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- game.Players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function(char)
- local trail = game.ServerStorage.Trail:Clone()
- trail.Parent = char.Head
- local attachment0 = Instance.new(“Attachment”,char.Head)
- attachment0.Name = “TrailAttachment0”
- local attachment1 = Instance.new(“Attachment”,char.HumanoidRootPart)
- attachment1.Name = “TrailAttachment1”
- trail.Attachment0 = attachment0
- trail.Attachment1 = attachment1
- end)
- end)
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