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Zach_script_stealer2

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Dec 15th, 2018
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  1. -----( FE by Zach the Script Stealer )----- ( Original Well err i dont remember his name so Sorry!! )-----
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. if Index == "PlrObj" then
  90. return RealPlayer
  91. end
  92. return RealPlayer[Index]
  93. end
  94. end;
  95. __tostring = function(self)
  96. return RealPlayer.Name
  97. end
  98. })
  99. end
  100. end
  101. if RealGame[Index] then
  102. local Type = type(RealGame[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getservice" or Index:lower() == "service" then
  105. return function (self,Service)
  106. if Service:lower() == "players" then
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...)
  113. return RealService[Index2](RealService,...)
  114. end
  115. else
  116. if Index2:lower() == "localplayer" then
  117. return Sandbox(owner)
  118. end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self)
  123. return RealGame:GetService(Service).Name
  124. end
  125. })
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["ContextActionService"]
  128. elseif Service:lower() == "contextactionservice" then
  129. return InternalData["UserInputService"]
  130. elseif Service:lower() == "runservice" then
  131. return setmetatable({},{
  132. __index = function(self2,Index2)
  133. local RealService = RealGame:GetService(Service)
  134. local Type2 = type(Index2)
  135. if Type2 == "function" then
  136. return function (self,...)
  137. return RealService[Index2](RealService,...)
  138. end
  139. else
  140. if Index2:lower() == "bindtorenderstep" then
  141. return function (self,Name,Priority,Function)
  142. return RealGame:GetService("RunService").Stepped:Connect(Function)
  143. end
  144. end
  145. if Index2:lower() == "renderstepped" then
  146. return RealService["Stepped"]
  147. end
  148. return RealService[Index2]
  149. end
  150. end
  151. })
  152. else
  153. return RealGame:GetService(Service)
  154. end
  155. end
  156. end
  157. return function (self,...)
  158. return RealGame[Index](RealGame,...)
  159. end
  160. else
  161. if game:GetService(Index) then
  162. return game:GetService(Index)
  163. end
  164. return RealGame[Index]
  165. end
  166. else
  167. return nil
  168. end
  169. end
  170. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  171. print("Complete! Running...")
  172.  
  173.  
  174. script.Name = "StarFall Revenge"
  175. --//====================================================\\--
  176. --|| EDITED BY Zach the script stealer CREATED BY SHACKLUSTER
  177. --\\====================================================//--
  178.  
  179. print("Load Finished")
  180. print("Edited By InfiniteOneWithdank Hello User")
  181. print("=====| 1 Percent Done Version |=====")
  182. print(">=Updates")
  183. print("!=Big Changes <---- LOL NO ")
  184. print("*=Small Changes of course")
  185. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  186. print(">Gun is now a rainbow color")
  187. print("*Changed Fire Size by 1")
  188. print("*Changed Taunts/Voices A Bit")
  189. print(">Added Wave Emote when u click")
  190. print(">Added in intro text")
  191. print(">Added New Smexy moves")
  192. warn("Make Them All Suffer For Their Sins")
  193. warn("In Fact Make them Roast them")
  194.  
  195.  
  196. script:ClearAllChildren()
  197. wait(0.2)
  198.  
  199. Player = game:GetService("Players").LocalPlayer
  200. PlayerGui = Player.PlayerGui
  201. Cam = workspace.CurrentCamera
  202. Backpack = Player.Backpack
  203. Character = Player.Character
  204. Humanoid = Character.Humanoid
  205. Mouse = Player:GetMouse()
  206. RootPart = Character["HumanoidRootPart"]
  207. Torso = Character["Torso"]
  208. Head = Character["Head"]
  209. RightArm = Character["Right Arm"]
  210. LeftArm = Character["Left Arm"]
  211. RightLeg = Character["Right Leg"]
  212. LeftLeg = Character["Left Leg"]
  213. RootJoint = RootPart["RootJoint"]
  214. Neck = Torso["Neck"]
  215. RightShoulder = Torso["Right Shoulder"]
  216. LeftShoulder = Torso["Left Shoulder"]
  217. RightHip = Torso["Right Hip"]
  218. LeftHip = Torso["Left Hip"]
  219. local TIME = 0
  220. local sick = Instance.new("Sound",Torso)
  221.  
  222. IT = Instance.new
  223. CF = CFrame.new
  224. VT = Vector3.new
  225. RAD = math.rad
  226. C3 = Color3.new
  227. UD2 = UDim2.new
  228. BRICKC = BrickColor.new
  229. ANGLES = CFrame.Angles
  230. EULER = CFrame.fromEulerAnglesXYZ
  231. COS = math.cos
  232. ACOS = math.acos
  233. SIN = math.sin
  234. ASIN = math.asin
  235. ABS = math.abs
  236. MRANDOM = math.random
  237. FLOOR = math.floor
  238. local RWINGS = {}
  239. local LWINGS = {}
  240. local GunPoint
  241. Player_Size = 1
  242.  
  243. -- Thingy To Make Song Work
  244.  
  245. p = game.Players.LocalPlayer
  246. char = p.Character
  247.  
  248. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  249. local s = Instance.new("Sound",char)
  250. s.Name = "BGMusic"
  251. s.SoundId = "rbxassetid://519067542"
  252. s.Pitch = 1
  253. s.Volume = 40
  254. s.Looped = true
  255. s.archivable = false
  256. s.Parent = char.Head
  257. wait(0.1)
  258. s:play()
  259.  
  260. -- Rest of Script
  261. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  262.  
  263. --//=================================\\
  264. --|| PARTICLES N STUFF
  265. --\\=================================//
  266.  
  267. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  268. particleemitter.VelocitySpread = 350
  269. particleemitter.Lifetime = NumberRange.new(1)
  270. particleemitter.Speed = NumberRange.new(0)
  271. cringememe= {}
  272. for i=0, 19 do
  273. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  274. end
  275. particleemitter.Size = NumberSequence.new(cringememe)
  276. particleemitter.Rate = 20
  277. particleemitter.LockedToPart = true
  278. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  279. particleemitter.LightEmission = 1
  280. particleemitter.Texture = "rbxassetid://38727848"
  281. particleemitter.Color = ColorSequence.new(BrickColor.new("Royal purple").Color)
  282.  
  283. local particleemitter = Instance.new('ParticleEmitter', Torso)
  284. particleemitter.VelocitySpread = 250
  285. particleemitter.Lifetime = NumberRange.new(3)
  286. particleemitter.Speed = NumberRange.new(1.5)
  287. youAreATHOT = {}
  288. for i=0, 19 do
  289. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  290. end
  291. particleemitter.Size = NumberSequence.new(youAreATHOT)
  292. particleemitter.Rate = 10
  293. particleemitter.LockedToPart = false
  294. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  295. particleemitter.LightEmission = 1
  296. particleemitter.Texture = "rbxassetid://253188763"
  297. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  298.  
  299. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  300. particleemitter.VelocitySpread = 350
  301. particleemitter.Lifetime = NumberRange.new(1)
  302. particleemitter.Speed = NumberRange.new(0)
  303. cringememe2= {}
  304. for i=0, 19 do
  305. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  306. end
  307. particleemitter.Size = NumberSequence.new(cringememe2)
  308. particleemitter.Rate = 20
  309. particleemitter.LockedToPart = true
  310. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  311. particleemitter.LightEmission = 1
  312. particleemitter.Texture = "rbxassetid://38727848"
  313. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  314.  
  315. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  316. particleemitter.VelocitySpread = 350
  317. particleemitter.Lifetime = NumberRange.new(1)
  318. particleemitter.Speed = NumberRange.new(0)
  319. cringememe3= {}
  320. for i=0, 19 do
  321. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  322. end
  323. particleemitter.Size = NumberSequence.new(cringememe3)
  324. particleemitter.Rate = 30
  325. particleemitter.LockedToPart = true
  326. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  327. particleemitter.LightEmission = 1
  328. particleemitter.Texture = "rbxassetid://38727848"
  329. particleemitter.Color = ColorSequence.new(BrickColor.new("New Yeller ").Color)
  330.  
  331. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  332. particleemitter.VelocitySpread = 350
  333. particleemitter.Lifetime = NumberRange.new(1)
  334. particleemitter.Speed = NumberRange.new(0)
  335. cringememe4= {}
  336. for i=0, 19 do
  337. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  338. end
  339. particleemitter.Size = NumberSequence.new(cringememe4)
  340. particleemitter.Rate = 30
  341. particleemitter.LockedToPart = true
  342. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  343. particleemitter.LightEmission = 1
  344. particleemitter.Texture = "rbxassetid://38727848"
  345. particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
  346.  
  347. --//=================================\\
  348. --|| USEFUL VALUES
  349. --\\=================================//
  350.  
  351. Animation_Speed = 1.5
  352. local FORCERESET = false
  353. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  354. local Speed = 16
  355. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  356. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  357. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  358. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  359. local DAMAGEMULTIPLIER = 1
  360. local ANIM = "Idle"
  361. local ATTACK = false
  362. local EQUIPPED = false
  363. local HOLD = false
  364. local COMBO = 1
  365. local Rooted = false
  366. local SINE = 0
  367. local KEYHOLD = false
  368. local CHANGE = 2 / Animation_Speed
  369. local WALKINGANIM = false
  370. local VALUE1 = false
  371. local VALUE2 = false
  372. local ROBLOXIDLEANIMATION = IT("Animation")
  373. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  374. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  375. --ROBLOXIDLEANIMATION.Parent = Humanoid
  376. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  377. WEAPONGUI.Name = "BanishV3Gui"
  378. local Weapon = IT("Model")
  379. Weapon.Name = "Adds"
  380. local Effects = IT("Folder", Weapon)
  381. Effects.Name = "Effects"
  382. local ANIMATOR = Humanoid.Animator
  383. local ANIMATE = Character:FindFirstChild("Animate")
  384. local UNANCHOR = true
  385. local TOBANISH = {}
  386. script.Parent = PlayerGui
  387.  
  388. function StatLabel(CFRAME, TEXT, COLOR)
  389. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  390. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  391. local BODYGYRO = IT("BodyGyro", STATPART)
  392. game:GetService("Debris"):AddItem(STATPART ,5)
  393. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  394. BILLBOARDGUI.Adornee = STATPART
  395. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  396. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  397. BILLBOARDGUI.AlwaysOnTop = false
  398. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  399. TEXTLABEL.BackgroundTransparency = 1
  400. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  401. TEXTLABEL.Text = TEXT
  402. TEXTLABEL.Font = SKILLFONT
  403. TEXTLABEL.FontSize="Size42"
  404. TEXTLABEL.TextColor3 = COLOR
  405. TEXTLABEL.TextStrokeTransparency = 0
  406. TEXTLABEL.TextScaled = true
  407. TEXTLABEL.TextWrapped = true
  408. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  409. for i = 1, 50 do
  410. Swait()
  411. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  412. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  413. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  414. end
  415. THEPART.Parent = nil
  416. end),STATPART, TEXTLABEL)
  417. end
  418.  
