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- --[[
- Library might be a bit outdated as I did not save it
- Downloaded from history so not sure if this is the most recent version
- Fix the stuff urself if its not
- ]]
- -- // Variables
- local ws = game:GetService("Workspace")
- local uis = game:GetService("UserInputService")
- local rs = game:GetService("RunService")
- local hs = game:GetService("HttpService")
- local cas = game:GetService("ContextActionService")
- local plrs = game:GetService("Players")
- local stats = game:GetService("Stats")
- --
- local localplayer = plrs.LocalPlayer
- --
- local mouse = localplayer:GetMouse()
- --
- local Remove = table.remove
- local Unpack = table.unpack
- local Find = table.find
- -- UI Variables
- local library = {
- drawings = {},
- objects = {},
- hidden = {},
- connections = {},
- pointers = {},
- began = {},
- ended = {},
- changed = {},
- colors = {},
- hovers = {},
- Relations = {},
- folders = {
- main = "Atlanta",
- assets = "Atlanta/Images",
- configs = "Atlanta/Configs"
- },
- shared = {
- initialized = false,
- fps = 0,
- ping = 0
- }
- }
- --
- local utility = {
- Keyboard = {
- Letters = {
- "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"
- },
- Modifiers = {
- ["`"] = "~", ["1"] = "!", ["2"] = "@", ["3"] = "#", ["4"] = "$", ["5"] = "%", ["6"] = "^", ["7"] = "&", ["8"] = "*", ["9"] = "(",
- ["0"] = ")", ["-"] = "_", ["="] = "+", ["["] = "{", ["]"] = "}", ["\\"] = "|", [";"] = ":", ["'"] = '"', [","] = "<", ["."] = ".",
- ["/"] = "?"
- },
- InputNames = {
- One = "1", Two = "2", Three = "3", Four = "4", Five = "5", Six = "6", Seven = "7", Eight = "8", Nine = "9", Zero = "0",
- LeftBracket = "[", RightBracket = "]", Semicolon = ";", BackSlash = "\\", Slash = "/", Minus = "-", Equals = "=", Return = "Enter",
- Backquote = "`", CapsLock = "Caps", LeftShift = "LShift", RightShift = "RShift", LeftControl = "LCtrl", RightControl = "RCtrl",
- LeftAlt = "LAlt", RightAlt = "RAlt", Backspace = "Back", Plus = "+", PageUp = "PgUp", PageDown = "PgDown", Delete = "Del",
- Insert = "Ins", NumLock = "NumL", Comma = ",", Period = "."
- }
- }
- }
- local pages = {}
- local sections = {}
- -- Theme Variables
- --local themes = {}
- local theme = {
- accent = Color3.fromRGB(55, 175, 225),
- lightcontrast = Color3.fromRGB(30, 30, 30),
- darkcontrast = Color3.fromRGB(20, 20, 20),
- outline = Color3.fromRGB(0, 0, 0),
- inline = Color3.fromRGB(50, 50, 50),
- textcolor = Color3.fromRGB(255, 255, 255),
- textdark = Color3.fromRGB(175, 175, 175),
- textborder = Color3.fromRGB(0, 0, 0),
- cursoroutline = Color3.fromRGB(10, 10, 10),
- font = 2,
- textsize = 13
- }
- -- // utility Functions
- do
- function utility:Size(xScale,xOffset,yScale,yOffset,instance)
- if instance then
- local x = xScale*instance.Size.x+xOffset
- local y = yScale*instance.Size.y+yOffset
- --
- return Vector2.new(x,y)
- else
- local vx,vy = ws.CurrentCamera.ViewportSize.x,ws.CurrentCamera.ViewportSize.y
- --
- local x = xScale*vx+xOffset
- local y = yScale*vy+yOffset
- --
- return Vector2.new(x,y)
- end
- end
- --
- function utility:Position(xScale,xOffset,yScale,yOffset,instance)
- if instance then
- local x = instance.Position.x+xScale*instance.Size.x+xOffset
- local y = instance.Position.y+yScale*instance.Size.y+yOffset
- --
- return Vector2.new(x,y)
- else
- local vx,vy = ws.CurrentCamera.ViewportSize.x,ws.CurrentCamera.ViewportSize.y
- --
- local x = xScale*vx+xOffset
- local y = yScale*vy+yOffset
- --
- return Vector2.new(x,y)
- end
- end
- --
- function utility:Create(instanceType, instanceOffset, instanceProperties, instanceParent)
- local instanceType = instanceType or "Frame"
- local instanceOffset = instanceOffset or {Vector2.new(0,0)}
- local instanceProperties = instanceProperties or {}
- local instanceHidden = false
- local instance = nil
- --
- if instanceType == "Frame" or instanceType == "frame" then
- local frame = Drawing.new("Square")
- frame.Visible = true
- frame.Filled = true
- frame.Thickness = 0
- frame.Color = Color3.fromRGB(255,255,255)
- frame.Size = Vector2.new(100,100)
- frame.Position = Vector2.new(0,0)
- frame.ZIndex = 50
- frame.Transparency = library.shared.initialized and 1 or 0
- instance = frame
- elseif instanceType == "TextLabel" or instanceType == "textlabel" then
- local text = Drawing.new("Text")
- text.Font = 3
- text.Visible = true
- text.Outline = true
- text.Center = false
- text.Color = Color3.fromRGB(255,255,255)
- text.ZIndex = 50
- text.Transparency = library.shared.initialized and 1 or 0
- instance = text
- elseif instanceType == "Triangle" or instanceType == "triangle" then
- local frame = Drawing.new("Triangle")
- frame.Visible = true
- frame.Filled = true
- frame.Thickness = 0
- frame.Color = Color3.fromRGB(255,255,255)
- frame.ZIndex = 50
- frame.Transparency = library.shared.initialized and 1 or 0
- instance = frame
- elseif instanceType == "Image" or instanceType == "image" then
- local image = Drawing.new("Image")
- image.Size = Vector2.new(12,19)
- image.Position = Vector2.new(0,0)
- image.Visible = true
- image.ZIndex = 50
- image.Transparency = library.shared.initialized and 1 or 0
- instance = image
- elseif instanceType == "Circle" or instanceType == "circle" then
- local circle = Drawing.new("Circle")
- circle.Visible = false
- circle.Color = Color3.fromRGB(255, 0, 0)
- circle.Thickness = 1
- circle.NumSides = 30
- circle.Filled = true
- circle.Transparency = 1
- circle.ZIndex = 50
- circle.Radius = 50
- circle.Transparency = library.shared.initialized and 1 or 0
- instance = circle
- elseif instanceType == "Quad" or instanceType == "quad" then
- local quad = Drawing.new("Quad")
- quad.Visible = false
- quad.Color = Color3.fromRGB(255, 255, 255)
- quad.Thickness = 1.5
- quad.Transparency = 1
- quad.ZIndex = 50
- quad.Filled = false
- quad.Transparency = library.shared.initialized and 1 or 0
- instance = quad
- elseif instanceType == "Line" or instanceType == "line" then
- local line = Drawing.new("Line")
- line.Visible = false
- line.Color = Color3.fromRGB(255, 255, 255)
- line.Thickness = 1.5
- line.Transparency = 1
- line.Thickness = 1.5
- line.ZIndex = 50
- line.Transparency = library.shared.initialized and 1 or 0
- instance = line
- end
- --
- if instance then
- for i, v in pairs(instanceProperties) do
- if i == "Hidden" or i == "hidden" then
- instanceHidden = true
- else
- if library.shared.initialized then
- instance[i] = v
- else
- if instanceProperties.Hidden or instanceProperties.hidden then
- instance[i] = v
- else
- if i ~= "Transparency" then
- instance[i] = v
- end
- end
- end
- end
- end
- --
- if not instanceHidden then
- library.drawings[#library.drawings + 1] = {instance, instanceOffset, instanceProperties["Transparency"] or 1}
- else
- library.hidden[#library.hidden + 1] = {instance}
- end
- --
- if instanceParent then
- instanceParent[#instanceParent + 1] = instance
- end
- --
- return instance
- end
- end
- --
- function utility:Instance(InstanceType, InstanceProperties)
- local Object = Instance.new(InstanceType)
- --
- for Index, Value in pairs(InstanceProperties) do
- Object[Index] = Value
- end
- --
- library.objects[Object] = true
- --
- return Object
- end
- --
- function utility:RemoveInstance(Object)
- library.objects[Object] = nil
- Object:Remove()
- end
- --
- function utility:UpdateOffset(instance, instanceOffset)
- for i,v in pairs(library.drawings) do
- if v[1] == instance then
- v[2] = instanceOffset
- end
- end
- end
- --
- function utility:UpdateTransparency(instance, instanceTransparency)
- for i,v in pairs(library.drawings) do
- if v[1] == instance then
- v[3] = instanceTransparency
- end
- end
- end
- --
- function utility:Remove(instance, hidden)
- library.colors[instance] = nil
- --
- local ind = 0
- --
- for i,v in pairs(hidden and library.hidden or library.drawings) do
- if v[1] == instance then
- ind = i
- if hidden then
- v[1] = nil
- else
- v[2] = nil
- v[1] = nil
- end
- end
- end
- --
- Remove(hidden and library.hidden or library.drawings, ind)
- instance:Remove()
- end
- --
- function utility:GetSubPrefix(str)
- local str = tostring(str):gsub(" ","")
- local var = ""
- --
- if #str == 2 then
- local sec = string.sub(str,#str,#str+1)
- var = sec == "1" and "st" or sec == "2" and "nd" or sec == "3" and "rd" or "th"
- end
- --
- return var
- end
- --
- function utility:Connection(connectionType, connectionCallback)
- local connection = connectionType:Connect(connectionCallback)
- library.connections[#library.connections + 1] = connection
- --
- return connection
- end
- --
- function utility:Disconnect(connection)
- for i,v in pairs(library.connections) do
- if v == connection then
- library.connections[i] = nil
- v:Disconnect()
- end
- end
- end
- --
- function utility:MouseLocation()
- return uis:GetMouseLocation()
- end
- --
- function utility:MouseOverDrawing(values, valuesAdd)
- local valuesAdd = valuesAdd or {}
- local values = {
- (values[1] or 0) + (valuesAdd[1] or 0),
- (values[2] or 0) + (valuesAdd[2] or 0),
- (values[3] or 0) + (valuesAdd[3] or 0),
- (values[4] or 0) + (valuesAdd[4] or 0)
- }
- --
- local mouseLocation = utility:MouseLocation()
- return (mouseLocation.x >= values[1] and mouseLocation.x <= (values[1] + (values[3] - values[1]))) and (mouseLocation.y >= values[2] and mouseLocation.y <= (values[2] + (values[4] - values[2])))
- end
- --
- function utility:GetTextBounds(text, textSize, font)
- local textbounds = Vector2.new(0, 0)
- --
- local textlabel = utility:Create("TextLabel", {Vector2.new(0, 0)}, {
- Text = text,
- Size = textSize,
- Font = font,
- Hidden = true
- })
- --
- textbounds = textlabel.TextBounds
- utility:Remove(textlabel, true)
- --
- return textbounds
- end
- --
- function utility:GetScreenSize()
- return ws.CurrentCamera.ViewportSize
- end
- --
- local http = game:GetService("HttpService")
- function utility:LoadImage(instance, imageName, imageLink)
- local data
- local maxRetries = 3
- local retryDelay = 2 -- seconds
- -- Check if the image is already cached
- if isfile(library.folders.assets.."/"..imageName..".png") then
- data = readfile(library.folders.assets.."/"..imageName..".png")
- else
- if imageLink then
- -- Implement retry logic with exponential backoff
- for attempt = 1, maxRetries do
- local success, result = pcall(function()
- return http:GetAsync(imageLink)
- end)
- if success then
- data = result
- writefile(library.folders.assets.."/"..imageName..".png", data)
- break
- else
- if attempt < maxRetries then
- print("Request failed. Retrying in " .. retryDelay .. " seconds...")
- wait(retryDelay)
- retryDelay = retryDelay * 2 -- Exponential backoff
- else
- warn("Failed to load image after " .. maxRetries .. " attempts: " .. tostring(result))
- return
- end
- end
- end
- else
- return
- end
- end
- if data and instance then
- instance.Data = data
- end
- end
- --
- function utility:Lerp(instance, instanceTo, instanceTime)
- local currentTime = 0
- local currentIndex = {}
- local connection
- --
- for i,v in pairs(instanceTo) do
- currentIndex[i] = instance[i]
- end
- --
- local function lerp()
- for i,v in pairs(instanceTo) do
- instance[i] = ((v - currentIndex[i]) * currentTime / instanceTime) + currentIndex[i]
- end
- end
- --
- connection = utility:Connection(rs.RenderStepped, function(delta)
- if currentTime < instanceTime then
- currentTime = currentTime + delta
- lerp()
- else
- connection:Disconnect()
- end
- end)
- end
- --
- function utility:Combine(table1, table2)
- local table3 = {}
- for i,v in pairs(table1) do table3[i] = v end
- local t = #table3
- for z,x in pairs(table2) do table3[z + t] = x end
- return table3
- end
- --
- function utility:WrapText(Text, Size)
- local Max = (Size / 7)
- --
- return Text:sub(0, Max)
- end
- --
- function utility:InputToString(Input)
- if Input then
- local String = (tostring(Input) .. "."):gsub("%.", ",")
- local Count = 0
- --
- for Value in String:gmatch("(.-),") do
- Count = Count + 1
- --
- if Count == 3 then
- String = Value:gsub("Keypad", "")
- end
- end
- --
- if String == "Unknown" or Input.Value == 27 then
- return "None"
- elseif utility.Keyboard.InputNames[String] then
- String = utility.Keyboard.InputNames[String]
- end
- --
- return String
- else
- return "None"
- end
- end
- end
- -- // Library Functions
- do
- library.__index = library
- pages.__index = pages
- sections.__index = sections
- --
- function library:Notification(info)
- end
- --
- function library:Loader(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "UI Title"
- local size = info.size or info.Size or Vector2.new(375,359)
- local accent = info.accent or info.Accent or info.color or info.Color or theme.accent
- local callback = info.callback or info.Callback or info.callBack or info.CallBack or function() end
- local pageammount = info.pages or info.Pages or 1
- --
- theme.accent = accent
- --
- local window = {pages = {}, loader = true, isVisible = false, pageammount = pageammount, callback = callback, wminfo = "$$$$$ AntarcticaWare $$$$$ || UID : %u || Ping : %s || Fps : %u", currentPage = nil, fading = false, dragging = false, drag = Vector2.new(0,0), currentContent = {frame = nil, dropdown = nil, multibox = nil, colorpicker = nil, keybind = nil, textbox = nil}}
- --
- local main_frame = utility:Create("Frame", {Vector2.new(0,0)}, {
- Size = utility:Size(0, size.X, 0, size.Y),
- Position = utility:Position(0.5, -(size.X/2) ,0.5, -(size.Y/2)),
- Color = theme.outline
- });window["main_frame"] = main_frame
- --
- library.colors[main_frame] = {
- Color = "outline"
- }
- --
- local frame_inline = utility:Create("Frame", {Vector2.new(1,1), main_frame}, {
- Size = utility:Size(1, -2, 1, -2, main_frame),
- Position = utility:Position(0, 1, 0, 1, main_frame),
- Color = theme.accent
- })
- --
- library.colors[frame_inline] = {
- Color = "accent"
- }
- --
- local inner_frame = utility:Create("Frame", {Vector2.new(1,1), frame_inline}, {
- Size = utility:Size(1, -2, 1, -2, frame_inline),
- Position = utility:Position(0, 1, 0, 1, frame_inline),
- Color = theme.lightcontrast
- })
- --
- library.colors[inner_frame] = {
- Color = "lightcontrast"
- }
- --
- local title = utility:Create("TextLabel", {Vector2.new(4,2), inner_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 2, inner_frame)
- })
- --
- library.colors[title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local inner_frame_inline = utility:Create("Frame", {Vector2.new(4,18), inner_frame}, {
- Size = utility:Size(1, -8, 1, -22, inner_frame),
- Position = utility:Position(0, 4, 0, 18, inner_frame),
- Color = theme.inline
- })
- --
- library.colors[inner_frame_inline] = {
- Color = "inline"
- }
- --
- local inner_frame_inline2 = utility:Create("Frame", {Vector2.new(1,1), inner_frame_inline}, {
- Size = utility:Size(1, -2, 1, -2, inner_frame_inline),
- Position = utility:Position(0, 1, 0, 1, inner_frame_inline),
- Color = theme.outline
- })
- --
- library.colors[inner_frame_inline2] = {
- Color = "outline"
- }
- --
- local back_frame = utility:Create("Frame", {Vector2.new(1,1), inner_frame_inline2}, {
- Size = utility:Size(1, -2, 1, -2, inner_frame_inline2),
- Position = utility:Position(0, 1, 0, 1, inner_frame_inline2),
- Color = theme.darkcontrast
- });window["back_frame"] = back_frame
- --
- library.colors[back_frame] = {
- Color = "darkcontrast"
- }
- --
- local tab_frame_inline = utility:Create("Frame", {Vector2.new(4,24), back_frame}, {
- Size = utility:Size(1, -8, 1, -28, back_frame),
- Position = utility:Position(0, 4, 0, 24, back_frame),
- Color = theme.outline
- })
- --
- library.colors[tab_frame_inline] = {
- Color = "outline"
- }
- --
- local tab_frame_inline2 = utility:Create("Frame", {Vector2.new(1,1), tab_frame_inline}, {
- Size = utility:Size(1, -2, 1, -2, tab_frame_inline),
- Position = utility:Position(0, 1, 0, 1, tab_frame_inline),
- Color = theme.inline
- })
- --
- library.colors[tab_frame_inline2] = {
- Color = "inline"
- }
- --
- local tab_frame = utility:Create("Frame", {Vector2.new(1,1), tab_frame_inline2}, {
- Size = utility:Size(1, -2, 1, -2, tab_frame_inline2),
- Position = utility:Position(0, 1, 0, 1, tab_frame_inline2),
- Color = theme.lightcontrast
- });window["tab_frame"] = tab_frame
- --
- library.colors[tab_frame] = {
- Color = "lightcontrast"
- }
- --
- function window:SetName(Name)
- title.Text = Name
- end
- --
- function window:Move(vector)
- for i,v in pairs(library.drawings) do
- if v[2][2] then
- v[1].Position = utility:Position(0, v[2][1].X, 0, v[2][1].Y, v[2][2])
- else
- v[1].Position = utility:Position(0, vector.X, 0, vector.Y)
- end
- end
- end
- --
- function window:CloseContent()
- if window.currentContent.dropdown and window.currentContent.dropdown.open then
- local dropdown = window.currentContent.dropdown
- dropdown.open = not dropdown.open
- utility:LoadImage(dropdown.dropdown_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(dropdown.holder.drawings) do
- utility:Remove(v)
- end
- --
- dropdown.holder.drawings = {}
- dropdown.holder.buttons = {}
- dropdown.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.dropdown = nil
- elseif window.currentContent.multibox and window.currentContent.multibox.open then
- local multibox = window.currentContent.multibox
- multibox.open = not multibox.open
- utility:LoadImage(multibox.multibox_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(multibox.holder.drawings) do
- utility:Remove(v)
- end
- --
- multibox.holder.drawings = {}
- multibox.holder.buttons = {}
- multibox.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.multibox = nil
- elseif window.currentContent.colorpicker and window.currentContent.colorpicker.open then
- local colorpicker = window.currentContent.colorpicker
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- elseif window.currentContent.keybind and window.currentContent.keybind.open then
- local modemenu = window.currentContent.keybind.modemenu
- window.currentContent.keybind.open = not window.currentContent.keybind.open
- --
- for i,v in pairs(modemenu.drawings) do
- utility:Remove(v)
- end
- --
- modemenu.drawings = {}
- modemenu.buttons = {}
- modemenu.frame = nil
- --
- window.currentContent.frame = nil
- window.currentContent.keybind = nil
- elseif window.currentContent.textbox and window.currentContent.textbox.Disconnect then
- window.currentContent.textbox.Disconnect()
- window.currentContent.textbox = nil
- end
- end
- --
- function window:IsOverContent()
- local isOver = false
- --
- if window.currentContent.frame and utility:MouseOverDrawing({window.currentContent.frame.Position.X,window.currentContent.frame.Position.Y,window.currentContent.frame.Position.X + window.currentContent.frame.Size.X,window.currentContent.frame.Position.Y + window.currentContent.frame.Size.Y}) then
- isOver = true
- end
- --
- return isOver
- end
- --
- function window:Unload()
- for i,v in pairs(library.connections) do
- v:Disconnect()
- v = nil
- end
- --
- for i,v in next, library.hidden do
- coroutine.wrap(function()
- if v[1] and v[1].Remove and v[1].__OBJECT_EXISTS then
- local instance = v[1]
- v[1] = nil
- v = nil
- --
- instance:Remove()
- end
- end)()
- end
- --
- for i,v in pairs(library.drawings) do
- coroutine.wrap(function()
- if v[1].__OBJECT_EXISTS then
- local instance = v[1]
- v[2] = nil
- v[1] = nil
- v = nil
- --
- instance:Remove()
- end
- end)()
- end
- --
- for i,v in pairs(library.objects) do
- i:Remove()
- end
- --
- for i,v in pairs(library.began) do
- v = nil
- end
- --
- for i,v in pairs(library.ended) do
- v = nil
- end
- --
- for i,v in pairs(library.changed) do
- v = nil
- end
- --
- library.shared.initialized = false
- library.drawings = {}
- library.objects = {}
- library.hidden = {}
- library.connections = {}
- library.began = {}
- library.ended = {}
- library.changed = {}
- library.pointers = {}
- library.colors = {}
- --
- uis.MouseIconEnabled = true
- end
- --
- function window:Cursor(info)
- window.cursor = {}
- --
- local cursor = utility:Create("Triangle", nil, {
- Color = theme.cursoroutline,
- Thickness = 2.5,
- Filled = false,
- ZIndex = 65,
- Hidden = true
- });window.cursor["cursor"] = cursor
- --
- library.colors[cursor] = {
- Color = "cursoroutline"
- }
- --
- local cursor_inline = utility:Create("Triangle", nil, {
- Color = theme.accent,
- Filled = true,
- Thickness = 0,
- ZIndex = 65,
- Hidden = true
- });window.cursor["cursor_inline"] = cursor_inline
- --
- library.colors[cursor_inline] = {
- Color = "accent"
- }
- --
- utility:Connection(rs.RenderStepped, function()
- local mouseLocation = utility:MouseLocation()
- --
- cursor.PointA = Vector2.new(mouseLocation.X, mouseLocation.Y)
- cursor.PointB = Vector2.new(mouseLocation.X + 12, mouseLocation.Y + 4)
- cursor.PointC = Vector2.new(mouseLocation.X + 4, mouseLocation.Y + 12)
- --
- cursor_inline.PointA = Vector2.new(mouseLocation.X, mouseLocation.Y)
- cursor_inline.PointB = Vector2.new(mouseLocation.X + 12, mouseLocation.Y + 4)
- cursor_inline.PointC = Vector2.new(mouseLocation.X + 4, mouseLocation.Y + 12)
- end)
- --
- uis.MouseIconEnabled = false
- --
- return window.cursor
- end
- --
- function window:Fade()
- window.fading = true
- window.isVisible = not window.isVisible
- --
- spawn(function()
- for i, v in pairs(library.drawings) do
- utility:Lerp(v[1], {Transparency = window.isVisible and v[3] or 0}, 0.25)
- end
- end)
- --
- window.cursor["cursor"].Transparency = window.isVisible and 1 or 0
- window.cursor["cursor_inline"].Transparency = window.isVisible and 1 or 0
- uis.MouseIconEnabled = not window.isVisible
- --
- window.fading = false
- end
- --
- function window:Initialize()
- if window.pages[1] then window.pages[1]:Show() end
- --
- for i,v in pairs(window.pages) do
- v:Update()
- end
- --
- library.shared.initialized = true
- --
- window:Cursor()
- --
- window:Fade()
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and window.isVisible and utility:MouseOverDrawing({main_frame.Position.X,main_frame.Position.Y,main_frame.Position.X + main_frame.Size.X,main_frame.Position.Y + 20}) then
- local mouseLocation = utility:MouseLocation()
- --
- window.dragging = true
- window.drag = Vector2.new(mouseLocation.X - main_frame.Position.X, mouseLocation.Y - main_frame.Position.Y)
- end
- --
- if window.currentContent.textbox then
- if Find(utility.Keyboard.Letters, utility:InputToString(Input.KeyCode)) then
- if uis:IsKeyDown(Enum.KeyCode.LeftShift) then
- window.currentContent.textbox.Fire((utility:InputToString(Input.KeyCode)):upper())
- else
- window.currentContent.textbox.Fire((utility:InputToString(Input.KeyCode)):lower())
- end
- elseif utility:InputToString(Input.KeyCode) == "Space" then
- window.currentContent.textbox.Fire(" ")
- elseif utility.Keyboard.Modifiers[utility:InputToString(Input.KeyCode)] then
- if uis:IsKeyDown(Enum.KeyCode.LeftShift) then
- if utility.Keyboard.Modifiers[utility:InputToString(Input.KeyCode)] then
- window.currentContent.textbox.Fire(utility.Keyboard.Modifiers[utility:InputToString(Input.KeyCode)])
- end
- else
- window.currentContent.textbox.Fire(utility:InputToString(Input.KeyCode))
- end
- elseif utility:InputToString(Input.KeyCode) == "Back" then
- window.currentContent.textbox.Fire("Backspace")
- --
- window.currentContent.textbox.Backspace = {tick(), 0}
- end
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and window.dragging then
- window.dragging = false
- window.drag = Vector2.new(0, 0)
- end
- --
- if window.currentContent.textbox and window.currentContent.textbox.Fire and window.currentContent.textbox.Backspace then
- if utility:InputToString(Input.KeyCode) == "Back" then
- window.currentContent.textbox.Backspace = nil
- end
- end
- end
- --
- library.changed[#library.changed + 1] = function(Input)
- if window.dragging and window.isVisible then
- local mouseLocation = utility:MouseLocation()
- if utility:GetScreenSize().Y-main_frame.Size.Y-5 > 5 then
- local move = Vector2.new(math.clamp(mouseLocation.X - window.drag.X, 5, utility:GetScreenSize().X-main_frame.Size.X-5), math.clamp(mouseLocation.Y - window.drag.Y, 5, utility:GetScreenSize().Y-main_frame.Size.Y-5))
- window:Move(move)
- else
- local move = Vector2.new(mouseLocation.X - window.drag.X, mouseLocation.Y - window.drag.Y)
- window:Move(move)
- end
- end
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.KeyCode == Enum.KeyCode.P then
- local plrs = game:GetService("Players")
- local plr = plrs.LocalPlayer
- if #plrs:GetPlayers() <= 1 then
- plr:Kick("\nRejoining...")
