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NoHackJustStevePlayz

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Aug 7th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. Mouse = Player:GetMouse()
  90. RootPart = Character["HumanoidRootPart"]
  91. SIZE = 1
  92. local SINE = 0
  93. IT = Instance.new
  94. CF = CFrame.new
  95. VT = Vector3.new
  96. RAD = math.rad
  97. C3 = Color3.new
  98. UD2 = UDim2.new
  99. BRICKC = BrickColor.new
  100. ANGLES = CFrame.Angles
  101. EULER = CFrame.fromEulerAnglesXYZ
  102. COS = math.cos
  103. ACOS = math.acos
  104. SIN = math.sin
  105. ASIN = math.asin
  106. ABS = math.abs
  107. MRANDOM = math.random
  108. FLOOR = math.floor
  109.  
  110. --[[
  111. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  112. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  113. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  114. --]]
  115. --Credit To Rufus14
  116. --I just edit it a bit ^_^
  117. mouse = game.Players.LocalPlayer:GetMouse()
  118. function ragdoll()
  119. game.Players.LocalPlayer.Character.Archivable = true
  120. clone = game.Players.LocalPlayer.Character:Clone()
  121. clone.Parent = workspace
  122. for i,v in pairs(clone:GetChildren()) do
  123. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  124. v:destroy()
  125. end
  126. for i,p in pairs(v:GetChildren()) do
  127. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  128. p:destroy()
  129. end
  130. end
  131. end
  132. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  133. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  134. t:destroy()
  135. end
  136. end
  137. vel = Instance.new("BodyVelocity", clone.Torso)
  138. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  139. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  140. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  141. using = false
  142. hit = Instance.new("Sound", clone.Torso)
  143. hit.SoundId = "rbxassetid://260430060"
  144. hit.Volume = 5
  145. hit1 = Instance.new("Sound", clone.Torso)
  146. hit1.SoundId = "rbxassetid://138087186"
  147. hit1.Volume = 5
  148. hit2 = Instance.new("Sound", clone.Torso)
  149. hit2.SoundId = "rbxassetid://131237241"
  150. hit2.Volume = 5
  151. hit3 = Instance.new("Sound", clone.Torso)
  152. hit3.SoundId = "rbxassetid://278062209"
  153. hit3.Volume = 5
  154. hit3.TimePosition = 0.33
  155. ded = Instance.new("Sound", clone.Torso)
  156. ded.SoundId = "rbxassetid://163154423"
  157. ded.Volume = 5
  158. local leftarm = clone:findFirstChild("Left Arm")
  159. local rightrm = clone:findFirstChild("Right Arm")
  160. local leftleg = clone:findFirstChild("Left Leg")
  161. local rightleg = clone:findFirstChild("Right Leg")
  162. local head = clone:findFirstChild("Head")
  163. local welding = Instance.new("Weld", clone.Torso)
  164. welding.Part0 = clone.Torso
  165. welding.Part1 = head
  166. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  167. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  168. if g.ClassName == "Part" then
  169. g:destroy()
  170. end
  171. end
  172. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  173. if h.ClassName == "Accesory" then
  174. h:destroy()
  175. end
  176. end
  177. game.Workspace.CurrentCamera.CameraSubject = head
  178. if leftleg ~= nil then
  179. local glue = Instance.new("Glue", clone.Torso)
  180. glue.Part0 = clone.Torso
  181. glue.Part1 = leftleg
  182. glue.Name = "Left leg"
  183. local collider = Instance.new("Part", leftleg)
  184. collider.Position = Vector3.new(0,999,0)
  185. collider.Size = Vector3.new(1.7, 1, 1)
  186. collider.Shape = "Cylinder"
  187. local weld = Instance.new("Weld", collider)
  188. weld.Part0 = leftleg
  189. weld.Part1 = collider
  190. weld.C0 = CFrame.Angles(0, 0, 80)
  191. collider.TopSurface = "Smooth"
  192. collider.BottomSurface = "Smooth"
  193. collider.formFactor = "Symmetric"
  194. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  195. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  196. collider.Transparency = 1
  197. end
  198. ------------
  199. if rightleg ~= nil then
  200. local glue1 = Instance.new("Glue", clone.Torso)
  201. glue1.Part0 = clone.Torso
  202. glue1.Part1 = rightleg
  203. glue1.Name = "Right leg"
  204. local collider1 = Instance.new("Part", rightleg)
  205. collider1.Position = Vector3.new(0,999,0)
  206. collider1.Size = Vector3.new(1.7, 1, 1)
  207. collider1.Shape = "Cylinder"
  208. local weld1 = Instance.new("Weld", collider1)
  209. weld1.Part0 = rightleg
  210. weld1.Part1 = collider1
  211. weld1.C0 = CFrame.Angles(0, 0, 80)
  212. collider1.TopSurface = "Smooth"
  213. collider1.BottomSurface = "Smooth"
  214. collider1.formFactor = "Symmetric"
  215. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  216. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  217. collider1.Transparency = 1
  218. end
  219. ------------
  220. if rightrm ~= nil then
  221. local glue11 = Instance.new("Glue", clone.Torso)
  222. glue11.Part0 = clone.Torso
  223. glue11.Part1 = rightrm
  224. glue11.Name = "Right shoulder"
  225. local collider11 = Instance.new("Part", rightrm)
  226. collider11.Position = Vector3.new(0,9999,0)
  227. collider11.Size = Vector3.new(1.8,1,1)
  228. collider11.Shape = "Cylinder"
  229. local weld11 = Instance.new("Weld", collider11)
  230. weld11.Part0 = rightrm
  231. weld11.Part1 = collider11
  232. weld11.C0 = CFrame.Angles(0, 0, 80)
  233. collider11.TopSurface = "Smooth"
  234. collider11.BottomSurface = "Smooth"
  235. collider11.formFactor = "Symmetric"
  236. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  237. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  238. collider11.Transparency = 1
  239. end
  240. ------------
  241. if leftarm ~= nil then
  242. local glue111 = Instance.new("Glue", clone.Torso)
  243. glue111.Part0 = clone.Torso
  244. glue111.Part1 = leftarm
  245. glue111.Name = "Left shoulder"
  246. local collider111 = Instance.new("Part", leftarm)
  247. collider111.Position = Vector3.new(0,9999,0)
  248. collider111.Size = Vector3.new(1.8,1,1)
  249. collider111.Shape = "Cylinder"
  250. local weld111 = Instance.new("Weld", collider111)
  251. weld111.Part0 = leftarm
  252. weld111.Part1 = collider111
  253. weld111.C0 = CFrame.Angles(0, 0, 80)
  254. collider111.TopSurface = "Smooth"
  255. collider111.BottomSurface = "Smooth"
  256. collider111.formFactor = "Symmetric"
  257. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  258. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  259. collider111.Transparency = 1
  260. ----------------
  261. sensoring = Instance.new("Part", clone.Torso)
  262. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  263. sensoring.CanCollide = false
  264. sensoring.Position = clone.Torso.Position
  265. local welder = Instance.new("Weld", sensoring)
  266. welder.Part0 = clone.Torso
  267. welder.Part1 = sensoring
  268. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  269. sensoring.Transparency = 1
  270. -----------------
  271. sensoring1 = Instance.new("Part", clone.Torso)
  272. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  273. sensoring1.CanCollide = false
  274. sensoring1.Position = clone.Torso.Position
  275. local welder1 = Instance.new("Weld", sensoring)
  276. welder1.Part0 = clone.Torso
  277. welder1.Part1 = sensoring1
  278. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  279. sensoring1.Transparency = 1
  280. end
  281. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  282. ded:Play()
  283. vel:destroy()
  284. wait(0.5)
  285. local function touch()
  286. if not using then
  287. using = true
  288. local Math = math.random(1,4)
  289. if Math == 1 then
  290. hit:Play()
  291. end
  292. if Math == 2 then
  293. hit1:Play()
  294. end
  295. if Math == 3 then
  296. hit2:Play()
  297. end
  298. if Math == 4 then
  299. hit3:Play()
  300. end
  301. wait(0.1)
  302. using = false
  303. end
  304. end
  305. sensoring.Touched:connect(touch)
  306. sensoring1.Touched:connect(touch)
  307. wait(4.47)
  308. hit1.Volume = 0
  309. hit2.Volume = 0
  310. hit3.Volume = 0
  311. hit.Volume = 0
  312. end
  313.  
  314. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  315.  
  316. --di ent
  317. ---------------------------------------
  318. local insanityface={"1895698679"}
  319. local sine=0
  320. Animation_Speed = 1.5
  321. local CHANGE = 2 / Animation_Speed
  322. -----------------------
  323. --[[ Name : WAOV2.2 ]]--
  324. -------------------------------------------------------
  325. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  326.  
  327. --Discord Creterisk#2958 <- makhail07's discord
  328.  
  329. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  330. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  331. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  332. --YOU FUCKING SKIDS,
  333. --For Those who log/decompile this, If you sell or trade this,
  334. --and I find out who you are, i will take massive action.
  335. --:b:
  336. -------------------------------------------------------
  337.  
  338. local FavIDs = {
  339. 340106355, --Nefl Crystals
  340. 927529620, --Dimension
  341. 876981900, --Fantasy
  342. 398987889, --Ordinary Days
  343. 1117396305, --Oh wait, it's you.
  344. 885996042, --Action Winter Journey
  345. 919231299, --Sprawling Idiot Effigy
  346. 743466274, --Good Day Sunshine
  347. 727411183, --Knife Fight
  348. 1402748531, --The Earth Is Counting On You!
  349. 595230126 --Robot Language
  350. }
  351.  
  352.  
  353.  
  354. --The reality of my life isn't real but a Universe -Creterisk
  355. --All people can be nice, Even if you don't think so. -2003boobear
  356. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  357. wait()
  358. local plr = game:service'Players'.LocalPlayer
  359. local char = plr.Character
  360. local hum = char.Humanoid
  361. local hed = char.Head
  362. local root = char.HumanoidRootPart
  363. local rootj = root.RootJoint
  364. local tors = char.Torso
  365. local ra = char["Right Arm"]
  366. local la = char["Left Arm"]
  367. local rl = char["Right Leg"]
  368. local ll = char["Left Leg"]
  369. local neck = tors["Neck"]
  370. local mouse = plr:GetMouse()
  371. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  372. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  373. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  374. local maincolor = BrickColor.new("Dark green")
  375. exploitable = true
  376. local Player = game.Players.localPlayer
  377. local Character = Player.Character
  378. local Humanoid = Character.Humanoid
  379. local Mouse = Player:GetMouse()
  380. local LeftArm = Character["Left Arm"]
  381. local RightArm = Character["Right Arm"]
  382. local LeftLeg = Character["Left Leg"]
  383. local RightLeg = Character["Right Leg"]
  384. local Head = Character.Head
  385. local Torso = Character.Torso
  386.  
  387. local FE = Workspace.FilteringEnabled
  388.  
  389. IT = Instance.new
  390. CF = CFrame.new
  391. VT = Vector3.new
  392. RAD = math.rad
  393. C3 = Color3.new
  394. UD2 = UDim2.new
  395. BRICKC = BrickColor.new
  396. ANGLES = CFrame.Angles
  397. EULER = CFrame.fromEulerAnglesXYZ
  398. COS = math.cos
  399. ACOS = math.acos
  400. SIN = math.sin
  401. ASIN = math.asin
  402. ABS = math.abs
  403. MRANDOM = math.random
  404. FLOOR = math.floor
  405. -------------------------------------------------------
  406. --Start Whitelist and Invincibility--
  407. -------------------------------------------------------
  408. ff = Instance.new("ForceField",char)
  409. ff.Visible = false
  410. hum.Name = "Base"
  411. hum.MaxHealth = 1.0E298
  412. hum.Health = 1.0E298
  413. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  414. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  415. hum.MaxHealth = 1.0E298
  416. hum.Health = 1.0E298
  417. end
  418. end)
  419. -------------------------------------------------------
  420. --End Whitelist and Invincibility--
  421. -------------------------------------------------------
  422. local Hair = Instance.new("Part", char)
  423. Hair.Name = "Hair"
  424. Hair.CanCollide = false
  425. Hair.BrickColor = BrickColor.new("Institutional white")
  426. Hair.Transparency = 0
  427. Hair.Material = "Plastic"
  428. Hair.Size = Vector3.new(1, 1, 2)
  429. Hair.TopSurface = Enum.SurfaceType.Smooth
  430. Hair.BottomSurface = Enum.SurfaceType.Smooth
  431.  
  432. local Weld = Instance.new("Weld", Hair)
  433. Weld.Part0 = hed
  434. Weld.Part1 = Hair
  435. Weld.C1 = CFrame.new(0, -.6, 0)
  436. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  437.  
  438. local M2 = Instance.new("SpecialMesh")
  439. M2.Parent = Hair
  440. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  441. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  442. M2.Scale = Vector3.new(1, 1, 1)
  443. -------------------------------------------------------
  444. for i,v in pairs(char:children()) do
  445. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  446. v:Remove()
  447. end
  448. end
  449. shirt = Instance.new("Shirt", char)
  450. shirt.Name = "Shirt"
  451. pants = Instance.new("Pants", char)
  452. pants.Name = "Pants"
  453. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  454. char.Pants.PantsTemplate = "rbxassetid://676428351"
  455. -------------------------------------------------------
  456. --------------
  457.  
  458. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  459.  
  460. warn("I hope you enjoy.")
  461.  
  462. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  463.  
  464. warn("Edited by saba1520/kisslarge")
  465.  
  466. warn("you made it guys to i maked it to 3.0 thanks!")
  467.  
  468. -------------------------------------------------------
  469. --Start Good Stuff--
  470. -------------------------------------------------------
  471. cam = game.Workspace.CurrentCamera
  472. CF = CFrame.new
  473. VT = Vector3.new
  474. angles = CFrame.Angles
  475. attack = false
  476. Euler = CFrame.fromEulerAnglesXYZ
  477. Rad = math.rad
  478. IT = Instance.new
  479. BrickC = BrickColor.new
  480. Cos = math.cos
  481. COS = math.cos
  482. Acos = math.acos
  483. Sin = math.sin
  484. Asin = math.asin
  485. Abs = math.abs
  486. Mrandom = math.random
  487. Floor = math.floor
  488. -------------------------------------------------------
  489. --End Good Stuff--
  490. -------------------------------------------------------
  491. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  492. RSH, LSH = nil, nil
  493. RW = Instance.new("Weld")
  494. LW = Instance.new("Weld")
  495. RH = tors["Right Hip"]
  496. LH = tors["Left Hip"]
  497. RSH = tors["Right Shoulder"]
  498. LSH = tors["Left Shoulder"]
  499. RSH.Parent = nil
  500. LSH.Parent = nil
  501. RW.Name = "RW"
  502. RW.Part0 = tors
  503. RW.C0 = CF(1.5, 0.5, 0)
  504. RW.C1 = CF(0, 0.5, 0)
  505. RW.Part1 = ra
  506. RW.Parent = tors
  507. LW.Name = "LW"
  508. LW.Part0 = tors
  509. LW.C0 = CF(-1.5, 0.5, 0)
  510. LW.C1 = CF(0, 0.5, 0)
  511. LW.Part1 = la
  512. LW.Parent = tors
  513. Effects = {}
  514. -------------------------------------------------------
  515. --Start HeartBeat--
  516. -------------------------------------------------------
  517. ArtificialHB = Instance.new("BindableEvent", script)
  518. ArtificialHB.Name = "Heartbeat"
  519. script:WaitForChild("Heartbeat")
  520.  
  521. frame = 1 / 60
  522. tf = 0
  523. allowframeloss = false
  524. tossremainder = false
  525.  
  526.  
  527. lastframe = tick()
  528. script.Heartbeat:Fire()
  529.  
  530.  
  531. game:GetService("RunService").Heartbeat:connect(function(s, p)
  532. tf = tf + s
  533. if tf >= frame then
  534. if allowframeloss then
  535. script.Heartbeat:Fire()
  536. lastframe = tick()
  537. else
  538. for i = 1, math.floor(tf / frame) do
  539. script.Heartbeat:Fire()
  540. end
  541. lastframe = tick()
  542. end
  543. if tossremainder then
  544. tf = 0
  545. else
  546. tf = tf - frame * math.floor(tf / frame)
  547. end
  548. end
  549. end)
  550. -------------------------------------------------------
  551. --End HeartBeat--
  552. -------------------------------------------------------
  553.  
  554. local ohno = Instance.new("Sound")
  555. ohno.Parent = hed
  556. ohno.Volume = 10
  557. ohno.Pitch = 1
  558. ohno.Looped = true
  559.  
  560. local bass = Instance.new("Sound") --why
  561. bass.Parent = hed
  562. bass.Volume = 7
  563. bass.Pitch = 1
  564. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  565. bass.Looped = true
  566.  
  567. local newnoob = Instance.new("Sound") --why
  568. newnoob.Parent = hed
  569. newnoob.Volume = 7
  570. newnoob.Pitch = 1
  571. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  572. newnoob.Looped = false
  573.  
  574. meme = Instance.new("Sound", hed)
  575. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  576. meme.Volume = 10
  577. meme.Pitch = 1
  578. meme.Looped = true
  579. meme.TimePosition = 1
  580.  
  581. TAUNT = Instance.new("Sound", tors)
  582. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  583. TAUNT.Volume = 10
  584. TAUNT.Pitch = 1
  585. TAUNT.Looped = false
  586. TAUNT.TimePosition = 0.12
  587.  
  588. TAUNT2 = Instance.new("Sound", tors)
  589. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  590. TAUNT2.Volume = 10
  591. TAUNT2.Pitch = 1
  592. TAUNT2.Looped = false
  593. TAUNT2.TimePosition = 0.12
  594.  
  595. chargeup = Instance.new("Sound", hed)
  596. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  597. chargeup.Volume = 10
  598. chargeup.Pitch = 1
  599. chargeup.Looped = true
  600. chargeup.TimePosition = 1
  601.  
  602. BTAUNT = Instance.new("Sound", tors)
  603. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  604. BTAUNT.Volume = 10
  605. BTAUNT.Pitch = 1
  606. BTAUNT.Looped = false
  607. BTAUNT.TimePosition = 0.2
  608.  
  609. NOTAUNT = Instance.new("Sound", tors)
  610. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  611. NOTAUNT.Volume = 10
  612. NOTAUNT.Pitch = 1
  613. NOTAUNT.Looped = false
  614. NOTAUNT.TimePosition = 0.2
  615.  
  616. NOSOUND = Instance.new("Sound", tors)
  617. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  618. NOSOUND.Volume = 10
  619. NOSOUND.Pitch = 1
  620. NOSOUND.Looped = false
  621. NOSOUND.TimePosition = 0.2
  622.  
  623. ITAUNT = Instance.new("Sound", tors)
  624. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  625. ITAUNT.Volume = 50
  626. ITAUNT.Pitch = 1
  627. ITAUNT.Looped = false
  628. ITAUNT.TimePosition = 0
  629.  
  630. BATAUNT = Instance.new("Sound", tors)
  631. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  632. BATAUNT.Volume = 10
  633. BATAUNT.Pitch = 1
  634. BATAUNT.Looped = false
  635. BATAUNT.TimePosition = 0
  636.  
  637. pop = Instance.new("Sound", tors)
  638. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  639. pop.Volume = 10
  640. pop.Pitch = 1
  641. pop.Looped = false
  642. pop.TimePosition = 0
  643.  
  644. STAUNT = Instance.new("Sound", tors)
  645. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  646. STAUNT.Volume = 10
  647. STAUNT.Pitch = 1
  648. STAUNT.Looped = false
  649. STAUNT.TimePosition = 0.05
  650.  
  651. DTAUNT = Instance.new("Sound", tors)
  652. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  653. DTAUNT.Volume = 10
  654. DTAUNT.Pitch = 1
  655. DTAUNT.Looped = false
  656. DTAUNT.TimePosition = 0
  657.  
  658. sex = Instance.new("Sound", tors)
  659. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  660. sex.Volume = 10
  661. sex.Pitch = 1
  662. sex.Looped = false
  663. sex.TimePosition = 0
  664.  
  665. so = Instance.new("Sound", tors)
  666. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  667. so.Volume = 10
  668. so.Pitch = 1
  669. so.Looped = false
  670. so.TimePosition = 0
  671.  
  672. LAZOR = Instance.new("Sound", ra)
  673. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  674. LAZOR.Volume = 10
  675. LAZOR.Pitch = 0.7
  676. LAZOR.Looped = false
  677. LAZOR.TimePosition = 0
  678.  
  679. WTF = Instance.new("Sound", tors)
  680. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  681. WTF.Volume = 10
  682. WTF.Pitch = 1
  683. WTF.Looped = false
  684. WTF.TimePosition = 0
  685.  
  686. MERKIO = Instance.new("Sound", tors) --why
  687. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  688. MERKIO.Volume = 5467543465
  689. MERKIO.Pitch = 1
  690. MERKIO.Looped = false
  691. MERKIO.TimePosition = 0
  692.  
  693. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  694. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  695. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  696. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  697. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  698. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  699.  
  700. -------------------------------------------------------
  701. --Start Important Functions--
  702. -------------------------------------------------------
  703. function MakeForm(PART,TYPE)
  704. if TYPE == "Cyl" then
  705. local MSH = IT("CylinderMesh",PART)
  706. elseif TYPE == "Ball" then
  707. local MSH = IT("SpecialMesh",PART)
  708. MSH.MeshType = "Sphere"
  709. elseif TYPE == "Wedge" then
  710. local MSH = IT("SpecialMesh",PART)
  711. MSH.MeshType = "Wedge"
  712. end
  713. end
  714.  
  715. function chatfunc(text, color)
  716. local chat = coroutine.wrap(function()
  717. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  718. char:FindFirstChild("TalkingBillBoard"):destroy()
  719. end
  720. local naeeym2 = Instance.new("BillboardGui", char)
  721. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  722. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  723. naeeym2.Adornee = hed
  724. naeeym2.Name = "TalkingBillBoard"
  725. local tecks2 = Instance.new("TextLabel", naeeym2)
  726. tecks2.BackgroundTransparency = 1
  727. tecks2.BorderSizePixel = 0
  728. tecks2.Text = ""
  729. tecks2.Font = "SciFi"
  730. tecks2.TextSize = 30
  731. tecks2.TextStrokeTransparency = 0
  732. tecks2.TextColor3 = color
  733. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  734. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  735. local tecks3 = Instance.new("TextLabel", naeeym2)
  736. tecks3.BackgroundTransparency = 1
  737. tecks3.BorderSizePixel = 0
  738. tecks3.Text = ""
  739. tecks3.Font = "SciFi"
  740. tecks3.TextSize = 30
  741. tecks3.TextStrokeTransparency = 0
  742. tecks3.TextColor3 = Color3.new(0, 0, 0)
  743. tecks3.TextStrokeColor3 = color
  744. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  745. coroutine.resume(coroutine.create(function()
  746. while true do
  747. swait(1)
  748. tecks2.TextColor3 = BrickColor.random().Color
  749. tecks3.TextStrokeColor3 = BrickColor.random().Color
  750. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  751. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  752. tecks2.Rotation = math.random(-5, 5)
  753. tecks3.Rotation = math.random(-5, 5)
  754. end
  755. end))
  756. for i = 1, string.len(text) do
  757. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  758. tecks2.Text = string.sub(text, 1, i)
  759. tecks3.Text = string.sub(text, 1, i)
  760. swait(1)
  761. end
  762. wait(1)
  763. local randomrot = math.random(1, 2)
  764. if randomrot == 1 then
  765. for i = 1, 50 do
  766. swait()
  767. tecks2.Rotation = tecks2.Rotation - 0.75
  768. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  769. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  770. tecks3.Rotation = tecks2.Rotation + 0.75
  771. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  772. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  773. end
  774. elseif randomrot == 2 then
  775. for i = 1, 50 do
  776. swait()
  777. tecks2.Rotation = tecks2.Rotation + 0.75
  778. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  779. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  780. tecks3.Rotation = tecks2.Rotation - 0.75
  781. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  782. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  783. end
  784. end
  785. naeeym2:Destroy()
  786. end)
  787. chat()
  788. end
  789.  
  790. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  791. local type = type
  792. local rng = Instance.new("Part", char)
  793. rng.Anchored = true
  794. rng.BrickColor = color
  795. rng.CanCollide = false
  796. rng.FormFactor = 3
  797. rng.Name = "Ring"
  798. rng.Material = "Neon"
  799. rng.Size = Vector3.new(1, 1, 1)
  800. rng.Transparency = 0
  801. rng.TopSurface = 0
  802. rng.BottomSurface = 0
  803. rng.CFrame = pos
  804. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  805. local rngm = Instance.new("SpecialMesh", rng)
  806. rngm.MeshType = "Sphere"
  807. rngm.Scale = Vector3.new(x1, y1, z1)
  808. local scaler2 = 1
  809. local speeder = FastSpeed
  810. if type == "Add" then
  811. scaler2 = 1 * value
  812. elseif type == "Divide" then
  813. scaler2 = 1 / value
  814. end
  815. coroutine.resume(coroutine.create(function()
  816. for i = 0, 10 / bonuspeed, 0.1 do
  817. swait()
  818. if type == "Add" then
  819. scaler2 = scaler2 - 0.01 * value / bonuspeed
  820. elseif type == "Divide" then
  821. scaler2 = scaler2 - 0.01 / value * bonuspeed
  822. end
  823. rng.BrickColor = BrickColor.random()
  824. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  825. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  826. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  827. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  828. end
  829. rng:Destroy()
  830. end))
  831. end
  832.  