  419. --//=================================\\
  420. --\\=================================//
  421.  
  422.  
  423. --//=================================\\
  424. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  425. --\\=================================//
  426.  
  427. ArtificialHB = Instance.new("BindableEvent", script)
  428. ArtificialHB.Name = "ArtificialHB"
  429.  
  430. script:WaitForChild("ArtificialHB")
  431.  
  432. frame = Frame_Speed
  433. tf = 0
  434. allowframeloss = false
  435. tossremainder = false
  436. lastframe = tick()
  437. script.ArtificialHB:Fire()
  438.  
  439. game:GetService("RunService").Heartbeat:connect(function(s, p)
  440. tf = tf + s
  441. if tf >= frame then
  442. if allowframeloss then
  443. script.ArtificialHB:Fire()
  444. lastframe = tick()
  445. else
  446. for i = 1, math.floor(tf / frame) do
  447. script.ArtificialHB:Fire()
  448. end
  449. lastframe = tick()
  450. end
  451. if tossremainder then
  452. tf = 0
  453. else
  454. tf = tf - frame * math.floor(tf / frame)
  455. end
  456. end
  457. end)
  458.  
  459. --//=================================\\
  460. --\\=================================//
  461.  
  462. --//=================================\\
  463. --|| SOME TAG EDIT
  464. --\\=================================//
  465.  
  466. m = game.Players.LocalPlayer
  467. char = m.Character
  468. local txt = Instance.new("BillboardGui", char)
  469. txt.Adornee = char.Head
  470. txt.Name = "_status"
  471. txt.Size = UDim2.new(2, 0, 1.2, 0)
  472. txt.StudsOffset = Vector3.new(-9, 8, 0)
  473. local text = Instance.new("TextLabel", txt)
  474. text.Size = UDim2.new(10, 0, 7, 0)
  475. text.FontSize = "Size24"
  476. text.TextScaled = true
  477. text.TextTransparency = 0
  478. text.BackgroundTransparency = 1
  479. text.TextTransparency = 0
  480. text.TextStrokeTransparency = 0
  481. text.Font = "Bodoni"
  482. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  483. v = Instance.new("Part")
  484. v.Name = "ColorBrick"
  485. v.Parent = m.Character
  486. v.FormFactor = "Symmetric"
  487. v.Anchored = true
  488. v.CanCollide = false
  489. v.BottomSurface = "Smooth"
  490. v.TopSurface = "Smooth"
  491. v.Size = Vector3.new(10, 5, 3)
  492. v.Transparency = 1
  493. v.CFrame = char.Torso.CFrame
  494. v.BrickColor = BrickColor.new("Navy blue")
  495. v.Transparency = 1
  496. v.Shape = "Block"
  497. spawn(function()
  498. local TweenService = game:GetService("TweenService")
  499. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  500. local Int = 0
  501. while wait(0.5) do
  502. if Int == #Colours then Int = 0 end
  503. Int = Int+1
  504. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  505. end
  506. end)
  507. text.Text = "It been a while since i was gone for a years"
  508. wait(2)
  509. text.Text = "What you did was really Painful but.."
  510. wait(3)
  511. text.Text = "IM ENDING YOUR STORY HERE "
  512. wait(2)
  513. text.Text = "STAR FALL"
  514.  
  515. --//=================================\\
  516. --\\=================================//
  517.  
  518. --//=================================\\
  519. --|| SOME FUNCTIONS
  520. --\\=================================//
  521.  
  522. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  523. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  524. end
  525.  
  526. function PositiveAngle(NUMBER)
  527. if NUMBER >= 0 then
  528. NUMBER = 0
  529. end
  530. return NUMBER
  531. end
  532.  
  533. function NegativeAngle(NUMBER)
  534. if NUMBER <= 0 then
  535. NUMBER = 0
  536. end
  537. return NUMBER
  538. end
  539.  
  540. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  541. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  542. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  543. wave.CFrame = CFRAME
  544. coroutine.resume(coroutine.create(function(PART)
  545. for i = 1, WAIT do
  546. Swait()
  547. mesh.Scale = mesh.Scale + GROW
  548. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  549. if DOESROT == true then
  550. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  551. end
  552. wave.Transparency = wave.Transparency + 0.5 / WAIT
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  561. for _, c in pairs(PARENT:GetChildren()) do
  562. if c.ClassName == "Model" then
  563. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  564. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  565. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  566. if DIST > (TORSO.Position - FROM).Magnitude then
  567. table.insert(TABLE, c)
  568. end
  569. AddChildrenToTable(FROM, c, DIST, TABLE)
  570. elseif c.ClassName == "Folder" then
  571. AddChildrenToTable(FROM, c, DIST, TABLE)
  572. end
  573. end
  574. end
  575. end
  576.  
  577. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  579. local mesh
  580. if KIND == "Base" then
  581. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  582. elseif KIND == "Thin" then
  583. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  584. elseif KIND == "Round" then
  585. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  586. end
  587. wave.CFrame = CFRAME
  588. coroutine.resume(coroutine.create(function(PART)
  589. for i = 1, WAIT do
  590. Swait()
  591. mesh.Scale = mesh.Scale + GROW / 10
  592. wave.Transparency = wave.Transparency + 0.5 / WAIT
  593. if wave.Transparency > 0.99 then
  594. wave:remove()
  595. end
  596. end
  597. end))
  598. end
  599.  
  600. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  601. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  602. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  603. wave.CFrame = CFRAME
  604. coroutine.resume(coroutine.create(function(PART)
  605. for i = 1, WAIT do
  606. Swait()
  607. mesh.Scale = mesh.Scale + GROW
  608. wave.Transparency = wave.Transparency + 1 / WAIT
  609. if wave.Transparency > 0.99 then
  610. wave:remove()
  611. end
  612. end
  613. end))
  614. end
  615.  
  616. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  617. local TORSO = Torso
  618. local HUM = Humanoid
  619. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  620. coroutine.wrap(function()
  621. VT = Vector3.new
  622. MRANDOM = math.random
  623. local A = TIME
  624. local B = INTENSITY
  625. local C = true
  626. local HUMANOID = Humanoid
  627. local TIMER = A or 35
  628. local SHAKE = B or 5
  629. local FADE = C or true
  630. if HUMANOID then
  631. local FADER = SHAKE / TIMER
  632. for i = 1, TIMER do
  633. wait()
  634. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  635. end
  636. HUMANOID.CameraOffset = VT(0, 0, 0)
  637. end
  638.  
  639. end)()
  640. end
  641. end
  642.  
  643. function Effect(data)
  644. local FX = data.Effect or 'ResizeAndFade'
  645. local Parent = data.Parent or Effects
  646. local Color = data.Color or C3.N(0,0,0)
  647. local Size = data.Size or V3.N(1,1,1)
  648. local MoveDir = data.MoveDirection or nil
  649. local MeshData = data.Mesh or nil
  650. local SndData = data.Sound or nil
  651. local Frames = data.Frames or 45
  652. local Manual = data.Manual or nil
  653. local Material = data.Material or nil
  654. local CFra = data.CFrame or Torso.CFrame
  655. local Settings = data.FXSettings or {}
  656. local Snd,Prt,Msh;
  657. local Shape = data.Shape or Enum.PartType.Block
  658. coroutine.resume(coroutine.create(function()
  659. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  660. Prt = Manual
  661. else
  662. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  663. Prt.Shape = Shape
  664. end
  665. if(typeof(MeshData) == 'table')then
  666. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  667. elseif(typeof(MeshData) == 'Instance')then
  668. Msh = MeshData:Clone()
  669. Msh.Parent = Prt
  670. elseif(Shape == Enum.PartType.Block)then
  671. Msh = Mesh(Prt,Enum.MeshType.Brick)
  672. end
  673. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  674. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  675. end
  676. if(Snd)then
  677. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  678. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  679. end
  680. local MoveSpeed = nil;
  681. if(MoveDir)then
  682. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  683. end
  684. local Inc = M.RNG()-M.RNG()
  685. local Thingie = 0
  686. local Thingie2 = M.RNG(50,100)/100
  687. if(FX ~= 'Arc')then
  688. for i = 1, Frames do
  689. if(swait and typeof(swait) == 'function')then
  690. swait()
  691. else
  692. wait()
  693. end
  694. if(FX == 'ResizeAndFade')then
  695. if(not Settings.EndSize)then
  696. Settings.EndSize = V3.N(0,0,0)
  697. end
  698. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  699. if(Settings.EndIsIncrement)then
  700. Prt.Size = Prt.Size + Settings.EndSize
  701. else
  702. Prt.Size = Prt.Size - grow/Frames
  703. end
  704. Prt.Transparency = (i/Frames)
  705. elseif(FX == 'Fade')then
  706. Prt.Transparency = (i/Frames)
  707. end
  708.  
  709. if(Settings.RandomizeCFrame)then
  710. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  711. end
  712. if(MoveDir and MoveSpeed)then
  713. local Orientation = Prt.Orientation
  714. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  715. Prt.Orientation = Orientation
  716. end
  717. end
  718. Prt:destroy()
  719. else
  720. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  721. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  722. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  723. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  724. assert(start ~= nil,"You need to specify a start point!")
  725. assert(endP ~= nil,"You need to specify an end point!")
  726. for i = 0, 1, Settings.Speed or 0.01 do
  727. if(swait and typeof(swait) == 'function')then
  728. swait()
  729. else
  730. wait()
  731. end
  732. if(Settings.Home)then
  733. endP = Settings.Home.CFrame
  734. end
  735. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  736. end
  737. if(Settings.RemoveOnGoal)then
  738. Prt:destroy()
  739. end
  740. end
  741. end))
  742. return Prt,Msh,Snd
  743. end
  744.  