- wait()
- game:GetService('TeleportService'):Teleport(game.PlaceId, plr)
- else
- game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, plr)
- end
- elseif Input.KeyCode == Enum.KeyCode.U then
- window:Unload()
- end
- end
- --
- utility:Connection(uis.InputBegan,function(Input)
- for _, func in pairs(library.began) do
- if not window.dragging then
- local e,s = pcall(function()
- func(Input)
- end)
- else
- break
- end
- end
- end)
- --
- utility:Connection(uis.InputEnded,function(Input)
- for _, func in pairs(library.ended) do
- local e,s = pcall(function()
- func(Input)
- end)
- end
- end)
- --
- utility:Connection(uis.InputChanged,function()
- for _, func in pairs(library.changed) do
- local e,s = pcall(function()
- func()
- end)
- end
- end)
- --
- utility:Connection(rs.RenderStepped,function()
- if window.currentContent.textbox and window.currentContent.textbox.Fire and window.currentContent.textbox.Backspace then
- local Time = (tick() - window.currentContent.textbox.Backspace[1])
- --
- if Time > 0.4 then
- window.currentContent.textbox.Backspace[2] = window.currentContent.textbox.Backspace[2] + 1
- --
- if (window.currentContent.textbox.Backspace[2] % 5 == 0) then
- window.currentContent.textbox.Fire("Backspace")
- end
- end
- end
- end)
- --
- utility:Connection(ws.CurrentCamera:GetPropertyChangedSignal("ViewportSize"),function()
- window:Move(Vector2.new((utility:GetScreenSize().X/2) - (size.X/2), (utility:GetScreenSize().Y/2) - (size.Y/2)))
- end)
- --
- return setmetatable(window, library)
- end
- --
- function library:New(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "UI Title"
- local size = info.size or info.Size or Vector2.new(504,604)
- local accent = info.accent or info.Accent or info.color or info.Color or theme.accent
- local callback = info.callback or info.Callback or info.callBack or info.CallBack or function() end
- local style = info.style or info.Style or 1
- local pageammount = info.PageAmmount
- --
- theme.accent = accent
- --
- local window = {pages = {}, loader = style == 2, init = false, pageammount = pageammount, isVisible = false, callback = callback, uibind = Enum.KeyCode.Z, wminfo = "$$$$$ AntarcticaWare $$$$$ || UID : %u || Ping : %s || Fps : %u", currentPage = nil, fading = false, dragging = false, drag = Vector2.new(0,0), currentContent = {frame = nil, dropdown = nil, multibox = nil, colorpicker = nil, keybind = nil, textbox = nil}}
- --
- local main_frame = utility:Create("Frame", {Vector2.new(0,0)}, {
- Size = utility:Size(0, size.X, 0, size.Y),
- Position = utility:Position(0.5, -(size.X/2) ,0.5, -(size.Y/2)),
- Color = theme.outline
- });window["main_frame"] = main_frame
- --
- library.colors[main_frame] = {
- Color = "outline"
- }
- --
- local frame_inline = utility:Create("Frame", {Vector2.new(1,1), main_frame}, {
- Size = utility:Size(1, -2, 1, -2, main_frame),
- Position = utility:Position(0, 1, 0, 1, main_frame),
- Color = theme.accent
- })
- --
- library.colors[frame_inline] = {
- Color = "accent"
- }
- --
- local inner_frame = utility:Create("Frame", {Vector2.new(1,1), frame_inline}, {
- Size = utility:Size(1, -2, 1, -2, frame_inline),
- Position = utility:Position(0, 1, 0, 1, frame_inline),
- Color = theme.lightcontrast
- })
- --
- library.colors[inner_frame] = {
- Color = "lightcontrast"
- }
- --
- local title = utility:Create("TextLabel", {Vector2.new(4,2), inner_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 2, inner_frame)
- })
- --
- library.colors[title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local inner_frame_inline = utility:Create("Frame", {Vector2.new(4,18), inner_frame}, {
- Size = utility:Size(1, -8, 1, -22, inner_frame),
- Position = utility:Position(0, 4, 0, 18, inner_frame),
- Color = theme.inline
- })
- --
- library.colors[inner_frame_inline] = {
- Color = "inline"
- }
- --
- local inner_frame_inline2 = utility:Create("Frame", {Vector2.new(1,1), inner_frame_inline}, {
- Size = utility:Size(1, -2, 1, -2, inner_frame_inline),
- Position = utility:Position(0, 1, 0, 1, inner_frame_inline),
- Color = theme.outline
- })
- --
- library.colors[inner_frame_inline2] = {
- Color = "outline"
- }
- --
- local back_frame = utility:Create("Frame", {Vector2.new(1,1), inner_frame_inline2}, {
- Size = utility:Size(1, -2, 1, -2, inner_frame_inline2),
- Position = utility:Position(0, 1, 0, 1, inner_frame_inline2),
- Color = theme.darkcontrast
- });window["back_frame"] = back_frame
- --
- library.colors[back_frame] = {
- Color = "darkcontrast"
- }
- --
- local tab_frame_inline = utility:Create("Frame", {Vector2.new(4,24), back_frame}, {
- Size = utility:Size(1, -8, 1, -28, back_frame),
- Position = utility:Position(0, 4, 0, 24, back_frame),
- Color = theme.outline
- })
- --
- library.colors[tab_frame_inline] = {
- Color = "outline"
- }
- --
- local tab_frame_inline2 = utility:Create("Frame", {Vector2.new(1,1), tab_frame_inline}, {
- Size = utility:Size(1, -2, 1, -2, tab_frame_inline),
- Position = utility:Position(0, 1, 0, 1, tab_frame_inline),
- Color = theme.inline
- })
- --
- library.colors[tab_frame_inline2] = {
- Color = "inline"
- }
- --
- local tab_frame = utility:Create("Frame", {Vector2.new(1,1), tab_frame_inline2}, {
- Size = utility:Size(1, -2, 1, -2, tab_frame_inline2),
- Position = utility:Position(0, 1, 0, 1, tab_frame_inline2),
- Color = theme.lightcontrast
- });window["tab_frame"] = tab_frame
- --
- library.colors[tab_frame] = {
- Color = "lightcontrast"
- }
- --
- function ColorLerp(Value, MinColor, MaxColor)
- if Value <= 0 then return MaxColor end
- if Value >= 100 then return MinColor end
- --
- return Color3.new(
- MaxColor.R + (MinColor.R - MaxColor.R) * Value,
- MaxColor.G + (MinColor.G - MaxColor.G) * Value,
- MaxColor.B + (MinColor.B - MaxColor.B) * Value
- )
- end
- -- // Esp Preview
- do
- window.VisualPreview = {
- Size = {X = 5, Y = 0},
- Color1 = Color3.fromRGB(0, 255, 0),
- Color2 = Color3.fromRGB(255, 0, 0),
- HealthBarFade = 0,
- Fading = false,
- State = false,
- Visible = true,
- Drawings = {},
- Components = {
- Box = {
- Outline = nil,
- Box = nil,
- Fill = nil
- },
- HealthBar = {
- Outline = nil,
- Box = nil,
- Value = nil
- },
- Skeleton = {
- Head = {},
- Torso = {},
- LeftArm = {},
- RightArm = {},
- Hips = {},
- LeftLeg = {},
- RightLeg = {},
- HipsTorso = {}
- },
- Chams = {
- Head = {},
- Torso = {},
- LeftArm = {},
- RightArm = {},
- LeftLeg = {},
- RightLeg = {}
- },
- Title = {
- Text = nil
- },
- Distance = {
- Text = nil
- },
- Tool = {
- Text = nil
- },
- Flags = {
- Text = nil
- }
- }
- }
- --
- local esppreview_frame = utility:Create("Frame", {Vector2.new(main_frame.Size.X + 5,0), main_frame}, {
- Size = utility:Size(0, 236, 0, 339),
- Position = utility:Position(1, 5, 0, 0, main_frame),
- Color = theme.outline
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_frame] = {
- Color = "outline"
- }
- --
- local esppreview_inline = utility:Create("Frame", {Vector2.new(1,1), esppreview_frame}, {
- Size = utility:Size(1, -2, 1, -2, esppreview_frame),
- Position = utility:Position(0, 1, 0, 1, esppreview_frame),
- Color = theme.accent
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_inline] = {
- Color = "accent"
- }
- --
- local esppreview_inner = utility:Create("Frame", {Vector2.new(1,1), esppreview_inline}, {
- Size = utility:Size(1, -2, 1, -2, esppreview_inline),
- Position = utility:Position(0, 1, 0, 1, esppreview_inline),
- Color = theme.lightcontrast
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_inner] = {
- Color = "lightcontrast"
- }
- --
- local esppreview_title = utility:Create("TextLabel", {Vector2.new(4,2), esppreview_inner}, {
- Text = "ESP Preview",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 2, esppreview_inner)
- }, window.VisualPreview.Drawings)
- --
- local esppreview_visiblebutton = utility:Create("TextLabel", {Vector2.new(esppreview_inner.Size.X - (5 + 7),2), esppreview_inner}, {
- Text = "O",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(1, -(5 + 7), 0, 2, esppreview_inner)
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local esppreview_inner_inline = utility:Create("Frame", {Vector2.new(4,18), esppreview_inner}, {
- Size = utility:Size(1, -8, 1, -22, esppreview_inner),
- Position = utility:Position(0, 4, 0, 18, esppreview_inner),
- Color = theme.inline
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_inner_inline] = {
- Color = "inline"
- }
- --
- local esppreview_inner_outline = utility:Create("Frame", {Vector2.new(1,1), esppreview_inner_inline}, {
- Size = utility:Size(1, -2, 1, -2, esppreview_inner_inline),
- Position = utility:Position(0, 1, 0, 1, esppreview_inner_inline),
- Color = theme.outline
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_inner_outline] = {
- Color = "outline"
- }
- --
- local esppreview_inner_frame = utility:Create("Frame", {Vector2.new(1,1), esppreview_inner_outline}, {
- Size = utility:Size(1, -2, 1, -2, esppreview_inner_outline),
- Position = utility:Position(0, 1, 0, 1, esppreview_inner_outline),
- Color = theme.darkcontrast
- }, window.VisualPreview.Drawings)
- --
- library.colors[esppreview_inner_frame] = {
- Color = "darkcontrast"
- }
- --
- local esppreview_frame_previewbox = utility:Create("Frame", {Vector2.new(10,10), esppreview_inner_frame}, {
- Size = utility:Size(1, -20, 1, -20, esppreview_inner_frame),
- Position = utility:Position(0, 10, 0, 10, esppreview_inner_frame),
- Color = Color3.fromRGB(0, 0, 0),
- Transparency = 0
- })
- --
- local BoxSize = utility:Size(1, -7, 1, -55, esppreview_frame_previewbox)
- local healthbaroutline
- local healthbar
- local healthvalue
- local boxoutline
- --
- function window.VisualPreview:UpdateHealthBar()
- window.VisualPreview.HealthBarFade = window.VisualPreview.HealthBarFade + 0.015
- local Smoothened = (math.acos(math.cos(window.VisualPreview.HealthBarFade * math.pi)) / math.pi)
- local Size = (healthbaroutline.Size.Y - 2) * Smoothened
- local Color = ColorLerp(Smoothened, window.VisualPreview.Color1, window.VisualPreview.Color2)
- --
- healthvalue.Text = "<- " .. math.round(Smoothened * 100)
- healthvalue.Color = Color
- healthbar.Color = Color
- healthbar.Size = utility:Size(1, -2, 0, Size, healthbaroutline)
- healthbar.Position = utility:Position(0, 1, 1, -Size - 1, healthbaroutline)
- utility:UpdateOffset(healthbar, {Vector2.new(1, healthbaroutline.Size.Y - Size - 1), healthbaroutline})
- end
- --
- function window.VisualPreview:UpdateHealthValue(Size)
- local New = Vector2.new(healthbar.Position.X + (5 - Size), math.clamp(healthbar.Position.Y + 5, 0, (healthbar.Position.Y) + (healthbar.Size.Y) - 18))
- --
- healthvalue.Position = New
- utility:UpdateOffset(healthvalue, {Vector2.new(5 - Size, New.Y - healthbar.Position.Y), healthbar})
- end
- --
- function window.VisualPreview:ValidateSize(Side, Size)
- if not (window.VisualPreview.Size[Side] == Size) then
- window.VisualPreview.Size[Side] = Size
- --
- esppreview_frame.Size = utility:Size(0, 231 + window.VisualPreview.Size[Side], 0, 339)
- esppreview_inline.Size = utility:Size(1, -2, 1, -2, esppreview_frame)
- esppreview_inner.Size = utility:Size(1, -2, 1, -2, esppreview_inline)
- esppreview_inner_inline.Size = utility:Size(1, -8, 1, -22, esppreview_inner)
- esppreview_inner_outline.Size = utility:Size(1, -2, 1, -2, esppreview_inner_inline)
- esppreview_inner_frame.Size = utility:Size(1, -2, 1, -2, esppreview_inner_outline)
- esppreview_frame_previewbox.Size = utility:Size(1, -20, 1, -20, esppreview_inner_frame)
- --
- esppreview_visiblebutton.Position = utility:Position(1, -(5 + 7), 0, 2, esppreview_inner)
- esppreview_frame_previewbox.Position = utility:Position(0, 10, 0, 10, esppreview_inner_frame)
- --
- utility:UpdateOffset(esppreview_visiblebutton, {Vector2.new(esppreview_inner.Size.X - (5 + 7),2), esppreview_inner})
- utility:UpdateOffset(esppreview_frame_previewbox, {Vector2.new(10,10), esppreview_inner_frame})
- utility:UpdateOffset(boxoutline, {Vector2.new(esppreview_frame_previewbox.Size.X - BoxSize.X - 1, 20), esppreview_frame_previewbox})
- --
- window:Move(main_frame.Position + Vector2.new(0, 0))
- end
- end
- --
- function window.VisualPreview:SetPreviewState(State)
- window.VisualPreview.Fading = true
- window.VisualPreview.State = State
- --
- task.spawn(function()
- for Index, Value in pairs(window.VisualPreview.Drawings) do
- utility:Lerp(Index, {Transparency = window.VisualPreview.State and Value or 0}, 0.2)
- utility:UpdateTransparency(Index, window.VisualPreview.State and Value or 0)
- end
- end)
- --
- window.VisualPreview.Fading = false
- end
- --
- function window.VisualPreview:SetComponentProperty(Component, Property, State, Index)
- for Index2, Value in pairs(window.VisualPreview.Components[Component]) do
- if Index then
- Value[Index][Property] = State
- --
- if Property == "Transparency" then
- utility:UpdateTransparency(Value[Index], State)
- if window.VisualPreview.Drawings[Value[Index]] then
- window.VisualPreview.Drawings[Value[Index]] = State
- end
- end
- else
- Value[Property] = State
- --
- if Property == "Transparency" then
- utility:UpdateTransparency(Value, State)
- if window.VisualPreview.Drawings[Value] then
- window.VisualPreview.Drawings[Value] = State
- end
- end
- end
- end
- end
- --
- function window.VisualPreview:SetComponentSelfProperty(Component, Self, Property, State, Index)
- if Index then
- window.VisualPreview.Components[Component][Self][Index][Property] = State
- --
- if Property == "Transparency" then
- utility:UpdateTransparency(window.VisualPreview.Components[Component][Self][Index], State)
- if window.VisualPreview.Drawings[window.VisualPreview.Components[Component][Self][Index]] then
- window.VisualPreview.Drawings[window.VisualPreview.Components[Component][Self][Index]] = State
- end
- end
- else
- window.VisualPreview.Components[Component][Self][Property] = State
- --
- if Property == "Transparency" then
- utility:UpdateTransparency(window.VisualPreview.Components[Component][Self], State)
- if window.VisualPreview.Drawings[window.VisualPreview.Components[Component][Self]] then
- window.VisualPreview.Drawings[window.VisualPreview.Components[Component][Self]] = State
- end
- end
- end
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and esppreview_visiblebutton.Visible and window.isVisible and utility:MouseOverDrawing({esppreview_visiblebutton.Position.X, esppreview_visiblebutton.Position.Y, esppreview_visiblebutton.Position.X + esppreview_visiblebutton.TextBounds.X, esppreview_visiblebutton.Position.Y + esppreview_visiblebutton.TextBounds.Y}) and not window:IsOverContent() then
- window.VisualPreview.Visible = not window.VisualPreview.Visible
- esppreview_visiblebutton.Text = window.VisualPreview.Visible and "O" or "0"
- end
- end
- --
- do -- Preview Stuff
- local preview_boxoutline = utility:Create("Frame", {Vector2.new(esppreview_frame_previewbox.Size.X - BoxSize.X - 1, 20), esppreview_frame_previewbox}, {
- Size = BoxSize,
- Position = utility:Position(1, -(BoxSize.X - 1), 0, 20, esppreview_frame_previewbox),
- Color = Color3.fromRGB(0, 0, 0),
- Filled = false,
- Thickness = 2.5
- }, window.VisualPreview.Drawings);boxoutline = preview_boxoutline
- --
- local preview_box = utility:Create("Frame", {Vector2.new(0, 0), preview_boxoutline}, {
- Size = utility:Size(1, 0, 1, 0, preview_boxoutline),
- Position = utility:Position(0, 0, 0, 0, preview_boxoutline),
- Color = Color3.fromRGB(255, 255, 255),
- Filled = false,
- Thickness = 0.6
- }, window.VisualPreview.Drawings)
- --
- local preview_heatlhbaroutline = utility:Create("Frame", {Vector2.new(-6, -1), preview_boxoutline}, {
- Size = utility:Size(0, 4, 1, 2, preview_boxoutline),
- Position = utility:Position(0, -6, 0, -1, preview_boxoutline),
- Color = Color3.fromRGB(0, 0, 0),
- Filled = true
- }, window.VisualPreview.Drawings);healthbaroutline = preview_heatlhbaroutline
- --
- local preview_heatlhbar = utility:Create("Frame", {Vector2.new(1, 1), preview_heatlhbaroutline}, {
- Size = utility:Size(1, -2, 1, -2, preview_heatlhbaroutline),
- Position = utility:Position(0, 1, 0, 1, preview_heatlhbaroutline),
- Color = Color3.fromRGB(255, 0, 0),
- Filled = true
- }, window.VisualPreview.Drawings);healthbar = preview_heatlhbar
- --
- local preview_title = utility:Create("TextLabel", {Vector2.new(preview_box.Size.X / 2, -20), preview_box}, {
- Text = "Username",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, -20, preview_box)
- }, window.VisualPreview.Drawings)
- --
- local preview_distance = utility:Create("TextLabel", {Vector2.new(preview_box.Size.X / 2, preview_box.Size.Y + 5), preview_box}, {
- Text = "25m",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 1, 5, preview_box)
- }, window.VisualPreview.Drawings)
- --
- local preview_tool = utility:Create("TextLabel", {Vector2.new(preview_box.Size.X / 2, preview_box.Size.Y + 20), preview_box}, {
- Text = "Weapon",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 1, 20, preview_box)
- }, window.VisualPreview.Drawings)
- --
- local preview_character = utility:Create("Frame", {Vector2.new(46/2, 40/2), preview_box}, {
- Size = utility:Size(1, -46, 1, -40, preview_box),
- Position = utility:Position(0, (46/2), 0, (40/2), preview_box),
- Color = Color3.fromRGB(255, 255, 255),
- Transparency = 0
- }, window.VisualPreview.Drawings)
- --
- do -- Chams
- for Index = 1, 2 do
- local transparency = Index == 1 and 0.75 or 0.5
- local color = Index == 1 and Color3.fromRGB(93, 62, 152) or Color3.fromRGB(255, 255, 255)
- --
- local extrasize = Index == 1 and 4 or 0
- local extraoffset = Index == 1 and -2 or 0
- --
- local preview_character_head = utility:Create("Frame", {Vector2.new((preview_character.Size.X * 0.35) + (extraoffset), extraoffset), preview_character}, {
- Size = utility:Size(0.3, extrasize, 0.2, 0, preview_character),
- Position = utility:Position(0.35, extraoffset, 0, extraoffset, preview_character),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_character_torso = utility:Create("Frame", {Vector2.new((preview_character.Size.X * 0.25) + (extraoffset), (preview_character.Size.Y * 0.2) + (extraoffset)), preview_character}, {
- Size = utility:Size(0.5, extrasize, 0.4, extrasize, preview_character),
- Position = utility:Position(0.25, extraoffset, 0.2, extraoffset, preview_character),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_character_leftarm = utility:Create("Frame", {Vector2.new(extraoffset, (preview_character.Size.Y * 0.2) + (extraoffset)), preview_character}, {
- Size = utility:Size(0.25, 0, 0.4, extrasize, preview_character),
- Position = utility:Position(0, extraoffset, 0.2, extraoffset, preview_character),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_character_rightarm = utility:Create("Frame", {Vector2.new((preview_character.Size.X * 0.75) + (extraoffset + extrasize), (preview_character.Size.Y * 0.2) + (extraoffset)), preview_character}, {
- Size = utility:Size(0.25, 0, 0.4, extrasize, preview_character),
- Position = utility:Position(0.75, extraoffset, 0.2, extraoffset, preview_character),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_character_leftleg = utility:Create("Frame", {Vector2.new((preview_character.Size.X * 0.25) + (extraoffset), (preview_character.Size.Y * 0.6) + (extraoffset + extrasize)), preview_character}, {
- Size = utility:Size(0.25, extrasize / 2, 0.4, 0, preview_character),
- Position = utility:Position(0.25, extraoffset, 0.6, extraoffset + extrasize, preview_character),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_character_rightleg = utility:Create("Frame", {Vector2.new((preview_character.Size.X * 0.5) + (extraoffset + (extrasize / 2)), (preview_character.Size.Y * 0.6) + (extraoffset + extrasize)), preview_character}, {
- Size = utility:Size(0.25, extrasize / 2, 0.4, 0, preview_character),
- Position = utility:Position(0.25, extraoffset, 0.6, extraoffset + extrasize, preview_character),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- window.VisualPreview.Components.Chams["Head"][Index] = preview_character_head
- window.VisualPreview.Components.Chams["Torso"][Index] = preview_character_torso
- window.VisualPreview.Components.Chams["LeftArm"][Index] = preview_character_leftarm
- window.VisualPreview.Components.Chams["RightArm"][Index] = preview_character_rightarm
- window.VisualPreview.Components.Chams["LeftLeg"][Index] = preview_character_leftleg
- window.VisualPreview.Components.Chams["RightLeg"][Index] = preview_character_rightleg
- end
- end
- --
- do -- Skeleton
- for Index = 1, 2 do
- local skeletonsize = Vector2.new(Index == 1 and 3 or 1, Index == 1 and -10 or -12)
- local skeletonoffset = Vector2.new(Index == 1 and -1 or 0, Index == 1 and 5 or 6)
- local transparency = 0.5
- local color = Index == 1 and Color3.fromRGB(0, 0, 0) or Color3.fromRGB(255, 255, 255)
- --
- local preview_skeleton_head = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["Head"][2].Size.X * 0.5) + skeletonoffset.X, (window.VisualPreview.Components.Chams["Head"][2].Size.Y * 0.5) + skeletonoffset.Y), window.VisualPreview.Components.Chams["Head"][2]}, {
- Size = utility:Size(0, skeletonsize.X, 0.5, 0, window.VisualPreview.Components.Chams["Head"][2]),
- Position = utility:Position(0.5, skeletonoffset.X, 0.5, skeletonoffset.Y, window.VisualPreview.Components.Chams["Head"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_torso = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["Torso"][2].Size.X * 0) + skeletonoffset.X - (window.VisualPreview.Components.Chams["LeftArm"][2].Size.X / 2) + (Index == 1 and 3 or 1), skeletonoffset.Y), window.VisualPreview.Components.Chams["Torso"][2]}, {
- Size = utility:Size(1, skeletonsize.X + window.VisualPreview.Components.Chams["LeftArm"][2].Size.X - (Index == 1 and 6 or 2), 0, skeletonsize.X, window.VisualPreview.Components.Chams["Torso"][2]),
- Position = utility:Position(0, skeletonoffset.X - (window.VisualPreview.Components.Chams["LeftArm"][2].Size.X / 2) + (Index == 1 and 3 or 1), 0, skeletonoffset.Y, window.VisualPreview.Components.Chams["Torso"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_leftarm = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["LeftArm"][2].Size.X * 0.5) + skeletonoffset.X, skeletonoffset.Y), window.VisualPreview.Components.Chams["LeftArm"][2]}, {
- Size = utility:Size(0, skeletonsize.X, 1, skeletonsize.Y, window.VisualPreview.Components.Chams["LeftArm"][2]),
- Position = utility:Position(0.5, skeletonoffset.X, 0, skeletonoffset.Y, window.VisualPreview.Components.Chams["LeftArm"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_rightarm = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["RightArm"][2].Size.X * 0.5) + skeletonoffset.X, skeletonoffset.Y), window.VisualPreview.Components.Chams["RightArm"][2]}, {
- Size = utility:Size(0, skeletonsize.X, 1, skeletonsize.Y, window.VisualPreview.Components.Chams["RightArm"][2]),
- Position = utility:Position(0.5, skeletonoffset.X, 0, skeletonoffset.Y, window.VisualPreview.Components.Chams["RightArm"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_hips = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["LeftLeg"][2].Size.X * 1) + skeletonoffset.X - (window.VisualPreview.Components.Chams["LeftLeg"][2].Size.X / 2) + (Index == 1 and 3 or 1), skeletonoffset.Y), window.VisualPreview.Components.Chams["LeftLeg"][2]}, {
- Size = utility:Size(1, skeletonsize.X - (Index == 1 and 6 or 2), 0, skeletonsize.X, window.VisualPreview.Components.Chams["LeftLeg"][2]),
- Position = utility:Position(0.5, skeletonoffset.X + (Index == 1 and 3 or 1), 0, skeletonoffset.Y, window.VisualPreview.Components.Chams["LeftLeg"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_leftleg = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["LeftLeg"][2].Size.X * 0.5) + skeletonoffset.X, skeletonoffset.Y), window.VisualPreview.Components.Chams["LeftLeg"][2]}, {
- Size = utility:Size(0, skeletonsize.X, 1, skeletonsize.Y, window.VisualPreview.Components.Chams["LeftLeg"][2]),
- Position = utility:Position(0.5, skeletonoffset.X, 0, skeletonoffset.Y, window.VisualPreview.Components.Chams["LeftLeg"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_rightleg = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["RightLeg"][2].Size.X * 0.5) + skeletonoffset.X, skeletonoffset.Y), window.VisualPreview.Components.Chams["RightLeg"][2]}, {
- Size = utility:Size(0, skeletonsize.X, 1, skeletonsize.Y, window.VisualPreview.Components.Chams["RightLeg"][2]),
- Position = utility:Position(0.5, skeletonoffset.X, 0, skeletonoffset.Y, window.VisualPreview.Components.Chams["RightLeg"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- local preview_skeleton_hipstorso = utility:Create("Frame", {Vector2.new((window.VisualPreview.Components.Chams["Torso"][2].Size.X * 0.5) + skeletonoffset.X, skeletonoffset.Y + (Index == 1 and 3 or 1)), window.VisualPreview.Components.Chams["Torso"][2]}, {
- Size = utility:Size(0, skeletonsize.X, 1, Index == 1 and -3 or -1, window.VisualPreview.Components.Chams["Torso"][2]),
- Position = utility:Position(0.5, skeletonoffset.X, 0, skeletonoffset.Y + (Index == 1 and 3 or 1), window.VisualPreview.Components.Chams["Torso"][2]),
- Color = color,
- Transparency = transparency
- }, window.VisualPreview.Drawings)
- --
- window.VisualPreview.Components.Skeleton["Head"][Index] = preview_skeleton_head
- window.VisualPreview.Components.Skeleton["Torso"][Index] = preview_skeleton_torso
- window.VisualPreview.Components.Skeleton["LeftArm"][Index] = preview_skeleton_leftarm
- window.VisualPreview.Components.Skeleton["RightArm"][Index] = preview_skeleton_rightarm
- window.VisualPreview.Components.Skeleton["Hips"][Index] = preview_skeleton_hips
- window.VisualPreview.Components.Skeleton["LeftLeg"][Index] = preview_skeleton_leftleg
- window.VisualPreview.Components.Skeleton["RightLeg"][Index] = preview_skeleton_rightleg
- window.VisualPreview.Components.Skeleton["HipsTorso"][Index] = preview_skeleton_hipstorso
- end
- end
- --
- local preview_boxfill = utility:Create("Frame", {Vector2.new(1, 1), preview_boxoutline}, {
- Size = utility:Size(1, -2, 1, -2, preview_boxoutline),
- Position = utility:Position(0, 1, 0, 1, preview_boxoutline),
- Color = Color3.fromRGB(255, 255, 255),
- Filled = true,
- Transparency = 0.9
- }, window.VisualPreview.Drawings)
- --
- local preview_flags = utility:Create("TextLabel", {Vector2.new(preview_box.Size.X -56, 5), preview_box}, {
- Text = "Flags ->", --Display\nMoving\nJumping\nDesynced"
- Size = theme.textsize,
- Font = theme.font,
- Color = Color3.fromRGB(255, 255, 255),
- OutlineColor = theme.textborder,
- Center = false,
- Position = utility:Position(1, -56, 0, 5, preview_box)
- }, window.VisualPreview.Drawings)
- --
- local preview_healthbarvalue = utility:Create("TextLabel", {Vector2.new(0, 5), preview_heatlhbar}, {
- Text = "<- Number", --Display\nMoving\nJumping\nDesynced"
- Size = theme.textsize,
- Font = theme.font,
- Color = Color3.fromRGB(0, 255, 0),
- OutlineColor = theme.textborder,
- Center = false,
- Position = utility:Position(0, 0, 0, 5, preview_heatlhbar)
- }, window.VisualPreview.Drawings);healthvalue = preview_healthbarvalue
- --
- window.VisualPreview.Components.Title["Text"] = preview_title
- window.VisualPreview.Components.Distance["Text"] = preview_distance
- window.VisualPreview.Components.Tool["Text"] = preview_tool
- window.VisualPreview.Components.Flags["Text"] = preview_flags
- window.VisualPreview.Components.Box["Outline"] = preview_boxoutline
- window.VisualPreview.Components.Box["Box"] = preview_box
- window.VisualPreview.Components.Box["Fill"] = preview_boxfill
- window.VisualPreview.Components.HealthBar["Outline"] = preview_heatlhbaroutline
- window.VisualPreview.Components.HealthBar["Box"] = preview_heatlhbar
- window.VisualPreview.Components.HealthBar["Value"] = preview_healthbarvalue
- end
- --
- do -- New Drawings
- local NewDrawings = {}
- --
- for Index, Value in pairs(library.drawings) do
- if Value[1] and table.find(window.VisualPreview.Drawings, Value[1]) then
- NewDrawings[Value[1]] = Value[3]
- end
- end
- --
- window.VisualPreview.Drawings = NewDrawings
- end
- end
- --
- function window:SetName(Name)
- title.Text = Name
- end
- --
- function window:GetConfig()
- local config = {}
- --
- for i,v in pairs(library.pointers) do
- if typeof(v:Get()) == "table" and v:Get().Transparency then
- local hue, sat, val = v:Get().Color:ToHSV()
- config[i] = {Color = {hue, sat, val}, Transparency = v:Get().Transparency}
- else
- config[i] = v:Get()
- end
- end
- --
- return game:GetService("HttpService"):JSONEncode(config)
- end
- --
- function window:LoadConfig(config)
- local config = hs:JSONDecode(config)
- --
- for i,v in pairs(config) do
- if library.pointers[i] then
- library.pointers[i]:Set(v)
- end
- end
- end
- --
- function window:Move(vector)
- for i,v in pairs(library.drawings) do
- if v[1].Visible then
- if v[2][2] then
- v[1].Position = utility:Position(0, v[2][1].X, 0, v[2][1].Y, v[2][2])
- else
- v[1].Position = utility:Position(0, vector.X, 0, vector.Y)
- end
- end
- end
- end
- --
- function window:CloseContent()
- if window.currentContent.dropdown and window.currentContent.dropdown.open then
- local dropdown = window.currentContent.dropdown
- dropdown.open = not dropdown.open
- utility:LoadImage(dropdown.dropdown_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(dropdown.holder.drawings) do
- utility:Remove(v)
- end
- --
- dropdown.holder.drawings = {}
- dropdown.holder.buttons = {}
- dropdown.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.dropdown = nil
- elseif window.currentContent.multibox and window.currentContent.multibox.open then
- local multibox = window.currentContent.multibox
- multibox.open = not multibox.open
- utility:LoadImage(multibox.multibox_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(multibox.holder.drawings) do
- utility:Remove(v)
- end
- --
- multibox.holder.drawings = {}
- multibox.holder.buttons = {}
- multibox.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.multibox = nil
- elseif window.currentContent.colorpicker and window.currentContent.colorpicker.open then
- local colorpicker = window.currentContent.colorpicker
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- elseif window.currentContent.keybind and window.currentContent.keybind.open then
- local modemenu = window.currentContent.keybind.modemenu
- window.currentContent.keybind.open = not window.currentContent.keybind.open
- --
- for i,v in pairs(modemenu.drawings) do
- utility:Remove(v)
- end
- --
- modemenu.drawings = {}
- modemenu.buttons = {}
- modemenu.frame = nil
- --
- window.currentContent.frame = nil
- window.currentContent.keybind = nil
- elseif window.currentContent.textbox and window.currentContent.textbox.Disconnect then
- if window.currentContent.textbox.Item.oldenter ~= window.currentContent.textbox.Item.current then
- window.currentContent.textbox.Item.oldenter = window.currentContent.textbox.Item.current