  833. function SoulSteal(dude)
  834. if dude.Name ~= char then
  835. local bgf = IT("BodyGyro", dude.Head)
  836. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  837. local val = IT("BoolValue", dude)
  838. val.Name = "IsHit"
  839. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  840. local soulst = coroutine.wrap(function()
  841. local soul = Instance.new("Part",dude)
  842. soul.Size = Vector3.new(1,1,1)
  843. soul.CanCollide = false
  844. soul.Anchored = false
  845. soul.Position = torso.Position
  846. soul.Transparency = 1
  847. local PartEmmit1 = IT("ParticleEmitter", soul)
  848. PartEmmit1.LightEmission = 1
  849. PartEmmit1.Texture = "rbxassetid://569507414"
  850. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  851. PartEmmit1.Rate = 250
  852. PartEmmit1.Lifetime = NumberRange.new(1.6)
  853. PartEmmit1.Size = NumberSequence.new({
  854. NumberSequenceKeypoint.new(0, 1, 0),
  855. NumberSequenceKeypoint.new(1, 0, 0)
  856. })
  857. PartEmmit1.Transparency = NumberSequence.new({
  858. NumberSequenceKeypoint.new(0, 0, 0),
  859. NumberSequenceKeypoint.new(1, 1, 0)
  860. })
  861. PartEmmit1.Speed = NumberRange.new(0, 0)
  862. PartEmmit1.VelocitySpread = 30000
  863. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  864. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  865. local BodPoss = IT("BodyPosition", soul)
  866. BodPoss.P = 3000
  867. BodPoss.D = 1000
  868. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  869. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  870. wait(1.6)
  871. soul.Touched:connect(function(hit)
  872. if hit.Parent == char then
  873. soul:Destroy()
  874. end
  875. end)
  876. wait(1.2)
  877. while soul do
  878. swait()
  879. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  880. BodPoss.Position = tors.Position
  881. end
  882. end)
  883. soulst()
  884. end
  885. end
  886. function FaceMouse()
  887. local Cam = workspace.CurrentCamera
  888. return {
  889. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  890. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  891. }
  892. end
  893.  
  894. function Clerp(a, b, t)
  895. local qa = {QuaternionFromCFrame(a)}
  896. local qb = {QuaternionFromCFrame(b)}
  897. local ax, ay, az = a.x, a.y, a.z
  898. local bx, by, bz = b.x, b.y, b.z
  899. local _t = 1 - t
  900. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  901. end
  902.  
  903. function Eviscerate(dude)
  904. if dude.Name ~= char then
  905. local bgf = IT("BodyGyro", dude.Head)
  906. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  907. local val = IT("BoolValue", dude)
  908. val.Name = "IsHit"
  909. local ds = coroutine.wrap(function()
  910. dude:WaitForChild("Head"):BreakJoints()
  911. wait(0.5)
  912. target = nil
  913. coroutine.resume(coroutine.create(function()
  914. for i, v in pairs(dude:GetChildren()) do
  915. if v:IsA("Accessory") then
  916. v:Destroy()
  917. end
  918. if v:IsA("Humanoid") then
  919. v:Destroy()
  920. end
  921. if v:IsA("CharacterMesh") then
  922. v:Destroy()
  923. end
  924. if v:IsA("Model") then
  925. v:Destroy()
  926. end
  927. if v:IsA("Part") or v:IsA("MeshPart") then
  928. for x, o in pairs(v:GetChildren()) do
  929. if o:IsA("Decal") then
  930. o:Destroy()
  931. end
  932. end
  933. coroutine.resume(coroutine.create(function()
  934. v.Material = "Neon"
  935. v.CanCollide = false
  936. local PartEmmit1 = IT("ParticleEmitter", v)
  937. PartEmmit1.LightEmission = 1
  938. PartEmmit1.Texture = "rbxassetid://284205403"
  939. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  940. PartEmmit1.Rate = 150
  941. PartEmmit1.Lifetime = NumberRange.new(1)
  942. PartEmmit1.Size = NumberSequence.new({
  943. NumberSequenceKeypoint.new(0, 0.75, 0),
  944. NumberSequenceKeypoint.new(1, 0, 0)
  945. })
  946. PartEmmit1.Transparency = NumberSequence.new({
  947. NumberSequenceKeypoint.new(0, 0, 0),
  948. NumberSequenceKeypoint.new(1, 1, 0)
  949. })
  950. PartEmmit1.Speed = NumberRange.new(0, 0)
  951. PartEmmit1.VelocitySpread = 30000
  952. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  953. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  954. local BodPoss = IT("BodyPosition", v)
  955. BodPoss.P = 3000
  956. BodPoss.D = 1000
  957. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  958. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  959. v.Color = maincolor.Color
  960. coroutine.resume(coroutine.create(function()
  961. for i = 0, 49 do
  962. swait(1)
  963. v.Transparency = v.Transparency + 0.08
  964. end
  965. wait(0.5)
  966. PartEmmit1.Enabled = false
  967. wait(3)
  968. v:Destroy()
  969. dude:Destroy()
  970. end))
  971. end))
  972. end
  973. end
  974. end))
  975. end)
  976. ds()
  977. end
  978. end
  979.  
  980. function killnearest(position,range,maxstrength)
  981. for i,v in ipairs(workspace:GetChildren()) do
  982. local body = v:GetChildren()
  983. for part = 1, #body do
  984. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  985. if(body[part].Position - position).Magnitude < range then
  986. if v.ClassName == "Model" then
  987. v:BreakJoints()
  988. end
  989. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  990. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  991. end
  992. end
  993. end
  994. if v.ClassName == "Part" then
  995. if v.Anchored == false and (v.Position - position).Magnitude < range then
  996. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  997. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  998. end
  999. end
  1000. end
  1001. end
  1002.  
  1003.  
  1004. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1005. local NEWPART = IT("Part")
  1006. NEWPART.formFactor = FORMFACTOR
  1007. NEWPART.Reflectance = REFLECTANCE
  1008. NEWPART.Transparency = TRANSPARENCY
  1009. NEWPART.CanCollide = false
  1010. NEWPART.Locked = true
  1011. NEWPART.Anchored = true
  1012. if ANCHOR == false then
  1013. NEWPART.Anchored = false
  1014. end
  1015. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1016. NEWPART.Name = NAME
  1017. NEWPART.Size = SIZE
  1018. NEWPART.Position = Torso.Position
  1019. NEWPART.Material = MATERIAL
  1020. NEWPART:BreakJoints()
  1021. NEWPART.Parent = PARENT
  1022. return NEWPART
  1023. end
  1024.  
  1025. local joyemoji = Instance.new('ParticleEmitter', tors)
  1026. joyemoji.VelocitySpread = 2000
  1027. joyemoji.Lifetime = NumberRange.new(1)
  1028. joyemoji.Speed = NumberRange.new(40)
  1029. joy= {}
  1030. for i=0, 19 do
  1031. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1032. end
  1033. joyemoji.Size = NumberSequence.new(joy)
  1034. joyemoji.Rate = 0
  1035. joyemoji.LockedToPart = false
  1036. joyemoji.LightEmission = 0
  1037. joyemoji.Texture = "rbxassetid://1176402123"
  1038. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1039.  
  1040. local LIT = Instance.new('ParticleEmitter', tors)
  1041. LIT.VelocitySpread = 2000
  1042. LIT.Lifetime = NumberRange.new(1)
  1043. LIT.Speed = NumberRange.new(45)
  1044. nani= {}
  1045. for i=0, 19 do
  1046. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1047. end
  1048. LIT.Size = NumberSequence.new(nani)
  1049. LIT.Rate = 0
  1050. LIT.LockedToPart = false
  1051. LIT.LightEmission = 0
  1052. LIT.Texture = "rbxassetid://1492670151"
  1053. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1054.  
  1055. local ok = Instance.new('ParticleEmitter', tors)
  1056. ok.VelocitySpread = 2000
  1057. ok.Lifetime = NumberRange.new(1)
  1058. ok.Speed = NumberRange.new(50)
  1059. cool= {}
  1060. for i=0, 19 do
  1061. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1062. end
  1063. ok.Size = NumberSequence.new(cool)
  1064. ok.Rate = 0
  1065. ok.LockedToPart = false
  1066. ok.LightEmission = 0
  1067. ok.Texture = "rbxassetid://636768448"
  1068. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1069.  
  1070. local toast = Instance.new('ParticleEmitter', tors)
  1071. toast.VelocitySpread = 2000
  1072. toast.Lifetime = NumberRange.new(1)
  1073. toast.Speed = NumberRange.new(60)
  1074. toasterstoasttoast= {}
  1075. for i=0, 19 do
  1076. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1077. end
  1078. toast.Size = NumberSequence.new(toasterstoasttoast)
  1079. toast.Rate = 0
  1080. toast.LockedToPart = false
  1081. toast.LightEmission = 0
  1082. toast.Texture = "rbxassetid://436096230"
  1083. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1084.  
  1085. function WhatHuh()
  1086. attack = true
  1087. hum.WalkSpeed = 1.01
  1088. CreateSound("130766865", hed, 10, 1)
  1089. Character.Head.face.Texture = "rbxassetid://276732672"
  1090. for i = 0,4,0.1 do
  1091. swait()
  1092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1098. end
  1099. for i = 0,6.7,0.1 do
  1100. swait()
  1101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1107. end
  1108. for i = 0,8.1,0.1 do
  1109. swait()
  1110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1116. end
  1117. for i = 0,1,0.1 do
  1118. swait()
  1119. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1120. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1121. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1122. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1123. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1124. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1125. end
  1126. for i = 0,1,0.1 do
  1127. swait()
  1128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1134. end
  1135. for i = 0,4,0.1 do
  1136. swait()
  1137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1143. end
  1144. attack = false
  1145. Character.Head.face.Texture = "rbxassetid://620619801"
  1146. hum.WalkSpeed = 16
  1147. end
  1148.  
  1149. function EndMySufferingV3() --why
  1150. attack = true
  1151. hum.WalkSpeed = 1.01
  1152. Character.Head.face.Texture = "rbxassetid://202210455"
  1153. local A = math.random(1,5)
  1154. if A == 1 then
  1155. meme.SoundId = "rbxassetid://295810519"
  1156. end
  1157. if A == 2 then
  1158. meme.SoundId = "rbxassetid://1124778077"
  1159. end
  1160. if A == 3 then
  1161. meme.SoundId = "rbxassetid://464157070"
  1162. end
  1163. if A == 4 then
  1164. meme.SoundId = "rbxassetid://146334595"
  1165. end
  1166. if A == 5 then
  1167. meme.SoundId = "rbxassetid://145536915"
  1168. end
  1169. meme:Play()
  1170. bass:Play()
  1171. joyemoji.Rate = 70
  1172. LIT.Rate = 70
  1173. ok.Rate = 70
  1174. toast.Rate = 70
  1175.  
  1176. for i = 0,50,0.1 do
  1177. swait()
  1178. CameraEnshaking(1, 10)
  1179. bass.Parent = hed
  1180. meme.Parent = hed
  1181. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1182. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1183. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1184. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1185. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1187. end
  1188. bass:Stop()
  1189. meme:Stop()
  1190. joyemoji.Rate = 0
  1191. LIT.Rate = 0
  1192. ok.Rate = 0
  1193. toast.Rate = 0
  1194. Character.Head.face.Texture = "rbxassetid://620619801"
  1195. attack = false
  1196. hum.WalkSpeed = 16
  1197. end
  1198.  
  1199. function slap()
  1200. attack = true
  1201. hum.WalkSpeed = 1.01
  1202. local icri = CreateSound("1205111204", hed, 10, 1)
  1203. swait(165)
  1204. local FRAME = tors.CFrame
  1205. repeat
  1206. swait()
  1207. Character.Head.face.Texture = "rbxassetid://582931093"
  1208. CameraEnshaking(1, 10)
  1209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1212. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1213. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1214. tors.CFrame = FRAME * CF(0,1,0)
  1215. swait()
  1216. tors.CFrame = FRAME
  1217. until icri.Playing == false
  1218. Character.Head.face.Texture = "rbxassetid://620619801"
  1219. attack = false
  1220. hum.WalkSpeed = 16
  1221. end
  1222.  
  1223. function EndMySufferingV2()
  1224. attack = true
  1225. for i = 0,6,0.1 do
  1226. swait()
  1227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1231. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1232. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1233. end
  1234. CreateSound("1093102664", hed, 10, 1)
  1235. CameraEnshaking(3, 8)
  1236. for i = 0,2,0.1 do
  1237. swait()
  1238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1242. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1243. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1244. end
  1245. hum.MaxHealth = 0
  1246. ragdoll(char)
  1247. CreateSound("135488453", hed, 5, 1)
  1248. error("Seems like you just died.")
  1249. end
  1250.  
  1251. function Clerp(a, b, t)
  1252. local qa = {
  1253. QuaternionFromCFrame(a)
  1254. }
  1255. local qb = {
  1256. QuaternionFromCFrame(b)
  1257. }
  1258. local ax, ay, az = a.x, a.y, a.z
  1259. local bx, by, bz = b.x, b.y, b.z
  1260. local _t = 1 - t
  1261. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1262. end
  1263.  
  1264. function Swait(NUMBER)
  1265. if NUMBER == 0 or NUMBER == nil then
  1266. ArtificialHB.Event:wait()
  1267. else
  1268. for i = 1, NUMBER do
  1269. ArtificialHB.Event:wait()
  1270. end
  1271. end
  1272. end
  1273.  
  1274. function swait(num)
  1275. if num == 0 or num == nil then
  1276. game:service("RunService").Stepped:wait(0)
  1277. else
  1278. for i = 0, num do
  1279. game:service("RunService").Stepped:wait(0)
  1280. end
  1281. end
  1282. end
  1283. function thread(f)
  1284. coroutine.resume(coroutine.create(f))
  1285. end
  1286. function clerp(a, b, t)
  1287. local qa = {
  1288. QuaternionFromCFrame(a)
  1289. }
  1290. local qb = {
  1291. QuaternionFromCFrame(b)
  1292. }
  1293. local ax, ay, az = a.x, a.y, a.z
  1294. local bx, by, bz = b.x, b.y, b.z
  1295. local _t = 1 - t
  1296. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1297. end
  1298. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1299. coroutine.resume(coroutine.create(function()
  1300. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1301. wave.Anchored = true
  1302. wave.CFrame = Part.CFrame * cframe1
  1303. local Msh = Create("SpecialMesh"){
  1304. Parent = wave,
  1305. MeshType = "Sphere"
  1306. }
  1307. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1308. for i = 0, 1, 0.2 do
  1309. wait()
  1310. local dir = wave.CFrame.lookVector * -1
  1311. local pos = rayCast(wave.Position, dir, 5, Character)
  1312. wave.CFrame = wave.CFrame * cframe2
  1313. table.insert(Effects, {
  1314. wave,
  1315. "Sphere",
  1316. 0.01,
  1317. .03,
  1318. .03,
  1319. .03,
  1320. })
  1321. end
  1322. end))
  1323. end
  1324.  
  1325. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1326. MakeForm(RightHole,"Cyl")
  1327. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1328. MakeForm(LeftHole,"Cyl")
  1329.  
  1330. function getbloody(victim,amount)
  1331. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1332. PART.CFrame = victim.CFrame
  1333. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1334. Debris:AddItem(PART,5)
  1335. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1336. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1337. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1338. local prtcl = asd:Clone()
  1339. prtcl.Parent = PART
  1340. prtcl:Emit(amount*10)
  1341. end
  1342.  
  1343. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1344. local type = type
  1345. local rng = Instance.new("Part", char)
  1346. rng.Anchored = true
  1347. rng.BrickColor = color
  1348. rng.CanCollide = false
  1349. rng.FormFactor = 3
  1350. rng.Name = "Ring"
  1351. rng.Material = "Neon"
  1352. rng.Size = Vector3.new(1, 1, 1)
  1353. rng.Transparency = 0
  1354. rng.TopSurface = 0
  1355. rng.BottomSurface = 0
  1356. rng.CFrame = pos
  1357. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1358. local rngm = Instance.new("SpecialMesh", rng)
  1359. rngm.MeshType = "Brick"
  1360. rngm.Scale = VT(x1,y1,z1)
  1361. if rainbowmode == true then
  1362. rng.Color = Color3.new(r/255,g/255,b/255)
  1363. end
  1364. local scaler2 = 1
  1365. local speeder = FastSpeed/10
  1366. if type == "Add" then
  1367. scaler2 = 1*value
  1368. elseif type == "Divide" then
  1369. scaler2 = 1/value
  1370. end
  1371. coroutine.resume(coroutine.create(function()
  1372. for i = 0,10/bonuspeed,0.1 do
  1373. swait()
  1374. if type == "Add" then
  1375. scaler2 = scaler2 - 0.01*value/bonuspeed
  1376. elseif type == "Divide" then
  1377. scaler2 = scaler2 - 0.01/value*bonuspeed
  1378. end
  1379. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1380. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1381. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1382. end
  1383. rng:Destroy()
  1384. end))
  1385. end
  1386. New = function(Object, Parent, Name, Data)
  1387. local Object = Instance.new(Object)
  1388. for Index, Value in pairs(Data or {}) do
  1389. Object[Index] = Value
  1390. end
  1391. Object.Parent = Parent
  1392. Object.Name = Name
  1393. return Object
  1394. end
  1395. function QuaternionFromCFrame(cf)
  1396. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1397. local trace = m00 + m11 + m22
  1398. if trace > 0 then
  1399. local s = math.sqrt(1 + trace)
  1400. local recip = 0.5 / s
  1401. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1402. else
  1403. local i = 0
  1404. if m00 < m11 then
  1405. i = 1
  1406. end
  1407. if m22 > (i == 0 and m00 or m11) then
  1408. i = 2
  1409. end
  1410. if i == 0 then
  1411. local s = math.sqrt(m00 - m11 - m22 + 1)
  1412. local recip = 0.5 / s
  1413. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1414. elseif i == 1 then
  1415. local s = math.sqrt(m11 - m22 - m00 + 1)
  1416. local recip = 0.5 / s
  1417. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1418. elseif i == 2 then
  1419. local s = math.sqrt(m22 - m00 - m11 + 1)
  1420. local recip = 0.5 / s
  1421. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1422. end
  1423. end
  1424. end
  1425. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1426. local xs, ys, zs = x + x, y + y, z + z
  1427. local wx, wy, wz = w * xs, w * ys, w * zs
  1428. local xx = x * xs
  1429. local xy = x * ys
  1430. local xz = x * zs
  1431. local yy = y * ys
  1432. local yz = y * zs
  1433. local zz = z * zs
  1434. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1435. end
  1436.  
  1437. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1438. function WACKYEFFECT(Table)
  1439. local TYPE = (Table.EffectType or "Sphere")
  1440. local SIZE = (Table.Size or VT(1,1,1))
  1441. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1442. local TRANSPARENCY = (Table.Transparency or 0)
  1443. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1444. local CFRAME = (Table.CFrame or Torso.CFrame)
  1445. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1446. local ROTATION1 = (Table.RotationX or 0)
  1447. local ROTATION2 = (Table.RotationY or 0)
  1448. local ROTATION3 = (Table.RotationZ or 0)
  1449. local MATERIAL = (Table.Material or "Neon")
  1450. local COLOR = (Table.Color or C3(1,1,1))
  1451. local TIME = (Table.Time or 45)
  1452. local SOUNDID = (Table.SoundID or nil)
  1453. local SOUNDPITCH = (Table.SoundPitch or nil)
  1454. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1455. coroutine.resume(coroutine.create(function()
  1456. local PLAYSSOUND = false
  1457. local SOUND = nil
  1458. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1459. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1460. PLAYSSOUND = true
  1461. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1462. end
  1463. EFFECT.Color = COLOR
  1464. local MSH = nil
  1465. if TYPE == "Sphere" then
  1466. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1467. elseif TYPE == "Block" then
  1468. MSH = IT("BlockMesh",EFFECT)
  1469. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1470. elseif TYPE == "Wave" then
  1471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1472. elseif TYPE == "Ring" then
  1473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1474. elseif TYPE == "Slash" then
  1475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1476. elseif TYPE == "Round Slash" then
  1477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1478. elseif TYPE == "Swirl" then
  1479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1480. elseif TYPE == "Skull" then
  1481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1482. elseif TYPE == "Crystal" then
  1483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1484. end
  1485. if MSH ~= nil then
  1486. local MOVESPEED = nil
  1487. if MOVEDIRECTION ~= nil then
  1488. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1489. end
  1490. local GROWTH = SIZE - ENDSIZE
  1491. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1492. if TYPE == "Block" then
  1493. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1494. else
  1495. EFFECT.CFrame = CFRAME
  1496. end
  1497. for LOOP = 1, TIME+1 do
  1498. Swait()
  1499. MSH.Scale = MSH.Scale - GROWTH/TIME
  1500. if TYPE == "Wave" then
  1501. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1502. end
  1503. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1504. if TYPE == "Block" then
  1505. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1506. else
  1507. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1508. end
  1509. if MOVEDIRECTION ~= nil then
  1510. local ORI = EFFECT.Orientation
  1511. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1512. EFFECT.Orientation = ORI
  1513. end
  1514. end
  1515. if PLAYSSOUND == false then
  1516. EFFECT:remove()
  1517. else
  1518. repeat Swait() until SOUND.Playing == false
  1519. EFFECT:remove()
  1520. end
  1521. else
  1522. if PLAYSSOUND == false then
  1523. EFFECT:remove()
  1524. else
  1525. repeat Swait() until SOUND.Playing == false
  1526. EFFECT:remove()
  1527. end
  1528. end
  1529. end))
  1530. end
  1531.  
  1532.  
  1533. function QuaternionSlerp(a, b, t)
  1534. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1535. local startInterp, finishInterp
  1536. if cosTheta >= 1.0E-4 then
  1537. if 1 - cosTheta > 1.0E-4 then
  1538. local theta = math.acos(cosTheta)
  1539. local invSinTheta = 1 / Sin(theta)
  1540. startInterp = Sin((1 - t) * theta) * invSinTheta
  1541. finishInterp = Sin(t * theta) * invSinTheta
  1542. else
  1543. startInterp = 1 - t
  1544. finishInterp = t
  1545. end
  1546. elseif 1 + cosTheta > 1.0E-4 then
  1547. local theta = math.acos(-cosTheta)
  1548. local invSinTheta = 1 / Sin(theta)
  1549. startInterp = Sin((t - 1) * theta) * invSinTheta
  1550. finishInterp = Sin(t * theta) * invSinTheta
  1551. else
  1552. startInterp = t - 1
  1553. finishInterp = t
  1554. end
  1555. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1556. end
  1557. function rayCast(Position, Direction, Range, Ignore)
  1558. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1559. end
  1560. local RbxUtility = LoadLibrary("RbxUtility")
  1561. local Create = RbxUtility.Create
  1562.  
  1563. -------------------------------------------------------
  1564. --Start Damage Function--
  1565. -------------------------------------------------------
  1566. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1567. local type = type
  1568. local rng = Instance.new("Part", char)
  1569. rng.Anchored = true
  1570. rng.BrickColor = color
  1571. rng.CanCollide = false
  1572. rng.FormFactor = 3
  1573. rng.Name = "Ring"
  1574. rng.Material = "Neon"
  1575. rng.Size = Vector3.new(1, 1, 1)
  1576. rng.Transparency = 0
  1577. rng.TopSurface = 0
  1578. rng.BottomSurface = 0
  1579. rng.CFrame = pos
  1580. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1581. local rngm = Instance.new("SpecialMesh", rng)
  1582. rngm.MeshType = "Sphere"
  1583. rngm.Scale = Vector3.new(x1, y1, z1)
  1584. local scaler2 = 1
  1585. local speeder = FastSpeed
  1586. if type == "Add" then
  1587. scaler2 = 1 * value
  1588. elseif type == "Divide" then
  1589. scaler2 = 1 / value
  1590. end
  1591. coroutine.resume(coroutine.create(function()
  1592. for i = 0, 10 / bonuspeed, 0.1 do
  1593. swait()
  1594. if type == "Add" then
  1595. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1596. elseif type == "Divide" then
  1597. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1598. end
  1599. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1600. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1601. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1602. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1603. end
  1604. rng:Destroy()
  1605. end))
  1606. end
  1607. -----------------------------
  1608. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1609. if hit.Parent == nil then
  1610. return
  1611. end
  1612. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1613. for _, v in pairs(hit.Parent:children()) do
  1614. if v:IsA("Humanoid") then
  1615. h = v
  1616. end
  1617. end
  1618. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1619.  
