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- o2.Name = "Rendering Script"
- o2.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- -- Script Made By Oysi93 and Modded by Ember1465 --
- -- Basic Declarations --
- script.Parent.Name = "Loading..."
- local Player = game.Players.LocalPlayer
- local Shooting = false
- local Gui = script.Parent["Rendering Engine"]
- local Frame = Gui["Main_Frame"]["Render_Frame"]
- local Selected = false
- local Shad = true
- local CurrentGun = 1
- local GunTime = 0.1
- local KeysDown = {h = false, u = false, j = false, k = false}
- -- Localize Functions --
- local newInstance = Instance.new
- local newColor3 = Color3.new
- local newUDim2 = UDim2.new
- local Abs = math.abs
- local Round = math.floor
- local Cos = math.cos
- local Sin = math.sin
- local CoResume = coroutine.resume
- local CoCreate = coroutine.create
- local Next = next
- local Tick = tick
- -- Grid Declarations --
- local GridList = {}
- local Map = 1
- local SpawnGrid = {
- {6, 7},
- {2, 2}
- }
- local GridMap = {
- {
- {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 1, 0, 0, 1, 0, 0, 1},
- {1, 0, 0, 1, 0, 0, 1, 0, 0, 1},
- {1, 0, 0, 1, 0, 0, 1, 0, 0, 1},
- {1, 0, 0, 1, 0, 0, 1, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 1, 1, 1, 0, 0, 1, 1, 1, 1},
- {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
- },
- {
- {1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
- {1, 0, 0, 0, 1, 0, 0, 0, 1, 1},
- {1, 0, 0, 0, 1, 0, 1, 0, 0, 4},
- {1, 0, 0, 0, 1, 0, 1, 1, 1, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 0, 0, 0, 0, 0, 0, 0, 0, 1},
- {1, 1, 1, 1, 1, 1, 1, 1, 1, 1}
- },
- }
- -- Wall Colors --
- local Colors = {
- [1] = {
- [0] = newColor3(1, 0, 0),
- [1] = newColor3(0.8, 0, 0)
- },
- [2] = {
- [0] = newColor3(0, 1, 0),
- [1] = newColor3(0, 0.8, 0)
- },
- [3] = {
- [0] = newColor3(0, 0, 1),
- [1] = newColor3(0, 0, 0.8)
- },
- [4] = {
- [0] = newColor3(0.5, 0, 1),
- [1] = newColor3(0.4, 0, 0.8)
- }
- }
- -- Option Declarations --
- local Height = Frame.AbsoluteSize.y
- local Width = Frame.AbsoluteSize.x
- -- Create Render Frame --
- for X = 1, Width do
- if Frame:FindFirstChild("" .. X) then Frame["" .. X]:Remove() end
- local New = newInstance("Frame")
- New.BackgroundColor3 = newColor3(255, 255, 255)
- New.BorderSizePixel = 0
- New.Name = X
- New.ZIndex = 4
- New.Size = newUDim2(1 / Width, 0, 1, 0)
- New.Position = newUDim2(X / Width - 1 / Width, 0, 0, 0)
- New.Parent = Frame
- GridList[X] = New
- end
- -- Shoot gun function --
- local ShootGun = (function (targ)
- if not Shooting then
- Shooting = true
- script.Parent.Fire.Pitch = 1.4
- script.Parent.Fire:Play()
- for i=1, #GunTextures[CurrentGun] do wait(GunTime)
- Gui.Main_Frame.Render_Frame.GunArm.Image = GunTextures[CurrentGun][i]
- end
- Gui.Main_Frame.Render_Frame.GunArm.Image = GunTextures[CurrentGun][1]
- wait()
- Shooting = false
- end
- end)
- -- Character --
- local DirX, DirY = -1, 0
- local PosX, PosY = SpawnGrid[Map][1] + 0.5, SpawnGrid[Map][2] + 0.5
- local PlaneX, PlaneY = 0, 2 / 3
- local Time, OldTime = Tick(), Tick()
- -- Tool Selected --
- script.Parent.Selected:connect(function(Mouse)
- Gui.Parent = Player.PlayerGui
- Selected = true
- -- Movement --
- Mouse.KeyDown:connect(function(Key)
- local Key = Key:lower()
- if Key == "u" or Key == "h" or Key == "j" or Key == "k" then
- KeysDown[Key] = true
