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- # DiscordSRV Configuration
- # Need help? Join our Discord, https://discordsrv.com/discord
- # Don't touch pls
- ConfigVersion: 1.28.0
- # Bot token; don't know what this is? Look at the video on the plugin page for instructions
- # You must restart your server after changing this option
- BotToken: "ODcyODg0NDA4Nzg3NTQyMDU4.GCz2Ok.XNLcxf9INvWcnxP3mq2uQ6801mbiU4nJ8-iWG0"
- # The proxy to be used for Discord
- # Leave this alone if you don't understand what it does
- ProxyHost: "https://example.com"
- ProxyPort: 1234
- ProxyUser: "USERNAME"
- ProxyPassword: "PASSWORD"
- # Channel links from game to Discord
- # syntax is Channels: {"in-game channel name from Minecraft": "numerical channel ID from Discord", "another in-game channel name from Minecraft": "another numerical channel ID from Discord"}
- #
- # All of DiscordSRV's messages will go to the first channel unless there's a channel for that type of messages defined:
- # when using a compatible chat plugin, the channel name will be the one from that plugin (for chat messages)
- # - If you're using TownyChat, the default channel is usually called "general" instead of "global"
- # for player chat messages (when not using a chat plugin): global
- # for server start/stop messages: status
- # for achievement/advancement messages: awards
- # for death messages: deaths
- # for join messages: join
- # for leave messages: leave
- # for dynmap messages: dynmap
- # for watchdog messages: watchdog
- # for /discord broadcast: broadcasts (unless specified in the command)
- # for account linking: link
- #
- # The first part of channel pairs is not the Discord channel name!
- # Run "/discord reload" after changing this option to apply
- Channels: {"global": "1316334804253413387"}
- # Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together
- DiscordConsoleChannelId: "1316334229759721495"
- # Invitation link shown to players when using /discord and on the message shown to unlinked players when linking is enforced
- DiscordInviteLink: "https://discord.gg/changethisintheconfig.yml"
- # Debug information
- # Don't enable these unless you're attempting to locate an issue
- #
- # Available Debug categories:
- # MINECRAFT_TO_DISCORD - Messages coming from Minecraft
- # DISCORD_TO_MINECRAFT - Messages coming from Discord
- # GROUP_SYNC - Group synchronization
- # PRESENCE - The bot's game status or presence
- # VOICE - The voice module (see voice.yml)
- # REQUIRE_LINK - The require link to join module (see linking.yml)
- # NICKNAME_SYNC - Nickname synchronization
- # ALERTS - Alerts (see alerts.yml)
- # WATCHDOG - The watchdog
- # BAN_SYNCHRONIZATION - Ban synchronization
- # LP_CONTEXTS - LuckPerm's contexts
- # ACCOUNT_LINKING - discord/minecraft account linking
- #
- # UNCATEGORIZED - Anything not in any of the above categories
- # ALL - All the above categories (including UNCATEGORIZED)
- #
- # JDA - JDA's debug messages
- # JDA_REST_ACTIONS - For debugging JDA's rest actions
- # CALLSTACKS - Displays the stack trace for DiscordSRV debug calls
- #
- # Ex. "Debug: [GROUP_SYNC, PRESENCE]"
- #
- Debug: []
- # Experiments
- # These features are not fully optimized; use at your own risk
- # JDBC (MySQL/MariaDB)
- Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?autoReconnect=true&useSSL=false"
- Experiment_JdbcTablePrefix: "discordsrv"
- Experiment_JdbcUsername: "username"
- Experiment_JdbcPassword: "password"
- # Webhook Delivery
- Experiment_WebhookChatMessageDelivery: true
- Experiment_WebhookChatMessageUsernameFormat: "%displayname%"
- Experiment_WebhookChatMessageFormat: "%message%"
- Experiment_WebhookChatMessageUsernameFromDiscord: true
- Experiment_WebhookChatMessageAvatarFromDiscord: true
- Experiment_WebhookChatMessageUsernameFilters: {}
- # Embed & webhook image/avatar url format
- # Leave blank to use a default value
- # Available placeholders: {texture} {username} {uuid} {uuid-nodashes} {size}
- AvatarUrl: ""
- # Reserializer
- # Converts formatting (bold, italics, underline, strikethrough) between Minecraft and Discord
- Experiment_MCDiscordReserializer_ToDiscord: false
- Experiment_MCDiscordReserializer_ToMinecraft: false
- Experiment_MCDiscordReserializer_InBroadcast: false
- # Other
- CancelConsoleCommandIfLoggingFailed: true
- ForcedLanguage: none
- ForceTLSv12: true
- NoopHostnameVerifier: false
- MaximumAttemptsForSystemDNSBeforeUsingFallbackDNS: 3
- TimestampFormat: EEE, d. MMM yyyy HH:mm:ss z
- DateFormat: yyyy-MM-dd
- # https://docs.discordsrv.com/config/#Timezone
- Timezone: default
- # MinecraftMentionSound: Whether a sound should be sent to the player in Minecraft when they are mentioned from Discord
- MinecraftMentionSound: true
- # Plugin hooks
- # You must restart your server after changing these options
- #
- # DisabledPluginHooks: plugin hooks that will not be used (usually just the name of the plugin).