  1620. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1621. end
  1622.  
  1623. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1624. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1625. if hit.Parent.DebounceHit.Value == true then
  1626. return
  1627. end
  1628. end
  1629. if insta == true then
  1630. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1631. end
  1632. local c = Create("ObjectValue"){
  1633. Name = "creator",
  1634. Value = game:service("Players").LocalPlayer,
  1635. Parent = h,
  1636. }
  1637. game:GetService("Debris"):AddItem(c, .5)
  1638. if HitSound ~= nil and HitPitch ~= nil then
  1639. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1640. end
  1641. local Damage = math.random(minim, maxim)
  1642. local blocked = false
  1643. local block = hit.Parent:findFirstChild("Block")
  1644. if block ~= nil then
  1645. if block.className == "IntValue" then
  1646. if block.Value > 0 then
  1647. blocked = true
  1648. block.Value = block.Value - 1
  1649. print(block.Value)
  1650. end
  1651. end
  1652. end
  1653. if blocked == false then
  1654. h.Health = h.Health - Damage
  1655. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1656. else
  1657. h.Health = h.Health - (Damage / 2)
  1658. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1659. end
  1660. if Type == "Knockdown" then
  1661. local hum = hit.Parent.Humanoid
  1662. hum.PlatformStand = true
  1663. coroutine.resume(coroutine.create(function(HHumanoid)
  1664. swait(1)
  1665. HHumanoid.PlatformStand = false
  1666. end), hum)
  1667. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1668. local bodvol = Create("BodyVelocity"){
  1669. velocity = angle * knockback,
  1670. P = 5000,
  1671. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1672. Parent = hit,
  1673. }
  1674. local rl = Create("BodyAngularVelocity"){
  1675. P = 3000,
  1676. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1677. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1678. Parent = hit,
  1679. }
  1680. game:GetService("Debris"):AddItem(bodvol, .5)
  1681. game:GetService("Debris"):AddItem(rl, .5)
  1682. elseif Type == "Random Guy" then
  1683. local vp = Create("BodyVelocity"){
  1684. P = 500,
  1685. maxForce = Vector3.new(math.huge, 0, math.huge),
  1686. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1687. }
  1688. if knockback > 0 then
  1689. vp.Parent = hit.Parent.Torso
  1690. end
  1691. game:GetService("Debris"):AddItem(vp, .5)
  1692. elseif Type == "Up" then
  1693. local bodyVelocity = Create("BodyVelocity"){
  1694. velocity = Vector3.new(0, 20, 0),
  1695. P = 5000,
  1696. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1697. Parent = hit,
  1698. }
  1699. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1700. elseif Type == "DarkUp" then
  1701. coroutine.resume(coroutine.create(function()
  1702. for i = 0, 1, 0.1 do
  1703. swait()
  1704. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1705. end
  1706. end))
  1707. local bodyVelocity = Create("BodyVelocity"){
  1708. velocity = Vector3.new(0, 20, 0),
  1709. P = 5000,
  1710. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1711. Parent = hit,
  1712. }
  1713. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1714. elseif Type == "Snare" then
  1715. local bp = Create("BodyPosition"){
  1716. P = 2000,
  1717. D = 100,
  1718. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1719. position = hit.Parent.Torso.Position,
  1720. Parent = hit.Parent.Torso,
  1721. }
  1722. game:GetService("Debris"):AddItem(bp, 1)
  1723. elseif Type == "Freeze" then
  1724. local BodPos = Create("BodyPosition"){
  1725. P = 50000,
  1726. D = 1000,
  1727. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1728. position = hit.Parent.Torso.Position,
  1729. Parent = hit.Parent.Torso,
  1730. }
  1731. local BodGy = Create("BodyGyro") {
  1732. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1733. P = 20e+003,
  1734. Parent = hit.Parent.Torso,
  1735. cframe = hit.Parent.Torso.CFrame,
  1736. }
  1737. hit.Parent.Torso.Anchored = true
  1738. coroutine.resume(coroutine.create(function(Part)
  1739. swait(1.5)
  1740. Part.Anchored = false
  1741. end), hit.Parent.Torso)
  1742. game:GetService("Debris"):AddItem(BodPos, 3)
  1743. game:GetService("Debris"):AddItem(BodGy, 3)
  1744. end
  1745. local debounce = Create("BoolValue"){
  1746. Name = "DebounceHit",
  1747. Parent = hit.Parent,
  1748. Value = true,
  1749. }
  1750. game:GetService("Debris"):AddItem(debounce, Delay)
  1751. c = Create("ObjectValue"){
  1752. Name = "creator",
  1753. Value = Player,
  1754. Parent = h,
  1755. }
  1756. game:GetService("Debris"):AddItem(c, .5)
  1757. end
  1758. end
  1759. -------------------------------------------------------
  1760. --End Damage Function--
  1761. -------------------------------------------------------
  1762.  
  1763. -------------------------------------------------------
  1764. --Start Damage Function Customization--
  1765. -------------------------------------------------------
  1766. function ShowDamage(Pos, Text, Time, Color)
  1767. local Rate = (1 / 30)
  1768. local Pos = (Pos or Vector3.new(0, 0, 0))
  1769. local Text = (Text or "")
  1770. local Time = (Time or 2)
  1771. local Color = (Color or Color3.new(1, 0, 1))
  1772. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1773. EffectPart.Anchored = true
  1774. local BillboardGui = Create("BillboardGui"){
  1775. Size = UDim2.new(3, 0, 3, 0),
  1776. Adornee = EffectPart,
  1777. Parent = EffectPart,
  1778. }
  1779. local TextLabel = Create("TextLabel"){
  1780. BackgroundTransparency = 1,
  1781. Size = UDim2.new(1, 0, 1, 0),
  1782. Text = Text,
  1783. Font = "Bodoni",
  1784. TextColor3 = Color,
  1785. TextScaled = true,
  1786. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1787. Parent = BillboardGui,
  1788. }
  1789. game.Debris:AddItem(EffectPart, (Time))
  1790. EffectPart.Parent = game:GetService("Workspace")
  1791. delay(0, function()
  1792. local Frames = (Time / Rate)
  1793. for Frame = 1, Frames do
  1794. wait(Rate)
  1795. local Percent = (Frame / Frames)
  1796. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1797. TextLabel.TextTransparency = Percent
  1798. end
  1799. if EffectPart and EffectPart.Parent then
  1800. EffectPart:Destroy()
  1801. end
  1802. end)
  1803. end
  1804.  
  1805. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1806. local type = type
  1807. local rng = Instance.new("Part", char)
  1808. rng.Anchored = true
  1809. rng.BrickColor = color
  1810. rng.CanCollide = false
  1811. rng.FormFactor = 3
  1812. rng.Name = "Ring"
  1813. rng.Material = "Neon"
  1814. rng.Size = Vector3.new(1, 1, 1)
  1815. rng.Transparency = 0
  1816. rng.TopSurface = 0
  1817. rng.BottomSurface = 0
  1818. rng.CFrame = pos
  1819. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1820. local rngm = Instance.new("SpecialMesh", rng)
  1821. rngm.MeshType = "Brick"
  1822. rngm.Scale = Vector3.new(x1,y1,z1)
  1823. local scaler2 = 1
  1824. local speeder = FastSpeed/10
  1825. if type == "Add" then
  1826. scaler2 = 1*value
  1827. elseif type == "Divide" then
  1828. scaler2 = 1/value
  1829. end
  1830. coroutine.resume(coroutine.create(function()
  1831. for i = 0,10/bonuspeed,0.1 do
  1832. swait()
  1833. if type == "Add" then
  1834. scaler2 = scaler2 - 0.01*value/bonuspeed
  1835. elseif type == "Divide" then
  1836. scaler2 = scaler2 - 0.01/value*bonuspeed
  1837. end
  1838. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1839. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1840. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1841. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1842. end
  1843. rng:Destroy()
  1844. end))
  1845. end
  1846.  
  1847. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1848. local p = Instance.new("Part",EffectModel)
  1849. p.BrickColor = BrickColor.new(colour)
  1850. p.Size = Vector3.new()
  1851. p.Anchored = true
  1852. p.CanCollide = false
  1853. p.CFrame = cf
  1854. if inverse == true then
  1855. p.Transparency = 1
  1856. else
  1857. p.Transparency = 0
  1858. end
  1859. local m = Instance.new("SpecialMesh",p)
  1860. m.MeshId = meshid
  1861. m.TextureId = textid
  1862. m.Scale = meshstart
  1863. coroutine.wrap(function()
  1864. for i=0,1,factor do
  1865. swait()
  1866. if inverse == true then
  1867. p.Transparency = 1-i
  1868. else
  1869. p.Transparency = i
  1870. end
  1871. m.Scale = m.Scale + meshadd
  1872. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1873. end
  1874. p:Destroy()
  1875. end)()
  1876. return p
  1877. end
  1878. -------------------------------------------------------
  1879. --End Damage Function Customization--
  1880. -------------------------------------------------------
  1881.  
  1882. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1883. for _, c in pairs(workspace:children()) do
  1884. local hum = c:findFirstChild("Humanoid")
  1885. if hum ~= nil then
  1886. local head = c:findFirstChild("Head")
  1887. if head ~= nil then
  1888. local targ = head.Position - Part.Position
  1889. local mag = targ.magnitude
  1890. if magni >= mag and c.Name ~= plr.Name then
  1891. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897.  
  1898.  
  1899. CFuncs = {
  1900. Part = {
  1901. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1902. local Part = Create("Part")({
  1903. Parent = Parent,
  1904. Reflectance = Reflectance,
  1905. Transparency = Transparency,
  1906. CanCollide = false,
  1907. Locked = true,
  1908. BrickColor = BrickColor.new(tostring(BColor)),
  1909. Name = Name,
  1910. Size = Size,
  1911. Material = Material
  1912. })
  1913. RemoveOutlines(Part)
  1914. return Part
  1915. end
  1916. },
  1917. Mesh = {
  1918. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1919. local Msh = Create(Mesh)({
  1920. Parent = Part,
  1921. Offset = OffSet,
  1922. Scale = Scale
  1923. })
  1924. if Mesh == "SpecialMesh" then
  1925. Msh.MeshType = MeshType
  1926. Msh.MeshId = MeshId
  1927. end
  1928. return Msh
  1929. end
  1930. },
  1931. Mesh = {
  1932. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1933. local Msh = Create(Mesh)({
  1934. Parent = Part,
  1935. Offset = OffSet,
  1936. Scale = Scale
  1937. })
  1938. if Mesh == "SpecialMesh" then
  1939. Msh.MeshType = MeshType
  1940. Msh.MeshId = MeshId
  1941. end
  1942. return Msh
  1943. end
  1944. },
  1945. Weld = {
  1946. Create = function(Parent, Part0, Part1, C0, C1)
  1947. local Weld = Create("Weld")({
  1948. Parent = Parent,
  1949. Part0 = Part0,
  1950. Part1 = Part1,
  1951. C0 = C0,
  1952. C1 = C1
  1953. })
  1954. return Weld
  1955. end
  1956. },
  1957. Sound = {
  1958. Create = function(id, par, vol, pit)
  1959. coroutine.resume(coroutine.create(function()
  1960. local S = Create("Sound")({
  1961. Volume = vol,
  1962. Pitch = pit or 1,
  1963. SoundId = id,
  1964. Parent = par or workspace
  1965. })
  1966. wait()
  1967. S:play()
  1968. game:GetService("Debris"):AddItem(S, 6)
  1969. end))
  1970. end
  1971. },
  1972. ParticleEmitter = {
  1973. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1974. local fp = Create("ParticleEmitter")({
  1975. Parent = Parent,
  1976. Color = ColorSequence.new(Color1, Color2),
  1977. LightEmission = LightEmission,
  1978. Size = Size,
  1979. Texture = Texture,
  1980. Transparency = Transparency,
  1981. ZOffset = ZOffset,
  1982. Acceleration = Accel,
  1983. Drag = Drag,
  1984. LockedToPart = LockedToPart,
  1985. VelocityInheritance = VelocityInheritance,
  1986. EmissionDirection = EmissionDirection,
  1987. Enabled = Enabled,
  1988. Lifetime = LifeTime,
  1989. Rate = Rate,
  1990. Rotation = Rotation,
  1991. RotSpeed = RotSpeed,
  1992. Speed = Speed,
  1993. VelocitySpread = VelocitySpread
  1994. })
  1995. return fp
  1996. end
  1997. }
  1998. }
  1999. function RemoveOutlines(part)
  2000. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2001. end
  2002. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2003. local Part = Create("Part")({
  2004. formFactor = FormFactor,
  2005. Parent = Parent,
  2006. Reflectance = Reflectance,
  2007. Transparency = Transparency,
  2008. CanCollide = false,
  2009. Locked = true,
  2010. BrickColor = BrickColor.new(tostring(BColor)),
  2011. Name = Name,
  2012. Size = Size,
  2013. Material = Material
  2014. })
  2015. RemoveOutlines(Part)
  2016. return Part
  2017. end
  2018. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2019. local Msh = Create(Mesh)({
  2020. Parent = Part,
  2021. Offset = OffSet,
  2022. Scale = Scale
  2023. })
  2024. if Mesh == "SpecialMesh" then
  2025. Msh.MeshType = MeshType
  2026. Msh.MeshId = MeshId
  2027. end
  2028. return Msh
  2029. end
  2030. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2031. local Weld = Create("Weld")({
  2032. Parent = Parent,
  2033. Part0 = Part0,
  2034. Part1 = Part1,
  2035. C0 = C0,
  2036. C1 = C1
  2037. })
  2038. return Weld
  2039. end
  2040.  
  2041. abss = Instance.new("BillboardGui",char)
  2042. abss.Size = UDim2.new(10,0,10,0)
  2043. abss.Enabled = false
  2044. imgl = Instance.new("ImageLabel",abss)
  2045. imgl.Position = UDim2.new(0,0,0,0)
  2046. imgl.Size = UDim2.new(1,0,1,0)
  2047. imgl.Image = "rbxassetid://153485522"
  2048. imgl.BackgroundTransparency = 1
  2049. imgl.ImageColor3 = Color3.new(.9,0,0)
  2050. img2 = Instance.new("ImageLabel",abss)
  2051. img2.Position = UDim2.new(0,0,0,0)
  2052. img2.Size = UDim2.new(1,0,1,0)
  2053. img2.Image = "rbxassetid://153485522"
  2054. img2.BackgroundTransparency = 1
  2055. img2.ImageColor3 = Color3.new(.9,0,0)
  2056.  
  2057. function TargetSelect(person)
  2058. local dd=coroutine.wrap(function()
  2059. if targetted ~= person then
  2060. targetted = person
  2061. img2.Size = UDim2.new(1,0,1,0)
  2062. img2.ImageTransparency = 0
  2063. img2.Position = UDim2.new(0,0,0,0)
  2064. for i = 0, 2, 0.1 do
  2065. swait()
  2066. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2067. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2068. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2069. end
  2070. end
  2071. end)
  2072. dd()
  2073. end
  2074.  
  2075. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2076. local NEWWELD = IT(TYPE)
  2077. NEWWELD.Part0 = PART0
  2078. NEWWELD.Part1 = PART1
  2079. NEWWELD.C0 = C0
  2080. NEWWELD.C1 = C1
  2081. NEWWELD.Parent = PARENT
  2082. return NEWWELD
  2083. end
  2084.  
  2085. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2086.  
  2087. local Blood1 = Create("ParticleEmitter")({
  2088. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2089. Transparency = NumberSequence.new(0.1, 1),
  2090. Size = NumberSequence.new(0.5, 0),
  2091. Texture = "rbxassetid://602578593",
  2092. Lifetime = NumberRange.new(0.8),
  2093. Rate = 255,
  2094. VelocitySpread = 40,
  2095. Rotation = NumberRange.new(100),
  2096. Speed = NumberRange.new(5),
  2097. LightEmission = 0,
  2098. LockedToPart = false,
  2099. Acceleration = Vector3.new(0, -10, 0),
  2100. EmissionDirection = "Bottom"
  2101. })
  2102. function Sayonara()
  2103. local target = nil
  2104. local targettorso = nil
  2105. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2106. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2107. target = mouse.Target.Parent.Humanoid
  2108. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2109. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2110. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2111. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2112. end
  2113. end
  2114. if target ~= nil then
  2115. targettorso.Anchored = true
  2116. attack = true
  2117. hum.WalkSpeed = 0
  2118. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2119. for i = 0,6.2,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2127. end
  2128. do
  2129. CreateSound("429400881", targettorso, 5, 1)
  2130. local ModelArm02 = New("Model", char, "Arm", {})
  2131. local ModelArm03 = New("Model", char, "Arm", {})
  2132. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2133. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2134. local Arm02 = targetleftarm:Clone()
  2135. local Arm03 = targetrightarm:Clone()
  2136. targetleftarm.Transparency = 1
  2137. targetrightarm.Transparency = 1
  2138. Arm02.Parent = ModelArm02
  2139. Arm03.Parent = ModelArm03
  2140. for i, v in pairs(Arm02:GetChildren()) do
  2141. v:Destroy()
  2142. end
  2143. for i, v in pairs(Arm03:GetChildren()) do
  2144. v:Destroy()
  2145. end
  2146. local weldArm02 = Instance.new("Weld")
  2147. weldArm02.Parent = Arm02
  2148. weldArm02.Part0 = targetleftarm
  2149. weldArm02.Part1 = Arm02
  2150. weldArm02.C1 = CFrame.new(0, 0, 0)
  2151. local weldArm03 = Instance.new("Weld")
  2152. weldArm03.Parent = Arm03
  2153. weldArm03.Part0 = targetrightarm
  2154. weldArm03.Part1 = Arm03
  2155. weldArm03.C1 = CFrame.new(0, 0, 0)
  2156. for i, v in pairs(target:GetChildren()) do
  2157. if v:IsA("Shirt") then
  2158. v:clone().Parent = ModelArm02
  2159. end
  2160. end
  2161. for i, v in pairs(target:GetChildren()) do
  2162. if v:IsA("Shirt") then
  2163. v:clone().Parent = ModelArm03
  2164. end
  2165. end
  2166. weldArm02.Part0 = la
  2167. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2168. weldArm03.Part0 = ra
  2169. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2170. local BE1 = Blood1:Clone()
  2171. BE1.Parent = targetleftarm
  2172. game:GetService("Debris"):AddItem(BE1, 3)
  2173. BE1.Rate = 255
  2174. local BE2 = Blood1:Clone()
  2175. BE2.Parent = targetrightarm
  2176. game:GetService("Debris"):AddItem(BE2, 3)
  2177. BE2.Rate = 255
  2178. for i = 0,6.2,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2186. end
  2187. for i = 0,6.2,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2195. end
  2196. CreateSound("541909763", targettorso, 5, .8)
  2197. weldArm02:Destroy()
  2198. Arm02.CanCollide = true
  2199. weldArm03:Destroy()
  2200. Arm03.CanCollide = true
  2201. local bodyVelocity2 = Create("BodyVelocity")({
  2202. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2203. P = 5000,
  2204. maxForce = Vector3.new(8000, 8000, 8000),
  2205. Parent = Arm02
  2206. })
  2207. local bodyVelocity3 = Create("BodyVelocity")({
  2208. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2209. P = 5000,
  2210. maxForce = Vector3.new(8000, 8000, 8000),
  2211. Parent = Arm03
  2212. })
  2213. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2214. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2215. for i = 0,6.2,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2223. end
  2224. for i = 0,6.2,0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2232. end
  2233. targettorso:Remove()
  2234. for i = 0,6.2,0.1 do
  2235. swait()
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2242. end
  2243. end
  2244. targettorso.Anchored = false
  2245. attack = false
  2246. hum.WalkSpeed = 16
  2247. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2248. end
  2249. end
  2250.  
  2251. -------------------------------------------------------
  2252. --Start Effect Function--
  2253. -------------------------------------------------------
  2254. EffectModel = Instance.new("Model", char)
  2255. Effects = {
  2256. Block = {
  2257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2258. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2259. prt.Anchored = true
  2260. prt.CFrame = cframe
  2261. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2262. game:GetService("Debris"):AddItem(prt, 10)
  2263. if Type == 1 or Type == nil then
  2264. table.insert(Effects, {
  2265. prt,
  2266. "Block1",
  2267. delay,
  2268. x3,
  2269. y3,
  2270. z3,
  2271. msh
  2272. })
  2273. elseif Type == 2 then
  2274. table.insert(Effects, {
  2275. prt,
  2276. "Block2",
  2277. delay,
  2278. x3,
  2279. y3,
  2280. z3,
  2281. msh
  2282. })
  2283. else
  2284. table.insert(Effects, {
  2285. prt,
  2286. "Block3",
  2287. delay,
  2288. x3,
  2289. y3,
  2290. z3,
  2291. msh
  2292. })
  2293. end
  2294. end
  2295. },
  2296. Sphere = {
  2297. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2298. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2299. prt.Anchored = true
  2300. prt.CFrame = cframe
  2301. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2302. game:GetService("Debris"):AddItem(prt, 10)
  2303. table.insert(Effects, {
  2304. prt,
  2305. "Cylinder",
  2306. delay,
  2307. x3,
  2308. y3,
  2309. z3,
  2310. msh
  2311. })
  2312. end
  2313. },
  2314. Cylinder = {
  2315. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2316. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2317. prt.Anchored = true
  2318. prt.CFrame = cframe
  2319. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2320. game:GetService("Debris"):AddItem(prt, 10)
  2321. table.insert(Effects, {
  2322. prt,
  2323. "Cylinder",
  2324. delay,
  2325. x3,
  2326. y3,
  2327. z3,
  2328. msh
  2329. })
  2330. end
  2331. },
  2332. Wave = {
  2333. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2334. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2335. prt.Anchored = true
  2336. prt.CFrame = cframe
  2337. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2338. game:GetService("Debris"):AddItem(prt, 10)
  2339. table.insert(Effects, {
  2340. prt,
  2341. "Cylinder",
  2342. delay,
  2343. x3 / 60,
  2344. y3 / 60,
  2345. z3 / 60,
  2346. msh
  2347. })
  2348. end
  2349. },
  2350. Ring = {
  2351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2352. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2353. prt.Anchored = true
  2354. prt.CFrame = cframe
  2355. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2356. game:GetService("Debris"):AddItem(prt, 10)
  2357. table.insert(Effects, {
  2358. prt,
  2359. "Cylinder",
  2360. delay,
  2361. x3,
  2362. y3,
  2363. z3,
  2364. msh
  2365. })
  2366. end
  2367. },
  2368. Break = {
  2369. Create = function(brickcolor, cframe, x1, y1, z1)
  2370. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2371. prt.Anchored = true
  2372. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2374. local num = math.random(10, 50) / 1000
  2375. game:GetService("Debris"):AddItem(prt, 10)
  2376. table.insert(Effects, {
  2377. prt,
  2378. "Shatter",
  2379. num,
  2380. prt.CFrame,
  2381. math.random() - math.random(),
  2382. 0,
  2383. math.random(50, 100) / 100
  2384. })
  2385. end
  2386. },
  2387. Spiral = {
  2388. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2389. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2390. prt.Anchored = true
  2391. prt.CFrame = cframe
  2392. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2393. game:GetService("Debris"):AddItem(prt, 10)
  2394. table.insert(Effects, {
  2395. prt,
  2396. "Cylinder",
  2397. delay,
  2398. x3,
  2399. y3,
  2400. z3,
  2401. msh
  2402. })
  2403. end
  2404. },
  2405. Push = {
  2406. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2407. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2408. prt.Anchored = true
  2409. prt.CFrame = cframe
  2410. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2411. game:GetService("Debris"):AddItem(prt, 10)
  2412. table.insert(Effects, {
  2413. prt,
  2414. "Cylinder",
  2415. delay,
  2416. x3,
  2417. y3,
  2418. z3,
  2419. msh
  2420. })
  2421. end
  2422. }
  2423. }
  2424. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2425. local fp = IT("Part")
  2426. fp.formFactor = formfactor
  2427. fp.Parent = parent
  2428. fp.Reflectance = reflectance
  2429. fp.Transparency = transparency
  2430. fp.CanCollide = false
  2431. fp.Locked = true
  2432. fp.BrickColor = brickcolor
  2433. fp.Name = name
  2434. fp.Size = size
  2435. fp.Position = tors.Position
  2436. RemoveOutlines(fp)
  2437. fp.Material = "Neon"
  2438. fp:BreakJoints()
  2439. return fp
  2440. end
  2441.  
  2442. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2443. local mesh = IT(Mesh)
  2444. mesh.Parent = part
  2445. if Mesh == "SpecialMesh" then
  2446. mesh.MeshType = meshtype
  2447. if meshid ~= "nil" then
  2448. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2449. end
  2450. end
  2451. mesh.Offset = offset
  2452. mesh.Scale = scale
  2453. return mesh
  2454. end
  2455.  
