RHk
  533. local RWelds = it("Weld")
  534. RWelds.Parent = RHk
  535. RWelds.Part0 = RHk
  536. RWelds.Part1 = ra
  537. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  538.  
  539. local LeDrink = "wiplolnotyet"
  540. local LeChips = "wipaswelllol"
  541. local Sitt = false
  542.  
  543. -------------------------------------------------------
  544. --Start HeartBeat--
  545. -------------------------------------------------------
  546. ArtificialHB = Instance.new("BindableEvent", script)
  547. ArtificialHB.Name = "Heartbeat"
  548. script:WaitForChild("Heartbeat")
  549.  
  550. frame = 1 / 60
  551. tf = 0
  552. allowframeloss = false
  553. tossremainder = false
  554.  
  555.  
  556. lastframe = tick()
  557. script.Heartbeat:Fire()
  558.  
  559.  
  560. game:GetService("RunService").Heartbeat:connect(function(s, p)
  561. tf = tf + s
  562. if tf >= frame then
  563. if allowframeloss then
  564. script.Heartbeat:Fire()
  565. lastframe = tick()
  566. else
  567. for i = 1, math.floor(tf / frame) do
  568. script.Heartbeat:Fire()
  569. end
  570. lastframe = tick()
  571. end
  572. if tossremainder then
  573. tf = 0
  574. else
  575. tf = tf - frame * math.floor(tf / frame)
  576. end
  577. end
  578. end)
  579. -------------------------------------------------------
  580. --End HeartBeat--
  581. -------------------------------------------------------
  582.  
  583.  
  584. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  585. coroutine.resume(coroutine.create(function()
  586. local intensity = 1 * Intensity
  587. local rotM = 0.01 * Intensity
  588. for i = 0, Length, 0.1 do
  589. swait()
  590. intensity = intensity - 0.05 * Intensity / Length
  591. rotM = rotM - 5.0E-4 * Intensity / Length
  592. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  593. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  594. end
  595. Humanoid.CameraOffset = Vec3(0, 0, 0)
  596. end))
  597. end
  598.  
  599. local joyemoji = Instance.new('ParticleEmitter', tors)
  600. joyemoji.VelocitySpread = 2000
  601. joyemoji.Lifetime = NumberRange.new(1)
  602. joyemoji.Speed = NumberRange.new(40)
  603. joy= {}
  604. for i=0, 19 do
  605. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  606. end
  607. joyemoji.Size = NumberSequence.new(joy)
  608. joyemoji.Rate = 0
  609. joyemoji.LockedToPart = false
  610. joyemoji.LightEmission = 0
  611. joyemoji.Texture = "rbxassetid://1176402123"
  612. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  613.  
  614.  
  615. local LIT = Instance.new('ParticleEmitter', tors)
  616. LIT.VelocitySpread = 2000
  617. LIT.Lifetime = NumberRange.new(1)
  618. LIT.Speed = NumberRange.new(45)
  619. nani= {}
  620. for i=0, 19 do
  621. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  622. end
  623. LIT.Size = NumberSequence.new(nani)
  624. LIT.Rate = 0
  625. LIT.LockedToPart = false
  626. LIT.LightEmission = 0
  627. LIT.Texture = "rbxassetid://1492670151"
  628. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  629.  
  630. local toast = Instance.new('ParticleEmitter', tors)
  631. toast.VelocitySpread = 2000
  632. toast.Lifetime = NumberRange.new(1)
  633. toast.Speed = NumberRange.new(60)
  634. toasterstoasttoast= {}
  635. for i=0, 19 do
  636. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  637. end
  638. toast.Size = NumberSequence.new(toasterstoasttoast)
  639. toast.Rate = 0
  640. toast.LockedToPart = false
  641. toast.LightEmission = 0
  642. toast.Texture = "rbxassetid://436096230"
  643. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  644.  
  645. local ok = Instance.new('ParticleEmitter', tors)
  646. ok.VelocitySpread = 2000
  647. ok.Lifetime = NumberRange.new(1)
  648. ok.Speed = NumberRange.new(50)
  649. cool= {}
  650. for i=0, 19 do
  651. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  652. end
  653. ok.Size = NumberSequence.new(cool)
  654. ok.Rate = 0
  655. ok.LockedToPart = false
  656. ok.LightEmission = 0
  657. ok.Texture = "rbxassetid://636768448"
  658. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  659.  
  660. maincolor = BrickC("Really red")
  661. -------------------------------------------------------
  662. --Start Kyu's shitty stuff--
  663. -------------------------------------------------------
  664. function un_fun()
  665. attack = true
  666. hum.WalkSpeed = 0
  667. BTAUNT:Play()
  668. repeat
  669. swait()
  670. BTAUNT.Parent = tors
  671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  672. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  673. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  674. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  675. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  676. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  677. until BTAUNT.Playing == false
  678. attack = false
  679. hum.WalkSpeed = 16
  680. end
  681.  
  682. function Tauntmelon()
  683. attack = true
  684. hum.WalkSpeed = 0
  685. CreateSound("1486343908", tors, 10, 1)
  686. for i = 0, 9, 0.1 do
  687. swait()
  688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  692. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  693. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  694. end
  695. attack = false
  696. hum.WalkSpeed = 16
  697. end
  698.  
  699. function fbiopenup()
  700. attack = true
  701. hum.WalkSpeed = 6
  702. CreateSound("2156386052", tors, 10, 1)
  703. Character.Head.face.Texture = "rbxassetid://12117740"
  704. for i = 0, 5.56, 0.1 do
  705. swait()
  706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  710. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  711. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  712. end
  713. for i = 0,1.57,0.1 do
  714. swait()
  715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  717. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  720. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  721. end
  722. for i = 0,1.2,0.1 do
  723. swait()
  724. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  725. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  726. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  729. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  730. end
  731. for i = 0,1.2,0.1 do
  732. swait()
  733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  735. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  739. end
  740. for i = 0,1.2,0.1 do
  741. swait()
  742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  748. end
  749. for i = 0,1.2,0.1 do
  750. swait()
  751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  757. end
  758. for i = 0,1,0.1 do
  759. swait()
  760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  766. end
  767. for i = 0,1,0.1 do
  768. swait()
  769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  775. end
  776. attack = false
  777. Character.Head.face.Texture = "rbxassetid://57847968"
  778. hum.WalkSpeed = 16
  779. end
  780.  
  781. function FindNearestHead(Position, Distance, SinglePlayer)
  782. if SinglePlayer then
  783. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  784. end
  785. local List = {}
  786. for i, v in pairs(workspace:GetChildren()) do
  787. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  788. table.insert(List, v)
  789. end
  790. end
  791. return List
  792. end
  793.  
  794. function SoulSteal(dude)
  795. if dude.Name ~= char then
  796. local bgf = IT("BodyGyro", dude.Head)
  797. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  798. local val = IT("BoolValue", dude)
  799. val.Name = "IsHit"
  800. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  801. local soulst = coroutine.wrap(function()
  802. local soul = Instance.new("Part",dude)
  803. soul.Size = Vector3.new(1,1,1)
  804. soul.CanCollide = false
  805. soul.Anchored = false
  806. soul.Position = torso.Position
  807. soul.Transparency = 1
  808. local PartEmmit1 = IT("ParticleEmitter", soul)
  809. PartEmmit1.LightEmission = 1
  810. PartEmmit1.Texture = "rbxassetid://569507414"
  811. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  812. PartEmmit1.Rate = 250
  813. PartEmmit1.Lifetime = NumberRange.new(1.6)
  814. PartEmmit1.Size = NumberSequence.new({
  815. NumberSequenceKeypoint.new(0, 1, 0),
  816. NumberSequenceKeypoint.new(1, 0, 0)
  817. })
  818. PartEmmit1.Transparency = NumberSequence.new({
  819. NumberSequenceKeypoint.new(0, 0, 0),
  820. NumberSequenceKeypoint.new(1, 1, 0)
  821. })
  822. PartEmmit1.Speed = NumberRange.new(0, 0)
  823. PartEmmit1.VelocitySpread = 30000
  824. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  825. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  826. local BodPoss = IT("BodyPosition", soul)
  827. BodPoss.P = 3000
  828. BodPoss.D = 1000
  829. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  830. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  831. wait(1.6)
  832. soul.Touched:connect(function(hit)
  833. if hit.Parent == char then
  834. soul:Destroy()
  835. end
  836. end)
  837. wait(1.2)
  838. while soul do
  839. swait()
  840. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  841. BodPoss.Position = tors.Position
  842. end
  843. end)
  844. soulst()
  845. end
  846. end
  847. function FaceMouse()
  848. local Cam = workspace.CurrentCamera
  849. return {
  850. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  851. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  852. }
  853. end
  854.  
  855. function Eviscerate(dude)
  856. if dude.Name ~= char then
  857. local bgf = IT("BodyGyro", dude.Head)
  858. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  859. local val = IT("BoolValue", dude)
  860. val.Name = "IsHit"
  861. local ds = coroutine.wrap(function()
  862. dude:WaitForChild("Head"):BreakJoints()
  863. wait(0.5)
  864. target = nil
  865. coroutine.resume(coroutine.create(function()
  866. for i, v in pairs(dude:GetChildren()) do
  867. if v:IsA("Accessory") then
  868. v:Destroy()
  869. end
  870. if v:IsA("Humanoid") then
  871. v:Destroy()
  872. end
  873. if v:IsA("CharacterMesh") then
  874. v:Destroy()
  875. end
  876. if v:IsA("Model") then
  877. v:Destroy()
  878. end
  879. if v:IsA("Part") or v:IsA("MeshPart") then
  880. for x, o in pairs(v:GetChildren()) do
  881. if o:IsA("Decal") then
  882. o:Destroy()
  883. end
  884. end
  885. coroutine.resume(coroutine.create(function()
  886. v.Material = "Neon"
  887. v.CanCollide = false
  888. local PartEmmit1 = IT("ParticleEmitter", v)
  889. PartEmmit1.LightEmission = 1
  890. PartEmmit1.Texture = "rbxassetid://284205403"
  891. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  892. PartEmmit1.Rate = 150
  893. PartEmmit1.Lifetime = NumberRange.new(1)
  894. PartEmmit1.Size = NumberSequence.new({
  895. NumberSequenceKeypoint.new(0, 0.75, 0),
  896. NumberSequenceKeypoint.new(1, 0, 0)
  897. })
  898. PartEmmit1.Transparency = NumberSequence.new({
  899. NumberSequenceKeypoint.new(0, 0, 0),
  900. NumberSequenceKeypoint.new(1, 1, 0)
  901. })
  902. PartEmmit1.Speed = NumberRange.new(0, 0)
  903. PartEmmit1.VelocitySpread = 30000
  904. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  905. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  906. local BodPoss = IT("BodyPosition", v)
  907. BodPoss.P = 3000
  908. BodPoss.D = 1000
  909. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  910. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  911. v.Color = maincolor.Color
  912. coroutine.resume(coroutine.create(function()
  913. for i = 0, 49 do
  914. swait(1)
  915. v.Transparency = v.Transparency + 0.08
  916. end
  917. wait(0.5)
  918. PartEmmit1.Enabled = false
  919. wait(3)
  920. v:Destroy()
  921. dude:Destroy()
  922. end))
  923. end))
  924. end
  925. end
  926. end))
  927. end)
  928. ds()
  929. end
  930. end
  931.  
  932. function ragdoll(model)
  933. local char = model
  934. torso = char.HumanoidRootPart
  935. torso2 = char.Torso
  936. LW.Parent = nil
  937. RW.Parent = nil
  938. LH.Parent = nil
  939. RH.Parent = nil
  940. if hum ~= nil then
  941. hum.PlatformStand = true
  942. end
  943.  
  944. local Head = char:FindFirstChild("Head")
  945. if Head then
  946. local Neck = Instance.new("Weld")
  947. Neck.Name = "Neck"
  948. Neck.Part0 = torso
  949. Neck.Part1 = Head
  950. Neck.C0 = CFrame.new(0, 1.5, 0)
  951. Neck.C1 = CFrame.new()
  952. Neck.Parent = torso
  953. end
  954. local Limb = char:FindFirstChild("Right Arm")
  955. if Limb then
  956.  
  957. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  958. local Joint = Instance.new("Glue")
  959. Joint.Name = "RightShoulder"
  960. Joint.Part0 = torso
  961. Joint.Part1 = Limb
  962. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  963. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  964. Joint.Parent = torso
  965.  