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- local Key = Key:lower()
- if Key == "u" or Key == "h" or Key == "j" or Key == "k" then
- KeysDown[Key] = false
- end
- end)
- -- Rendering --
- while Selected do wait(1 / 20)
- for X = 1, Width do
- local CameraX = 2 * X / Width - 1
- local RayDirX = DirX + PlaneX * CameraX
- local RayDirY = DirY + PlaneY * CameraX
- local MapX = Round(PosX)
- local MapY = Round(PosY)
- local DeltaDistX = (1 + RayDirY ^ 2 / RayDirX ^ 2) ^ 0.5
- local DeltaDistY = (1 + RayDirX ^ 2 / RayDirY ^ 2) ^ 0.5
- local Side = 0
- local StepX = RayDirX < 0 and -1 or 1
- local StepY = RayDirY < 0 and -1 or 1
- local SideDistX = RayDirX < 0 and (PosX - MapX) * DeltaDistX or (MapX + 1 - PosX) * DeltaDistX
- local SideDistY = RayDirY < 0 and (PosY - MapY) * DeltaDistY or (MapY + 1 - PosY) * DeltaDistY
- -- Ray Tracing --
- while true do
- if SideDistX < SideDistY then
- SideDistX = SideDistX + DeltaDistX
- MapX = MapX + StepX
- Side = 0
- else
- SideDistY = SideDistY + DeltaDistY
- MapY = MapY + StepY
- Side = 1
- end
- if GridMap[Map][MapX][MapY] > 0 then
- break
- end
- end
- local PerpWallDist =
- Side == 0 and
- Abs((MapX - PosX + (1 - StepX) / 2) / RayDirX)
- or
- Abs((MapY - PosY + (1 - StepY) / 2) / RayDirY)
- local LineHeight = Abs(Round(Height / PerpWallDist))
- local Color = Colors[GridMap[Map][MapX][MapY]][Side]
- if Shad then
- local nc = {Color.r - (PerpWallDist/10), Color.g - (PerpWallDist/10), Color.b - (PerpWallDist/10)}
- for i = 1, 3 do
- if nc[i] < 0 then nc[i] = 0 end
- end
- Color = newColor3(nc[1], nc[2], nc[3])
- end
- -- Take Changes Into Effect --
- LineHeight = LineHeight > Height and Height or LineHeight
- if GridList[X].BackgroundColor3 ~= Color then
- GridList[X].BackgroundColor3 = Color
- end
- GridList[X].Size = newUDim2(1 / Width, 0, LineHeight / Height, 0)
- GridList[X].Position = newUDim2(X / Width - 1 / Width, 0, (1 - LineHeight / Height) / 2, 0)
- end
- -- Time --
- OldTime = Time
- Time = Tick()
- local FrameTime = (Time - OldTime) / 400
- local MoveSpeed = FrameTime * 500
- local RotSpeed = FrameTime * 500
- -- Back & Forth --
- if KeysDown["u"] then
- PosX = GridMap[Map][Round(PosX + DirX * MoveSpeed)][Round(PosY)] == 0 and PosX + DirX * MoveSpeed or PosX
- PosY = GridMap[Map][Round(PosX)][Round(PosY + DirY * MoveSpeed)] == 0 and PosY + DirY * MoveSpeed or PosY
- elseif KeysDown["j"] then
- PosX = GridMap[Map][Round(PosX - DirX * MoveSpeed)][Round(PosY)] == 0 and PosX - DirX * MoveSpeed or PosX
- PosY = GridMap[Map][Round(PosX)][Round(PosY - DirY * MoveSpeed)] == 0 and PosY - DirY * MoveSpeed or PosY
- end
- -- Left & Right --
- if KeysDown["k"] then
- local OldDirX = DirX
- DirX = DirX * Cos(-RotSpeed) - DirY * Sin(-RotSpeed)
- DirY = OldDirX * Sin(-RotSpeed) + DirY * Cos(-RotSpeed)
- local OldPlaneX = PlaneX
- PlaneX = PlaneX * Cos(-RotSpeed) - PlaneY * Sin(-RotSpeed)
- PlaneY = OldPlaneX * Sin(-RotSpeed) + PlaneY * Cos(-RotSpeed)
- elseif KeysDown["h"] then
- local OldDirX = DirX
- DirX = DirX * Cos(RotSpeed) - DirY * Sin(RotSpeed)
- DirY = OldDirX * Sin(RotSpeed) + DirY * Cos(RotSpeed)
- local OldPlaneX = PlaneX
- PlaneX = PlaneX * Cos(RotSpeed) - PlaneY * Sin(RotSpeed)
- PlaneY = OldPlaneX * Sin(RotSpeed) + PlaneY * Cos(RotSpeed)
- end
- end
- end)
- -- Tool Deselected --
- script.Parent.Deselected:connect(function()
- Gui.Parent = script.Parent
- Selected = false
- end)
- script.Parent.Name = "Play!"