  2456. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2457. local type = type
  2458. local rng = Instance.new("Part", char)
  2459. rng.Anchored = true
  2460. rng.BrickColor = color
  2461. rng.CanCollide = false
  2462. rng.FormFactor = 3
  2463. rng.Name = "Ring"
  2464. rng.Material = "Neon"
  2465. rng.Size = Vector3.new(1, 1, 1)
  2466. rng.Transparency = 1
  2467. rng.TopSurface = 0
  2468. rng.BottomSurface = 0
  2469. rng.CFrame = pos
  2470. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2471. local rngm = Instance.new("SpecialMesh", rng)
  2472. rngm.MeshType = MType
  2473. rngm.Scale = Vector3.new(x1, y1, z1)
  2474. local scaler2 = 1
  2475. local speeder = FastSpeed
  2476. if type == "Add" then
  2477. scaler2 = 1 * value
  2478. elseif type == "Divide" then
  2479. scaler2 = 1 / value
  2480. end
  2481. coroutine.resume(coroutine.create(function()
  2482. for i = 0, 10 / bonuspeed, 0.1 do
  2483. swait()
  2484. if type == "Add" then
  2485. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2486. elseif type == "Divide" then
  2487. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2488. end
  2489. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2490. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2491. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2492. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2493. end
  2494. rng:Destroy()
  2495. end))
  2496. end
  2497.  
  2498. function Cryo_Freeze()
  2499. attack = true
  2500. for i = 0,5.2,0.03 do
  2501. swait()
  2502. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2503. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2510. end
  2511. CreateSound("331666100", tors, 10, 1)
  2512. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2513. for i = 1,3,0.1 do
  2514. hum.WalkSpeed = 0.10
  2515. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2522. end
  2523. for i = 1,10,0.1 do
  2524. swait(10)
  2525. hum.WalkSpeed = 0.10
  2526. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2527. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2530. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2531. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2532. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2534. end
  2535. wait(.6)
  2536. attack = false
  2537. end
  2538.  
  2539. function HAAAAA() --HTGJHYG
  2540. attack = true
  2541. hum.WalkSpeed = 0.30
  2542. CreateSound("794081034", hed, 10, 1)
  2543. Character.Head.face.Texture = "rbxassetid://396389196"
  2544. for i = 0,2,0.1 do
  2545. swait()
  2546. CameraEnshaking(1, 2)
  2547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2549. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2553. end
  2554. for i = 0,14.7,0.1 do
  2555. swait()
  2556. CameraEnshaking(1, 3)
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2559. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2563. end
  2564. attack = false
  2565. Character.Head.face.Texture = "rbxassetid://620619801"
  2566. hum.WalkSpeed = 16
  2567. end
  2568.  
  2569. function Hell_From_Above()
  2570. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2571. attack = true
  2572. hum.WalkSpeed = 3.01
  2573. for i = 0,6.3,0.1 do
  2574. swait()
  2575. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2582. end
  2583. CreateSound("142070127", tors, 10, 1)
  2584. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2585. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2586. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2587. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2588. for i = 0,3.8,0.1 do
  2589. swait()
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2596. end
  2597. CreateSound("224339201", tors, 10, 0.5)
  2598. for i = 1, 3 do
  2599. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2600. UhhhhThing.CFrame = mouse.Hit
  2601. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2602. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2603. end
  2604. UhhhhThing:Destroy()
  2605. attack = false
  2606. hum.WalkSpeed = 16
  2607. end
  2608.  
  2609. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2610. local type = type
  2611. local rng = Instance.new("Part", char)
  2612. rng.Anchored = true
  2613. rng.BrickColor = color
  2614. rng.CanCollide = false
  2615. rng.FormFactor = 3
  2616. rng.Name = "Ring"
  2617. rng.Material = "Neon"
  2618. rng.Size = Vector3.new(1, 1, 1)
  2619. rng.Transparency = 0
  2620. rng.TopSurface = 0
  2621. rng.BottomSurface = 0
  2622. rng.CFrame = pos
  2623. local rngm = Instance.new("SpecialMesh", rng)
  2624. rngm.MeshType = MType
  2625. rngm.Scale = scale
  2626. local scaler2 = 1
  2627. if type == "Add" then
  2628. scaler2 = 1 * value
  2629. elseif type == "Divide" then
  2630. scaler2 = 1 / value
  2631. end
  2632. coroutine.resume(coroutine.create(function()
  2633. for i = 0, 10 / bonuspeed, 0.1 do
  2634. swait()
  2635. if type == "Add" then
  2636. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2637. elseif type == "Divide" then
  2638. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2639. end
  2640. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2641. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2642. end
  2643. rng:Destroy()
  2644. end))
  2645. end
  2646.  
  2647. function Eviscerate(dude)
  2648. if dude.Name ~= char then
  2649. local bgf = IT("BodyGyro", dude.Head)
  2650. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2651. local val = IT("BoolValue", dude)
  2652. val.Name = "IsHit"
  2653. local ds = coroutine.wrap(function()
  2654. dude:WaitForChild("Head"):BreakJoints()
  2655. wait(0.5)
  2656. target = nil
  2657. coroutine.resume(coroutine.create(function()
  2658. for i, v in pairs(dude:GetChildren()) do
  2659. if v:IsA("Accessory") then
  2660. v:Destroy()
  2661. end
  2662. if v:IsA("Humanoid") then
  2663. v:Destroy()
  2664. end
  2665. if v:IsA("CharacterMesh") then
  2666. v:Destroy()
  2667. end
  2668. if v:IsA("Model") then
  2669. v:Destroy()
  2670. end
  2671. if v:IsA("Part") or v:IsA("MeshPart") then
  2672. for x, o in pairs(v:GetChildren()) do
  2673. if o:IsA("Decal") then
  2674. o:Destroy()
  2675. end
  2676. end
  2677. coroutine.resume(coroutine.create(function()
  2678. v.Material = "Neon"
  2679. v.CanCollide = false
  2680. local PartEmmit1 = IT("ParticleEmitter", v)
  2681. PartEmmit1.LightEmission = 1
  2682. PartEmmit1.Texture = "rbxassetid://284205403"
  2683. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2684. PartEmmit1.Rate = 150
  2685. PartEmmit1.Lifetime = NumberRange.new(1)
  2686. PartEmmit1.Size = NumberSequence.new({
  2687. NumberSequenceKeypoint.new(0, 0.75, 0),
  2688. NumberSequenceKeypoint.new(1, 0, 0)
  2689. })
  2690. PartEmmit1.Transparency = NumberSequence.new({
  2691. NumberSequenceKeypoint.new(0, 0, 0),
  2692. NumberSequenceKeypoint.new(1, 1, 0)
  2693. })
  2694. PartEmmit1.Speed = NumberRange.new(0, 0)
  2695. PartEmmit1.VelocitySpread = 30000
  2696. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2697. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2698. local BodPoss = IT("BodyPosition", v)
  2699. BodPoss.P = 3000
  2700. BodPoss.D = 1000
  2701. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2702. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2703. v.Color = maincolor.Color
  2704. coroutine.resume(coroutine.create(function()
  2705. for i = 0, 49 do
  2706. swait(1)
  2707. v.Transparency = v.Transparency + 0.08
  2708. end
  2709. wait(0.5)
  2710. PartEmmit1.Enabled = false
  2711. wait(3)
  2712. v:Destroy()
  2713. dude:Destroy()
  2714. end))
  2715. end))
  2716. end
  2717. end
  2718. end))
  2719. end)
  2720. ds()
  2721. end
  2722. end
  2723.  
  2724. function FindNearestHead(Position, Distance, SinglePlayer)
  2725. if SinglePlayer then
  2726. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2727. end
  2728. local List = {}
  2729. for i, v in pairs(workspace:GetChildren()) do
  2730. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2731. table.insert(List, v)
  2732. end
  2733. end
  2734. return List
  2735. end
  2736.  
  2737. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2738. local type = type
  2739. local rng = Instance.new("Part", char)
  2740. rng.Anchored = true
  2741. rng.BrickColor = color
  2742. rng.CanCollide = false
  2743. rng.FormFactor = 3
  2744. rng.Name = "Ring"
  2745. rng.Material = "Neon"
  2746. rng.Size = Vector3.new(1, 1, 1)
  2747. rng.Transparency = 0
  2748. rng.TopSurface = 0
  2749. rng.BottomSurface = 0
  2750. rng.CFrame = pos
  2751. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2752. local rngm = Instance.new("SpecialMesh", rng)
  2753. rngm.MeshType = MType
  2754. rngm.Scale = Vector3.new(x1, y1, z1)
  2755. local scaler2 = 1
  2756. local speeder = FastSpeed
  2757. if type == "Add" then
  2758. scaler2 = 1 * value
  2759. elseif type == "Divide" then
  2760. scaler2 = 1 / value
  2761. end
  2762. coroutine.resume(coroutine.create(function()
  2763. for i = 0, 10 / bonuspeed, 0.1 do
  2764. swait()
  2765. if type == "Add" then
  2766. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2767. elseif type == "Divide" then
  2768. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2769. end
  2770. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2771. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2772. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2773. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2774. end
  2775. rng:Destroy()
  2776. end))
  2777. end
  2778.  
  2779. function SoulSteal(dude)
  2780. if dude.Name ~= char then
  2781. local bgf = IT("BodyGyro", dude.Head)
  2782. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2783. local val = IT("BoolValue", dude)
  2784. val.Name = "IsHit"
  2785. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2786. local soulst = coroutine.wrap(function()
  2787. local soul = Instance.new("Part",dude)
  2788. soul.Size = Vector3.new(1,1,1)
  2789. soul.CanCollide = false
  2790. soul.Anchored = false
  2791. soul.Position = torso.Position
  2792. soul.Transparency = 1
  2793. local PartEmmit1 = IT("ParticleEmitter", soul)
  2794. PartEmmit1.LightEmission = 1
  2795. PartEmmit1.Texture = "rbxassetid://569507414"
  2796. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2797. PartEmmit1.Rate = 250
  2798. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2799. PartEmmit1.Size = NumberSequence.new({
  2800. NumberSequenceKeypoint.new(0, 1, 0),
  2801. NumberSequenceKeypoint.new(1, 0, 0)
  2802. })
  2803. PartEmmit1.Transparency = NumberSequence.new({
  2804. NumberSequenceKeypoint.new(0, 0, 0),
  2805. NumberSequenceKeypoint.new(1, 1, 0)
  2806. })
  2807. PartEmmit1.Speed = NumberRange.new(0, 0)
  2808. PartEmmit1.VelocitySpread = 30000
  2809. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2810. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2811. local BodPoss = IT("BodyPosition", soul)
  2812. BodPoss.P = 3000
  2813. BodPoss.D = 1000
  2814. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2815. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2816. wait(1.6)
  2817. soul.Touched:connect(function(hit)
  2818. if hit.Parent == char then
  2819. soul:Destroy()
  2820. end
  2821. end)
  2822. wait(1.2)
  2823. while soul do
  2824. swait()
  2825. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2826. BodPoss.Position = tors.Position
  2827. end
  2828. end)
  2829. soulst()
  2830. end
  2831. end
  2832. function FaceMouse()
  2833. local Cam = workspace.CurrentCamera
  2834. return {
  2835. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2836. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2837. }
  2838. end
  2839. -------------------------------------------------------
  2840. --End Effect Function--
  2841. -------------------------------------------------------
  2842. function Cso(ID, PARENT, VOLUME, PITCH)
  2843. local NSound = nil
  2844. coroutine.resume(coroutine.create(function()
  2845. NSound = IT("Sound", PARENT)
  2846. NSound.Volume = VOLUME
  2847. NSound.Pitch = PITCH
  2848. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2849. swait()
  2850. NSound:play()
  2851. game:GetService("Debris"):AddItem(NSound, 10)
  2852. end))
  2853. return NSound
  2854. end
  2855. function CameraEnshaking(Length, Intensity)
  2856. coroutine.resume(coroutine.create(function()
  2857. local intensity = 1 * Intensity
  2858. local rotM = 0.01 * Intensity
  2859. for i = 0, Length, 0.1 do
  2860. swait()
  2861. intensity = intensity - 0.05 * Intensity / Length
  2862. rotM = rotM - 5.0E-4 * Intensity / Length
  2863. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2864. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2865. end
  2866. hum.CameraOffset = Vector3.new(0, 0, 0)
  2867. end))
  2868. end
  2869. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2870. local Hitboxpart = Instance.new("Part", EffectModel)
  2871. RemoveOutlines(Hitboxpart)
  2872. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2873. Hitboxpart.CanCollide = false
  2874. Hitboxpart.Transparency = 1
  2875. Hitboxpart.Anchored = true
  2876. Hitboxpart.CFrame = Pose
  2877. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2878. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2879. end
  2880. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2881. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2882. prt.Anchored = true
  2883. prt.CFrame = cframe
  2884. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2885. game:GetService("Debris"):AddItem(prt, 10)
  2886. if Type == 1 or Type == nil then
  2887. table.insert(Effects, {
  2888. prt,
  2889. "Block1",
  2890. delay,
  2891. x3,
  2892. y3,
  2893. z3,
  2894. msh
  2895. })
  2896. elseif Type == 2 then
  2897. table.insert(Effects, {
  2898. prt,
  2899. "Block2",
  2900. delay,
  2901. x3,
  2902. y3,
  2903. z3,
  2904. msh
  2905. })
  2906. elseif Type == 3 then
  2907. table.insert(Effects, {
  2908. prt,
  2909. "Block3",
  2910. delay,
  2911. x3,
  2912. y3,
  2913. z3,
  2914. msh
  2915. })
  2916. end
  2917. end
  2918.  
  2919. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2920. local Part = Create("Part"){
  2921. Parent = Parent,
  2922. Reflectance = Reflectance,
  2923. Transparency = Transparency,
  2924. CanCollide = false,
  2925. Locked = true,
  2926. BrickColor = BrickColor.new(tostring(BColor)),
  2927. Name = Name,
  2928. Size = Size,
  2929. Material = Material,
  2930. }
  2931. RemoveOutlines(Part)
  2932. return Part
  2933. end
  2934.  
  2935. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2936. local Msh = Create(Mesh){
  2937. Parent = Part,
  2938. Offset = OffSet,
  2939. Scale = Scale,
  2940. }
  2941. if Mesh == "SpecialMesh" then
  2942. Msh.MeshType = MeshType
  2943. Msh.MeshId = MeshId
  2944. end
  2945. return Msh
  2946. end
  2947.  
  2948. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2949. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2950. prt.Anchored = true
  2951. prt.CFrame = cframe
  2952. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2953. game:GetService("Debris"):AddItem(prt,2)
  2954. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2955. for i=0,1,delay do
  2956. swait()
  2957. Part.Transparency=i
  2958. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2959. end
  2960. Part.Parent=nil
  2961. end),prt,msh,(math.random(0,1)+math.random())/5)
  2962. end
  2963. -------------------------------------------------------
  2964. --End Important Functions--
  2965. -------------------------------------------------------
  2966. -------------------------------------------------------
  2967.  
  2968.  
  2969. --[[
  2970. Thanks for using Build-To-Lua by jarredbcv.
  2971. ]]--
  2972.  
  2973. New = function(Object, Parent, Name, Data)
  2974. local Object = Instance.new(Object)
  2975. for Index, Value in pairs(Data or {}) do
  2976. Object[Index] = Value
  2977. end
  2978. Object.Parent = Parent
  2979. Object.Name = Name
  2980. return Object
  2981. end
  2982.  
  2983. Gaunty = New("Model",char,"Gaunty",{})
  2984. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2985. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2986. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2987. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2988. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2989. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2990. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2991. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2992. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2993. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2994. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2995. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2996. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2997. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2998. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2999. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3000. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3001. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3002. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3003. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3004. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3005. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3006. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3010. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3011. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3012. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3013. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3016. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3017. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3018. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3037. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3039. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3041. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3043. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3045. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3047. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3049. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3051. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3053. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3069. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3071. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3073. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078.  
  3079. Gaunty2 = New("Model",char,"Gaunty2",{})
  3080. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3082. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3093. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3095. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3097. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3099. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3109. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3112. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3114. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3129. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3133. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3137. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3139. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3143. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3145. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3157. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3161. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3165. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3167. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3169. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3171. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174.  
  3175.  
  3176. NewInstance = function(instance,parent,properties)
  3177. local inst = Instance.new(instance,parent)
  3178. if(properties)then
  3179. for i,v in next, properties do
  3180. pcall(function() inst[i] = v end)
  3181. end
  3182. end
  3183. return inst;
  3184. end
  3185.  
  3186. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3187. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3188.  
  3189. for _,v in next, Gaunty:children() do
  3190. v.CanCollide = false
  3191. end
  3192. for _,v in next, Gaunty2:children() do
  3193. v.CanCollide = false
  3194. end
  3195. local all, last = {}, nil
  3196. ArmourParts = {}
  3197. NeonParts = {}
  3198. function scan(p)
  3199. for _, v in pairs(p:GetChildren()) do
  3200. if v:IsA("BasePart") then
  3201. if v.BrickColor == BrickColor.new("Black") then
  3202. table.insert(ArmourParts, v)
  3203. end
  3204. if v.BrickColor == BrickColor.new("Institutional white") then
  3205. table.insert(NeonParts, v)
  3206. end
  3207. if last then
  3208. local w = Instance.new("Weld")
  3209. w.Part0, w.Part1 = last, v
  3210. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3211. w.Parent = last
  3212. end
  3213. table.insert(all, v)
  3214. last = v
  3215. end
  3216. scan(v)
  3217. end
  3218. end
  3219. scan(Gaunty)
  3220. local all2, last2 = {}, nil
  3221. ArmourParts2 = {}
  3222. NeonParts2 = {}
  3223. function scan2(p)
  3224. for _, v in pairs(p:GetChildren()) do
  3225. if v:IsA("BasePart") then
  3226. if v.BrickColor == BrickColor.new("Black") then
  3227. table.insert(ArmourParts2, v)
  3228. end
  3229. if v.BrickColor == BrickColor.new("Institutional white") then
  3230. table.insert(NeonParts2, v)
  3231. end
  3232. if last2 then
  3233. local w = Instance.new("Weld")
  3234. w.Part0, w.Part1 = last2, v
  3235. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3236. w.Parent = last2
  3237. end
  3238. table.insert(all2, v)
  3239. last2 = v
  3240. end
  3241. scan2(v)
  3242. end
  3243. end
  3244. scan2(Gaunty2)
  3245. for i, v in pairs(ArmourParts) do
  3246. v.BrickColor = BrickC("Black")
  3247. end
  3248. for i, v in pairs(NeonParts) do
  3249. v.BrickColor = BrickC("Dark stone grey")
  3250. end
  3251. for i, v in pairs(ArmourParts2) do
  3252. v.BrickColor = BrickC("Black")
  3253. end
  3254. for i, v in pairs(NeonParts2) do
  3255. v.BrickColor = BrickC("Dark stone grey")
  3256. end
  3257. -------------------------------------------------------
  3258. --Start Customization--
  3259. -------------------------------------------------------
  3260.  
  3261. ---------------------------------------------
  3262. local Player_Size = 1
  3263. if Player_Size ~= 1 then
  3264. root.Size = root.Size * Player_Size
  3265. tors.Size = tors.Size * Player_Size
  3266. hed.Size = hed.Size * Player_Size
  3267. ra.Size = ra.Size * Player_Size
  3268. la.Size = la.Size * Player_Size
  3269. rl.Size = rl.Size * Player_Size
  3270. ll.Size = ll.Size * Player_Size
  3271. ----------------------------------------------------------------------------------
  3272. rootj.Parent = root
  3273. neck.Parent = tors
  3274. RW.Parent = tors
  3275. LW.Parent = tors
  3276. RH.Parent = tors
  3277. LH.Parent = tors
  3278. ----------------------------------------------------------------------------------
  3279. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3280. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3281. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3282. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3283. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3284. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3285. ----------------------------------------------------------------------------------
  3286. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3287. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3288. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3289. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3290. --hat.Parent = Character
  3291. end
  3292. ----------------------------------------------------------------------------------
  3293. local SONG = 1117396305
  3294. local SONG2 = 0
  3295. local Music = Instance.new("Sound",tors)
  3296. Music.Volume = 2.5
  3297. Music.Looped = true
  3298. Music.Pitch = 1 --Pitcher
  3299. ----------------------------------------------------------------------------------
  3300. local equipped = false
  3301. local idle = 0
  3302. local change = 1
  3303. local val = 0
  3304. local toim = 0
  3305. local idleanim = 0.4
  3306. local sine = 0
  3307. local Mode = 1
  3308. ----------------------------------------------------------------------------------
  3309. hum.WalkSpeed = 16
  3310. hum.JumpPower = 57
  3311. hum.Animator.Parent = nil
  3312. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3313. local naeeym2 = IT("BillboardGui",char)
  3314. naeeym2.AlwaysOnTop = true
  3315. naeeym2.Size = UDim2.new(5,35,2,15)
  3316. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3317. naeeym2.MaxDistance = 75
  3318. naeeym2.Adornee = hed
  3319. naeeym2.Name = "Name"
  3320. --naeeym2.PlayerToHideFrom = Player
  3321. local tecks2 = IT("TextLabel",naeeym2)
  3322. tecks2.BackgroundTransparency = 1
  3323. tecks2.TextScaled = true
  3324. tecks2.BorderSizePixel = 0
  3325. tecks2.Text = "Random Guy"
  3326. tecks2.Font = "Fantasy"
  3327. tecks2.TextSize = 30
  3328. tecks2.TextStrokeTransparency = 0
  3329. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3330. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3331. tecks2.Size = UDim2.new(1,0,0.5,0)
  3332. tecks2.Parent = naeeym2
  3333. -------------------------------------------------------
  3334. --End Customization--
  3335. -------------------------------------------------------
  3336.  
  3337. -----------------------------------------------------
  3338. --Start Attacks N Stuff--
  3339. -------------------------------------------------------
  3340. function resetmode()
  3341. tecks2.Text = "Random Guy"
  3342. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3343. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3344. for i, v in pairs(ArmourParts) do
  3345. v.BrickColor = BrickColor.new("Black")
  3346. v.Material = "Neon"
  3347. v.Transparency = 0
  3348. end
  3349. for i, v in pairs(NeonParts) do
  3350. maincolor = BrickColor.new("Dark stone grey")
  3351. v.BrickColor = maincolor
  3352. v.Material = "Neon"
  3353. v.Transparency = 0
  3354. end
  3355. for i, v in pairs(ArmourParts2) do
  3356. v.BrickColor = BrickColor.new("Black")
  3357. v.Material = "Neon"
  3358. v.Transparency = 0
  3359. end
  3360. for i, v in pairs(NeonParts2) do
  3361. maincolor = BrickColor.new("Dark stone grey")
  3362. v.BrickColor = maincolor
  3363. v.Material = "Neon"
  3364. v.Transparency = 0
  3365. end
  3366. Mode = 1
  3367. SONG = 1117396305
  3368. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3369. end
  3370.  
  3371. function Taunt10000()
  3372. attack = true
  3373. Cso("649634100", hed, 10, 0.5)
  3374. for i = 0, 6, 0.1 do
  3375. swait()
  3376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3377. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3378. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3379. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3380. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3381. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3382. end
  3383. attack = false
  3384. end
  3385.  
  3386. function Taunt2()
  3387. attack = true
  3388. hum.WalkSpeed = 0
  3389. TAUNT2:Play()
  3390. repeat
  3391. swait()
  3392. TAUNT.Parent = tors
  3393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3394. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3395. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3396. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3397. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3398. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3399. until TAUNT2.Playing == false
  3400. attack = false
  3401. hum.WalkSpeed = 16
  3402. end
  3403.  
  3404. function AnnoyingSink()
  3405. coroutine.resume(coroutine.create(function()
  3406. attack = true
  3407. for i = 0, 6, 0.1 do
  3408. swait()
  3409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3410. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3411. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3412. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3413. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3414. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3415. end
  3416. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3417. Hole2.Color = Color3.new(0,0,0)
  3418. local MESH = MakeForm(Hole2,"Cyl")
  3419. MESH.Scale = Vector3.new(0,1,0)
  3420. Hole2.CFrame = CF(mouse.Hit.p)
  3421. Cso("154955269", Hole2, 10, .7)
  3422. for i = 0, 3, 0.1 do
  3423. swait()
  3424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3425. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3426. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3427. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3428. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3429. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3430. end
  3431. attack = false
  3432. for i = 1, 50 do
  3433. swait()
  3434. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3435. end
  3436. for i = 1, 200 do
  3437. swait()
  3438. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3439. end
  3440. swait(100)
  3441. for i = 1, 50 do
  3442. swait()
  3443. Trail(Hole2)
  3444. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3445. end
  3446. Hole2:remove()
  3447. end))
  3448. end
  3449.  