  966. local B = Instance.new("Part")
  967. B.TopSurface = 0
  968. B.BottomSurface = 0
  969. B.formFactor = "Symmetric"
  970. B.Size = Vector3.new(1, 1, 1)
  971. B.Transparency = 1
  972. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  973. B.Parent = char
  974. local W = Instance.new("Weld")
  975. W.Part0 = Limb
  976. W.Part1 = B
  977. W.C0 = CFrame.new(0, -0.5, 0)
  978. W.Parent = Limb
  979.  
  980. end
  981. local Limb = char:FindFirstChild("Left Arm")
  982. if Limb then
  983.  
  984. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  985. local Joint = Instance.new("Glue")
  986. Joint.Name = "LeftShoulder"
  987. Joint.Part0 = torso
  988. Joint.Part1 = Limb
  989. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  990. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  991. Joint.Parent = torso
  992.  
  993. local B = Instance.new("Part")
  994. B.TopSurface = 0
  995. B.BottomSurface = 0
  996. B.formFactor = "Symmetric"
  997. B.Size = Vector3.new(1, 1, 1)
  998. B.Transparency = 1
  999. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1000. B.Parent = char
  1001. local W = Instance.new("Weld")
  1002. W.Part0 = Limb
  1003. W.Part1 = B
  1004. W.C0 = CFrame.new(0, -0.5, 0)
  1005. W.Parent = Limb
  1006.  
  1007. end
  1008. local Limb = char:FindFirstChild("Right Leg")
  1009. if Limb then
  1010.  
  1011. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1012. local Joint = Instance.new("Glue")
  1013. Joint.Name = "RightHip"
  1014. Joint.Part0 = torso
  1015. Joint.Part1 = Limb
  1016. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1017. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1018. Joint.Parent = torso
  1019.  
  1020. local B = Instance.new("Part")
  1021. B.TopSurface = 0
  1022. B.BottomSurface = 0
  1023. B.formFactor = "Symmetric"
  1024. B.Size = Vector3.new(1, 1, 1)
  1025. B.Transparency = 1
  1026. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1027. B.Parent = char
  1028. local W = Instance.new("Weld")
  1029. W.Part0 = Limb
  1030. W.Part1 = B
  1031. W.C0 = CFrame.new(0, -0.5, 0)
  1032. W.Parent = Limb
  1033.  
  1034. end
  1035. local Limb = char:FindFirstChild("Left Leg")
  1036. if Limb then
  1037.  
  1038. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1039. local Joint = Instance.new("Glue")
  1040. Joint.Name = "LeftHip"
  1041. Joint.Part0 = torso
  1042. Joint.Part1 = Limb
  1043. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1044. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1045. Joint.Parent = torso
  1046.  
  1047. local B = Instance.new("Part")
  1048. B.TopSurface = 0
  1049. B.BottomSurface = 0
  1050. B.formFactor = "Symmetric"
  1051. B.Size = Vector3.new(1, 1, 1)
  1052. B.Transparency = 1
  1053. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1054. B.Parent = char
  1055. local W = Instance.new("Weld")
  1056. W.Part0 = Limb
  1057. W.Part1 = B
  1058. W.C0 = CFrame.new(0, -0.5, 0)
  1059. W.Parent = Limb
  1060.  
  1061. end
  1062. --[
  1063. local Bar = Instance.new("Part")
  1064. Bar.TopSurface = 0
  1065. Bar.BottomSurface = 0
  1066. Bar.formFactor = "Symmetric"
  1067. Bar.Size = Vector3.new(1, 1, 1)
  1068. Bar.Transparency = 1
  1069. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1070. Bar.Parent = char
  1071. local Weld = Instance.new("Weld")
  1072. Weld.Part0 = torso
  1073. Weld.Part1 = Bar
  1074. Weld.C0 = CFrame.new(0, 0.5, 0)
  1075. Weld.Parent = torso
  1076. --]]
  1077.  
  1078. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1079.  
  1080. end
  1081.  
  1082. -------------------------------------------------------
  1083. --End Kyu's shitty stuff--
  1084. -------------------------------------------------------
  1085.  
  1086. -------------------------------------------------------
  1087. --Start Important Functions--
  1088. -------------------------------------------------------
  1089. function swait(num)
  1090. if num == 0 or num == nil then
  1091. game:service("RunService").Stepped:wait(0)
  1092. else
  1093. for i = 0, num do
  1094. game:service("RunService").Stepped:wait(0)
  1095. end
  1096. end
  1097. end
  1098. function thread(f)
  1099. coroutine.resume(coroutine.create(f))
  1100. end
  1101. function clerp(a, b, t)
  1102. local qa = {
  1103. QuaternionFromCFrame(a)
  1104. }
  1105. local qb = {
  1106. QuaternionFromCFrame(b)
  1107. }
  1108. local ax, ay, az = a.x, a.y, a.z
  1109. local bx, by, bz = b.x, b.y, b.z
  1110. local _t = 1 - t
  1111. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1112. end
  1113. function QuaternionFromCFrame(cf)
  1114. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1115. local trace = m00 + m11 + m22
  1116. if trace > 0 then
  1117. local s = math.sqrt(1 + trace)
  1118. local recip = 0.5 / s
  1119. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1120. else
  1121. local i = 0
  1122. if m00 < m11 then
  1123. i = 1
  1124. end
  1125. if m22 > (i == 0 and m00 or m11) then
  1126. i = 2
  1127. end
  1128. if i == 0 then
  1129. local s = math.sqrt(m00 - m11 - m22 + 1)
  1130. local recip = 0.5 / s
  1131. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1132. elseif i == 1 then
  1133. local s = math.sqrt(m11 - m22 - m00 + 1)
  1134. local recip = 0.5 / s
  1135. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1136. elseif i == 2 then
  1137. local s = math.sqrt(m22 - m00 - m11 + 1)
  1138. local recip = 0.5 / s
  1139. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1140. end
  1141. end
  1142. end
  1143. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1144. local xs, ys, zs = x + x, y + y, z + z
  1145. local wx, wy, wz = w * xs, w * ys, w * zs
  1146. local xx = x * xs
  1147. local xy = x * ys
  1148. local xz = x * zs
  1149. local yy = y * ys
  1150. local yz = y * zs
  1151. local zz = z * zs
  1152. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1153. end
  1154. function QuaternionSlerp(a, b, t)
  1155. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1156. local startInterp, finishInterp
  1157. if cosTheta >= 1.0E-4 then
  1158. if 1 - cosTheta > 1.0E-4 then
  1159. local theta = math.acos(cosTheta)
  1160. local invSinTheta = 1 / Sin(theta)
  1161. startInterp = Sin((1 - t) * theta) * invSinTheta
  1162. finishInterp = Sin(t * theta) * invSinTheta
  1163. else
  1164. startInterp = 1 - t
  1165. finishInterp = t
  1166. end
  1167. elseif 1 + cosTheta > 1.0E-4 then
  1168. local theta = math.acos(-cosTheta)
  1169. local invSinTheta = 1 / Sin(theta)
  1170. startInterp = Sin((t - 1) * theta) * invSinTheta
  1171. finishInterp = Sin(t * theta) * invSinTheta
  1172. else
  1173. startInterp = t - 1
  1174. finishInterp = t
  1175. end
  1176. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1177. end
  1178. function rayCast(Position, Direction, Range, Ignore)
  1179. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1180. end
  1181. local RbxUtility = LoadLibrary("RbxUtility")
  1182. local Create = RbxUtility.Create
  1183. local insta = true
  1184.  
  1185. -------------------------------------------------------
  1186. --Start Damage Function--
  1187. -------------------------------------------------------
  1188. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1189. if hit.Parent == nil then
  1190. return
  1191. end
  1192. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1193. for _, v in pairs(hit.Parent:children()) do
  1194. if v:IsA("Humanoid") then
  1195. h = v
  1196. end
  1197. end
  1198. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1199. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1200. end
  1201.  
  1202. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1203. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1204. if hit.Parent.DebounceHit.Value == true then
  1205. return
  1206. end
  1207. end
  1208. if insta == true then
  1209. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1210. end
  1211. local c = Create("ObjectValue"){
  1212. Name = "creator",
  1213. Value = game:service("Players").LocalPlayer,
  1214. Parent = h,
  1215. }
  1216. game:GetService("Debris"):AddItem(c, .5)
  1217. CreateSound("958257111", hit, 10, 1)
  1218. local Damage = math.random(minim, maxim)
  1219. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1220. local blocked = false
  1221. local block = hit.Parent:findFirstChild("Block")
  1222. if block ~= nil then
  1223. if block.className == "IntValue" then
  1224. if block.Value > 0 then
  1225. blocked = true
  1226. block.Value = block.Value - 1
  1227. end
  1228. end
  1229. end
  1230. if blocked == false then
  1231. h.Health = h.Health - Damage
  1232. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1233. else
  1234. h.Health = h.Health - (Damage / 2)
  1235. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1236. end
  1237. if Type == "Knockdown" then
  1238. local hum = hit.Parent.Humanoid
  1239. hum.PlatformStand = true
  1240. coroutine.resume(coroutine.create(function(HHumanoid)
  1241. swait(1)
  1242. HHumanoid.PlatformStand = false
  1243. end), hum)
  1244. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1245. local bodvol = Create("BodyVelocity"){
  1246. velocity = angle * knockback,
  1247. P = 5000,
  1248. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1249. Parent = hit,
  1250. }
  1251. local rl = Create("BodyAngularVelocity"){
  1252. P = 3000,
  1253. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1254. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1255. Parent = hit,
  1256. }
  1257. game:GetService("Debris"):AddItem(bodvol, .5)
  1258. game:GetService("Debris"):AddItem(rl, .5)
  1259. elseif Type == "Normal" then
  1260. local vp = Create("BodyVelocity"){
  1261. P = 500,
  1262. maxForce = Vector3.new(math.huge, 0, math.huge),
  1263. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1264. }
  1265. if knockback > 0 then
  1266. vp.Parent = hit.Parent.Torso
  1267. end
  1268. game:GetService("Debris"):AddItem(vp, .5)
  1269. elseif Type == "Up" then
  1270. local bodyVelocity = Create("BodyVelocity"){
  1271. velocity = Vector3.new(0, 20, 0),
  1272. P = 5000,
  1273. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1274. Parent = hit,
  1275. }
  1276. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1277. elseif Type == "DarkUp" then
  1278. coroutine.resume(coroutine.create(function()
  1279. for i = 0, 1, 0.1 do
  1280. swait()
  1281. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1282. end
  1283. end))
  1284. local bodyVelocity = Create("BodyVelocity"){
  1285. velocity = Vector3.new(0, 20, 0),
  1286. P = 5000,
  1287. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1288. Parent = hit,
  1289. }
  1290. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1291. elseif Type == "Snare" then
  1292. local bp = Create("BodyPosition"){
  1293. P = 2000,
  1294. D = 100,
  1295. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1296. position = hit.Parent.Torso.Position,
  1297. Parent = hit.Parent.Torso,
  1298. }
  1299. game:GetService("Debris"):AddItem(bp, 1)
  1300. elseif Type == "Freeze" then
  1301. local BodPos = Create("BodyPosition"){
  1302. P = 50000,
  1303. D = 1000,
  1304. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1305. position = hit.Parent.Torso.Position,
  1306. Parent = hit.Parent.Torso,
  1307. }
  1308. local BodGy = Create("BodyGyro") {
  1309. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1310. P = 20e+003,
  1311. Parent = hit.Parent.Torso,
  1312. cframe = hit.Parent.Torso.CFrame,
  1313. }
  1314. hit.Parent.Torso.Anchored = true
  1315. coroutine.resume(coroutine.create(function(Part)
  1316. swait(1.5)
  1317. Part.Anchored = false
  1318. end), hit.Parent.Torso)
  1319. game:GetService("Debris"):AddItem(BodPos, 3)
  1320. game:GetService("Debris"):AddItem(BodGy, 3)
  1321. end
  1322. local debounce = Create("BoolValue"){
  1323. Name = "DebounceHit",
  1324. Parent = hit.Parent,
  1325. Value = true,
  1326. }
  1327. game:GetService("Debris"):AddItem(debounce, Delay)
  1328. c = Create("ObjectValue"){
  1329. Name = "creator",
  1330. Value = Player,
  1331. Parent = h,
  1332. }
  1333. game:GetService("Debris"):AddItem(c, .5)
  1334. end
  1335. end
  1336. -------------------------------------------------------
  1337. --End Damage Function--
  1338. -------------------------------------------------------
  1339.  