- end,o2)
- end))
- o3.Name = "Rendering Engine"
- o3.Parent = o1
- o4.Name = "Main_Frame"
- o4.Parent = o3
- o4.Position = UDim2.new(0.5,-325,0.5,-270)
- o4.Size = UDim2.new(0,650,0,480)
- o4.Position = UDim2.new(0.5,-325,0.5,-270)
- o4.BackgroundColor3 = Color3.new(0.85098, 0.2, 0)
- o4.BackgroundTransparency = 1
- o4.BorderColor3 = Color3.new(0, 0, 0)
- o4.BorderSizePixel = 0
- o5.Name = "Render_Frame"
- o5.Parent = o4
- o5.Position = UDim2.new(0,25,0,50)
- o5.Size = UDim2.new(0,600,0,400)
- o5.Position = UDim2.new(0,25,0,50)
- o5.BackgroundColor3 = Color3.new(0.85098, 0.2, 0)
- o5.BackgroundTransparency = 1
- o5.BorderColor3 = Color3.new(0, 0, 0)
- o5.BorderSizePixel = 0
- o5.ZIndex = 2
- o6.Name = "Shadow_Frame"
- o6.Parent = o5
- o6.Position = UDim2.new(0,5,0,5)
- o6.Size = UDim2.new(1,0,1,0)
- o6.Position = UDim2.new(0,5,0,5)
- o6.BackgroundColor3 = Color3.new(0, 0, 0)
- o6.BackgroundTransparency = 0.5
- o6.BorderColor3 = Color3.new(0, 0, 0)
- o6.BorderSizePixel = 0
- o7.Name = "Ceiling_Frame"
- o7.Parent = o5
- o7.Size = UDim2.new(1,0,0.5,0)
- o7.BackgroundColor3 = Color3.new(0.392157, 0.392157, 1)
- o7.BorderColor3 = Color3.new(0, 0, 0)
- o7.BorderSizePixel = 0
- o7.ZIndex = 3
- o8.Name = "Floor_Frame"
- o8.Parent = o5
- o8.Position = UDim2.new(0,0,0.5,0)
- o8.Size = UDim2.new(1,0,0.5,0)
- o8.Position = UDim2.new(0,0,0.5,0)
- o8.BackgroundColor3 = Color3.new(0.85098, 0.713726, 0.470588)
- o8.BorderColor3 = Color3.new(0, 0, 0)
- o8.BorderSizePixel = 0
- o8.ZIndex = 3
- o9.Name = "599"
- o9.Parent = o5
- o9.Position = UDim2.new(0.99666666984558,0,0.28000000119209,0)
- o9.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o9.Position = UDim2.new(0.99666666984558,0,0.28000000119209,0)
- o9.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o9.BorderSizePixel = 0
- o9.ZIndex = 4
- o10.Name = "1"
- o10.Parent = o5
- o10.Position = UDim2.new(0,0,0.050000000745058,0)
- o10.Size = UDim2.new(0.001666666707024,0,0.89999997615814,0)
- o10.Position = UDim2.new(0,0,0.050000000745058,0)
- o10.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o10.BorderSizePixel = 0
- o10.ZIndex = 4
- o11.Name = "2"
- o11.Parent = o5
- o11.Position = UDim2.new(0.001666666707024,0,0.050000000745058,0)
- o11.Size = UDim2.new(0.001666666707024,0,0.89999997615814,0)
- o11.Position = UDim2.new(0.001666666707024,0,0.050000000745058,0)
- o11.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o11.BorderSizePixel = 0
- o11.ZIndex = 4
- o12.Name = "3"
- o12.Parent = o5
- o12.Position = UDim2.new(0.003333333414048,0,0.050000000745058,0)
- o12.Size = UDim2.new(0.001666666707024,0,0.89999997615814,0)
- o12.Position = UDim2.new(0.003333333414048,0,0.050000000745058,0)
- o12.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o12.BorderSizePixel = 0
- o12.ZIndex = 4
- o13.Name = "4"
- o13.Parent = o5
- o13.Position = UDim2.new(0.0049999998882413,0,0.051249999552965,0)
- o13.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o13.Position = UDim2.new(0.0049999998882413,0,0.051249999552965,0)
- o13.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o13.BorderSizePixel = 0
- o13.ZIndex = 4
- o14.Name = "5"
- o14.Parent = o5
- o14.Position = UDim2.new(0.0066666668280959,0,0.051249999552965,0)
- o14.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o14.Position = UDim2.new(0.0066666668280959,0,0.051249999552965,0)