- task.spawn(function()
- window.currentContent.textbox.Item.callback(window.currentContent.textbox.Item.current, true)
- end)
- end
- window.currentContent.textbox.Disconnect()
- window.currentContent.textbox = nil
- end
- end
- --
- function window:IsOverContent()
- local isOver = false
- --
- if window.currentContent.frame and utility:MouseOverDrawing({window.currentContent.frame.Position.X,window.currentContent.frame.Position.Y,window.currentContent.frame.Position.X + window.currentContent.frame.Size.X,window.currentContent.frame.Position.Y + window.currentContent.frame.Size.Y}) then
- isOver = true
- end
- --
- return isOver
- end
- --
- function window:Unload()
- for i,v in pairs(library.connections) do
- v:Disconnect()
- v = nil
- end
- --
- for i,v in next, library.hidden do
- coroutine.wrap(function()
- if v[1] and v[1].Remove and v[1].__OBJECT_EXISTS then
- local instance = v[1]
- v[1] = nil
- v = nil
- --
- instance:Remove()
- end
- end)()
- end
- --
- for i,v in pairs(library.drawings) do
- coroutine.wrap(function()
- if v[1].__OBJECT_EXISTS then
- local instance = v[1]
- v[2] = nil
- v[1] = nil
- v = nil
- --
- instance:Remove()
- end
- end)()
- end
- --
- for i,v in pairs(library.objects) do
- i:Remove()
- end
- --
- for i,v in pairs(library.began) do
- v = nil
- end
- --
- for i,v in pairs(library.ended) do
- v = nil
- end
- --
- for i,v in pairs(library.changed) do
- v = nil
- end
- --
- library.drawings = {}
- library.objects = {}
- library.hidden = {}
- library.connections = {}
- library.began = {}
- library.ended = {}
- library.changed = {}
- --
- uis.MouseIconEnabled = true
- end
- --
- function window:Watermark(info)
- window.watermark = {visible = false}
- --
- local info = info or {}
- local watermark_name = info.name or info.Name or info.title or info.Title or window.wminfo
- --
- local text_bounds = utility:GetTextBounds(watermark_name, theme.textsize, theme.font)
- --
- local watermark_outline = utility:Create("Frame", {Vector2.new(100,38/2-10)}, {
- Size = utility:Size(0, text_bounds.X+20, 0, 21),
- Position = utility:Position(0, 100, 0, 38/2-10),
- Hidden = true,
- ZIndex = 60,
- Color = theme.outline,
- Visible = window.watermark.visible
- })window.watermark.outline = watermark_outline
- --
- library.colors[watermark_outline] = {
- Color = "outline"
- }
- --
- local watermark_inline = utility:Create("Frame", {Vector2.new(1,1), watermark_outline}, {
- Size = utility:Size(1, -2, 1, -2, watermark_outline),
- Position = utility:Position(0, 1, 0, 1, watermark_outline),
- Hidden = true,
- ZIndex = 60,
- Color = theme.inline,
- Visible = window.watermark.visible
- })
- --
- library.colors[watermark_inline] = {
- Color = "inline"
- }
- --
- local watermark_frame = utility:Create("Frame", {Vector2.new(1,1), watermark_inline}, {
- Size = utility:Size(1, -2, 1, -2, watermark_inline),
- Position = utility:Position(0, 1, 0, 1, watermark_inline),
- Hidden = true,
- ZIndex = 60,
- Color = theme.lightcontrast,
- Visible = window.watermark.visible
- })
- --
- library.colors[watermark_frame] = {
- Color = "lightcontrast"
- }
- --
- local watermark_accent = utility:Create("Frame", {Vector2.new(0,0), watermark_frame}, {
- Size = utility:Size(1, 0, 0, 1, watermark_frame),
- Position = utility:Position(0, 0, 0, 0, watermark_frame),
- Hidden = true,
- ZIndex = 60,
- Color = theme.accent,
- Visible = window.watermark.visible
- })
- --
- library.colors[watermark_accent] = {
- Color = "accent"
- }
- --
- local watermark_title = utility:Create("TextLabel", {Vector2.new(2 + 6,4), watermark_outline}, {
- Text = "Failed Loading Watermark.",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Hidden = true,
- ZIndex = 60,
- Position = utility:Position(0, 2 + 6, 0, 4, watermark_outline),
- Visible = window.watermark.visible
- })
- --
- library.colors[watermark_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function window.watermark:UpdateSize()
- watermark_outline.Size = utility:Size(0, watermark_title.TextBounds.X + 4 + (6*2), 0, 21)
- watermark_inline.Size = utility:Size(1, -2, 1, -2, watermark_outline)
- watermark_frame.Size = utility:Size(1, -2, 1, -2, watermark_inline)
- watermark_accent.Size = utility:Size(1, 0, 0, 1, watermark_frame)
- end
- --
- function window.watermark:Visibility()
- watermark_outline.Visible = window.watermark.visible
- watermark_inline.Visible = window.watermark.visible
- watermark_frame.Visible = window.watermark.visible
- watermark_accent.Visible = window.watermark.visible
- watermark_title.Visible = window.watermark.visible
- end
- --
- function window.watermark:Update(updateType, updateValue)
- if updateType == "Visible" then
- window.watermark.visible = updateValue
- window.watermark:Visibility()
- end
- end
- --
- window.watermark:UpdateSize()
- --
- local temp = tick()
- local Tick = tick()
- --
- utility:Connection(rs.RenderStepped, function(FPS)
- library.shared.fps = math.floor(1 / math.abs(temp - tick()))
- temp = tick()
- library.shared.ping = stats.Network:FindFirstChild("ServerStatsItem") and tostring(math.round(stats.Network.ServerStatsItem["Data Ping"]:GetValue())) or "Unknown"
- --
- task.spawn(function()
- if (tick() - Tick) > 0.15 then
- watermark_title.Text = window.wminfo:gsub("$PING", library.shared.ping):gsub("$FPS", library.shared.fps)
- window.watermark:UpdateSize()
- --
- Tick = tick()
- end
- end)
- end)
- --
- return window.watermark
- end
- --
- function window:KeybindsList(info)
- window.keybindslist = {visible = false, keybinds = {}}
- --
- local info = info or {}
- --
- local keybindslist_outline = utility:Create("Frame", {Vector2.new(10,(utility:GetScreenSize().Y/2)-200)}, {
- Size = utility:Size(0, 180, 0, 22),
- Position = utility:Position(0, 10, 0.4, 0),
- Hidden = true,
- ZIndex = 55,
- Color = theme.outline,
- Visible = window.keybindslist.visible
- })window.keybindslist.outline = keybindslist_outline
- --
- library.colors[keybindslist_outline] = {
- Color = "outline"
- }
- --
- local keybindslist_inline = utility:Create("Frame", {Vector2.new(1,1), keybindslist_outline}, {
- Size = utility:Size(1, -2, 1, -2, keybindslist_outline),
- Position = utility:Position(0, 1, 0, 1, keybindslist_outline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.inline,
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybindslist_inline] = {
- Color = "inline"
- }
- --
- local keybindslist_frame = utility:Create("Frame", {Vector2.new(1,1), keybindslist_inline}, {
- Size = utility:Size(1, -2, 1, -2, keybindslist_inline),
- Position = utility:Position(0, 1, 0, 1, keybindslist_inline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.lightcontrast,
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybindslist_frame] = {
- Color = "lightcontrast"
- }
- --
- local keybindslist_accent = utility:Create("Frame", {Vector2.new(0,0), keybindslist_frame}, {
- Size = utility:Size(1, 0, 0, 1, keybindslist_frame),
- Position = utility:Position(0, 0, 0, 0, keybindslist_frame),
- Hidden = true,
- ZIndex = 55,
- Color = theme.accent,
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybindslist_accent] = {
- Color = "accent"
- }
- --
- local keybindslist_title = utility:Create("TextLabel", {Vector2.new(keybindslist_outline.Size.X/2,4), keybindslist_outline}, {
- Text = "[ Keybinds ]",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Hidden = true,
- ZIndex = 55,
- Position = utility:Position(0.5, 0, 0, 5, keybindslist_outline),
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybindslist_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function window.keybindslist:Resort()
- local index = 0
- for i,v in pairs(window.keybindslist.keybinds) do
- v:Move(0 + (index*17))
- --
- index = index + 1
- end
- end
- --
- function window.keybindslist:Add(keybindname, keybindvalue)
- if keybindname and keybindvalue and not window.keybindslist.keybinds[keybindname] then
- local keybindTable = {}
- --
- local keybind_outline = utility:Create("Frame", {Vector2.new(0,keybindslist_outline.Size.Y-1), keybindslist_outline}, {
- Size = utility:Size(1, 0, 0, 18, keybindslist_outline),
- Position = utility:Position(0, 0, 1, -1, keybindslist_outline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.outline,
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybind_outline] = {
- Color = "outline"
- }
- --
- local keybind_inline = utility:Create("Frame", {Vector2.new(1,1), keybind_outline}, {
- Size = utility:Size(1, -2, 1, -2, keybind_outline),
- Position = utility:Position(0, 1, 0, 1, keybind_outline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.inline,
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybind_inline] = {
- Color = "inline"
- }
- --
- local keybind_frame = utility:Create("Frame", {Vector2.new(1,1), keybind_inline}, {
- Size = utility:Size(1, -2, 1, -2, keybind_inline),
- Position = utility:Position(0, 1, 0, 1, keybind_inline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.darkcontrast,
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybind_frame] = {
- Color = "darkcontrast"
- }
- --
- local keybind_title = utility:Create("TextLabel", {Vector2.new(4,3), keybind_outline}, {
- Text = keybindname,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = false,
- Hidden = true,
- ZIndex = 55,
- Position = utility:Position(0, 4, 0, 3, keybind_outline),
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybind_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local keybind_value = utility:Create("TextLabel", {Vector2.new(keybind_outline.Size.X - 4 - utility:GetTextBounds(keybindname, theme.textsize, theme.font).X,3), keybind_outline}, {
- Text = "["..keybindvalue.."]",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Hidden = true,
- ZIndex = 55,
- Position = utility:Position(1, -4 - utility:GetTextBounds(keybindname, theme.textsize, theme.font).X, 0, 3, keybind_outline),
- Visible = window.keybindslist.visible
- })
- --
- library.colors[keybind_value] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function keybindTable:Move(yPos)
- keybind_outline.Position = utility:Position(0, 0, 1, -1 + yPos, keybindslist_outline)
- keybind_inline.Position = utility:Position(0, 1, 0, 1, keybind_outline)
- keybind_frame.Position = utility:Position(0, 1, 0, 1, keybind_inline)
- keybind_title.Position = utility:Position(0, 4, 0, 3, keybind_outline)
- keybind_value.Position = utility:Position(1, -4 - keybind_value.TextBounds.X, 0, 3, keybind_outline)
- end
- --
- function keybindTable:Remove()
- utility:Remove(keybind_outline, true)
- utility:Remove(keybind_inline, true)
- utility:Remove(keybind_frame, true)
- utility:Remove(keybind_title, true)
- utility:Remove(keybind_value, true)
- --
- window.keybindslist.keybinds[keybindname] = nil
- keybindTable = nil
- end
- --
- function keybindTable:Visibility()
- keybind_outline.Visible = window.keybindslist.visible
- keybind_inline.Visible = window.keybindslist.visible
- keybind_frame.Visible = window.keybindslist.visible
- keybind_title.Visible = window.keybindslist.visible
- keybind_value.Visible = window.keybindslist.visible
- end
- --
- window.keybindslist.keybinds[keybindname] = keybindTable
- window.keybindslist:Resort()
- end
- end
- --
- function window.keybindslist:Remove(keybindname)
- if keybindname and window.keybindslist.keybinds[keybindname] then
- window.keybindslist.keybinds[keybindname]:Remove()
- window.keybindslist.keybinds[keybindname] = nil
- window.keybindslist:Resort()
- end
- end
- --
- function window.keybindslist:Visibility()
- keybindslist_outline.Visible = window.keybindslist.visible
- keybindslist_inline.Visible = window.keybindslist.visible
- keybindslist_frame.Visible = window.keybindslist.visible
- keybindslist_accent.Visible = window.keybindslist.visible
- keybindslist_title.Visible = window.keybindslist.visible
- --
- for i,v in pairs(window.keybindslist.keybinds) do
- v:Visibility()
- end
- end
- --
- function window.keybindslist:Update(updateType, updateValue)
- if updateType == "Visible" then
- window.keybindslist.visible = updateValue
- window.keybindslist:Visibility()
- end
- end
- --
- utility:Connection(ws.CurrentCamera:GetPropertyChangedSignal("ViewportSize"),function()
- keybindslist_outline.Position = utility:Position(0, 10, 0.4, 0)
- keybindslist_inline.Position = utility:Position(0, 1, 0, 1, keybindslist_outline)
- keybindslist_frame.Position = utility:Position(0, 1, 0, 1, keybindslist_inline)
- keybindslist_accent.Position = utility:Position(0, 0, 0, 0, keybindslist_frame)
- keybindslist_title.Position = utility:Position(0.5, 0, 0, 5, keybindslist_outline)
- --
- window.keybindslist:Resort()
- end)
- end
- --
- function window:StatusList(info)
- window.statuslist = {visible = false, statuses = {}}
- --
- local info = info or {}
- --
- local statuslist_outline = utility:Create("Frame", {Vector2.new(10,(utility:GetScreenSize().Y/2)-200)}, {
- Size = utility:Size(0, 150, 0, 22),
- Position = utility:Position(1, -160, 0.4, 0),
- Hidden = true,
- ZIndex = 55,
- Color = theme.outline,
- Visible = window.statuslist.visible
- })window.statuslist.outline = statuslist_outline
- --
- library.colors[statuslist_outline] = {
- Color = "outline"
- }
- --
- local statuslist_inline = utility:Create("Frame", {Vector2.new(1,1), statuslist_outline}, {
- Size = utility:Size(1, -2, 1, -2, statuslist_outline),
- Position = utility:Position(0, 1, 0, 1, statuslist_outline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.inline,
- Visible = window.statuslist.visible
- })
- --
- library.colors[statuslist_inline] = {
- Color = "inline"
- }
- --
- local statuslist_frame = utility:Create("Frame", {Vector2.new(1,1), statuslist_inline}, {
- Size = utility:Size(1, -2, 1, -2, statuslist_inline),
- Position = utility:Position(0, 1, 0, 1, statuslist_inline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.lightcontrast,
- Visible = window.statuslist.visible
- })
- --
- library.colors[statuslist_frame] = {
- Color = "lightcontrast"
- }
- --
- local statuslist_accent = utility:Create("Frame", {Vector2.new(0,0), statuslist_frame}, {
- Size = utility:Size(1, 0, 0, 1, statuslist_frame),
- Position = utility:Position(0, 0, 0, 0, statuslist_frame),
- Hidden = true,
- ZIndex = 55,
- Color = theme.accent,
- Visible = window.statuslist.visible
- })
- --
- library.colors[statuslist_accent] = {
- Color = "accent"
- }
- --
- local statuslist_title = utility:Create("TextLabel", {Vector2.new(statuslist_outline.Size.X/2,4), statuslist_outline}, {
- Text = "[ Statuses ]",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Hidden = true,
- ZIndex = 55,
- Position = utility:Position(0.5, 0, 0, 5, statuslist_outline),
- Visible = window.statuslist.visible
- })
- --
- library.colors[statuslist_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function window.statuslist:Resort()
- local index = 0
- for i,v in pairs(window.statuslist.statuses) do
- v:Move(0 + (index*17))
- --
- index = index + 1
- end
- end
- --
- function window.statuslist:Add(statusname)
- if statusname and not window.statuslist.statuses[statusname] then
- local statusTable = {}
- --
- local status_outline = utility:Create("Frame", {Vector2.new(0,statuslist_outline.Size.Y-1), statuslist_outline}, {
- Size = utility:Size(1, 0, 0, 18, statuslist_outline),
- Position = utility:Position(0, 0, 1, -1, statuslist_outline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.outline,
- Visible = window.statuslist.visible
- })
- --
- library.colors[status_outline] = {
- Color = "outline"
- }
- --
- local status_inline = utility:Create("Frame", {Vector2.new(1,1), status_outline}, {
- Size = utility:Size(1, -2, 1, -2, status_outline),
- Position = utility:Position(0, 1, 0, 1, status_outline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.inline,
- Visible = window.statuslist.visible
- })
- --
- library.colors[status_inline] = {
- Color = "inline"
- }
- --
- local status_frame = utility:Create("Frame", {Vector2.new(1,1), status_inline}, {
- Size = utility:Size(1, -2, 1, -2, status_inline),
- Position = utility:Position(0, 1, 0, 1, status_inline),
- Hidden = true,
- ZIndex = 55,
- Color = theme.darkcontrast,
- Visible = window.statuslist.visible
- })
- --
- library.colors[status_frame] = {
- Color = "darkcontrast"
- }
- --
- local status_title = utility:Create("TextLabel", {Vector2.new(4,3), status_outline}, {
- Text = statusname,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = false,
- Hidden = true,
- ZIndex = 55,
- Position = utility:Position(0, 4, 0, 3, status_outline),
- Visible = window.statuslist.visible
- })
- --
- library.colors[status_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function statusTable:Move(yPos)
- status_outline.Position = utility:Position(0, 0, 1, -1 + yPos, statuslist_outline)
- status_inline.Position = utility:Position(0, 1, 0, 1, status_outline)
- status_frame.Position = utility:Position(0, 1, 0, 1, status_inline)
- status_title.Position = utility:Position(0, 4, 0, 3, status_outline)
- end
- --
- function statusTable:Remove()
- utility:Remove(status_outline, true)
- utility:Remove(status_inline, true)
- utility:Remove(status_frame, true)
- utility:Remove(status_title, true)
- --
- window.statuslist.statuses[statusname] = nil
- statusTable = nil
- end
- --
- function statusTable:Visibility()
- status_outline.Visible = window.statuslist.visible
- status_inline.Visible = window.statuslist.visible
- status_frame.Visible = window.statuslist.visible
- status_title.Visible = window.statuslist.visible
- end
- --
- window.statuslist.statuses[statusname] = statusTable
- window.statuslist:Resort()
- end
- end
- --
- function window.statuslist:Remove(statusname)
- if statusname and window.statuslist.statuses[statusname] then
- window.statuslist.statuses[statusname]:Remove()
- window.statuslist.statuses[statusname] = nil
- window.statuslist:Resort()
- end
- end
- --
- function window.statuslist:Visibility()
- statuslist_outline.Visible = window.statuslist.visible
- statuslist_inline.Visible = window.statuslist.visible
- statuslist_frame.Visible = window.statuslist.visible
- statuslist_accent.Visible = window.statuslist.visible
- statuslist_title.Visible = window.statuslist.visible
- --
- for i,v in pairs(window.statuslist.statuses) do
- v:Visibility()
- end
- end
- --
- function window.statuslist:Update(updateType, updateValue)
- if updateType == "Visible" then
- window.statuslist.visible = updateValue
- window.statuslist:Visibility()
- end
- end
- --
- utility:Connection(ws.CurrentCamera:GetPropertyChangedSignal("ViewportSize"),function()
- statuslist_outline.Position = utility:Position(1, -160, 0.4, 0)
- statuslist_inline.Position = utility:Position(0, 1, 0, 1, statuslist_outline)
- statuslist_frame.Position = utility:Position(0, 1, 0, 1, statuslist_inline)
- statuslist_accent.Position = utility:Position(0, 0, 0, 0, statuslist_frame)
- statuslist_title.Position = utility:Position(0.5, 0, 0, 5, statuslist_outline)
- --
- window.statuslist:Resort()
- end)
- end
- --
- function window:Cursor(info)
- window.cursor = {}
- --
- local cursor = utility:Create("Triangle", nil, {
- Color = theme.cursoroutline,
- Thickness = 2.5,
- Filled = false,
- ZIndex = 65,
- Hidden = true
- });window.cursor["cursor"] = cursor
- --
- library.colors[cursor] = {
- Color = "cursoroutline"
- }
- --
- local cursor_inline = utility:Create("Triangle", nil, {
- Color = theme.accent,
- Filled = true,
- Thickness = 0,
- ZIndex = 65,
- Hidden = true
- });window.cursor["cursor_inline"] = cursor_inline
- --
- library.colors[cursor_inline] = {
- Color = "accent"
- }
- --
- utility:Connection(rs.RenderStepped, function()
- local mouseLocation = utility:MouseLocation()
- --
- cursor.PointA = Vector2.new(mouseLocation.X, mouseLocation.Y)
- cursor.PointB = Vector2.new(mouseLocation.X + 12, mouseLocation.Y + 4)
- cursor.PointC = Vector2.new(mouseLocation.X + 4, mouseLocation.Y + 12)
- --
- cursor_inline.PointA = Vector2.new(mouseLocation.X, mouseLocation.Y)
- cursor_inline.PointB = Vector2.new(mouseLocation.X + 12, mouseLocation.Y + 4)
- cursor_inline.PointC = Vector2.new(mouseLocation.X + 4, mouseLocation.Y + 12)
- end)
- --
- uis.MouseIconEnabled = false
- --
- return window.cursor
- end
- --
- function window:Fade()
- window.fading = true
- window.isVisible = not window.isVisible
- --
- spawn(function()
- for i, v in pairs(library.drawings) do
- utility:Lerp(v[1], {Transparency = window.isVisible and v[3] or 0}, 0.25)
- end
- end)
- --
- window.cursor["cursor"].Transparency = window.isVisible and 1 or 0
- window.cursor["cursor_inline"].Transparency = window.isVisible and 1 or 0
- uis.MouseIconEnabled = not window.isVisible
- --
- window.fading = false
- end
- --
- function window:Initialize()
- window.pages[1]:Show()
- --
- for i,v in pairs(window.pages) do
- v:Update()
- end
- --
- library.shared.initialized = true
- --
- window:Watermark()
- window:KeybindsList()
- window:StatusList()
- window:Cursor()
- --
- window.init = true
- --
- window:Fade()
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and window.isVisible and utility:MouseOverDrawing({main_frame.Position.X,main_frame.Position.Y,main_frame.Position.X + main_frame.Size.X,main_frame.Position.Y + 20}) then
- local mouseLocation = utility:MouseLocation()
- --
- window.dragging = true
- window.drag = Vector2.new(mouseLocation.X - main_frame.Position.X, mouseLocation.Y - main_frame.Position.Y)
- end
- --
- if window.currentContent.textbox then
- if Find(utility.Keyboard.Letters, utility:InputToString(Input.KeyCode)) then
- if uis:IsKeyDown(Enum.KeyCode.LeftShift) then
- window.currentContent.textbox.Fire((utility:InputToString(Input.KeyCode)):upper())
- else
- window.currentContent.textbox.Fire((utility:InputToString(Input.KeyCode)):lower())
- end
- elseif utility:InputToString(Input.KeyCode) == "Space" then
- window.currentContent.textbox.Fire(" ")
- elseif utility.Keyboard.Modifiers[utility:InputToString(Input.KeyCode)] then
- if uis:IsKeyDown(Enum.KeyCode.LeftShift) then
- if utility.Keyboard.Modifiers[utility:InputToString(Input.KeyCode)] then
- window.currentContent.textbox.Fire(utility.Keyboard.Modifiers[utility:InputToString(Input.KeyCode)])
- end
- else
- window.currentContent.textbox.Fire(utility:InputToString(Input.KeyCode))
- end
- elseif utility:InputToString(Input.KeyCode) == "Back" then
- window.currentContent.textbox.Fire("Backspace")
- --
- window.currentContent.textbox.Backspace = {tick(), 0}
- end
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and window.dragging then
- window.dragging = false
- window.drag = Vector2.new(0, 0)
- end
- --
- if window.currentContent.textbox and window.currentContent.textbox.Fire and window.currentContent.textbox.Backspace then
- if utility:InputToString(Input.KeyCode) == "Back" then
- window.currentContent.textbox.Backspace = nil
- end
- end
- end
- --
- library.changed[#library.changed + 1] = function(Input)
- if window.dragging and window.isVisible then
- local mouseLocation = utility:MouseLocation()
- if utility:GetScreenSize().Y-main_frame.Size.Y-5 > 5 then
- local move = Vector2.new(math.clamp(mouseLocation.X - window.drag.X, 5, utility:GetScreenSize().X-main_frame.Size.X-5), math.clamp(mouseLocation.Y - window.drag.Y, 5, utility:GetScreenSize().Y-main_frame.Size.Y-5))
- window:Move(move)
- else
- local move = Vector2.new(mouseLocation.X - window.drag.X, mouseLocation.Y - window.drag.Y)
- window:Move(move)
- end
- end
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.KeyCode == window.uibind then
- window:Fade()
- end
- --[[
- if Input.KeyCode == Enum.KeyCode.P then
- local plrs = game:GetService("Players")
- local plr = plrs.LocalPlayer
- if #plrs:GetPlayers() <= 1 then
- plr:Kick("\nRejoining...")
- wait()
- game:GetService('TeleportService'):Teleport(game.PlaceId, plr)
- else
- game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, game.JobId, plr)
- end
- end]]
- end
- --
- utility:Connection(uis.InputBegan,function(Input)
- for _, func in pairs(library.began) do
- if not window.dragging then
- local e,s = pcall(function()
- func(Input)
- end)
- else
- break
- end
- end
- end)
- --
- utility:Connection(uis.InputEnded,function(Input)
- for _, func in pairs(library.ended) do
- local e,s = pcall(function()
- func(Input)
- end)
- end
- end)
- --
- utility:Connection(uis.InputChanged,function()
- for _, func in pairs(library.changed) do
- local e,s = pcall(function()
- func()
- end)
- end
- end)
- --
- utility:Connection(rs.RenderStepped,function()
- if window.currentContent.textbox and window.currentContent.textbox.Fire and window.currentContent.textbox.Backspace then
- local Time = (tick() - window.currentContent.textbox.Backspace[1])
- --
- if Time > 0.4 then
- window.currentContent.textbox.Backspace[2] = window.currentContent.textbox.Backspace[2] + 1
- --
- if (window.currentContent.textbox.Backspace[2] % 5 == 0) then
- window.currentContent.textbox.Fire("Backspace")
- end
- end
- end
- end)
- --
- utility:Connection(ws.CurrentCamera:GetPropertyChangedSignal("ViewportSize"),function()
- window:Move(Vector2.new((utility:GetScreenSize().X/2) - (size.X/2), (utility:GetScreenSize().Y/2) - (size.Y/2)))
- end)
- --
- return setmetatable(window, library)
- end
- --
- function library:Page(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Page"
- --
- local window = self
- --
- local page = {open = false, sections = {}, sectionOffset = {left = 0, right = 0}, window = window}
- --
- local position = 4
- --
- for i,v in pairs(window.pages) do
- position = position + (v.page_button.Size.X+2)
- end
- --
- local textbounds = utility:GetTextBounds(name, theme.textsize, theme.font)
- --
- local page_button = utility:Create("Frame", {Vector2.new(position,4), window.back_frame}, {
- Size = utility:Size(0, window.pageammount and (((window.back_frame.Size.X - 8 - ((window.pageammount - 1) * 2)) / window.pageammount)) or (textbounds.X+20), 0, 21),
- Position = utility:Position(0, position, 0, 4, window.back_frame),
- Color = theme.outline
- });page["page_button"] = page_button
- --
- library.colors[page_button] = {
- Color = "outline"
- }
- --
- local page_button_inline = utility:Create("Frame", {Vector2.new(1,1), page_button}, {
- Size = utility:Size(1, -2, 1, -1, page_button),
- Position = utility:Position(0, 1, 0, 1, page_button),
- Color = theme.inline
- });page["page_button_inline"] = page_button_inline
- --
- library.colors[page_button_inline] = {
- Color = "inline"
- }
- --
- local page_button_color = utility:Create("Frame", {Vector2.new(1,1), page_button_inline}, {
- Size = utility:Size(1, -2, 1, -1, page_button_inline),
- Position = utility:Position(0, 1, 0, 1, page_button_inline),
- Color = theme.darkcontrast
- });page["page_button_color"] = page_button_color
- --
- library.colors[page_button_color] = {
- Color = "darkcontrast"
- }
- --
- local page_button_title = utility:Create("TextLabel", {Vector2.new(utility:Position(0.5, 0, 0, 2, page_button_color).X - page_button_color.Position.X,2), page_button_color}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textdark,
- Center = true,
- OutlineColor = theme.textborder,
- Position = utility:Position(0.5, 0, 0, 2, page_button_color)
- });page["page_button_title"] = page_button_title
- --
- library.colors[page_button_title] = {
- OutlineColor = "textborder",
- Color = "textdark"
- }
- --
- window.pages[#window.pages + 1] = page
- --
- function page:GetTotalYSize(Side)
- local TotalYSize = 0
- --
- for i,v in pairs(page.sections) do
- if v.side == Side then
- TotalYSize = TotalYSize + v.section_inline.Size.Y + 5
- end
- end
- --
- return TotalYSize
- end
- --
- function page:Update()
- page.sectionOffset["left"] = 0
- page.sectionOffset["right"] = 0
- --
- for i,v in pairs(page.sections) do
- if v.side then
- utility:UpdateOffset(v.section_inline, {Vector2.new(v.side == "right" and (window.tab_frame.Size.X/2)+2 or 5,5 + page["sectionOffset"][v.side]), window.tab_frame})
- v:Update(page.sectionOffset[v.side] + 10)
- page.sectionOffset[v.side] = page.sectionOffset[v.side] + v.section_inline.Size.Y + 5
- else
- page.sectionOffset["left"] = page.sectionOffset["left"] + v["playerList_inline"].Size.Y + 5
- page.sectionOffset["right"] = page.sectionOffset["right"] + v["playerList_inline"].Size.Y + 5
- end
- end
- --
- window:Move(window.main_frame.Position)
- end
- --
- function page:Show()
- if window.currentPage then
- window.currentPage.page_button_color.Size = utility:Size(1, -2, 1, -1, window.currentPage.page_button_inline)
- window.currentPage.page_button_color.Color = theme.darkcontrast
- window.currentPage.page_button_title.Color = theme.textdark
- window.currentPage.open = false
- --
- library.colors[window.currentPage.page_button_color] = {
- Color = "darkcontrast"
- }
- --
- library.colors[window.currentPage.page_button_title] = {
- OutlineColor = "textborder",
- Color = "textdark"
- }
- --
- for i,v in pairs(window.currentPage.sections) do
- for z,x in pairs(v.visibleContent) do
- x.Visible = false
- end
- end
- --
- window:CloseContent()
- end
- --
- window.currentPage = page
- page_button_color.Size = utility:Size(1, -2, 1, 0, page_button_inline)
- page_button_color.Color = theme.lightcontrast
- page_button_title.Color = theme.textcolor
- page.open = true
- --
- library.colors[page_button_color] = {
- Color = "lightcontrast"
- }
- --
- library.colors[page_button_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- for i,v in pairs(page.sections) do
- for z,x in pairs(v.visibleContent) do
- x.Visible = true
- end
- end
- --
- window.callback(name, window.currentPage)
- window:Move(window.main_frame.Position)
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and utility:MouseOverDrawing({page_button.Position.X,page_button.Position.Y,page_button.Position.X + page_button.Size.X,page_button.Position.Y + page_button.Size.Y}) and window.currentPage ~= page then
- page:Show()
- end
- end
- --
- return setmetatable(page, pages)
- end
- --
- function pages:Section(info)
- local window = self.window
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Section"
- local size = info.size or info.Size
- local fill = info.fill or info.Fill
- local side = window.loader and "left" or (info.side or info.Side or "left")
- side = side:lower()
- local page = self
- local section = {window = window, page = page, visibleContent = {}, currentAxis = 20, side = side}
- --
- local section_inline = utility:Create("Frame", {Vector2.new(side == "right" and (window.tab_frame.Size.X/2)+2 or 5,5 + page["sectionOffset"][side]), window.tab_frame}, {
- Size = utility:Size(window.loader and 1 or 0.5, window.loader and -10 or -7, 0, size or 22, window.tab_frame),
- Position = utility:Position(side == "right" and 0.5 or 0, side == "right" and 2 or 5, 0, 5 + page.sectionOffset[side], window.tab_frame),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent);section["section_inline"] = section_inline
- --
- library.colors[section_inline] = {