  1340. -------------------------------------------------------
  1341. --Start Damage Function Customization--
  1342. -------------------------------------------------------
  1343. function ShowDamage(Pos, Text, Time, Color)
  1344. local Rate = (1 / 30)
  1345. local Pos = (Pos or Vector3.new(0, 0, 0))
  1346. local Text = (Text or "")
  1347. local Time = (Time or 2)
  1348. local Color = (Color or Color3.new(1, 0, 1))
  1349. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1350. EffectPart.Anchored = true
  1351. local BillboardGui = Create("BillboardGui"){
  1352. Size = UDim2.new(3, 0, 3, 0),
  1353. Adornee = EffectPart,
  1354. Parent = EffectPart,
  1355. }
  1356. local TextLabel = Create("TextLabel"){
  1357. BackgroundTransparency = 1,
  1358. Size = UDim2.new(1, 0, 1, 0),
  1359. Text = Text,
  1360. Font = "Bodoni",
  1361. TextColor3 = Color,
  1362. TextScaled = true,
  1363. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1364. Parent = BillboardGui,
  1365. }
  1366. game.Debris:AddItem(EffectPart, (Time))
  1367. EffectPart.Parent = game:GetService("Workspace")
  1368. delay(0, function()
  1369. local Frames = (Time / Rate)
  1370. for Frame = 1, Frames do
  1371. wait(Rate)
  1372. local Percent = (Frame / Frames)
  1373. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1374. TextLabel.TextTransparency = Percent
  1375. end
  1376. if EffectPart and EffectPart.Parent then
  1377. EffectPart:Destroy()
  1378. end
  1379. end)
  1380. end
  1381. -------------------------------------------------------
  1382. --End Damage Function Customization--
  1383. -------------------------------------------------------
  1384.  
  1385. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1386. for _, c in pairs(workspace:children()) do
  1387. local hum = c:findFirstChild("Humanoid")
  1388. if hum ~= nil then
  1389. local head = c:findFirstChild("Head")
  1390. if head ~= nil then
  1391. local targ = head.Position - Part.Position
  1392. local mag = targ.magnitude
  1393. if magni >= mag and c.Name ~= plr.Name then
  1394.  
  1395. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1396. end
  1397. end
  1398. end
  1399. end
  1400. end
  1401.  
  1402.  
  1403. CFuncs = {
  1404. Part = {
  1405. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1406. local Part = Create("Part")({
  1407. Parent = Parent,
  1408. Reflectance = Reflectance,
  1409. Transparency = Transparency,
  1410. CanCollide = false,
  1411. Locked = true,
  1412. BrickColor = BrickColor.new(tostring(BColor)),
  1413. Name = Name,
  1414. Size = Size,
  1415. Material = Material
  1416. })
  1417. RemoveOutlines(Part)
  1418. return Part
  1419. end
  1420. },
  1421. Mesh = {
  1422. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1423. local Msh = Create(Mesh)({
  1424. Parent = Part,
  1425. Offset = OffSet,
  1426. Scale = Scale
  1427. })
  1428. if Mesh == "SpecialMesh" then
  1429. Msh.MeshType = MeshType
  1430. Msh.MeshId = MeshId
  1431. end
  1432. return Msh
  1433. end
  1434. },
  1435. Mesh = {
  1436. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1437. local Msh = Create(Mesh)({
  1438. Parent = Part,
  1439. Offset = OffSet,
  1440. Scale = Scale
  1441. })
  1442. if Mesh == "SpecialMesh" then
  1443. Msh.MeshType = MeshType
  1444. Msh.MeshId = MeshId
  1445. end
  1446. return Msh
  1447. end
  1448. },
  1449. Weld = {
  1450. Create = function(Parent, Part0, Part1, C0, C1)
  1451. local Weld = Create("Weld")({
  1452. Parent = Parent,
  1453. Part0 = Part0,
  1454. Part1 = Part1,
  1455. C0 = C0,
  1456. C1 = C1
  1457. })
  1458. return Weld
  1459. end
  1460. },
  1461. Sound = {
  1462. Create = function(id, par, vol, pit)
  1463. coroutine.resume(coroutine.create(function()
  1464. local S = Create("Sound")({
  1465. Volume = vol,
  1466. Pitch = pit or 1,
  1467. SoundId = id,
  1468. Parent = par or workspace
  1469. })
  1470. wait()
  1471. S:play()
  1472. game:GetService("Debris"):AddItem(S, 6)
  1473. end))
  1474. end
  1475. },
  1476. ParticleEmitter = {
  1477. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1478. local fp = Create("ParticleEmitter")({
  1479. Parent = Parent,
  1480. Color = ColorSequence.new(Color1, Color2),
  1481. LightEmission = LightEmission,
  1482. Size = Size,
  1483. Texture = Texture,
  1484. Transparency = Transparency,
  1485. ZOffset = ZOffset,
  1486. Acceleration = Accel,
  1487. Drag = Drag,
  1488. LockedToPart = LockedToPart,
  1489. VelocityInheritance = VelocityInheritance,
  1490. EmissionDirection = EmissionDirection,
  1491. Enabled = Enabled,
  1492. Lifetime = LifeTime,
  1493. Rate = Rate,
  1494. Rotation = Rotation,
  1495. RotSpeed = RotSpeed,
  1496. Speed = Speed,
  1497. VelocitySpread = VelocitySpread
  1498. })
  1499. return fp
  1500. end
  1501. }
  1502. }
  1503. function RemoveOutlines(part)
  1504. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1505. end
  1506. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1507. local Part = Create("Part")({
  1508. formFactor = FormFactor,
  1509. Parent = Parent,
  1510. Reflectance = Reflectance,
  1511. Transparency = Transparency,
  1512. CanCollide = false,
  1513. Locked = true,
  1514. BrickColor = BrickColor.new(tostring(BColor)),
  1515. Name = Name,
  1516. Size = Size,
  1517. Material = Material
  1518. })
  1519. RemoveOutlines(Part)
  1520. return Part
  1521. end
  1522. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1523. local Msh = Create(Mesh)({
  1524. Parent = Part,
  1525. Offset = OffSet,
  1526. Scale = Scale
  1527. })
  1528. if Mesh == "SpecialMesh" then
  1529. Msh.MeshType = MeshType
  1530. Msh.MeshId = MeshId
  1531. end
  1532. return Msh
  1533. end
  1534. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1535. local Weld = Create("Weld")({
  1536. Parent = Parent,
  1537. Part0 = Part0,
  1538. Part1 = Part1,
  1539. C0 = C0,
  1540. C1 = C1
  1541. })
  1542. return Weld
  1543. end
  1544.  
  1545. -------------------------------------------------------
  1546. --Start Effect Function--
  1547. -------------------------------------------------------
  1548. EffectModel = Instance.new("Model", char)
  1549. Effects = {
  1550. Block = {
  1551. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1552. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1553. prt.Anchored = true
  1554. prt.CFrame = cframe
  1555. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1556. game:GetService("Debris"):AddItem(prt, 10)
  1557. if Type == 1 or Type == nil then
  1558. table.insert(Effects, {
  1559. prt,
  1560. "Block1",
  1561. delay,
  1562. x3,
  1563. y3,
  1564. z3,
  1565. msh
  1566. })
  1567. elseif Type == 2 then
  1568. table.insert(Effects, {
  1569. prt,
  1570. "Block2",
  1571. delay,
  1572. x3,
  1573. y3,
  1574. z3,
  1575. msh
  1576. })
  1577. else
  1578. table.insert(Effects, {
  1579. prt,
  1580. "Block3",
  1581. delay,
  1582. x3,
  1583. y3,
  1584. z3,
  1585. msh
  1586. })
  1587. end
  1588. end
  1589. },
  1590. Sphere = {
  1591. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1592. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1593. prt.Anchored = true
  1594. prt.CFrame = cframe
  1595. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1596. game:GetService("Debris"):AddItem(prt, 10)
  1597. table.insert(Effects, {
  1598. prt,
  1599. "Cylinder",
  1600. delay,
  1601. x3,
  1602. y3,
  1603. z3,
  1604. msh
  1605. })
  1606. end
  1607. },
  1608. Cylinder = {
  1609. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1610. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1611. prt.Anchored = true
  1612. prt.CFrame = cframe
  1613. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1614. game:GetService("Debris"):AddItem(prt, 10)
  1615. table.insert(Effects, {
  1616. prt,
  1617. "Cylinder",
  1618. delay,
  1619. x3,
  1620. y3,
  1621. z3,
  1622. msh
  1623. })
  1624. end
  1625. },
  1626. Wave = {
  1627. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1628. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1629. prt.Anchored = true
  1630. prt.CFrame = cframe
  1631. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1632. game:GetService("Debris"):AddItem(prt, 10)
  1633. table.insert(Effects, {
  1634. prt,
  1635. "Cylinder",
  1636. delay,
  1637. x3 / 60,
  1638. y3 / 60,
  1639. z3 / 60,
  1640. msh
  1641. })
  1642. end
  1643. },
  1644. Ring = {
  1645. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1646. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1647. prt.Anchored = true
  1648. prt.CFrame = cframe
  1649. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1650. game:GetService("Debris"):AddItem(prt, 10)
  1651. table.insert(Effects, {
  1652. prt,
  1653. "Cylinder",
  1654. delay,
  1655. x3,
  1656. y3,
  1657. z3,
  1658. msh
  1659. })
  1660. end
  1661. },
  1662. Break = {
  1663. Create = function(brickcolor, cframe, x1, y1, z1)
  1664. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1665. prt.Anchored = true
  1666. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1667. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1668. local num = math.random(10, 50) / 1000
  1669. game:GetService("Debris"):AddItem(prt, 10)
  1670. table.insert(Effects, {
  1671. prt,
  1672. "Shatter",
  1673. num,
  1674. prt.CFrame,
  1675. math.random() - math.random(),
  1676. 0,
  1677. math.random(50, 100) / 100
  1678. })
  1679. end
  1680. },
  1681. Spiral = {
  1682. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1683. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1684. prt.Anchored = true
  1685. prt.CFrame = cframe
  1686. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1687. game:GetService("Debris"):AddItem(prt, 10)
  1688. table.insert(Effects, {
  1689. prt,
  1690. "Cylinder",
  1691. delay,
  1692. x3,
  1693. y3,
  1694. z3,
  1695. msh
  1696. })
  1697. end
  1698. },
  1699. Push = {
  1700. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1701. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1702. prt.Anchored = true
  1703. prt.CFrame = cframe
  1704. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1705. game:GetService("Debris"):AddItem(prt, 10)
  1706. table.insert(Effects, {
  1707. prt,
  1708. "Cylinder",
  1709. delay,
  1710. x3,
  1711. y3,
  1712. z3,
  1713. msh
  1714. })
  1715. end
  1716. }
  1717. }
  1718. -------------------------------------------------------
  1719. --End Effect Function--
  1720. -------------------------------------------------------
  1721.  
  1722. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1723. local NSound = nil
  1724. coroutine.resume(coroutine.create(function()
  1725. NSound = Instance.new("Sound", PARENT)
  1726. NSound.Volume = VOLUME
  1727. NSound.Pitch = PITCH
  1728. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1729. swait()
  1730. NSound:play()
  1731. game:GetService("Debris"):AddItem(NSound, 10)
  1732. end))
  1733. return NSound
  1734. end
  1735.  
  1736.  
  1737. coroutine.resume(coroutine.create(function()
  1738. while text ~= nil do
  1739. swait()
  1740. text.Rotation = math.random(-1.8,1.8)
  1741. end
  1742. end))
  1743.  
  1744. angery = false
  1745.  
  1746.  
  1747. -------------------------------------------------------
  1748. --End Important Functions--
  1749. -------------------------------------------------------
  1750.  
  1751. lul = Instance.new("Sound", tors) --le musice
  1752. lul.Pitch = 1
  1753.  