  3450. function Taunt()
  3451. attack = true
  3452. hum.WalkSpeed = 0
  3453. TAUNT:Play()
  3454. repeat
  3455. swait()
  3456. TAUNT.Parent = tors
  3457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3458. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3459. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3460. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3461. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3462. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3463. until TAUNT.Playing == false
  3464. attack = false
  3465. hum.WalkSpeed = 16
  3466. end
  3467. function attackone()
  3468. attack = true
  3469. hum.WalkSpeed = 3.01
  3470. for i = 0, 1.7, 0.1 do
  3471. swait()
  3472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3474. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3475. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3476. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3477. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3478. end
  3479. Cso("203426541", ra, 10, 1)
  3480. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3481. CameraEnshaking(2, 5)
  3482. for i = 0, 1.4, 0.1 do
  3483. swait()
  3484. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3487. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3488. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3489. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3490. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3491. end
  3492. hum.WalkSpeed = 16
  3493. attack = false
  3494. end
  3495.  
  3496.  
  3497.  
  3498. function attacktwo()
  3499. attack = true
  3500. hum.WalkSpeed = 3.01
  3501. for i = 0, 1.7, 0.1 do
  3502. swait()
  3503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3505. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3506. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3507. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3509. end
  3510. Cso("203426541", rl, 10, 1)
  3511. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3512. CameraEnshaking(2, 3)
  3513. for i = 0, 1.4, 0.1 do
  3514. swait()
  3515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3517. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3518. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3519. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3520. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3521. end
  3522. hum.WalkSpeed = 16
  3523. attack = false
  3524. end
  3525. function attackthree()
  3526. attack = true
  3527. hum.WalkSpeed = 3.01
  3528. for i = 0, 1.4, 0.1 do
  3529. swait()
  3530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3532. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3533. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3534. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3535. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3536. end
  3537. Cso("203426541", hed, 10, 1)
  3538. for i = 0, 1.7, 0.1 do
  3539. swait()
  3540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3542. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3543. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3544. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3545. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3546. end
  3547. CameraEnshaking(2, 8)
  3548. Cso("260435136", hed, 10, .9)
  3549. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3550. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3551. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3552. for i = 0, 1.8, 0.1 do
  3553. swait()
  3554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3556. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3557. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3558. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3559. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3560. end
  3561. hum.WalkSpeed = 16
  3562. attack = false
  3563. end
  3564.  
  3565. function somuchcancerwhy() --o no
  3566. attack = true
  3567. hum.WalkSpeed = 0.10
  3568. Character.Head.face.Texture = "rbxassetid://315074049"
  3569. local A = math.random(1,13)
  3570. if A == 1 then
  3571. ohno.SoundId = "rbxassetid://295810519"
  3572. ohno.TimePosition = 1
  3573. end
  3574. if A == 2 then
  3575. ohno.SoundId = "rbxassetid://488472970"
  3576. ohno.TimePosition = 2
  3577. end
  3578. if A == 3 then
  3579. ohno.SoundId = "rbxassetid://917045199"
  3580. ohno.TimePosition = 3
  3581. end
  3582. if A == 4 then
  3583. ohno.SoundId = "rbxassetid://324205173"
  3584. ohno.TimePosition = 1
  3585. end
  3586. if A == 5 then
  3587. ohno.SoundId = "rbxassetid://376134741"
  3588. ohno.TimePosition = 8
  3589. end
  3590. if A == 6 then
  3591. ohno.SoundId = "rbxassetid://164147183"
  3592. ohno.TimePosition = 0
  3593. end
  3594. if A == 7 then
  3595. ohno.SoundId = "rbxassetid://825526716"
  3596. ohno.TimePosition = 1
  3597. end
  3598. if A == 8 then
  3599. ohno.SoundId = "rbxassetid://185460366"
  3600. ohno.TimePosition = 0
  3601. end
  3602. if A == 9 then
  3603. ohno.SoundId = "rbxassetid://273319633"
  3604. ohno.TimePosition = 1
  3605. end
  3606. if A == 10 then
  3607. ohno.SoundId = "rbxassetid://506212392"
  3608. ohno.TimePosition = 2
  3609. end
  3610. if A == 11 then
  3611. ohno.SoundId = "rbxassetid://708297448"
  3612. ohno.TimePosition = 4
  3613. end
  3614. if A == 12 then
  3615. ohno.SoundId = "rbxassetid://497199103"
  3616. ohno.TimePosition = 9
  3617. end
  3618. if A == 13 then
  3619. ohno.SoundId = "rbxassetid://152833989"
  3620. ohno.TimePosition = 1
  3621. end
  3622. ohno:Play()
  3623. for i = 0,100,0.1 do
  3624. swait()
  3625. CameraEnshaking(2, 3)
  3626. ohno.Parent = hed
  3627. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3628. end
  3629. attack = false
  3630. ohno:Stop()
  3631. Character.Head.face.Texture = "rbxassetid://620619801"
  3632. hum.WalkSpeed = 16
  3633. end
  3634.  
  3635. function Power_Burst()
  3636. hum.WalkSpeed = 4
  3637. attack = true
  3638. Cso("163619849", Handle, 10, 1.35)
  3639. for i = 0,4.3,0.1 do
  3640. swait()
  3641. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3646. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3647. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3648. end
  3649. CameraEnshaking(2.5, 20)
  3650. Cso("539294959", Handle, 10, .9)
  3651. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3652. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3653. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3654. for i = 0,3,0.1 do
  3655. swait()
  3656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3660. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3662. end
  3663. hum.WalkSpeed = 16
  3664. attack = false
  3665. end
  3666.  
  3667. function Eruption2()
  3668. attack = true
  3669. hum.WalkSpeed = 2
  3670. hum.JumpPower = 0
  3671. for i = 0,7,0.1 do
  3672. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3673. swait()
  3674. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3675. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3680. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3681. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3682. end
  3683. CreateSound("144699494", tors, 10, 1)
  3684. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3685. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3686. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3687. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3688. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3689. coroutine.resume(coroutine.create(function()
  3690. for i = 0,1.8,0.1 do
  3691. swait()
  3692. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3693. end
  3694. for i = 0,1.8,0.1 do
  3695. swait()
  3696. hum.CameraOffset = Vector3.new(0,0,0)
  3697. end
  3698. end))
  3699. local vel2 = Instance.new("BodyVelocity",tors)
  3700. vel2.Velocity = Vector3.new(0,55,0)
  3701. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3702. for i = 0,4,0.1 do
  3703. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3704. swait()
  3705. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3706. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3713. end
  3714. hum.WalkSpeed = 16
  3715. vel2:Destroy()
  3716. hum.JumpPower = 50
  3717. attack = false
  3718. end
  3719.  
  3720. function Magic_Bombs()
  3721. attack = true
  3722. hum.WalkSpeed = 0
  3723. local GYRO = IT("BodyGyro",root)
  3724. GYRO.D = 100
  3725. GYRO.P = 2000
  3726. GYRO.MaxTorque = VT(0,4000000,0)
  3727. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3728. for i = 0,3.6,0.1 do
  3729. swait()
  3730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3733. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3735. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3736. end
  3737. CameraEnshaking(1, 6)
  3738. GYRO:Destroy()
  3739. Cso("588734356", Handle, 10, 1.05)
  3740. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3741. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3742. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3743. for i = 0,2,0.1 do
  3744. swait()
  3745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3748. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3751. end
  3752. local GYRO = IT("BodyGyro",root)
  3753. GYRO.D = 100
  3754. GYRO.P = 2000
  3755. GYRO.MaxTorque = VT(0,4000000,0)
  3756. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3757. for i = 0,2.4,0.1 do
  3758. swait()
  3759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3762. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3765. end
  3766. GYRO:Destroy()
  3767. CameraEnshaking(1, 6)
  3768. Cso("588734356", Handle, 10, 1.05)
  3769. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3770. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3771. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3772. for i = 0,2,0.1 do
  3773. swait()
  3774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3777. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3778. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3780. end
  3781. local GYRO = IT("BodyGyro",root)
  3782. GYRO.D = 100
  3783. GYRO.P = 2000
  3784. GYRO.MaxTorque = VT(0,4000000,0)
  3785. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3786. for i = 0,2.4,0.1 do
  3787. swait()
  3788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3791. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3794. end
  3795. GYRO:Destroy()
  3796. CameraEnshaking(1, 6)
  3797. Cso("588734356", Handle, 10, 1.05)
  3798. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3799. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3800. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3801. for i = 0,2,0.1 do
  3802. swait()
  3803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3806. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3809. end
  3810. attack = false
  3811. hum.WalkSpeed = 16
  3812. end
  3813.  
  3814. function Dangerous_Field()
  3815. attack = true
  3816. hum.WalkSpeed = 0
  3817. for i = 0,10,0.1 do
  3818. swait()
  3819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3822. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3825. CameraEnshaking(1, 7)
  3826. Cso("588734356", Handle, 10, 1.2)
  3827. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3828. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3829. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3830. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3831. end
  3832. attack = false
  3833. hum.WalkSpeed = 16
  3834. end
  3835. function Field()
  3836. attack = true
  3837. hum.WalkSpeed = 0
  3838. for i = 0,10,0.1 do
  3839. swait()
  3840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3843. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3844. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3846. CameraEnshaking(1, 7)
  3847. Cso("588734356", Handle, 10, 1.2)
  3848. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3849. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3850. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3851. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3852. end
  3853. attack = false
  3854. hum.WalkSpeed = 16
  3855. end
  3856. function Shockwave()
  3857. attack = true
  3858. hum.WalkSpeed = 0
  3859. for i = 0,4,0.1 do
  3860. swait()
  3861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3863. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3864. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3865. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3866. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3867. end
  3868. coroutine.resume(coroutine.create(function()
  3869. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3872. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3873. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3874. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3875. CameraEnshaking(1, 7)
  3876. wait(0.05)
  3877. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3878. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3879. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3880. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3881. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3882. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3883. CameraEnshaking(1, 7)
  3884. wait(0.05)
  3885. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3886. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3887. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3888. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3889. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3890. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3891. CameraEnshaking(1, 7)
  3892. wait(0.05)
  3893. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3894. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3895. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3896. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3897. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3898. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3899. CameraEnshaking(1, 7)
  3900. wait(0.05)
  3901. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3902. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3903. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3904. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3905. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3906. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3907. CameraEnshaking(1, 7)
  3908. wait(0.05)
  3909. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3910. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3911. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3912. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3913. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3914. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3915. CameraEnshaking(1, 7)
  3916. end))
  3917. Cso("440145223", Handle, 10, 1.05)
  3918. for i = 1,7,0.1 do
  3919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3921. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3922. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3923. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3925. end
  3926. wait(.6)
  3927. hum.WalkSpeed = 16
  3928. attack = false
  3929. end
  3930. function Pulse()
  3931. attack = true
  3932. hum.WalkSpeed = 0
  3933. local GYRO = IT("BodyGyro",root)
  3934. GYRO.D = 100
  3935. GYRO.P = 2000
  3936. GYRO.MaxTorque = VT(0,4000000,0)
  3937. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3938. for i = 0,4,0.1 do
  3939. swait()
  3940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3944. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3945. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3946. end
  3947. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3948. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3949. CameraEnshaking(1, 25)
  3950. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3951. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3952. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3953. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3954. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3956. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3958. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3959. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3960. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3961. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3962. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3963. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3964. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3966. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3967. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3968. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3969. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3970. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3971. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3972. Cso("440145223", Handle, 10, 1.05)
  3973. GYRO:Destroy()
  3974. for i = 1,2,0.1 do
  3975. swait()
  3976. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3978. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3981. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3983. end
  3984. hum.WalkSpeed = 16
  3985. attack = false
  3986. end
  3987.  
  3988. function Technobeam()
  3989. attack = true
  3990. hum.WalkSpeed = 3.01
  3991. for i = 0, 4, 0.1 do
  3992. swait()
  3993. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3996. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3997. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3999. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4000. end
  4001. for i = 0, 2, 0.1 do
  4002. swait()
  4003. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4006. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4007. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4008. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4009. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4010. end
  4011. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4012. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4013. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4014. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4015. CameraEnshaking(4, 5)
  4016. Cso("206049428", char, 10, 1)
  4017. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4018. if v:FindFirstChild("Head") then
  4019. Eviscerate(v)
  4020. end
  4021. end
  4022. for i = 0, 2, 0.1 do
  4023. swait()
  4024. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4027. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4028. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4029. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4030. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4031. end
  4032. hum.WalkSpeed = 16
  4033. attack = false
  4034. end
  4035.  
  4036. function Painful_Stomp2()
  4037. attack = true
  4038. for i = 0,5.2,0.1 do
  4039. swait()
  4040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4043. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4046. end
  4047. CreateSound("331666100", char, 10, 1)
  4048. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4049. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4050. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4051. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4052. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4053. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4054. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4055. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4056. if v:FindFirstChild("Head") then
  4057. Eviscerate(v)
  4058. end
  4059. end
  4060. coroutine.resume(coroutine.create(function()
  4061. for i = 0,2.8,0.1 do
  4062. swait()
  4063. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4064. end
  4065. for i = 0,1.8,0.1 do
  4066. swait()
  4067. hum.CameraOffset = Vector3.new(0,0,0)
  4068. end
  4069. end))
  4070. for i = 0,3.7,0.1 do
  4071. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4073. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4074. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4075. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4076. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4077. end
  4078. wait(.6)
  4079. attack = false
  4080. end
  4081.  
  4082. function Painful_Stomp()
  4083. attack = true
  4084. for i = 0,5.2,0.1 do
  4085. swait()
  4086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4087. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4088. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4089. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4090. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4091. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4092. end
  4093. CreateSound("331666100", char, 10, 1)
  4094. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4095. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4096. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4097. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4098. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4099. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4100. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4101. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4102. if v:FindFirstChild("Head") then
  4103. Eviscerate(v)
  4104. end
  4105. end
  4106. coroutine.resume(coroutine.create(function()
  4107. for i = 0,2.8,0.1 do
  4108. swait()
  4109. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4110. end
  4111. for i = 0,1.8,0.1 do
  4112. swait()
  4113. hum.CameraOffset = Vector3.new(0,0,0)
  4114. end
  4115. end))
  4116. for i = 0,3.7,0.1 do
  4117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4123. end
  4124. wait(.6)
  4125. attack = false
  4126. end
  4127.  
  4128.  
  4129. function LAZER()
  4130. attack = true
  4131. hum.WalkSpeed = 0.03
  4132. for i = 0,4,0.1 do
  4133. swait()
  4134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4140. end
  4141. LAZOR:Play()
  4142. local GYRO = IT("BodyGyro",root)
  4143. GYRO.D = 100
  4144. GYRO.P = 2000
  4145. GYRO.MaxTorque = VT(0,4000000,0)
  4146. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4147. repeat
  4148. swait(2)
  4149. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4150. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4151. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4152. LAZOR.Parent = ra
  4153. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4154. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4155. CameraEnshaking(1, 7)
  4156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4157. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4159. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4161. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4163. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4165. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4167. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4169. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4170. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4171. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4173. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4174. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4175. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4176. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4177. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4178. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4179. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4180. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4181. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4182. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4183. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4184. until LAZOR.Playing == false
  4185. GYRO:Destroy()
  4186. hum.WalkSpeed = 16
  4187. attack = false
  4188. end
  4189. function new()
  4190. attack = true
  4191. hum.WalkSpeed = 0.03
  4192. for i = 0,4,0.1 do
  4193. swait()
  4194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4200. end
  4201. LAZOR:Play()
  4202. local GYRO = IT("BodyGyro",root)
  4203. GYRO.D = 100
  4204. GYRO.P = 2000
  4205. GYRO.MaxTorque = VT(0,4000000,0)
  4206. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4207. repeat
  4208. swait(2)
  4209. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4210. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4211. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4212. LAZOR.Parent = ra
  4213. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4214. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4215. CameraEnshaking(1, 7)
  4216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4217. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4218. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4219. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4220. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4221. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4222. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4223. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4224. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4225. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4226. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4227. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4228. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4229. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4230. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4231. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4233. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4235. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. until LAZOR.Playing == false
  4245. GYRO:Destroy()
  4246. hum.WalkSpeed = 16
  4247. attack = false
  4248. end
  4249. function Spirit_Beam()
  4250. attack = true
  4251. hum.WalkSpeed = 0
  4252. local GYRO = IT("BodyGyro",root)
  4253. GYRO.D = 100
  4254. GYRO.P = 2000
  4255. GYRO.MaxTorque = VT(0,4000000,0)
  4256. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4257. for i = 0,5,0.1 do
  4258. swait()
  4259. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4262. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4266. end
  4267. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4268. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4269. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4270. local beam = Instance.new("Part", workspace)
  4271. beam.BrickColor = BrickColor.new("Fog")
  4272. beam.FormFactor = "Custom"
  4273. beam.Material = "Neon"
  4274. beam.Transparency = 0.5
  4275. beam.Anchored = true
  4276. beam.Locked = true
  4277. beam.CanCollide = false
  4278. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4279. beam.Size = Vector3.new(1.05, 1.05, distance)
  4280. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4281. game:GetService("Debris"):AddItem(beam, 0.14)
  4282. local sound = Instance.new('Sound',Handle)
  4283. sound.SoundId = 'rbxassetid://588697948'
  4284. sound.Volume = 7
  4285. sound.EmitterSize = 40
  4286. sound.MaxDistance = 450
  4287. sound:Play()
  4288. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4289. GYRO:Destroy()
  4290. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4300. wait(0.3)
  4301. attack = false
  4302. hum.WalkSpeed = 16
  4303. ref:Destroy()
  4304. end
  4305. function Distort()
  4306. attack = true
  4307. hum.WalkSpeed = 0
  4308. local pos = root.Position
  4309. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4310. Cso("261227592", tors, 10, 0.85)
  4311. for i = 1,2.5,0.1 do
  4312. swait()
  4313. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4314. end
  4315. attack = false
  4316. hum.WalkSpeed = 8
  4317. end
  4318. function Ancient_Rage()
  4319. attack = true
  4320. hum.WalkSpeed = 4
  4321. Cso("135017578", tors, 10, 1.05)
  4322. for i = 1,14,0.1 do
  4323. swait()
  4324. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4330. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4331. if v:FindFirstChild("Head") then
  4332. Eviscerate(v)
  4333. end
  4334. end
  4335. end
  4336. attack = false
  4337. hum.WalkSpeed = 16
  4338. end
  4339. function Ancient_Ragu()
  4340. attack = true
  4341. hum.WalkSpeed = 4
  4342. Cso("1028044973", tors, 10, 1.05)
  4343. for i = 1,14,0.1 do
  4344. swait()
  4345. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4351. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4352. if v:FindFirstChild("Head") then
  4353. Eviscerate(v)
  4354. end
  4355. end
  4356. end
  4357. attack = false
  4358. hum.WalkSpeed = 16
  4359. end
  4360. function TTTTTTTTTTGaunt()
  4361. attack = true
  4362. hum.WalkSpeed = 0
  4363. sex:Play()
  4364. repeat
  4365. swait()
  4366. sex.Parent = tors
  4367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4371. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4372. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4373. until sex.Playing == false
  4374. attack = false
  4375. hum.WalkSpeed = 16
  4376. end
  4377. function TTTTTTTTTTTaunt()
  4378. attack = true
  4379. hum.WalkSpeed = 0
  4380. DTAUNT:Play()
  4381. repeat
  4382. swait()
  4383. DTAUNT.Parent = tors
  4384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4386. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4388. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4389. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4390. until DTAUNT.Playing == false
  4391. attack = false
  4392. hum.WalkSpeed = 16
  4393. end
  4394.  
  4395. function Taunt3()
  4396. attack = true
  4397. hum.WalkSpeed = 0
  4398. newnoob:Play()
  4399. repeat
  4400. swait()
  4401. newnoob.Parent = tors
  4402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4406. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4407. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4408. until newnoob.Playing == false
  4409. attack = false
  4410. hum.WalkSpeed = 16
  4411. end
  4412.  
  4413.  
  4414. function Multi_Bombs()
  4415. attack = true
  4416. hum.WalkSpeed = 3.01
  4417. for i = 0,3,0.1 do
  4418. swait()
  4419. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4420. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4423. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4427. end
  4428. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4429. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4430. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4431. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4432. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4433. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4434. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4435. CreateSound("142070127", tors, 10, 1)
  4436. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4437. for i = 0,1,0.1 do
  4438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4440. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4442. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4443. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4444. end
  4445. for i = 0,2,0.1 do
  4446. swait()
  4447. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4448. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4451. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4455. end
  4456. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4457. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4458. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4459. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4460. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4461. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4462. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4463. CreateSound("142070127", tors, 10, 1)
  4464. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4465. for i = 0,1,0.1 do
  4466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4468. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4470. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4471. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4472. end
  4473. for i = 0,2,0.1 do
  4474. swait()
  4475. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4476. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4479. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4483. end
  4484. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4485. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4486. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4487. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4488. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4489. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4490. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4491. CreateSound("142070127", tors, 10, 1)
  4492. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4493. for i = 0,1,0.1 do
  4494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4496. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4498. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4499. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4500. end
  4501. wait(.6)
  4502. attack = false
  4503. hum.WalkSpeed = 16
  4504. end
  4505.  
  4506. function Universal_Crush()
  4507. attack = true
  4508. for i = 0,5.2,0.05 do
  4509. swait()
  4510. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4511. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4518. end
  4519. CreateSound("331666100", tors, 10, 1)
  4520. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4521. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4522. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4524. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4525. coroutine.resume(coroutine.create(function()
  4526. for i = 0,1.8,0.1 do
  4527. swait()
  4528. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4529. end
  4530. for i = 0,1.8,0.1 do
  4531. swait()
  4532. hum.CameraOffset = Vector3.new(0,0,0)
  4533. end
  4534. end))
  4535. for i = 1,4.7,0.1 do
  4536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4538. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4539. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4540. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4542. end
  4543. wait(.6)
  4544. attack = false
  4545. end
  4546.  
  4547. function HAAH()
  4548. attack = true
  4549. hum.WalkSpeed = 0
  4550. Cso("300208779", hed, 10, 1)
  4551. for i = 0,9,0.1 do
  4552. swait()
  4553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4555. if Mrandom(1,15) == 1 then
  4556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4557. end
  4558. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4559. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4562. end
  4563. attack = false
  4564. hum.WalkSpeed = 16
  4565. end
  4566. function again()
  4567. attack = true
  4568. hum.WalkSpeed = 0
  4569. ITAUNT:Play()
  4570. repeat
  4571. swait()
  4572. ITAUNT.Parent = tors
  4573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4574. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4577. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4579. until ITAUNT.Playing == false
  4580. attack = false
  4581. hum.WalkSpeed = 16
  4582. end
  4583. function LunarSpin()
  4584. attack = true
  4585. hum.WalkSpeed = 0
  4586. for i = 0,17,0.05 do
  4587. CameraEnshaking(1, 5)
  4588. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4589. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4590. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4591. swait()
  4592. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4599. end
  4600. hum.WalkSpeed = 16
  4601. attack = false
  4602. end
  4603. function Decapitate()
  4604. local target = nil
  4605. local targettorso = nil
  4606. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4607. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4608. target = mouse.Target.Parent.Humanoid
  4609. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4610. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4611. end
  4612. end
  4613. if target ~= nil then
  4614. targettorso.Anchored = true
  4615. attack = true
  4616. hum.WalkSpeed = 0
  4617. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4618. for i = 0,4.2,0.1 do
  4619. swait()
  4620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4622. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4623. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4626. end
  4627. local ModelHead01 = New("Model", char, "", {})
  4628. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4629. local Head01 = targethead:Clone()
  4630. targethead.Transparency = 1
  4631. Head01.Parent = ModelHead01
  4632. local weldHead01 = Instance.new("Weld")
  4633. weldHead01.Parent = Head01
  4634. weldHead01.Part0 = targethead
  4635. weldHead01.Part1 = Head01
  4636. weldHead01.C1 = CFrame.new(0, 0, 0)
  4637. targethead.face:Remove()
  4638. weldHead01.Part0 = ra
  4639. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4640. targettorso:BreakJoints()
  4641. CreateSound("314390675", targettorso, 5, .7)
  4642. for i = 0,3.2,0.1 do
  4643. swait()
  4644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4650. end
  4651. for i = 0,4.2,0.1 do
  4652. swait()
  4653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4657. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4659. end
  4660. CreateSound("541909763", targettorso, 5, .8)
  4661. weldHead01:Destroy()
  4662. Head01.CanCollide = true
  4663. local bodyVelocity2 = Create("BodyVelocity")({
  4664. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4665. P = 5000,
  4666. maxForce = Vector3.new(8000, 8000, 8000),
  4667. Parent = Head01
  4668. })
  4669. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4670. for i = 0,6.2,0.1 do
  4671. swait()
  4672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4676. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4678. end
  4679. targettorso.Anchored = false
  4680. attack = false
  4681. hum.WalkSpeed = 16
  4682. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4683. end
  4684. end
  4685. function BalanceSpin()
  4686. attack = true
  4687. hum.WalkSpeed = 2
  4688. for i = 0,17,0.07 do
  4689. CameraEnshaking(1, 5)
  4690. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4691. swait()
  4692. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4693. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4694. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4701. end
  4702. hum.WalkSpeed = 16
  4703. attack = false
  4704. end
  4705.  