- Color = "inline"
- }
- --
- local section_outline = utility:Create("Frame", {Vector2.new(1,1), section_inline}, {
- Size = utility:Size(1, -2, 1, -2, section_inline),
- Position = utility:Position(0, 1, 0, 1, section_inline),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent);section["section_outline"] = section_outline
- --
- library.colors[section_outline] = {
- Color = "outline"
- }
- --
- local section_frame = utility:Create("Frame", {Vector2.new(1,1), section_outline}, {
- Size = utility:Size(1, -2, 1, -2, section_outline),
- Position = utility:Position(0, 1, 0, 1, section_outline),
- Color = theme.darkcontrast,
- Visible = page.open
- }, section.visibleContent);section["section_frame"] = section_frame
- --
- library.colors[section_frame] = {
- Color = "darkcontrast"
- }
- --
- local section_accent = utility:Create("Frame", {Vector2.new(0,0), section_frame}, {
- Size = utility:Size(1, 0, 0, 2, section_frame),
- Position = utility:Position(0, 0, 0, 0, section_frame),
- Color = theme.accent,
- Visible = page.open
- }, section.visibleContent);section["section_accent"] = section_accent
- --
- library.colors[section_accent] = {
- Color = "accent"
- }
- --
- local section_title = utility:Create("TextLabel", {Vector2.new(3,3), section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 3, 0, 3, section_frame),
- Visible = page.open
- }, section.visibleContent);section["section_title"] = section_title
- --
- library.colors[section_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function section:Update(Padding)
- section_inline.Size = utility:Size(window.loader and 1 or 0.5, window.loader and -10 or -7, 0, fill and (window.tab_frame.Size.Y - (Padding or 0)) or (size or (section.currentAxis+4)), window.tab_frame)
- section_outline.Size = utility:Size(1, -2, 1, -2, section_inline)
- section_frame.Size = utility:Size(1, -2, 1, -2, section_outline)
- end
- --
- page.sectionOffset[side] = page.sectionOffset[side] + 100 + 5
- page.sections[#page.sections + 1] = section
- --
- return setmetatable(section, sections)
- end
- --
- function pages:MultiSection(info)
- local info = info or {}
- local msections = info.sections or info.Sections or {}
- local side = info.side or info.Side or "left"
- local size = info.size or info.Size or 150
- local fill = info.fill or info.Fill
- local callback = info.callback or info.Callback or info.callBack or info.CallBack or function() end
- side = side:lower()
- local window = self.window
- local page = self
- local multiSection = {window = window, page = page, sections = {}, backup = {}, visibleContent = {}, currentSection = nil, side = side}
- --
- local multiSection_inline = utility:Create("Frame", {Vector2.new(side == "right" and (window.tab_frame.Size.X/2)+2 or 5,5 + page["sectionOffset"][side]), window.tab_frame}, {
- Size = utility:Size(window.loader and 1 or 0.5, window.loader and -10 or -7, 0, size, window.tab_frame),
- Position = utility:Position(side == "right" and 0.5 or 0, side == "right" and 2 or 5, 0, 5 + page.sectionOffset[side], window.tab_frame),
- Color = theme.inline,
- Visible = page.open
- }, multiSection.visibleContent);multiSection["section_inline"] = multiSection_inline
- --
- library.colors[multiSection_inline] = {
- Color = "inline"
- }
- --
- local multiSection_outline = utility:Create("Frame", {Vector2.new(1,1), multiSection_inline}, {
- Size = utility:Size(1, -2, 1, -2, multiSection_inline),
- Position = utility:Position(0, 1, 0, 1, multiSection_inline),
- Color = theme.outline,
- Visible = page.open
- }, multiSection.visibleContent);multiSection["section_outline"] = multiSection_outline
- --
- library.colors[multiSection_outline] = {
- Color = "outline"
- }
- --
- local multiSection_frame = utility:Create("Frame", {Vector2.new(1,1), multiSection_outline}, {
- Size = utility:Size(1, -2, 1, -2, multiSection_outline),
- Position = utility:Position(0, 1, 0, 1, multiSection_outline),
- Color = theme.darkcontrast,
- Visible = page.open
- }, multiSection.visibleContent);multiSection["section_frame"] = multiSection_frame
- --
- library.colors[multiSection_frame] = {
- Color = "darkcontrast"
- }
- --
- local multiSection_backFrame = utility:Create("Frame", {Vector2.new(0,2), multiSection_frame}, {
- Size = utility:Size(1, 0, 0, 17, multiSection_frame),
- Position = utility:Position(0, 0, 0, 2, multiSection_frame),
- Color = theme.lightcontrast,
- Visible = page.open
- }, multiSection.visibleContent)
- --
- library.colors[multiSection_backFrame] = {
- Color = "lightcontrast"
- }
- --
- local multiSection_bottomFrame = utility:Create("Frame", {Vector2.new(0,multiSection_backFrame.Size.Y - 1), multiSection_backFrame}, {
- Size = utility:Size(1, 0, 0, 1, multiSection_backFrame),
- Position = utility:Position(0, 0, 1, -1, multiSection_backFrame),
- Color = theme.outline,
- Visible = page.open
- }, multiSection.visibleContent)
- --
- library.colors[multiSection_bottomFrame] = {
- Color = "outline"
- }
- --
- local multiSection_accent = utility:Create("Frame", {Vector2.new(0,0), multiSection_frame}, {
- Size = utility:Size(1, 0, 0, 2, multiSection_frame),
- Position = utility:Position(0, 0, 0, 0, multiSection_frame),
- Color = theme.accent,
- Visible = page.open
- }, multiSection.visibleContent);multiSection["section_accent"] = multiSection_accent
- --
- library.colors[multiSection_accent] = {
- Color = "accent"
- }
- --
- function multiSection:Update(Padding)
- multiSection_inline.Size = utility:Size(window.loader and 1 or 0.5, window.loader and -10 or -7, 0, fill and (window.tab_frame.Size.Y - (Padding or 0)) or size, window.tab_frame)
- multiSection_outline.Size = utility:Size(1, -2, 1, -2, multiSection_inline)
- multiSection_frame.Size = utility:Size(1, -2, 1, -2, multiSection_outline)
- --
- for Index, Value in pairs(multiSection.sections) do
- Value:Update(Padding)
- end
- end
- --
- for i,v in pairs(msections) do
- local msection = {window = window, page = page, currentAxis = 24, sections = {}, visibleContent = {}, section_inline = multiSection_inline, section_outline = multiSection_outline, section_frame = multiSection_frame, section_accent = multiSection_accent}
- --
- local textBounds = utility:GetTextBounds(v, theme.textsize, theme.font)
- --
- local msection_frame = utility:Create("Frame", {Vector2.new(((i - 1) * (1 / #msections)) * multiSection_backFrame.Size.X,0), multiSection_backFrame}, {
- Size = utility:Size(1 / #msections, 0, 1, -1, multiSection_backFrame),
- Position = utility:Position((i - 1) * (1 / #msections), 0, 0, 0, multiSection_backFrame),
- Color = i == 1 and theme.darkcontrast or theme.lightcontrast,
- Visible = page.open
- }, multiSection.visibleContent);msection["msection_frame"] = msection_frame
- --
- library.colors[msection_frame] = {
- Color = i == 1 and "darkcontrast" or "lightcontrast"
- }
- --
- local msection_line = utility:Create("Frame", {Vector2.new(msection_frame.Size.X - (i == #msections and 0 or 1),0), msection_frame}, {
- Size = utility:Size(0, 1, 1, 0, msection_frame),
- Position = utility:Position(1, -(i == #msections and 0 or 1), 0, 0, msection_frame),
- Color = theme.outline,
- Visible = page.open
- }, multiSection.visibleContent)
- --
- library.colors[msection_line] = {
- Color = "outline"
- }
- --
- local msection_title = utility:Create("TextLabel", {Vector2.new(msection_frame.Size.X * 0.5,1), msection_frame}, {
- Text = v,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, 1, msection_frame),
- Visible = page.open
- }, multiSection.visibleContent)
- --
- library.colors[msection_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local msection_bottomline = utility:Create("Frame", {Vector2.new(0,msection_frame.Size.Y), msection_frame}, {
- Size = utility:Size(1, (i == #msections and 0 or -1), 0, 1, msection_frame),
- Position = utility:Position(0, 0, 1, 0, msection_frame),
- Color = i == 1 and theme.darkcontrast or theme.outline,
- Visible = page.open
- }, multiSection.visibleContent);msection["msection_bottomline"] = msection_bottomline
- --
- library.colors[msection_bottomline] = {
- Color = i == 1 and "darkcontrast" or "outline"
- }
- --
- function msection:Update()
- if multiSection.currentSection == msection then
- multiSection.visibleContent = utility:Combine(multiSection.backup, multiSection.currentSection.visibleContent)
- else
- for z,x in pairs(msection.visibleContent) do
- x.Visible = false
- end
- end
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and page.open and utility:MouseOverDrawing({msection_frame.Position.X,msection_frame.Position.Y,msection_frame.Position.X + msection_frame.Size.X,msection_frame.Position.Y + msection_frame.Size.Y}) and multiSection.currentSection ~= msection and not window:IsOverContent() then
- multiSection.currentSection.msection_frame.Color = theme.lightcontrast
- multiSection.currentSection.msection_bottomline.Color = theme.outline
- --
- library.colors[multiSection.currentSection.msection_frame] = {
- Color = "lightcontrast"
- }
- --
- library.colors[multiSection.currentSection.msection_bottomline] = {
- Color = "outline"
- }
- --
- for i,v in pairs(multiSection.currentSection.visibleContent) do
- v.Visible = false
- end
- --
- multiSection.currentSection = msection
- msection_frame.Color = theme.darkcontrast
- msection_bottomline.Color = theme.darkcontrast
- --
- library.colors[msection_frame] = {
- Color = "darkcontrast"
- }
- --
- library.colors[msection_bottomline] = {
- Color = "darkcontrast"
- }
- --
- for i,v in pairs(multiSection.currentSection.visibleContent) do
- v.Visible = true
- end
- --
- multiSection.visibleContent = utility:Combine(multiSection.backup, multiSection.currentSection.visibleContent)
- --
- callback(v, msection)
- window:Move(window.main_frame.Position)
- end
- end
- --
- if i == 1 then
- multiSection.currentSection = msection
- callback(v, msection)
- end
- --
- multiSection.sections[#multiSection.sections + 1] = setmetatable(msection, sections)
- end
- --
- for z,x in pairs(multiSection.visibleContent) do
- multiSection.backup[z] = x
- end
- --
- page.sectionOffset[side] = page.sectionOffset[side] + 100 + 5
- page.sections[#page.sections + 1] = multiSection
- --
- return Unpack(multiSection.sections)
- end
- --
- function pages:PlayerList(info)
- local info = info or {}
- --
- local window = self.window
- local page = self
- --
- local playerList = {window = window, page = page, visibleContent = {}, buttons = {}, currentAxis = 20, scrollingindex = 0, scrolling = {false, nil}, items = {}, players = {}}
- --
- local playerList_inline = utility:Create("Frame", {Vector2.new(5,5), window.tab_frame}, {
- Size = utility:Size(1, -10, 0, ((10 * 22) + 4) + 20 + 60 + 12, window.tab_frame),
- Position = utility:Position(0, 5, 0, 5, window.tab_frame),
- Color = theme.inline,
- Visible = page.open
- }, playerList.visibleContent);playerList["playerList_inline"] = playerList_inline
- --
- library.colors[playerList_inline] = {
- Color = "inline"
- }
- --
- local playerList_outline = utility:Create("Frame", {Vector2.new(1,1), playerList_inline}, {
- Size = utility:Size(1, -2, 1, -2, playerList_inline),
- Position = utility:Position(0, 1, 0, 1, playerList_inline),
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent);playerList["playerList_outline"] = playerList_outline
- --
- library.colors[playerList_outline] = {
- Color = "outline"
- }
- --
- local playerList_frame = utility:Create("Frame", {Vector2.new(1,1), playerList_outline}, {
- Size = utility:Size(1, -2, 1, -2, playerList_outline),
- Position = utility:Position(0, 1, 0, 1, playerList_outline),
- Color = theme.darkcontrast,
- Visible = page.open
- }, playerList.visibleContent);playerList["playerList_frame"] = playerList_frame
- --
- library.colors[playerList_frame] = {
- Color = "darkcontrast"
- }
- --
- local playerList_accent = utility:Create("Frame", {Vector2.new(0,0), playerList_frame}, {
- Size = utility:Size(1, 0, 0, 2, playerList_frame),
- Position = utility:Position(0, 0, 0, 0, playerList_frame),
- Color = theme.accent,
- Visible = page.open
- }, playerList.visibleContent);playerList["playerList_accent"] = playerList_accent
- --
- library.colors[playerList_accent] = {
- Color = "accent"
- }
- --
- local playerList_title = utility:Create("TextLabel", {Vector2.new(3,3), playerList_frame}, {
- Text = "Player List - 0 Players",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 3, 0, 3, playerList_frame),
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[playerList_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local list_outline = utility:Create("Frame", {Vector2.new(4,20), playerList_frame}, {
- Size = utility:Size(1, -8, 0, ((10 * 22) + 4), playerList_frame),
- Position = utility:Position(0, 4, 0, 20, playerList_frame),
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[list_outline] = {
- Color = "outline"
- }
- --
- local list_inline = utility:Create("Frame", {Vector2.new(1,1), list_outline}, {
- Size = utility:Size(1, -2, 1, -2, list_outline),
- Position = utility:Position(0, 1, 0, 1, list_outline),
- Color = theme.inline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[list_inline] = {
- Color = "inline"
- }
- --
- local list_frame = utility:Create("Frame", {Vector2.new(1,1), list_inline}, {
- Size = utility:Size(1, -10, 1, -2, list_inline),
- Position = utility:Position(0, 1, 0, 1, list_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[list_frame] = {
- Color = "lightcontrast"
- }
- --
- local list_scroll = utility:Create("Frame", {Vector2.new(list_inline.Size.X - 9,1), list_inline}, {
- Size = utility:Size(0, 8, 1, -2, list_inline),
- Position = utility:Position(1, -9, 0, 1, list_inline),
- Color = theme.darkcontrast,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[list_scroll] = {
- Color = "darkcontrast"
- }
- --
- local list_bar = utility:Create("Frame", {Vector2.new(1,1), list_scroll}, {
- Size = utility:Size(1, -2, 0.5, -2, list_scroll),
- Position = utility:Position(0, 1, 0, 1, list_scroll),
- Color = theme.accent,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[list_bar] = {
- Color = "accent"
- }
- --
- local list_gradient = utility:Create("Image", {Vector2.new(0,0), list_frame}, {
- Size = utility:Size(1, 0, 1, 0, list_frame),
- Position = utility:Position(0, 0, 0 , 0, list_frame),
- Transparency = 0.25,
- Visible = page.open
- }, playerList.visibleContent)
- --
- for Index = 1, 10 do
- local item = {}
- local listitemposition = (Index - 1) * 22
- --
- local listitem_line
- --
- if Index ~= 10 then
- listitem_line = utility:Create("Frame", {Vector2.new(3,listitemposition + 21), list_frame}, {
- Size = utility:Size(1, -6, 0, 2, list_frame),
- Position = utility:Position(0, 3, 0, listitemposition + 21, list_frame),
- Transparency = 0,
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[listitem_line] = {
- Color = "outline"
- }
- end
- --
- local listitem_firstline = utility:Create("Frame", {Vector2.new(1/3 * list_frame.Size.X,listitemposition + 3), list_frame}, {
- Size = utility:Size(0, 2, 0, 16, list_frame),
- Position = utility:Position(1/3, 1, 0, listitemposition + 3, list_frame),
- Transparency = 0,
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[listitem_firstline] = {
- Color = "outline"
- }
- --
- local listitem_secondline = utility:Create("Frame", {Vector2.new(2/3 * list_frame.Size.X,listitemposition + 3), list_frame}, {
- Size = utility:Size(0, 2, 0, 16, list_frame),
- Position = utility:Position(2/3, 1, 0, listitemposition + 3, list_frame),
- Transparency = 0,
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[listitem_secondline] = {
- Color = "outline"
- }
- --
- local listitem_username = utility:Create("TextLabel", {Vector2.new(4, 4 + listitemposition), list_frame}, {
- Text = "",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 4 + listitemposition, list_frame),
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[listitem_username] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local listitem_team = utility:Create("TextLabel", {Vector2.new(6 + (1/3 * list_frame.Size.X), 4 + listitemposition), list_frame}, {
- Text = "",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(1/3, 6, 0, 4 + listitemposition, list_frame),
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[listitem_team] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local listitem_status = utility:Create("TextLabel", {Vector2.new(6 + (2/3 * list_frame.Size.X), 4 + listitemposition), list_frame}, {
- Text = "",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(2/3, 6, 0, 4 + listitemposition, list_frame),
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[listitem_status] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- function item:Set(enabled, selected)
- if listitem_line then
- if window.isVisible then
- listitem_line.Transparency = enabled and 0.3 or 0
- end
- --
- utility:UpdateTransparency(listitem_line, enabled and 0.3 or 0)
- end
- --
- if window.isVisible then
- listitem_firstline.Transparency = enabled and 0.3 or 0
- listitem_secondline.Transparency = enabled and 0.3 or 0
- end
- --
- utility:UpdateTransparency(listitem_firstline, enabled and 0.3 or 0)
- utility:UpdateTransparency(listitem_secondline, enabled and 0.3 or 0)
- --
- if enabled then
- listitem_username.Text = selected[2]
- listitem_team.Text = selected[1].Team and tostring(selected[1].Team) or "None"
- listitem_status.Text = selected[3]
- --
- listitem_username.Color = selected[4] and theme.accent or theme.textcolor
- listitem_status.Color = selected[3] == "Local Player" and Color3.fromRGB(200, 55, 200) or selected[3] == "Priority" and Color3.fromRGB(55, 55, 200) or selected[3] == "Friend" and Color3.fromRGB(55, 200, 55) or selected[3] == "Enemy" and Color3.fromRGB(200, 55, 55) or theme.textcolor
- --
- library.colors[listitem_username] = {
- OutlineColor = "textborder",
- Color = selected[4] and "accent" or "textcolor"
- }
- --
- library.colors[listitem_status] = {
- OutlineColor = "textborder",
- Color = selected[3] == "None" and "textcolor" or nil
- }
- else
- listitem_username.Text = ""
- listitem_team.Text = ""
- listitem_status.Text = ""
- end
- end
- --
- playerList.items[#playerList.items + 1] = item
- end
- --
- local options_iconoutline = utility:Create("Frame", {Vector2.new(0,list_outline.Size.Y + 4), list_outline}, {
- Size = utility:Size(0, 60, 0, 60, list_outline),
- Position = utility:Position(0, 0, 1, 4, list_outline),
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[options_iconoutline] = {
- Color = "outline"
- }
- --
- local options_iconinline = utility:Create("Frame", {Vector2.new(1,1), options_iconoutline}, {
- Size = utility:Size(1, -2, 1, -2, options_iconoutline),
- Position = utility:Position(0, 1, 0, 1, options_iconoutline),
- Color = theme.inline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[options_iconinline] = {
- Color = "inline"
- }
- --
- local options_iconframe = utility:Create("Frame", {Vector2.new(1,1), options_iconinline}, {
- Size = utility:Size(1, -2, 1, -2, options_iconinline),
- Position = utility:Position(0, 1, 0, 1, options_iconinline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[options_iconframe] = {
- Color = "lightcontrast"
- }
- --
- local options_avatar = utility:Create("Image", {Vector2.new(0,0), options_iconframe}, {
- Size = utility:Size(1, 0, 1, 0, options_iconframe),
- Position = utility:Position(0, 0, 0 , 0, options_iconframe),
- Transparency = 0.8,
- Visible = page.open
- }, playerList.visibleContent)
- --
- local options_loadingtext = utility:Create("TextLabel", {Vector2.new((options_iconoutline.Size.X / 2) - 1, (options_iconoutline.Size.X / 2) - 10), options_iconframe}, {
- Text = "..?",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textdark,
- OutlineColor = theme.textborder,
- Position = utility:Position(0.5, -1, 0.5, -10, options_iconframe),
- Center = true,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[options_loadingtext] = {
- OutlineColor = "textborder",
- Color = "textdark"
- }
- --
- local options_title = utility:Create("TextLabel", {Vector2.new(options_iconoutline.Size.X + 5, 0), options_iconoutline}, {
- Text = "No player selected.", -- ("Display Name : %s\nName : %s\nHealth : %s/%s"):format("gg_bbot", "1envo", "100", "100")
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(1, 5, 0, 0, options_iconoutline),
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[options_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- for Index = 1, 1 do
- local button = {
- open = false,
- current = "None",
- options = {"None", "Friend", "Enemy", "Priority"},
- holder = {buttons = {}, drawings = {}},
- selection = nil
- }
- --
- local button_outline = utility:Create("Frame", {Vector2.new(list_outline.Size.X - 180, list_outline.Size.Y + (Index == 1 and 10 or 36)), list_outline}, {
- Size = utility:Size(0, 180, 0, 22, list_outline),
- Position = utility:Position(1, -180, 1, Index == 1 and 10 or 36, list_outline),
- Color = theme.outline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[button_outline] = {
- Color = "outline"
- }
- --
- local button_inline = utility:Create("Frame", {Vector2.new(1,1), button_outline}, {
- Size = utility:Size(1, -2, 1, -2, button_outline),
- Position = utility:Position(0, 1, 0, 1, button_outline),
- Color = theme.inline,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[button_inline] = {
- Color = "inline"
- }
- --
- local button_frame = utility:Create("Frame", {Vector2.new(1,1), button_inline}, {
- Size = utility:Size(1, -2, 1, -2, button_inline),
- Position = utility:Position(0, 1, 0, 1, button_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[button_frame] = {
- Color = "lightcontrast"
- }
- --
- local button_gradient = utility:Create("Image", {Vector2.new(0,0), button_frame}, {
- Size = utility:Size(1, 0, 1, 0, button_frame),
- Position = utility:Position(0, 0, 0 , 0, button_frame),
- Transparency = 0.5,
- Visible = page.open
- }, playerList.visibleContent)
- --
- local button_title = utility:Create("TextLabel", {Vector2.new(button_frame.Size.X/2,1), button_frame}, {
- Text = Index == 1 and "Prioritise" or "Friendly",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, 1, button_frame),
- Visible = page.open
- }, playerList.visibleContent)
- --
- library.colors[button_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local button_image = utility:Create("Image", {Vector2.new(button_frame.Size.X - 15,button_frame.Size.Y/2 - 3), button_frame}, {
- Size = utility:Size(0, 9, 0, 6, button_frame),
- Position = utility:Position(1, -15, 0.5, -3, button_frame),
- Visible = page.open
- }, playerList.visibleContent)
- --
- utility:LoadImage(button_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- function button:Update(Selection)
- local Visible = Selection ~= nil and (Selection[1] ~= localplayer) or false
- --
- for Index, Value in pairs({button_outline, button_inline, button_frame, button_gradient, button_title, button_image}) do
- Value.Visible = page.open and Visible or false
- --
- if Visible then
- local fnd = table.find(playerList.visibleContent, Value)
- --
- if not fnd then
- playerList.visibleContent[#playerList.visibleContent + 1] = Value
- end
- else
- local fnd = table.find(playerList.visibleContent, Value)
- --
- if fnd then
- table.remove(playerList.visibleContent, fnd)
- end
- end
- end
- --
- if Selection then
- button_title.Text = Selection[3]
- button.current = Selection[3]
- button.selection = Selection
- else
- button.selection = nil
- end
- end
- --
- function button:UpdateValue()
- if button.open and button.holder.inline then
- for i,v in pairs(button.holder.buttons) do
- local value = button.options[i]
- --
- v[1].Text = value
- v[1].Color = value == tostring(button.current) and theme.accent or theme.textcolor
- v[1].Position = utility:Position(0, value == tostring(button.current) and 8 or 6, 0, 2, v[2])
- library.colors[v[1]] = {
- Color = v[1].Text == tostring(button.current) and "accent" or "textcolor"
- }
- utility:UpdateOffset(v[1], {Vector2.new(v[1].Text == tostring(button.current) and 8 or 6, 2), v[2]})
- end
- end
- end
- --
- function button:Close()
- button.open = not button.open
- utility:LoadImage(button_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(button.holder.drawings) do
- utility:Remove(v)
- end
- --
- button.holder.drawings = {}
- button.holder.buttons = {}
- button.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.button = nil
- end
- --
- function button:Open()
- window:CloseContent()
- button.open = not button.open
- utility:LoadImage(button_image, "arrow_up", "https://i.imgur.com/SL9cbQp.png")
- --
- local button_open_outline = utility:Create("Frame", {Vector2.new(0,21), button_outline}, {
- Size = utility:Size(1, 0, 0, 3 + (#button.options * 19), button_outline),
- Position = utility:Position(0, 0, 0, 21, button_outline),
- Color = theme.outline,
- Visible = page.open
- }, button.holder.drawings);button.holder.outline = button_open_outline
- --
- library.colors[button_open_outline] = {
- Color = "outline"
- }
- --
- local button_open_inline = utility:Create("Frame", {Vector2.new(1,1), button_open_outline}, {
- Size = utility:Size(1, -2, 1, -2, button_open_outline),
- Position = utility:Position(0, 1, 0, 1, button_open_outline),
- Color = theme.inline,
- Visible = page.open
- }, button.holder.drawings);button.holder.inline = button_open_inline
- --
- library.colors[button_open_inline] = {
- Color = "inline"
- }
- --
- for Index = 1, (#button.options) do
- local Value = button.options[Index]
- --
- if Value then
- local button_value_frame = utility:Create("Frame", {Vector2.new(1,1 + (19 * (Index-1))), button_open_inline}, {
- Size = utility:Size(1, -2, 0, 18, button_open_inline),
- Position = utility:Position(0, 1, 0, 1 + (19 * (Index-1)), button_open_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, button.holder.drawings)
- --
- library.colors[button_value_frame] = {
- Color = "lightcontrast"
- }
- --
- local button_value = utility:Create("TextLabel", {Vector2.new(Value == tostring(button.current) and 8 or 6,2), button_value_frame}, {
- Text = Value,
- Size = theme.textsize,
- Font = theme.font,
- Color = Value == tostring(button.current) and theme.accent or theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, Value == tostring(button.current) and 8 or 6, 0, 2, button_value_frame),
- Visible = page.open
- }, button.holder.drawings)
- --
- button.holder.buttons[#button.holder.buttons + 1] = {button_value, button_value_frame}
- --
- library.colors[button_value] = {
- OutlineColor = "textborder",
- Color = Value == tostring(button.current) and "accent" or "textcolor"
- }
- end
- end
- --
- window.currentContent.frame = button_open_inline
- window.currentContent.button = button
- end
- --
- utility:LoadImage(button_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and (button_outline.Visible or button.open) and window.isVisible then
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and button_outline.Visible then
- if button.open and button.holder.inline and utility:MouseOverDrawing({button.holder.inline.Position.X, button.holder.inline.Position.Y, button.holder.inline.Position.X + button.holder.inline.Size.X, button.holder.inline.Position.Y + button.holder.inline.Size.Y}) then
- for i,v in pairs(button.holder.buttons) do
- local value = button.options[i]
- --
- if utility:MouseOverDrawing({v[2].Position.X, v[2].Position.Y, v[2].Position.X + v[2].Size.X, v[2].Position.Y + v[2].Size.Y}) and value ~= button.current then
- button.current = value
- button_title.Text = button.current
- if button.selection then
- button.selection[3] = value
- playerList:Refresh(button.selection)
- end
- button:UpdateValue()
- end
- end
- elseif utility:MouseOverDrawing({button_outline.Position.X, button_outline.Position.Y, button_outline.Position.X + button_outline.Size.X, button_outline.Position.Y + button_outline.Size.Y}) and not window:IsOverContent() then
- task.spawn(function()
- utility:LoadImage(button_gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- utility:LoadImage(button_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- if not button.open then
- button:Open()
- else
- button:Close()
- end
- else
- if button.open then
- button:Close()
- end
- end
- elseif Input.UserInputType == Enum.UserInputType.MouseButton1 and button.open then
- button:Close()
- end
- end
- end
- --
- playerList.buttons[#playerList.buttons + 1] = button
- end
- --
- utility:LoadImage(list_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function playerList:GetSelection()
- for Index, Value in pairs(playerList.players) do
- if Value[4] then
- return Value
- end
- end
- end
- --
- function playerList:UpdateScroll()
- if (#playerList.players - 10) > 0 then
- playerList.scrollingindex = math.clamp(playerList.scrollingindex, 0, (#playerList.players - 10))
- --
- list_bar.Transparency = window.isVisible and 1 or 0
- list_bar.Size = utility:Size(1, -2, (10 / #playerList.players), -2, list_scroll)
- list_bar.Position = utility:Position(0, 1, 0, 1 + ((((list_scroll.Size.Y - 2) - list_bar.Size.Y) / (#playerList.players - 10)) * playerList.scrollingindex), list_scroll)
- utility:UpdateTransparency(list_bar, 1)
- utility:UpdateOffset(list_bar, {Vector2.new(1, 1 + ((((list_scroll.Size.Y - 2) - list_bar.Size.Y) / (#playerList.players - 10)) * playerList.scrollingindex)), list_scroll})
- else
- playerList.scrollingindex = 0
- list_bar.Transparency = 0
- utility:UpdateTransparency(list_bar, 0)
- end
- --
- playerList:Refresh()
- end
- --
- local lastselection
- --
- function playerList:Refresh(Relation)
- for Index, Value in pairs(playerList.items) do
- local Found = playerList.players[Index + playerList.scrollingindex]
- --
- if Found then
- Value:Set(true, Found)
- else
- Value:Set(false)
- end
- end
- --
- if Relation then
- library.Relations[Relation[1].UserId] = Relation[3] ~= "None" and Relation[3] or nil
- end
- --
- playerList_title.Text = ("Player List - %s Players"):format(#playerList.items - 1)
- --
- local Selection = playerList:GetSelection()
- --
- playerList.buttons[1]:Update(Selection)
- --
- window:Move(window.main_frame.Position)
- --
- if Selection then
- if lastselection ~= Selection then
- lastselection = Selection
- --
- options_avatar.Data = ""
- options_loadingtext.Text = "..?"
- --
- options_title.Text = ("User ID : %s\nDisplay Name : %s\nName : %s\nHealth : %s/%s"):format(Selection[1].UserId, Selection[1].DisplayName ~= "" and Selection[1].DisplayName or Selection[1].Name, Selection[1].Name, "100", "100")
- --
- local imagedata = game:HttpGet(("https://www.roblox.com/headshot-thumbnail/image?userId=%s&width=100&height=100&format=png"):format(Selection[1].UserId))
- --
- if playerList:GetSelection() == Selection then
- options_avatar.Data = imagedata
- options_loadingtext.Text = ""
- end
- end
- else
- options_title.Text = "No player selected."
- options_avatar.Data = ""
- options_loadingtext.Text = "..?"