- # VentureChatBungee: enables the VentureChat hook's BungeeCord functionality (messages are received from every server, requires atleast 1 player to be online)
- # EnablePresenceInformation: enabled presence information, which is required for some of our PlaceholderAPI placeholders. Keep in mind this requires the "Presence Intent" from the Discord developer portal
- # UseModernPaperChatEvent: only use this if you have a chat plugins that SPECIFICALLY utilizes Paper's "AsyncChatEvent"
- DisabledPluginHooks: []
- VentureChatBungee: false
- EnablePresenceInformation: false
- UseModernPaperChatEvent: false
- # Game Information
- # Sets the user status for the bot
- # Can be a single, static value, or cycle through multiple different options
- # You can preface the status with "playing", "watching", "listening to", or "competing" to set the activity type
- # You can set your own custom status by not including the prefixes
- # %online%: number of online players
- # PlaceholderAPI placeholders are supported
- #
- # DiscordGameStatus: Text to display. Can be a single value e.g. "Minecraft", or multiple values e.g. ["Minecraft", "yourip.changeme.com"]
- # DiscordOnlineStatus: Activity status to display. This must be one of the following: ONLINE, DND, IDLE or INVISIBLE
- # StatusUpdateRateInMinutes: How frequently to cycle the status
- DiscordGameStatus: ["playing Minecraft"]
- DiscordOnlineStatus: ONLINE
- StatusUpdateRateInMinutes: 2
- # Chat channel information
- # The chat channel is the text channel that all messages in-game will be sent to and all messages sent
- # to this channel on Discord will be sent in-game
- #
- # DiscordChatChannelDiscordToMinecraft: whether to send messages in the chat channel to the server chat
- # DiscordChatChannelMinecraftToDiscord: whether to send messages in the server chat to the chat channel
- # DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft
- # DiscordChatChannelTranslateMentions: whether to translate mentions like @Person for Minecraft to Discord messages
- # DiscordChatChannelAllowedMentions: types of mentions allowed in Minecraft to Discord messages; types missing from the default value are "role", "here", & "everyone"
- # DiscordChatChannelEmojiBehavior: how emojis should be sent to Minecraft. Can be "show", "name" or "hide"
- # DiscordChatChannelEmoteBehavior: how emotes should be sent to Minecraft. Can be "name" or "hide"
- # DiscordChatChannelPrefixRequiredToProcessMessage: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!")
