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- #define _ARMA_
- ambient[] = {1.0,1.0,1.0,1};
- diffuse[] = {1.0,1.0,1.0,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {0,0,0,1};
- specular[] = {0.37499988,0.375,0.375,1};
- specularPower = 80;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_NOHQ.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\metal_detail_dt.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {19.923742,-1.7431649,0};
- up[] = {1.7431649,19.923742,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_ERA_as.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage5
- {
- texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_smdi.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage6
- {
- texture = "#(ai,16,2,2)fresnel(1.4,1.16)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage7
- {
- texture = "a3\data_f\env_land_co.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class StageTI
- {
- texture = "cup\TrackedVehicles\CUP_TrackedVehicles_Bradley\data\A3_ti_ca.paa";
- };
- /*code to run it in my config .cpp to change on all bradleys
- class CUP_M2Bradley_Base : Tank_F{
- HiddenSelectionsMaterials[]={
- "\BFV\brad_UV1.rvmat",
- "\BFV\brad_UV2.rvmat",
- "\BFV\brad_UV2_ERA.rvmat"
- };
- }; */
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