- o14.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o14.BorderSizePixel = 0
- o14.ZIndex = 4
- o15.Name = "6"
- o15.Parent = o5
- o15.Position = UDim2.new(0.0083333337679505,0,0.051249999552965,0)
- o15.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o15.Position = UDim2.new(0.0083333337679505,0,0.051249999552965,0)
- o15.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o15.BorderSizePixel = 0
- o15.ZIndex = 4
- o16.Name = "7"
- o16.Parent = o5
- o16.Position = UDim2.new(0.0099999997764826,0,0.051249999552965,0)
- o16.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o16.Position = UDim2.new(0.0099999997764826,0,0.051249999552965,0)
- o16.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o16.BorderSizePixel = 0
- o16.ZIndex = 4
- o17.Name = "8"
- o17.Parent = o5
- o17.Position = UDim2.new(0.011666666716337,0,0.051249999552965,0)
- o17.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o17.Position = UDim2.new(0.011666666716337,0,0.051249999552965,0)
- o17.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o17.BorderSizePixel = 0
- o17.ZIndex = 4
- o18.Name = "9"
- o18.Parent = o5
- o18.Position = UDim2.new(0.013333333656192,0,0.051249999552965,0)
- o18.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o18.Position = UDim2.new(0.013333333656192,0,0.051249999552965,0)
- o18.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o18.BorderSizePixel = 0
- o18.ZIndex = 4
- o19.Name = "10"
- o19.Parent = o5
- o19.Position = UDim2.new(0.014999999664724,0,0.051249999552965,0)
- o19.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o19.Position = UDim2.new(0.014999999664724,0,0.051249999552965,0)
- o19.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o19.BorderSizePixel = 0
- o19.ZIndex = 4
- o20.Name = "11"
- o20.Parent = o5
- o20.Position = UDim2.new(0.016666667535901,0,0.051249999552965,0)
- o20.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o20.Position = UDim2.new(0.016666667535901,0,0.051249999552965,0)
- o20.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o20.BorderSizePixel = 0
- o20.ZIndex = 4
- o21.Name = "12"
- o21.Parent = o5
- o21.Position = UDim2.new(0.018333332613111,0,0.051249999552965,0)
- o21.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o21.Position = UDim2.new(0.018333332613111,0,0.051249999552965,0)
- o21.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o21.BorderSizePixel = 0
- o21.ZIndex = 4
- o22.Name = "13"
- o22.Parent = o5
- o22.Position = UDim2.new(0.019999999552965,0,0.051249999552965,0)
- o22.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o22.Position = UDim2.new(0.019999999552965,0,0.051249999552965,0)
- o22.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o22.BorderSizePixel = 0
- o22.ZIndex = 4
- o23.Name = "14"
- o23.Parent = o5
- o23.Position = UDim2.new(0.02166666649282,0,0.051249999552965,0)
- o23.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o23.Position = UDim2.new(0.02166666649282,0,0.051249999552965,0)
- o23.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o23.BorderSizePixel = 0
- o23.ZIndex = 4
- o24.Name = "15"
- o24.Parent = o5
- o24.Position = UDim2.new(0.023333333432674,0,0.051249999552965,0)
- o24.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o24.Position = UDim2.new(0.023333333432674,0,0.051249999552965,0)
- o24.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o24.BorderSizePixel = 0
- o24.ZIndex = 4
- o25.Name = "16"
- o25.Parent = o5