- # DiscordChatChannelPrefixActsAsBlacklist: Whether the prefix should act as a blacklist
- # DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat
- # DiscordChatChannelBroadcastDiscordMessagesToConsole: whether to print processed discord messages to the console
- # DiscordChatChannelRequireLinkedAccount: whether to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft
- # DiscordChatChannelBlockBots: whether bots should be blocked from Discord -> MC chat
- # DiscordChatChannelBlockWebhooks: whether webhooks should be blocked from Discord -> MC chat
- # DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC
- # DiscordChatChannelBlockedRolesAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
- # DiscordChatChannelBlockedRolesIds: ids of discord roles that should not have their messages processed & sent to MC
- # DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
- # DiscordChatChannelRolesSelection: list of roles that should be filtered from all of a user's roles
- # DiscordChatChannelRoleAliases: list of role aliases (alternate names for roles to use in Minecraft messages)
- #
- DiscordChatChannelDiscordToMinecraft: true
- DiscordChatChannelMinecraftToDiscord: true
- DiscordChatChannelTruncateLength: 256
- DiscordChatChannelTranslateMentions: true
- DiscordChatChannelAllowedMentions: [user, channel, emote]
- DiscordChatChannelEmojiBehavior: "name"
- DiscordChatChannelEmoteBehavior: "name"
- DiscordChatChannelPrefixRequiredToProcessMessage: ""
- DiscordChatChannelPrefixActsAsBlacklist: false
- DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Developer", "Owner", "Admin", "Moderator"]
- DiscordChatChannelBroadcastDiscordMessagesToConsole: true
- DiscordChatChannelRequireLinkedAccount: false
- DiscordChatChannelBlockBots: false
- DiscordChatChannelBlockWebhooks: true
- DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
- DiscordChatChannelBlockedRolesAsWhitelist: false
- DiscordChatChannelBlockedRolesIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
- DiscordChatChannelRolesSelectionAsWhitelist: false
- DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"]
- DiscordChatChannelRoleAliases: {"Developer": "Dev"}
- # Console channel information
- # The console channel is the text channel that receives messages which are then run as server commands
- # by the console as well as having the server's console being streamed to line by line
- #
- # You can customize the message including removing timestamps in messages.yml
- #
- # DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console
- # DiscordConsoleChannelUsageLog:
- # %date%: current date
- # example: 2017-01-01
- # PlaceholderAPI placeholders are supported
- # DiscordConsoleChannelBlacklistActsAsWhitelist: whether the blacklisted commands list acts as a whitelist instead of blacklist
- # DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console
- # DiscordConsoleChannelFilters: regex filters to be applied to console lines being sent to Discord, if the result is empty the message won't be sent at all
- # DiscordConsoleChannelLevels: levels to send to console channel via appender
- # DiscordConsoleChannelUseCodeBlocks: if the console should be wrapped in code blocks and colored
- # DiscordConsoleChannelBlockBots: whether bots should be allowed to send commands in the console channel
- #
- DiscordConsoleChannelLogRefreshRateInSeconds: 5
- DiscordConsoleChannelUsageLog: "Console-%date%.log"
- DiscordConsoleChannelBlacklistActsAsWhitelist: false
- DiscordConsoleChannelBlacklistedCommands: ["?", "op", "deop", "execute"]
- DiscordConsoleChannelFilters: {".*(?i)async chat thread.*": "", ".*There are \\d+ (?:of a max of|out of maximum) \\d+ players online.*": ""}
- DiscordConsoleChannelLevels: [info, warn, error]
- DiscordConsoleChannelUseCodeBlocks: true
- DiscordConsoleChannelBlockBots: true
- # Chat channel command execute command
- # These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command,
- # as the console, from a registered chat channel.
- #
- # DiscordChatChannelConsoleCommandEnabled: whether to allow console commands from a chat channel.
- # DiscordChatChannelConsoleCommandNotifyErrors: whether to send a user who tries to run a command without permission that they don't have permission
- # DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps"
- # DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel
- # DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix
- # DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist
- # DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead
- # DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration.
- # DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether to delete the message of the person that originally issued the command
- #
- DiscordChatChannelConsoleCommandEnabled: true
- DiscordChatChannelConsoleCommandNotifyErrors: true
- DiscordChatChannelConsoleCommandPrefix: "!c"
- DiscordChatChannelConsoleCommandRolesAllowed: ["Owner", "Developer"]
- DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"]
- DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Owner", "Developer"]
- DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false
- DiscordChatChannelConsoleCommandExpiration: 0
- DiscordChatChannelConsoleCommandExpirationDeleteRequest: true
- # Chat channel player list command
- # All the config stuff for the player list command
- #
- # DiscordChatChannelListCommandEnabled: whether the command is enabled
- # DiscordChatChannelListCommandMessage: the command people can type to get the player list
- # DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration.