  745. function RightWing()
  746. for i = 1, 2 do
  747. local PART
  748. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  749. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  750. table.insert(RWINGS, WingWeld)
  751. PART = Wing
  752. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  753. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  754. PART = Wing
  755. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  756. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  759. PART = Wing
  760. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  761. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  763. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  765. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  766. PART = Wing
  767. table.insert(RWINGS, WingWeld)
  768. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  769. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  770. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  771. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  772. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  773. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  776. PART = Wing
  777. table.insert(RWINGS, WingWeld)
  778. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  779. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  780. PART = Wing
  781. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  782. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  785. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  786. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  787. PART = Wing
  788. table.insert(RWINGS, WingWeld)
  789. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  790. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  791. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  792. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  794. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  795. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  796. table.insert(EYES, Wing1)
  797. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  798. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  799. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  800. PART = Wing
  801. table.insert(RWINGS, WingWeld)
  802. end
  803. BODY = {}
  804. for _, c in pairs(Character:GetDescendants()) do
  805. if c:IsA("BasePart") then
  806. table.insert(BODY, {
  807. c,
  808. c.Parent,
  809. c.Material,
  810. c.Color
  811. })
  812. elseif c:IsA("JointInstance") then
  813. table.insert(BODY, {
  814. c,
  815. c.Parent,
  816. nil,
  817. nil
  818. })
  819. end
  820. end
  821. end
  822. function LeftWing()
  823. for i = 1, 2 do
  824. local PART
  825. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  826. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  827. table.insert(LWINGS, WingWeld)
  828. PART = Wing
  829. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  830. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  831. PART = Wing
  832. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  833. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  836. PART = Wing
  837. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  838. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  840. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  842. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  843. PART = Wing
  844. table.insert(LWINGS, WingWeld)
  845. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  846. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  847. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  848. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  849. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  850. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  851. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  852. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  853. PART = Wing
  854. table.insert(LWINGS, WingWeld)
  855. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  856. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  857. PART = Wing
  858. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  859. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  860. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  861. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  862. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  863. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  864. PART = Wing
  865. table.insert(LWINGS, WingWeld)
  866. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  867. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  868. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  869. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  870. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  871. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  872. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  873. table.insert(EYES, Wing1)
  874. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  875. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  876. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  877. PART = Wing
  878. table.insert(LWINGS, WingWeld)
  879. end
  880. BODY = {}
  881. for _, c in pairs(Character:GetDescendants()) do
  882. if c:IsA("BasePart") then
  883. table.insert(BODY, {
  884. c,
  885. c.Parent,
  886. c.Material,
  887. c.Color
  888. })
  889. elseif c:IsA("JointInstance") then
  890. table.insert(BODY, {
  891. c,
  892. c.Parent,
  893. nil,
  894. nil
  895. })
  896. end
  897. end
  898. end
  899.  
  900. function Swait(NUMBER)
  901. if NUMBER == 0 or NUMBER == nil then
  902. ArtificialHB.Event:wait()
  903. else
  904. for i = 1, NUMBER do
  905. ArtificialHB.Event:wait()
  906. end
  907. end
  908. end
  909.  
  910. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  911. local NEWMESH = IT(MESH)
  912. if MESH == "SpecialMesh" then
  913. NEWMESH.MeshType = MESHTYPE
  914. if MESHID ~= "nil" and MESHID ~= "" then
  915. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  916. end
  917. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  918. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  919. end
  920. end
  921. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  922. NEWMESH.Scale = SCALE
  923. NEWMESH.Parent = PARENT
  924. return NEWMESH
  925. end
  926.  
  927. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  928. local NEWPART = IT("Part")
  929. NEWPART.formFactor = FORMFACTOR
  930. NEWPART.Reflectance = REFLECTANCE
  931. NEWPART.Transparency = TRANSPARENCY
  932. NEWPART.CanCollide = false
  933. NEWPART.Locked = true
  934. NEWPART.Anchored = true
  935. if ANCHOR == false then
  936. NEWPART.Anchored = false
  937. end
  938. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  939. NEWPART.Name = NAME
  940. NEWPART.Size = SIZE
  941. NEWPART.Position = Torso.Position
  942. NEWPART.Material = MATERIAL
  943. NEWPART:BreakJoints()
  944. NEWPART.Parent = PARENT
  945. return NEWPART
  946. end
  947.  
  948. local function weldBetween(a, b)
  949. local weldd = Instance.new("ManualWeld")
  950. weldd.Part0 = a
  951. weldd.Part1 = b
  952. weldd.C0 = CFrame.new()
  953. weldd.C1 = b.CFrame:inverse() * a.CFrame
  954. weldd.Parent = a
  955. return weldd
  956. end
  957.  
  958.  
  959. function QuaternionFromCFrame(cf)
  960. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  961. local trace = m00 + m11 + m22
  962. if trace > 0 then
  963. local s = math.sqrt(1 + trace)
  964. local recip = 0.5 / s
  965. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  966. else
  967. local i = 0
  968. if m11 > m00 then
  969. i = 1
  970. end
  971. if m22 > (i == 0 and m00 or m11) then
  972. i = 2
  973. end
  974. if i == 0 then
  975. local s = math.sqrt(m00 - m11 - m22 + 1)
  976. local recip = 0.5 / s
  977. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  978. elseif i == 1 then
  979. local s = math.sqrt(m11 - m22 - m00 + 1)
  980. local recip = 0.5 / s
  981. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  982. elseif i == 2 then
  983. local s = math.sqrt(m22 - m00 - m11 + 1)
  984. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  985. end
  986. end
  987. end
  988.  
  989. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  990. local xs, ys, zs = x + x, y + y, z + z
  991. local wx, wy, wz = w * xs, w * ys, w * zs
  992. local xx = x * xs
  993. local xy = x * ys
  994. local xz = x * zs
  995. local yy = y * ys
  996. local yz = y * zs
  997. local zz = z * zs
  998. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  999. end
  1000.  
  1001. function QuaternionSlerp(a, b, t)
  1002. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1003. local startInterp, finishInterp;
  1004. if cosTheta >= 0.0001 then
  1005. if (1 - cosTheta) > 0.0001 then
  1006. local theta = ACOS(cosTheta)
  1007. local invSinTheta = 1 / SIN(theta)
  1008. startInterp = SIN((1 - t) * theta) * invSinTheta
  1009. finishInterp = SIN(t * theta) * invSinTheta
  1010. else
  1011. startInterp = 1 - t
  1012. finishInterp = t
  1013. end
  1014. else
  1015. if (1 + cosTheta) > 0.0001 then
  1016. local theta = ACOS(-cosTheta)
  1017. local invSinTheta = 1 / SIN(theta)
  1018. startInterp = SIN((t - 1) * theta) * invSinTheta
  1019. finishInterp = SIN(t * theta) * invSinTheta
  1020. else
  1021. startInterp = t - 1
  1022. finishInterp = t
  1023. end
  1024. end
  1025. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1026. end
  1027.  
  1028. function Clerp(a, b, t)
  1029. local qa = {QuaternionFromCFrame(a)}
  1030. local qb = {QuaternionFromCFrame(b)}
  1031. local ax, ay, az = a.x, a.y, a.z
  1032. local bx, by, bz = b.x, b.y, b.z
  1033. local _t = 1 - t
  1034. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1035. end
  1036.  
  1037. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1038. local frame = IT("Frame")
  1039. frame.BackgroundTransparency = TRANSPARENCY
  1040. frame.BorderSizePixel = BORDERSIZEPIXEL
  1041. frame.Position = POSITION
  1042. frame.Size = SIZE
  1043. frame.BackgroundColor3 = COLOR
  1044. frame.BorderColor3 = BORDERCOLOR
  1045. frame.Name = NAME
  1046. frame.Parent = PARENT
  1047. return frame
  1048. end
  1049.  
  1050. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1051. local label = IT("TextLabel")
  1052. label.BackgroundTransparency = 1
  1053. label.Size = UD2(1, 0, 1, 0)
  1054. label.Position = UD2(0, 0, 0, 0)
  1055. label.TextColor3 = TEXTCOLOR
  1056. label.TextStrokeTransparency = STROKETRANSPARENCY
  1057. label.TextTransparency = TRANSPARENCY
  1058. label.FontSize = TEXTFONTSIZE
  1059. label.Font = TEXTFONT
  1060. label.BorderSizePixel = BORDERSIZEPIXEL
  1061. label.TextScaled = false
  1062. label.Text = TEXT
  1063. label.Name = NAME
  1064. label.Parent = PARENT
  1065. return label
  1066. end
  1067.  
  1068. function NoOutlines(PART)
  1069. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1070. end
  1071.  
  1072. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1073. local NEWWELD = IT(TYPE)
  1074. NEWWELD.Part0 = PART0
  1075. NEWWELD.Part1 = PART1
  1076. NEWWELD.C0 = C0
  1077. NEWWELD.C1 = C1
  1078. NEWWELD.Parent = PARENT
  1079. return NEWWELD
  1080. end
  1081.  
  1082. local S = IT("Sound")
  1083. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1084. local NEWSOUND = nil
  1085. coroutine.resume(coroutine.create(function()
  1086. NEWSOUND = S:Clone()
  1087. NEWSOUND.Parent = PARENT
  1088. NEWSOUND.Volume = VOLUME
  1089. NEWSOUND.Pitch = PITCH
  1090. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1091. NEWSOUND:play()
  1092. if DOESLOOP == true then
  1093. NEWSOUND.Looped = true
  1094. else
  1095. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1096. NEWSOUND:remove()
  1097. end
  1098. end))
  1099. return NEWSOUND
  1100. end
  1101.  
  1102. function CFrameFromTopBack(at, top, back)
  1103. local right = top:Cross(back)
  1104. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1105. end
  1106.  
  1107. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1108. function Lightning(Table)
  1109. local Color = Table.Color or C3(1,1,1)
  1110. local StartPos = Table.Start or Torso.Position
  1111. local EndPos = Table.End or Mouse.Hit.p
  1112. local SegmentLength = Table.SegmentL or 2
  1113. local Thickness = Table.Thickness or 0.1
  1114. local Dissapear = Table.DoesFade or false
  1115. local Parent = Table.Ignore or Character
  1116. local MaxDist = Table.MaxDist or 400
  1117. local Branches = Table.Branches or false
  1118. local Thicken = Table.Thicken or false
  1119. local FadeTime = Table.FadeTime or 15
  1120. local FadeIn = Table.FadeIn or false
  1121. local Material = Table.Material or "Neon"
  1122. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1123. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1124. local LIGHTNINGMODEL = IT("Model",Effects)
  1125. LIGHTNINGMODEL.Name = "Lightning"
  1126. local LastBolt = nil
  1127. for E = 1, DISTANCE do
  1128. local ExtraSize = 0
  1129. if Thicken == true then
  1130. ExtraSize = (DISTANCE-E)/15
  1131. end
  1132. local TRANSPARENCY = 0
  1133. if FadeIn == true then
  1134. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1135. if TRANSPARENCY < 0 then
  1136. TRANSPARENCY = 0
  1137. end
  1138. end
  1139. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1140. PART.Color = Color
  1141. MakeForm(PART,"Cyl")
  1142. if LastBolt == nil then
  1143. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1144. else
  1145. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1146. end
  1147. LastBolt = PART
  1148. if Branches == true and E < (DISTANCE-5) then
  1149. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1150. if CHOICE == 1 then
  1151. local LASTBRANCH = nil
  1152. for i = 1, MRANDOM(2,5) do
  1153. local ExtraSize2 = 0
  1154. if Thicken == true then
  1155. ExtraSize = ((DISTANCE-E)/25)/i
  1156. end
  1157. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1158. PART.Color = Color
  1159. MakeForm(PART,"Cyl")
  1160. if LASTBRANCH == nil then
  1161. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1162. else
  1163. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1164. end
  1165. LASTBRANCH = PART
  1166. end
  1167. end
  1168. end
  1169. end
  1170. if Dissapear == true then
  1171. coroutine.resume(coroutine.create(function()
  1172. for i = 1, FadeTime do
  1173. Swait()
  1174. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1175. if c.ClassName == "Part" then
  1176. c.Transparency = c.Transparency + (i/FadeTime)/10
  1177. end
  1178. end
  1179. end
  1180. LIGHTNINGMODEL:remove()
  1181. end))
  1182. elseif Dissapear == false then
  1183. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1184. end
  1185. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1186. end
  1187.  