- o25.Position = UDim2.new(0.025000000372529,0,0.051249999552965,0)
- o25.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o25.Position = UDim2.new(0.025000000372529,0,0.051249999552965,0)
- o25.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o25.BorderSizePixel = 0
- o25.ZIndex = 4
- o26.Name = "17"
- o26.Parent = o5
- o26.Position = UDim2.new(0.026666667312384,0,0.051249999552965,0)
- o26.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o26.Position = UDim2.new(0.026666667312384,0,0.051249999552965,0)
- o26.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o26.BorderSizePixel = 0
- o26.ZIndex = 4
- o27.Name = "18"
- o27.Parent = o5
- o27.Position = UDim2.new(0.028333334252238,0,0.051249999552965,0)
- o27.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o27.Position = UDim2.new(0.028333334252238,0,0.051249999552965,0)
- o27.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o27.BorderSizePixel = 0
- o27.ZIndex = 4
- o28.Name = "19"
- o28.Parent = o5
- o28.Position = UDim2.new(0.029999999329448,0,0.051249999552965,0)
- o28.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o28.Position = UDim2.new(0.029999999329448,0,0.051249999552965,0)
- o28.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o28.BorderSizePixel = 0
- o28.ZIndex = 4
- o29.Name = "20"
- o29.Parent = o5
- o29.Position = UDim2.new(0.031666666269302,0,0.051249999552965,0)
- o29.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o29.Position = UDim2.new(0.031666666269302,0,0.051249999552965,0)
- o29.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o29.BorderSizePixel = 0
- o29.ZIndex = 4
- o30.Name = "21"
- o30.Parent = o5
- o30.Position = UDim2.new(0.033333335071802,0,0.051249999552965,0)
- o30.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o30.Position = UDim2.new(0.033333335071802,0,0.051249999552965,0)
- o30.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o30.BorderSizePixel = 0
- o30.ZIndex = 4
- o31.Name = "22"
- o31.Parent = o5
- o31.Position = UDim2.new(0.035000000149012,0,0.051249999552965,0)
- o31.Size = UDim2.new(0.001666666707024,0,0.89749997854233,0)
- o31.Position = UDim2.new(0.035000000149012,0,0.051249999552965,0)
- o31.BackgroundColor3 = Color3.new(0, 0.690196, 0)
- o31.BorderSizePixel = 0
- o31.ZIndex = 4
- o32.Name = "23"
- o32.Parent = o5
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- o598.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o598.BorderSizePixel = 0
- o598.ZIndex = 4
- o599.Name = "590"
- o599.Parent = o5
- o599.Position = UDim2.new(0.9816666841507,0,0.28000000119209,0)
- o599.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o599.Position = UDim2.new(0.9816666841507,0,0.28000000119209,0)
- o599.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o599.BorderSizePixel = 0
- o599.ZIndex = 4
- o600.Name = "591"
- o600.Parent = o5
- o600.Position = UDim2.new(0.98333334922791,0,0.28000000119209,0)
- o600.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o600.Position = UDim2.new(0.98333334922791,0,0.28000000119209,0)
- o600.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o600.BorderSizePixel = 0
- o600.ZIndex = 4
- o601.Name = "592"
- o601.Parent = o5
- o601.Position = UDim2.new(0.98500001430511,0,0.28000000119209,0)
- o601.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o601.Position = UDim2.new(0.98500001430511,0,0.28000000119209,0)
