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- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Brenn/OneDrive/Documents/GitHub/Clones/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -Project=C:/Users/Brenn/OneDrive/Documents/GitHub/Clones/SatisfactoryModLoader/FactoryGame.uproject -PluginName=Tutorial_Mod -GameDir="C:/Program Files (x86)/Steam/steamapps/common/Satisfactory" -CopyToGameDir
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/Unreal Engine - CSS/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/Unreal Engine - CSS/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/Unreal Engine - CSS
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Brenn/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.10-07.58.15.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Log.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Brenn/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33214.272)
- WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.4.33213.308)
- LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327Manifest.json
- ScriptCompiler.FindAndCompileAllScripts: Found 17 project files in 0.291s
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Build\Alpakit.Automation\Alpakit.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.018s
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Build\Alpakit.Automation\Scripts\Alpakit.Automation.dll
- ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.624s
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Steam\steamapps\common\Satisfactory\FactoryGame.exe=True
- PackagePlugin.GetParams: C:/Users/Brenn/OneDrive/Documents/GitHub/Clones/SatisfactoryModLoader/FactoryGame.uproject
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.dll=False
- DynamicCompilation.RequiresCompilation: Compiling C:\Users\Brenn\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Rules\UATRules-559070327.dll: Assembly does not exist
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=False
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\ArchivedBuilds
- ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Plugins\Tutorial_Mod\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=False
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
- ProjectParams.ValidateAndLog: ClientCookedTargets=FactoryGame
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: GenerateRemaster=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Plugins\Tutorial_Mod\Tutorial_Mod.uplugin
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=True
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=-CookOnlyPluginAndEngineContent
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: DDCGraph=
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=FactoryGameEditor
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=False
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=True
- ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
- ProjectParams.ValidateAndLog: IoStore=False
- ProjectParams.ValidateAndLog: SkipIoStore=False
- ProjectParams.ValidateAndLog: SkipPackage=False
- ProjectParams.ValidateAndLog: Package=False
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Binaries\Win64]
- ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\Binaries\Win64\FactoryGame.exe]
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=False
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- ProjectParams.ValidateAndLog: ShortProjectName=FactoryGame
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: AdditionalPackageOptions=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject=True
- Project.Cook: ********** COOK COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject
- CommandUtils.RunCommandlet: Commandlet log file is D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.10-11.50.45.txt
- InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.Run: Running: D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -dlcname=Tutorial_Mod -CookOnlyPluginAndEngineContent -abslog="D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.10-11.50.45.txt" -stdout -CrashForUAT -unattended -NoLogTimes
- ProcessResult.StdOut: LogInit: Display: Running engine for game: FactoryGame
- ProcessResult.StdOut: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
- ProcessResult.StdOut: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
- ProcessResult.StdOut: LogHAL: Display: Platform has ~ 32 GB [34263793664 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
- ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Brenn/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
- ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/Brenn/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=127.93MBs, RandomWriteSpeed=28.86MBs. Assigned SpeedClass 'Local'
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RU)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_RU has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RD)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_RD has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RC)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_RC has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LU)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_LU has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LD)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_LD has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LC)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_LC has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CU)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_CU has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CD)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_CD has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CC)
- ProcessResult.StdOut: LoadErrors: Warning: The Animation Idle_AO_CC has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityLow'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityMedium'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityHigh'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityUltra'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Satisfactory Mod Loader v.3.4.1+e1a64e18 pre-initializing...
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Build Date: Feb 9 2023 21:05:29
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Successfully loaded SML configuration from disk
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Pre-initialization finished!
- ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod AbstractInstance does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod Alpakit does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogSatisfactoryModLoader: Error: Plugin/Mod FactoryPlanner has invalid Semantic Version value: '': Version doesn't match SemVer pattern
- ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod SMLEditor does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod AssetGenerator does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogSatisfactoryModLoader: Warning: Plugin/Mod Wwise does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogSatisfactoryModLoader: Error: Plugin/Mod Tutorial_Mod has invalid Semantic Version value: '': Version doesn't match SemVer pattern
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Performing mod loader initialization
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Registering global subsystems...