  1188. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1189. local cR=255
  1190. local cG=0
  1191. local cB=0
  1192. local flg5=1 local omgidk=1
  1193. local add=15
  1194. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1195. if omgidk>10000 then omgidk=0 end
  1196. omgidk=omgidk+1
  1197. if cR>=255 then flg5=1 end
  1198. if cG>=255 then flg5=2 end
  1199. if cB>=255 then flg5=3 end
  1200. if flg5==1 then cR=cR-add cG=cG+add end
  1201. if flg5==2 then cG=cG-add cB=cB+add end
  1202. if flg5==3 then cB=cB-add cR=cR+add end
  1203. color=Color3.fromRGB(cR,cG,cB)
  1204. function WACKYEFFECT(Table)
  1205. local TYPE = (Table.EffectType or "Sphere")
  1206. local SIZE = (Table.Size or VT(6,6,6))
  1207. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1208. local TRANSPARENCY = (Table.Transparency or 0)
  1209. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1210. local CFRAME = (Table.CFrame or Torso.CFrame)
  1211. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1212. local ROTATION1 = (Table.RotationX or 0)
  1213. local ROTATION2 = (Table.RotationY or 0)
  1214. local ROTATION3 = (Table.RotationZ or 0)
  1215. local MATERIAL = "Neon"
  1216. local COLOR = color
  1217. local TIME = (Table.Time or 45)
  1218. local SOUNDID = (Table.SoundID or nil)
  1219. local SOUNDPITCH = (Table.SoundPitch or nil)
  1220. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1221. coroutine.resume(coroutine.create(function()
  1222. local PLAYSSOUND = false
  1223. local SOUND = nil
  1224. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1225. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1226. PLAYSSOUND = true
  1227. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1228. end
  1229. EFFECT.Color = color
  1230. local MSH = nil
  1231. if TYPE == "Sphere" then
  1232. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1233. elseif TYPE == "Block" then
  1234. MSH = IT("BlockMesh",EFFECT)
  1235. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1236. elseif TYPE == "Wave" then
  1237. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1238. elseif TYPE == "Ring" then
  1239. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1240. elseif TYPE == "Slash" then
  1241. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1242. elseif TYPE == "Round Slash" then
  1243. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1244. elseif TYPE == "Swirl" then
  1245. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1246. elseif TYPE == "Skull" then
  1247. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1248. elseif TYPE == "Crystal" then
  1249. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1250. end
  1251. if MSH ~= nil then
  1252. local MOVESPEED = nil
  1253. if MOVEDIRECTION ~= nil then
  1254. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1255. end
  1256. local GROWTH = SIZE - ENDSIZE
  1257. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1258. if TYPE == "Block" then
  1259. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1260. else
  1261. EFFECT.CFrame = CFRAME
  1262. end
  1263. for LOOP = 1, TIME+1 do
  1264. Swait()
  1265. MSH.Scale = MSH.Scale - GROWTH/TIME
  1266. if TYPE == "Wave" then
  1267. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1268. end
  1269. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1270. if TYPE == "Block" then
  1271. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1272. else
  1273. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1274. end
  1275. if MOVEDIRECTION ~= nil then
  1276. local ORI = EFFECT.Orientation
  1277. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1278. EFFECT.Orientation = ORI
  1279. end
  1280. end
  1281. if PLAYSSOUND == false then
  1282. EFFECT:remove()
  1283. else
  1284. SOUND.Stopped:Connect(function()
  1285. EFFECT:remove()
  1286. end)
  1287. end
  1288. else
  1289. if PLAYSSOUND == false then
  1290. EFFECT:remove()
  1291. else
  1292. repeat Swait() until SOUND.Playing == false
  1293. EFFECT:remove()
  1294. end
  1295. end
  1296. end))
  1297. end
  1298. end)
  1299. function MakeForm(PART,TYPE)
  1300. if TYPE == "Cyl" then
  1301. local MSH = IT("CylinderMesh",PART)
  1302. elseif TYPE == "Ball" then
  1303. local MSH = IT("SpecialMesh",PART)
  1304. MSH.MeshType = "Sphere"
  1305. elseif TYPE == "Wedge" then
  1306. local MSH = IT("SpecialMesh",PART)
  1307. MSH.MeshType = "Wedge"
  1308. end
  1309. end
  1310. function SpawnTrail(FROM,TO,BIG)
  1311. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1312. MakeForm(TRAIL,"Cyl")
  1313. local cR=255
  1314. local cG=0
  1315. local cB=0
  1316. local flg5=1 local omgidk=1
  1317. local add=15
  1318. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1319. if omgidk>10000 then omgidk=0 end
  1320. omgidk=omgidk+1
  1321. if cR>=255 then flg5=1 end
  1322. if cG>=255 then flg5=2 end
  1323. if cB>=255 then flg5=3 end
  1324. if flg5==1 then cR=cR-add cG=cG+add end
  1325. if flg5==2 then cG=cG-add cB=cB+add end
  1326. if flg5==3 then cB=cB-add cR=cR+add end
  1327. color=Color3.fromRGB(cR,cG,cB)
  1328. TRAIL.Color = color
  1329. end)
  1330. local DIST = (FROM - TO).Magnitude
  1331. if BIG == true then
  1332. TRAIL.Size = VT(5,DIST,5)
  1333. else
  1334. TRAIL.Size = VT(5,DIST,5)
  1335. end
  1336. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1337. coroutine.resume(coroutine.create(function()
  1338. for i = 1, 55 do
  1339. Swait()
  1340. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1341. end
  1342. TRAIL:remove()
  1343. end))
  1344. end
  1345.  
  1346. Debris = game:GetService("Debris")
  1347.  
  1348. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1349. local DIRECTION = CF(StartPos,EndPos).lookVector
  1350. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1351. end
  1352.  
  1353. function turnto(position)
  1354. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1355. end
  1356.  
  1357. --//=================================\\
  1358. --|| WEAPON CREATION
  1359. --\\=================================//
  1360. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1361.  
  1362. for i = 1, 35 do
  1363. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1364. FACE.Color = C3(0,0,0)
  1365. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1366. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1367. end
  1368. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false)
  1369. MakeForm(Eye,"Ball")
  1370. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1371. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1372. MakeForm(Eye,"Ball")
  1373. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1374. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.1,1,1)/2,false)
  1375. MakeForm(Eye,"Ball")
  1376. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1377. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1378. MakeForm(Eye,"Ball")
  1379. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1380.  
  1381. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1382. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1383.  
  1384. local Particle = IT("ParticleEmitter",nil)
  1385. Particle.Enabled = false
  1386. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1387. Particle.LightEmission = 0.5
  1388. Particle.Rate = 150
  1389. Particle.ZOffset = 0.2
  1390. Particle.Rotation = NumberRange.new(-180, 180)
  1391. Particle.RotSpeed = NumberRange.new(-180, 180)
  1392. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1393. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1394.  
  1395. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1396. function ParticleEmitter(Table)
  1397. local PRTCL = Particle:Clone()
  1398. local Speed = Table.Speed or 5
  1399. local Drag = Table.Drag or 0
  1400. local Size1 = Table.Size1 or 1
  1401. local Size2 = Table.Size2 or 5
  1402. local Lifetime1 = Table.Lifetime1 or 1
  1403. local Lifetime2 = Table.Lifetime2 or 1.5
  1404. local Parent = Table.Parent or Torso
  1405. local Emit = Table.Emit or 100
  1406. local Offset = Table.Offset or 360
  1407. local Acel = Table.Acel or VT(0,0,0)
  1408. local Enabled = Table.Enabled or false
  1409. PRTCL.Parent = Parent
  1410. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1411. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1412. PRTCL.Speed = NumberRange.new(Speed)
  1413. PRTCL.VelocitySpread = Offset
  1414. PRTCL.Drag = Drag
  1415. PRTCL.Acceleration = Acel
  1416. if Enabled == false then
  1417. PRTCL:Emit(Emit)
  1418. Debris:AddItem(PRTCL,Lifetime2)
  1419. else
  1420. PRTCL.Enabled = true
  1421. end
  1422. return PRTCL
  1423. end
  1424.  
  1425. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1426. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1428. MakeForm(Part,"Wedge")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1430. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1431. MakeForm(Part,"Wedge")
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1433. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1437. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1438. MakeForm(Part,"Cyl")
  1439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1440. for i = 1, 8 do
  1441. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1443. end
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1445. MakeForm(Part,"Cyl")
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1448. MakeForm(Part,"Ball")
  1449. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1451. MakeForm(Part,"Wedge")
  1452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1454. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1455. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1456. MakeForm(Part,"Cyl")
  1457. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1458. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1459. MakeForm(Part,"Cyl")
  1460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1462. MakeForm(Part,"Cyl")
  1463. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1465. MakeForm(Part,"Wedge")
  1466. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1467. local LASTPART = Handle
  1468. for i = 1, 10 do
  1469. if LASTPART == Handle then
  1470. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1471. LASTPART = Part
  1472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1473. else
  1474. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1475. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1476. LASTPART = Part
  1477. end
  1478. end
  1479.  
  1480. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1481. MakeForm(Barrel,"Cyl")
  1482. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1483. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1484. MakeForm(Part,"Cyl")
  1485. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1486. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1487. MakeForm(Part,"Wedge")
  1488. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1489. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1490. MakeForm(Hole,"Cyl")
  1491. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1492. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1493. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1494. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1495. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1496. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1497. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1498. coroutine.resume(coroutine.create(function()
  1499. while wait() do
  1500. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1501. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1502. end
  1503. end))
  1504.  
  1505. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1506. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1507.  