  4706. function lolik()
  4707. attack = true
  4708. hum.WalkSpeed = 0
  4709. pop:Play()
  4710. repeat
  4711. pop.Parent = tors
  4712. swait()
  4713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4715. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4716. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4717. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4718. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4719. until pop.Playing == false
  4720. attack = false
  4721. hum.WalkSpeed = 16
  4722. end
  4723.  
  4724. function BARK()
  4725. attack = true
  4726. hum.WalkSpeed = 0
  4727. BATAUNT:Play()
  4728. repeat
  4729. BATAUNT.Parent = tors
  4730. swait()
  4731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4733. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4734. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4735. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4736. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4737. until BATAUNT.Playing == false
  4738. attack = false
  4739. hum.WalkSpeed = 16
  4740. end
  4741.  
  4742. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4743. local NSound = nil
  4744. coroutine.resume(coroutine.create(function()
  4745. NSound = Instance.new("Sound", PARENT)
  4746. NSound.Volume = VOLUME
  4747. NSound.Pitch = PITCH
  4748. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4749. swait()
  4750. NSound:play()
  4751. game:GetService("Debris"):AddItem(NSound, 10)
  4752. end))
  4753. return NSound
  4754. end
  4755. function nope()
  4756. attack = true
  4757. hum.WalkSpeed = 0
  4758. NOTAUNT:Play()
  4759. repeat
  4760. NOTAUNT.Parent = tors
  4761. swait()
  4762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4764. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4765. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4766. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4767. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4768. until NOTAUNT.Playing == false
  4769. attack = false
  4770. hum.WalkSpeed = 16
  4771. end
  4772. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4773. local NSound = nil
  4774. coroutine.resume(coroutine.create(function()
  4775. NSound = Instance.new("Sound", PARENT)
  4776. NSound.Volume = VOLUME
  4777. NSound.Pitch = PITCH
  4778. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4779. swait()
  4780. NSound:play()
  4781. game:GetService("Debris"):AddItem(NSound, 10)
  4782. end))
  4783. return NSound
  4784. end
  4785. function Anime_Splosion()
  4786. attack = true
  4787. for i = 0,2,0.05 do
  4788. swait()
  4789. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4790. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4797. end
  4798. CreateSound("331666100", tors, 10, 1)
  4799. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4800. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4801. CameraEnshaking(1.5, 10)
  4802. for i = 1,2,0.1 do
  4803. swait()
  4804. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4805. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4806. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4809. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4810. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4811. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4813. end
  4814. wait(.6)
  4815. attack = false
  4816. end
  4817. corrupted = false
  4818. function Bark_Splosion()
  4819. attack = true
  4820. for i = 0,2,0.05 do
  4821. swait()
  4822. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4823. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4830. end
  4831. CreateSound("331666100", tors, 10, 1)
  4832. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4833. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4834. CameraEnshaking(1.5, 10)
  4835. for i = 1,2,0.1 do
  4836. swait()
  4837. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4838. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4839. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4842. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4843. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4844. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4845. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4846. end
  4847. wait(.6)
  4848. attack = false
  4849. end
  4850. corrupted = false
  4851.  
  4852. function Taunt1000()
  4853. attack = true
  4854. hum.WalkSpeed = 0
  4855. for i = 0, 9, 0.1 do
  4856. swait()
  4857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4859. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4860. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4861. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4862. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4863. end
  4864. attack = false
  4865. hum.WalkSpeed = 16
  4866. end
  4867.  
  4868. function Pixel_Corrupt()
  4869. attack = true
  4870. corrupted = true
  4871. for i = 0,3,0.05 do
  4872. swait()
  4873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4875. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4876. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4877. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4883. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4885. end
  4886. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4887. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4888. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4889. CreateSound("331666100", refa, 10, 1)
  4890. CameraEnshaking(1.5, 10)
  4891. coroutine.resume(coroutine.create(function()
  4892. for i = 1,20,0.1 do
  4893. swait(5)
  4894. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4895. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4896. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4897. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4898. CreateSound("331666100", refa, 10, 1)
  4899. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4900. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4901. end
  4902. refa:Destroy()
  4903. corrupted = false
  4904. end))
  4905. for i = 1,2.5,0.1 do
  4906. swait()
  4907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4909. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4910. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4911. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4912. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4913. end
  4914. wait(.3)
  4915. attack = false
  4916. end
  4917.  
  4918. function FearMe()
  4919. attack = true
  4920. hum.WalkSpeed = 0
  4921. so:Play()
  4922. repeat
  4923. swait()
  4924. so.Parent = tors
  4925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4929. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4930. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4931. until so.Playing == false
  4932. attack = false
  4933. hum.WalkSpeed = 16
  4934. end
  4935.  
  4936. function heregoes()
  4937. attack = true
  4938. hum.WalkSpeed = 0
  4939. Cso("134978657", hed, 10, 1)
  4940. for i = 0,9,0.1 do
  4941. swait()
  4942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4944. if Mrandom(1,15) == 1 then
  4945. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4946. end
  4947. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4948. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4951. end
  4952. attack = false
  4953. hum.WalkSpeed = 16
  4954. end
  4955. function again()
  4956. attack = true
  4957. hum.WalkSpeed = 0
  4958. ITAUNT:Play()
  4959. repeat
  4960. swait()
  4961. ITAUNT.Parent = tors
  4962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4963. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4964. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4965. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4966. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4968. until ITAUNT.Playing == false
  4969. attack = false
  4970. hum.WalkSpeed = 16
  4971. end
  4972.  
  4973. function thing()
  4974. attack = true
  4975. timetofly = false
  4976. hum.WalkSpeed = 0.05
  4977. Character.Head.face.Texture = "rbxassetid://705269463"
  4978. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4979. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4980. Humanoid.JumpPower = 0
  4981. for i = 0,300,0.1 do --thatsalongtime
  4982. swait()
  4983. CameraEnshaking(1, 7)
  4984. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4985. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4986. root.Velocity = root.CFrame.lookVector * 225
  4987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4989. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4993. end
  4994. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4995. attack = false
  4996. Humanoid.JumpPower = 50
  4997. Character.Head.face.Texture = "rbxassetid://620619801"
  4998. hum.WalkSpeed = 16
  4999. wait(45)
  5000. timetofly = true
  5001. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5002. end
  5003.  
  5004. function DANCEFORME()
  5005. attack = true
  5006. Character.Head.face.Texture = "rbxassetid://183225545"
  5007. MERKIO:Play()
  5008. repeat
  5009. for i = 0,0.7,0.2 do
  5010. swait()
  5011. MERKIO.Parent = tors
  5012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5014. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5015. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5016. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5018. end
  5019. for i = 0,0.7,0.2 do
  5020. swait()
  5021. MERKIO.Parent = tors
  5022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5028. end
  5029. until MERKIO.Playing == false
  5030. MERKIO:Stop()
  5031. Character.Head.face.Texture = "rbxassetid://620619801"
  5032. attack = false
  5033. hum.WalkSpeed = 16
  5034. end
  5035.  
  5036. function HAA55() --ik
  5037. attack = true
  5038. hum.WalkSpeed = 1.01
  5039. Character.Head.face.Texture = "rbxassetid://111523405"
  5040. CreateSound("1395854043", hed, 10, 1)
  5041. for i = 0,14,0.1 do
  5042. swait()
  5043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5045. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5046. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5047. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5048. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5049. end
  5050. attack = false
  5051. Character.Head.face.Texture = "rbxassetid://620619801"
  5052. hum.WalkSpeed = 16
  5053. end
  5054.  
  5055. function DistortThem()
  5056. CanUse = false
  5057. local HIT = tors.Touched:Connect(function(hit)
  5058. Kill(hit.Parent)
  5059. end)
  5060. for i = 1, 350 do
  5061. swait()
  5062. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5063. CreateSound("333430981", hed, 1.5, 1)
  5064. RA.Parent = ra
  5065. LA.Parent = la
  5066. FT.Parent = tors
  5067. RL.Parent = rl
  5068. LL.Parent = ll
  5069. for _,v in next, char:GetDescendants() do
  5070. if(v:IsA'DataModelMesh')then
  5071. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5072. end
  5073. end
  5074. end
  5075. FT.Parent = nil
  5076. RA.Parent = nil
  5077. LA.Parent = nil
  5078. RL.Parent = nil
  5079. LL.Parent = nil
  5080. for _,v in next, char:GetDescendants() do
  5081. if(v:IsA'DataModelMesh')then
  5082. v.Offset = Vector3.new(0,0,0)
  5083. end
  5084. end
  5085. HIT:Disconnect()
  5086. wait(3.5)
  5087. CanUse = true
  5088. end
  5089.  
  5090. function targett()
  5091. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5092. TargetSelect(mouse.Target.Parent)
  5093. CreateSound("743521450", char, 1, .8)
  5094. end
  5095. end
  5096.  
  5097. function un_fun()
  5098. attack = true
  5099. hum.WalkSpeed = 0
  5100. BTAUNT:Play()
  5101. repeat
  5102. swait()
  5103. BTAUNT.Parent = tors
  5104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5108. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5109. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5110. until BTAUNT.Playing == false
  5111. attack = false
  5112. hum.WalkSpeed = 16
  5113. end
  5114. function thisisit()
  5115. attack = true
  5116. hum.WalkSpeed = 0
  5117. STAUNT:Play()
  5118. repeat
  5119. swait()
  5120. STAUNT.Parent = tors
  5121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5125. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5127. until STAUNT.Playing == false
  5128. attack = false
  5129. hum.WalkSpeed = 16
  5130. end
  5131. function PENIS()
  5132. attack = true
  5133. hum.WalkSpeed = 0
  5134. NOSOUND:Play()
  5135. repeat
  5136. swait()
  5137. NOSOUND.Parent = tors
  5138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5139. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5140. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5141. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5142. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5143. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5144. until NOSOUND.Playing == false
  5145. attack = false
  5146. hum.WalkSpeed = 16
  5147. end
  5148. function Exploit()
  5149. exploitable = false
  5150. Cso("907332670", tors, 10, 1.05)
  5151. coroutine.resume(coroutine.create(function()
  5152. for i = 1,20,0.1 do
  5153. swait()
  5154. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5155. end
  5156. Cso("12222030", tors, 10, 1.05)
  5157. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5158. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5159. if v:FindFirstChild("Head") then
  5160. Eviscerate(v)
  5161. SoulSteal(v)
  5162. end
  5163. end
  5164. wait(15)
  5165. exploitable = true
  5166. end))
  5167. end
  5168. function wutdefaq()
  5169. attack = true
  5170. hum.WalkSpeed = 0
  5171. WTF:Play()
  5172. repeat
  5173. swait()
  5174. WTF.Parent = tors
  5175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5176. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5177. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5178. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5179. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5181. until STAUNT.Playing == false
  5182. attack = false
  5183. hum.WalkSpeed = 16
  5184. end
  5185. function Exploit()
  5186. exploitable = false
  5187. Cso("135017578", tors, 10, 1.05)
  5188. coroutine.resume(coroutine.create(function()
  5189. for i = 1,20,0.1 do
  5190. swait()
  5191. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5192. end
  5193. Cso("160718677", tors, 10, 1.05)
  5194. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5195. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5196. if v:FindFirstChild("Head") then
  5197. Eviscerate(v)
  5198. SoulSteal(v)
  5199. end
  5200. end
  5201. wait(15)
  5202. exploitable = true
  5203. end))
  5204. end
  5205. function ASCENTION()
  5206. attack = true
  5207. hum.WalkSpeed = 0
  5208. Cso("987502413", tors, 10, 1.05)
  5209. local vel2 = Instance.new("BodyVelocity",tors)
  5210. vel2.Velocity = Vector3.new(0,30,0)
  5211. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5212. for i = 0,20,0.1 do
  5213. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5214. swait()
  5215. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5216. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5217. CameraEnshaking(1, 4)
  5218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5224. end
  5225. hum.WalkSpeed = 16
  5226. vel2:Destroy()
  5227. attack = false
  5228. end
  5229.  
  5230. function Taunt1()
  5231. attack = true
  5232. hum.WalkSpeed = 3.01
  5233. Cso("1535994137", hed, 10, 1)
  5234. for i = 0, 9, 0.1 do
  5235. swait()
  5236. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5239. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5240. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5241. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5242. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5243. end
  5244. hum.WalkSpeed = 16
  5245. attack = false
  5246. end
  5247.  
  5248. function Destruction()
  5249. attack = true
  5250. local Ring1 = Instance.new("Part", char)
  5251. Ring1.Anchored = true
  5252. Ring1.BrickColor = maincolor
  5253. Ring1.CanCollide = false
  5254. Ring1.FormFactor = 3
  5255. Ring1.Name = "Ring"
  5256. Ring1.Material = "Neon"
  5257. Ring1.Size = Vector3.new(1, 0.05, 1)
  5258. Ring1.Transparency = 1
  5259. Ring1.TopSurface = 0
  5260. Ring1.BottomSurface = 0
  5261. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5262. Ring1Mesh.MeshType = "Brick"
  5263. Ring1Mesh.Name = "SizeMesh"
  5264. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5265. local InnerRing1 = Ring1:Clone()
  5266. InnerRing1.Parent = char
  5267. InnerRing1.Transparency = 0
  5268. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5269. InnerRing1.Size = Vector3.new(1, 1, 1)
  5270. local InnerRing1Mesh = InnerRing1.SizeMesh
  5271. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5272. InnerRing1Mesh.MeshType = "Sphere"
  5273. Ring1:Destroy()
  5274. for i = 0, 5, 0.1 do
  5275. swait()
  5276. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5277. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5282. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5283. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5284. root.CFrame = FaceMouse()[1]
  5285. end
  5286. InnerRing1.Transparency = 1
  5287. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5288. CreateSound("294188875", char, 2.3, 1)
  5289. local a = IT("Part", char)
  5290. a.Name = "Direction"
  5291. a.Anchored = true
  5292. a.BrickColor = maincolor
  5293. a.Material = "Neon"
  5294. a.Transparency = 0
  5295. a.Shape = "Cylinder"
  5296. a.CanCollide = false
  5297. local a2 = IT("Part", char)
  5298. a2.Name = "Direction"
  5299. a2.Anchored = true
  5300. a2.BrickColor = maincolor
  5301. a2.Color = maincolor.Color
  5302. a2.Material = "Neon"
  5303. a2.Transparency = 0.5
  5304. a2.Shape = "Cylinder"
  5305. a2.CanCollide = false
  5306. local ba = IT("Part", char)
  5307. ba.Name = "HitDirect"
  5308. ba.Anchored = true
  5309. ba.BrickColor = maincolor
  5310. ba.Material = "Neon"
  5311. ba.Transparency = 1
  5312. ba.CanCollide = false
  5313. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5314. local ignore = char
  5315. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5316. a.BottomSurface = 10
  5317. a.TopSurface = 10
  5318. a2.BottomSurface = 10
  5319. a2.TopSurface = 10
  5320. local distance = (InnerRing1.CFrame.p - position).magnitude
  5321. a.Size = Vector3.new(distance, 1, 1)
  5322. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5323. a2.Size = Vector3.new(distance, 1, 1)
  5324. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5325. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5326. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5327. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5328. game:GetService("Debris"):AddItem(a, 20)
  5329. game:GetService("Debris"):AddItem(a2, 20)
  5330. game:GetService("Debris"):AddItem(ba, 20)
  5331. local msh = Instance.new("SpecialMesh", a)
  5332. msh.MeshType = "Sphere"
  5333. msh.Scale = Vector3.new(1, 25, 25)
  5334. local msh2 = Instance.new("SpecialMesh", a2)
  5335. msh2.MeshType = "Sphere"
  5336. msh2.Scale = Vector3.new(1, 30, 30)
  5337. for i = 0, 10, 0.1 do
  5338. swait()
  5339. root.CFrame = FaceMouse()[1]
  5340. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5341. a2.Color = maincolor.Color
  5342. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5343. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5344. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5345. distance = (InnerRing1.CFrame.p - position).magnitude
  5346. a.Size = Vector3.new(distance, 1, 1)
  5347. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5348. a2.Size = Vector3.new(distance, 1, 1)
  5349. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5350. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5351. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5352. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5353. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5354. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5355. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5356. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5357. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5358. if v:FindFirstChild("Head") then
  5359. Eviscerate(v)
  5360. SoulSteal(v)
  5361. end
  5362. end
  5363. end
  5364. a:Destroy()
  5365. a2:Destroy()
  5366. ba:Destroy()
  5367. InnerRing1:Destroy()
  5368. attack = false
  5369. hum.CameraOffset = Vector3.new(0,0,0)
  5370. end
  5371.  
  5372. function Flame_Burst()
  5373. local target = nil
  5374. local targettorso = nil
  5375. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5376. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5377. target = mouse.Target.Parent.Humanoid
  5378. target2 = mouse.Target.Parent
  5379. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5380. end
  5381. end
  5382. if target ~= nil then
  5383. attack = true
  5384. hum.WalkSpeed = 0
  5385. for i = 0, 3.4, 0.1 do
  5386. swait()
  5387. hum.WalkSpeed = 0
  5388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5389. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5390. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5391. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5392. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5393. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5394. end
  5395. --targettorso:BreakJoints()
  5396. for i = 0, 3.4, 0.1 do
  5397. swait()
  5398. hum.WalkSpeed = 0
  5399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5400. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5401. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5402. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5403. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5404. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5405. end
  5406. for i, v in pairs(target2:GetChildren()) do
  5407. if(not char:IsAncestorOf(v))then
  5408. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5409. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5410. if(hum and hedder and hum.Health > 0)then
  5411. Eviscerate(v.Parent)
  5412. end
  5413. end
  5414. end
  5415. attack = false
  5416. hum.WalkSpeed = 16
  5417. end
  5418. end
  5419.  
  5420. function GIMME_THOSE()
  5421. attack = true
  5422. chatfunc("BURN....", BrickColor.random().Color)
  5423. for i = 0,5.2,0.1 do
  5424. swait()
  5425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5428. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5431. end
  5432. chatfunc("IN....", BrickColor.random().Color)
  5433. wait(2)
  5434. CreateSound("331666100", char, 10, 1)
  5435. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5436. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5437. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5438. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5439. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5440. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5441. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5442. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5443. if v:FindFirstChild("Head") then
  5444. Eviscerate(v)
  5445. SoulSteal(v)
  5446. end
  5447. end
  5448. coroutine.resume(coroutine.create(function()
  5449. for i = 0,2.8,0.1 do
  5450. swait()
  5451. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5452. end
  5453. for i = 0,1.8,0.1 do
  5454. swait()
  5455. hum.CameraOffset = Vector3.new(0,0,0)
  5456. end
  5457. end))
  5458. for i = 0,3.7,0.1 do
  5459. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5460. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5463. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5464. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5465. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5466. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5467. end
  5468. wait(.6)
  5469. CreateSound("907332997", hed, 10, 1)
  5470. attack = false
  5471. end
  5472.  
  5473. function Eruption()
  5474. attack = true
  5475. hum.WalkSpeed = 2
  5476. hum.JumpPower = 0
  5477. for i = 0,7,0.1 do
  5478. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5479. swait()
  5480. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5481. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5488. end
  5489. CreateSound("144699494", tors, 10, 1)
  5490. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5491. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5492. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5493. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5494. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5495. coroutine.resume(coroutine.create(function()
  5496. for i = 0,1.8,0.1 do
  5497. swait()
  5498. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5499. end
  5500. for i = 0,1.8,0.1 do
  5501. swait()
  5502. hum.CameraOffset = Vector3.new(0,0,0)
  5503. end
  5504. end))
  5505. local vel2 = Instance.new("BodyVelocity",tors)
  5506. vel2.Velocity = Vector3.new(0,55,0)
  5507. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5508. for i = 0,4,0.1 do
  5509. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5510. swait()
  5511. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5512. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5519. end
  5520. hum.WalkSpeed = 16
  5521. vel2:Destroy()
  5522. hum.JumpPower = 50
  5523. attack = false
  5524. end
  5525.  
  5526. function Solar_Flare2()
  5527. attack = true
  5528. hum.WalkSpeed = 2
  5529. hum.JumpPower = 75
  5530. hum.Jump = true
  5531. wait(0.4)
  5532. CreateSound("144699494", tors, 10, 1)
  5533. hum.JumpPower = 0
  5534. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5535. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5536. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5537. for i = 0,20,0.1 do
  5538. root.Velocity = root.CFrame.lookVector * 60
  5539. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5540. swait()
  5541. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5542. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5549. end
  5550. hum.WalkSpeed = 16
  5551. hum.JumpPower = 50
  5552. attack = false
  5553. end
  5554.  
  5555. function Solar_Flare()
  5556. attack = true
  5557. hum.WalkSpeed = 2
  5558. hum.JumpPower = 75
  5559. hum.Jump = true
  5560. wait(0.4)
  5561. CreateSound("144699494", tors, 10, 1)
  5562. hum.JumpPower = 0
  5563. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5564. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5565. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5566. for i = 0,20,0.1 do
  5567. root.Velocity = root.CFrame.lookVector * 60
  5568. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5569. swait()
  5570. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5571. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5576. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5577. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5578. end
  5579. hum.WalkSpeed = 16
  5580. hum.JumpPower = 50
  5581. attack = false
  5582. end
  5583. function dmg(dude)
  5584. if dude.Name ~= char then
  5585. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5586. local bgf = Instance.new("BodyGyro",dude.Head)
  5587. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5588. local val = Instance.new("BoolValue",dude)
  5589. val.Name = "IsHit"
  5590. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5591. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5592. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5593. partasdeff.LightEmission = .1
  5594. partasdeff.Size = NumberSequence.new(0.2)
  5595. partasdeff.Texture = "rbxassetid://771221224"
  5596. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5597. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5598. partasdeff.Transparency = bbb
  5599. partasdeff.Size = aaa
  5600. partasdeff.ZOffset = .9
  5601. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5602. partasdeff.LockedToPart = false
  5603. partasdeff.EmissionDirection = "Back"
  5604. partasdeff.Lifetime = NumberRange.new(1, 2)
  5605. partasdeff.Rate = 1000
  5606. partasdeff.Rotation = NumberRange.new(-100, 100)
  5607. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5608. partasdeff.Speed = NumberRange.new(6)
  5609. partasdeff.VelocitySpread = 10000
  5610. partasdeff.Enabled=false
  5611. partasdeff:Emit(30)
  5612. coroutine.wrap(function()
  5613. targetted = nil
  5614. swait(30)
  5615. dude:BreakJoints()
  5616. swait(5)
  5617. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5618. for i=0,1,.05 do
  5619. for a,v in pairs(dude:GetChildren()) do
  5620. if v:IsA("BasePart") then
  5621. v.Transparency = i
  5622. end
  5623. end
  5624. swait()
  5625. end
  5626. for a,v in pairs(dude:GetChildren()) do
  5627. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5628. v.ParticleEmitter.Enabled = false
  5629. end
  5630. game:service'Debris':AddItem(v,2)
  5631. end
  5632. end)()
  5633. end
  5634. end
  5635. function kdown(dd)
  5636. if dd.Name ~= char then
  5637. dd.Humanoid.PlatformStand = true
  5638. local bgf = Instance.new("BodyGyro",dd.Head)
  5639. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5640. local val = Instance.new("BoolValue",dd)
  5641. val.Name = "IsHit"
  5642. end
  5643. end
  5644. function TargetSelect(person)
  5645. local dd=coroutine.wrap(function()
  5646. if targetted ~= person then
  5647. targetted = person
  5648. img2.Size = UDim2.new(1,0,1,0)
  5649. img2.ImageTransparency = 0
  5650. img2.Position = UDim2.new(0,0,0,0)
  5651. for i = 0, 2, 0.1 do
  5652. swait()
  5653. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5654. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5655. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5656. end
  5657. end
  5658. end)
  5659. dd()
  5660. end
  5661. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5662. attack = true
  5663. hum.WalkSpeed = 0
  5664. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5665. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5666. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5667. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5668. partasdeff.LightEmission = .1
  5669. partasdeff.Size = NumberSequence.new(0.2)
  5670. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5671. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5672. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5673. partasdeff.Transparency = bbb
  5674. partasdeff.Size = aaa
  5675. partasdeff.ZOffset = .9
  5676. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5677. partasdeff.LockedToPart = false
  5678. partasdeff.EmissionDirection = "Back"
  5679. partasdeff.Lifetime = NumberRange.new(1, 2)
  5680. partasdeff.Rate = 1000
  5681. partasdeff.Rotation = NumberRange.new(-100, 100)
  5682. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5683. partasdeff.Speed = NumberRange.new(6)
  5684. partasdeff.VelocitySpread = 10000
  5685. partasdeff.Enabled=false
  5686. for i = 0, 1.4, 0.1 do
  5687. swait()
  5688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5690. if Mrandom(1,15) == 1 then
  5691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5692. end
  5693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5695. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5697. end
  5698. dmg(targetted)
  5699. partasdeff.Enabled=true
  5700. CreateSound("429400881", torsy, 10, .8)
  5701. for i = 0, 1.4, 0.1 do
  5702. swait()
  5703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5705. if Mrandom(1,15) == 1 then
  5706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5707. end
  5708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5710. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5711. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5712. end
  5713. partasdeff.Enabled=false
  5714. for i = 0, 1.4, 0.1 do
  5715. swait()
  5716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5718. if Mrandom(1,15) == 1 then
  5719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5720. end
  5721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5723. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5725. end
  5726. attack = false
  5727. hum.WalkSpeed = 16
  5728. elseif targetted.Name == "makhail07" then
  5729. for i = 0, 2.4, 0.1 do
  5730. swait()
  5731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5733. if Mrandom(1,15) == 1 then
  5734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5735. end
  5736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5738. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5740. end
  5741. for i = 0, 2.4, 0.1 do
  5742. swait()
  5743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5745. if Mrandom(1,15) == 1 then
  5746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5747. end
  5748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5750. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5752. end
  5753. coroutine.wrap(function()
  5754. wait(2)
  5755. --partasdeff:Remove()
  5756. end)()
  5757. local sel = Mrandom(1,3)
  5758. if sel == 1 then
  5759. chatfunc("Hmhmhm, Why try?")