  1754. local mu = math.random(1,14)
  1755. if mu == 1 then
  1756. lul.SoundId = "rbxassetid://937128435"
  1757. end
  1758. if mu == 2 then
  1759. lul.SoundId = "rbxassetid://274690929"
  1760. end
  1761. if mu == 3 then
  1762. lul.SoundId = "rbxassetid://1207358860"
  1763. end
  1764. if mu == 4 then
  1765. lul.SoundId = "rbxassetid://1878962648"
  1766. end
  1767. if mu == 5 then
  1768. lul.SoundId = "rbxassetid://185117072"
  1769. end
  1770. if mu == 6 then
  1771. lul.SoundId = "rbxassetid://937128435"
  1772. end
  1773. if mu == 7 then
  1774. lul.SoundId = "rbxassetid://2054013600"
  1775. end
  1776. if mu == 8 then
  1777. lul.SoundId = "rbxassetid://1463709693"
  1778. lul.Pitch = 1.4
  1779. end
  1780. if mu == 9 then
  1781. lul.SoundId = "rbxassetid://575705300"
  1782. end
  1783. if mu == 10 then
  1784. lul.SoundId = "rbxassetid://142924062"
  1785. end
  1786. if mu == 11 then
  1787. lul.SoundId = "rbxassetid://251072363"
  1788. end
  1789. if mu == 12 then
  1790. lul.SoundId = "rbxassetid://1207358860"
  1791. end
  1792. if mu == 13 then
  1793. lul.SoundId = "rbxassetid://455682677"
  1794. end
  1795. if mu == 14 then
  1796. lul.SoundId = "rbxassetid://1169454591"
  1797. end
  1798.  
  1799. lul.Volume = 4.7
  1800. lul.TimePosition = 0
  1801. lul.Looped = true
  1802. lul:Play()
  1803.  
  1804. NEWS = Instance.new("Sound", tors) --O NO
  1805. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1806. NEWS.Volume = 100
  1807. NEWS.Pitch = 1
  1808. NEWS.Looped = false
  1809. NEWS.TimePosition = 1
  1810.  
  1811. AAAAA = Instance.new("Sound", tors) --aaa
  1812. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1813. AAAAA.Volume = 10
  1814. AAAAA.Pitch = 1
  1815. AAAAA.Looped = false
  1816. AAAAA.TimePosition = 1
  1817.  
  1818. MERKIO = Instance.new("Sound", tors) --why
  1819. MERKIO.SoundId = "http://www.roblox.com/asset/?id=744391269"
  1820. MERKIO.Volume = 10
  1821. MERKIO.Pitch = 1
  1822. MERKIO.Looped = false
  1823. MERKIO.TimePosition = 0
  1824.  
  1825. MERKIO2 = Instance.new("Sound", tors) --caramell
  1826. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=1027622568"
  1827. MERKIO2.Volume = 10
  1828. MERKIO2.Pitch = 1
  1829. MERKIO2.Looped = false
  1830. MERKIO2.TimePosition = 0
  1831.  
  1832. HEH = Instance.new("Sound", tors) --why
  1833. HEH.SoundId = "http://www.roblox.com/asset/?id=2516100492"
  1834. HEH.Volume = 10
  1835. HEH.Pitch = 1.2
  1836. HEH.Looped = false
  1837. HEH.TimePosition = 0
  1838.  
  1839. ANIMEE = Instance.new("Sound", tors) --O NO
  1840. ANIMEE.SoundId = "http://www.roblox.com/asset/?id=3188743076"
  1841. ANIMEE.Volume = 100
  1842. ANIMEE.Pitch = 1
  1843. ANIMEE.Looped = false
  1844. ANIMEE.TimePosition = 1
  1845.  
  1846. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1847. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=1027622568"
  1848. MERKIO2.Volume = 10
  1849. MERKIO2.Pitch = 1
  1850. MERKIO2.Looped = false
  1851. MERKIO2.TimePosition = 0
  1852.  
  1853. thonks = Instance.new("Sound", tors) --wat?
  1854. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1855. thonks.Volume = 10
  1856. thonks.Pitch = 1
  1857. thonks.Looped = false
  1858. thonks.TimePosition = 0
  1859.  
  1860. gudsong = Instance.new("Sound", tors) --seizure time
  1861. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1862. gudsong.Volume = 10
  1863. gudsong.Pitch = 1
  1864. gudsong.Looped = true
  1865. gudsong.TimePosition = 6.6
  1866.  
  1867. -------------------------------------------------------
  1868. --Start Music Option--
  1869. -------------------------------------------------------
  1870. ;
  1871. -------------------------------------------------------
  1872. --End Music Option--
  1873. -------------------------------------------------------
  1874. --hi fat >:)
  1875. -------------------------------------------------------
  1876. --Start Attacks N Stuff--
  1877. -------------------------------------------------------
  1878.  
  1879. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1880. attack = true
  1881.  
  1882. hum.WalkSpeed = 16
  1883. lul:Pause()
  1884. Character.Head.face.Texture = "rbxassetid://57847968"
  1885. NEWS:Play()
  1886. repeat
  1887. NEWS.Parent = tors
  1888. swait()
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1894. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1895. until NEWS.Playing == false
  1896. local S = Instance.new("Explosion",workspace)
  1897. S.Position = tors.Position
  1898. S.BlastPressure = 999
  1899. S.BlastRadius = 45
  1900. S.ExplosionType = 0
  1901. attack = false
  1902. hum.WalkSpeed = 16
  1903. lul:Resume()
  1904. Character.Head.face.Texture = "rbxassetid://57847968"
  1905. attack = false
  1906. hum.WalkSpeed = 16
  1907. end
  1908.  
  1909. meshhorse = "rbxassetid://921419051"
  1910. texturehorse = "rbxassetid://921419124"
  1911.  
  1912. function ANIMOO() --yee
  1913. attack = true
  1914. horse = Instance.new("Part",Torso)
  1915. horse.Position = Torso.Position + Vector3.new(0, 25, 0)
  1916. horse.Transparency = 0
  1917. horse.CanCollide = true
  1918. horse.Anchored = false
  1919. mhorse = Instance.new("SpecialMesh",horse)
  1920. mhorse.MeshId = meshhorse
  1921. mhorse.TextureId = texturehorse
  1922. wait(1.5)
  1923. whorse = Instance.new("Weld",horse)
  1924. whorse.Part0 = horse
  1925. whorse.Part1 = Torso
  1926. hum.WalkSpeed = 16
  1927. lul:Pause()
  1928. Character.Head.face.Texture = "rbxassetid://3188743076"
  1929. ANIMEE:Play()
  1930. repeat
  1931. NEWS.Parent = tors
  1932. swait()
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1937. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1938. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1939. until ANIMEE.Playing == false
  1940. local S = Instance.new("Explosion",workspace)
  1941. S.Position = tors.Position
  1942. S.BlastPressure = 0.1
  1943. S.BlastRadius = 0.1
  1944. S.ExplosionType = 0
  1945. attack = false
  1946. hum.WalkSpeed = 16
  1947. lul:Resume()
  1948. Character.Head.face.Texture = "rbxassetid://57847968"
  1949. attack = false
  1950. horse:Destroy()
  1951. hum.WalkSpeed = 16
  1952. end
  1953.  
  1954. function sneakonehundred()
  1955. attack = true
  1956. hum.WalkSpeed = 0.03
  1957. Character.Head.face.Texture = "rbxassetid://1667792"
  1958. CreateSound("1542642349", tors, 10, 1.05)
  1959. for i = 0,20,0.1 do
  1960. swait()
  1961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1962. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1963. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1964. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1965. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1966. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1967. end
  1968. CreateSound("753450324", tors, 10, 1.05)
  1969. wait(0.25)
  1970. Character.Head.face.Texture = "rbxassetid://1223903433"
  1971. for i = 0,7,0.1 do
  1972. swait()
  1973. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1974. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1975. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1976. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1977. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1978. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1979. end
  1980. Character.Head.face.Texture = "rbxassetid://57847968"
  1981. attack = false
  1982. hum.WalkSpeed = 16
  1983. end
  1984.  
  1985. function WRY() --WRYYYYYYY
  1986. attack = true
  1987. hum.WalkSpeed = 0.30
  1988. CreateSound("794081034", hed, 10, 1)
  1989. Character.Head.face.Texture = "rbxassetid://396389196"
  1990. for i = 0,2,0.1 do
  1991. swait()
  1992. CameraEnshaking(1, 2)
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1998. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1999. end
  2000. for i = 0,14.7,0.1 do
  2001. swait()
  2002. CameraEnshaking(1, 3)
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2009. end
  2010. attack = false
  2011. Character.Head.face.Texture = "rbxassetid://57847968"
  2012. hum.WalkSpeed = 16
  2013. end
  2014.  
  2015. function TOASTWHEN()
  2016. attack = true
  2017. texth.Text = "toast when"
  2018. text.Text = ""
  2019. lul:Pause()
  2020. Character.Head.face.Texture = "rbxassetid://958328306"
  2021. HEH:Play()
  2022. repeat
  2023. for i = 0,0.1,0.03 do
  2024. swait()
  2025. HEH.Parent = tors
  2026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0 + 0) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2030. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 - 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(144)), 0.3)
  2031. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 - 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-144)), 0.3)
  2032. end
  2033. for i = 0,0.1,0.03 do
  2034. swait()
  2035. HEH.Parent = tors
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.1)
  2038. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2039. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.3)
  2040. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(80), Rad(0), Rad(0)), 0.3)
  2041. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(80), Rad(0), Rad(0)), 0.3)
  2042. end
  2043. until HEH.Playing == false
  2044. HEH:Stop()
  2045. Character.Head.face.Texture = "rbxassetid://57847968"
  2046. attack = false
  2047. lul:Resume()
  2048. texth.Text = ""
  2049. text.Text = "youngmacka123"
  2050. hum.WalkSpeed = 16
  2051. end
  2052.  
  2053. function TRUEDANCEFORME()
  2054. attack = true
  2055. texth.Text = "Caramell-dan-sen"
  2056. text.Text = ""
  2057. lul:Pause()
  2058. Character.Head.face.Texture = "rbxassetid://8339872"
  2059. MERKIO2:Play()
  2060. repeat
  2061. for i = 0,0.37,0.03 do
  2062. swait()
  2063. MERKIO2.Parent = tors
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2065. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  2069. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025) * angles(Rad(180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  2070. end
  2071. for i = 0,0.37,0.03 do
  2072. swait()
  2073. MERKIO2.Parent = tors
  2074. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(-10), Rad(0), Rad(-10)), 0.15)
  2075. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2076. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2077. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2078. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(-180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  2079. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025) * angles(Rad(-180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  2080. end
  2081. until MERKIO2.Playing == false
  2082. MERKIO2:Stop()
  2083. Character.Head.face.Texture = "rbxassetid://57847968"
  2084. attack = false
  2085. lul:Resume()
  2086. texth.Text = ""
  2087. text.Text = "youngmacka123"
  2088. hum.WalkSpeed = 16
  2089. end
  2090.  
  2091. function DANCEFORME()
  2092. attack = true
  2093. texth.Text = "Squɑƚing."
  2094. text.Text = ""
  2095. lul:Pause()
  2096. Character.Head.face.Texture = "rbxassetid://1676553712"
  2097. MERKIO:Play()
  2098. repeat
  2099. for i = 0,0.1,0.03 do
  2100. swait()
  2101. MERKIO.Parent = tors
  2102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2104. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2105. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2106. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.4)
  2107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.4)
  2108. end
  2109. for i = 0,0.1,0.03 do
  2110. swait()
  2111. MERKIO.Parent = tors
  2112. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2113. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.1)
  2114. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2115. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 12)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.4)
  2116. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(90)), 0.4)
  2117. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 12), 0.025 * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(-90)), 0.4)
  2118. end
  2119. until MERKIO.Playing == false
  2120. MERKIO:Stop()
  2121. Character.Head.face.Texture = "rbxassetid://57847968"
  2122. attack = false
  2123. lul:Resume()
  2124. texth.Text = ""
  2125. text.Text = "youngmacka123"
  2126. hum.WalkSpeed = 16
  2127. end
  2128.  