- o601.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o601.BorderSizePixel = 0
- o601.ZIndex = 4
- o602.Name = "593"
- o602.Parent = o5
- o602.Position = UDim2.new(0.98666667938232,0,0.28000000119209,0)
- o602.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o602.Position = UDim2.new(0.98666667938232,0,0.28000000119209,0)
- o602.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o602.BorderSizePixel = 0
- o602.ZIndex = 4
- o603.Name = "594"
- o603.Parent = o5
- o603.Position = UDim2.new(0.98833334445953,0,0.28000000119209,0)
- o603.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o603.Position = UDim2.new(0.98833334445953,0,0.28000000119209,0)
- o603.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o603.BorderSizePixel = 0
- o603.ZIndex = 4
- o604.Name = "595"
- o604.Parent = o5
- o604.Position = UDim2.new(0.99000000953674,0,0.28000000119209,0)
- o604.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o604.Position = UDim2.new(0.99000000953674,0,0.28000000119209,0)
- o604.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o604.BorderSizePixel = 0
- o604.ZIndex = 4
- o605.Name = "596"
- o605.Parent = o5
- o605.Position = UDim2.new(0.99166667461395,0,0.28000000119209,0)
- o605.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o605.Position = UDim2.new(0.99166667461395,0,0.28000000119209,0)
- o605.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o605.BorderSizePixel = 0
- o605.ZIndex = 4
- o606.Name = "597"
- o606.Parent = o5
- o606.Position = UDim2.new(0.99333333969116,0,0.28000000119209,0)
- o606.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o606.Position = UDim2.new(0.99333333969116,0,0.28000000119209,0)
- o606.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o606.BorderSizePixel = 0
- o606.ZIndex = 4
- o607.Name = "598"
- o607.Parent = o5
- o607.Position = UDim2.new(0.99500000476837,0,0.28000000119209,0)
- o607.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o607.Position = UDim2.new(0.99500000476837,0,0.28000000119209,0)
- o607.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o607.BorderSizePixel = 0
- o607.ZIndex = 4
- o608.Name = "600"
- o608.Parent = o5
- o608.Position = UDim2.new(0.99833333492279,0,0.28000000119209,0)
- o608.Size = UDim2.new(0.001666666707024,0,0.43999999761581,0)
- o608.Position = UDim2.new(0.99833333492279,0,0.28000000119209,0)
- o608.BackgroundColor3 = Color3.new(0, 0.576471, 0)
- o608.BorderSizePixel = 0
- o608.ZIndex = 4
- o609.Name = "Display_Title"
- o609.Parent = o3
- o609.Position = UDim2.new(0,220,0,110)
- o609.Size = UDim2.new(1,-441,0,25)
- o609.Text = "U = Foward J = Reverse H = Left K = Right"
- o609.Position = UDim2.new(0,220,0,110)
- o609.BackgroundColor3 = Color3.new(0.541176, 0.541176, 0.541176)
- o609.BorderColor3 = Color3.new(0, 0, 0)
- o609.BorderSizePixel = 0
- o609.ZIndex = 2
- o609.Font = Enum.Font.SciFi
- o609.FontSize = Enum.FontSize.Size24
- o609.TextColor3 = Color3.new(1, 1, 1)
- o610.Name = "Shadow_Frame"
- o610.Parent = o609
- o610.Position = UDim2.new(0,5,0,5)
- o610.Size = UDim2.new(1,0,1,0)
- o610.Position = UDim2.new(0,5,0,5)
- o610.BackgroundColor3 = Color3.new(0, 0, 0)
- o610.BackgroundTransparency = 0.5
- o610.BorderColor3 = Color3.new(0, 0, 0)
- o610.BorderSizePixel = 0
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = script
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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