  5760. elseif sel == 2 then
  5761. chatfunc("Stop it that's my creator.")
  5762. elseif sel == 3 then
  5763. chatfunc("I can't do that...")
  5764. end
  5765. wait(2)
  5766. hum.WalkSpeed = 16
  5767. attack = false
  5768. elseif targetted.Name == "Salvo_Starly" then
  5769. for i = 0, 2.4, 0.1 do
  5770. swait()
  5771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5773. if Mrandom(1,15) == 1 then
  5774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5775. end
  5776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5778. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5780. end
  5781. for i = 0, 2.4, 0.1 do
  5782. swait()
  5783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5785. if Mrandom(1,15) == 1 then
  5786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5787. end
  5788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5790. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5792. end
  5793. coroutine.wrap(function()
  5794. wait(2)
  5795. --partasdeff:Remove()
  5796. end)()
  5797. local sel = Mrandom(1,3)
  5798. if sel == 1 then
  5799. chatfunc("Sorry about that.")
  5800. elseif sel == 2 then
  5801. chatfunc("H-Hello. I almost killed you.")
  5802. elseif sel == 3 then
  5803. chatfunc("OwO?")
  5804. end
  5805. wait(2)
  5806. hum.WalkSpeed = 16
  5807. attack = false
  5808. elseif targetted.Name == "Nebula_Zorua" then
  5809. for i = 0, 2.4, 0.1 do
  5810. swait()
  5811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5813. if Mrandom(1,15) == 1 then
  5814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5815. end
  5816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5820. end
  5821. for i = 0, 2.4, 0.1 do
  5822. swait()
  5823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5825. if Mrandom(1,15) == 1 then
  5826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5827. end
  5828. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5830. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5832. end
  5833. coroutine.wrap(function()
  5834. wait(2)
  5835. --partasdeff:Remove()
  5836. end)()
  5837. local sel = Mrandom(1,3)
  5838. if sel == 1 then
  5839. chatfunc("Sorry, Nebula.")
  5840. elseif sel == 2 then
  5841. chatfunc("Theres no need to harm you. Yet...")
  5842. elseif sel == 3 then
  5843. chatfunc("My mistake.")
  5844. end
  5845. wait(2)
  5846. hum.WalkSpeed = 16
  5847. attack = false
  5848. elseif targetted.Name == "KillerDarkness0105" then
  5849. for i = 0, 2.4, 0.1 do
  5850. swait()
  5851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5853. if Mrandom(1,15) == 1 then
  5854. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5855. end
  5856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5858. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5860. end
  5861. for i = 0, 2.4, 0.1 do
  5862. swait()
  5863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5865. if Mrandom(1,15) == 1 then
  5866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5867. end
  5868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5869. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5870. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5872. end
  5873. coroutine.wrap(function()
  5874. wait(2)
  5875. --partasdeff:Remove()
  5876. end)()
  5877. local sel = Mrandom(1,3)
  5878. if sel == 1 then
  5879. chatfunc("Hm, Killer it's been a while.")
  5880. elseif sel == 2 then
  5881. chatfunc("No need for this.")
  5882. elseif sel == 3 then
  5883. chatfunc("Hello, sorry.")
  5884. end
  5885. wait(2)
  5886. hum.WalkSpeed = 16
  5887. attack = false
  5888. end
  5889. end
  5890. function HAAHHHHHH()
  5891. attack = true
  5892. hum.WalkSpeed = 0
  5893. Cso("300208779", hed, 10, 1)
  5894. for i = 0,9,0.1 do
  5895. swait()
  5896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5898. if Mrandom(1,15) == 1 then
  5899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5900. end
  5901. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5902. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5905. end
  5906. attack = false
  5907. hum.WalkSpeed = 16
  5908. end
  5909. -------------------------------------------------------
  5910. --End Attacks N Stuff--
  5911. -------------------------------------------------------
  5912. Sprinting = false
  5913. mouse.KeyDown:connect(function(key)
  5914. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5915. Swing = 2
  5916. hum.WalkSpeed = 38.82
  5917. Sprinting = true
  5918. end
  5919. end)
  5920. mouse.KeyUp:connect(function(key)
  5921. if string.byte(key) == 48 and attack == false then
  5922. Swing = 1
  5923. Sprinting = false
  5924. hum.WalkSpeed = 16
  5925. end
  5926. end)
  5927. mouse.KeyDown:connect(function(key)
  5928. if attack == false then
  5929. if key == 'q' and Mode == 1 then
  5930. Power_Burst()
  5931. elseif key == '1' and Mode ~= 2 then
  5932. Mode = 2
  5933. SONG = 254826701
  5934. tecks2.Text = "Evil Gloves"
  5935. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5936. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5937. for i, v in pairs(ArmourParts) do
  5938. v.BrickColor = BrickColor.new("Bright red")
  5939. v.Material = "Neon"
  5940. v.Transparency = 0
  5941. end
  5942. for i, v in pairs(NeonParts) do
  5943. maincolor = BrickColor.new("New Yeller")
  5944. v.BrickColor = maincolor
  5945. v.Material = "Neon"
  5946. v.Transparency = 0
  5947. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5948. end
  5949. for i, v in pairs(ArmourParts2) do
  5950. v.BrickColor = BrickColor.new("Bright red")
  5951. v.Material = "Neon"
  5952. v.Transparency = 0
  5953. end
  5954. for i, v in pairs(NeonParts2) do
  5955. maincolor = BrickColor.new("New Yeller")
  5956. v.BrickColor = maincolor
  5957. v.Material = "Neon"
  5958. v.Transparency = 0
  5959. end
  5960. elseif key == '1' and Mode == 2 then
  5961. resetmode()
  5962. elseif key == 't' and Mode == 1 then
  5963. Taunt()
  5964. elseif key == 'q' and Mode == 2 then
  5965. Magic_Bombs()
  5966. elseif key == 'e' and Mode == 2 then
  5967. Dangerous_Field()
  5968. elseif key == 't' and Mode == 2 then
  5969. HAAH()
  5970. end
  5971. ---------------------------------------------------------------------
  5972. if key == 'l' and Mode == 6 then
  5973. Mode = 98534
  5974. SONG = 486598641
  5975. tecks2.Text = "EDGY"
  5976. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5977. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5978. for i, v in pairs(ArmourParts) do
  5979. v.BrickColor = BrickColor.new("Really black")
  5980. v.Material = "Neon"
  5981. v.Transparency = 0
  5982. end
  5983. for i, v in pairs(NeonParts) do
  5984. maincolor = BrickColor.new("Royal purple")
  5985. v.BrickColor = maincolor
  5986. v.Material = "Neon"
  5987. v.Transparency = 0
  5988. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5989. end
  5990. for i, v in pairs(ArmourParts2) do
  5991. v.BrickColor = BrickColor.new("Really black")
  5992. v.Material = "Neon"
  5993. v.Transparency = 0
  5994. end
  5995. for i, v in pairs(NeonParts2) do
  5996. maincolor = BrickColor.new("Royal purple")
  5997. v.BrickColor = maincolor
  5998. v.Material = "Neon"
  5999. v.Transparency = 0
  6000. end
  6001. elseif key == 'q' and Mode == 98534 then
  6002. targett()
  6003. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6004. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6005. elseif key == 't' and Mode == 98534 then
  6006. HAAHHHHHH()
  6007. end
  6008. ---------------------------------------------------------------------
  6009. if key == 'm' and Mode == 1 then
  6010. Mode = pIXELATED
  6011. SONG = 853518668
  6012. tecks2.Text = "PiXeL"
  6013. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6014. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6015. for i, v in pairs(ArmourParts) do
  6016. v.BrickColor = BrickColor.new("Really black")
  6017. v.Material = "Neon"
  6018. v.Transparency = 0
  6019. end
  6020. for i, v in pairs(NeonParts) do
  6021. maincolor = BrickColor.new("Lapis")
  6022. v.BrickColor = maincolor
  6023. v.Material = "Neon"
  6024. v.Transparency = 0
  6025. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6026. end
  6027. for i, v in pairs(ArmourParts2) do
  6028. v.BrickColor = BrickColor.new("Really black")
  6029. v.Material = "Neon"
  6030. v.Transparency = 0
  6031. end
  6032. for i, v in pairs(NeonParts2) do
  6033. maincolor = BrickColor.new("Lapis")
  6034. v.BrickColor = maincolor
  6035. v.Material = "Neon"
  6036. v.Transparency = 0
  6037. end
  6038. elseif key == 'm' and Mode == pIXELATED then
  6039. resetmode()
  6040. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6041. Pixel_Corrupt()
  6042. end
  6043. ---------------------------------------------------------------------
  6044. if key == '2' and Mode ~= 3 then
  6045. Mode = 3
  6046. SONG = 235468324
  6047. tecks2.Text = "Chill"
  6048. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6049. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6050. for i, v in pairs(ArmourParts) do
  6051. v.BrickColor = BrickColor.new("Black")
  6052. v.Material = "Neon"
  6053. v.Transparency = 0
  6054. end
  6055. for i, v in pairs(NeonParts) do
  6056. maincolor = BrickColor.new("Toothpaste")
  6057. v.BrickColor = maincolor
  6058. v.Material = "Neon"
  6059. v.Transparency = 0
  6060. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6061. end
  6062. for i, v in pairs(ArmourParts2) do
  6063. v.BrickColor = BrickColor.new("Black")
  6064. v.Material = "Neon"
  6065. v.Transparency = 0
  6066. end
  6067. for i, v in pairs(NeonParts2) do
  6068. maincolor = BrickColor.new("Toothpaste")
  6069. v.BrickColor = maincolor
  6070. v.Material = "Neon"
  6071. v.Transparency = 0
  6072. end
  6073. elseif key == '2' and Mode == 3 then
  6074. resetmode()
  6075. elseif key == 't' and Mode == 3 then
  6076. un_fun()
  6077. elseif key == 'q' and Mode == 3 then
  6078. Shockwave()
  6079. end
  6080. ---------------------------------------------------------------------
  6081. if key == 'n' and Mode == 9 then
  6082. Mode = 1555
  6083. SONG = 1131624146
  6084. tecks2.Text = "Anime"
  6085. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6086. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6087. for i, v in pairs(ArmourParts) do
  6088. v.BrickColor = BrickColor.new("Black")
  6089. v.Material = "Neon"
  6090. v.Transparency = 0
  6091. end
  6092. for i, v in pairs(NeonParts) do
  6093. maincolor = BrickColor.new("Carnation pink")
  6094. v.BrickColor = maincolor
  6095. v.Material = "Neon"
  6096. v.Transparency = 0
  6097. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6098. end
  6099. for i, v in pairs(ArmourParts2) do
  6100. v.BrickColor = BrickColor.new("Black")
  6101. v.Material = "Neon"
  6102. v.Transparency = 0
  6103. end
  6104. for i, v in pairs(NeonParts2) do
  6105. maincolor = BrickColor.new("Carnation pink")
  6106. v.BrickColor = maincolor
  6107. v.Material = "Neon"
  6108. v.Transparency = 0
  6109. end
  6110. elseif key == 'k' and Mode == 1555 then
  6111. resetmode()
  6112. elseif key == 'y' and Mode == 1555 then
  6113. Field()
  6114. elseif key == 't' and Mode == 1555 then
  6115. lolik()
  6116. elseif key == 'q' and Mode == 1555 then
  6117. Pixel_Corrupt()
  6118. elseif key == 'f' and Mode == 1555 then
  6119. Anime_Splosion()
  6120. elseif key == 'z' and Mode == 1555 then
  6121. Cryo_Freeze()
  6122. elseif key == 'x' and Mode == 1555 then
  6123. Painful_Stomp2()
  6124. end
  6125. ---------------------------------------------------------------------
  6126. if key == 'm' and Mode == 2 then
  6127. Mode = 56565
  6128. SONG = 419346122
  6129. tecks2.Text = "Solar"
  6130. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6131. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6132. for i, v in pairs(ArmourParts) do
  6133. v.BrickColor = BrickColor.new("Really black")
  6134. v.Material = "Neon"
  6135. v.Transparency = 0
  6136. end
  6137. for i, v in pairs(NeonParts) do
  6138. maincolor = BrickColor.new("Deep orange")
  6139. v.BrickColor = maincolor
  6140. v.Material = "Neon"
  6141. v.Transparency = 0
  6142. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6143. end
  6144. for i, v in pairs(ArmourParts2) do
  6145. v.BrickColor = BrickColor.new("Really black")
  6146. v.Material = "Neon"
  6147. v.Transparency = 0
  6148. end
  6149. for i, v in pairs(NeonParts2) do
  6150. maincolor = BrickColor.new("Deep orange")
  6151. v.BrickColor = maincolor
  6152. v.Material = "Neon"
  6153. v.Transparency = 0
  6154. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6155. end
  6156. elseif key == 't' and Mode == 56565 then
  6157. Taunt2()
  6158. elseif key == 'c' and Mode == 56565 then
  6159. Eruption2()
  6160. elseif key == 'x' and Mode == 56565 then
  6161. Solar_Flare2()
  6162. elseif key == 'z' and Mode == 56565 then
  6163. Painful_Stomp()
  6164. end
  6165. ---------------------------------------------------------------------
  6166. if key == 'm' and Mode == 6 then
  6167. Mode = 1800
  6168. SONG = 1118967006
  6169. tecks2.Text = "Forbidden Soul"
  6170. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6171. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6172. for i, v in pairs(ArmourParts) do
  6173. v.BrickColor = BrickColor.new("Hot White")
  6174. v.Material = "Neon"
  6175. v.Transparency = 0
  6176. end
  6177. for i, v in pairs(NeonParts) do
  6178. maincolor = BrickColor.new("Really black")
  6179. v.BrickColor = maincolor
  6180. v.Material = "Neon"
  6181. v.Transparency = 0
  6182. end
  6183. for i, v in pairs(ArmourParts2) do
  6184. v.BrickColor = BrickColor.new("Hot White")
  6185. v.Material = "Neon"
  6186. v.Transparency = 0
  6187. end
  6188. for i, v in pairs(NeonParts2) do
  6189. maincolor = BrickColor.new("Really black")
  6190. v.BrickColor = maincolor
  6191. v.Material = "Neon"
  6192. v.Transparency = 0
  6193. end
  6194. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6195. elseif key == 't' and Mode == 1800 then
  6196. TTTTTTTTTTGaunt()
  6197. elseif key == 'l' and Mode == 1800 then
  6198. resetmode()
  6199. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6200. Exploit()
  6201. elseif key == 'y' and Mode == 1800 then
  6202. Ancient_Rage()
  6203. elseif key == 'r' and Mode == 1800 then
  6204. Distort()
  6205. elseif key == 'g' and Mode == 1800 then
  6206. Hell_From_Above()
  6207. elseif key == 'h' and Mode == 1800 then
  6208. Universal_Crush()
  6209. elseif key == 'j' and Mode == 1800 then
  6210. Multi_Bombs()
  6211. elseif key == 'z' and Mode == 1800 then
  6212. Eruption()
  6213. elseif key == 'x' and Mode == 1800 then
  6214. Solar_Flare()
  6215. end
  6216. ---------------------------------------------------------------------
  6217. if key == '3' and Mode ~= 4 then
  6218. Mode = 4
  6219. SONG = 595800581
  6220. tecks2.Text = "Divinity"
  6221. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6222. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6223. for i, v in pairs(ArmourParts) do
  6224. v.BrickColor = BrickColor.new("Black")
  6225. v.Material = "Neon"
  6226. v.Transparency = 0
  6227. end
  6228. for i, v in pairs(NeonParts) do
  6229. maincolor = BrickColor.new("Bright yellow")
  6230. v.BrickColor = maincolor
  6231. v.Material = "Neon"
  6232. v.Transparency = 0
  6233. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6234. end
  6235. for i, v in pairs(ArmourParts2) do
  6236. v.BrickColor = BrickColor.new("Black")
  6237. v.Material = "Neon"
  6238. v.Transparency = 0
  6239. end
  6240. for i, v in pairs(NeonParts2) do
  6241. maincolor = BrickColor.new("Bright yellow")
  6242. v.BrickColor = maincolor
  6243. v.Material = "Neon"
  6244. v.Transparency = 0
  6245. end
  6246. elseif key == '3' and Mode == 4 then
  6247. resetmode()
  6248. elseif key == 't' and Mode == 4 then
  6249. again()
  6250. elseif key == 'q' and Mode == 4 then
  6251. Pulse()
  6252. end
  6253. ---------------------------------------------------------------------
  6254. if key == 'm' and Mode == 4 then
  6255. attack = true
  6256. SONG = 1881895904
  6257. hum.WalkSpeed = 0
  6258. for i = 1,20,0.1 do
  6259. swait()
  6260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6261. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6262. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6263. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6264. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6265. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6266. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6267. end
  6268. hum.WalkSpeed = 16
  6269. attack = false
  6270. Mode = 100
  6271. tecks2.Text = "OverPowered-Divinity"
  6272. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6273. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6274. Cso("743499393", tors, 10, 1.05)
  6275. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6276. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6277. for i, v in pairs(ArmourParts) do
  6278. v.BrickColor = BrickColor.new("Really black")
  6279. v.Material = "Neon"
  6280. v.Transparency = 0.2
  6281. end
  6282. for i, v in pairs(NeonParts) do
  6283. maincolor = BrickColor.new("Deep orange")
  6284. v.BrickColor = maincolor
  6285. v.Material = "Neon"
  6286. v.Transparency = 0.5
  6287. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6288. end
  6289. for i, v in pairs(ArmourParts2) do
  6290. v.BrickColor = BrickColor.new("Really black")
  6291. v.Material = "Neon"
  6292. v.Transparency = 0.2
  6293. end
  6294. for i, v in pairs(NeonParts2) do
  6295. maincolor = BrickColor.new("Deep orange")
  6296. v.BrickColor = maincolor
  6297. v.Material = "Neon"
  6298. v.Transparency = 0.5
  6299. end
  6300. elseif key == 'm' and Mode == 100 then
  6301. resetmode()
  6302. elseif key == 'q' and Mode == 100 then
  6303. LAZER()
  6304. end
  6305. ---------------------------------------------------------------------
  6306. if key == '4' and Mode ~= 5 then
  6307. Mode = 5
  6308. SONG = 170282324
  6309. tecks2.Text = "Cyber Monarch"
  6310. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6311. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6312. for i, v in pairs(ArmourParts) do
  6313. v.BrickColor = BrickColor.new("Black")
  6314. v.Material = "Neon"
  6315. v.Transparency = 0
  6316. end
  6317. for i, v in pairs(NeonParts) do
  6318. maincolor = BrickColor.new("Really red")
  6319. v.BrickColor = maincolor
  6320. v.Material = "Neon"
  6321. v.Transparency = 0
  6322. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6323. end
  6324. for i, v in pairs(ArmourParts2) do
  6325. v.BrickColor = BrickColor.new("Black")
  6326. v.Material = "Neon"
  6327. v.Transparency = 0
  6328. end
  6329. for i, v in pairs(NeonParts2) do
  6330. maincolor = BrickColor.new("Really red")
  6331. v.BrickColor = maincolor
  6332. v.Material = "Neon"
  6333. v.Transparency = 0
  6334. end
  6335. elseif key == '4' and Mode == 5 then
  6336. resetmode()
  6337. elseif key == 'q' and Mode == 5 and exploitable == true then
  6338. Exploit()
  6339. elseif key == 't' and Mode == 5 then
  6340. PENIS()
  6341. end
  6342. ---------------------------------------------------------------------
  6343. if key == '5' and Mode ~= 6 then
  6344. Mode = 6
  6345. SONG = 1810750535
  6346. tecks2.Text = "The_Hell_Error_BR"
  6347. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6348. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6349. for i, v in pairs(ArmourParts) do
  6350. v.BrickColor = BrickColor.new("Black")
  6351. v.Material = "Metal"
  6352. v.Transparency = 0
  6353. end
  6354. for i, v in pairs(NeonParts) do
  6355. maincolor = BrickColor.new("Really red")
  6356. v.BrickColor = maincolor
  6357. v.Material = "Neon"
  6358. v.Transparency = 0
  6359. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6360. end
  6361. for i, v in pairs(ArmourParts2) do
  6362. v.BrickColor = BrickColor.new("Black")
  6363. v.Material = "Metal"
  6364. v.Transparency = 0
  6365. end
  6366. for i, v in pairs(NeonParts2) do
  6367. maincolor = BrickColor.new("Really red")
  6368. v.BrickColor = maincolor
  6369. v.Material = "Neon"
  6370. v.Transparency = 0
  6371. end
  6372. elseif key == '5' and Mode == 6 then
  6373. resetmode()
  6374. elseif key == 'q' and Mode == 6 then
  6375. Distort()
  6376. elseif key == 'e' and Mode == 6 then
  6377. Ancient_Rage()
  6378. elseif key == 't' and Mode == 6 then
  6379. TTTTTTTTTTTaunt()
  6380. end
  6381. ---------------------------------------------------------------------
  6382. if key == '6' and Mode ~= 7 then
  6383. Mode = 7
  6384. SONG = 150794704
  6385. tecks2.Text = "Doge"
  6386. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6387. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6388. for i, v in pairs(ArmourParts) do
  6389. v.BrickColor = BrickColor.new("Cool yellow")
  6390. v.Material = "Neon"
  6391. v.Transparency = 0
  6392. end
  6393. for i, v in pairs(NeonParts) do
  6394. maincolor = BrickColor.new("New Yeller")
  6395. v.BrickColor = maincolor
  6396. v.Material = "Neon"
  6397. v.Transparency = 0
  6398. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6399. end
  6400. for i, v in pairs(ArmourParts2) do
  6401. v.BrickColor = BrickColor.new("Cool yellow")
  6402. v.Material = "Neon"
  6403. v.Transparency = 0
  6404. end
  6405. for i, v in pairs(NeonParts2) do
  6406. maincolor = BrickColor.new("New Yeller")
  6407. v.BrickColor = maincolor
  6408. v.Material = "Neon"
  6409. v.Transparency = 0
  6410. end
  6411. elseif key == '6' and Mode == 7 then
  6412. resetmode()
  6413. elseif key == 't' and Mode == 7 then
  6414. BARK()
  6415. elseif key == 'q' and Mode == 7 then
  6416. Bark_Splosion()
  6417. end
  6418. if key == 'm' and Mode == 7 then
  6419. SONG = 1359036559
  6420. attack = true
  6421. hum.WalkSpeed = 0
  6422. for i = 0,10,0.08 do
  6423. swait()
  6424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6426. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6430. end
  6431. attack = false
  6432. hum.WalkSpeed = 16
  6433. Mode = 50
  6434. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6435. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6436. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6437. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6438. for i, v in pairs(ArmourParts) do
  6439. v.BrickColor = BrickColor.new("Magenta")
  6440. v.Material = "Neon"
  6441. v.Transparency = 0
  6442. end
  6443. for i, v in pairs(NeonParts) do
  6444. maincolor = BrickColor.new("White")
  6445. v.BrickColor = maincolor
  6446. v.Material = "Neon"
  6447. v.Transparency = 0
  6448. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6449. end
  6450. for i, v in pairs(ArmourParts2) do
  6451. v.BrickColor = BrickColor.new("Magenta")
  6452. v.Material = "Neon"
  6453. v.Transparency = 0
  6454. end
  6455. for i, v in pairs(NeonParts2) do
  6456. maincolor = BrickColor.new("White")
  6457. v.BrickColor = maincolor
  6458. v.Material = "Neon"
  6459. v.Transparency = 0
  6460. end
  6461. elseif key == 'm' and Mode == 50 then
  6462. resetmode()
  6463. elseif key == 'q' and Mode == 50 then
  6464. ASCENTION()
  6465. elseif key == 't' and Mode == 50 then
  6466. nope()
  6467. elseif key == 'y' and Mode == 50 then
  6468. EndMySufferingV2()
  6469. end
  6470. ---------------------------------------------------------------------
  6471. if key == 'n' and Mode == 7 then
  6472. Mode = 6666
  6473. SONG = 2039029608
  6474. tecks2.Text = "Meme Guy"
  6475. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6476. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6477. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6478. for i, v in pairs(ArmourParts) do
  6479. v.BrickColor = BrickColor.new("Black")
  6480. v.Material = "Neon"
  6481. v.Transparency = 0
  6482. end
  6483. for i, v in pairs(NeonParts) do
  6484. maincolor = BrickColor.new("Dark blue")
  6485. v.BrickColor = maincolor
  6486. v.Material = "Neon"
  6487. v.Transparency = 0
  6488. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6489. end
  6490. for i, v in pairs(ArmourParts2) do
  6491. v.BrickColor = BrickColor.new("Black")
  6492. v.Material = "Neon"
  6493. v.Transparency = 0
  6494. end
  6495. for i, v in pairs(NeonParts2) do
  6496. maincolor = BrickColor.new("Dark blue")
  6497. v.BrickColor = maincolor
  6498. v.Material = "Neon"
  6499. v.Transparency = 0
  6500. end
  6501. elseif key == 'y' and Mode == 6666 then
  6502. somuchcancerwhy()
  6503. elseif key == 'r' and Mode == 6666 then
  6504. HAA55()
  6505. elseif key == 't' and Mode == 6666 then
  6506. EndMySufferingV3()
  6507. elseif key == 'f' and Mode == 6666 then
  6508. WhatHuh()
  6509. elseif key == 'g' and Mode == 6666 then
  6510. slap()
  6511. elseif key == 'h' and Mode == 6666 then
  6512. HAAAAA()
  6513. elseif key == 'j' and Mode == 6666 then
  6514. DANCEFORME()
  6515. elseif key == 'm' and Mode == 6666 then
  6516. thing()
  6517. end
  6518. ---------------------------------------------------------------------
  6519. if key == 'm' and Mode == 3 then
  6520. Mode = 8888
  6521. SONG = 1752290765
  6522. tecks2.Text = "Cancerous"
  6523. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6524. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6525. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6526. for i, v in pairs(ArmourParts) do
  6527. v.BrickColor = BrickColor.new("Really black")
  6528. v.Material = "Neon"
  6529. v.Transparency = 0
  6530. end
  6531. for i, v in pairs(NeonParts) do
  6532. maincolor = BrickColor.new("Really red")
  6533. v.BrickColor = maincolor
  6534. v.Material = "Neon"
  6535. v.Transparency = 0
  6536. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6537. end
  6538. for i, v in pairs(ArmourParts2) do
  6539. v.BrickColor = BrickColor.new("Black")
  6540. v.Material = "Neon"
  6541. v.Transparency = 0
  6542. end
  6543. for i, v in pairs(NeonParts2) do
  6544. maincolor = BrickColor.new("Really red")
  6545. v.BrickColor = maincolor
  6546. v.Material = "Neon"
  6547. v.Transparency = 0
  6548. end
  6549. elseif key == 'r' and Mode == 8888 then
  6550. Technobeam()
  6551. elseif key == 't' and Mode == 8888 then
  6552. Taunt1()
  6553. elseif key == 'y' and Mode == 8888 then
  6554. Destruction()
  6555. end
  6556. ---------------------------------------------------------------------
  6557. if key == 'p' and Mode == 6 then
  6558. Mode = 111111112
  6559. SONG = 601069330
  6560. tecks2.Text = "Dark-God"
  6561. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6562. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6563. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6564. for i, v in pairs(ArmourParts) do
  6565. v.BrickColor = BrickColor.new("Really black")
  6566. v.Material = "Neon"
  6567. v.Transparency = 0
  6568. end
  6569. for i, v in pairs(NeonParts) do
  6570. maincolor = BrickColor.new("Really black")
  6571. v.BrickColor = maincolor
  6572. v.Material = "Neon"
  6573. v.Transparency = 0
  6574. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6575. end
  6576. for i, v in pairs(ArmourParts2) do
  6577. v.BrickColor = BrickColor.new("Really black")
  6578. v.Material = "Neon"
  6579. v.Transparency = 0
  6580. end
  6581. for i, v in pairs(NeonParts2) do
  6582. maincolor = BrickColor.new("Really black")
  6583. v.BrickColor = maincolor
  6584. v.Material = "Neon"
  6585. v.Transparency = 0
  6586. end
  6587. elseif key == 'q' and Mode == 111111112 then
  6588. Flame_Burst()
  6589. elseif key == 't' and Mode == 111111112 then
  6590. Taunt10000()
  6591. end
  6592. ---------------------------------------------------------------------
  6593. if key == 'l' and Mode == 5 then
  6594. Mode = 111111111
  6595. SONG = 1494452913
  6596. tecks2.Text = "Eyo-zen"
  6597. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6598. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6599. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6600. for i, v in pairs(ArmourParts) do
  6601. v.BrickColor = BrickColor.new("Really black")
  6602. v.Material = "Neon"
  6603. v.Transparency = 0
  6604. end
  6605. for i, v in pairs(NeonParts) do
  6606. maincolor = BrickColor.new("Hot white")
  6607. v.BrickColor = maincolor
  6608. v.Material = "Neon"
  6609. v.Transparency = 0
  6610. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6611. end
  6612. for i, v in pairs(ArmourParts2) do
  6613. v.BrickColor = BrickColor.new("Really black")
  6614. v.Material = "Neon"
  6615. v.Transparency = 0
  6616. end
  6617. for i, v in pairs(NeonParts2) do
  6618. maincolor = BrickColor.new("Hot white")
  6619. v.BrickColor = maincolor
  6620. v.Material = "Neon"
  6621. v.Transparency = 0
  6622. end
  6623. elseif key == 'q' and Mode == 111111111 then
  6624. Destruction()
  6625. elseif key == 't' and Mode == 111111111 then
  6626. Taunt1000()
  6627. end
  6628. ---------------------------------------------------------------------
  6629. if key == ']' and Mode == 4 then
  6630. Mode = 99900
  6631. SONG = 265241849
  6632. tecks2.Text = "Noob"
  6633. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6634. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6635. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6636. for i, v in pairs(ArmourParts) do
