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- local plr = game.Players.LocalPlayer
- function gunmods()
- for i,v in pairs(getgc(true)) do
- if type(v) == 'table' then
- if rawget(v, 'stored_ammo') then
- v.ammo=99999
- v.stored_ammo=99999
- v.is_auto=true
- v.shoot_wait=0
- v.bullet_count=10
- v.inaccuracy=0
- end;end;end;end
- function packapunch()
- if game:GetService("ReplicatedStorage")["Remote Functions"]:FindFirstChild("PAP Weapon") then
- game:GetService("ReplicatedStorage")["Remote Functions"]["PAP Weapon"]:InvokeServer("RayGun")
- game:GetService("ReplicatedStorage")["Remote Events"].PAPFinished:FireServer()
- end
- end
- plr.Character.ChildAdded:Connect(function(child)
- if child:IsA("Tool") then
- packapunch()
- gunmods()
- end
- end)
- plrcframe = plr.Character.HumanoidRootPart.CFrame
- wait()
- plr.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Weapons.RayGun.Hitbox.CFrame
- repeat wait()
- until plr.Backpack:FindFirstChild("RayGun")
- plr.Character.HumanoidRootPart.CFrame = plrcframe
- packapunch()
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