  2129. function takethat()
  2130. attack = true
  2131. hum.WalkSpeed = 0
  2132. CreateSound("1238240145", tors, 10, 1.05)
  2133. for i = 0,8.3,0.1 do
  2134. swait()
  2135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2141. end
  2142. CreateSound("135165859", tors, 10, 1.05)
  2143. for i = 0,6,0.1 do
  2144. swait()
  2145. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2152. end
  2153. attack = false
  2154. Character.Head.face.Texture = "rbxassetid://57847968"
  2155. hum.WalkSpeed = 16
  2156. end
  2157. function thonki()
  2158. attack = true
  2159. text.Text = ":thonk:"
  2160. hum.WalkSpeed = 6.5
  2161. Character.Head.face.Texture = "rbxassetid://1528105298"
  2162. thonks:Play()
  2163. lul:Pause()
  2164. repeat
  2165. for i = 0,8.3,0.1 do
  2166. swait()
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2173. end
  2174. until thonks.Playing == false
  2175. thonks:Stop()
  2176. attack = false
  2177. text.Text = "youngmacka123"
  2178. Character.Head.face.Texture = "rbxassetid://57847968"
  2179. lul:Resume()
  2180. hum.WalkSpeed = 16
  2181. end
  2182. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2183. attack = true
  2184. text.Text = "i dont feel so good..."
  2185. ragdoll(char)
  2186. hum.WalkSpeed = 0
  2187. lul.SoundId = "rbxassetid://2338427786"
  2188. end
  2189.  
  2190. function dead()
  2191. attack = true
  2192. hum.WalkSpeed = 0.20
  2193. CreateSound("137225991", hed, 10, 1)
  2194. Character.Head.face.Texture = "rbxassetid://297512410"
  2195. for i = 0,1.1,0.1 do
  2196. swait()
  2197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2201. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2202. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2203. end
  2204. for i = 0,1.1,0.1 do
  2205. swait()
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2208. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2209. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2210. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2211. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2212. end
  2213. for i = 0,1.1,0.1 do
  2214. swait()
  2215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2216. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2217. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2218. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2219. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2221. end
  2222. for i = 0,1.1,0.1 do
  2223. swait()
  2224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2228. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2229. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2230. end
  2231. for i = 0,1.1,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2239. end
  2240. for i = 0,1.1,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2248. end
  2249. for i = 0,1.1,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2257. end
  2258. for i = 0,1.1,0.1 do
  2259. swait()
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2266. end
  2267. for i = 0,1.1,0.1 do
  2268. swait()
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2275. end
  2276. Character.Head.face.Texture = "rbxassetid://273309187"
  2277. for i = 0,9,0.1 do
  2278. swait()
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2285. end
  2286. attack = false
  2287. Character.Head.face.Texture = "rbxassetid://57847968"
  2288. hum.WalkSpeed = 16
  2289. end
  2290.  
  2291. function ShutTheHellUp()
  2292. attack = true
  2293. hum.WalkSpeed = 2.01
  2294. CreateSound("336377340", hed, 10, 1)
  2295. for i = 0,3,0.1 do
  2296. swait()
  2297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2299. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2303. end
  2304. for i = 0,1.2,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2312. end
  2313. for i = 0,1.2,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2321. end
  2322. for i = 0,1.2,0.1 do
  2323. swait()
  2324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2330. end
  2331. for i = 0,1.2,0.1 do
  2332. swait()
  2333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2337. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2338. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2339. end
  2340. for i = 0,2,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2348. end
  2349. for i = 0,2,0.1 do
  2350. swait()
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2357. end
  2358. hum.WalkSpeed = 16
  2359. attack = false
  2360. end
  2361.  
  2362. function NO_U()
  2363. attack = true
  2364. hum.WalkSpeed = 4.01
  2365. Character.Head.face.Texture = "rbxassetid://304904077"
  2366. CreateSound("1543318456", hed, 10, 1)
  2367. for i = 0,6,0.1 do
  2368. swait()
  2369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2371. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2372. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2374. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2375. end
  2376. for i = 0,3.2,0.1 do
  2377. swait()
  2378. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2379. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2380. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2381. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2382. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2383. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2384. end
  2385. hum.WalkSpeed = 16
  2386. Character.Head.face.Texture = "rbxassetid://57847968"
  2387. attack = false
  2388. end
  2389.  
  2390. function Cso(ID, PARENT, VOLUME, PITCH)
  2391. local NSound = nil
  2392. coroutine.resume(coroutine.create(function()
  2393. NSound = IT("Sound", PARENT)
  2394. NSound.Volume = VOLUME
  2395. NSound.Pitch = PITCH
  2396. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2397. swait()
  2398. NSound:play()
  2399. game:GetService("Debris"):AddItem(NSound, 10)
  2400. end))
  2401. return NSound
  2402. end
  2403.  
  2404. function woah()
  2405. attack = true
  2406. hum.WalkSpeed = 0
  2407. Cso("1542642349", hed, 10, 1)
  2408. for i = 0, 6, 0.1 do
  2409. swait()
  2410. RHk.Transparency = 0
  2411. Character.Head.face.Texture = "rbxassetid://63493210"
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(90 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  2414. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2415. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2416. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  2418. end
  2419. Cso("144508058", hed, 10, 0.8)
  2420. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2421. for i = 0, 6, 0.1 do
  2422. swait()
  2423. Character.Head.face.Texture = "rbxassetid://8687209"
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2427. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2428. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2430. end
  2431. Cso("1093102664", hed, 10, 1)
  2432. for i = 0, 6, 0.1 do
  2433. swait()
  2434. Character.Head.face.Texture = "rbxassetid://153422115"
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  2437. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2438. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2439. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  2441. end
  2442. Cso("500507347", hed, 10, 1)
  2443. wait(1)
  2444. swait()
  2445. Character.Head.face.Texture = "rbxassetid://278713946"
  2446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2447. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2448. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2449. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2450. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2451. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2452. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2453. wait(3.5)
  2454. Cso("975173739", hed, 10, 1)
  2455. for i = 0, 16, 0.1 do
  2456. swait()
  2457. Character.Head.face.Texture = "rbxassetid://927165294"
  2458. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  2459. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  2464. end
  2465. attack = false
  2466. hum.WalkSpeed = 16
  2467. Character.Head.face.Texture = "rbxassetid://57847968"
  2468. RHk.Transparency = 1
  2469. end
  2470.  
  2471. function EndMySufferingV2()
  2472. attack = true
  2473. hum.WalkSpeed = 1.01
  2474. CreateSound("577475178", hed, 10, 1)
  2475. for i = 0,18,0.1 do
  2476. swait()
  2477. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2478. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2479. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2480. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2481. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2483. end
  2484. attack = false
  2485. hum.WalkSpeed = 16
  2486. RHk.Transparency = 1
  2487. end
  2488.  
  2489. vic = Instance.new("Sound",hed)
  2490. vic.Playing = false
  2491. vic.SoundId = "rbxassetid://130834939"
  2492. vic.Volume = 10
  2493.  
  2494. function Victory()
  2495. attack = true
  2496. hum.WalkSpeed = 1.01
  2497. Character.Head.face.Texture = "rbxassetid://616284160"
  2498. Humanoid.Jump = false
  2499. vic:Play()
  2500. lul:Pause()
  2501. repeat
  2502. swait()
  2503. lul:Pause()
  2504. vic.PlaybackSpeed = math.random(1,1.5)
  2505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2507. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  2510. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  2511. until vic.Playing == false
  2512. attack = false
  2513. Character.Head.face.Texture = "rbxassetid://57847968"
  2514. hum.WalkSpeed = 16
  2515. lul:Resume()
  2516. end
  2517.  
  2518. function WhatHuh()
  2519. attack = true
  2520. hum.WalkSpeed = 1.01
  2521. CreateSound("130766865", hed, 10, 1)
  2522. Character.Head.face.Texture = "rbxassetid://276732672"
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2531. end
  2532. for i = 0,6.7,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2540. end
  2541. for i = 0,8.1,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2549. end
  2550. for i = 0,1,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2558. end
  2559. for i = 0,1,0.1 do
  2560. swait()
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2567. end
  2568. for i = 0,4,0.1 do
  2569. swait()
  2570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2576. end
  2577. attack = false
  2578. Character.Head.face.Texture = "rbxassetid://57847968"
  2579. hum.WalkSpeed = 16
  2580. end
  2581.  
  2582. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2583. attack = true
  2584. text.Text = "i dont feel so good..."
  2585. ragdoll(char)
  2586. hum.WalkSpeed = 0
  2587. lul.SoundId = "rbxassetid://2338427786"
  2588. end
  2589.  
  2590. function AnotherOne() --WhAT ANOTHER ONE
  2591. attack = true
  2592. hum.WalkSpeed = 1.01
  2593. local icri = CreateSound("1205111204", hed, 10, 1)
  2594. swait(165)
  2595. local FRAME = tors.CFrame
  2596. repeat
  2597. swait()
  2598. Character.Head.face.Texture = "rbxassetid://582931093"
  2599. CameraEnshaking(1, 10)
  2600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2601. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2602. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2603. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2604. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2605. tors.CFrame = FRAME * CF(0,1,0)
  2606. swait()
  2607. tors.CFrame = FRAME
  2608. until icri.Playing == false
  2609. Character.Head.face.Texture = "rbxassetid://57847968"
  2610. attack = false
  2611. hum.WalkSpeed = 16
  2612. end
  2613.  
  2614.  
  2615. function NEN()
  2616. attack = true
  2617. hum.WalkSpeed = 1.01
  2618. CreateSound("230292011", hed, 10, 1)
  2619. Character.Head.face.Texture = "rbxassetid://705269463"
  2620. for i = 0,4,0.1 do
  2621. swait()
  2622. CameraEnshaking(1, 3)
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2627. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2629. end
  2630. attack = false
  2631. Character.Head.face.Texture = "rbxassetid://57847968"
  2632. hum.WalkSpeed = 16
  2633. end
  2634.  
  2635. function Ashes() --Straight from... Whatever it was called.
  2636. attack = true
  2637. hum.WalkSpeed = 1.01
  2638. Character.Head.face.Texture = "rbxassetid://771440721"
  2639. CreateSound("290084602", tors, 10, 1)
  2640. for i = 0,6.2,0.1 do
  2641. swait()
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2648. end
  2649. for i = 0,6.2,0.1 do
  2650. swait()
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2657. end
  2658. attack = false
  2659. Character.Head.face.Texture = "rbxassetid://57847968"
  2660. hum.WalkSpeed = 16
  2661. end
  2662.  
  2663.  
  2664. function BOI()
  2665. attack = true
  2666. hum.WalkSpeed = 1.01
  2667. CreateSound("390901873", hed, 10, 1)
  2668. Character.Head.face.Texture = "rbxassetid://282463320"
  2669. for i = 0,4,0.1 do
  2670. swait()
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2674. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2675. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2677. end
  2678. for i = 0,4,0.1 do
  2679. swait()
  2680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2686. end
  2687. attack = false
  2688. Character.Head.face.Texture = "rbxassetid://57847968"
  2689. hum.WalkSpeed = 16
  2690. end
  2691.  
  2692. function DrinkdaDrink()
  2693. attack = true
  2694. RHe.Transparency = 0
  2695. RHk.Transparency = 1
  2696. hum.WalkSpeed = 3
  2697. local Munch = CreateSound("554208103", hed, 5, 1)
  2698. swait(2)
  2699. repeat
  2700. for i = 0,6,0.1 do
  2701. swait()
  2702. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2703. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2704. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2705. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2706. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2707. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2708. end
  2709. until Munch.Playing == false
  2710. hum.WalkSpeed = 16
  2711. RHe.Transparency = 1
  2712. attack = false
  2713. if angery == true then
  2714. RHk.Transparency = 1
  2715. else
  2716. RHk.Transparency = 1
  2717. end
  2718. end
  2719.  
  2720. function EatdaChips()
  2721. attack = true
  2722. hum.WalkSpeed = 3
  2723. RHk.Transparency = 0
  2724. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2725. swait(2)
  2726. repeat
  2727. for i = 0,6,0.1 do
  2728. swait()
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2731. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2732. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2733. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2735. end
  2736. until Muncha.Playing == false
  2737. hum.WalkSpeed = 16
  2738. if angery == true then
  2739. RHk.Transparency = 1
  2740. else
  2741. RHk.Transparency = 1
  2742. end
  2743. attack = false
  2744. end
  2745.  
  2746. function Sittyboi()
  2747. attack = true
  2748. lul:Pause()
  2749. text.Text = "being chill"
  2750. AAAAA.SoundId = "rbxassetid://1239136800"
  2751. AAAAA.TimePosition = 0
  2752. AAAAA:Play()
  2753. hum.WalkSpeed = 0
  2754. repeat
  2755. swait()
  2756. for i = 0, 1, 0.1 do
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2760. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2761. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2764. end
  2765. until AAAAA.Playing == false
  2766. attack = false
  2767. AAAAA:Stop()
  2768. lul:Resume()
  2769. text.Text = "youngmacka123"
  2770. hum.WalkSpeed = 16
  2771. end
  2772.  