- # DiscordChatChannelListCommandExpirationDeleteRequest: whether to delete the message of the person that originally requested for the player list
- #
- DiscordChatChannelListCommandEnabled: true
- DiscordChatChannelListCommandMessage: "playerlist"
- DiscordChatChannelListCommandExpiration: 10
- DiscordChatChannelListCommandExpirationDeleteRequest: true
- # Chat channel blacklisted phrases & regex
- #
- # DiscordChatChannelGameFilters: regex filters to be applied to chat messages being sent to Discord, if the result is empty the message won't be sent at all
- # DiscordChatChannelDiscordFilters: regex filters to be applied to chat messages being sent to Minecraft, if the result is empty the message won't be sent at all
- #
- DiscordChatChannelGameFilters: {}
- DiscordChatChannelDiscordFilters: {".*Online players \\(.*": "", ".*\\*\\*No online players\\*\\*.*": ""}
- # Channel topic updater settings
- #
- # ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether the channel topics should be changed at server shutdown at all
- # ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information
- #
- ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: true
- ChannelTopicUpdaterRateInMinutes: 10
- # Channel Updater
- # This feature changes the name of specified channels to comply with in-game placeholders
- # Options:
- # ChannelId: The ID of the channel to change (required)
- # Format: The format for the channel (required). Available placeholders:
- # %playercount%: current player count
- # %playermax%: maximum player count
- # %date%: current date and time
- # %totalplayers%: total number of players to ever join the main world
- # %uptimemins%: number of minutes since DiscordSRV has started
- # %uptimehours%: number of hours since DiscordSRV has started
- # %motd%: motd of the server
- # %serverversion%: server version such as Spigot-1.9
- # %freememory%: free memory of the JVM in MB
- # %usedmemory%: used memory of the JVM in MB
- # %totalmemory%: total memory of the JVM in MB
- # %maxmemory%: max memory of the JVM in MB
- # %freememorygb%: free memory of the JVM in GB
- # %usedmemorygb%: used memory of the JVM in GB
- # %totalmemorygb%: total memory of the JVM in GB
- # %maxmemorygb%: max memory of the JVM in GB
- # %tps%: average TPS of the server
- # PlaceholderAPI placeholders are also supported
- # ShutdownFormat: The format the channel should take when the server has shut down. Available placeholders:
- # %time% or %date%: current date and time
- # %serverversion%: server version
- # %totalplayers%: total number of players to ever join the main world
- # %timestamp%: current unix timestamp
- # UpdateInterval: Time in minutes to wait between updating the channel's name (minimum is 10 due to rate limits)
- ChannelUpdater:
- - ChannelId: "0000000000000000"
- Format: "%playercount% players online"
- ShutdownFormat: "Server is offline"
- UpdateInterval: 10
- - ChannelId: "0000000000000000"
- Format: "Current TPS: %tps%"
- ShutdownFormat: "Server is offline"
- UpdateInterval: 10
- # Discord canned responses
- # These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them
- # You should probably change these from their defaults or add your own
- #
- # Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...}
- # If you do not want any canned responses, set this to just {}
- # PlaceholderAPI placeholders are supported for the values
- #
- DiscordCannedResponses: {"!ip": "yourserveripchange.me", "!site": "http://yoursiteurl.net"}
- # Minecraft to Discord account linking
- # These are the options pertaining to how linking a Minecraft account to a Discord account functions
- #
- # MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders
- # MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders
- # %minecraftplayername%: player's Minecraft username
- # example: Notch
- # %minecraftuuid%: player's uuid
- # example: you know what a uuid looks like
- # %discordid%: linked discord account's id
- # example: 12345678901234567890
- # %discordname%: linked discord account's username
- # example: Notch
- #
- # MinecraftDiscordAccountLinkedRoleNameToAddUserTo: the name or id of a discord role to add a discord user to when they link their account
- # MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code
- # MinecraftDiscordAccountLinkedUsePM: link accounts using PMs
- # MinecraftDiscordAccountLinkedMessageDeleteSeconds: Time (in seconds) before deleting the message when linked in a text channel. Set to 0 if you do not want to delete the message.
- #
- MinecraftDiscordAccountLinkedConsoleCommands: ["", "", ""]
- MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""]
- MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "Linked"
- MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false
- MinecraftDiscordAccountLinkedUsePM: true
- MinecraftDiscordAccountLinkedMessageDeleteSeconds: 0
- # Server watchdog
- #
- # The watchdog constantly monitors the last time your server performed a game tick
- # If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
- #
- # ServerWatchdogEnabled: whether the watchdog is enabled at all
- # ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this)
- # the minimum for this value is 10
- # ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up
- #
- ServerWatchdogEnabled: true
- ServerWatchdogTimeout: 30
- ServerWatchdogMessageCount: 3
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