- ProcessResult.StdOut: LogModNetworkHandler: Display: Registering message type SML:1
- ProcessResult.StdOut: LogSatisfactoryModLoader: Display: Initialization finished!
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FStructVariableDescription::bSaveGame_DEPRECATED is not initialized properly. Module:UnrealEd File:Classes/UserDefinedStructure/UserDefinedStructEditorData.h
- ProcessResult.StdOut: LogClass: Warning: FInventoryStack::NumItems is not initialized properly. Module:FactoryGame File:Public/FGInventoryComponent.h
- ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationData::PatternRotation is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationData::ColorSlot is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFactoryCustomizationData::NeedsSkinUpdate is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationData::HasPower is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationColorSlot::Metallic is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogClass: Warning: FFactoryCustomizationColorSlot::Roughness is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FFGAttachmentPoint::Owner is not initialized properly. Module:FactoryGame File:Public/FGAttachmentPoint.h
- ProcessResult.StdOut: LogClass: Warning: FRailroadTrackPosition::Offset is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
- ProcessResult.StdOut: LogClass: Warning: FRailroadTrackPosition::Forward is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
- ProcessResult.StdOut: LogClass: Warning: FRepresentationVector2D::X is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
- ProcessResult.StdOut: LogClass: Warning: FRepresentationVector2D::Y is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogHeight is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FullyDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::NonDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringExponent is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringStartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogMaxOpacity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::StartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::FogCutoffDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::SecondFogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::SecondFogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FExponentialFogSettings::SecondFogHeightOffset is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogClass: Warning: FSlotIndextoRandomRewardMapping::SlotIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
- ProcessResult.StdOut: LogClass: Warning: FSlotIndextoRandomRewardMapping::RandomRewardIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Front is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Right is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Back is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Left is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Top is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFoundationSideSelectionFlags::Bottom is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogClass: Warning: FChatMessageStruct::ServerTimeStamp is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FChatMessageStruct::Sender is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
- ProcessResult.StdOut: LogClass: Warning: FChatMessageStruct::CachedColor is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FLODDataEntry::bViewCheck is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FInstanceLODs::mMesh is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogClass: Warning: FInstanceLODs::mBucketSize is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogClass: Warning: FInstanceLODs::mLodLevel is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FSimulatedMeshTransform::StaticMesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FDebrisMesh::Mesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
- ProcessResult.StdOut: LogClass: Warning: FBlueprintHeader::Dimensions is not initialized properly. Module:FactoryGame File:Public/FGFactoryBlueprintTypes.h
- ProcessResult.StdOut: LogClass: Warning: FFeetOffset::FeetIndex is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
- ProcessResult.StdOut: LogClass: Warning: FFeetOffset::OffsetZ is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FFeetOffset::IsValidOffset is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
- ProcessResult.StdOut: LogClass: Warning: FIconData::IconType is not initialized properly. Module:FactoryGame File:Public/FGIconLibrary.h
- ProcessResult.StdOut: LogClass: Warning: FMaterialFlowNode::Depth is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogClass: Warning: FMaterialFlowNode::ProducerCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::Count is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::Flow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::TotalCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogClass: Warning: FMaterialFlowConnection::TotalFlow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FOptionRowData::BlockLastIndexFromManualSelection is not initialized properly. Module:FactoryGame File:Public/FGOptionsSettings.h
- ProcessResult.StdOut: LogClass: Warning: FPresetHotbar::IconIndex is not initialized properly. Module:FactoryGame File:Public/FGPlayerState.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::StatIntervalTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::StatHistoryTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::PowerProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::PowerProduced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::PowerConsumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::MaximumPowerConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerCircuitStats::FirstIndex is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::Consumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::Produced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::ProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::MaximumConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: FPowerGraphPoint::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FTrackGraph::ThirdRail is not initialized properly. Module:FactoryGame File:Public/FGRailroadSubsystem.h
