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ArcDesLHK

Action Toons

Jul 23rd, 2022 (edited)
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  1. Axe Gator
  2. Level 4 WATER Reptile/Normal
  3. 800/1600
  4.  
  5. Hawk Dragon
  6. Level 6 WIND Dragon/Normal
  7. 2000/1300
  8.  
  9. Shinigami in the Box
  10. Level 7 DARK Fiend/Normal
  11. 2300/2500
  12.  
  13. Air Force Mammoth
  14. Level 4 WIND Beast/Normal
  15. 1900/1900
  16.  
  17. Rabbit Crusader
  18. Level 4 LIGHT Beast/Normal
  19. 2000/0
  20.  
  21. Zoot Cat
  22. Level 4 EARTH Beast/Toon/Effect
  23. 1200/1500
  24. Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can add 1 Level 5 or higher Toon monster from your Deck to your hand. You can only use this effect of "Zoot Cat" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
  25.  
  26. Shonen Magician
  27. Level 5 DARK Spellcaster/Toon/Effect
  28. 2100/1500
  29. Cannot attack the turn it is Summoned. If you control "Toon World": You can banish 1 Toon monster from your field or GY, except "Shonen Magician"; Special Summon this card from your hand, then, if you control another Toon monster, you can Set 1 "Toon" Spell/Trap directly from your Deck. You can only use this effect of "Shonen Magician" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
  30.  
  31. Shojo Girl
  32. Level 4 DARK Spellcaster/Toon/Effect
  33. 1600/1000
  34. Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can add 1 "Toon" Spell/Trap from your Deck or GY to your hand. You can only use this effect of "Shojo Girl" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
  35.  
  36. Imagination Dragon
  37. Level 7 LIGHT Dragon/Toon/Effect
  38. 2500/2000
  39. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. You can only use each of the following effects of "Imagination Dragon" once per turn. If you control "Toon World": You can banish 2 Toon monsters from your field or GY, except "Imagination Dragon"; Special Summon this card from your hand. When your opponent activates a card or effect that targets a "Toon World" you control (Quick Effect): You can negate the activation.
  40.  
  41. Pen Swordsman
  42. Level 3 EARTH Warrior/Toon/Effect
  43. 1200/400
  44. Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can draw 1 card. You can only use this effect of "Pen Swordsman" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
  45.  
  46. Fightiken
  47. Level 6 FIRE Beast-Warrior/Toon/Effect
  48. 2100/1800
  49. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. You can only use each of the following effects of "Fightiken" once per turn. If you control "Toon World": You can banish 1 Toon monster from your field or GY, except "Fightiken"; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Toon monster(s) you control (Quick Effect): You can negate the activation.
  50.  
  51. Toon Boxing Gloves
  52. Equip Spell
  53. Special Summon 1 Level 4 or lower Toon monster from your hand, and if you do, equip it with this card, then you can add 1 "Toon" Spell/Trap from your Deck to your hand, except "Toon Boxing Gloves". During the End Phase, if this card is in your GY because it was sent there from the Spell & Trap Zone while face-up this turn: You can add 1 of your banished Toon monsters to your hand. You can only use each effect of "Toon Boxing Gloves" once per turn.
  54.  
  55. Shonen Magic
  56. Quick-Play Spell
  57. If you control a Toon monster: Target 1 card on the field; destroy that target. If you control "Shonen Magician", you can target 2 cards, instead. You can only activate 1 "Shonen Magic" per turn.
  58.  
  59. Bright Castle
  60. Normal Spell
  61. Target 1 of your banished Level 4 or lower Toon monsters; Special Summon that target. You can only activate 1 "Bright Castle" per turn.
  62.  
  63. Weekend Morning Toons
  64. Continuous Spell
  65. When this card is activated: You can activate 1 "Toon World" from your Deck. While that card is in the Spell & Trap Zone, neither player can target a face-up "Toon World" you control with card effects. All Toon monsters you control gain 800 ATK during the Battle Phase only.
  66.  
  67. Cancellation
  68. Counter Trap
  69. (This card is always treated as a "Toon" card.)
  70. When your opponent Normal or Special Summons a monster(s), while you control a Toon monster and "Toon World": Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Cancellation" per turn.
  71.  
  72. Toon Evasion
  73. Continuous Trap
  74. If a face-up Toon monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; add 1 of your banished Toon monsters to your hand. You can only use each effect of "Toon Evasion" once per turn.
  75.  
  76. Toon Attack
  77. Normal Trap
  78. When an opponent's monster declares an attack: Banish 1 Toon monster you control (until the End Phase), and if you do, destroy 1 monster your opponent controls.
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