  2773. function HELP()
  2774. attack = true
  2775. hum.WalkSpeed = 1.01
  2776. Character.Head.face.Texture = "rbxassetid://307972876"
  2777. CreateSound("1123321019", hed, 10, 1)
  2778. for i = 0,15,0.1 do
  2779. swait()
  2780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2782. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2783. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2784. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2785. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2786. end
  2787. CreateSound("198462271", hed, 10, 1)
  2788. for i = 0,8,0.1 do
  2789. Character.Head.face.Texture = "rbxassetid://341497730"
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2793. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2796. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2797. end
  2798. for i = 0,8,0.1 do
  2799. Character.Head.face.Texture = "rbxassetid://341497730"
  2800. swait()
  2801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2803. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2804. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2805. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2806. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2807. end
  2808. CreateSound("948494432", hed, 10, 1)
  2809. for i = 0,7.5,0.1 do
  2810. Character.Head.face.Texture = "rbxassetid://249062487"
  2811. swait()
  2812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2814. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2815. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2816. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2817. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2818. end
  2819. CreateSound("1542642349", hed, 10, 1)
  2820. for i = 0,10,0.1 do
  2821. Character.Head.face.Texture = "rbxassetid://270636807"
  2822. swait()
  2823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2825. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2826. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2827. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2828. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2829. end
  2830. CreateSound("269597232", hed, 10, 1)
  2831. for i = 0,6,0.1 do
  2832. Character.Head.face.Texture = "rbxassetid://265057155"
  2833. swait()
  2834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2836. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2837. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2838. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2839. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2840. end
  2841. attack = false
  2842. Character.Head.face.Texture = "rbxassetid://57847968"
  2843. hum.WalkSpeed = 16
  2844. end
  2845.  
  2846. danci = false
  2847.  
  2848. function dingidongo() --my head burns
  2849. attack = true
  2850. danci = true
  2851. hum.WalkSpeed = 27.6
  2852. texth.Text = "Having a Seizure."
  2853. text.Text = ""
  2854. gudsong:Play()
  2855. lul:Pause()
  2856. gudsong.TimePosition = 6.6
  2857. Character.Head.face.Texture = "rbxassetid://315792941"
  2858. repeat
  2859. for i = 0,1.87,0.23 do
  2860. swait()
  2861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2863. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2864. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2865. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2866. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2867. end
  2868. if gudsong.TimePosition == 11.937 then
  2869. gudsong.TimePosition = 6.6
  2870. end
  2871. for i = 0,1.87,0.23 do
  2872. swait()
  2873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2877. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2879. end
  2880. until danci == false
  2881. gudsong:Stop()
  2882. attack = false
  2883. lul:Resume()
  2884. texth.Text = ""
  2885. text.Text = "youngmacka123"
  2886. attack = false
  2887. Character.Head.face.Texture = "rbxassetid://57847968"
  2888. hum.WalkSpeed = 16
  2889. end
  2890.  
  2891. function hap() --much hap
  2892. attack = true
  2893. hum.WalkSpeed = 0.10
  2894. CreateSound("363808674", hed, 10, 1)
  2895. Character.Head.face.Texture = "rbxassetid://315792941"
  2896. for i = 0,12,0.1 do
  2897. swait()
  2898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2900. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2904. end
  2905. CreateSound("233168827", hed, 10, 1)
  2906. Character.Head.face.Texture = "rbxassetid://335761015"
  2907. for i = 0,10,0.1 do
  2908. swait()
  2909. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2911. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2912. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2913. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2915. end
  2916. CreateSound("363808674", hed, 10, 1)
  2917. attack = false
  2918. Character.Head.face.Texture = "rbxassetid://57847968"
  2919. hum.WalkSpeed = 16
  2920. end
  2921.  
  2922. function Gumilol()
  2923. attack = true
  2924. hum.WalkSpeed = 0
  2925. local Senses = CreateSound("605297168", hed, 6, 1)
  2926. swait(2)
  2927. repeat
  2928. swait()
  2929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2930. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2931. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2932. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2933. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2934. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2935. until Senses.TimePosition > 2.7
  2936. for i = 0, 3, 0.1 do
  2937. swait()
  2938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2939. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2940. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2941. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2942. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2943. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2944. end
  2945. root.Anchored = true
  2946. repeat
  2947. swait()
  2948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2949. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2950. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2951. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2952. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2953. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2954. until Senses.Playing == false
  2955. hum.WalkSpeed = 16
  2956. attack = false
  2957. root.Anchored = false
  2958. end
  2959. function oofmyass()
  2960. attack = true
  2961. hum.WalkSpeed = 0
  2962. CreateSound("663306786", tors, 3, 1)
  2963. for i = 0, 12, 0.1 do
  2964. swait()
  2965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2966. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2967. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2968. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2969. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2971. end
  2972. CreateSound("663307468", tors, 6, 1)
  2973. for i = 0, 6, 0.1 do
  2974. swait()
  2975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2976. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2977. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2978. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2981. end
  2982. hum.WalkSpeed = 16
  2983. attack = false
  2984. end
  2985. function WoodyGotWood()
  2986. attack = true
  2987. hum.WalkSpeed = 0
  2988. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2989. swait(2)
  2990. repeat
  2991. swait()
  2992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2993. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2994. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2995. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2996. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2997. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2998. until Woodlenny.TimePosition > 3.6
  2999. root.Anchored = true
  3000. repeat
  3001. swait()
  3002. for i = 0, 2, 0.1 do
  3003. swait()
  3004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3005. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3006. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3007. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3008. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  3009. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  3010. end
  3011. for i = 0, 1.6, 0.1 do
  3012. swait()
  3013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  3014. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  3015. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  3016. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  3017. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  3018. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  3019. end
  3020. until Woodlenny.Playing == false
  3021. hum.WalkSpeed = 16
  3022. attack = false
  3023. root.Anchored = false
  3024. end
  3025.  
  3026. function LeChange()
  3027. attack = true
  3028. hum.WalkSpeed = 16
  3029. lul.Pitch = 1
  3030. lul:Stop()
  3031. local mue = math.random(1,14)
  3032. if mue == 1 then
  3033. lul.SoundId = "rbxassetid://937128435"
  3034. if angery == true then
  3035. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3036. end
  3037. end
  3038. if mue == 2 then
  3039. lul.SoundId = "rbxassetid://1169454591"
  3040. if angery == true then
  3041. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3042. end
  3043. end
  3044. if mue == 3 then
  3045. lul.SoundId = "rbxassetid://1169454591"
  3046. if angery == true then
  3047. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3048. end
  3049. end
  3050. if mue == 4 then
  3051. lul.SoundId = "rbxassetid://937128435"
  3052. if angery == true then
  3053. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3054. end
  3055. end
  3056. if mue == 5 then
  3057. lul.SoundId = "rbxassetid://185117072"
  3058. if angery == true then
  3059. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3060. end
  3061. end
  3062. if mue == 6 then
  3063. lul.SoundId = "rbxassetid://295856024"
  3064. if angery == true then
  3065. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3066. end
  3067. end
  3068. if mue == 7 then
  3069. lul.SoundId = "rbxassetid://2054013600"
  3070. if angery == true then
  3071. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3072. end
  3073. end
  3074. if mue == 8 then
  3075. lul.SoundId = "rbxassetid://1463709693"
  3076. if angery == true then
  3077. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3078. end
  3079. lul.Pitch = 1.4
  3080. end
  3081. if mue == 9 then
  3082. lul.SoundId = "rbxassetid://575705300"
  3083. if angery == true then
  3084. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3085. end
  3086. end
  3087. if mue == 10 then
  3088. lul.SoundId = "rbxassetid://1207358860"
  3089. if angery == true then
  3090. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3091. end
  3092. end
  3093. if mue == 11 then
  3094. lul.SoundId = "rbxassetid://251072363"
  3095. if angery == true then
  3096. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3097. end
  3098. end
  3099. if mue == 12 then
  3100. lul.SoundId = "rbxassetid://1207358860"
  3101. if angery == true then
  3102. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3103. end
  3104. end
  3105. if mue == 13 then
  3106. lul.SoundId = "rbxassetid://455682677"
  3107. if angery == true then
  3108. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3109. end
  3110. end
  3111. if mue == 14 then
  3112. lul.SoundId = "rbxassetid://1207358860"
  3113. if angery == true then
  3114. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3115. end
  3116. end
  3117. hum.WalkSpeed = 16
  3118. lul:Play()
  3119. attack = false
  3120. root.Anchored = false
