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- wait(0.001)
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local hed = char.Head
- local arm1 = char["Right Arm"]
- local arm2 = char["Left Arm"]
- local leg1 = char["Right Leg"]
- local leg2 = char["Left Leg"]
- local tor = char.Torso
- local hrp = char.HumanoidRootPart
- local active = false
- local angry = false
- local normal = true
- local pressure = false
- local Mus = Instance.new("Sound",char)
- Mus.Name = "music"
- Mus.Pitch = 1
- Mus.Volume = 10
- Mus.Looped = true
- Mus.Name = "theme"
- local Mus1 = Instance.new("Sound",char)
- Mus1.Name = "music1"
- Mus1.Pitch = 1
- Mus1.Volume = 10
- Mus1.Looped = true
- Mus1.Name = "theme"
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if pressure == false then
- pressure = true
- game.Workspace.Gravity = 1000
- char.Humanoid.MaxHealth = math.huge
- char.Humanoid.Health = 1e999 + 1e999 + 1e999 + 1e999 + 1e999 + 1e999 + -1e999
- game.Lighting:SetMinutesAfterMidnight(1 * 720)
- local list = {NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.271,0.325,0),NumberSequenceKeypoint.new(0.475,0.379,0),NumberSequenceKeypoint.new(1,0.585,0)}
- local color1 = Color3.fromRGB(90,0,120)
- local color2 = Color3.fromRGB(150,50,239)
- local color3 = Color3.fromRGB(255,70,75)
- local list4 = {ColorSequenceKeypoint.new(0,color1),ColorSequenceKeypoint.new(0.959,color2),ColorSequenceKeypoint.new(1,color3)}
- local list5 = {NumberSequenceKeypoint.new(0,0.425,0),NumberSequenceKeypoint.new(0.29,0.899,0),NumberSequenceKeypoint.new(0.59,0.955,0),NumberSequenceKeypoint.new(1,0.579,0)}
- local list6 = {NumberSequenceKeypoint.new(0,0.429,0),NumberSequenceKeypoint.new(0.29,0.9,0),NumberSequenceKeypoint.new(0.59,0.959,0),NumberSequenceKeypoint.new(1,0.589,0)}
- local PartP = Instance.new("Part")
- PartP.Parent = char
- PartP.Name = "PartF"
- PartP.CanCollide = false
- PartP.Locked = true
- PartP.TopSurface = "Smooth"
- PartP.BottomSurface = "Smooth"
- PartP.FormFactor = "Symmetric"
- PartP.Material = "Neon"
- PartP.BrickColor = BrickColor.new("Really black")
- PartP.Size = Vector3.new(100,100,100)
- PartP.CFrame = plr.char.tor.CFrame
- PartP.Transparency = 0
- local Part = Instance.new("Part")
- Part.Parent = PartP
- Part.Name = "Part8"
- Part.CanCollide = false
- Part.Locked = true
- Part.TopSurface = "Smooth"
- Part.BottomSurface = "Smooth"
- Part.formFactor = "Symmetric"
- Part.Material = "Neon"
- Part.BrickColor = BrickColor.new("Really black")
- PartP.CFrame = PartP.CFrame
- Part.Size = Vector3.new(100,100,100)
- Part.Transparency = 0
- local ssjgaurax = Instance.new("ParticleEmitter",Part)
- ssjgaurax.Name = "aura"
- ssjgaurax.Texture = "rbxassetid://1095778764"
- ssjgaurax.Color = ColorSequence.new(list4)
- ssjgaurax.Transparency = NumberSequence.new(list)
- ssjgaurax.LightEmission = 1
- ssjgaurax.Speed = NumberRange.new(0)
- ssjgaurax.SpreadAngle = Vector2.new(0,0)
- ssjgaurax.RotSpeed = NumberRange.new(0)
- ssjgaurax.Rotation = NumberRange.new(0)
- ssjgaurax.LightInfluence = 0
- ssjgaurax.Size = NumberSequence.new(list6)
- ssjgaurax.Lifetime = NumberRange.new(2)
- ssjgaurax.Rate = 50
- ssjgaurax.ZOffset = 0
- ssjgaurax.Acceleration = Vector3.new(0,-0.1,0)
- ssjgaurax.LockedToPart = true
- ssjgaurax.Enabled = true
- local ssjgaurag = Instance.new("ParticleEmitter",Part)
- ssjgaurag.Name = "aura2"
- ssjgaurag.Texture = "rbxassetid://250037586"
- --ssjgaurag.Color = ColorSequence.new(list4)
- --ssjgaurag.Transparency = NumberSequence.new(list)
- ssjgaurag.LightEmission = 0.2
- ssjgaurag.LightInfluence = 1
- ssjgaurag.Speed = NumberRange.new(0)
- ssjgaurag.SpreadAngle = Vector2.new(0,0)
- ssjgaurag.RotSpeed = NumberRange.new(0)
- ssjgaurag.Rotation = NumberRange.new(0)
- ssjgaurag.Size = NumberSequence.new(list5)
- ssjgaurag.Lifetime = NumberRange.new(5)
- ssjgaurag.Rate = 1500
- ssjgaurag.ZOffset = 0
- ssjgaurag.Acceleration = Vector3.new(0,-0.5,0)
- ssjgaurag.LockedToPart = true
- Mus.SoundId = "rbxassetid://475786002"
- Mus.Looped = false
- Mus:Play()
- Mus.Volume = 1
- wait(0.5)
- Mus.Volume = 2
- wait(0.5)
- Mus.Volume = 3
- wait(0.5)
- Mus.Volume = 4
- wait(0.5)
- Mus.Volume = 5
- wait(0.5)
- Mus.Volume = 6
- wait(0.5)
- Mus.Volume = 7
- wait(0.5)
- Mus.Volume = 8
- wait(0.5)
- Mus.Volume = 9
- wait(0.5)
- Mus.Volume = 10
- end
- end
- end)
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