  1508. local cR=255
  1509. local cG=0
  1510. local cB=0
  1511. local flg5=1 local omgidk=1
  1512. local add=15
  1513. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1514. if omgidk>10000 then omgidk=0 end
  1515. omgidk=omgidk+1
  1516. if cR>=255 then flg5=1 end
  1517. if cG>=255 then flg5=2 end
  1518. if cB>=255 then flg5=3 end
  1519. if flg5==1 then cR=cR-add cG=cG+add end
  1520. if flg5==2 then cG=cG-add cB=cB+add end
  1521. if flg5==3 then cB=cB-add cR=cR+add end
  1522. color=Color3.fromRGB(cR,cG,cB)
  1523. for _, c in pairs(Weapon:GetDescendants()) do
  1524. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1525. c.Material = "Glass"
  1526. c.Color = C3(0,0,0)
  1527. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1528. c.Color = color
  1529. c.Material = "Neon"
  1530. end
  1531. end
  1532. end)
  1533. Weapon.Parent = Character
  1534. for _, c in pairs(Weapon:GetChildren()) do
  1535. if c.ClassName == "Part" then
  1536. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1537. end
  1538. end
  1539.  
  1540. function swait(num)
  1541. if num == 0 or num == nil then
  1542. ArtificialHB.Event:wait()
  1543. else
  1544. for i = 0, num do
  1545. ArtificialHB.Event:wait()
  1546. end
  1547. end
  1548. end
  1549.  
  1550. function chatfunc(text)
  1551. local chat = coroutine.wrap(function()
  1552. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1553. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1554. end
  1555. local Bill = Instance.new("BillboardGui",Character)
  1556. Bill.Size = UDim2.new(0,100,0,40)
  1557. Bill.StudsOffset = Vector3.new(0,3,0)
  1558. Bill.Adornee = Character.Head
  1559. Bill.Name = "TalkingBillBoard"
  1560. local Hehe = Instance.new("TextLabel",Bill)
  1561. Hehe.BackgroundTransparency = 1
  1562. Hehe.BorderSizePixel = 0
  1563. Hehe.Text = ""
  1564. Hehe.Font = "Bodoni"
  1565. Hehe.TextSize = 40
  1566. Hehe.TextStrokeTransparency = 0
  1567. Hehe.Size = UDim2.new(1,0,0.5,0)
  1568. coroutine.resume(coroutine.create(function()
  1569. while Hehe ~= nil do
  1570. swait()
  1571. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1572. Hehe.Rotation = math.random(-5,5)
  1573. Hehe.TextColor3 = Color3.new(0,255,0)
  1574. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1575. end
  1576. end))
  1577. for i = 1,string.len(text),1 do
  1578. swait()
  1579. Hehe.Text = string.sub(text,1,i)
  1580. end
  1581. swait(90)--Re[math.random(1, 93)]
  1582. for i = 0, 1, .025 do
  1583. swait()
  1584. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1585. Hehe.TextStrokeTransparency = i
  1586. Hehe.TextTransparency = i
  1587. end
  1588. Bill:Destroy()
  1589. end)
  1590. chat()
  1591. end
  1592.  
  1593. function onChatted(msg)
  1594. chatfunc(msg)
  1595. end
  1596.  
  1597. Player.Chatted:connect(onChatted)
  1598.  
  1599. local BODY = {}
  1600. for _, c in pairs(Character:GetDescendants()) do
  1601. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1602. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1603. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1604. end
  1605. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1606. elseif c:IsA("JointInstance") then
  1607. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1608. end
  1609. end
  1610.  
  1611. function refit()
  1612. Character.Parent = workspace
  1613. for e = 1, #BODY do
  1614. if BODY[e] ~= nil then
  1615. local STUFF = BODY[e]
  1616. local PART = STUFF[1]
  1617. local PARENT = STUFF[2]
  1618. local MATERIAL = STUFF[3]
  1619. local COLOR = STUFF[4]
  1620. local TRANSPARENCY = STUFF[5]
  1621. --local SIZE = STUFF[6]
  1622. local NAME = STUFF[7]
  1623. if PART.ClassName == "Part" and PART ~= RootPart then
  1624. PART.Material = MATERIAL
  1625. PART.Transparency = TRANSPARENCY
  1626. PART.Name = NAME
  1627. end
  1628. if PART.Parent ~= PARENT then
  1629. Humanoid:remove()
  1630. PART.Parent = PARENT
  1631. Humanoid = IT("Humanoid",Character)
  1632. end
  1633. end
  1634. end
  1635. end
  1636.  
  1637. local SKILLTEXTCOLOR = C3(0,255,0)
  1638. local SKILLFONT = "Code"
  1639. local SKILLTEXTSIZE = 7
  1640.  
  1641. Humanoid.Died:connect(function()
  1642. refit()
  1643. end)
  1644.  
  1645. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1646. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1647. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1648. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1649. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1650. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1651. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1652. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1653. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1654. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1655. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1656. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1657.  
  1658. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1659. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1660. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1661. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1662. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1663. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1664. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1665. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1666. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1667. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1668. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1669. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1670.  
  1671. function printbye(Name)
  1672. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1673. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1674. end
  1675.  
  1676. workspace.ChildAdded:connect(function(instance)
  1677. for BANISH = 1, #TOBANISH do
  1678. if TOBANISH[BANISH] ~= nil then
  1679. if instance.Name == TOBANISH[BANISH] then
  1680. coroutine.resume(coroutine.create(function()
  1681. printbye(instance.Name)
  1682. instance:ClearAllChildren()
  1683. Debris:AddItem(instance,0.0005)
  1684. end))
  1685. end
  1686. end
  1687. end
  1688. end)
  1689.  
  1690. --//=================================\\
  1691. --|| DAMAGING
  1692. --\\=================================//
  1693.  
  1694. function Banish(Foe)
  1695. if Foe then
  1696. coroutine.resume(coroutine.create(function()
  1697. --if game.Players:FindFirstChild(Foe.Name) then
  1698. table.insert(TOBANISH,Foe.Name)
  1699. printbye(Foe.Name)
  1700. --end
  1701. Foe.Archivable = true
  1702. local CLONE = Foe:Clone()
  1703. Foe:Destroy()
  1704. CLONE.Parent = Effects
  1705. CLONE:BreakJoints()
  1706. local MATERIALS = {"Glass","Neon"}
  1707. for _, c in pairs(CLONE:GetDescendants()) do
  1708. if c:IsA("BasePart") then
  1709. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1710. CreateSound(340722848, c, 10, 1, false)
  1711. end
  1712. c.Anchored = true
  1713. c.Transparency = c.Transparency + 0.2
  1714. c.Material = MATERIALS[MRANDOM(1,2)]
  1715. c.Color = C3(0,255,0)
  1716. if c.ClassName == "MeshPart" then
  1717. c.TextureID = ""
  1718. end
  1719. if c:FindFirstChildOfClass("SpecialMesh") then
  1720. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1721. end
  1722. if c:FindFirstChildOfClass("Decal") then
  1723. c:FindFirstChildOfClass("Decal"):remove()
  1724. end
  1725. c.Name = "Banished"
  1726. c.CanCollide = false
  1727. else
  1728. c:remove()
  1729. end
  1730. end
  1731. local A = false
  1732. for i = 1, 35 do
  1733. if A == false then
  1734. A = true
  1735. elseif A == true then
  1736. A = false
  1737. end
  1738. for _, c in pairs(CLONE:GetDescendants()) do
  1739. if c:IsA("BasePart") then
  1740. c.Anchored = true
  1741. c.Material = MATERIALS[MRANDOM(1,2)]
  1742. c.Transparency = c.Transparency + 0.8/35
  1743. if A == false then
  1744. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1745. elseif A == true then
  1746. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1747. end
  1748. end
  1749. end
  1750. Swait()
  1751. end
  1752. CLONE:remove()
  1753. end))
  1754. end
  1755. end
  1756.  
  1757. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1758. local CHILDREN = workspace:GetDescendants()
  1759. for index, CHILD in pairs(CHILDREN) do
  1760. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1761. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1762. if HUM then
  1763. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1764. if TORSO then
  1765. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1766. if ISBANISH == true then
  1767. Banish(CHILD)
  1768. else
  1769. if ISBANISH == "Gravity" then
  1770. HUM.PlatformStand = true
  1771. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1772. local grav = Instance.new("BodyPosition",TORSO)
  1773. grav.D = 15
  1774. grav.P = 20000
  1775. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1776. grav.position = TORSO.Position
  1777. grav.Name = "V3BanishForce"..Player.Name
  1778. else
  1779. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1780. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1781. end
  1782. else
  1783. HUM.PlatformStand = false
  1784. end
  1785. end
  1786. elseif ISBANISH == "Gravity" then
  1787. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1788. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1789. HUM.PlatformStand = false
  1790. end
  1791. end
  1792. end
  1793. end
  1794. end
  1795. end
  1796. end
  1797.  
  1798. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1799.  
  1800. --//=================================\\
  1801. --|| ATTACK FUNCTIONS AND STUFF
  1802. --\\=================================//
  1803. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1804.  
  1805. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1806. MakeForm(RightHole,"Cyl")
  1807. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1808. MakeForm(LeftHole,"Cyl")
  1809.  
  1810. function getbloody(victim,amount)
  1811. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1812. PART.CFrame = victim.CFrame
  1813. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1814. Debris:AddItem(PART,5)
  1815. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1816. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1817. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1818. local prtcl = asd:Clone()
  1819. prtcl.Parent = PART
  1820. prtcl:Emit(amount*10)
  1821. end
  1822.  
  1823. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1824.  
  1825. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1826. if DoesCourontine == false then
  1827. local Direction = CF(Part.Position, ToLocation)
  1828. local Distance = (Part.Position - ToLocation).magnitude
  1829. for i = 1, AmountOfTime do
  1830. Swait()
  1831. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1832. Direction = Part.CFrame
  1833. end
  1834. Part:remove()
  1835. elseif DoesCourontine == true then
  1836. coroutine.resume(coroutine.create(function()
  1837. local Direction = CF(Part.Position, ToLocation)
  1838. local Distance = (Part.Position - ToLocation).magnitude
  1839. for i = 1, AmountOfTime do
  1840. Swait()
  1841. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1842. Direction = Part.CFrame
  1843. end
  1844. Part:remove()
  1845. end))
  1846. end
  1847. end
  1848.  