- lastselection = nil
- end
- end
- --
- function playerList:Update() end
- --
- utility:Connection(plrs.PlayerAdded, function(Player)
- playerList.players[#playerList.players + 1] = {Player, Player.Name, "None", false}
- --
- playerList:UpdateScroll()
- end)
- --
- utility:Connection(plrs.PlayerRemoving, function(Player)
- for Index, Value in pairs(playerList.players) do
- if Value[1] == Player then
- Remove(playerList.players, Index)
- end
- end
- --
- playerList:UpdateScroll()
- end)
- --
- for Index, Value in pairs(plrs:GetPlayers()) do
- playerList.players[#playerList.players + 1] = {Value, Value.Name, Value == localplayer and "Local Player" or "None", false}
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and list_outline.Visible and window.isVisible then
- if utility:MouseOverDrawing({list_bar.Position.X, list_bar.Position.Y, list_bar.Position.X + list_bar.Size.X, list_bar.Position.Y + list_bar.Size.Y}) then
- playerList.scrolling = {true, (utility:MouseLocation().Y - list_bar.Position.Y)}
- elseif utility:MouseOverDrawing({list_frame.Position.X, list_frame.Position.Y, list_frame.Position.X + list_frame.Size.X, list_frame.Position.Y + list_frame.Size.Y}) and not window:IsOverContent() then
- for Index = 1, 10 do
- local Found = playerList.players[Index + playerList.scrollingindex]
- --
- if Found and utility:MouseOverDrawing({list_frame.Position.X, list_frame.Position.Y + 2 + (22 * (Index - 1)), list_frame.Position.X + list_frame.Size.X, list_frame.Position.Y + 2 + (22 * (Index - 1)) + 22}) then
- if Found[4] then
- Found[4] = false
- else
- for Index2, Value2 in pairs(playerList.players) do
- if Value2 ~= Found then
- Value2[4] = false
- end
- end
- --
- Found[4] = true
- end
- --
- playerList:UpdateScroll()
- --
- break
- end
- end
- end
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if playerList.scrolling[1] and Input.UserInputType == Enum.UserInputType.MouseButton1 then
- playerList.scrolling = {false, nil}
- end
- end
- --
- library.changed[#library.changed + 1] = function(Input)
- if playerList.scrolling[1] then
- local MouseLocation = utility:MouseLocation()
- local Position = math.clamp((MouseLocation.Y - list_scroll.Position.Y - playerList.scrolling[2]), 0, ((list_scroll.Size.Y - list_bar.Size.Y)))
- --
- playerList.scrollingindex = math.clamp(math.round((((Position + list_scroll.Position.Y) - list_scroll.Position.Y) / ((list_scroll.Size.Y - list_bar.Size.Y))) * (#playerList.players - 10)), 0, #playerList.players - 10)
- playerList:UpdateScroll()
- end
- end
- --
- utility:Connection(mouse.WheelForward,function()
- if (#playerList.players - 10) > 0 and page.open and list_bar.Visible and utility:MouseOverDrawing({list_frame.Position.X, list_frame.Position.Y, list_frame.Position.X + list_frame.Size.X, list_frame.Position.Y + list_frame.Size.Y}) and not window:IsOverContent() then
- playerList.scrollingindex = math.clamp(playerList.scrollingindex - 1, 0, #playerList.players - 10)
- playerList:UpdateScroll()
- end
- end)
- --
- utility:Connection(mouse.WheelBackward,function()
- if (#playerList.players - 10) > 0 and page.open and list_bar.Visible and utility:MouseOverDrawing({list_frame.Position.X, list_frame.Position.Y, list_frame.Position.X + list_frame.Size.X, list_frame.Position.Y + list_frame.Size.Y}) and not window:IsOverContent() then
- playerList.scrollingindex = math.clamp(playerList.scrollingindex + 1, 0, #playerList.players - 10)
- playerList:UpdateScroll()
- end
- end)
- --
- playerList:UpdateScroll()
- --
- page.sectionOffset["left"] = page.sectionOffset["left"] + playerList_inline.Size.Y + 5
- page.sectionOffset["right"] = page.sectionOffset["right"] + playerList_inline.Size.Y + 5
- page.sections[#page.sections + 1] = playerList
- return playerList
- end
- --
- function sections:Label(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Label"
- local middle = info.middle or info.Middle or info.center or info.Center or false
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local label = {axis = section.currentAxis}
- --
- local label_title = utility:Create("TextLabel", {Vector2.new(middle and (section.section_frame.Size.X/2) or 4,label.axis), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = middle,
- Position = utility:Position(middle and 0.5 or 0, middle and 0 or 4, 0, 0, section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[label_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = label
- end
- --
- section.currentAxis = section.currentAxis + label_title.TextBounds.Y + 4
- --
- return label
- end
- --
- function sections:Toggle(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Toggle"
- local def = info.def or info.Def or info.default or info.Default or false
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local toggle = {axis = section.currentAxis, current = def, addedAxis = 0, addedKeybind = nil, colorpickers = 0, keybind = nil}
- --
- local toggle_outline = utility:Create("Frame", {Vector2.new(4,toggle.axis), section.section_frame}, {
- Size = utility:Size(0, 15, 0, 15),
- Position = utility:Position(0, 4, 0, toggle.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[toggle_outline] = {
- Color = "outline"
- }
- --
- local toggle_inline = utility:Create("Frame", {Vector2.new(1,1), toggle_outline}, {
- Size = utility:Size(1, -2, 1, -2, toggle_outline),
- Position = utility:Position(0, 1, 0, 1, toggle_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[toggle_inline] = {
- Color = "inline"
- }
- --
- local toggle_frame = utility:Create("Frame", {Vector2.new(1,1), toggle_inline}, {
- Size = utility:Size(1, -2, 1, -2, toggle_inline),
- Position = utility:Position(0, 1, 0, 1, toggle_inline),
- Color = toggle.current == true and theme.accent or theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[toggle_frame] = {
- Color = toggle.current == true and "accent" or "lightcontrast"
- }
- --
- local toggle__gradient = utility:Create("Image", {Vector2.new(0,0), toggle_frame}, {
- Size = utility:Size(1, 0, 1, 0, toggle_frame),
- Position = utility:Position(0, 0, 0 , 0, toggle_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local toggle_title = utility:Create("TextLabel", {Vector2.new(23,toggle.axis + (15/2) - (utility:GetTextBounds(name, theme.textsize, theme.font).Y/2)), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 23, 0, toggle.axis + (15/2) - (utility:GetTextBounds(name, theme.textsize, theme.font).Y/2), section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[toggle_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- utility:LoadImage(toggle__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function toggle:Get()
- return toggle.current
- end
- --
- function toggle:Set(bool)
- if typeof(bool) == "boolean" then
- toggle.current = bool
- toggle_frame.Color = toggle.current == true and theme.accent or theme.lightcontrast
- --
- library.colors[toggle_frame] = {
- Color = toggle.current == true and "accent" or "lightcontrast"
- }
- --
- callback(toggle.current)
- --
- if toggle.keybind then
- toggle.keybind.active = (bool and (toggle.keybind.mode == "Always" or toggle.keybind.mode == "Off Hold") or false)
- toggle.keybind:Callback()
- --
- if toggle.keybind.mode == "Off Hold" and toggle.current then
- window.keybindslist:Add(toggle.keybind.keybindname, toggle.keybind.keybind_value.Text)
- else
- window.keybindslist:Remove(toggle.keybind.keybindname)
- end
- end
- end
- end
- --
- library.colors[toggle_frame] = {
- Color = toggle.current == true and "accent" or "lightcontrast"
- }
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and toggle_outline.Visible and window.isVisible and page.open and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + toggle.axis, section.section_frame.Position.X + section.section_frame.Size.X - toggle.addedAxis, section.section_frame.Position.Y + toggle.axis + 15}) and not window:IsOverContent() then
- toggle.current = not toggle.current
- toggle_frame.Color = toggle.current == true and theme.accent or theme.lightcontrast
- --
- library.colors[toggle_frame] = {
- Color = toggle.current == true and "accent" or "lightcontrast"
- }
- --
- callback(toggle.current)
- --
- if toggle.keybind then
- toggle.keybind.active = (toggle.current and (toggle.keybind.mode == "Always" or toggle.keybind.mode == "Off Hold") or false)
- toggle.keybind:Callback()
- if toggle.keybind.mode == "Off Hold" and toggle.current then
- window.keybindslist:Add(toggle.keybind.keybindname, toggle.keybind.keybind_value.Text)
- else
- window.keybindslist:Remove(toggle.keybind.keybindname)
- end
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = toggle
- end
- --
- section.currentAxis = section.currentAxis + 15 + 4
- --
- function toggle:Colorpicker(info)
- local info = info or {}
- local cpinfo = info.info or info.Info or name
- local def = info.def or info.Def or info.default or info.Default or Color3.fromRGB(255, 0, 0)
- local transp = info.transparency or info.Transparency or info.transp or info.Transp or info.alpha or info.Alpha or nil
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- local hh, ss, vv = def:ToHSV()
- local colorpicker = {toggle, axis = toggle.axis, index = toggle.colorpickers, current = {hh, ss, vv , (transp or 0)}, holding = {picker = false, huepicker = false, transparency = false}, holder = {inline = nil, picker = nil, picker_cursor = nil, huepicker = nil, huepicker_cursor = {}, transparency = nil, transparencybg = nil, transparency_cursor = {}, drawings = {}}}
- --
- local colorpicker_outline = utility:Create("Frame", {Vector2.new(section.section_frame.Size.X-(toggle.colorpickers == 0 and (30+4) or (64 + 4)),colorpicker.axis), section.section_frame}, {
- Size = utility:Size(0, 30, 0, 15),
- Position = utility:Position(1, -(toggle.colorpickers == 0 and (30+4) or (64 + 4)), 0, colorpicker.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker__transparency
- if transp then
- colorpicker__transparency = utility:Create("Image", {Vector2.new(1,1), colorpicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_inline),
- Visible = page.open
- }, section.visibleContent)
- end
- --
- local colorpicker_frame = utility:Create("Frame", {Vector2.new(1,1), colorpicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_inline),
- Color = def,
- Transparency = transp and (1 - transp) or 1,
- Visible = page.open
- }, section.visibleContent)
- --
- local colorpicker__gradient = utility:Create("Image", {Vector2.new(0,0), colorpicker_frame}, {
- Size = utility:Size(1, 0, 1, 0, colorpicker_frame),
- Position = utility:Position(0, 0, 0 , 0, colorpicker_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- if transp then
- utility:LoadImage(colorpicker__transparency, "cptransp", "https://i.imgur.com/IIPee2A.png")
- end
- utility:LoadImage(colorpicker__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function colorpicker:Set(color, transp_val)
- if typeof(color) == "table" then
- if color.Color and color.Transparency then
- local h, s, v = Unpack(color.Color)
- colorpicker.current = {h, s, v , color.Transparency}
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- else
- colorpicker.current = color
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- end
- elseif typeof(color) == "Color3" then
- local h, s, v = color:ToHSV()
- colorpicker.current = {h, s, v, (transp_val or 0)}
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- end
- end
- --
- function colorpicker:Refresh()
- local mouseLocation = utility:MouseLocation()
- if colorpicker.open and colorpicker.holder.picker and colorpicker.holding.picker then
- colorpicker.current[2] = math.clamp(mouseLocation.X - colorpicker.holder.picker.Position.X, 0, colorpicker.holder.picker.Size.X) / colorpicker.holder.picker.Size.X
- --
- colorpicker.current[3] = 1-(math.clamp(mouseLocation.Y - colorpicker.holder.picker.Position.Y, 0, colorpicker.holder.picker.Size.Y) / colorpicker.holder.picker.Size.Y)
- --
- colorpicker.holder.picker_cursor.Position = utility:Position(colorpicker.current[2], -3, 1-colorpicker.current[3] , -3, colorpicker.holder.picker)
- --
- utility:UpdateOffset(colorpicker.holder.picker_cursor, {Vector2.new((colorpicker.holder.picker.Size.X*colorpicker.current[2])-3,(colorpicker.holder.picker.Size.Y*(1-colorpicker.current[3]))-3), colorpicker.holder.picker})
- --
- if colorpicker.holder.transparencybg then
- colorpicker.holder.transparencybg.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- elseif colorpicker.open and colorpicker.holder.huepicker and colorpicker.holding.huepicker then
- colorpicker.current[1] = (math.clamp(mouseLocation.Y - colorpicker.holder.huepicker.Position.Y, 0, colorpicker.holder.huepicker.Size.Y) / colorpicker.holder.huepicker.Size.Y)
- --
- colorpicker.holder.huepicker_cursor[1].Position = utility:Position(0, -3, colorpicker.current[1], -3, colorpicker.holder.huepicker)
- colorpicker.holder.huepicker_cursor[2].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.huepicker_cursor[1])
- colorpicker.holder.huepicker_cursor[3].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.huepicker_cursor[2])
- colorpicker.holder.huepicker_cursor[3].Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- --
- utility:UpdateOffset(colorpicker.holder.huepicker_cursor[1], {Vector2.new(-3,(colorpicker.holder.huepicker.Size.Y*colorpicker.current[1])-3), colorpicker.holder.huepicker})
- --
- colorpicker.holder.background.Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- --
- if colorpicker.holder.transparency_cursor and colorpicker.holder.transparency_cursor[3] then
- colorpicker.holder.transparency_cursor[3].Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4])
- end
- --
- if colorpicker.holder.transparencybg then
- colorpicker.holder.transparencybg.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- elseif colorpicker.open and colorpicker.holder.transparency and colorpicker.holding.transparency then
- colorpicker.current[4] = 1 - (math.clamp(mouseLocation.X - colorpicker.holder.transparency.Position.X, 0, colorpicker.holder.transparency.Size.X) / colorpicker.holder.transparency.Size.X)
- --
- colorpicker.holder.transparency_cursor[1].Position = utility:Position(1-colorpicker.current[4], -3, 0, -3, colorpicker.holder.transparency)
- colorpicker.holder.transparency_cursor[2].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.transparency_cursor[1])
- colorpicker.holder.transparency_cursor[3].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.transparency_cursor[2])
- colorpicker.holder.transparency_cursor[3].Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4])
- colorpicker_frame.Transparency = (1 - colorpicker.current[4])
- --
- utility:UpdateTransparency(colorpicker_frame, (1 - colorpicker.current[4]))
- utility:UpdateOffset(colorpicker.holder.transparency_cursor[1], {Vector2.new((colorpicker.holder.transparency.Size.X*(1-colorpicker.current[4]))-3,-3), colorpicker.holder.transparency})
- --
- colorpicker.holder.background.Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- end
- --
- colorpicker:Set(colorpicker.current)
- end
- --
- function colorpicker:Get()
- return {Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), Transparency = colorpicker.current[4]}
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and colorpicker_outline.Visible then
- if colorpicker.open and colorpicker.holder.inline and utility:MouseOverDrawing({colorpicker.holder.inline.Position.X, colorpicker.holder.inline.Position.Y, colorpicker.holder.inline.Position.X + colorpicker.holder.inline.Size.X, colorpicker.holder.inline.Position.Y + colorpicker.holder.inline.Size.Y}) then
- if colorpicker.holder.picker and utility:MouseOverDrawing({colorpicker.holder.picker.Position.X - 2, colorpicker.holder.picker.Position.Y - 2, colorpicker.holder.picker.Position.X - 2 + colorpicker.holder.picker.Size.X + 4, colorpicker.holder.picker.Position.Y - 2 + colorpicker.holder.picker.Size.Y + 4}) then
- colorpicker.holding.picker = true
- colorpicker:Refresh()
- elseif colorpicker.holder.huepicker and utility:MouseOverDrawing({colorpicker.holder.huepicker.Position.X - 2, colorpicker.holder.huepicker.Position.Y - 2, colorpicker.holder.huepicker.Position.X - 2 + colorpicker.holder.huepicker.Size.X + 4, colorpicker.holder.huepicker.Position.Y - 2 + colorpicker.holder.huepicker.Size.Y + 4}) then
- colorpicker.holding.huepicker = true
- colorpicker:Refresh()
- elseif colorpicker.holder.transparency and utility:MouseOverDrawing({colorpicker.holder.transparency.Position.X - 2, colorpicker.holder.transparency.Position.Y - 2, colorpicker.holder.transparency.Position.X - 2 + colorpicker.holder.transparency.Size.X + 4, colorpicker.holder.transparency.Position.Y - 2 + colorpicker.holder.transparency.Size.Y + 4}) then
- colorpicker.holding.transparency = true
- colorpicker:Refresh()
- end
- elseif utility:MouseOverDrawing({section.section_frame.Position.X + (section.section_frame.Size.X - (colorpicker.index == 0 and (30 + 4 + 2) or (64 + 4 + 2))), section.section_frame.Position.Y + colorpicker.axis, section.section_frame.Position.X + section.section_frame.Size.X - (colorpicker.index == 1 and 36 or 0), section.section_frame.Position.Y + colorpicker.axis + 15}) and not window:IsOverContent() then
- if not colorpicker.open then
- window:CloseContent()
- colorpicker.open = not colorpicker.open
- --
- local colorpicker_open_outline = utility:Create("Frame", {Vector2.new(4,colorpicker.axis + 19), section.section_frame}, {
- Size = utility:Size(1, -8, 0, transp and 219 or 200, section.section_frame),
- Position = utility:Position(0, 4, 0, colorpicker.axis + 19, section.section_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.inline = colorpicker_open_outline
- --
- library.colors[colorpicker_open_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_frame = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_inline),
- Color = theme.darkcontrast
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_frame] = {
- Color = "darkcontrast"
- }
- --
- local colorpicker_open_accent = utility:Create("Frame", {Vector2.new(0,0), colorpicker_open_frame}, {
- Size = utility:Size(1, 0, 0, 2, colorpicker_open_frame),
- Position = utility:Position(0, 0, 0, 0, colorpicker_open_frame),
- Color = theme.accent
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_accent] = {
- Color = "accent"
- }
- --
- local colorpicker_title = utility:Create("TextLabel", {Vector2.new(4,2), colorpicker_open_frame}, {
- Text = cpinfo,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 2, colorpicker_open_frame),
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local colorpicker_open_picker_outline = utility:Create("Frame", {Vector2.new(4,17), colorpicker_open_frame}, {
- Size = utility:Size(1, -27, 1, transp and -40 or -21, colorpicker_open_frame),
- Position = utility:Position(0, 4, 0, 17, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_picker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_picker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_picker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_picker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_picker_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_picker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_picker_bg = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_picker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_picker_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_picker_inline),
- Color = Color3.fromHSV(colorpicker.current[1],1,1)
- }, colorpicker.holder.drawings);colorpicker.holder.background = colorpicker_open_picker_bg
- --
- local colorpicker_open_picker_image = utility:Create("Image", {Vector2.new(0,0), colorpicker_open_picker_bg}, {
- Size = utility:Size(1, 0, 1, 0, colorpicker_open_picker_bg),
- Position = utility:Position(0, 0, 0 , 0, colorpicker_open_picker_bg),
- }, colorpicker.holder.drawings);colorpicker.holder.picker = colorpicker_open_picker_image
- --
- local colorpicker_open_picker_cursor = utility:Create("Image", {Vector2.new((colorpicker_open_picker_image.Size.X*colorpicker.current[2])-3,(colorpicker_open_picker_image.Size.Y*(1-colorpicker.current[3]))-3), colorpicker_open_picker_image}, {
- Size = utility:Size(0, 6, 0, 6, colorpicker_open_picker_image),
- Position = utility:Position(colorpicker.current[2], -3, 1-colorpicker.current[3] , -3, colorpicker_open_picker_image),
- }, colorpicker.holder.drawings);colorpicker.holder.picker_cursor = colorpicker_open_picker_cursor
- --
- local colorpicker_open_huepicker_outline = utility:Create("Frame", {Vector2.new(colorpicker_open_frame.Size.X-19,17), colorpicker_open_frame}, {
- Size = utility:Size(0, 15, 1, transp and -40 or -21, colorpicker_open_frame),
- Position = utility:Position(1, -19, 0, 17, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_huepicker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_huepicker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_huepicker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_huepicker_image = utility:Create("Image", {Vector2.new(1,1), colorpicker_open_huepicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_open_huepicker_inline),
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker = colorpicker_open_huepicker_image
- --
- local colorpicker_open_huepicker_cursor_outline = utility:Create("Frame", {Vector2.new(-3,(colorpicker_open_huepicker_image.Size.Y*colorpicker.current[1])-3), colorpicker_open_huepicker_image}, {
- Size = utility:Size(1, 6, 0, 6, colorpicker_open_huepicker_image),
- Position = utility:Position(0, -3, colorpicker.current[1], -3, colorpicker_open_huepicker_image),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[1] = colorpicker_open_huepicker_cursor_outline
- --
- library.colors[colorpicker_open_huepicker_cursor_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_huepicker_cursor_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_cursor_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_cursor_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_cursor_outline),
- Color = theme.textcolor
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[2] = colorpicker_open_huepicker_cursor_inline
- --
- library.colors[colorpicker_open_huepicker_cursor_inline] = {
- Color = "textcolor"
- }
- --
- local colorpicker_open_huepicker_cursor_color = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_cursor_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_cursor_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_cursor_inline),
- Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[3] = colorpicker_open_huepicker_cursor_color
- --
- if transp then
- local colorpicker_open_transparency_outline = utility:Create("Frame", {Vector2.new(4,colorpicker_open_frame.Size.Y-19), colorpicker_open_frame}, {
- Size = utility:Size(1, -27, 0, 15, colorpicker_open_frame),
- Position = utility:Position(0, 4, 1, -19, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_transparency_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_transparency_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_transparency_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_transparency_bg = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_inline),
- Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- }, colorpicker.holder.drawings);colorpicker.holder.transparencybg = colorpicker_open_transparency_bg
- --
- local colorpicker_open_transparency_image = utility:Create("Image", {Vector2.new(1,1), colorpicker_open_transparency_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_open_transparency_inline),
- }, colorpicker.holder.drawings);colorpicker.holder.transparency = colorpicker_open_transparency_image
- --
- local colorpicker_open_transparency_cursor_outline = utility:Create("Frame", {Vector2.new((colorpicker_open_transparency_image.Size.X*(1-colorpicker.current[4]))-3,-3), colorpicker_open_transparency_image}, {
- Size = utility:Size(0, 6, 1, 6, colorpicker_open_transparency_image),
- Position = utility:Position(1-colorpicker.current[4], -3, 0, -3, colorpicker_open_transparency_image),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[1] = colorpicker_open_transparency_cursor_outline
- --
- library.colors[colorpicker_open_transparency_cursor_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_transparency_cursor_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_cursor_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_cursor_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_cursor_outline),
- Color = theme.textcolor
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[2] = colorpicker_open_transparency_cursor_inline
- --
- library.colors[colorpicker_open_transparency_cursor_inline] = {
- Color = "textcolor"
- }
- --
- local colorpicker_open_transparency_cursor_color = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_cursor_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_cursor_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_cursor_inline),
- Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4]),
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[3] = colorpicker_open_transparency_cursor_color
- --
- utility:LoadImage(colorpicker_open_transparency_image, "transp", "https://i.imgur.com/ncssKbH.png")
- --utility:LoadImage(colorpicker_open_transparency_image, "transp", "https://i.imgur.com/VcMAYjL.png")
- end
- --
- utility:LoadImage(colorpicker_open_picker_image, "valsat", "https://i.imgur.com/wpDRqVH.png")
- utility:LoadImage(colorpicker_open_picker_cursor, "valsat_cursor", "https://raw.githubusercontent.com/mvonwalk/splix-assets/main/Images-cursor.png")
- utility:LoadImage(colorpicker_open_huepicker_image, "hue", "https://i.imgur.com/iEOsHFv.png")
- --
- window.currentContent.frame = colorpicker_open_inline
- window.currentContent.colorpicker = colorpicker
- else
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- else
- if colorpicker.open then
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- end
- elseif Input.UserInputType == Enum.UserInputType.MouseButton1 and colorpicker.open then
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- if colorpicker.holding.picker then
- colorpicker.holding.picker = not colorpicker.holding.picker
- end
- if colorpicker.holding.huepicker then
- colorpicker.holding.huepicker = not colorpicker.holding.huepicker
- end
- if colorpicker.holding.transparency then
- colorpicker.holding.transparency = not colorpicker.holding.transparency
- end
- end
- end
- --
- library.changed[#library.changed + 1] = function()
- if colorpicker.open and colorpicker.holding.picker or colorpicker.holding.huepicker or colorpicker.holding.transparency then
- if window.isVisible then
- colorpicker:Refresh()
- else
- if colorpicker.holding.picker then
- colorpicker.holding.picker = not colorpicker.holding.picker
- end
- if colorpicker.holding.huepicker then
- colorpicker.holding.huepicker = not colorpicker.holding.huepicker
- end
- if colorpicker.holding.transparency then
- colorpicker.holding.transparency = not colorpicker.holding.transparency
- end
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = colorpicker
- end
- --
- toggle.addedAxis = toggle.addedAxis + 30 + 4 + 2
- toggle.colorpickers = toggle.colorpickers + 1
- --
- return colorpicker, toggle
- end
- --
- function toggle:Keybind(info)
- local info = info or {}
- local def = info.def or info.Def or info.default or info.Default or nil
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local mode = info.mode or info.Mode or "Always"
- local keybindname = info.keybindname or info.keybindName or info.KeybindName or info.Keybindname or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- toggle.addedaxis = toggle.addedAxis + 40 + 4 + 2
- --
- local keybind = {keybindname = keybindname or name, axis = toggle.axis, current = {}, selecting = false, mode = mode, open = false, modemenu = {buttons = {}, drawings = {}}, active = false}
- --
- toggle.keybind = keybind
- --
- local allowedKeyCodes = {"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M","One","Two","Three","Four","Five","Six","Seveen","Eight","Nine","Zero", "Minus", "Equals","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","Insert","Tab","Home","End","LeftAlt","LeftControl","LeftShift","RightAlt","RightControl","RightShift","CapsLock"}
- local allowedInputTypes = {"MouseButton1","MouseButton2","MouseButton3"}
- local shortenedInputs = {["MouseButton1"] = "MB1", ["MouseButton2"] = "MB2", ["MouseButton3"] = "MB3", ["Insert"] = "Ins", ["Minus"] = "-", ["Equals"] = "=", ["LeftAlt"] = "LAlt", ["LeftControl"] = "LC", ["LeftShift"] = "LS", ["RightAlt"] = "RAlt", ["RightControl"] = "RC", ["RightShift"] = "RS", ["CapsLock"] = "Caps"}
- --
- local keybind_outline = utility:Create("Frame", {Vector2.new(section.section_frame.Size.X-(40+4),keybind.axis), section.section_frame}, {
- Size = utility:Size(0, 40, 0, 17),
- Position = utility:Position(1, -(40+4), 0, keybind.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_outline] = {
- Color = "outline"
- }
- --
- local keybind_inline = utility:Create("Frame", {Vector2.new(1,1), keybind_outline}, {
- Size = utility:Size(1, -2, 1, -2, keybind_outline),
- Position = utility:Position(0, 1, 0, 1, keybind_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_inline] = {
- Color = "inline"
- }
- --
- local keybind_frame = utility:Create("Frame", {Vector2.new(1,1), keybind_inline}, {
- Size = utility:Size(1, -2, 1, -2, keybind_inline),
- Position = utility:Position(0, 1, 0, 1, keybind_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_frame] = {
- Color = "lightcontrast"
- }
- --
- local keybind__gradient = utility:Create("Image", {Vector2.new(0,0), keybind_frame}, {
- Size = utility:Size(1, 0, 1, 0, keybind_frame),
- Position = utility:Position(0, 0, 0 , 0, keybind_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local keybind_value = utility:Create("TextLabel", {Vector2.new(keybind_outline.Size.X/2,1), keybind_outline}, {
- Text = "...",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 1, 0, keybind_outline),
- Visible = page.open
- }, section.visibleContent);keybind["keybind_value"] = keybind_value
- --
- library.colors[keybind_value] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- utility:LoadImage(keybind__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function keybind:Shorten(string)
- for i,v in pairs(shortenedInputs) do
- string = string.gsub(string, i, v)
- end
- return string
- end
- --
- function keybind:Change(input)
- input = input or "..."
- local inputTable = {}
- --
- if input.EnumType then
- if input.EnumType == Enum.KeyCode or input.EnumType == Enum.UserInputType then
- if Find(allowedKeyCodes, input.Name) or Find(allowedInputTypes, input.Name) then
- inputTable = {input.EnumType == Enum.KeyCode and "KeyCode" or "UserInputType", input.Name}
- --
- keybind.current = inputTable
- keybind_value.Text = #keybind.current > 0 and keybind:Shorten(keybind.current[2]) or "..."
- --
- return true
- end
- end
- end
- --
- return false
- end
- --
- function keybind:Get()
- return keybind.current
- end
- --
- function keybind:Set(tbl)
- keybind.current = {tbl[1], tbl[2]}
- keybind_value.Text = #keybind.current > 0 and keybind:Shorten(keybind.current[2]) or "..."
