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- return this.a == 0 ? MathHelper.d(f * 0.75F) : (this.a == 1 && damagesource.k() ? MathHelper.d(f * 1.25F) : (this.a == 2 && damagesource == DamageSource.FALL ? MathHelper.d(f * 2.5F) : ((this.a != 3 || damagesource != DamageSource.EXPLOSION) && damagesource != DamageSource.EXPLOSION2 ? (this.a == 4 && damagesource.a() ? MathHelper.d(f * 1.5F) : 0) : MathHelper.d(f * 1.5F))));
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