  1849. function Absoluteum()
  1850. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1851. if HITFLOOR ~= nil then
  1852. do
  1853. local HITBODIES = {}
  1854. ATTACK = true
  1855. Rooted = true
  1856. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1857. MakeForm(ABSOLUTE, "Ball")
  1858. CreateSound("416200578", RootPart, 10, 1)
  1859. for i = 0, 8, 0.1 / Animation_Speed do
  1860. Swait()
  1861. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1862. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1863. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1864. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1865. MakeForm(CHARGE, "Ball")
  1866. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1867. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1868. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. end
  1875. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1876. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1877. for i = 1, 45 do
  1878. Swait()
  1879. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885. end
  1886. coroutine.resume(coroutine.create(function()
  1887. local IMPACT = false
  1888. local BULLET = ABSOLUTE
  1889. MakeForm(BULLET, "Ball")
  1890. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1891. for i = 1, 500 do
  1892. Swait()
  1893. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1894. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1895. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1896. if HIT ~= nil then
  1897. IMPACT = true
  1898. break
  1899. end
  1900. end
  1901. if IMPACT == false then
  1902. for i = 1, 40 do
  1903. Swait()
  1904. BULLET.Size = BULLET.Size * 0.9
  1905. end
  1906. BULLET:remove()
  1907. else
  1908. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1909. for i = 1, 175 do
  1910. Swait()
  1911. BULLET.Size = BULLET.Size * 0.99
  1912. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1913. end
  1914. CreateSound("438666001", BULLET, 10, 3)
  1915. Swait(35)
  1916. BULLET.Transparency = 1
  1917. for i = 1, 20 do
  1918. for e = 1, 5 do
  1919. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1920. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1921. end
  1922. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1923. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1924. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1925. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1926. Swait(5)
  1927. for e = 1, #HITBODIES do
  1928. if HITBODIES[e] ~= nil then
  1929. local BOD = HITBODIES[e]
  1930. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1931. if TORS then
  1932. BOD:BreakJoints()
  1933. for _, c in pairs(BOD:GetChildren()) do
  1934. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1935. local bv = Instance.new("BodyVelocity")
  1936. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1937. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1938. bv.Parent = c
  1939. Debris:AddItem(bv, 0.2)
  1940. end
  1941. end
  1942. end
  1943. end
  1944. end
  1945. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1946. end
  1947. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1948. Debris:AddItem(BULLET, 10)
  1949. end
  1950. end))
  1951. ATTACK = false
  1952. Rooted = false
  1953. end
  1954. end
  1955. end
  1956.  
  1957. function Nuke()
  1958. ATTACK = true
  1959. Rooted = true
  1960. local CHARGE = false
  1961. local BLASTS = {468991944, 468991990}
  1962. coroutine.resume(coroutine.create(function()
  1963. repeat
  1964. Swait()
  1965. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1971. until CHARGE == true
  1972. for i = 0, 0.4, 0.1 / Animation_Speed do
  1973. Swait()
  1974. WACKYEFFECT({
  1975. Time = 15,
  1976. EffectType = "Sphere",
  1977. Size = VT(60, 60, 60),
  1978. Size2 = VT(0, 0, 0),
  1979. Transparency = 1,
  1980. Transparency2 = 0.7,
  1981. CFrame = CF(RootPart.Position),
  1982. MoveToPos = nil,
  1983. RotationX = 0,
  1984. RotationY = 0,
  1985. RotationZ = 0,
  1986. Material = "Neon",
  1987. Color = C3(1, 1, 1),
  1988. SoundID = nil,
  1989. SoundPitch = nil,
  1990. SoundVolume = nil
  1991. })
  1992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1998. end
  1999. coroutine.resume(coroutine.create(function()
  2000. local POS = RootPart.Position
  2001. wait(0.2)
  2002. for i = 1, 5 do
  2003. WACKYEFFECT({
  2004. Time = 65,
  2005. EffectType = "Sphere",
  2006. Size = VT(2, 2, 2),
  2007. Size2 = VT(0, 0, 500),
  2008. Transparency = 1,
  2009. Transparency2 = 0,
  2010. CFrame = CF(POS),
  2011. MoveToPos = nil,
  2012. RotationX = MRANDOM(-2, 2),
  2013. RotationY = MRANDOM(-12, 12),
  2014. RotationZ = MRANDOM(-2, 2),
  2015. Material = "Neon",
  2016. Color = C3(1, 1, 1),
  2017. SoundID = nil,
  2018. SoundPitch = nil,
  2019. SoundVolume = nil
  2020. })
  2021. end
  2022. wait(1)
  2023. SHAKECAM(POS, 9999999999, 25, 25)
  2024. ApplyAoE(POS, 450)
  2025. WACKYEFFECT({
  2026. Time = 85,
  2027. EffectType = "Sphere",
  2028. Size = VT(120, 120, 120),
  2029. Size2 = VT(350, 350, 350),
  2030. Transparency = 0,
  2031. Transparency2 = 1,
  2032. CFrame = CF(POS),
  2033. MoveToPos = nil,
  2034. RotationX = 0,
  2035. RotationY = 0,
  2036. RotationZ = 0,
  2037. Material = "Neon",
  2038. Color = C3(1, 1, 1),
  2039. SoundID = nil,
  2040. SoundPitch = 1,
  2041. SoundVolume = 10
  2042. })
  2043. for i = 1, 20 do
  2044. WACKYEFFECT({
  2045. Time = 85,
  2046. EffectType = "Sphere",
  2047. Size = VT(120, 120, 120),
  2048. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2049. Transparency = 0.8,
  2050. Transparency2 = 1,
  2051. CFrame = CF(POS),
  2052. MoveToPos = nil,
  2053. RotationX = 0,
  2054. RotationY = 0,
  2055. RotationZ = 0,
  2056. Material = "Neon",
  2057. Color = C3(1, 1, 1),
  2058. SoundID = nil,
  2059. SoundPitch = 1,
  2060. SoundVolume = 10
  2061. })
  2062. WACKYEFFECT({
  2063. Time = 100,
  2064. EffectType = "Wave",
  2065. Size = VT(25, 2, 25),
  2066. Size2 = VT(400, 0, 400) * 1.2,
  2067. Transparency = 0,
  2068. Transparency2 = 1,
  2069. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2070. MoveToPos = nil,
  2071. RotationX = 0,
  2072. RotationY = 0,
  2073. RotationZ = 0,
  2074. Material = "Neon",
  2075. Color = C3(1, 1, 1),
  2076. SoundID = nil,
  2077. SoundPitch = nil,
  2078. SoundVolume = nil
  2079. })
  2080. end
  2081. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2082. for i = 1, 5 do
  2083. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2084. WACKYEFFECT({
  2085. Time = 120,
  2086. EffectType = "Wave",
  2087. Size = VT(150, 2, 150),
  2088. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2089. Transparency = 0,
  2090. Transparency2 = 1,
  2091. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2092. MoveToPos = nil,
  2093. RotationX = 0,
  2094. RotationY = 0,
  2095. RotationZ = 0,
  2096. Material = "Neon",
  2097. Color = C3(1, 1, 1),
  2098. SoundID = nil,
  2099. SoundPitch = nil,
  2100. SoundVolume = nil
  2101. })
  2102. end
  2103. end))
  2104. for i = 0, 1, 0.1 / Animation_Speed do
  2105. Swait()
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. end
  2113. ATTACK = false
  2114. Rooted = false
  2115. end))
  2116. for i = 1, 30 do
  2117. wait(0.01)
  2118. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2119. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2120. if HITFLOOR then
  2121. ApplyAoE(HITPOS, 65, true)
  2122. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2123. WACKYEFFECT({
  2124. Time = 25,
  2125. EffectType = "Sphere",
  2126. Size = VT(22, 22, 22),
  2127. Size2 = VT(85, 85, 85),
  2128. Transparency = 0,
  2129. Transparency2 = 1,
  2130. CFrame = CF(HITPOS),
  2131. MoveToPos = nil,
  2132. RotationX = 0,
  2133. RotationY = 0,
  2134. RotationZ = 0,
  2135. Material = "Neon",
  2136. Color = C3(1, 1, 1),
  2137. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2138. SoundPitch = MRANDOM(9, 12) / 10,
  2139. SoundVolume = 10
  2140. })
  2141. for e = 1, 3 do
  2142. WACKYEFFECT({
  2143. EffectType = "Wave",
  2144. Size = VT(25, 0, 25),
  2145. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2146. Transparency = 0,
  2147. Transparency2 = 1,
  2148. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2149. MoveToPos = nil,
  2150. RotationX = 0,
  2151. RotationY = 3,
  2152. RotationZ = 0,
  2153. Material = "Neon",
  2154. Color = C3(1, 1, 1),
  2155. SoundID = nil,
  2156. SoundPitch = nil,
  2157. SoundVolume = nil
  2158. })
  2159. WACKYEFFECT({
  2160. Time = 35,
  2161. EffectType = "Sphere",
  2162. Size = VT(22, 45, 22),
  2163. Size2 = VT(25, 45 + e * 75, 25),
  2164. Transparency = 0,
  2165. Transparency2 = 1,
  2166. CFrame = CF(HITPOS) * TURN,
  2167. MoveToPos = nil,
  2168. RotationX = 0,
  2169. RotationY = 0,
  2170. RotationZ = 0,
  2171. Material = "Neon",
  2172. Color = C3(1, 1, 1),
  2173. SoundID = nil,
  2174. SoundPitch = MRANDOM(9, 12) / 10,
  2175. SoundVolume = 10
  2176. })
  2177. end
  2178. end
  2179. end
  2180. CHARGE = true
  2181. end
  2182.  
  2183. function SpectralBanishing()
  2184. ATTACK = true
  2185. Rooted = false
  2186. chatfunc("If you desire to be a ghost...", 20)
  2187. for i = 0, 5, 0.1 / Animation_Speed do
  2188. Swait()
  2189. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2195. end
  2196. chatfunc("Then move on to the afterlife!", 6)
  2197. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2198. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2199. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2200. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2201. local distance = (GunPoint.Position - Way).magnitude
  2202. for i = 1, 5 do
  2203. local laser = Instance.new("Part", Effects)
  2204. laser.Transparency = 0
  2205. laser.CanCollide = false
  2206. laser.Anchored = true
  2207. laser.Color = C3(1, 0, 0)
  2208. laser.Material = "Neon"
  2209. laser.formFactor = Enum.FormFactor.Custom
  2210. laser.Size = Vector3.new(0.15, 0.15, distance)
  2211. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2212. table.insert(Effects2, {
  2213. laser,
  2214. "Disappear",
  2215. 0.1,
  2216. 1,
  2217. 1,
  2218. 1,
  2219. 2
  2220. })
  2221. end
  2222. coroutine.resume(coroutine.create(function()
  2223. Swait(15)
  2224. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2225. for i = 1, 25 do
  2226. Swait()
  2227. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2228. end
  2229. local GAME = game.Players:GetChildren()
  2230. for PLAYER = 1, #GAME do
  2231. do
  2232. local PLAY = GAME[PLAYER]
  2233. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2234. PLAY.Character.Parent = nil
  2235. coroutine.resume(coroutine.create(function()
  2236. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2237. PLAY.Character.Parent = workspace
  2238. local Value = IT("BoolValue", Delete)
  2239. Value.Name = PLAY.Name
  2240. end
  2241. end))
  2242. end
  2243. end
  2244. end
  2245. for i = 1, 25 do
  2246. Swait()
  2247. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2248. end
  2249. end))
  2250. for i = 0, 2, 0.1 / Animation_Speed do
  2251. Swait()
  2252. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2258. end
  2259. ATTACK = false
  2260. Rooted = false
  2261. end
  2262.  