  6637. v.BrickColor = BrickColor.new("Really black")
  6638. v.Material = "Neon"
  6639. v.Transparency = 0
  6640. end
  6641. for i, v in pairs(NeonParts) do
  6642. maincolor = BrickColor.new("New Yeller")
  6643. v.BrickColor = maincolor
  6644. v.Material = "Neon"
  6645. v.Transparency = 0
  6646. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6647. end
  6648. for i, v in pairs(ArmourParts2) do
  6649. v.BrickColor = BrickColor.new("Really black")
  6650. v.Material = "Neon"
  6651. v.Transparency = 0
  6652. end
  6653. for i, v in pairs(NeonParts2) do
  6654. maincolor = BrickColor.new("New Yeller")
  6655. v.BrickColor = maincolor
  6656. v.Material = "Neon"
  6657. v.Transparency = 0
  6658. end
  6659. elseif key == 'q' and Mode == 99900 then
  6660. Sayonara()
  6661. elseif key == 't' and Mode == 99900 then
  6662. Taunt3()
  6663. end
  6664. --------------------------------------------------------
  6665. if key == 'm' and Mode == 5 then
  6666. Mode = 7777
  6667. SONG = 919231299
  6668. tecks2.Text = "The_Insanity_Error"
  6669. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6670. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6671. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6672. for i, v in pairs(ArmourParts) do
  6673. v.BrickColor = BrickColor.new("Dark blue")
  6674. v.Material = "Neon"
  6675. v.Transparency = 0
  6676. end
  6677. for i, v in pairs(NeonParts) do
  6678. maincolor = BrickColor.new("Really red")
  6679. v.BrickColor = maincolor
  6680. v.Material = "Neon"
  6681. v.Transparency = 0
  6682. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6683. end
  6684. for i, v in pairs(ArmourParts2) do
  6685. v.BrickColor = BrickColor.new("Dark blue")
  6686. v.Material = "Neon"
  6687. v.Transparency = 0
  6688. end
  6689. for i, v in pairs(NeonParts2) do
  6690. maincolor = BrickColor.new("Really red")
  6691. v.BrickColor = maincolor
  6692. v.Material = "Neon"
  6693. v.Transparency = 0
  6694. end
  6695. elseif key == 'y' and Mode == 7777 then
  6696. Painful_Stomp()
  6697. elseif key == 't' and Mode == 7777 then
  6698. FearMe()
  6699. elseif key == 'r' and Mode == 7777 then
  6700. GIMME_THOSE()
  6701. end
  6702. --------------------------------------------------------
  6703. if key == 'm' and Mode == 8 then
  6704. Mode = 25
  6705. SONG = 1564523997
  6706. tecks2.Text = "Ghost"
  6707. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6708. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6709. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6710. for i, v in pairs(ArmourParts) do
  6711. v.BrickColor = BrickColor.new("Ghost grey")
  6712. v.Material = "Neon"
  6713. v.Transparency = 0.7
  6714. end
  6715. for i, v in pairs(NeonParts) do
  6716. maincolor = BrickColor.new("Fog")
  6717. v.BrickColor = maincolor
  6718. v.Material = "Neon"
  6719. v.Transparency = 0.5
  6720. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6721. end
  6722. for i, v in pairs(ArmourParts2) do
  6723. v.BrickColor = BrickColor.new("Ghost grey")
  6724. v.Material = "Neon"
  6725. v.Transparency = 0.7
  6726. end
  6727. for i, v in pairs(NeonParts2) do
  6728. maincolor = BrickColor.new("Fog")
  6729. v.BrickColor = maincolor
  6730. v.Material = "Neon"
  6731. v.Transparency = 0.5
  6732. end
  6733. elseif key == 'm' and Mode == 25 then
  6734. resetmode()
  6735. elseif key == 't' and Mode == 25 then
  6736. thisisit()
  6737. elseif key == 'q' and Mode == 25 then
  6738. Spirit_Beam()
  6739. end
  6740. ---------------------------------------------------------------------
  6741. if key == '7' and Mode ~= 8 then
  6742. Mode = 8
  6743. SONG = 207375545
  6744. tecks2.Text = "Purity"
  6745. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6746. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6747. for i, v in pairs(ArmourParts) do
  6748. v.BrickColor = BrickColor.new("Cyan")
  6749. v.Material = "Neon"
  6750. v.Transparency = 0
  6751. end
  6752. for i, v in pairs(NeonParts) do
  6753. maincolor = BrickColor.new("Institutional white")
  6754. v.BrickColor = maincolor
  6755. v.Material = "Neon"
  6756. v.Transparency = 0
  6757. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6758. end
  6759. for i, v in pairs(ArmourParts2) do
  6760. v.BrickColor = BrickColor.new("Cyan")
  6761. v.Material = "Neon"
  6762. v.Transparency = 0
  6763. end
  6764. for i, v in pairs(NeonParts2) do
  6765. maincolor = BrickColor.new("Institutional white")
  6766. v.BrickColor = maincolor
  6767. v.Material = "Neon"
  6768. v.Transparency = 0
  6769. end
  6770. elseif key == '7' and Mode == 8 then
  6771. resetmode()
  6772. elseif key == 'q' and Mode == 8 then
  6773. LunarSpin()
  6774. end
  6775. ---------------------------------------------------------------------
  6776. if key == '8' and Mode ~= 9 then
  6777. Mode = 9
  6778. SONG = 563062677
  6779. tecks2.Text = "Grim"
  6780. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6781. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6782. for i, v in pairs(ArmourParts) do
  6783. v.BrickColor = BrickColor.new("Institutional white")
  6784. v.Material = "Neon"
  6785. v.Transparency = 0
  6786. end
  6787. for i, v in pairs(NeonParts) do
  6788. maincolor = BrickColor.new("Really black")
  6789. v.BrickColor = maincolor
  6790. v.Material = "Neon"
  6791. v.Transparency = 0
  6792. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6793. end
  6794. for i, v in pairs(ArmourParts2) do
  6795. v.BrickColor = BrickColor.new("Institutional white")
  6796. v.Material = "Neon"
  6797. v.Transparency = 0
  6798. end
  6799. for i, v in pairs(NeonParts2) do
  6800. maincolor = BrickColor.new("Really black")
  6801. v.BrickColor = maincolor
  6802. v.Material = "Neon"
  6803. v.Transparency = 0
  6804. end
  6805. elseif key == '8' and Mode == 9 then
  6806. resetmode()
  6807. elseif key == 't' and Mode == 9 then
  6808. heregoes()
  6809. elseif key == 'q' and Mode == 9 then
  6810. BalanceSpin()
  6811. elseif key == 'y' and Mode == 9 then
  6812. Ancient_Ragu()
  6813. end
  6814. ---------------------------------------------------------------------------
  6815. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6816. Mode = 10
  6817. SONG = 623662713
  6818. local A = math.random(1,4)
  6819. if A == 1 then
  6820. SONG = 623662713
  6821. elseif A == 2 then
  6822. SONG = 943961217
  6823. elseif A == 3 then
  6824. SONG = 623662713
  6825. elseif A == 4 then
  6826. SONG = 919231299
  6827. end
  6828. tecks2.Text = "ErRoR Of The InSaNiTy"
  6829. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6830. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6831. for i, v in pairs(ArmourParts) do
  6832. v.BrickColor = BrickColor.random()
  6833. v.Material = "Neon"
  6834. v.Transparency = 0
  6835. end
  6836. for i, v in pairs(NeonParts) do
  6837. maincolor = BrickColor.random()
  6838. v.BrickColor = maincolor
  6839. v.Material = "Neon"
  6840. v.Transparency = 0
  6841. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6842. end
  6843. for i, v in pairs(ArmourParts2) do
  6844. v.BrickColor = BrickColor.new("Hot white")
  6845. v.Material = "Neon"
  6846. v.Transparency = 0
  6847. end
  6848. for i, v in pairs(NeonParts2) do
  6849. maincolor = BrickColor.new("Hot white")
  6850. v.BrickColor = maincolor
  6851. v.Material = "Neon"
  6852. v.Transparency = 0
  6853. end
  6854. elseif key == 'm' and Mode == 10 then
  6855. resetmode()
  6856. elseif key == 'q' and Mode == 10 then
  6857. Decapitate()
  6858. elseif key == 't' and Mode == 10 then
  6859. wutdefaq()
  6860. elseif key == 'y' and Mode == 10 then
  6861. Painful_Stomp()
  6862. end
  6863. end
  6864. end)
  6865. local Combo = 1
  6866. mouse.Button1Down:connect(function(key)
  6867. if attack == false then
  6868. if Combo == 1 then
  6869. Combo = 2
  6870. attackone()
  6871. elseif Combo == 2 then
  6872. Combo = 3
  6873. attacktwo()
  6874. elseif Combo == 3 then
  6875. Combo = 1
  6876. attackthree()
  6877. end
  6878. end
  6879. end)
  6880.  
  6881.  
  6882.  
  6883.  
  6884.  
  6885.  
  6886. -------------------------------------------------------
  6887. --Start Animations--
  6888. -------------------------------------------------------
  6889. while true do
  6890. swait()
  6891. sine = sine + change
  6892. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6893. local velderp = root.Velocity.y
  6894. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6895. if equipped == true or equipped == false then
  6896. if attack == false then
  6897. idle = idle + 1
  6898. else
  6899. idle = 0
  6900. end
  6901. if Mode == 5 then
  6902. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6903. end
  6904.  
  6905. if Mode == 56565 then
  6906. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6907. end
  6908. if Mode == 25 then
  6909. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6910. end
  6911. if Mode == 100 then
  6912. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6913. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6914. end
  6915. if Mode == 7 then
  6916. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6917. end
  6918. if Mode == 7777 then
  6919. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6920. end
  6921. if Mode == 8888 then
  6922. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6923. tecks2.TextColor3 = maincolor.Color
  6924. tecks2.TextStrokeColor3 = maincolor.Color
  6925. for i, v in pairs(ArmourParts) do
  6926. v.BrickColor = BrickColor.new("Black")
  6927. v.Material = "Neon"
  6928. v.Transparency = 0
  6929. end
  6930. for i, v in pairs(NeonParts) do
  6931. maincolor = BrickColor.new("Really red")
  6932. v.BrickColor = maincolor
  6933. v.Material = "Neon"
  6934. v.Transparency = 0
  6935. end
  6936. end
  6937. if Mode == 10 then
  6938. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6939. tecks2.TextColor3 = maincolor.Color
  6940. tecks2.TextStrokeColor3 = maincolor.Color
  6941. for i, v in pairs(ArmourParts) do
  6942. v.BrickColor = BrickColor.random()
  6943. v.Material = "Glass"
  6944. v.Transparency = 0
  6945. end
  6946. for i, v in pairs(NeonParts) do
  6947. maincolor = BrickColor.random()
  6948. v.BrickColor = maincolor
  6949. v.Material = "Neon"
  6950. v.Transparency = 0
  6951. end
  6952. end
  6953. if Mode == 6 then
  6954. local A = math.random(1,15)
  6955. if A == 1 then
  6956. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6957. if A == 2 then
  6958. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6959. end
  6960. end
  6961. end
  6962. if 1 < root.Velocity.y and hitfloor == nil then
  6963. Anim = "Jump"
  6964. if attack == false then
  6965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6966. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6967. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6968. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6969. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6970. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6971. end
  6972. elseif -1 > root.Velocity.y and hitfloor == nil then
  6973. Anim = "Fall"
  6974. if attack == false then
  6975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6976. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6977. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6978. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6981. end
  6982. elseif torvel < 1 and hitfloor ~= nil then
  6983. Anim = "Idle"
  6984. change = 1
  6985. if attack == false then
  6986. if Mode == 1 then --Normal
  6987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6989. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6990. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6991. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6992. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6993. elseif Mode == 99900 then
  6994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6995. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6996. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6997. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6998. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6999. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7000. elseif Mode == 8888 then --idk
  7001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7002. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7003. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7004. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7005. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7006. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7007. elseif Mode == 98534 then
  7008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7010. if Mrandom(1,15) == 1 then
  7011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7012. end
  7013. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7014. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7015. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7016. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7017. elseif Mode == 56565 then --idk
  7018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7019. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7020. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7021. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7022. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7023. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7024. elseif Mode == pIXELATED then --PIXELATED
  7025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7026. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7027. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7028. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7029. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7030. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7031. elseif Mode == 50 then --ASCENDED
  7032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7033. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7034. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7035. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7036. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7037. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7038. elseif Mode == 7777 then --NOTHING SPECIAL
  7039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7041. if Mrandom(1,15) == 1 then
  7042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7043. end
  7044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7048. elseif Mode == 6666 then --MEMER
  7049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7055. elseif Mode == 2 then --Machinery
  7056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7060. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7061. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7062. elseif Mode == 3 then --ICE
  7063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7064. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7069. elseif Mode == 4 then --Infused
  7070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7072. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7076. elseif Mode == 5 then --Cybernetic
  7077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7078. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7079. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7080. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7081. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7082. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7083. elseif Mode == 25 then --Spiritual
  7084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7085. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7086. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7087. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7088. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7089. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7090. elseif Mode == 6 then --Controlled Beyond Recognition
  7091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7093. if Mrandom(1,15) == 1 then
  7094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7095. end
  7096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7098. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7099. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7100. elseif Mode == 1800 then --demon
  7101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7102. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7103. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7104. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7105. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7106. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7107. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7108. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7109. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7110. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7111. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7112. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7113. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7114. elseif Mode == 1555 then --anime
  7115. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7116. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7119. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7120. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7121. elseif Mode == 111111111 then
  7122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7126. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7127. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7128. elseif Mode == 100 then --Overclocked
  7129. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7130. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7131. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7132. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7133. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7134. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7135. elseif Mode == 8 then --Lunarist
  7136. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7138. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7139. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7140. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7141. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7142. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7143. elseif Mode == 111111112 then
  7144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7145. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7146. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7147. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7148. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7149. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7150. elseif Mode == 10 then --INSANITY
  7151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7159. end
  7160. end
  7161. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7162. Anim = "Walk"
  7163. change = 1.1
  7164. if attack == false then
  7165. if Mode == 6 then
  7166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7168. if Mrandom(1,15) == 1 then
  7169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7170. end
  7171. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7172. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7173. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7174. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7175. elseif Mode == 98534 then
  7176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7178. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7179. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7180. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7182. elseif Mode == 111111112 then
  7183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7184. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7186. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7187. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7188. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7189. elseif Mode == 111111111 then
  7190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7192. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7193. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7194. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7195. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7196. elseif Mode == 99900 then
  7197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7198. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7199. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7200. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7201. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7202. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7203. elseif Mode == 1 then --Normal
  7204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7206. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7207. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7209. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7210. elseif Mode == 7777 then --NORTHING SPECIAL
  7211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7212. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7213. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7214. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7215. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7216. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7217. elseif Mode == 4 then --Infused
  7218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7220. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7222. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7223. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7224. elseif Mode == 56565 then --idk
  7225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7226. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7227. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7228. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7229. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7230. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7231. elseif Mode == 8888 then --ik
  7232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7233. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7234. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7235. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7236. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7237. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7238. elseif Mode == 1555 then --anime
  7239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7240. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7241. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7242. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7243. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7244. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7245. elseif Mode == 6666 then
  7246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7248. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7249. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7252. elseif Mode == 1800 then
  7253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7254. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7255. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7256. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7257. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7258. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7259. elseif Mode == 5 then
  7260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7261. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7262. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7263. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7264. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7265. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7266. elseif Mode == 25 then
  7267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7268. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7269. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7270. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7271. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7272. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7273. elseif Mode == 100 then
  7274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7276. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7277. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7278. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7279. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7280. elseif Mode == 10 then
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7284. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7288. elseif Mode == 8 then
  7289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7290. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7291. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7292. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7293. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7294. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7295. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7297. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7298. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7299. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7300. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7301. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7302. end
  7303. end
  7304. elseif torvel >= 25 and hitfloor ~= nil then
  7305. Anim = "Sprint"
  7306. change = 1.35
  7307. if attack == false then
  7308. if Mode == 5 then
  7309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7311. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7313. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7314. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7315. elseif Mode == 56565 then
  7316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7318. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7319. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7322. elseif Mode == 111111111 then
  7323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7325. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7326. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7329. elseif Mode == 4 then
  7330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7332. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7336. elseif Mode == 1 then
  7337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7339. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7343. elseif Mode == 25 or Mode == 10 then
  7344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7345. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7346. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7347. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7348. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7349. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7350. elseif Mode ~= 5 then
  7351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7357. end
  7358. end
  7359. end
  7360. end
  7361. Music.SoundId = "rbxassetid://"..SONG
  7362. Music.Looped = true
  7363. Music.Pitch = 1
  7364. Music.Volume = 2.5
  7365. Music.Parent = tors
  7366. Music:Resume()
  7367. if 0 < #Effects then
  7368. for e = 1, #Effects do
  7369. if Effects[e] ~= nil then
  7370. local Thing = Effects[e]
  7371. if Thing ~= nil then
  7372. local Part = Thing[1]
  7373. local Mode = Thing[2]
  7374. local Delay = Thing[3]
  7375. local IncX = Thing[4]
  7376. local IncY = Thing[5]
  7377. local IncZ = Thing[6]
  7378. if 1 >= Thing[1].Transparency then
  7379. if Thing[2] == "Block1" then
  7380. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7381. local Mesh = Thing[1].Mesh
  7382. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7383. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7384. elseif Thing[2] == "Block2" then
  7385. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7386. local Mesh = Thing[7]
  7387. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7388. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7389. elseif Thing[2] == "Block3" then
  7390. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7391. local Mesh = Thing[7]
  7392. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7393. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7394. elseif Thing[2] == "Cylinder" then
  7395. local Mesh = Thing[1].Mesh
  7396. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7397. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7398. elseif Thing[2] == "Blood" then
  7399. local Mesh = Thing[7]
  7400. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7401. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7402. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7403. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7404. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7406. elseif Thing[2] == "Disappear" then
  7407. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7408. elseif Thing[2] == "Shatter" then
  7409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7410. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7411. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7412. Thing[6] = Thing[6] + Thing[5]
  7413. end
  7414. else
  7415. Part.Parent = nil
  7416. table.remove(Effects, e)
  7417. end
  7418. end
  7419. end
  7420. end
  7421. end
  7422. end
  7423. -------------------------------------------------------
  7424. --End Animations And Script--
  7425. -------------------------------------------------------
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