- --
- if tbl[3] then
- keybind.mode = tbl[3]
- keybind.active = (keybind.mode == "Always" or keybind.mode == "Off Hold") and (toggle.current) or false
- --
- if keybind.mode == "Off Hold" then
- window.keybindslist:Add(keybindname or name, keybind_value.Text)
- else
- window.keybindslist:Remove(keybindname or name)
- end
- end
- --
- if keybind.current[1] and keybind.current[2] then
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- function keybind:Active()
- return keybind.active
- end
- --
- function keybind:Reset()
- for i,v in pairs(keybind.modemenu.buttons) do
- v.Color = v.Text == keybind.mode and theme.accent or theme.textcolor
- --
- library.colors[v] = {
- Color = v.Text == keybind.mode and "accent" or "textcolor"
- }
- end
- --
- keybind.active = (keybind.mode == "Always" or keybind.mode == "Off Hold")
- --
- if keybind.mode == "Off Hold" then
- window.keybindslist:Add(keybindname or name, keybind_value.Text)
- else
- window.keybindslist:Remove(keybindname or name)
- end
- --
- if keybind.current[1] and keybind.current[2] then
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- function keybind:Callback()
- if keybind.current[1] and keybind.current[2] then
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- keybind:Change(def)
- --
- library.began[#library.began + 1] = function(Input)
- if keybind.current[1] and keybind.current[2] then
- if Input.KeyCode == Enum[keybind.current[1]][keybind.current[2]] or Input.UserInputType == Enum[keybind.current[1]][keybind.current[2]] then
- if keybind.mode == "On Hold" then
- local old = keybind.active
- keybind.active = toggle:Get()
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- if keybind.active ~= old then callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active) end
- elseif keybind.mode == "Off Hold" then
- local old = keybind.active
- keybind.active = false
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- if keybind.active ~= old then callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active) end
- elseif keybind.mode == "Toggle" then
- local old = keybind.active
- keybind.active = not keybind.active == true and toggle:Get() or false
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- if keybind.active ~= old then callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active) end
- end
- end
- end
- --
- if keybind.selecting and window.isVisible then
- local done = keybind:Change(Input.KeyCode.Name ~= "Unknown" and Input.KeyCode or Input.UserInputType)
- if done then
- keybind.selecting = false
- keybind.active = (keybind.mode == "Always" or keybind.mode == "Off Hold") and true or false
- keybind_frame.Color = theme.lightcontrast
- --
- library.colors[keybind_frame] = {
- Color = "lightcontrast"
- }
- --
- window.keybindslist:Remove(keybindname or name)
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- if not window.isVisible and keybind.selecting then
- keybind.selecting = false
- keybind_frame.Color = theme.lightcontrast
- --
- library.colors[keybind_frame] = {
- Color = "lightcontrast"
- }
- end
- --
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and keybind_outline.Visible then
- if utility:MouseOverDrawing({section.section_frame.Position.X + (section.section_frame.Size.X - (40+4+2)), section.section_frame.Position.Y + keybind.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + keybind.axis + 17}) and not window:IsOverContent() and not keybind.selecting then
- keybind.selecting = true
- keybind_frame.Color = theme.darkcontrast
- --
- library.colors[keybind_frame] = {
- Color = "darkcontrast"
- }
- end
- if keybind.open and keybind.modemenu.frame then
- if utility:MouseOverDrawing({keybind.modemenu.frame.Position.X, keybind.modemenu.frame.Position.Y, keybind.modemenu.frame.Position.X + keybind.modemenu.frame.Size.X, keybind.modemenu.frame.Position.Y + keybind.modemenu.frame.Size.Y}) then
- local changed = false
- --
- for i,v in pairs(keybind.modemenu.buttons) do
- if utility:MouseOverDrawing({keybind.modemenu.frame.Position.X, keybind.modemenu.frame.Position.Y + (15 * (i - 1)), keybind.modemenu.frame.Position.X + keybind.modemenu.frame.Size.X, keybind.modemenu.frame.Position.Y + (15 * (i - 1)) + 15}) then
- keybind.mode = v.Text
- changed = true
- end
- end
- --
- if changed then keybind:Reset() end
- else
- keybind.open = not keybind.open
- --
- for i,v in pairs(keybind.modemenu.drawings) do
- utility:Remove(v)
- end
- --
- keybind.modemenu.drawings = {}
- keybind.modemenu.buttons = {}
- keybind.modemenu.frame = nil
- --
- window.currentContent.frame = nil
- window.currentContent.keybind = nil
- end
- end
- end
- --
- if Input.UserInputType == Enum.UserInputType.MouseButton2 and window.isVisible and keybind_outline.Visible then
- if utility:MouseOverDrawing({section.section_frame.Position.X + (section.section_frame.Size.X - (40+4+2)), section.section_frame.Position.Y + keybind.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + keybind.axis + 17}) and not window:IsOverContent() and not keybind.selecting then
- window:CloseContent()
- keybind.open = not keybind.open
- --
- local modemenu = utility:Create("Frame", {Vector2.new(keybind_outline.Size.X + 2,0), keybind_outline}, {
- Size = utility:Size(0, 68, 0, 64),
- Position = utility:Position(1, 2, 0, 0, keybind_outline),
- Color = theme.outline,
- Visible = page.open
- }, keybind.modemenu.drawings);keybind.modemenu.frame = modemenu
- --
- library.colors[modemenu] = {
- Color = "outline"
- }
- --
- local modemenu_inline = utility:Create("Frame", {Vector2.new(1,1), modemenu}, {
- Size = utility:Size(1, -2, 1, -2, modemenu),
- Position = utility:Position(0, 1, 0, 1, modemenu),
- Color = theme.inline,
- Visible = page.open
- }, keybind.modemenu.drawings)
- --
- library.colors[modemenu_inline] = {
- Color = "inline"
- }
- --
- local modemenu_frame = utility:Create("Frame", {Vector2.new(1,1), modemenu_inline}, {
- Size = utility:Size(1, -2, 1, -2, modemenu_inline),
- Position = utility:Position(0, 1, 0, 1, modemenu_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, keybind.modemenu.drawings)
- --
- library.colors[modemenu_frame] = {
- Color = "lightcontrast"
- }
- --
- local keybind__gradient = utility:Create("Image", {Vector2.new(0,0), modemenu_frame}, {
- Size = utility:Size(1, 0, 1, 0, modemenu_frame),
- Position = utility:Position(0, 0, 0 , 0, modemenu_frame),
- Transparency = 0.5,
- Visible = page.open
- }, keybind.modemenu.drawings)
- --
- utility:LoadImage(keybind__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- for i,v in pairs({"Always", "Toggle", "On Hold", "Off Hold"}) do
- local button_title = utility:Create("TextLabel", {Vector2.new(modemenu_frame.Size.X/2,15 * (i-1)), modemenu_frame}, {
- Text = v,
- Size = theme.textsize,
- Font = theme.font,
- Color = v == keybind.mode and theme.accent or theme.textcolor,
- Center = true,
- OutlineColor = theme.textborder,
- Position = utility:Position(0.5, 0, 0, 15 * (i-1), modemenu_frame),
- Visible = page.open
- }, keybind.modemenu.drawings);keybind.modemenu.buttons[#keybind.modemenu.buttons + 1] = button_title
- --
- library.colors[button_title] = {
- OutlineColor = "textborder",
- Color = v == keybind.mode and "accent" or "textcolor"
- }
- end
- --
- window.currentContent.frame = modemenu
- window.currentContent.keybind = keybind
- end
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if keybind.mode == "On Hold" or keybind.mode == "Off Hold" then
- if keybind.current[1] and keybind.current[2] then
- if Input.KeyCode == Enum[keybind.current[1]][keybind.current[2]] or Input.UserInputType == Enum[keybind.current[1]][keybind.current[2]] then
- if keybind.mode == "On Hold" and keybind.active then
- keybind.active = false
- window.keybindslist:Remove(keybindname or name)
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- elseif keybind.mode == "Off Hold" and not keybind.active then
- keybind.active = toggle:Get()
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = keybind
- end
- --
- toggle.addedAxis = 40+4+2
- --
- return keybind
- end
- --
- return toggle
- end
- --
- function sections:Slider(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title
- local def = info.def or info.Def or info.default or info.Default or 10
- local min = info.min or info.Min or info.minimum or info.Minimum or 0
- local max = info.max or info.Max or info.maximum or info.Maximum or 100
- local maxtext = info.maximumtext or info.Maximumtext or info.maximumText or info.MaximumText or max
- local sub = info.suffix or info.Suffix or info.ending or info.Ending or info.prefix or info.Prefix or info.measurement or info.Measurement or ""
- local disable = info.disable or info.Disable or info.disabled or info.disabled or false
- local decimals = info.decimals or info.Decimals or 1
- decimals = 1 / decimals
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- def = math.clamp(def, min, max)
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local slider = {min = min, max = max, Disabled = false, sub = sub, decimals = decimals, axis = section.currentAxis, current = -99999, holding = false}
- --
- if name then
- local slider_title = utility:Create("TextLabel", {Vector2.new(4,slider.axis), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, slider.axis, section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[slider_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- end
- --
- local slider_outline = utility:Create("Frame", {Vector2.new(4,slider.axis + (name and 15 or 0)), section.section_frame}, {
- Size = utility:Size(1, -8, 0, 14, section.section_frame),
- Position = utility:Position(0, 4, 0, slider.axis + (name and 15 or 0), section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[slider_outline] = {
- Color = "outline"
- }
- --
- local slider_inline = utility:Create("Frame", {Vector2.new(1,1), slider_outline}, {
- Size = utility:Size(1, -2, 1, -2, slider_outline),
- Position = utility:Position(0, 1, 0, 1, slider_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[slider_inline] = {
- Color = "inline"
- }
- --
- local slider_frame = utility:Create("Frame", {Vector2.new(1,1), slider_inline}, {
- Size = utility:Size(1, -2, 1, -2, slider_inline),
- Position = utility:Position(0, 1, 0, 1, slider_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[slider_frame] = {
- Color = "lightcontrast"
- }
- --
- local slider_slide = utility:Create("Frame", {Vector2.new(1,1), slider_inline}, {
- Size = utility:Size(0, (slider_frame.Size.X / (slider.max - slider.min) * (slider.current - slider.min)), 1, -2, slider_inline),
- Position = utility:Position(0, 1, 0, 1, slider_inline),
- Color = theme.accent,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[slider_slide] = {
- Color = "accent"
- }
- --
- local slider__gradient = utility:Create("Image", {Vector2.new(0,0), slider_frame}, {
- Size = utility:Size(1, 0, 1, 0, slider_frame),
- Position = utility:Position(0, 0, 0 , 0, slider_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local textBounds = utility:GetTextBounds(name, theme.textsize, theme.font)
- local slider_value = utility:Create("TextLabel", {Vector2.new(slider_outline.Size.X/2,(slider_outline.Size.Y/2) - (textBounds.Y/2)), slider_outline}, {
- Text = slider.current..slider.sub.."/"..maxtext..slider.sub,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- Center = true,
- OutlineColor = theme.textborder,
- Position = utility:Position(0.5, 0, 0, (slider_outline.Size.Y/2) - (textBounds.Y/2), slider_outline),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[slider_value] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- utility:LoadImage(slider__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function slider:Set(value)
- local oldval = slider.current
- --
- slider.current = math.clamp(math.round(value * slider.decimals) / slider.decimals, slider.min, slider.max)
- --
- if slider.current ~= oldval then
- local disabledtext = disable and ((slider.current <= disable[2] or slider.current >= disable[3]) and disable[1])
- local percent = 1 - ((slider.max - slider.current) / (slider.max - slider.min))
- slider_value.Text = disabledtext or (slider.current..slider.sub.."/"..maxtext..slider.sub)
- slider_slide.Size = utility:Size(0, percent * slider_frame.Size.X, 1, -2, slider_inline)
- slider.Disabled = disabledtext ~= nil and disabledtext ~= false
- callback(slider.current)
- end
- end
- --
- function slider:Refresh()
- local mouseLocation = utility:MouseLocation()
- local percent = math.clamp(mouseLocation.X - slider_slide.Position.X, 0, slider_frame.Size.X) / slider_frame.Size.X
- local value = math.round((slider.min + (slider.max - slider.min) * percent) * slider.decimals) / slider.decimals
- value = math.clamp(value, slider.min, slider.max)
- slider:Set(value)
- end
- --
- function slider:Get()
- return slider.current
- end
- --
- slider:Set(def)
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and slider_outline.Visible and window.isVisible and page.open and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + slider.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + slider.axis + (name and 29 or 14)}) and not window:IsOverContent() then
- slider.holding = true
- slider:Refresh()
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and slider.holding and window.isVisible then
- slider.holding = false
- end
- end
- --
- library.changed[#library.changed + 1] = function(Input)
- if slider.holding and window.isVisible then
- slider:Refresh()
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = slider
- end
- --
- section.currentAxis = section.currentAxis + (name and 29 or 14) + 4
- --
- return slider
- end
- --
- function sections:Button(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Button"
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local button = {axis = section.currentAxis}
- --
- local button_outline = utility:Create("Frame", {Vector2.new(4,button.axis), section.section_frame}, {
- Size = utility:Size(1, -8, 0, 20, section.section_frame),
- Position = utility:Position(0, 4, 0, button.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_outline] = {
- Color = "outline"
- }
- --
- local button_inline = utility:Create("Frame", {Vector2.new(1,1), button_outline}, {
- Size = utility:Size(1, -2, 1, -2, button_outline),
- Position = utility:Position(0, 1, 0, 1, button_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_inline] = {
- Color = "inline"
- }
- --
- local button_frame = utility:Create("Frame", {Vector2.new(1,1), button_inline}, {
- Size = utility:Size(1, -2, 1, -2, button_inline),
- Position = utility:Position(0, 1, 0, 1, button_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_frame] = {
- Color = "lightcontrast"
- }
- --
- local button_gradient = utility:Create("Image", {Vector2.new(0,0), button_frame}, {
- Size = utility:Size(1, 0, 1, 0, button_frame),
- Position = utility:Position(0, 0, 0 , 0, button_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local button_title = utility:Create("TextLabel", {Vector2.new(button_frame.Size.X/2,1), button_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, 1, button_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- utility:LoadImage(button_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and button_outline.Visible and window.isVisible and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + button.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + button.axis + 20}) and not window:IsOverContent() then
- task.spawn(function()
- utility:LoadImage(button_gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- utility:LoadImage(button_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- callback()
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = button
- end
- --
- section.currentAxis = section.currentAxis + 20 + 4
- --
- return button
- end
- --
- function sections:TextBox(info)
- local info = info or {}
- local def = info.def or info.Def or info.default or info.Default or ""
- local max = info.max or info.Max or info.maximum or info.Maximum or 200
- local placeholder = info.placeholder or info.Placeholder or info.placeHolder or info.PlaceHolder
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local reactive = info.reactive or info.Reactive;reactive = reactive == nil or reactive
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- local identifier = tostring(math.random(500, 500000)) .. "-" .. tostring(math.random(500, 500000)) .. "-" .. tostring(math.random(500, 500000))
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local textbox = {axis = section.currentAxis, max = max, current = def, oldenter = "", callback = callback}
- --
- local textbox_outline = utility:Create("Frame", {Vector2.new(4,textbox.axis), section.section_frame}, {
- Size = utility:Size(1, -8, 0, 20, section.section_frame),
- Position = utility:Position(0, 4, 0, textbox.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[textbox_outline] = {
- Color = "outline"
- }
- --
- local textbox_inline = utility:Create("Frame", {Vector2.new(1,1), textbox_outline}, {
- Size = utility:Size(1, -2, 1, -2, textbox_outline),
- Position = utility:Position(0, 1, 0, 1, textbox_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[textbox_inline] = {
- Color = "inline"
- }
- --
- local textbox_inneroutline = utility:Create("Frame", {Vector2.new(1,1), textbox_inline}, {
- Size = utility:Size(1, -2, 1, -2, textbox_inline),
- Position = utility:Position(0, 1, 0, 1, textbox_inline),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[textbox_inneroutline] = {
- Color = "outline"
- }
- --
- local textbox_frame = utility:Create("Frame", {Vector2.new(1,1), textbox_inneroutline}, {
- Size = utility:Size(1, -2, 1, -2, textbox_inneroutline),
- Position = utility:Position(0, 1, 0, 1, textbox_inneroutline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[textbox_frame] = {
- Color = "lightcontrast"
- }
- --
- local textbox_gradient = utility:Create("Image", {Vector2.new(0,0), textbox_frame}, {
- Size = utility:Size(1, 0, 1, 0, textbox_frame),
- Position = utility:Position(0, 0, 0 , 0, textbox_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local textbox_value = utility:Create("TextLabel", {Vector2.new(textbox_frame.Size.X/2,0), textbox_frame}, {
- Text = textbox.current == "" and placeholder or textbox.current,
- Size = theme.textsize,
- Font = theme.font,
- Color = textbox.current == "" and (placeholder and theme.textdark) or theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, 0, textbox_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[textbox_value] = {
- OutlineColor = "textborder",
- Color = textbox.current == "" and (placeholder and "textdark") or "textcolor"
- }
- --
- utility:LoadImage(textbox_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function textbox:Get()
- return textbox.current
- end
- --
- function textbox:Set(state, first)
- textbox.current = state or ""
- --
- local newtext = utility:WrapText(textbox.current == "" and placeholder or textbox.current, textbox_frame.Size.X - 30)
- textbox_value.Text = (textbox.current == "" and placeholder or textbox.current) ~= newtext and (newtext .. "...") or newtext
- textbox_value.Color = textbox.current == "" and (placeholder and theme.textdark) or theme.textcolor
- --
- library.colors[textbox_value] = {
- OutlineColor = "textborder",
- Color = textbox.current == "" and (placeholder and "textdark") or "textcolor"
- }
- --
- if not first then
- callback(textbox.current)
- end
- end
- --
- textbox:Set(textbox.current, true)
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and textbox_outline.Visible and window.isVisible then
- if reactive and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + textbox.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + textbox.axis + 20}) and not window:IsOverContent() then
- task.spawn(function()
- utility:LoadImage(textbox_gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- utility:LoadImage(textbox_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- if not (window.currentContent.textbox and window.currentContent.textbox.Name == identifier) then
- window:CloseContent()
- --
- textbox_value.Color = theme.accent
- --
- library.colors[textbox_value] = {
- OutlineColor = "textborder",
- Color = "accent"
- }
- --
- cas:BindActionAtPriority("DisableKeyboard", function() return Enum.ContextActionResult.Sink end, false, 3000, Enum.UserInputType.Keyboard)
- --
- window.currentContent.textbox = {
- Name = identifier,
- Item = textbox,
- Fire = function(Text)
- textbox.current = (Text == "Backspace" and textbox.current:sub(0, #textbox.current - 1) or (textbox.current .. Text)):sub(0, textbox.max)
- --
- local newtext = utility:WrapText(textbox.current == "" and placeholder or textbox.current, textbox_frame.Size.X - 30)
- textbox_value.Text = (textbox.current == "" and placeholder or textbox.current) ~= newtext and (newtext .. "...") or newtext
- textbox.callback(textbox.current)
- end,
- Disconnect = function()
- cas:UnbindAction('DisableKeyboard')
- --
- textbox_value.Color = textbox.current == "" and (placeholder and theme.textdark) or theme.textcolor
- --
- library.colors[textbox_value] = {
- OutlineColor = "textborder",
- Color = textbox.current == "" and (placeholder and "textdark") or "textcolor"
- }
- end
- }
- else
- if window.currentContent.textbox.Name == identifier then
- window:CloseContent()
- end
- end
- elseif reactive then
- if window.currentContent.textbox and window.currentContent.textbox.Name == identifier then
- window:CloseContent()
- end
- end
- --
- if uis:IsKeyDown(Enum.KeyCode.LeftControl) and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + textbox.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + textbox.axis + 20}) and not window:IsOverContent() then
- task.spawn(function()
- textbox_value.Color = theme.accent
- --
- library.colors[textbox_value] = {
- OutlineColor = "textborder",
- Color = "accent"
- }
- --
- utility:LoadImage(textbox_gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- textbox_value.Color = textbox.current == "" and (placeholder and theme.textdark) or theme.textcolor
- --
- library.colors[textbox_value] = {
- OutlineColor = "textborder",
- Color = textbox.current == "" and (placeholder and "textdark") or "textcolor"
- }
- --
- utility:LoadImage(textbox_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- setclipboard(textbox.current)
- end
- elseif Input.KeyCode and Input.KeyCode == Enum.KeyCode.Return then
- if window.currentContent.textbox and window.currentContent.textbox.Name == identifier then
- window:CloseContent()
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = textbox
- end
- --
- section.currentAxis = section.currentAxis + 20 + 4
- --
- return textbox
- end
- --
- function sections:ButtonHolder(info)
- local info = info or {}
- local buttons = info.buttons or info.Buttons or {}
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local buttonHolder = {buttons = {}}
- --
- for i=1, 2 do
- local button = {axis = section.currentAxis}
- --
- local button_outline = utility:Create("Frame", {Vector2.new(i == 2 and ((section.section_frame.Size.X / 2) + 2) or 4,button.axis), section.section_frame}, {
- Size = utility:Size(0.5, -6, 0, 20, section.section_frame),
- Position = utility:Position(0, i == 2 and 2 or 4, 0, button.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_outline] = {
- Color = "outline"
- }
- --
- local button_inline = utility:Create("Frame", {Vector2.new(1,1), button_outline}, {
- Size = utility:Size(1, -2, 1, -2, button_outline),
- Position = utility:Position(0, 1, 0, 1, button_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_inline] = {
- Color = "inline"
- }
- --
- local button_frame = utility:Create("Frame", {Vector2.new(1,1), button_inline}, {
- Size = utility:Size(1, -2, 1, -2, button_inline),
- Position = utility:Position(0, 1, 0, 1, button_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_frame] = {
- Color = "lightcontrast"
- }
- --
- local button_gradient = utility:Create("Image", {Vector2.new(0,0), button_frame}, {
- Size = utility:Size(1, 0, 1, 0, button_frame),
- Position = utility:Position(0, 0, 0 , 0, button_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local button_title = utility:Create("TextLabel", {Vector2.new(button_frame.Size.X/2,1), button_frame}, {
- Text = buttons[i][1],
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, 1, button_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[button_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- utility:LoadImage(button_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and button_outline.Visible and window.isVisible and utility:MouseOverDrawing({section.section_frame.Position.X + (i == 2 and (section.section_frame.Size.X/2) or 0), section.section_frame.Position.Y + button.axis, section.section_frame.Position.X + section.section_frame.Size.X - (i == 1 and (section.section_frame.Size.X/2) or 0), section.section_frame.Position.Y + button.axis + 20}) and not window:IsOverContent() then
- task.spawn(function()
- utility:LoadImage(button_gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- utility:LoadImage(button_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- buttons[i][2]()
- end
- end
- end
- --
- section.currentAxis = section.currentAxis + 20 + 4
- end
- --
- function sections:Dropdown(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title
- local max = info.max or info.Max
- local options = info.options or info.Options or {"1", "2", "3"}
- local def = info.def or info.Def or info.default or info.Default or options[1]
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local dropdown = {open = false, scrollindex = max and 0, scrolling = max and {false, nil}, current = tostring(def), options = options, holder = {buttons = {}, drawings = {}}, axis = section.currentAxis}
- --
- local dropdown_outline = utility:Create("Frame", {Vector2.new(4,name and (dropdown.axis + 15) or dropdown.axis), section.section_frame}, {
- Size = utility:Size(1, -8, 0, 20, section.section_frame),
- Position = utility:Position(0, 4, 0, name and (dropdown.axis + 15) or dropdown.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[dropdown_outline] = {
- Color = "outline"
- }
- --
- local dropdown_inline = utility:Create("Frame", {Vector2.new(1,1), dropdown_outline}, {
- Size = utility:Size(1, -2, 1, -2, dropdown_outline),
- Position = utility:Position(0, 1, 0, 1, dropdown_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[dropdown_inline] = {
- Color = "inline"
- }
- --
- local dropdown_frame = utility:Create("Frame", {Vector2.new(1,1), dropdown_inline}, {
- Size = utility:Size(1, -2, 1, -2, dropdown_inline),
- Position = utility:Position(0, 1, 0, 1, dropdown_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[dropdown_frame] = {
- Color = "lightcontrast"
- }
- --
- if name then
- local dropdown_title = utility:Create("TextLabel", {Vector2.new(4,dropdown.axis), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, dropdown.axis, section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[dropdown_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- end
- --
- local dropdown__gradient = utility:Create("Image", {Vector2.new(0,0), dropdown_frame}, {
- Size = utility:Size(1, 0, 1, 0, dropdown_frame),
- Position = utility:Position(0, 0, 0 , 0, dropdown_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local dropdown_value = utility:Create("TextLabel", {Vector2.new(3,dropdown_frame.Size.Y/2 - 7), dropdown_frame}, {
- Text = dropdown.current,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 3, 0, (dropdown_frame.Size.Y/2) - 7, dropdown_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[dropdown_value] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local dropdown_image = utility:Create("Image", {Vector2.new(dropdown_frame.Size.X - 15,dropdown_frame.Size.Y/2 - 3), dropdown_frame}, {
- Size = utility:Size(0, 9, 0, 6, dropdown_frame),
- Position = utility:Position(1, -15, 0.5, -3, dropdown_frame),
- Visible = page.open
- }, section.visibleContent);dropdown["dropdown_image"] = dropdown_image
- --
- utility:LoadImage(dropdown_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- utility:LoadImage(dropdown__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- if max then
- local lastupdate = dropdown.scrollindex
- --
- function dropdown:UpdateScroll()
- if dropdown.scrollindex ~= lastupdate then
- if max and dropdown.bar and dropdown.scroll then
- lastupdate = dropdown.scrollindex
- --
- if (#dropdown.options - max) > 0 then
- dropdown.bar.Size = utility:Size(1, 0, (max / #dropdown.options), 0, dropdown.scroll)
- dropdown.bar.Position = utility:Position(0, 0, 0, (((dropdown.scroll.Size.Y - dropdown.bar.Size.Y) / (#dropdown.options - max)) * dropdown.scrollindex), dropdown.scroll)
- utility:UpdateTransparency(dropdown.bar, 1)
- utility:UpdateOffset(dropdown.bar, {Vector2.new(1, (((dropdown.scroll.Size.Y - dropdown.bar.Size.Y) / (#dropdown.options - max)) * dropdown.scrollindex)), dropdown.scroll})
- else
- dropdown.scrollindex = 0
- dropdown.bar.Transparency = 0
- utility:UpdateTransparency(dropdown.bar, 0)
- end
- --
- dropdown:Update()
- end
- end
- end
- end
- --
- function dropdown:Update()
- if dropdown.open and dropdown.holder.inline then
- for i,v in pairs(dropdown.holder.buttons) do
- local value = max and dropdown.options[i + dropdown.scrollindex] or dropdown.options[i]
- --
- v[1].Text = value
- v[1].Color = value == tostring(dropdown.current) and theme.accent or theme.textcolor
- v[1].Position = utility:Position(0, value == tostring(dropdown.current) and 8 or 6, 0, 2, v[2])
- library.colors[v[1]] = {
- Color = v[1].Text == tostring(dropdown.current) and "accent" or "textcolor"
- }
- utility:UpdateOffset(v[1], {Vector2.new(v[1].Text == tostring(dropdown.current) and 8 or 6, 2), v[2]})
- end
- end
- end
- --
- function dropdown:Set(value)
- if typeof(value) == "string" and Find(dropdown.options, value) then
- dropdown.current = value
- dropdown_value.Text = value
- callback(value)
- end
- end
- --
- function dropdown:Get()
- return dropdown.current
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and dropdown_outline.Visible then
- if dropdown.open and dropdown.holder.inline and utility:MouseOverDrawing({dropdown.holder.inline.Position.X, dropdown.holder.inline.Position.Y, dropdown.holder.inline.Position.X + dropdown.holder.inline.Size.X, dropdown.holder.inline.Position.Y + dropdown.holder.inline.Size.Y}) then
- if max and dropdown.bar and utility:MouseOverDrawing({dropdown.bar.Position.X - 1, dropdown.bar.Position.Y - 1, dropdown.bar.Position.X - 1 + dropdown.bar.Size.X + 2, dropdown.bar.Position.Y - 1 + dropdown.bar.Size.Y + 2}) then
- dropdown.scrolling = {true, (utility:MouseLocation().Y - dropdown.bar.Position.Y)}
- else
- for i,v in pairs(dropdown.holder.buttons) do
- local value = max and dropdown.options[(i + dropdown.scrollindex)] or dropdown.options[i]
- --
- if utility:MouseOverDrawing({v[2].Position.X, v[2].Position.Y, v[2].Position.X + v[2].Size.X, v[2].Position.Y + v[2].Size.Y}) and v[1].Text ~= dropdown.current then
- dropdown.current = value
- dropdown_value.Text = dropdown.current
- callback(value)
- dropdown:Update()
- end
- end
- end
- elseif utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + dropdown.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + dropdown.axis + (name and (15 + 20) or (20))}) and not window:IsOverContent() then
- task.spawn(function()
- utility:LoadImage(dropdown__gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- utility:LoadImage(dropdown__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- if not dropdown.open then
- window:CloseContent()
- dropdown.open = not dropdown.open
- utility:LoadImage(dropdown_image, "arrow_up", "https://i.imgur.com/SL9cbQp.png")
- --
- local dropdown_open_outline = utility:Create("Frame", {Vector2.new(0,19), dropdown_outline}, {
- Size = utility:Size(1, 0, 0, 3 + ((max and max or #dropdown.options) * 19), dropdown_outline),
- Position = utility:Position(0, 0, 0, 19, dropdown_outline),
- Color = theme.outline,
- Visible = page.open
- }, dropdown.holder.drawings);dropdown.holder.outline = dropdown_open_outline
- --
- library.colors[dropdown_open_outline] = {
- Color = "outline"
- }
- --
- local dropdown_open_inline = utility:Create("Frame", {Vector2.new(1,1), dropdown_open_outline}, {
- Size = utility:Size(1, -2, 1, -2, dropdown_open_outline),
- Position = utility:Position(0, 1, 0, 1, dropdown_open_outline),
- Color = theme.inline,
- Visible = page.open
- }, dropdown.holder.drawings);dropdown.holder.inline = dropdown_open_inline
- --
- library.colors[dropdown_open_inline] = {
- Color = "inline"
- }
- --
- if max then
- local dropdown_open_scroll = utility:Create("Frame", {Vector2.new(dropdown_open_inline.Size.X - 5,1), dropdown_open_inline}, {
- Size = utility:Size(0, 4, 1, -2, dropdown_open_inline),
- Position = utility:Position(1, -5, 0, 1, dropdown_open_inline),
- Color = theme.darkcontrast,
- Visible = page.open
- }, dropdown.holder.drawings);dropdown.scroll = dropdown_open_scroll
- --
- library.colors[dropdown_open_scroll] = {
- Color = "darkcontrast"
- }
- --
- local dropdown_open_bar = utility:Create("Frame", {Vector2.new(0, (((dropdown_open_scroll.Size.Y - ((max / #dropdown.options) * dropdown_open_scroll.Size.Y)) / (#dropdown.options - max)) * dropdown.scrollindex)), dropdown_open_scroll}, {
- Size = utility:Size(1, 0, (max / #dropdown.options), 0, dropdown_open_scroll),
- Position = utility:Position(0, 0, 0, (((dropdown_open_scroll.Size.Y - ((max / #dropdown.options) * dropdown_open_scroll.Size.Y)) / (#dropdown.options - max)) * dropdown.scrollindex), dropdown_open_scroll),
- Color = theme.accent,
- Visible = page.open
- }, dropdown.holder.drawings);dropdown.bar = dropdown_open_bar
- --
- library.colors[dropdown_open_bar] = {
- Color = "accent"
- }
- end
- --
- for Index = 1, (max and max or #dropdown.options) do
- local Value = max and dropdown.options[Index + dropdown.scrollindex] or dropdown.options[Index]
- --
- if Value then
- local dropdown_value_frame = utility:Create("Frame", {Vector2.new(1,1 + (19 * (Index-1))), dropdown_open_inline}, {
- Size = utility:Size(1, -(max and 7 or 2), 0, 18, dropdown_open_inline),
- Position = utility:Position(0, 1, 0, 1 + (19 * (Index-1)), dropdown_open_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, dropdown.holder.drawings)
- --
- library.colors[dropdown_value_frame] = {
- Color = "lightcontrast"
- }
- --
- local dropdown_value = utility:Create("TextLabel", {Vector2.new(Value == tostring(dropdown.current) and 8 or 6,2), dropdown_value_frame}, {
- Text = Value,
- Size = theme.textsize,
- Font = theme.font,
- Color = Value == tostring(dropdown.current) and theme.accent or theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, Value == tostring(dropdown.current) and 8 or 6, 0, 2, dropdown_value_frame),
- Visible = page.open
- }, dropdown.holder.drawings)
- --
- dropdown.holder.buttons[#dropdown.holder.buttons + 1] = {dropdown_value, dropdown_value_frame}
- --
- library.colors[dropdown_value] = {
- OutlineColor = "textborder",
- Color = Value == tostring(dropdown.current) and "accent" or "textcolor"
- }
- end
- end
- --
- window.currentContent.frame = dropdown_open_inline
- window.currentContent.dropdown = dropdown
- else
- dropdown.open = not dropdown.open
- utility:LoadImage(dropdown_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(dropdown.holder.drawings) do
- utility:Remove(v)
- end
- --
- dropdown.holder.drawings = {}
- dropdown.holder.buttons = {}
- dropdown.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.dropdown = nil
- end
- else
- if dropdown.open then
- dropdown.open = not dropdown.open
- utility:LoadImage(dropdown_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(dropdown.holder.drawings) do
- utility:Remove(v)
- end
- --
- dropdown.holder.drawings = {}
- dropdown.holder.buttons = {}
- dropdown.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.dropdown = nil
- end
- end
- elseif Input.UserInputType == Enum.UserInputType.MouseButton1 and dropdown.open then
- dropdown.open = not dropdown.open