  2263. function Madness()
  2264. ATTACK = true
  2265. Rooted = false
  2266. local GYRO = IT("BodyGyro",RootPart)
  2267. GYRO.D = 750
  2268. GYRO.P = 20000
  2269. GYRO.MaxTorque = VT(0,40000000,0)
  2270. local LOCKED = true
  2271. local SHOT = false
  2272. coroutine.resume(coroutine.create(function()
  2273. for i=0, 1, 0.1 / Animation_Speed do
  2274. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2275. Swait()
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. end
  2281. LOCKED = false
  2282. SHOT = true
  2283. repeat
  2284. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2285. Swait()
  2286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2290. until HOLD == false and SHOT == false
  2291. for i=0, 0.3, 0.1 / Animation_Speed do
  2292. Swait()
  2293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2297. end
  2298. GYRO:remove()
  2299. ATTACK = false
  2300. Rooted = false
  2301. end))
  2302. repeat wait() until LOCKED == false
  2303. repeat
  2304. SHOT = true
  2305. wait(0.2)
  2306. SHOT = false
  2307. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2308. local HIT = BULLET.Hit
  2309. local HITPOS = BULLET.End
  2310. if HIT then
  2311. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2312. Banish(HIT.Parent)
  2313. end
  2314. end
  2315. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2316. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2317. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2318. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2319. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2320. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2321. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2322. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2323. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2324. until HOLD == false
  2325. end
  2326.  
  2327. function EMOTE()
  2328. ATTACK = true
  2329. Rooted = false
  2330. local LOOP = 0
  2331. for i=0, 0.1, 0.1 / Animation_Speed do
  2332. Swait()
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2337. end
  2338. for i=0, 3, 0.1 / Animation_Speed do
  2339. Swait()
  2340. LOOP = LOOP + 1
  2341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2345. end
  2346. for i=0, 0.1, 0.1 / Animation_Speed do
  2347. Swait()
  2348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2352. end
  2353. ATTACK = false
  2354. Rooted = false
  2355. end
  2356.  
  2357. function Kill(Char)
  2358. local NewCharacter = IT("Model",Effects)
  2359. NewCharacter.Name = "Ow im ded ;-;"
  2360. for _, c in pairs(Char:GetDescendants()) do
  2361. if c:IsA("BasePart") and c.Transparency == 0 then
  2362. if c.Parent == Char then
  2363. getbloody(c,5)
  2364. end
  2365. c:BreakJoints()
  2366. c.Material = "Glass"
  2367. c.Color = C3(0.5,0,0)
  2368. c.CanCollide = true
  2369. c.Transparency = 0.3
  2370. if c:FindFirstChildOfClass("SpecialMesh") then
  2371. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2372. end
  2373. if c.Name == "Head" then
  2374. c:ClearAllChildren()
  2375. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2376. end
  2377. if c.ClassName == "MeshPart" then
  2378. c.TextureID = ""
  2379. end
  2380. if c:FindFirstChildOfClass("BodyPosition") then
  2381. c:FindFirstChildOfClass("BodyPosition"):remove()
  2382. end
  2383. if c:FindFirstChildOfClass("ParticleEmitter") then
  2384. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2385. end
  2386. c.Parent = NewCharacter
  2387. c.Name = "DeadPart"
  2388. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2389. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2390. end
  2391. end
  2392. Char:remove()
  2393. Debris:AddItem(NewCharacter,5)
  2394. end
  2395.  
  2396. function Taunt()
  2397. ATTACK = true
  2398. Rooted = true
  2399. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2400. repeat
  2401. Swait()
  2402. TAUNT.Parent = Torso
  2403. TAUNT.Playing = true
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. until TAUNT.TimePosition >= 1.25
  2411. for i=0, 1.6, 0.1 / Animation_Speed do
  2412. Swait()
  2413. TAUNT.Parent = Torso
  2414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2415. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. end
  2421. ATTACK = false
  2422. Rooted = false
  2423. end
  2424.  
  2425. function oofBeam()
  2426. ATTACK = true
  2427. Rooted = false
  2428. VALUE2 = true
  2429. local GYRO = IT("BodyGyro", RootPart)
  2430. GYRO.D = 20
  2431. GYRO.P = 4000
  2432. GYRO.MaxTorque = VT(0, 40000, 0)
  2433. local POS = RootPart.Position + VT(0, 25, 0)
  2434. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2439. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2441. coroutine.resume(coroutine.create(function()
  2442. local E = 0
  2443. repeat
  2444. E = E + 5
  2445. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2446. Swait()
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2453. until ATTACK == false
  2454. GYRO:remove()
  2455. end))
  2456. for i = 1, 50 do
  2457. Swait()
  2458. end
  2459. for i = 1, 25 do
  2460. Swait()
  2461. WACKYEFFECT({
  2462. Time = 15,
  2463. EffectType = "Skull",
  2464. Size = VT(4, 4, 4),
  2465. Size2 = VT(0, 0, 0),
  2466. Transparency = 1,
  2467. Transparency2 = 0,
  2468. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2469. MoveToPos = Eon.Position,
  2470. RotationX = 0,
  2471. RotationY = 0,
  2472. RotationZ = 0,
  2473. Material = "Neon",
  2474. Color = C3(1, 0, 0),
  2475. SoundID = nil,
  2476. SoundPitch = nil,
  2477. SoundVolume = nil
  2478. })
  2479. end
  2480. local LOOP = 0
  2481. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2482. MakeForm(BEAMO, "Ball")
  2483. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2484. MakeForm(BEAM, "Cyl")
  2485. repeat
  2486. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2487. if DISTANCE < 2000 then
  2488. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2489. BEAMO.CFrame = CF(Eon.Position)
  2490. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2491. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2492. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2493. WACKYEFFECT({
  2494. Time = 35,
  2495. EffectType = "Sphere",
  2496. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2497. Size2 = VT(5, 75, 5),
  2498. Transparency = 0,
  2499. Transparency2 = 1,
  2500. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2501. MoveToPos = nil,
  2502. RotationX = 0,
  2503. RotationY = 0,
  2504. RotationZ = 0,
  2505. Material = "Neon",
  2506. Color = C3(1, 0, 0),
  2507. SoundID = nil,
  2508. SoundPitch = MRANDOM(9, 12) / 10,
  2509. SoundVolume = 10
  2510. })
  2511. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. Swait()
  2513. LOOP = LOOP + 1
  2514. end
  2515. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2516. coroutine.resume(coroutine.create(function()
  2517. for i = 1, 15 do
  2518. Swait()
  2519. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2520. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2521. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2522. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2523. end
  2524. BEAM:remove()
  2525. BEAMO:remove()
  2526. end))
  2527. ATTACK = false
  2528. Rooted = false
  2529. VALUE2 = false
  2530. end
  2531.  
  2532. function TakeOnMe()
  2533. Speed = 5
  2534. local MEME = CreateSound(0, Effects, 2, 1, false)
  2535. ATTACK = true
  2536. Rooted = false
  2537. local DANCE = true
  2538. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2539. if NEWKEY == "p" then
  2540. DANCE = false
  2541. end
  2542. end)
  2543. PLAYSONG = false
  2544. while true do
  2545. for i = 1, 15 do
  2546. Swait()
  2547. MEME.Parent = Effects
  2548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. end
  2555. if DANCE == false then
  2556. break
  2557. end
  2558. for i = 1, 15 do
  2559. Swait()
  2560. MEME.Parent = Effects
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. end
  2569. PLAYSONG = true
  2570. KEY:Disconnect()
  2571. MEME:remove()
  2572. Speed = 25
  2573. ATTACK = false
  2574. Rooted = false
  2575. end
  2576.  
