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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- local chil = workspace:GetChildren()
- for i,v in pairs(chil) do
- if not (v==script or v:IsA("Camera") or v:IsA("Terrain") or game:GetService("Players"):GetPlayerFromCharacter(v)~=nil) then
- v:Destroy()
- end
- end
- Part0 = Instance.new("Part")
- Part1 = Instance.new("Part")
- Script2 = Instance.new("Script")
- Part3 = Instance.new("Part")
- Script4 = Instance.new("Script")
- Part5 = Instance.new("Part")
- Script6 = Instance.new("Script")
- Part7 = Instance.new("Part")
- Script8 = Instance.new("Script")
- Part9 = Instance.new("Part")
- Script10 = Instance.new("Script")
- Part11 = Instance.new("Part")
- Script12 = Instance.new("Script")
- Part0.Name = "Baseplate"
- Part0.Parent = mas
- Part0.BrickColor = BrickColor.new("Dark stone grey")
- Part0.Anchored = true
- Part0.Locked = true
- Part0.FormFactor = Enum.FormFactor.Symmetric
- Part0.Size = Vector3.new(512, 20, 512)
- Part0.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part0.Position = Vector3.new(0, -10, 0)
- Part0.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Name = "Color Changing Block: Outreagously"
- Part1.Parent = mas
- Part1.Material = Enum.Material.Neon
- Part1.BrickColor = BrickColor.new("Bright bluish green")
- Part1.Anchored = true
- Part1.Size = Vector3.new(512, 0.200000048, 512)
- Part1.CFrame = CFrame.new(0, 0.099999994, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Color = Color3.new(0, 0.560784, 0.611765)
- Part1.Position = Vector3.new(0, 0.099999994, 0)
- Part1.Color = Color3.new(0, 0.560784, 0.611765)
- Script2.Parent = Part1
- table.insert(cors,sandbox(Script2,function()
- while true do
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- end
- end))
- Part3.Name = "Color Changing Block: Outreagously"
- Part3.Parent = mas
- Part3.Material = Enum.Material.Neon
- Part3.BrickColor = BrickColor.new("Bright bluish green")
- Part3.Rotation = Vector3.new(-90, 0, -180)
- Part3.Anchored = true
- Part3.Size = Vector3.new(512, 0.200000048, 183)
- Part3.CFrame = CFrame.new(0, 91.6999969, -255.899994, -1, 0, 0, -0, 0, 1, -0, 1, 0)
- Part3.Color = Color3.new(0, 0.560784, 0.611765)
- Part3.Position = Vector3.new(0, 91.6999969, -255.899994)
- Part3.Orientation = Vector3.new(-90, -180, 0)
- Part3.Color = Color3.new(0, 0.560784, 0.611765)
- Script4.Parent = Part3
- table.insert(cors,sandbox(Script4,function()
- while true do
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- end
- end))
- Part5.Name = "Color Changing Block: Outreagously"
- Part5.Parent = mas
- Part5.Material = Enum.Material.Neon
- Part5.BrickColor = BrickColor.new("Bright bluish green")
- Part5.Rotation = Vector3.new(-90, 0, -180)
- Part5.Anchored = true
- Part5.Size = Vector3.new(512, 0.200000048, 183)
- Part5.CFrame = CFrame.new(0, 91.6999969, 255.100006, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Part5.Color = Color3.new(0, 0.560784, 0.611765)
- Part5.Position = Vector3.new(0, 91.6999969, 255.100006)
- Part5.Orientation = Vector3.new(-90, -180, 0)
- Part5.Color = Color3.new(0, 0.560784, 0.611765)
- Script6.Parent = Part5
- table.insert(cors,sandbox(Script6,function()
- while true do
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- end
- end))
- Part7.Name = "Color Changing Block: Outreagously"
- Part7.Parent = mas
- Part7.Material = Enum.Material.Neon
- Part7.BrickColor = BrickColor.new("Bright bluish green")
- Part7.Rotation = Vector3.new(-90, 0, -180)
- Part7.Anchored = true
- Part7.Size = Vector3.new(1, 511.200012, 183)
- Part7.CFrame = CFrame.new(255.5, 91.6999969, -0.399999976, -1, 0, 0, -0, 0, 1, -0, 1, 0)
- Part7.Color = Color3.new(0, 0.560784, 0.611765)
- Part7.Position = Vector3.new(255.5, 91.6999969, -0.399999976)
- Part7.Orientation = Vector3.new(-90, -180, 0)
- Part7.Color = Color3.new(0, 0.560784, 0.611765)
- Script8.Parent = Part7
- table.insert(cors,sandbox(Script8,function()
- while true do
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- end
- end))
- Part9.Name = "Color Changing Block: Outreagously"
- Part9.Parent = mas
- Part9.Material = Enum.Material.Neon
- Part9.BrickColor = BrickColor.new("Bright bluish green")
- Part9.Rotation = Vector3.new(-90, 0, -180)
- Part9.Anchored = true
- Part9.Size = Vector3.new(1, 511.200012, 183)
- Part9.CFrame = CFrame.new(-255.5, 91.6999969, -0.399999976, -1, 0, 0, -0, 0, 1, -0, 1, 0)
- Part9.Color = Color3.new(0, 0.560784, 0.611765)
- Part9.Position = Vector3.new(-255.5, 91.6999969, -0.399999976)
- Part9.Orientation = Vector3.new(-90, -180, 0)
- Part9.Color = Color3.new(0, 0.560784, 0.611765)
- Script10.Parent = Part9
- table.insert(cors,sandbox(Script10,function()
- while true do
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- end
- end))
- Part11.Name = "Color Changing Block: Outreagously"
- Part11.Parent = mas
- Part11.Material = Enum.Material.Neon
- Part11.BrickColor = BrickColor.new("Bright bluish green")
- Part11.Anchored = true
- Part11.Size = Vector3.new(512, 0.200000048, 512)
- Part11.CFrame = CFrame.new(0, 181.100006, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.Color = Color3.new(0, 0.560784, 0.611765)
- Part11.Position = Vector3.new(0, 181.100006, 0)
- Part11.Color = Color3.new(0, 0.560784, 0.611765)
- Script12.Parent = Part11
- table.insert(cors,sandbox(Script12,function()
- while true do
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- script.Parent.BrickColor = BrickColor.Random()
- wait(0.1)
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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