  3121. end
  3122.  
  3123. function SCREAM()
  3124. attack = true
  3125. hum.WalkSpeed = 70
  3126. lul:Pause()
  3127. Character.Head.face.Texture = "rbxassetid://1667792"
  3128. local A = math.random(1,83)
  3129. if A == 1 then
  3130. AAAAA.SoundId = "rbxassetid://580806904"
  3131. AAAAA.TimePosition = 0
  3132. end
  3133. if A == 2 then
  3134. AAAAA.SoundId = "rbxassetid://569124237"
  3135. AAAAA.TimePosition = 0
  3136. end
  3137. if A == 3 then
  3138. AAAAA.SoundId = "rbxassetid://824995694"
  3139. AAAAA.TimePosition = 0
  3140. end
  3141. if A == 4 then
  3142. AAAAA.SoundId = "rbxassetid://619398081"
  3143. AAAAA.TimePosition = 0
  3144. end
  3145. if A == 5 then
  3146. AAAAA.SoundId = "rbxassetid://561567000"
  3147. AAAAA.TimePosition = 0
  3148. end
  3149. if A == 6 then
  3150. AAAAA.SoundId = "rbxassetid://780544434"
  3151. AAAAA.TimePosition = 0
  3152. end
  3153. if A == 7 then
  3154. AAAAA.SoundId = "rbxassetid://1127778994"
  3155. AAAAA.TimePosition = 0
  3156. end
  3157. if A == 8 then
  3158. AAAAA.SoundId = "rbxassetid://2016152738"
  3159. AAAAA.TimePosition = 0
  3160. end
  3161. if A == 9 then
  3162. AAAAA.SoundId = "rbxassetid://1649268255"
  3163. AAAAA.TimePosition = 0
  3164. end
  3165. if A == 10 then
  3166. AAAAA.SoundId = "rbxassetid://318925857"
  3167. AAAAA.TimePosition = 0
  3168. end
  3169. if A == 11 then
  3170. AAAAA.SoundId = "rbxassetid://1231447409"
  3171. AAAAA.TimePosition = 0
  3172. end
  3173. if A == 12 then
  3174. AAAAA.SoundId = "rbxassetid://1173662546"
  3175. AAAAA.TimePosition = 0
  3176. end
  3177. if A == 13 then
  3178. AAAAA.SoundId = "rbxassetid://1731102335"
  3179. AAAAA.TimePosition = 0
  3180. end
  3181. if A == 14 then
  3182. AAAAA.SoundId = "rbxassetid://597084853"
  3183. AAAAA.TimePosition = 0
  3184. end
  3185. if A == 15 then
  3186. AAAAA.SoundId = "rbxassetid://255219578"
  3187. AAAAA.TimePosition = 0
  3188. end
  3189. if A == 16 then
  3190. AAAAA.SoundId = "rbxassetid://968042399"
  3191. AAAAA.TimePosition = 0
  3192. end
  3193. if A == 17 then
  3194. AAAAA.SoundId = "rbxassetid://2088388847"
  3195. AAAAA.TimePosition = 0
  3196. end
  3197. if A == 18 then
  3198. AAAAA.SoundId = "rbxassetid://1958305455"
  3199. AAAAA.TimePosition = 0
  3200. end
  3201. if A == 19 then
  3202. AAAAA.SoundId = "rbxassetid://1171758804"
  3203. AAAAA.TimePosition = 0
  3204. end
  3205. if A == 20 then
  3206. AAAAA.SoundId = "rbxassetid://1453459167"
  3207. AAAAA.TimePosition = 0
  3208. end
  3209. if A == 21 then
  3210. AAAAA.SoundId = "rbxassetid://2000897208"
  3211. AAAAA.TimePosition = 0
  3212. end
  3213. if A == 22 then
  3214. AAAAA.SoundId = "rbxassetid://841541884"
  3215. AAAAA.TimePosition = 0
  3216. end
  3217. if A == 23 then
  3218. AAAAA.SoundId = "rbxassetid://839044936"
  3219. AAAAA.TimePosition = 0
  3220. end
  3221. if A == 24 then
  3222. AAAAA.SoundId = "rbxassetid://520168377"
  3223. AAAAA.TimePosition = 0
  3224. end
  3225. if A == 25 then
  3226. AAAAA.SoundId = "rbxassetid://655669511"
  3227. AAAAA.TimePosition = 0
  3228. end
  3229. if A == 26 then
  3230. AAAAA.SoundId = "rbxassetid://1125711065"
  3231. AAAAA.TimePosition = 0
  3232. end
  3233. if A == 27 then
  3234. AAAAA.SoundId = "rbxassetid://482886779"
  3235. AAAAA.TimePosition = 0
  3236. end
  3237. if A == 28 then
  3238. AAAAA.SoundId = "rbxassetid://470406966"
  3239. AAAAA.TimePosition = 0
  3240. end
  3241. if A == 29 then
  3242. AAAAA.SoundId = "rbxassetid://363239413"
  3243. AAAAA.TimePosition = 0
  3244. end
  3245. if A == 30 then
  3246. AAAAA.SoundId = "rbxassetid://1183260037"
  3247. AAAAA.TimePosition = 0
  3248. end
  3249. if A == 31 then
  3250. AAAAA.SoundId = "rbxassetid://644321050"
  3251. AAAAA.TimePosition = 0
  3252. end
  3253. if A == 32 then
  3254. AAAAA.SoundId = "rbxassetid://962124783"
  3255. AAAAA.TimePosition = 0
  3256. end
  3257. if A == 33 then
  3258. AAAAA.SoundId = "rbxassetid://328782098"
  3259. AAAAA.TimePosition = 0
  3260. end
  3261. if A == 34 then
  3262. AAAAA.SoundId = "rbxassetid://1868475933"
  3263. AAAAA.TimePosition = 0
  3264. end
  3265. if A == 35 then
  3266. AAAAA.SoundId = "rbxassetid://606775826"
  3267. AAAAA.TimePosition = 0
  3268. end
  3269. if A == 36 then
  3270. AAAAA.SoundId = "rbxassetid://299132320"
  3271. AAAAA.TimePosition = 0
  3272. end
  3273. if A == 37 then
  3274. AAAAA.SoundId = "rbxassetid://153109732"
  3275. AAAAA.TimePosition = 0
  3276. end
  3277. if A == 37 then
  3278. AAAAA.SoundId = "rbxassetid://457506669"
  3279. AAAAA.TimePosition = 0
  3280. end
  3281. if A == 38 then
  3282. AAAAA.SoundId = "rbxassetid://335628150"
  3283. AAAAA.TimePosition = 0
  3284. end
  3285. if A == 39 then
  3286. AAAAA.SoundId = "rbxassetid://488032404"
  3287. AAAAA.TimePosition = 0
  3288. end
  3289. if A == 40 then
  3290. AAAAA.SoundId = "rbxassetid://1375131348"
  3291. AAAAA.TimePosition = 0
  3292. end
  3293. if A == 41 then
  3294. AAAAA.SoundId = "rbxassetid://1314602285"
  3295. AAAAA.TimePosition = 0
  3296. end
  3297. if A == 42 then
  3298. AAAAA.SoundId = "rbxassetid://744281932"
  3299. AAAAA.TimePosition = 0
  3300. end
  3301. if A == 43 then
  3302. AAAAA.SoundId = "rbxassetid://434976383"
  3303. AAAAA.TimePosition = 0
  3304. end
  3305. if A == 44 then
  3306. AAAAA.SoundId = "rbxassetid://1842306658"
  3307. AAAAA.TimePosition = 0
  3308. end
  3309. if A == 45 then
  3310. AAAAA.SoundId = "rbxassetid://643472343"
  3311. AAAAA.TimePosition = 0
  3312. end
  3313. if A == 46 then
  3314. AAAAA.SoundId = "rbxassetid://221258319"
  3315. AAAAA.TimePosition = 0
  3316. end
  3317. if A == 47 then
  3318. AAAAA.SoundId = "rbxassetid://1679015957"
  3319. AAAAA.TimePosition = 0
  3320. end
  3321. if A == 48 then
  3322. AAAAA.SoundId = "rbxassetid://567908972"
  3323. AAAAA.TimePosition = 0
  3324. end
  3325. if A == 49 then
  3326. AAAAA.SoundId = "rbxassetid://717014037"
  3327. AAAAA.TimePosition = 0
  3328. end
  3329. if A == 50 then
  3330. AAAAA.SoundId = "rbxassetid://744323533"
  3331. AAAAA.TimePosition = 0
  3332. end
  3333. if A == 51 then
  3334. AAAAA.SoundId = "rbxassetid://889774006"
  3335. AAAAA.TimePosition = 0
  3336. end
  3337. if A == 52 then
  3338. AAAAA.SoundId = "rbxassetid://167137736"
  3339. AAAAA.TimePosition = 0
  3340. end
  3341. if A == 53 then
  3342. AAAAA.SoundId = "rbxassetid://251074756"
  3343. AAAAA.TimePosition = 0
  3344. end
  3345. if A == 54 then
  3346. AAAAA.SoundId = "rbxassetid://977558364"
  3347. AAAAA.TimePosition = 0
  3348. end
  3349. if A == 55 then
  3350. AAAAA.SoundId = "rbxassetid://328728034"
  3351. AAAAA.TimePosition = 0
  3352. end
  3353. if A == 56 then
  3354. AAAAA.SoundId = "rbxassetid://1266243649"
  3355. AAAAA.TimePosition = 0
  3356. end
  3357. if A == 57 then
  3358. AAAAA.SoundId = "rbxassetid://964618925"
  3359. AAAAA.TimePosition = 0
  3360. end
  3361. if A == 58 then
  3362. AAAAA.SoundId = "rbxassetid://1803630339"
  3363. AAAAA.TimePosition = 0
  3364. end
  3365. if A == 59 then
  3366. AAAAA.SoundId = "rbxassetid://840189092"
  3367. AAAAA.TimePosition = 0
  3368. end
  3369. if A == 60 then
  3370. AAAAA.SoundId = "rbxassetid://1559029429"
  3371. AAAAA.TimePosition = 0
  3372. end
  3373. if A == 61 then
  3374. AAAAA.SoundId = "rbxassetid://1638542850"
  3375. AAAAA.TimePosition = 0
  3376. end
  3377. if A == 62 then
  3378. AAAAA.SoundId = "rbxassetid://803576871"
  3379. AAAAA.TimePosition = 0
  3380. end
  3381. if A == 63 then
  3382. AAAAA.SoundId = "rbxassetid://698882646"
  3383. AAAAA.TimePosition = 0
  3384. end
  3385. if A == 64 then
  3386. AAAAA.SoundId = "rbxassetid://1151976352"
  3387. AAAAA.TimePosition = 0
  3388. end
  3389. if A == 65 then
  3390. AAAAA.SoundId = "rbxassetid://406116544"
  3391. AAAAA.TimePosition = 0
  3392. end
  3393. if A == 66 then
  3394. AAAAA.SoundId = "rbxassetid://316022829"
  3395. AAAAA.TimePosition = 0
  3396. end
  3397. if A == 67 then
  3398. AAAAA.SoundId = "rbxassetid://171914461"
  3399. AAAAA.TimePosition = 0
  3400. end
  3401. if A == 68 then
  3402. AAAAA.SoundId = "rbxassetid://287491840"
  3403. AAAAA.TimePosition = 0
  3404. end
  3405. if A == 69 then
  3406. AAAAA.SoundId = "rbxassetid://430752531"
  3407. AAAAA.TimePosition = 0
  3408. end
  3409. if A == 70 then
  3410. AAAAA.SoundId = "rbxassetid://531023877"
  3411. AAAAA.TimePosition = 0
  3412. end
  3413. if A == 71 then
  3414. AAAAA.SoundId = "rbxassetid://271588868"
  3415. AAAAA.TimePosition = 0
  3416. end
  3417. if A == 72 then
  3418. AAAAA.SoundId = "rbxassetid://602958674"
  3419. AAAAA.TimePosition = 0
  3420. end
  3421. if A == 73 then
  3422. AAAAA.SoundId = "rbxassetid://899472110"
  3423. AAAAA.TimePosition = 0
  3424. end
  3425. if A == 74 then
  3426. AAAAA.SoundId = "rbxassetid://793986125"
  3427. AAAAA.TimePosition = 0
  3428. end
  3429. if A == 75 then
  3430. AAAAA.SoundId = "rbxassetid://317643401"
  3431. AAAAA.TimePosition = 0
  3432. end
  3433. if A == 76 then
  3434. AAAAA.SoundId = "rbxassetid://427265119"
  3435. AAAAA.TimePosition = 0
  3436. end
  3437. if A == 77 then
  3438. AAAAA.SoundId = "rbxassetid://318250043"
  3439. AAAAA.TimePosition = 0
  3440. end
  3441. if A == 78 then
  3442. AAAAA.SoundId = "rbxassetid://272135781"
  3443. AAAAA.TimePosition = 0
  3444. end
  3445. if A == 79 then
  3446. AAAAA.SoundId = "rbxassetid://302662929"
  3447. AAAAA.TimePosition = 0
  3448. end
  3449. if A == 80 then
  3450. AAAAA.SoundId = "rbxassetid://1226918619"
  3451. AAAAA.TimePosition = 0
  3452. end
  3453. if A == 81 then
  3454. AAAAA.SoundId = "rbxassetid://973891000"
  3455. AAAAA.TimePosition = 0
  3456. end
  3457. if A == 82 then
  3458. AAAAA.SoundId = "rbxassetid://1002843959"
  3459. AAAAA.TimePosition = 0
  3460. end
  3461. if A == 83 then
  3462. AAAAA.SoundId = "rbxassetid://1441494988"
  3463. AAAAA.TimePosition = 0
  3464. end
  3465. AAAAA:Play()
  3466. repeat
  3467. swait()
  3468. AAAAA.Parent = tors
  3469. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3470. until AAAAA.Playing == false
  3471. hum.WalkSpeed = 16
  3472. attack = false
  3473. lul:Resume()
  3474. Character.Head.face.Texture = "rbxassetid://57847968"
  3475. hum.WalkSpeed = 16
  3476. end
  3477.  
  3478. lolxdtest = false --dont remove or script wont work
  3479. MoreTaunts = false
  3480. mouse.KeyDown:connect(function(key)
  3481. if key == 'm' then
  3482. MERKIO:Stop()
  3483. MERKIO2:Stop()
  3484. AAAAA:Stop()
  3485. thonks:Stop()
  3486. ANIMEE:Stop()
  3487. HEH:Stop()
  3488. danci = false
  3489. elseif key == 'n' and angery == true then
  3490. angery = false
  3491. MoreTaunts = false
  3492. print"Back to normal Taunts"
  3493. texth.Text = ""
  3494. text.Text = "youngmacka123"
  3495. lul.PlaybackSpeed = lul.PlaybackSpeed + 0.5
  3496. Head.BrickColor = BrickColor.new("Bright yellow")
  3497. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3498. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3499. Torso.BrickColor = BrickColor.new("Cyan")
  3500. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3501. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3502. Mesh.TextureId = "http://www.roblox.com/asset/?id=984833776"
  3503. end
  3504. if attack == false then
  3505. if lolxdtest == false then
  3506. if key == 'q' and MoreTaunts == false then
  3507. THEBESTOVERUSEDJOKEEVER()
  3508. elseif key == 'q' and MoreTaunts == true then
  3509. NO_U()
  3510. elseif key == 'e' and MoreTaunts == true then
  3511. fbiopenup()
  3512. elseif key == 'e' and MoreTaunts == false then
  3513. SCREAM()
  3514. elseif key == 'b' and angery == false then
  3515. angery = true
  3516. MoreTaunts = true
  3517. texth.Text = "youngmacka123?"