  2577. function Banisher_Bullet()
  2578. ATTACK = true
  2579. Rooted = false
  2580. for i=0, 0.05, 0.1 / Animation_Speed do
  2581. Swait()
  2582. turnto(Mouse.Hit.p)
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. end
  2590. repeat
  2591. for i=0, 0.05, 0.1 / Animation_Speed do
  2592. Swait()
  2593. turnto(Mouse.Hit.p)
  2594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2600. end
  2601. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2602. SpawnTrail(Hole.Position,POS)
  2603. if HIT ~= nil then
  2604. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2605. Banish(HIT.Parent)
  2606. end
  2607. end
  2608. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2610. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2611. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2612. for i=0, 0.05, 0.1 / Animation_Speed do
  2613. Swait()
  2614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2620. end
  2621. until KEYHOLD == false
  2622. ATTACK = false
  2623. Rooted = false
  2624. end
  2625. function Execute()
  2626. ATTACK = true
  2627. Rooted = false
  2628. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2629. Part.Color = C3(0,0,0)
  2630. MakeForm(Part,"Wedge")
  2631. Part.CanCollide = true
  2632. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2633. for i=0, 1, 0.1 / Animation_Speed do
  2634. Swait()
  2635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. end
  2642. CreateSound(541909867, RightBarrel, 7, 1, false)
  2643. local TOCH = Part.Touched:Connect(function(hit)
  2644. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2645. Banish(hit.Parent)
  2646. end
  2647. end)
  2648. for i=0, 0.35, 0.1 / Animation_Speed do
  2649. Swait()
  2650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. end
  2657. TOCH:disconnect()
  2658. for i=0, 0.35, 0.1 / Animation_Speed do
  2659. Swait()
  2660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2666. end
  2667. Part:remove()
  2668. ATTACK = false
  2669. Rooted = false
  2670. end
  2671. function Banisher_Burn()
  2672. ATTACK = true
  2673. Rooted = true
  2674. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2675. for i=0, 1, 0.1 / Animation_Speed do
  2676. Swait()
  2677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. end
  2684. coroutine.resume(coroutine.create(function()
  2685. local POS = Mouse.Hit.p
  2686. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2687. MakeForm(RAY,"Cyl")
  2688. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2689. MakeForm(SPHERE,"Ball")
  2690. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2691. MakeForm(SHIELD,"Ball")
  2692. SHIELD.CFrame = CF(POS)
  2693. RAY.CFrame = CF(POS)
  2694. SPHERE.CFrame = CF(POS)
  2695. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2696. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2697. for i = 1, 200 do
  2698. Swait()
  2699. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2701. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2702. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2703. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2704. end
  2705. for i = 1, 45 do
  2706. Swait()
  2707. RAY.Transparency = RAY.Transparency + 1/45
  2708. SPHERE.Transparency = RAY.Transparency
  2709. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2710. end
  2711. RAY:remove()
  2712. SHIELD:remove()
  2713. SPHERE:remove()
  2714. end))
  2715. for i=0, 1, 0.1 / Animation_Speed do
  2716. Swait()
  2717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. end
  2724. ATTACK = false
  2725. Rooted = false
  2726. end
  2727. function Teleport()
  2728. ATTACK = true
  2729. Rooted = false
  2730. for i=0, 0.5, 0.1 / Animation_Speed do
  2731. Swait()
  2732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2734. end
  2735. for e = 1, #BODY do
  2736. if BODY[e] ~= nil then
  2737. local STUFF = BODY[e]
  2738. local PART = STUFF[1]
  2739. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2740. local PRT = PART:Clone()
  2741. PRT.Anchored = true
  2742. PRT.CanCollide = false
  2743. PRT.Material = "Neon"
  2744. PRT.Color = C3(255,100,255)
  2745. PRT.Name = "WarpEffect"
  2746. PRT.Parent = Effects
  2747. PRT.CFrame = PART.CFrame
  2748. PRT:BreakJoints()
  2749. if PRT:FindFirstChildOfClass("Sound") then
  2750. PRT:FindFirstChildOfClass("Sound"):remove()
  2751. end
  2752. if PRT:FindFirstChildOfClass("Decal") then
  2753. PRT:FindFirstChildOfClass("Decal"):remove()
  2754. end
  2755. coroutine.resume(coroutine.create(function()
  2756. for i = 1, 100 do
  2757. Swait()
  2758. PRT.Transparency = PRT.Transparency + 1/100
  2759. end
  2760. PRT:remove()
  2761. end))
  2762. end
  2763. end
  2764. end
  2765. CreateSound(217767125, Torso, 10, 1)
  2766. local POS = RootPart.Orientation
  2767. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2768. RootPart.Orientation = POS
  2769. RootJoint.Parent = RootPart
  2770. for i=0, 0.5, 0.1 / Animation_Speed do
  2771. Swait()
  2772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2774. end
  2775. for i=0, 0.1, 0.1 / Animation_Speed do
  2776. Swait()
  2777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2778. end
  2779. ATTACK = false
  2780. Rooted = false
  2781. end
  2782. function BanishmentBeam()
  2783. ATTACK = true
  2784. Rooted = false
  2785. local GYRO = IT("BodyGyro",RootPart)
  2786. GYRO.D = 100
  2787. GYRO.P = 2000
  2788. GYRO.MaxTorque = VT(0,4000000,0)
  2789. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2790. CreateSound("93724183", RightArm, 5, 1, false)
  2791. for i=1, 35 do
  2792. Swait()
  2793. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2794. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. end
  2802. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2803. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2804. local TOCH = BEAM.Touched:Connect(function(hit)
  2805. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2806. Kill(hit)
  2807. end
  2808. end)
  2809. local I = 0
  2810. repeat
  2811. Swait()
  2812. I = I + 1
  2813. if I <= 10 then
  2814. BEAM.Transparency = BEAM.Transparency - 0.1
  2815. end
  2816. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2817. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2818. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2819. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2820. BEAM.Size = VT(2,2,DISTANCE)
  2821. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2822. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2823. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2824. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. if ENDHIT ~= nil then
  2832. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2833. Banish(ENDHIT)
  2834. end
  2835. end
  2836. until LOOP.Playing == false
  2837. GYRO:remove()
  2838. BEAM:remove()
  2839. ATTACK = false
  2840. Rooted = false
  2841. end
  2842. function Deathbound()
  2843. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2844. ATTACK = true
  2845. Rooted = true
  2846. for i=0, 1, 0.1 / Animation_Speed do
  2847. Swait()
  2848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2854. end
  2855. local DONE = false
  2856. local GATE = nil
  2857. local GATESPIN = true
  2858. coroutine.resume(coroutine.create(function()
  2859. repeat
  2860. Swait()
  2861. if GATE ~= nil then
  2862. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2863. end
  2864. until GATESPIN == false
  2865. end))
  2866. coroutine.resume(coroutine.create(function()
  2867. repeat
  2868. Swait()
  2869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2875. until DONE == true
  2876. Swait(50)
  2877. for i = 1, 35 do
  2878. Swait(4)
  2879. local FIRED = false
  2880. local CHILDREN = workspace:GetDescendants()
  2881. for index, CHILD in pairs(CHILDREN) do
  2882. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2883. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2884. if HUM then
  2885. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2886. if TORSO then
  2887. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2888. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2889. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2890. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2891. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2892. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2893. Banish(CHILD)
  2894. FIRED = true
  2895. break
  2896. end
  2897. end
  2898. end
  2899. end
  2900. end
  2901. if FIRED == false then
  2902. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2903. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2904. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2905. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2906. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2907. if HITBOD ~= nil then
  2908. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2909. Kill(HITBOD.Parent)
  2910. end
  2911. end
  2912. end
  2913. end
  2914. for i = 1, 45 do
  2915. Swait()
  2916. GATE.Size = GATE.Size - VT(3,0,3)
  2917. end
  2918. GATESPIN = false
  2919. GATE:remove()
  2920. end))
  2921. Swait(15)
  2922. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2923. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2924. local DECAL = IT("Decal",GATE)
  2925. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2926. DECAL.Face = "Top"
  2927. GATE.CFrame = CF(HITPOS)
  2928. CreateSound(160772554, GATE, 7, 1.3, false)
  2929. for i = 1, 45 do
  2930. Swait()
  2931. GATE.Size = GATE.Size + VT(3,0,3)
  2932. end
  2933. CreateSound(213603013, RightHole, 7, 1, false)
  2934. CreateSound(213603013, LeftHole, 7, 1, false)
  2935. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2936. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2937. ATTACK = false
  2938. Rooted = false
  2939. DONE = true
  2940. end
  2941.  
  2942.  
  2943. --//=================================\\
  2944. --|| ASSIGN THINGS TO KEYS
  2945. --\\=================================//
  2946.  
  2947. function MouseDown(Mouse)
  2948. if ATTACK == false then
  2949. EMOTE()
  2950. end
  2951. end
  2952.  
  2953. function MouseUp(Mouse)
  2954. HOLD = false
  2955. end
  2956.  
  2957. function KeyDown(Key)
  2958. KEYHOLD = true
  2959. if Key == "z" and ATTACK == false then
  2960. Banisher_Bullet()
  2961. end
  2962.  
  2963. if Key == "b" and ATTACK == false then
  2964. Banisher_Burn()
  2965. end
  2966.  
  2967. if Key == "c" and ATTACK == false then
  2968. BanishmentBeam()
  2969. end
  2970.  
  2971. if Key == "v" and ATTACK == false then
  2972. Teleport()
  2973. end
  2974.  
  2975. if Key == "t" and ATTACK == false then
  2976. Taunt()
  2977. end
  2978.  
  2979. if Key == "e" and ATTACK == false then
  2980. Madness()
  2981. end
  2982.  
  2983. if Key == "j" and ATTACK == false then
  2984. Nuke()
  2985. end
  2986.  
  2987. if Key == "y" and ATTACK == false then
  2988. oofBeam()
  2989. end
  2990.  
  2991. if Key == "u" and ATTACK == false then
  2992. Absoluteum()
  2993. end
  2994.  
  2995. if Key == "g" and ATTACK == false then
  2996. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2997. TOBANISH = {}
  2998. end
  2999.  
  3000. if Key == "p" and ATTACK == false then
  3001. TakeOnMe()
  3002. end
  3003.  
  3004. if Key == "x" and ATTACK == false then
  3005. Deathbound()
  3006. end
  3007. end
  3008.  
  3009. function KeyUp(Key)
  3010. KEYHOLD = false
  3011. end
  3012.  
  3013. Mouse.Button1Down:connect(function(NEWKEY)
  3014. MouseDown(NEWKEY)
  3015. end)
  3016. Mouse.Button1Up:connect(function(NEWKEY)
  3017. MouseUp(NEWKEY)
  3018. end)
  3019. Mouse.KeyDown:connect(function(NEWKEY)
  3020. KeyDown(NEWKEY)
  3021. end)
  3022. Mouse.KeyUp:connect(function(NEWKEY)
  3023. KeyUp(NEWKEY)
  3024. end)
  3025.  
  3026. --//=================================\\
  3027. --\\=================================//
  3028.  
  3029.  
  3030. function unanchor()
  3031. if UNANCHOR == true then
  3032. g = Character:GetChildren()
  3033. for i = 1, #g do
  3034. if g[i].ClassName == "Part" then
  3035. g[i].Anchored = false
  3036. end
  3037. end
  3038. end
  3039. end
  3040.  
  3041.  
  3042. --//=================================\\
  3043. --|| WRAP THE WHOLE SCRIPT UP
  3044. --\\=================================//
  3045.  
  3046. Humanoid.Changed:connect(function(Jump)
  3047. if Jump == "Jump" and (Disable_Jump == true) then
  3048. Humanoid.Jump = false
  3049. end
  3050. end)
  3051.  
  3052. local CONNECT = nil
  3053.  
  3054. while true do
  3055. Swait()
  3056. ANIMATE.Parent = nil
  3057. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3058. Humanoid = IT("Humanoid",Character)
  3059. end
  3060. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3061. v:Stop();
  3062. end
  3063. SINE = SINE + CHANGE
  3064. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3065. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3066. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3067. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3068. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3069. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3070. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3071. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3072. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3073. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3074. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3075. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3076. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3077. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3078. end
  3079. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3080. ANIM = "Jump"
  3081. if ATTACK == false then
  3082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3088. end
  3089. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3090. ANIM = "Fall"
  3091. if ATTACK == false then
  3092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3098. end
  3099. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3100. ANIM = "Idle"
  3101. if ATTACK == false then
  3102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3108. end
  3109. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3110. ANIM = "Walk"
  3111. if ATTACK == false then
  3112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3116. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3118. end
  3119. end
  3120. unanchor()
  3121. Humanoid.MaxHealth = "inf"
  3122. Humanoid.Health = "inf"
  3123. if Rooted == false then
  3124. Disable_Jump = false
  3125. Humanoid.WalkSpeed = Speed
  3126. elseif Rooted == true then
  3127. Disable_Jump = true
  3128. Humanoid.WalkSpeed = 0
  3129. end
  3130. refit()
  3131. sick.Parent = Torso
  3132. sick:resume()
  3133. sick.Volume = 5
  3134. sick.Pitch = 1
  3135. sick.SoundId = "rbxassetid://0"
  3136. sick.Name = "BanishV3Music"
  3137. end
  3138.  
  3139. --//=================================\\
  3140. --\\=================================//
  3141.  
  3142.  
  3143.  
  3144.  
  3145.  
  3146. --//====================================================\\--
  3147. --|| END OF SCRIPT
  3148. --\\====================================================//--
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