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ArcDesLHK

Random rfequests may7

May 7th, 2023
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  1. Power of the Shadows
  2. Ritual Spell
  3. This card can be used to Ritual Summon any Ritual Monster. You must also banish Evolute Monsters from your field or GY whose total Stages exactly equal the Level of the Ritual Monster you Ritual Summon.
  4.  
  5. Lordly Shadow
  6. Level 7 DARK Wyrm/Ritual/Effect
  7. 2800/2000
  8. You can Ritual Summon this card with "Power of the Shadows". During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of your banished Evolute Monsters. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 of your banished Evolute Monsters and 1 monster your opponent controls; shuffle them into the Deck. You can only use each effect of "Lordly Shadow" once per turn.
  9.  
  10. Hottest Flames, Coldest Snow
  11. Normal Trap
  12. If a monster you control is destroyed by your opponent's attack or card effect: Choose 1 Union monster from your Deck, then take 1 other monster from your Deck that is mentioned on that Union monster, and Special Summon both, but banish them during your End Phase. You can only activate 1 "Hottest Flames, Coldest Snow" per turn.
  13.  
  14. Spreading Roots
  15. Quick-Play Spell
  16. Target 2 Plant monsters with different names in your GY; Special Summon them, but negate their effects, then you can apply the following effect.
  17. ● Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, including the Summoned monsters.
  18. You can only activate 1 "Spreading Roots" per turn.
  19.  
  20. Archfiend Cult
  21. Quick-Play Spell
  22. Activate 1 of the following effects.
  23. ● Special Summon 1 "Archfiend" monster from your hand or GY, but it cannot attack, also destroy it during the End Phase.
  24. ● Target 1 Fiend monster you control; destroy it, and if you do, draw 2 cards.
  25. You can only activate 1 "Archfiend Cult" per turn.
  26.  
  27. Atomic Hearts
  28. Level 1 FIRE Pyro/Effect
  29. 0/1800
  30. Cannot be used as material for a Fusion, Synchro, or Link Summon. Cannot be Tributed while face-up in the Monster Zone. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: Special Summon it to that Xyz Monster's opponent's field. You can only use this effect of "Atomic Hearts" once per turn.
  31.  
  32. Depleted Reload
  33. Normal Spell
  34. At the start of your Main Phase 1: Activate 1 of these effects;
  35. ● Shuffle your entire hand into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1.
  36. ● Shuffle your opponent's entire hand into the Deck, then they draw cards equal to the number of cards they shuffled into the Deck.
  37.  
  38. Fragrance Trap
  39. Normal Trap
  40. Tribute 2 Plant monsters; you choose the attack targets for your opponent's attacks this turn. If this Set card is sent from the field to the GY: You can add 1 Level 5 or higher Plant monster from your Deck to your hand, then discard 1 card. You can only use each effect of "Fragrance Trap" once per turn.
  41.  
  42. Thunder Blade
  43. Equip Spell
  44. Equip only to a Thunder monster. It gains 800 ATK. All monsters your opponent controls that can attack must attack the equipped monster. If this card is Disarmed from a Thunder Enhance Monster: You can target 1 card on the field; destroy it. You can only use this effect of "Thunder Blade" once per turn.
  45.  
  46. Blackened Soul
  47. Level 8 DARK Fiend/Ritual/Effect
  48. 3000/3000
  49. You can Ritual Summon this card with "Power of the Shadows". During your Main Phase: You can destroy monsters your opponent controls, up to the number of your banished Evolute Monsters. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 of your banished Evolute Monsters; return it to the GY, and if you do, send 1 random card from your opponent's hand to the GY. You can only use each effect of "Blackened Soul" once per turn.
  50.  
  51. Shattered Sword
  52. Equip Spell
  53. Equip only to an Evolute Monster. It gains ATK equal to its Stage x 200. Once per turn, while this card is equipped to an Evolute Monster: You can target 1 face-up card your opponent controls in the equipped monster's column; Conjoin it to the equipped monster. If the equipped monster you control would be destroyed by battle, destroy this card instead.
  54.  
  55. Ghost Girl Dance Rehearsal
  56. Normal Spell
  57. At the start of your Main Phase 1: Look at your opponent's hand, and choose 1 monster from it with 0 ATK/1800 DEF to shuffle into the Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this card.
  58.  
  59. Yokai Festival
  60. Field Spell
  61. If you Synchro Summon a Synchro Monster using a Tuner Synchro Monster as material: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Yokai Festival" once per turn. Each time a Tuner or Synchro Monster is Normal or Special Summoned to your field, place 1 Signal Counter on this card. You can remove 3 Signal Counters from this card, then target 1 card on each player's field; destroy it.
  62.  
  63. Slime Warrior
  64. Level 4 WATER Aqua/Effect
  65. 1500/1500
  66. You can send 1 face-up Continuous Spell you control to the GY; Special Summon this card from your hand. If this card is sent to the GY: You can activate 1 of the following effects;
  67. ● Add 1 "Jam Breeding Machine" from your Deck to your hand.
  68. ● Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position.
  69. You can only use each effect of "Slime Warrior" once per turn.
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