  3518. text.Text = ""
  3519. lul.PlaybackSpeed = lul.PlaybackSpeed - 0.5
  3520. print("Replaced y,u,h,j,k,x,l with new Taunts")
  3521. Head.BrickColor = BrickColor.Random()
  3522. RightArm.BrickColor = BrickColor.Random()
  3523. LeftArm.BrickColor = BrickColor.Random()
  3524. Torso.BrickColor = BrickColor.Random()
  3525. RightLeg.BrickColor = BrickColor.Random()
  3526. LeftLeg.BrickColor = BrickColor.Random()
  3527. Mesh.TextureId = "http://www.roblox.com/asset/?id=46356615"
  3528. elseif key == 'n' and angery == true then
  3529. angery = false
  3530. print("Back to normal taunts")
  3531. texth.Text = " "
  3532. text.Text = "youngmacka123"
  3533. Head.BrickColor = BrickColor.new("Bright yellow")
  3534. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3535. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3536. Torso.BrickColor = BrickColor.new("Cyan")
  3537. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3538. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3539. elseif key == 'r' then
  3540. sneakonehundred()
  3541. elseif key == 't' and MoreTaunts == false then
  3542. DANCEFORME()
  3543. elseif key == 'y' and MoreTaunts == false then
  3544. takethat()
  3545. elseif key == 'f' and MoreTaunts == false then
  3546. Tauntmelon()
  3547. elseif key == 'z' then
  3548. EndMySufferingV2()
  3549. elseif key == 'g' then
  3550. un_fun()
  3551. elseif key == 'p' and MoreTaunts == false then
  3552. HELP()
  3553. elseif key == 'u' and MoreTaunts == false then
  3554. BOI()
  3555. elseif key == 'o' then
  3556. NO_U()
  3557. elseif key == 'f' and MoreTaunts == false then
  3558. Ashes()
  3559. elseif key == 'h' and MoreTaunts == false then
  3560. NEN()
  3561. elseif key == 'g' then
  3562. AnotherOne()
  3563. elseif key == 'k' and MoreTaunts == false then
  3564. woah()
  3565. elseif key == 'j' and MoreTaunts == false then
  3566. WhatHuh()
  3567. elseif key == 'i' then
  3568. fbiopenup()
  3569. elseif key == 'l' and MoreTaunts == false then
  3570. Victory()
  3571. elseif key == 'z' then
  3572. EndMySufferingV2()
  3573. elseif key == 'x' and MoreTaunts == false then
  3574. ShutTheHellUp()
  3575. elseif key == 'v' then
  3576. dead()
  3577. elseif key == 'c' and MoreTaunts == false then
  3578. WRY()
  3579. elseif key == "y" and MoreTaunts == true then
  3580. thonki()
  3581. elseif key == "u" and MoreTaunts == true then
  3582. Gumilol()
  3583. elseif key == "j" and MoreTaunts == true then
  3584. WoodyGotWood()
  3585. elseif key == "h" and MoreTaunts == true then
  3586. oofmyass()
  3587. elseif key == "t" and MoreTaunts == true then
  3588. TRUEDANCEFORME()
  3589. elseif key == "k" and MoreTaunts == true then
  3590. DrinkdaDrink()
  3591. elseif key == "l" and MoreTaunts == true then
  3592. EatdaChips()
  3593. elseif key == "x" and MoreTaunts == true then
  3594. Sittyboi()
  3595. elseif key == "c" and MoreTaunts == true then
  3596. LeChange()
  3597. elseif key == 'f' and MoreTaunts == true then
  3598. TOASTWHEN()
  3599. elseif key == "p" and MoreTaunts == true then
  3600. attack = true
  3601. ANIMOO()
  3602. end
  3603. end
  3604. end
  3605. end)
  3606.  
  3607. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3608. local Hitboxpart = Instance.new("Part", EffectModel)
  3609. RemoveOutlines(Hitboxpart)
  3610. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3611. Hitboxpart.CanCollide = false
  3612. Hitboxpart.Transparency = 1
  3613. Hitboxpart.Anchored = true
  3614. Hitboxpart.CFrame = Pose
  3615. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3616. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3617. end
  3618. wait2 = false
  3619. combo = 1
  3620.  
  3621.  
  3622.  
  3623.  
  3624. mouse.Button1Down:connect(function(key) --LUNGE
  3625. if attack == false then
  3626. attack = true
  3627. hum.WalkSpeed = 3.01
  3628. if combo == 1 then
  3629. sword = Instance.new("Part",RightArm)
  3630. sword.CanCollide = false
  3631. sword.Size = Vector3.new(1, 0.8, 4)
  3632. msword = Instance.new("SpecialMesh",sword)
  3633. msword.MeshId = "rbxassetid://12221720"
  3634. msword.TextureId = "rbxassetid://12224218"
  3635. msword.Offset = Vector3.new(0, 0, 1.5)
  3636. wsword = Instance.new("Weld",sword)
  3637. wsword.Part0 = sword
  3638. wsword.Part1 = RightArm
  3639. wsword.C1 = CFrame.Angles(-80, 0, 0)
  3640. for i = 0, 1.2, 0.1 do
  3641. swait()
  3642. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3644. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3645. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3646. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3647. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3648. end
  3649. CreateSound("12222208", ra, 3, math.random(0.5,1))
  3650. local sude = Instance.new("Part", ra)
  3651. sude.Size = Vector3.new(1, 1, 1)
  3652. sude:BreakJoints()
  3653. sude.Transparency = 1
  3654. sude.CanCollide = false
  3655. local dmgweld = Instance.new("Weld", sude)
  3656. dmgweld.Part0 = ra
  3657. dmgweld.Part1 = sude
  3658. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3659. local function death(part)
  3660. local tor = part.Parent:findFirstChild("Torso")
  3661. if tor ~= nil then
  3662. CreateSound("12222225", ra, 7, 1)
  3663. local heds = part.Parent:findFirstChild("Head")
  3664. local vel = Instance.new("BodyVelocity", tor)
  3665. vel.Velocity = tor.CFrame.lookVector * -754
  3666. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3667. local vels = Instance.new("BodyVelocity", heds)
  3668. vels.Velocity = heds.CFrame.lookVector * -546745
  3669. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3670. tor:BreakJoints()
  3671. if tor then
  3672. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3673. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3674. end
  3675. wait(1.4)
  3676. sude:Destroy()
  3677. sword:Destroy()
  3678. end
  3679. end
  3680. sword.Touched:connect(death)
  3681. for i = 0, 1.2, 0.1 do
  3682. swait()
  3683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3685. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3686. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(90), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3689. end
  3690. end
  3691. hum.WalkSpeed = 16
  3692. wait2 = false
  3693. attack = false
  3694. sword:Destroy()
  3695. end
  3696. end)
  3697.  
  3698. -------------------------------------------------------
  3699. --End Attacks N Stuff--
  3700. -------------------------------------------------------
  3701.  
  3702.  
  3703. while jumping do
  3704. Humanoid.Jump = true
  3705. wait(0.9)
  3706. end
  3707.  
  3708.  
  3709.  
  3710.  
  3711. -------------------------------------------------------
  3712. --Start Animations--
  3713. -------------------------------------------------------
  3714. local PlayerSize = 1
  3715. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3716. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3717. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3718. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3719. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3720. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3721.  
  3722. WALKSPEEDVALUE = 16
  3723.  
  3724. local equipped = false
  3725. local idle = 0
  3726. local change = 1
  3727. local val = 0
  3728. local toim = 0
  3729. local idleanim = 0.4
  3730. hum.Animator.Parent = nil
  3731. while true do
  3732. swait()
  3733. sine = sine + change
  3734. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3735. local velderp = root.Velocity.y
  3736. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3737. if equipped == true or equipped == false then
  3738. if attack == false then
  3739. idle = idle + 1
  3740. else
  3741. idle = 0
  3742. end
  3743. if 1 < root.Velocity.y and hitfloor == nil then
  3744. Anim = "Jump"
  3745. if attack == false then
  3746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3748. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3749. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(-180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025) * angles(Rad(-180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3752. end
  3753. elseif -1 > root.Velocity.y and hitfloor == nil then
  3754. Anim = "Fall"
  3755. if attack == false then
  3756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3758. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3759. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(-180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025) * angles(Rad(-180), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3762. end
  3763. elseif torvel < 1 and hitfloor ~= nil then
  3764. Anim = "Idle"
  3765. change = .5
  3766. if attack == false then
  3767. if angery == false then
  3768. VALUE1 = false
  3769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3771. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3772. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0.025) * angles(Rad(0), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 * Sin(sine / 20))), 0.1)
  3775. if VALUE1 == false and math.random(1,200) == 1 then
  3776. coroutine.resume(coroutine.create(function()
  3777. VALUE1 = true
  3778. for i = 2, 25 do
  3779. swait()
  3780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3781. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3782. RH.C0 = clerp(RH.C0, CF(1, -1, 0.025) * RHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3783. LH.C0 = clerp(LH.C0, CF(-1, -1, 0.025) * LHCF * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3784. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3785. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3786. end
  3787. VALUE1 = false
  3788.  
  3789. end))
  3790. end
  3791. elseif angery == true then
  3792. Head.BrickColor = BrickColor.Random()
  3793. RightArm.BrickColor = BrickColor.Random()
  3794. LeftArm.BrickColor = BrickColor.Random()
  3795. Torso.BrickColor = BrickColor.Random()
  3796. RightLeg.BrickColor = BrickColor.Random()
  3797. LeftLeg.BrickColor = BrickColor.Random()
  3798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.08)
  3799. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(50), Rad(0), Rad(0)), 1)
  3800. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3801. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3802. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3803. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3804. if VALUE1 == false and math.random(1,200) == 1 then
  3805. coroutine.resume(coroutine.create(function()
  3806. VALUE1 = true
  3807. for i = 1, 25 do
  3808. swait()
  3809. FT.Parent = tors
  3810. RA.Parent = ra
  3811. LA.Parent = la
  3812. RL.Parent = rl
  3813. LL.Parent = ll
  3814. for _,v in next, char:GetDescendants() do
  3815. if(v:IsA'DataModelMesh')then
  3816. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3817. end
  3818. end
  3819. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3820. end
  3821. VALUE1 = false
  3822. FT.Parent = nil
  3823. RA.Parent = nil
  3824. LA.Parent = nil
  3825. RL.Parent = nil
  3826. LL.Parent = nil
  3827. for _,v in next, char:GetDescendants() do
  3828. if(v:IsA'DataModelMesh')then
  3829. v.Offset = Vector3.new(0,0,0)
  3830. end
  3831. end
  3832.  
  3833. end))
  3834. end
  3835. end
  3836. end
  3837. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3838. Anim = "Walk"
  3839. change = 1
  3840. if attack == false then
  3841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3843. RH.C0 = clerp(RH.C0, CF(0.5, -1, 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3844. LH.C0 = clerp(LH.C0, CF(-0.5, -1, 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3845. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3846. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3847. end
  3848. end
  3849. end
  3850. if 0 < #Effects then
  3851. for e = 1, #Effects do
  3852. if Effects[e] ~= nil then
  3853. local Thing = Effects[e]
  3854. if Thing ~= nil then
  3855. local Part = Thing[1]
  3856. local Mode = Thing[2]
  3857. local Delay = Thing[3]
  3858. local IncX = Thing[4]
  3859. local IncY = Thing[5]
  3860. local IncZ = Thing[6]
  3861. if 1 >= Thing[1].Transparency then
  3862. if Thing[2] == "Block1" then
  3863. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3864. local Mesh = Thing[1].Mesh
  3865. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3867. elseif Thing[2] == "Block2" then
  3868. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3869. local Mesh = Thing[7]
  3870. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3871. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3872. elseif Thing[2] == "Block3" then
  3873. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3874. local Mesh = Thing[7]
  3875. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3876. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3877. elseif Thing[2] == "Cylinder" then
  3878. local Mesh = Thing[1].Mesh
  3879. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3881. elseif Thing[2] == "Blood" then
  3882. local Mesh = Thing[7]
  3883. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3884. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3885. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3886. elseif Thing[2] == "Elec" then
  3887. local Mesh = Thing[1].Mesh
  3888. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3889. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3890. elseif Thing[2] == "Disappear" then
  3891. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3892. elseif Thing[2] == "Shatter" then
  3893. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3894. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3895. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3896. Thing[6] = Thing[6] + Thing[5]
  3897. end
  3898. else
  3899. Part.Parent = nil
  3900. table.remove(Effects, e)
  3901. end
  3902. end
  3903. end
  3904. end
  3905. end
  3906. end
  3907. -------------------------------------------------------
  3908. --End Animations And Script--
  3909. -------------------------------------------------------
  3910. else
  3911. owner.Character:Destroy()
  3912. end
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