- utility:LoadImage(dropdown_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(dropdown.holder.drawings) do
- utility:Remove(v)
- end
- --
- dropdown.holder.drawings = {}
- dropdown.holder.buttons = {}
- dropdown.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.dropdown = nil
- end
- end
- --
- if max then
- library.ended[#library.ended + 1] = function(Input)
- if dropdown.scrolling and dropdown.scrolling[1] and Input.UserInputType == Enum.UserInputType.MouseButton1 then
- dropdown.scrolling = {false, nil}
- end
- end
- --
- library.changed[#library.changed + 1] = function(Input)
- if dropdown.scrolling and dropdown.scrolling[1] then
- local MouseLocation = utility:MouseLocation()
- local Position = math.clamp((MouseLocation.Y - dropdown.scroll.Position.Y - dropdown.scrolling[2]), 0, ((dropdown.scroll.Size.Y - dropdown.bar.Size.Y)))
- --
- dropdown.scrollindex = math.round((((Position + dropdown.scroll.Position.Y) - dropdown.scroll.Position.Y) / ((dropdown.scroll.Size.Y - dropdown.bar.Size.Y))) * (#dropdown.options - max))
- dropdown:UpdateScroll()
- end
- end
- --
- utility:Connection(mouse.WheelForward,function()
- if page.open and dropdown.open and dropdown.bar and dropdown.bar.Visible and utility:MouseOverDrawing({dropdown.holder.inline.Position.X, dropdown.holder.inline.Position.Y, dropdown.holder.inline.Position.X + dropdown.holder.inline.Size.X, dropdown.holder.inline.Position.Y + dropdown.holder.inline.Size.Y}) then
- dropdown.scrollindex = math.clamp(dropdown.scrollindex - 1, 0, #dropdown.options - max)
- dropdown:UpdateScroll()
- end
- end)
- --
- utility:Connection(mouse.WheelBackward,function()
- if page.open and dropdown.open and dropdown.bar and dropdown.bar.Visible and utility:MouseOverDrawing({dropdown.holder.inline.Position.X, dropdown.holder.inline.Position.Y, dropdown.holder.inline.Position.X + dropdown.holder.inline.Size.X, dropdown.holder.inline.Position.Y + dropdown.holder.inline.Size.Y}) then
- dropdown.scrollindex = math.clamp(dropdown.scrollindex + 1, 0, #dropdown.options - max)
- dropdown:UpdateScroll()
- end
- end)
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = dropdown
- end
- --
- section.currentAxis = section.currentAxis + (name and 35 or 20) + 4
- --
- return dropdown
- end
- --
- function sections:Multibox(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title
- local options = info.options or info.Options or {"1", "2", "3"}
- local def = info.def or info.Def or info.default or info.Default or {options[1]}
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- local min = info.min or info.Min or info.minimum or info.Minimum or 0
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local multibox = {open = false, current = def, options = options, holder = {buttons = {}, drawings = {}}, axis = section.currentAxis}
- --
- local multibox_outline = utility:Create("Frame", {Vector2.new(4, name and (multibox.axis + 15) or multibox.axis), section.section_frame}, {
- Size = utility:Size(1, -8, 0, 20, section.section_frame),
- Position = utility:Position(0, 4, 0, name and (multibox.axis + 15) or multibox.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[multibox_outline] = {
- Color = "outline"
- }
- --
- local multibox_inline = utility:Create("Frame", {Vector2.new(1,1), multibox_outline}, {
- Size = utility:Size(1, -2, 1, -2, multibox_outline),
- Position = utility:Position(0, 1, 0, 1, multibox_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[multibox_inline] = {
- Color = "inline"
- }
- --
- local multibox_frame = utility:Create("Frame", {Vector2.new(1,1), multibox_inline}, {
- Size = utility:Size(1, -2, 1, -2, multibox_inline),
- Position = utility:Position(0, 1, 0, 1, multibox_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[multibox_frame] = {
- Color = "lightcontrast"
- }
- --
- if name then
- local multibox_title = utility:Create("TextLabel", {Vector2.new(4,multibox.axis), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, multibox.axis, section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[multibox_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- end
- --
- local multibox__gradient = utility:Create("Image", {Vector2.new(0,0), multibox_frame}, {
- Size = utility:Size(1, 0, 1, 0, multibox_frame),
- Position = utility:Position(0, 0, 0 , 0, multibox_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local multibox_value = utility:Create("TextLabel", {Vector2.new(3,multibox_frame.Size.Y/2 - 7), multibox_frame}, {
- Text = "",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 3, 0, (multibox_frame.Size.Y/2) - 7, multibox_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[multibox_value] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local multibox_image = utility:Create("Image", {Vector2.new(multibox_frame.Size.X - 15,multibox_frame.Size.Y/2 - 3), multibox_frame}, {
- Size = utility:Size(0, 9, 0, 6, multibox_frame),
- Position = utility:Position(1, -15, 0.5, -3, multibox_frame),
- Visible = page.open
- }, section.visibleContent);multibox["multibox_image"] = multibox_image
- --
- utility:LoadImage(multibox_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- utility:LoadImage(multibox__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function multibox:Update()
- if multibox.open and multibox.holder.inline then
- for i,v in pairs(multibox.holder.buttons) do
- v[1].Color = Find(multibox.current, v[1].Text) and theme.accent or theme.textcolor
- v[1].Position = utility:Position(0, Find(multibox.current, v[1].Text) and 8 or 6, 0, 2, v[2])
- --
- library.colors[v[1]] = {
- Color = Find(multibox.current, v[1].Text) and "accent" or "textcolor"
- }
- --
- utility:UpdateOffset(v[1], {Vector2.new(Find(multibox.current, v[1].Text) and 8 or 6, 2), v[2]})
- end
- end
- end
- --
- function multibox:Serialize(tbl)
- local str = ""
- --
- for i,v in pairs(tbl) do
- str = str..v..", "
- end
- --
- return string.sub(str, 0, #str - 2)
- end
- --
- function multibox:Resort(tbl,original)
- local newtbl = {}
- --
- for i,v in pairs(original) do
- if Find(tbl, v) then
- newtbl[#newtbl + 1] = v
- end
- end
- --
- return newtbl
- end
- --
- function multibox:Set(tbl)
- if typeof(tbl) == "table" then
- multibox.current = tbl
- --
- local text = multibox:Serialize(multibox:Resort(multibox.current, multibox.options))
- multibox_value.Text = utility:WrapText(text, multibox_frame.Size.X - 25)
- end
- end
- --
- function multibox:Get()
- return multibox.current
- end
- --
- multibox_value.Text = utility:WrapText(multibox:Serialize(multibox:Resort(multibox.current, multibox.options)), multibox_frame.Size.X - 25)
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and multibox_outline.Visible then
- if multibox.open and multibox.holder.inline and utility:MouseOverDrawing({multibox.holder.inline.Position.X, multibox.holder.inline.Position.Y, multibox.holder.inline.Position.X + multibox.holder.inline.Size.X, multibox.holder.inline.Position.Y + multibox.holder.inline.Size.Y}) then
- for i,v in pairs(multibox.holder.buttons) do
- if utility:MouseOverDrawing({v[2].Position.X, v[2].Position.Y, v[2].Position.X + v[2].Size.X, v[2].Position.Y + v[2].Size.Y}) and v[1].Text ~= multibox.current then
- if not Find(multibox.current, v[1].Text) then
- multibox.current[#multibox.current + 1] = v[1].Text
- multibox_value.Text = utility:WrapText(multibox:Serialize(multibox:Resort(multibox.current, multibox.options)), multibox_frame.Size.X - 25)
- multibox:Update()
- else
- if #multibox.current > min then
- Remove(multibox.current, Find(multibox.current, v[1].Text))
- multibox_value.Text = utility:WrapText(multibox:Serialize(multibox:Resort(multibox.current, multibox.options)), multibox_frame.Size.X - 25)
- multibox:Update()
- end
- end
- end
- end
- elseif utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + multibox.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + multibox.axis + (name and 15 or 0) + 20}) and not window:IsOverContent() then
- task.spawn(function()
- utility:LoadImage(multibox__gradient, "gradientdown", "https://i.imgur.com/DzrzUt3.png")
- --
- task.wait(0.15)
- --
- utility:LoadImage(multibox__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- end)
- --
- if not multibox.open then
- window:CloseContent()
- multibox.open = not multibox.open
- utility:LoadImage(multibox_image, "arrow_up", "https://i.imgur.com/SL9cbQp.png")
- --
- local multibox_open_outline = utility:Create("Frame", {Vector2.new(0,19), multibox_outline}, {
- Size = utility:Size(1, 0, 0, 3 + (#multibox.options * 19), multibox_outline),
- Position = utility:Position(0, 0, 0, 19, multibox_outline),
- Color = theme.outline,
- Visible = page.open
- }, multibox.holder.drawings);multibox.holder.outline = multibox_open_outline
- --
- library.colors[multibox_open_outline] = {
- Color = "outline"
- }
- --
- local multibox_open_inline = utility:Create("Frame", {Vector2.new(1,1), multibox_open_outline}, {
- Size = utility:Size(1, -2, 1, -2, multibox_open_outline),
- Position = utility:Position(0, 1, 0, 1, multibox_open_outline),
- Color = theme.inline,
- Visible = page.open
- }, multibox.holder.drawings);multibox.holder.inline = multibox_open_inline
- --
- library.colors[multibox_open_inline] = {
- Color = "inline"
- }
- --
- for i,v in pairs(multibox.options) do
- local multibox_value_frame = utility:Create("Frame", {Vector2.new(1,1 + (19 * (i-1))), multibox_open_inline}, {
- Size = utility:Size(1, -2, 0, 18, multibox_open_inline),
- Position = utility:Position(0, 1, 0, 1 + (19 * (i-1)), multibox_open_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, multibox.holder.drawings)
- --
- library.colors[multibox_value_frame] = {
- Color = "lightcontrast"
- }
- --[[
- local multibox_value_gradient = utility:Create("Image", {Vector2.new(0,0), multibox_value_frame}, {
- Size = utility:Size(1, 0, 1, 0, multibox_value_frame),
- Position = utility:Position(0, 0, 0 , 0, multibox_value_frame),
- Transparency = 0.5,
- Visible = page.open
- }, multibox.holder.drawings)
- --
- utility:LoadImage(multibox_value_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")]]
- --
- local multibox_value = utility:Create("TextLabel", {Vector2.new(Find(multibox.current, v) and 8 or 6,2), multibox_value_frame}, {
- Text = v,
- Size = theme.textsize,
- Font = theme.font,
- Color = Find(multibox.current, v) and theme.accent or theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, Find(multibox.current, v) and 8 or 6, 0, 2, multibox_value_frame),
- Visible = page.open
- }, multibox.holder.drawings);multibox.holder.buttons[#multibox.holder.buttons + 1] = {multibox_value, multibox_value_frame}
- --
- library.colors[multibox_value] = {
- OutlineColor = "textborder",
- Color = Find(multibox.current, v) and "accent" or "textcolor"
- }
- end
- --
- window.currentContent.frame = multibox_open_inline
- window.currentContent.multibox = multibox
- else
- multibox.open = not multibox.open
- utility:LoadImage(multibox_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(multibox.holder.drawings) do
- utility:Remove(v)
- end
- --
- multibox.holder.drawings = {}
- multibox.holder.buttons = {}
- multibox.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.multibox = nil
- end
- else
- if multibox.open then
- multibox.open = not multibox.open
- utility:LoadImage(multibox_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(multibox.holder.drawings) do
- utility:Remove(v)
- end
- --
- multibox.holder.drawings = {}
- multibox.holder.buttons = {}
- multibox.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.multibox = nil
- end
- end
- elseif Input.UserInputType == Enum.UserInputType.MouseButton1 and multibox.open then
- multibox.open = not multibox.open
- utility:LoadImage(multibox_image, "arrow_down", "https://i.imgur.com/tVqy0nL.png")
- --
- for i,v in pairs(multibox.holder.drawings) do
- utility:Remove(v)
- end
- --
- multibox.holder.drawings = {}
- multibox.holder.buttons = {}
- multibox.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.multibox = nil
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = multibox
- end
- --
- section.currentAxis = section.currentAxis + (name and 35 or 20) + 4
- --
- return multibox
- end
- --
- function sections:Keybind(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Keybind"
- local def = info.def or info.Def or info.default or info.Default or nil
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local mode = info.mode or info.Mode or "Always"
- local keybindname = info.keybindname or info.keybindName or info.Keybindname or info.KeybindName or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local keybind = {keybindname = keybindname or name, axis = section.currentAxis, current = {}, selecting = false, mode = mode, open = false, modemenu = {buttons = {}, drawings = {}}, active = false}
- --
- local allowedKeyCodes = {"Q","W","E","R","T","Y","U","I","O","P","A","S","D","F","G","H","J","K","L","Z","X","C","V","B","N","M","One","Two","Three","Four","Five","Six","Seveen","Eight","Nine","Zero", "Minus", "Equals","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","Insert","Tab","Home","End","LeftAlt","LeftControl","LeftShift","RightAlt","RightControl","RightShift","CapsLock"}
- local allowedInputTypes = {"MouseButton1","MouseButton2","MouseButton3"}
- local shortenedInputs = {["MouseButton1"] = "MB1", ["MouseButton2"] = "MB2", ["MouseButton3"] = "MB3", ["Insert"] = "Ins", ["LeftAlt"] = "LAlt", ["LeftControl"] = "LC", ["LeftShift"] = "LS", ["RightAlt"] = "RAlt", ["RightControl"] = "RC", ["RightShift"] = "RS", ["CapsLock"] = "Caps"}
- --
- local keybind_outline = utility:Create("Frame", {Vector2.new(section.section_frame.Size.X-(40+4),keybind.axis), section.section_frame}, {
- Size = utility:Size(0, 40, 0, 17),
- Position = utility:Position(1, -(40+4), 0, keybind.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_outline] = {
- Color = "outline"
- }
- --
- local keybind_inline = utility:Create("Frame", {Vector2.new(1,1), keybind_outline}, {
- Size = utility:Size(1, -2, 1, -2, keybind_outline),
- Position = utility:Position(0, 1, 0, 1, keybind_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_inline] = {
- Color = "inline"
- }
- --
- local keybind_frame = utility:Create("Frame", {Vector2.new(1,1), keybind_inline}, {
- Size = utility:Size(1, -2, 1, -2, keybind_inline),
- Position = utility:Position(0, 1, 0, 1, keybind_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_frame] = {
- Color = "lightcontrast"
- }
- --
- local keybind_title = utility:Create("TextLabel", {Vector2.new(4,keybind.axis + (17/2) - (utility:GetTextBounds(name, theme.textsize, theme.font).Y/2)), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, keybind.axis + (17/2) - (utility:GetTextBounds(name, theme.textsize, theme.font).Y/2), section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local keybind__gradient = utility:Create("Image", {Vector2.new(0,0), keybind_frame}, {
- Size = utility:Size(1, 0, 1, 0, keybind_frame),
- Position = utility:Position(0, 0, 0 , 0, keybind_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local keybind_value = utility:Create("TextLabel", {Vector2.new(keybind_outline.Size.X/2,1), keybind_outline}, {
- Text = "...",
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 1, 0, keybind_outline),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[keybind_value] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- utility:LoadImage(keybind__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function keybind:Shorten(string)
- for i,v in pairs(shortenedInputs) do
- string = string.gsub(string, i, v)
- end
- return string
- end
- --
- function keybind:Change(input)
- input = input or "..."
- local inputTable = {}
- --
- if input.EnumType then
- if input.EnumType == Enum.KeyCode or input.EnumType == Enum.UserInputType then
- if Find(allowedKeyCodes, input.Name) or Find(allowedInputTypes, input.Name) then
- inputTable = {input.EnumType == Enum.KeyCode and "KeyCode" or "UserInputType", input.Name}
- --
- keybind.current = inputTable
- keybind_value.Text = #keybind.current > 0 and keybind:Shorten(keybind.current[2]) or "..."
- --
- return true
- end
- end
- end
- --
- return false
- end
- --
- function keybind:Get()
- return keybind.current
- end
- --
- function keybind:Set(tbl)
- keybind.current = {tbl[1], tbl[2]}
- keybind_value.Text = #keybind.current > 0 and keybind:Shorten(keybind.current[2]) or "..."
- --
- if tbl[3] then
- keybind.mode = tbl[3]
- end
- --
- keybind.active = (keybind.mode == "Always" or keybind.mode == "Off Hold") and true or false
- --
- if keybind.mode == "Off Hold" then
- window.keybindslist:Add(keybindname or name, keybind_value.Text)
- else
- window.keybindslist:Remove(keybindname or name)
- end
- --
- if keybind.current[1] and keybind.current[2] then
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- function keybind:Active()
- return keybind.active
- end
- --
- function keybind:Reset()
- for i,v in pairs(keybind.modemenu.buttons) do
- v.Color = v.Text == keybind.mode and theme.accent or theme.textcolor
- --
- library.colors[v] = {
- Color = v.Text == keybind.mode and "accent" or "textcolor"
- }
- end
- --
- keybind.active = (keybind.mode == "Always" or keybind.mode == "Off Hold") and true or false
- --
- if keybind.mode == "Off Hold" then
- window.keybindslist:Add(keybindname or name, keybind_value.Text)
- else
- window.keybindslist:Remove(keybindname or name)
- end
- --
- if keybind.current[1] and keybind.current[2] then
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- keybind:Change(def)
- --
- library.began[#library.began + 1] = function(Input)
- if keybind.current[1] and keybind.current[2] then
- if Input.KeyCode == Enum[keybind.current[1]][keybind.current[2]] or Input.UserInputType == Enum[keybind.current[1]][keybind.current[2]] then
- if keybind.mode == "On Hold" then
- keybind.active = true
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- elseif keybind.mode == "Off Hold" then
- keybind.active = false
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- elseif keybind.mode == "Toggle" then
- keybind.active = not keybind.active
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- end
- --
- if keybind.selecting and window.isVisible then
- local done = keybind:Change(Input.KeyCode.Name ~= "Unknown" and Input.KeyCode or Input.UserInputType)
- if done then
- keybind.selecting = false
- keybind.active = keybind.mode == "Always" and true or false
- keybind_frame.Color = theme.lightcontrast
- --
- library.colors[keybind_frame] = {
- Color = "lightcontrast"
- }
- --
- if keybind.mode == "Off Hold" then
- window.keybindslist:Add(keybindname or name, keybind_value.Text)
- else
- window.keybindslist:Remove(keybindname or name)
- end
- --
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- --
- if not window.isVisible and keybind.selecting then
- keybind.selecting = false
- keybind_frame.Color = theme.lightcontrast
- --
- library.colors[keybind_frame] = {
- Color = "lightcontrast"
- }
- end
- --
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and keybind_outline.Visible then
- if utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + keybind.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + keybind.axis + 17}) and not window:IsOverContent() and not keybind.selecting then
- keybind.selecting = true
- keybind_frame.Color = theme.darkcontrast
- --
- library.colors[keybind_frame] = {
- Color = "darkcontrast"
- }
- end
- if keybind.open and keybind.modemenu.frame then
- if utility:MouseOverDrawing({keybind.modemenu.frame.Position.X, keybind.modemenu.frame.Position.Y, keybind.modemenu.frame.Position.X + keybind.modemenu.frame.Size.X, keybind.modemenu.frame.Position.Y + keybind.modemenu.frame.Size.Y}) then
- local changed = false
- --
- for i,v in pairs(keybind.modemenu.buttons) do
- if utility:MouseOverDrawing({keybind.modemenu.frame.Position.X, keybind.modemenu.frame.Position.Y + (15 * (i - 1)), keybind.modemenu.frame.Position.X + keybind.modemenu.frame.Size.X, keybind.modemenu.frame.Position.Y + (15 * (i - 1)) + 15}) then
- keybind.mode = v.Text
- changed = true
- end
- end
- --
- if changed then keybind:Reset() end
- else
- keybind.open = not keybind.open
- --
- for i,v in pairs(keybind.modemenu.drawings) do
- utility:Remove(v)
- end
- --
- keybind.modemenu.drawings = {}
- keybind.modemenu.buttons = {}
- keybind.modemenu.frame = nil
- --
- window.currentContent.frame = nil
- window.currentContent.keybind = nil
- end
- end
- end
- --
- if Input.UserInputType == Enum.UserInputType.MouseButton2 and window.isVisible and keybind_outline.Visible then
- if utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + keybind.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + keybind.axis + 17}) and not window:IsOverContent() and not keybind.selecting then
- window:CloseContent()
- keybind.open = not keybind.open
- --
- local modemenu = utility:Create("Frame", {Vector2.new(keybind_outline.Size.X + 2,0), keybind_outline}, {
- Size = utility:Size(0, 68, 0, 64),
- Position = utility:Position(1, 2, 0, 0, keybind_outline),
- Color = theme.outline,
- Visible = page.open
- }, keybind.modemenu.drawings);keybind.modemenu.frame = modemenu
- --
- library.colors[modemenu] = {
- Color = "outline"
- }
- --
- local modemenu_inline = utility:Create("Frame", {Vector2.new(1,1), modemenu}, {
- Size = utility:Size(1, -2, 1, -2, modemenu),
- Position = utility:Position(0, 1, 0, 1, modemenu),
- Color = theme.inline,
- Visible = page.open
- }, keybind.modemenu.drawings)
- --
- library.colors[modemenu_inline] = {
- Color = "inline"
- }
- --
- local modemenu_frame = utility:Create("Frame", {Vector2.new(1,1), modemenu_inline}, {
- Size = utility:Size(1, -2, 1, -2, modemenu_inline),
- Position = utility:Position(0, 1, 0, 1, modemenu_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, keybind.modemenu.drawings)
- --
- library.colors[modemenu_frame] = {
- Color = "lightcontrast"
- }
- --
- local keybind__gradient = utility:Create("Image", {Vector2.new(0,0), modemenu_frame}, {
- Size = utility:Size(1, 0, 1, 0, modemenu_frame),
- Position = utility:Position(0, 0, 0 , 0, modemenu_frame),
- Transparency = 0.5,
- Visible = page.open
- }, keybind.modemenu.drawings)
- --
- utility:LoadImage(keybind__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- for i,v in pairs({"Always", "Toggle", "On Hold", "Off Hold"}) do
- local button_title = utility:Create("TextLabel", {Vector2.new(modemenu_frame.Size.X/2,15 * (i-1)), modemenu_frame}, {
- Text = v,
- Size = theme.textsize,
- Font = theme.font,
- Color = v == keybind.mode and theme.accent or theme.textcolor,
- Center = true,
- OutlineColor = theme.textborder,
- Position = utility:Position(0.5, 0, 0, 15 * (i-1), modemenu_frame),
- Visible = page.open
- }, keybind.modemenu.drawings);keybind.modemenu.buttons[#keybind.modemenu.buttons + 1] = button_title
- --
- library.colors[button_title] = {
- OutlineColor = "textborder",
- Color = v == keybind.mode and "accent" or "textcolor"
- }
- end
- --
- window.currentContent.frame = modemenu
- window.currentContent.keybind = keybind
- end
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if keybind.mode == "On Hold" or keybind.mode == "Off Hold" then
- if keybind.current[1] and keybind.current[2] then
- if Input.KeyCode == Enum[keybind.current[1]][keybind.current[2]] or Input.UserInputType == Enum[keybind.current[1]][keybind.current[2]] then
- if keybind.mode == "On Hold" then
- if keybind.active then
- keybind.active = false
- window.keybindslist:Remove(keybindname or name)
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- else
- keybind.active = true
- if keybind.active then window.keybindslist:Add(keybindname or name, keybind_value.Text) else window.keybindslist:Remove(keybindname or name) end
- callback(Enum[keybind.current[1]][keybind.current[2]], keybind.active)
- end
- end
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = keybind
- end
- --
- section.currentAxis = section.currentAxis + 17 + 4
- --
- return keybind
- end
- --
- function sections:Colorpicker(info)
- local info = info or {}
- local name = info.name or info.Name or info.title or info.Title or "New Colorpicker"
- local cpinfo = info.info or info.Info or name
- local def = info.def or info.Def or info.default or info.Default or Color3.fromRGB(255, 0, 0)
- local transp = info.transparency or info.Transparency or info.transp or info.Transp or info.alpha or info.Alpha or nil
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- local window = self.window
- local page = self.page
- local section = self
- --
- local hh, ss, vv = def:ToHSV()
- local colorpicker = {axis = section.currentAxis, secondColorpicker = false, current = {hh, ss, vv , (transp or 0)}, holding = {picker = false, huepicker = false, transparency = false}, holder = {inline = nil, picker = nil, picker_cursor = nil, huepicker = nil, huepicker_cursor = {}, transparency = nil, transparencybg = nil, transparency_cursor = {}, drawings = {}}}
- --
- local colorpicker_outline = utility:Create("Frame", {Vector2.new(section.section_frame.Size.X-(30+4),colorpicker.axis), section.section_frame}, {
- Size = utility:Size(0, 30, 0, 15),
- Position = utility:Position(1, -(30+4), 0, colorpicker.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker__transparency
- if transp then
- colorpicker__transparency = utility:Create("Image", {Vector2.new(1,1), colorpicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_inline),
- Visible = page.open
- }, section.visibleContent)
- end
- --
- local colorpicker_frame = utility:Create("Frame", {Vector2.new(1,1), colorpicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_inline),
- Color = def,
- Transparency = transp and (1 - transp) or 1,
- Visible = page.open
- }, section.visibleContent)
- --
- local colorpicker__gradient = utility:Create("Image", {Vector2.new(0,0), colorpicker_frame}, {
- Size = utility:Size(1, 0, 1, 0, colorpicker_frame),
- Position = utility:Position(0, 0, 0 , 0, colorpicker_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- local colorpicker_title = utility:Create("TextLabel", {Vector2.new(4,colorpicker.axis + (15/2) - (utility:GetTextBounds(name, theme.textsize, theme.font).Y/2)), section.section_frame}, {
- Text = name,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, colorpicker.axis + (15/2) - (utility:GetTextBounds(name, theme.textsize, theme.font).Y/2), section.section_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- if transp then
- utility:LoadImage(colorpicker__transparency, "cptransp", "https://i.imgur.com/IIPee2A.png")
- end
- utility:LoadImage(colorpicker__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function colorpicker:Set(color, transp_val)
- if typeof(color) == "table" then
- colorpicker.current = color
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- elseif typeof(color) == "Color3" then
- local h, s, v = color:ToHSV()
- colorpicker.current = {h, s, v, (transp_val or 0)}
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- end
- end
- --
- function colorpicker:Refresh()
- local mouseLocation = utility:MouseLocation()
- if colorpicker.open and colorpicker.holder.picker and colorpicker.holding.picker then
- colorpicker.current[2] = math.clamp(mouseLocation.X - colorpicker.holder.picker.Position.X, 0, colorpicker.holder.picker.Size.X) / colorpicker.holder.picker.Size.X
- --
- colorpicker.current[3] = 1-(math.clamp(mouseLocation.Y - colorpicker.holder.picker.Position.Y, 0, colorpicker.holder.picker.Size.Y) / colorpicker.holder.picker.Size.Y)
- --
- colorpicker.holder.picker_cursor.Position = utility:Position(colorpicker.current[2], -3, 1-colorpicker.current[3] , -3, colorpicker.holder.picker)
- --
- utility:UpdateOffset(colorpicker.holder.picker_cursor, {Vector2.new((colorpicker.holder.picker.Size.X*colorpicker.current[2])-3,(colorpicker.holder.picker.Size.Y*(1-colorpicker.current[3]))-3), colorpicker.holder.picker})
- --
- if colorpicker.holder.transparencybg then
- colorpicker.holder.transparencybg.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- elseif colorpicker.open and colorpicker.holder.huepicker and colorpicker.holding.huepicker then
- colorpicker.current[1] = (math.clamp(mouseLocation.Y - colorpicker.holder.huepicker.Position.Y, 0, colorpicker.holder.huepicker.Size.Y) / colorpicker.holder.huepicker.Size.Y)
- --
- colorpicker.holder.huepicker_cursor[1].Position = utility:Position(0, -3, colorpicker.current[1], -3, colorpicker.holder.huepicker)
- colorpicker.holder.huepicker_cursor[2].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.huepicker_cursor[1])
- colorpicker.holder.huepicker_cursor[3].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.huepicker_cursor[2])
- colorpicker.holder.huepicker_cursor[3].Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- --
- utility:UpdateOffset(colorpicker.holder.huepicker_cursor[1], {Vector2.new(-3,(colorpicker.holder.huepicker.Size.Y*colorpicker.current[1])-3), colorpicker.holder.huepicker})
- --
- colorpicker.holder.background.Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- --
- if colorpicker.holder.transparency_cursor and colorpicker.holder.transparency_cursor[3] then
- colorpicker.holder.transparency_cursor[3].Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4])
- end
- --
- if colorpicker.holder.transparencybg then
- colorpicker.holder.transparencybg.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- elseif colorpicker.open and colorpicker.holder.transparency and colorpicker.holding.transparency then
- colorpicker.current[4] = 1 - (math.clamp(mouseLocation.X - colorpicker.holder.transparency.Position.X, 0, colorpicker.holder.transparency.Size.X) / colorpicker.holder.transparency.Size.X)
- --
- colorpicker.holder.transparency_cursor[1].Position = utility:Position(1-colorpicker.current[4], -3, 0, -3, colorpicker.holder.transparency)
- colorpicker.holder.transparency_cursor[2].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.transparency_cursor[1])
- colorpicker.holder.transparency_cursor[3].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.transparency_cursor[2])
- colorpicker.holder.transparency_cursor[3].Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4])
- colorpicker_frame.Transparency = (1 - colorpicker.current[4])
- --
- utility:UpdateTransparency(colorpicker_frame, (1 - colorpicker.current[4]))
- utility:UpdateOffset(colorpicker.holder.transparency_cursor[1], {Vector2.new((colorpicker.holder.transparency.Size.X*(1-colorpicker.current[4]))-3,-3), colorpicker.holder.transparency})
- --
- colorpicker.holder.background.Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- end
- --
- colorpicker:Set(colorpicker.current)
- end
- --
- function colorpicker:Get()
- return Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and colorpicker_outline.Visible then
- if colorpicker.open and colorpicker.holder.inline and utility:MouseOverDrawing({colorpicker.holder.inline.Position.X, colorpicker.holder.inline.Position.Y, colorpicker.holder.inline.Position.X + colorpicker.holder.inline.Size.X, colorpicker.holder.inline.Position.Y + colorpicker.holder.inline.Size.Y}) then
- if colorpicker.holder.picker and utility:MouseOverDrawing({colorpicker.holder.picker.Position.X - 2, colorpicker.holder.picker.Position.Y - 2, colorpicker.holder.picker.Position.X - 2 + colorpicker.holder.picker.Size.X + 4, colorpicker.holder.picker.Position.Y - 2 + colorpicker.holder.picker.Size.Y + 4}) then
- colorpicker.holding.picker = true
- colorpicker:Refresh()
- elseif colorpicker.holder.huepicker and utility:MouseOverDrawing({colorpicker.holder.huepicker.Position.X - 2, colorpicker.holder.huepicker.Position.Y - 2, colorpicker.holder.huepicker.Position.X - 2 + colorpicker.holder.huepicker.Size.X + 4, colorpicker.holder.huepicker.Position.Y - 2 + colorpicker.holder.huepicker.Size.Y + 4}) then
- colorpicker.holding.huepicker = true
- colorpicker:Refresh()
- elseif colorpicker.holder.transparency and utility:MouseOverDrawing({colorpicker.holder.transparency.Position.X - 2, colorpicker.holder.transparency.Position.Y - 2, colorpicker.holder.transparency.Position.X - 2 + colorpicker.holder.transparency.Size.X + 4, colorpicker.holder.transparency.Position.Y - 2 + colorpicker.holder.transparency.Size.Y + 4}) then
- colorpicker.holding.transparency = true
- colorpicker:Refresh()
- end
- elseif utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + colorpicker.axis, section.section_frame.Position.X + section.section_frame.Size.X - (colorpicker.secondColorpicker and (30+4) or 0), section.section_frame.Position.Y + colorpicker.axis + 15}) and not window:IsOverContent() then
- if not colorpicker.open then
- window:CloseContent()
- colorpicker.open = not colorpicker.open
- --
- local colorpicker_open_outline = utility:Create("Frame", {Vector2.new(4,colorpicker.axis + 19), section.section_frame}, {
- Size = utility:Size(1, -8, 0, transp and 219 or 200, section.section_frame),
- Position = utility:Position(0, 4, 0, colorpicker.axis + 19, section.section_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.inline = colorpicker_open_outline
- --
- library.colors[colorpicker_open_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_frame = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_inline),
- Color = theme.darkcontrast
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_frame] = {
- Color = "darkcontrast"
- }
- --
- local colorpicker_open_accent = utility:Create("Frame", {Vector2.new(0,0), colorpicker_open_frame}, {
- Size = utility:Size(1, 0, 0, 2, colorpicker_open_frame),
- Position = utility:Position(0, 0, 0, 0, colorpicker_open_frame),
- Color = theme.accent
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_accent] = {
- Color = "accent"
- }
- --
- local colorpicker_title = utility:Create("TextLabel", {Vector2.new(4,2), colorpicker_open_frame}, {
- Text = cpinfo,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 2, colorpicker_open_frame),
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local colorpicker_open_picker_outline = utility:Create("Frame", {Vector2.new(4,17), colorpicker_open_frame}, {
- Size = utility:Size(1, -27, 1, transp and -40 or -21, colorpicker_open_frame),
- Position = utility:Position(0, 4, 0, 17, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_picker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_picker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_picker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_picker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_picker_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_picker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_picker_bg = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_picker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_picker_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_picker_inline),
- Color = Color3.fromHSV(colorpicker.current[1],1,1)
- }, colorpicker.holder.drawings);colorpicker.holder.background = colorpicker_open_picker_bg
- --
- local colorpicker_open_picker_image = utility:Create("Image", {Vector2.new(0,0), colorpicker_open_picker_bg}, {
- Size = utility:Size(1, 0, 1, 0, colorpicker_open_picker_bg),
- Position = utility:Position(0, 0, 0 , 0, colorpicker_open_picker_bg),
- }, colorpicker.holder.drawings);colorpicker.holder.picker = colorpicker_open_picker_image
- --
- local colorpicker_open_picker_cursor = utility:Create("Image", {Vector2.new((colorpicker_open_picker_image.Size.X*colorpicker.current[2])-3,(colorpicker_open_picker_image.Size.Y*(1-colorpicker.current[3]))-3), colorpicker_open_picker_image}, {
- Size = utility:Size(0, 6, 0, 6, colorpicker_open_picker_image),
- Position = utility:Position(colorpicker.current[2], -3, 1-colorpicker.current[3] , -3, colorpicker_open_picker_image),
- }, colorpicker.holder.drawings);colorpicker.holder.picker_cursor = colorpicker_open_picker_cursor
- --
- local colorpicker_open_huepicker_outline = utility:Create("Frame", {Vector2.new(colorpicker_open_frame.Size.X-19,17), colorpicker_open_frame}, {
- Size = utility:Size(0, 15, 1, transp and -40 or -21, colorpicker_open_frame),