- ProcessResult.StdOut: LogClass: Warning: FCouplerSetup::Length is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FWheelsetSetup::CanSwivel is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
- ProcessResult.StdOut: LogClass: Warning: FResourceSinkValuePair32::TrackType is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
- ProcessResult.StdOut: LogClass: Warning: FResourceSinkValuePair32::Value is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FScannedActor::Actor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FScannedActor::Level is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FScannedActor::ScannableDetails is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FActorToScan::FoundActor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogClass: Warning: FActorToScan::Location is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogClass: Warning: FActorToScan::State is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogClass: Warning: FSkySphereSettings::SunLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
- ProcessResult.StdOut: LogClass: Warning: FSkySphereSettings::MoonLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FWeatherChanceEntry::bRequiresOcclusionRenderTarget is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
- ProcessResult.StdOut: LogClass: Warning: BoolProperty FVehicleSeat::IsVisible is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::SitAnimation is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogClass: Warning: FVehicleSeat::DamageMultiplier is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::mSeatPawn is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::mCharacter is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogClass: Warning: ObjectProperty FVehicleSeat::mController is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogClass: Warning: FFGWorldGridCellData::Elevation is not initialized properly. Module:FactoryGame File:Public/FGWorldGridSubsystem.h
- ProcessResult.StdOut: LogClass: Warning: FWorldScannableData::ActorLocation is not initialized properly. Module:FactoryGame File:Public/FGWorldScannableData.h
- ProcessResult.StdOut: LogClass: Display: 93 Uninitialized script struct members found
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FStructVariableDescription::bSaveGame_DEPRECATED is not initialized properly. Module:UnrealEd File:Classes/UserDefinedStructure/UserDefinedStructEditorData.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FInventoryStack::NumItems is not initialized properly. Module:FactoryGame File:Public/FGInventoryComponent.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationData::PatternRotation is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationData::ColorSlot is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFactoryCustomizationData::NeedsSkinUpdate is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationData::HasPower is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationColorSlot::Metallic is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFactoryCustomizationColorSlot::Roughness is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FFGAttachmentPoint::Owner is not initialized properly. Module:FactoryGame File:Public/FGAttachmentPoint.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FRailroadTrackPosition::Offset is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FRailroadTrackPosition::Forward is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FRepresentationVector2D::X is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FRepresentationVector2D::Y is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogHeight is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FullyDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::NonDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::DirectionalInscatteringExponent is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::DirectionalInscatteringStartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::DirectionalInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogMaxOpacity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::StartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::FogCutoffDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::SecondFogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::SecondFogHeightFalloff is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FExponentialFogSettings::SecondFogHeightOffset is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FSlotIndextoRandomRewardMapping::SlotIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FSlotIndextoRandomRewardMapping::RandomRewardIndex is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableCalendar.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Front is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Right is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Back is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Left is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Top is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFoundationSideSelectionFlags::Bottom is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableFactoryBuilding.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FChatMessageStruct::ServerTimeStamp is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FChatMessageStruct::Sender is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FChatMessageStruct::CachedColor is not initialized properly. Module:FactoryGame File:Public/FGChatManager.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FLODDataEntry::bViewCheck is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FInstanceLODs::mMesh is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FInstanceLODs::mBucketSize is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FInstanceLODs::mLodLevel is not initialized properly. Module:FactoryGame File:Public/FGConveyorItemSubSystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FSimulatedMeshTransform::StaticMesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FDebrisMesh::Mesh is not initialized properly. Module:FactoryGame File:Public/FGCrashSiteDebris.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FBlueprintHeader::Dimensions is not initialized properly. Module:FactoryGame File:Public/FGFactoryBlueprintTypes.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFeetOffset::FeetIndex is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFeetOffset::OffsetZ is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FFeetOffset::IsValidOffset is not initialized properly. Module:FactoryGame File:Public/FGFactoryLegsComponent.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FIconData::IconType is not initialized properly. Module:FactoryGame File:Public/FGIconLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowNode::Depth is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowNode::ProducerCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::Count is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::Flow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::TotalCount is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FMaterialFlowConnection::TotalFlow is not initialized properly. Module:FactoryGame File:Public/FGMaterialFlowAnalysisFunctionLibrary.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FOptionRowData::BlockLastIndexFromManualSelection is not initialized properly. Module:FactoryGame File:Public/FGOptionsSettings.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPresetHotbar::IconIndex is not initialized properly. Module:FactoryGame File:Public/FGPlayerState.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::StatIntervalTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::StatHistoryTime is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::PowerProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::PowerProduced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::PowerConsumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::MaximumPowerConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerCircuitStats::FirstIndex is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::Consumed is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::Produced is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::ProductionCapacity is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::MaximumConsumption is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FPowerGraphPoint::BatteryPowerInput is not initialized properly. Module:FactoryGame File:Public/FGPowerCircuit.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FTrackGraph::ThirdRail is not initialized properly. Module:FactoryGame File:Public/FGRailroadSubsystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FCouplerSetup::Length is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FWheelsetSetup::CanSwivel is not initialized properly. Module:FactoryGame File:Public/FGRailroadVehicleMovementComponent.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FResourceSinkValuePair32::TrackType is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FResourceSinkValuePair32::Value is not initialized properly. Module:FactoryGame File:Public/FGResourceSinkSubsystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FScannedActor::Actor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FScannedActor::Level is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FScannedActor::ScannableDetails is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FActorToScan::FoundActor is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FActorToScan::Location is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FActorToScan::State is not initialized properly. Module:FactoryGame File:Public/FGScannableDetails.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FSkySphereSettings::SunLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FSkySphereSettings::MoonLightColor is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FWeatherChanceEntry::bRequiresOcclusionRenderTarget is not initialized properly. Module:FactoryGame File:Public/FGSkySphere.h
- ProcessResult.StdOut: LogAutomationTest: Warning: BoolProperty FVehicleSeat::IsVisible is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::SitAnimation is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FVehicleSeat::DamageMultiplier is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::mSeatPawn is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::mCharacter is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogAutomationTest: Warning: ObjectProperty FVehicleSeat::mController is not initialized properly. Module:FactoryGame File:Public/FGVehicle.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FFGWorldGridCellData::Elevation is not initialized properly. Module:FactoryGame File:Public/FGWorldGridSubsystem.h
- ProcessResult.StdOut: LogAutomationTest: Warning: FWorldScannableData::ActorLocation is not initialized properly. Module:FactoryGame File:Public/FGWorldScannableData.h
- ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
- ProcessResult.StdOut: LogCook: Display: Creating asset registry
- ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: af, ar, ar-001, bg, bg-BG, ca, cs, cs-CZ, da, da-DK, de, de-DE, el, en, en-AU, en-CA, en-GB, en-US-POSIX, eo, es, es-419, es-ES, et, fa, fi, fi-FI, fr, fr-FR, he, hi, hr, hr-HR, hu, ia, ia-001, id, id-ID, io, it, it-IT, ja, ko, ko-KR, kw, lb, LEET, lt, lv, mt, nl, nl-NL, no, pl, pl-PL, pt, pt-BR, pt-PT, ro, ro-RO, ru, ru-RU, sr, sr-Cyrl, sr-Latn, ss, sv, th, tr, tr-TR, uk, uk-UA, vi, vi-VN, vo, zh, zh-CN, zh-Hans, zh-Hans-CN, zh-Hans-HK, zh-Hant, zh-Hant-HK, zh-HK
- ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.057 seconds for platforms WindowsNoEditor
- ProcessResult.StdOut: LogAssetManager: Display: ModifyDLCCook: Scanning Plugin Directory Tutorial_Mod for assets, and adding them to the cook list
- ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/World/WorldHeightData
- ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/World/WorldScannableData
- ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/VFX/Misc/Ping/NS_HighlightMarker_01
- ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/Buildable/-Shared/Particle/NewBuildingPing
- ProcessResult.StdOut: LogCook: Warning: Unable to find package for cooking /Game/FactoryGame/-Shared/Blueprint/BP_StartingLocations
- ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 224 Total 224
- ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=888, VirtualMemory=641MiB
- ProcessResult.StdOut: LogCook: Display: Cooked packages 4 Packages Remain 0 Total 4
- ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=895, VirtualMemory=657MiB
- ProcessResult.StdOut: LogCook: Display: Finishing up...
- ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)...
- ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
- ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
- ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
- ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry.
- ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 4, size is 3.21kb
- ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
- ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 0.086514s total time 0.767159
- ProcessResult.StdOut: LogCook: Display: Peak Used virtual 657 MiB Peak Used physical 732 MiB
- ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
- ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
- ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.057s (1)
- ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
- ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.008s (1)
- ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 0.087s (76)
- ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.063s (1222)
- ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 0.009s (893)
- ProcessResult.StdOut: LogCook: Display: SavingPackages: 0.008s (6)
- ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.000s (2)
- ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (3)
- ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.000s (4)
- ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 0.007s (4)
- ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 0.007s (4)
- ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.000s (4)
- ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.000s (4)
- ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.000s (4)
- ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.021s (1)
- ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
- ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.094s (1)
- ProcessResult.StdOut: LogCook: Display: RemovingOldManifestEntries: 0.000s (1)
- ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.083s (1)
- ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.002s (1)
- ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.009s (1)
- ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: Done!
- ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
- ProcessResult.StdOut: LogCookCommandlet: Display: ===============
- ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
- ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
- ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000012
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
- ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=5
- ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=0
- ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=152
- ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=1.182255
- ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
- ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=170
- ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=886
- ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=878
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
- ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=4
- ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=0.006506
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000259
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000068
- ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000001
- ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.000007
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000006
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000001
- ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000355
- ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.000084
- ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.000414
- ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=2.675074
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
- ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
- ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
- ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
- ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
- ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
- ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
- ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
- ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
- ProcessResult.StdOut: LogCookCommandlet: Display:
- ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
- ProcessResult.StdOut: LogCookCommandlet: Display: ============
- ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=10.957140
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=10.184029
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=0.771584
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=0.555032
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000777
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.215599
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.008729
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.007030
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.000346
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000016
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000018
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000011
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000003
- ProcessResult.StdOut: LogCookCommandlet: Display:
- ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
- ProcessResult.StdOut: LogCookCommandlet: Display: =================
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 318
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 318
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 1.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.059748
- ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.940252
- ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display:
- ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
- ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
- ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
- ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
- ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.09 0.09 0 1.80
- ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.02 0.02 0 0.87
- ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.01 0.01 0 0.28
- ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.01 0.01 0 0.56
- ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.01 0.01 0 0.08
- ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.00 0.00 0 0.09
- ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.00 0.00 0 0.29
- ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.00 0.00 0 2.66
- ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 0.01
- ProcessResult.StdOut: LogInit: Display:
- ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
- ProcessResult.StdOut: LogInit: Display: -----------------------------------
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Error: Plugin/Mod FactoryPlanner has invalid Semantic Version value: '': Version doesn't match SemVer pattern
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Error: Plugin/Mod Tutorial_Mod has invalid Semantic Version value: '': Version doesn't match SemVer pattern
- ProcessResult.StdOut: LogInit: Display: LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
- ProcessResult.StdOut: LogInit: Display: LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RU)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_RU has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RD)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_RD has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_RC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_RC)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_RC has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LU)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_LU has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LD)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_LD has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_LC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_LC)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_LC has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CU (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CU)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_CU has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CD (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CD)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_CD has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogAnimation: Warning: No animation data exists for sequence Idle_AO_CC (Package /Game/FactoryGame/Character/Player/Animation/ThirdPerson/Idle_AO_CC)
- ProcessResult.StdOut: LogInit: Display: LoadErrors: Warning: The Animation Idle_AO_CC has no animation data. Recommend to remove.
- ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityLow'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityMedium'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityHigh'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogInit: Display: LogStringTable: Warning: Failed to find string table entry for 'ST_Options' 'QualityUltra'. Did you forget to add a string table redirector?
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod AbstractInstance does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod Alpakit does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod SMLEditor does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod AssetGenerator does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogInit: Display: LogSatisfactoryModLoader: Warning: Plugin/Mod Wwise does not specify 'SemVersion' field, falling back to UE Version
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: BoolProperty FStructVariableDescription::bSaveGame_DEPRECATED is not initialized properly. Module:UnrealEd File:Classes/UserDefinedStructure/UserDefinedStructEditorData.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FInventoryStack::NumItems is not initialized properly. Module:FactoryGame File:Public/FGInventoryComponent.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationData::PatternRotation is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationData::ColorSlot is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: BoolProperty FFactoryCustomizationData::NeedsSkinUpdate is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationData::HasPower is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationColorSlot::Metallic is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FFactoryCustomizationColorSlot::Roughness is not initialized properly. Module:FactoryGame File:Public/FGFactoryColoringTypes.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: ObjectProperty FFGAttachmentPoint::Owner is not initialized properly. Module:FactoryGame File:Public/FGAttachmentPoint.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRailroadTrackPosition::Offset is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRailroadTrackPosition::Forward is not initialized properly. Module:FactoryGame File:Public/Buildables/FGBuildableRailroadTrack.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRepresentationVector2D::X is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FRepresentationVector2D::Y is not initialized properly. Module:FactoryGame File:Public/FGActorRepresentation.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FogHeight is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FogDensity is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FogInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::FullyDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::NonDirectionalInscatteringColorDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringExponent is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringStartDistance is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: FExponentialFogSettings::DirectionalInscatteringColor is not initialized properly. Module:FactoryGame File:Public/FGAtmosphereVolume.h
- ProcessResult.StdOut: LogInit: Display: NOTE: Only first 50 warnings displayed.
- ProcessResult.StdOut: LogInit: Display:
- ProcessResult.StdOut: LogInit: Display: Failure - 2 error(s), 220 warning(s)
- ProcessResult.StdOut: LogInit: Display:
- ProcessResult.StdOut:
- ProcessResult.StdOut: Execution of commandlet took: 0.81 seconds
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
- ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
- ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
- CommandUtils.Run: Took 12.741176s to run UE4Editor-Cmd.exe, ExitCode=1
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.10-11.50.58.txt
- InternalUtils.SafeCopyFile: SafeCopyFile D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.10-11.50.45.txt C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.10-11.50.58.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Program Files\Unreal Engine\Unreal Engine - CSS\Engine\Programs\AutomationTool\Saved\Cook-2023.02.10-11.50.45.txt
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: Cook failed.
- Log.WriteException: (see C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Brenn\OneDrive\Documents\GitHub\Clones\SatisfactoryModLoader\FactoryGame.uproject; see log C:\Users\Brenn\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+Unreal+Engine+-+CSS\Cook-2023.02.10-11.50.58.txt
- Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel)
- Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel)
- Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
- Log.WriteException: at Project.Cook(ProjectParams Params)Wrapped by AutomationException: Cook failed.
- Log.WriteException: at Project.Cook(ProjectParams Params)
- Log.WriteException: at Alpakit.Automation.PackagePlugin.ExecuteBuild()
- Log.WriteException: at AutomationTool.BuildCommand.Execute()
- Log.WriteException: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
- Log.WriteException: at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener)
- Log.WriteException: at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener)
- Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2()
- Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main)
- Log.WriteException: at AutomationTool.Program.Main(String[] Arguments)
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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