- Position = utility:Position(1, -19, 0, 17, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_huepicker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_huepicker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_huepicker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_huepicker_image = utility:Create("Image", {Vector2.new(1,1), colorpicker_open_huepicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_open_huepicker_inline),
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker = colorpicker_open_huepicker_image
- --
- local colorpicker_open_huepicker_cursor_outline = utility:Create("Frame", {Vector2.new(-3,(colorpicker_open_huepicker_image.Size.Y*colorpicker.current[1])-3), colorpicker_open_huepicker_image}, {
- Size = utility:Size(1, 6, 0, 6, colorpicker_open_huepicker_image),
- Position = utility:Position(0, -3, colorpicker.current[1], -3, colorpicker_open_huepicker_image),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[1] = colorpicker_open_huepicker_cursor_outline
- --
- library.colors[colorpicker_open_huepicker_cursor_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_huepicker_cursor_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_cursor_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_cursor_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_cursor_outline),
- Color = theme.textcolor
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[2] = colorpicker_open_huepicker_cursor_inline
- --
- library.colors[colorpicker_open_huepicker_cursor_inline] = {
- Color = "textcolor"
- }
- --
- local colorpicker_open_huepicker_cursor_color = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_cursor_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_cursor_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_cursor_inline),
- Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[3] = colorpicker_open_huepicker_cursor_color
- --
- if transp then
- local colorpicker_open_transparency_outline = utility:Create("Frame", {Vector2.new(4,colorpicker_open_frame.Size.Y-19), colorpicker_open_frame}, {
- Size = utility:Size(1, -27, 0, 15, colorpicker_open_frame),
- Position = utility:Position(0, 4, 1, -19, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_transparency_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_transparency_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_transparency_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_transparency_bg = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_inline),
- Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- }, colorpicker.holder.drawings);colorpicker.holder.transparencybg = colorpicker_open_transparency_bg
- --
- local colorpicker_open_transparency_image = utility:Create("Image", {Vector2.new(1,1), colorpicker_open_transparency_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_open_transparency_inline),
- }, colorpicker.holder.drawings);colorpicker.holder.transparency = colorpicker_open_transparency_image
- --
- local colorpicker_open_transparency_cursor_outline = utility:Create("Frame", {Vector2.new((colorpicker_open_transparency_image.Size.X*(1-colorpicker.current[4]))-3,-3), colorpicker_open_transparency_image}, {
- Size = utility:Size(0, 6, 1, 6, colorpicker_open_transparency_image),
- Position = utility:Position(1-colorpicker.current[4], -3, 0, -3, colorpicker_open_transparency_image),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[1] = colorpicker_open_transparency_cursor_outline
- --
- library.colors[colorpicker_open_transparency_cursor_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_transparency_cursor_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_cursor_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_cursor_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_cursor_outline),
- Color = theme.textcolor
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[2] = colorpicker_open_transparency_cursor_inline
- --
- library.colors[colorpicker_open_transparency_cursor_inline] = {
- Color = "textcolor"
- }
- --
- local colorpicker_open_transparency_cursor_color = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_cursor_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_cursor_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_cursor_inline),
- Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4]),
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[3] = colorpicker_open_transparency_cursor_color
- --
- utility:LoadImage(colorpicker_open_transparency_image, "transp", "https://i.imgur.com/ncssKbH.png")
- end
- --
- utility:LoadImage(colorpicker_open_picker_image, "valsat", "https://i.imgur.com/wpDRqVH.png")
- utility:LoadImage(colorpicker_open_picker_cursor, "valsat_cursor", "https://raw.githubusercontent.com/mvonwalk/splix-assets/main/Images-cursor.png")
- utility:LoadImage(colorpicker_open_huepicker_image, "hue", "https://i.imgur.com/iEOsHFv.png")
- --
- window.currentContent.frame = colorpicker_open_inline
- window.currentContent.colorpicker = colorpicker
- else
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- else
- if colorpicker.open then
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- end
- elseif Input.UserInputType == Enum.UserInputType.MouseButton1 and colorpicker.open then
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- if colorpicker.holding.picker then
- colorpicker.holding.picker = not colorpicker.holding.picker
- end
- if colorpicker.holding.huepicker then
- colorpicker.holding.huepicker = not colorpicker.holding.huepicker
- end
- if colorpicker.holding.transparency then
- colorpicker.holding.transparency = not colorpicker.holding.transparency
- end
- end
- end
- --
- library.changed[#library.changed + 1] = function()
- if colorpicker.open and colorpicker.holding.picker or colorpicker.holding.huepicker or colorpicker.holding.transparency then
- if window.isVisible then
- colorpicker:Refresh()
- else
- if colorpicker.holding.picker then
- colorpicker.holding.picker = not colorpicker.holding.picker
- end
- if colorpicker.holding.huepicker then
- colorpicker.holding.huepicker = not colorpicker.holding.huepicker
- end
- if colorpicker.holding.transparency then
- colorpicker.holding.transparency = not colorpicker.holding.transparency
- end
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = colorpicker
- end
- --
- section.currentAxis = section.currentAxis + 15 + 4
- --
- function colorpicker:Colorpicker(info)
- local info = info or {}
- local cpinfo = info.info or info.Info or name
- local def = info.def or info.Def or info.default or info.Default or Color3.fromRGB(255, 0, 0)
- local transp = info.transparency or info.Transparency or info.transp or info.Transp or info.alpha or info.Alpha or nil
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- local callback = info.callback or info.callBack or info.Callback or info.CallBack or function()end
- --
- colorpicker.secondColorpicker = true
- --
- local hh, ss, vv = def:ToHSV()
- local colorpicker = {axis = colorpicker.axis, current = {hh, ss, vv , (transp or 0)}, holding = {picker = false, huepicker = false, transparency = false}, holder = {inline = nil, picker = nil, picker_cursor = nil, huepicker = nil, huepicker_cursor = {}, transparency = nil, transparencybg = nil, transparency_cursor = {}, drawings = {}}}
- --
- colorpicker_outline.Position = utility:Position(1, -(60+8), 0, colorpicker.axis, section.section_frame)
- utility:UpdateOffset(colorpicker_outline, {Vector2.new(section.section_frame.Size.X-(60+8),colorpicker.axis), section.section_frame})
- --
- local colorpicker_outline = utility:Create("Frame", {Vector2.new(section.section_frame.Size.X-(30+4),colorpicker.axis), section.section_frame}, {
- Size = utility:Size(0, 30, 0, 15),
- Position = utility:Position(1, -(30+4), 0, colorpicker.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[colorpicker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker__transparency
- if transp then
- colorpicker__transparency = utility:Create("Image", {Vector2.new(1,1), colorpicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_inline),
- Visible = page.open
- }, section.visibleContent)
- end
- --
- local colorpicker_frame = utility:Create("Frame", {Vector2.new(1,1), colorpicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_inline),
- Color = def,
- Transparency = transp and (1 - transp) or 1,
- Visible = page.open
- }, section.visibleContent)
- --
- local colorpicker__gradient = utility:Create("Image", {Vector2.new(0,0), colorpicker_frame}, {
- Size = utility:Size(1, 0, 1, 0, colorpicker_frame),
- Position = utility:Position(0, 0, 0 , 0, colorpicker_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- if transp then
- utility:LoadImage(colorpicker__transparency, "cptransp", "https://i.imgur.com/IIPee2A.png")
- end
- utility:LoadImage(colorpicker__gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function colorpicker:Set(color, transp_val)
- if typeof(color) == "table" then
- colorpicker.current = color
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- elseif typeof(color) == "Color3" then
- local h, s, v = color:ToHSV()
- colorpicker.current = {h, s, v, (transp_val or 0)}
- colorpicker_frame.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- colorpicker_frame.Transparency = 1 - colorpicker.current[4]
- callback(Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3]), colorpicker.current[4])
- end
- end
- --
- function colorpicker:Refresh()
- local mouseLocation = utility:MouseLocation()
- if colorpicker.open and colorpicker.holder.picker and colorpicker.holding.picker then
- colorpicker.current[2] = math.clamp(mouseLocation.X - colorpicker.holder.picker.Position.X, 0, colorpicker.holder.picker.Size.X) / colorpicker.holder.picker.Size.X
- --
- colorpicker.current[3] = 1-(math.clamp(mouseLocation.Y - colorpicker.holder.picker.Position.Y, 0, colorpicker.holder.picker.Size.Y) / colorpicker.holder.picker.Size.Y)
- --
- colorpicker.holder.picker_cursor.Position = utility:Position(colorpicker.current[2], -3, 1-colorpicker.current[3] , -3, colorpicker.holder.picker)
- --
- utility:UpdateOffset(colorpicker.holder.picker_cursor, {Vector2.new((colorpicker.holder.picker.Size.X*colorpicker.current[2])-3,(colorpicker.holder.picker.Size.Y*(1-colorpicker.current[3]))-3), colorpicker.holder.picker})
- --
- if colorpicker.holder.transparencybg then
- colorpicker.holder.transparencybg.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- elseif colorpicker.open and colorpicker.holder.huepicker and colorpicker.holding.huepicker then
- colorpicker.current[1] = (math.clamp(mouseLocation.Y - colorpicker.holder.huepicker.Position.Y, 0, colorpicker.holder.huepicker.Size.Y) / colorpicker.holder.huepicker.Size.Y)
- --
- colorpicker.holder.huepicker_cursor[1].Position = utility:Position(0, -3, colorpicker.current[1], -3, colorpicker.holder.huepicker)
- colorpicker.holder.huepicker_cursor[2].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.huepicker_cursor[1])
- colorpicker.holder.huepicker_cursor[3].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.huepicker_cursor[2])
- colorpicker.holder.huepicker_cursor[3].Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- --
- utility:UpdateOffset(colorpicker.holder.huepicker_cursor[1], {Vector2.new(-3,(colorpicker.holder.huepicker.Size.Y*colorpicker.current[1])-3), colorpicker.holder.huepicker})
- --
- colorpicker.holder.background.Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- --
- if colorpicker.holder.transparency_cursor and colorpicker.holder.transparency_cursor[3] then
- colorpicker.holder.transparency_cursor[3].Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4])
- end
- --
- if colorpicker.holder.transparencybg then
- colorpicker.holder.transparencybg.Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- elseif colorpicker.open and colorpicker.holder.transparency and colorpicker.holding.transparency then
- colorpicker.current[4] = 1 - (math.clamp(mouseLocation.X - colorpicker.holder.transparency.Position.X, 0, colorpicker.holder.transparency.Size.X) / colorpicker.holder.transparency.Size.X)
- --
- colorpicker.holder.transparency_cursor[1].Position = utility:Position(1-colorpicker.current[4], -3, 0, -3, colorpicker.holder.transparency)
- colorpicker.holder.transparency_cursor[2].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.transparency_cursor[1])
- colorpicker.holder.transparency_cursor[3].Position = utility:Position(0, 1, 0, 1, colorpicker.holder.transparency_cursor[2])
- colorpicker.holder.transparency_cursor[3].Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4])
- colorpicker_frame.Transparency = (1 - colorpicker.current[4])
- --
- utility:UpdateTransparency(colorpicker_frame, (1 - colorpicker.current[4]))
- utility:UpdateOffset(colorpicker.holder.transparency_cursor[1], {Vector2.new((colorpicker.holder.transparency.Size.X*(1-colorpicker.current[4]))-3,-3), colorpicker.holder.transparency})
- --
- colorpicker.holder.background.Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- end
- --
- colorpicker:Set(colorpicker.current)
- end
- --
- function colorpicker:Get()
- return Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and window.isVisible and colorpicker_outline.Visible then
- if colorpicker.open and colorpicker.holder.inline and utility:MouseOverDrawing({colorpicker.holder.inline.Position.X, colorpicker.holder.inline.Position.Y, colorpicker.holder.inline.Position.X + colorpicker.holder.inline.Size.X, colorpicker.holder.inline.Position.Y + colorpicker.holder.inline.Size.Y}) then
- if colorpicker.holder.picker and utility:MouseOverDrawing({colorpicker.holder.picker.Position.X - 2, colorpicker.holder.picker.Position.Y - 2, colorpicker.holder.picker.Position.X - 2 + colorpicker.holder.picker.Size.X + 4, colorpicker.holder.picker.Position.Y - 2 + colorpicker.holder.picker.Size.Y + 4}) then
- colorpicker.holding.picker = true
- colorpicker:Refresh()
- elseif colorpicker.holder.huepicker and utility:MouseOverDrawing({colorpicker.holder.huepicker.Position.X - 2, colorpicker.holder.huepicker.Position.Y - 2, colorpicker.holder.huepicker.Position.X - 2 + colorpicker.holder.huepicker.Size.X + 4, colorpicker.holder.huepicker.Position.Y - 2 + colorpicker.holder.huepicker.Size.Y + 4}) then
- colorpicker.holding.huepicker = true
- colorpicker:Refresh()
- elseif colorpicker.holder.transparency and utility:MouseOverDrawing({colorpicker.holder.transparency.Position.X - 2, colorpicker.holder.transparency.Position.Y - 2, colorpicker.holder.transparency.Position.X - 2 + colorpicker.holder.transparency.Size.X + 4, colorpicker.holder.transparency.Position.Y - 2 + colorpicker.holder.transparency.Size.Y + 4}) then
- colorpicker.holding.transparency = true
- colorpicker:Refresh()
- end
- elseif utility:MouseOverDrawing({section.section_frame.Position.X + (section.section_frame.Size.X - (30 + 4 + 2)), section.section_frame.Position.Y + colorpicker.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + colorpicker.axis + 15}) and not window:IsOverContent() then
- if not colorpicker.open then
- window:CloseContent()
- colorpicker.open = not colorpicker.open
- --
- local colorpicker_open_outline = utility:Create("Frame", {Vector2.new(4,colorpicker.axis + 19), section.section_frame}, {
- Size = utility:Size(1, -8, 0, transp and 219 or 200, section.section_frame),
- Position = utility:Position(0, 4, 0, colorpicker.axis + 19, section.section_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.inline = colorpicker_open_outline
- --
- library.colors[colorpicker_open_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_frame = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_inline),
- Color = theme.darkcontrast
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_frame] = {
- Color = "darkcontrast"
- }
- --
- local colorpicker_open_accent = utility:Create("Frame", {Vector2.new(0,0), colorpicker_open_frame}, {
- Size = utility:Size(1, 0, 0, 2, colorpicker_open_frame),
- Position = utility:Position(0, 0, 0, 0, colorpicker_open_frame),
- Color = theme.accent
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_accent] = {
- Color = "accent"
- }
- --
- local colorpicker_title = utility:Create("TextLabel", {Vector2.new(4,2), colorpicker_open_frame}, {
- Text = cpinfo,
- Size = theme.textsize,
- Font = theme.font,
- Color = theme.textcolor,
- OutlineColor = theme.textborder,
- Position = utility:Position(0, 4, 0, 2, colorpicker_open_frame),
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_title] = {
- OutlineColor = "textborder",
- Color = "textcolor"
- }
- --
- local colorpicker_open_picker_outline = utility:Create("Frame", {Vector2.new(4,17), colorpicker_open_frame}, {
- Size = utility:Size(1, -27, 1, transp and -40 or -21, colorpicker_open_frame),
- Position = utility:Position(0, 4, 0, 17, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_picker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_picker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_picker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_picker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_picker_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_picker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_picker_bg = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_picker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_picker_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_picker_inline),
- Color = Color3.fromHSV(colorpicker.current[1],1,1)
- }, colorpicker.holder.drawings);colorpicker.holder.background = colorpicker_open_picker_bg
- --
- local colorpicker_open_picker_image = utility:Create("Image", {Vector2.new(0,0), colorpicker_open_picker_bg}, {
- Size = utility:Size(1, 0, 1, 0, colorpicker_open_picker_bg),
- Position = utility:Position(0, 0, 0 , 0, colorpicker_open_picker_bg),
- }, colorpicker.holder.drawings);colorpicker.holder.picker = colorpicker_open_picker_image
- --
- local colorpicker_open_picker_cursor = utility:Create("Image", {Vector2.new((colorpicker_open_picker_image.Size.X*colorpicker.current[2])-3,(colorpicker_open_picker_image.Size.Y*(1-colorpicker.current[3]))-3), colorpicker_open_picker_image}, {
- Size = utility:Size(0, 6, 0, 6, colorpicker_open_picker_image),
- Position = utility:Position(colorpicker.current[2], -3, 1-colorpicker.current[3] , -3, colorpicker_open_picker_image),
- }, colorpicker.holder.drawings);colorpicker.holder.picker_cursor = colorpicker_open_picker_cursor
- --
- local colorpicker_open_huepicker_outline = utility:Create("Frame", {Vector2.new(colorpicker_open_frame.Size.X-19,17), colorpicker_open_frame}, {
- Size = utility:Size(0, 15, 1, transp and -40 or -21, colorpicker_open_frame),
- Position = utility:Position(1, -19, 0, 17, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_huepicker_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_huepicker_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_huepicker_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_huepicker_image = utility:Create("Image", {Vector2.new(1,1), colorpicker_open_huepicker_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_open_huepicker_inline),
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker = colorpicker_open_huepicker_image
- --
- local colorpicker_open_huepicker_cursor_outline = utility:Create("Frame", {Vector2.new(-3,(colorpicker_open_huepicker_image.Size.Y*colorpicker.current[1])-3), colorpicker_open_huepicker_image}, {
- Size = utility:Size(1, 6, 0, 6, colorpicker_open_huepicker_image),
- Position = utility:Position(0, -3, colorpicker.current[1], -3, colorpicker_open_huepicker_image),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[1] = colorpicker_open_huepicker_cursor_outline
- --
- library.colors[colorpicker_open_huepicker_cursor_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_huepicker_cursor_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_cursor_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_cursor_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_cursor_outline),
- Color = theme.textcolor
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[2] = colorpicker_open_huepicker_cursor_inline
- --
- library.colors[colorpicker_open_huepicker_cursor_inline] = {
- Color = "textcolor"
- }
- --
- local colorpicker_open_huepicker_cursor_color = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_huepicker_cursor_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_huepicker_cursor_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_huepicker_cursor_inline),
- Color = Color3.fromHSV(colorpicker.current[1], 1, 1)
- }, colorpicker.holder.drawings);colorpicker.holder.huepicker_cursor[3] = colorpicker_open_huepicker_cursor_color
- --
- if transp then
- local colorpicker_open_transparency_outline = utility:Create("Frame", {Vector2.new(4,colorpicker_open_frame.Size.Y-19), colorpicker_open_frame}, {
- Size = utility:Size(1, -27, 0, 15, colorpicker_open_frame),
- Position = utility:Position(0, 4, 1, -19, colorpicker_open_frame),
- Color = theme.outline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_transparency_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_transparency_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_outline),
- Color = theme.inline
- }, colorpicker.holder.drawings)
- --
- library.colors[colorpicker_open_transparency_inline] = {
- Color = "inline"
- }
- --
- local colorpicker_open_transparency_bg = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_inline),
- Color = Color3.fromHSV(colorpicker.current[1], colorpicker.current[2], colorpicker.current[3])
- }, colorpicker.holder.drawings);colorpicker.holder.transparencybg = colorpicker_open_transparency_bg
- --
- local colorpicker_open_transparency_image = utility:Create("Image", {Vector2.new(1,1), colorpicker_open_transparency_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_inline),
- Position = utility:Position(0, 1, 0 , 1, colorpicker_open_transparency_inline),
- }, colorpicker.holder.drawings);colorpicker.holder.transparency = colorpicker_open_transparency_image
- --
- local colorpicker_open_transparency_cursor_outline = utility:Create("Frame", {Vector2.new((colorpicker_open_transparency_image.Size.X*(1-colorpicker.current[4]))-3,-3), colorpicker_open_transparency_image}, {
- Size = utility:Size(0, 6, 1, 6, colorpicker_open_transparency_image),
- Position = utility:Position(1-colorpicker.current[4], -3, 0, -3, colorpicker_open_transparency_image),
- Color = theme.outline
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[1] = colorpicker_open_transparency_cursor_outline
- --
- library.colors[colorpicker_open_transparency_cursor_outline] = {
- Color = "outline"
- }
- --
- local colorpicker_open_transparency_cursor_inline = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_cursor_outline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_cursor_outline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_cursor_outline),
- Color = theme.textcolor
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[2] = colorpicker_open_transparency_cursor_inline
- --
- library.colors[colorpicker_open_transparency_cursor_inline] = {
- Color = "textcolor"
- }
- --
- local colorpicker_open_transparency_cursor_color = utility:Create("Frame", {Vector2.new(1,1), colorpicker_open_transparency_cursor_inline}, {
- Size = utility:Size(1, -2, 1, -2, colorpicker_open_transparency_cursor_inline),
- Position = utility:Position(0, 1, 0, 1, colorpicker_open_transparency_cursor_inline),
- Color = Color3.fromHSV(0, 0, 1 - colorpicker.current[4]),
- }, colorpicker.holder.drawings);colorpicker.holder.transparency_cursor[3] = colorpicker_open_transparency_cursor_color
- --
- utility:LoadImage(colorpicker_open_transparency_image, "transp", "https://i.imgur.com/ncssKbH.png")
- --utility:LoadImage(colorpicker_open_transparency_image, "transp", "https://i.imgur.com/VcMAYjL.png")
- end
- --
- utility:LoadImage(colorpicker_open_picker_image, "valsat", "https://i.imgur.com/wpDRqVH.png")
- utility:LoadImage(colorpicker_open_picker_cursor, "valsat_cursor", "https://raw.githubusercontent.com/mvonwalk/splix-assets/main/Images-cursor.png")
- utility:LoadImage(colorpicker_open_huepicker_image, "hue", "https://i.imgur.com/iEOsHFv.png")
- --
- window.currentContent.frame = colorpicker_open_inline
- window.currentContent.colorpicker = colorpicker
- else
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- else
- if colorpicker.open then
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- end
- elseif Input.UserInputType == Enum.UserInputType.MouseButton1 and colorpicker.open then
- colorpicker.open = not colorpicker.open
- --
- for i,v in pairs(colorpicker.holder.drawings) do
- utility:Remove(v)
- end
- --
- colorpicker.holder.drawings = {}
- colorpicker.holder.inline = nil
- --
- window.currentContent.frame = nil
- window.currentContent.colorpicker = nil
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then
- if colorpicker.holding.picker then
- colorpicker.holding.picker = not colorpicker.holding.picker
- end
- if colorpicker.holding.huepicker then
- colorpicker.holding.huepicker = not colorpicker.holding.huepicker
- end
- if colorpicker.holding.transparency then
- colorpicker.holding.transparency = not colorpicker.holding.transparency
- end
- end
- end
- --
- library.changed[#library.changed + 1] = function()
- if colorpicker.open and colorpicker.holding.picker or colorpicker.holding.huepicker or colorpicker.holding.transparency then
- if window.isVisible then
- colorpicker:Refresh()
- else
- if colorpicker.holding.picker then
- colorpicker.holding.picker = not colorpicker.holding.picker
- end
- if colorpicker.holding.huepicker then
- colorpicker.holding.huepicker = not colorpicker.holding.huepicker
- end
- if colorpicker.holding.transparency then
- colorpicker.holding.transparency = not colorpicker.holding.transparency
- end
- end
- end
- end
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = keybind
- end
- --
- return colorpicker
- end
- --
- return colorpicker
- end
- --
- function sections:List(info)
- local info = info or {}
- local max = info.max or info.Max or info.maximum or info.Maximum or 8
- local current = info.def or info.Default or info.current or info.Current or 1
- local options = info.options or info.Options or {"1", "2", "3"}
- --
- local window = self.window
- local page = self.page
- local section = self
- local pointer = info.pointer or info.Pointer or info.flag or info.Flag or nil
- --
- local list = {axis = section.currentAxis, options = options, max = max, current = current, scrollingindex = 0, scrolling = {false, nil}, buttons = {}}
- --
- local list_outline = utility:Create("Frame", {Vector2.new(4,list.axis), section.section_frame}, {
- Size = utility:Size(1, -8, 0, ((list.max * 20) + 4), section.section_frame),
- Position = utility:Position(0, 4, 0, list.axis, section.section_frame),
- Color = theme.outline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[list_outline] = {
- Color = "outline"
- }
- --
- local list_inline = utility:Create("Frame", {Vector2.new(1,1), list_outline}, {
- Size = utility:Size(1, -2, 1, -2, list_outline),
- Position = utility:Position(0, 1, 0, 1, list_outline),
- Color = theme.inline,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[list_inline] = {
- Color = "inline"
- }
- --
- local list_frame = utility:Create("Frame", {Vector2.new(1,1), list_inline}, {
- Size = utility:Size(1, -2, 1, -2, list_inline),
- Position = utility:Position(0, 1, 0, 1, list_inline),
- Color = theme.lightcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[list_frame] = {
- Color = "lightcontrast"
- }
- --
- local list_scroll = utility:Create("Frame", {Vector2.new(list_frame.Size.X - 8,0), list_frame}, {
- Size = utility:Size(0, 8, 1, 0, list_frame),
- Position = utility:Position(1, -8, 0, 0, list_frame),
- Color = theme.darkcontrast,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[list_scroll] = {
- Color = "darkcontrast"
- }
- --
- local list_bar = utility:Create("Frame", {Vector2.new(1,1), list_scroll}, {
- Size = utility:Size(1, -2, (list.max / #list.options), -2, list_scroll),
- Position = utility:Position(0, 1, 0, 1, list_scroll),
- Color = theme.accent,
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[list_bar] = {
- Color = "accent"
- }
- --
- local list_gradient = utility:Create("Image", {Vector2.new(0,0), list_frame}, {
- Size = utility:Size(1, 0, 1, 0, list_frame),
- Position = utility:Position(0, 0, 0 , 0, list_frame),
- Transparency = 0.5,
- Visible = page.open
- }, section.visibleContent)
- --
- for i=1, list.max do
- local config_title = utility:Create("TextLabel", {Vector2.new(list_frame.Size.X/2,2 + (20 * (i-1))), list_frame}, {
- Text = list.options[i] or "",
- Size = theme.textsize,
- Font = theme.font,
- Color = i == 1 and theme.accent or theme.textcolor,
- OutlineColor = theme.textborder,
- Center = true,
- Position = utility:Position(0.5, 0, 0, 2 + (20 * (i-1)), list_frame),
- Visible = page.open
- }, section.visibleContent)
- --
- library.colors[config_title] = {
- OutlineColor = "textborder",
- Color = i == 1 and "accent" or "textcolor"
- }
- --
- list.buttons[i] = config_title
- end
- --
- utility:LoadImage(list_gradient, "gradient", "https://i.imgur.com/5hmlrjX.png")
- --
- function list:UpdateScroll()
- if (#list.options - list.max) > 0 then
- list_bar.Size = utility:Size(1, -2, (list.max / #list.options), -2, list_scroll)
- list_bar.Position = utility:Position(0, 1, 0, 1 + ((((list_scroll.Size.Y - 2) - list_bar.Size.Y) / (#list.options - list.max)) * list.scrollingindex), list_scroll)
- list_bar.Transparency = 1
- utility:UpdateTransparency(list_bar, 1)
- utility:UpdateOffset(list_bar, {Vector2.new(1, 1 + ((((list_scroll.Size.Y - 2) - list_bar.Size.Y) / (#list.options - list.max)) * list.scrollingindex)), list_scroll})
- else
- list.scrollingindex = 0
- list_bar.Transparency = 0
- utility:UpdateTransparency(list_bar, 0)
- end
- --
- list:Refresh()
- end
- --
- function list:Refresh()
- for Index, Value in pairs(list.buttons) do
- Value.Text = list.options[Index + list.scrollingindex] or ""
- Value.Color = (Index + list.scrollingindex) == list.current and theme.accent or theme.textcolor
- --
- library.colors[Value] = {
- OutlineColor = "textborder",
- Color = (Index + list.scrollingindex) == list.current and "accent" or "textcolor"
- }
- end
- end
- --
- function list:Get()
- return list.options[list.current + list.scrollingindex]
- end
- --
- function list:Set(current)
- list.current = current
- list:Refresh()
- end
- --
- library.began[#library.began + 1] = function(Input)
- if Input.UserInputType == Enum.UserInputType.MouseButton1 and list_outline.Visible and window.isVisible then
- if utility:MouseOverDrawing({list_bar.Position.X, list_bar.Position.Y, list_bar.Position.X + list_bar.Size.X, list_bar.Position.Y + list_bar.Size.Y}) then
- list.scrolling = {true, (utility:MouseLocation().Y - list_bar.Position.Y)}
- elseif utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + list.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + list.axis + ((list.max * 20) + 4)}) and not window:IsOverContent() then
- for i=1, list.max do
- if utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + list.axis + 2 + (20 * (i-1)), section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + list.axis + 2 + (20 * (i-1)) + 20}) then
- list.current = (i + list.scrollingindex)
- list:Refresh()
- end
- end
- end
- end
- end
- --
- library.ended[#library.ended + 1] = function(Input)
- if list.scrolling[1] and Input.UserInputType == Enum.UserInputType.MouseButton1 then
- list.scrolling = {false, nil}
- end
- end
- --
- library.changed[#library.changed + 1] = function(Input)
- if list.scrolling[1] then
- local MouseLocation = utility:MouseLocation()
- local Position = math.clamp((MouseLocation.Y - list_scroll.Position.Y - list.scrolling[2]), 0, ((list_scroll.Size.Y - list_bar.Size.Y)))
- --
- list.scrollingindex = math.round((((Position + list_scroll.Position.Y) - list_scroll.Position.Y) / ((list_scroll.Size.Y - list_bar.Size.Y))) * (#list.options - list.max))
- list:UpdateScroll()
- end
- end
- --
- utility:Connection(mouse.WheelForward,function()
- if page.open and list_bar.Visible and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + list.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + list.axis + ((list.max * 20) + 4)}) and not window:IsOverContent() then
- list.scrollingindex = math.clamp(list.scrollingindex - 1, 0, #list.options - list.max)
- list:UpdateScroll()
- end
- end)
- --
- utility:Connection(mouse.WheelBackward,function()
- if page.open and list_bar.Visible and utility:MouseOverDrawing({section.section_frame.Position.X, section.section_frame.Position.Y + list.axis, section.section_frame.Position.X + section.section_frame.Size.X, section.section_frame.Position.Y + list.axis + ((list.max * 20) + 4)}) and not window:IsOverContent() then
- list.scrollingindex = math.clamp(list.scrollingindex + 1, 0, #list.options - list.max)
- list:UpdateScroll()
- end
- end)
- --
- if pointer and tostring(pointer) ~= "" and tostring(pointer) ~= " " and not library.pointers[tostring(pointer)] then
- library.pointers[tostring(pointer)] = list
- end
- --
- list:UpdateScroll()
- --
- section.currentAxis = section.currentAxis + ((list.max * 20) + 4) + 4
- --
- return list
- end
- end
- -- // Init
- --[[do
- local title_string = "Splix - Private | %A, %B"
- local day = os.date(" %d", os.time())
- local second_string = ", %Y."
- title_string = os.date(title_string, os.time())..day..utility:GetSubPrefix(day)..os.date(second_string, os.time())
- --
- local lib = library:New({name = title_string})
- --
- local aimbot = lib:Page({name = "Aimbot"})
- local visuals = lib:Page({name = "Visuals"})
- local exploits = lib:Page({name = "Exploits"})
- local misc = lib:Page({name = "Miscellaneous"})
- --
- local aimbot_main = aimbot:Section({name = "Main"})
- local aimbot_br = aimbot:Section({name = "Bullet Redirection",side = "right"})
- local aimbot_m, aimbot_mi, aimbot_s = aimbot:MultiSection({sections = {"Main", "Misc", "Settings"}, side = "left"})
- --
- local visuals_team, visuals_enemies, visuals_allies = visuals:MultiSection({sections = {"Team", "Enemies", "Allies"}, side = "left"})
- local visuals_player = visuals:Section({name = "Players"})
- local visuals_miscellaneous = visuals:Section({name = "Miscellaneous",side = "right"})
- --
- local exploits_main = exploits:Section({name = "Main"})
- local exploits_skin = exploits:Section({name = "Skin Changer",side = "right"})
- local exploits_freeze = exploits:Section({name = "Freeze Players"})
- --
- local misc_main = misc:Section({name = "Main"})
- local misc_adj = misc:Section({name = "Adjustments",side = "right"})
- --
- local asd = aimbot_m:Toggle({name = "Aimbot Toggle", def = true, pointer = "aimbot_toggle"})
- asd:Colorpicker({info = "Aimbot FOV Color", def = Color3.fromRGB(0,255,150), transparency = 0.5})
- asd:Colorpicker({info = "Aimbot Outline FOV Color", def = Color3.fromRGB(45,45,45), transparency = 0.25})
- aimbot_s:Label({name = "Some of the features\nhere, May be unsafe.\nUse with caution."})
- aimbot_mi:Colorpicker({info = "Aimbot FOV Color", def = Color3.fromRGB(0,255,150), transparency = 0.5})
- aimbot_mi:Multibox({name = "Aimbot Hitpart", min = 1, options = {"Head", "Torso", "Arms", "Legs"}, def = {"Head", "Torso"}})
- aimbot_s:Dropdown({name = "Aimbot Hitpart", options = {"Head", "Torso", "Arms", "Legs"}, def = "Head"})
- --
- aimbot_main:Label({name = "Some of the features\nhere, May be unsafe.\nUse with caution."})
- local aimbot_toggle = aimbot_main:Toggle({name = "Aimbot Toggle", def = true, pointer = "aimbot_toggle"})
- aimbot_toggle:Colorpicker({info = "Aimbot FOV Color", def = Color3.fromRGB(0,255,150), transparency = 0.5})
- aimbot_toggle:Colorpicker({info = "Aimbot Outline FOV Color", def = Color3.fromRGB(45,45,45), transparency = 0.25})
- aimbot_main:Colorpicker({name = "Locking Color", info = "Aimbot Locked Player Color", def = Color3.fromRGB(205,50,50)}):Colorpicker({info = "Aimbot Outline FOV Color", def = Color3.fromRGB(45,45,45), transparency = 0.25})
- aimbot_main:Toggle({name = "Aimbot Visible", def = true})
- aimbot_main:Slider({name = "Watermark X Offset", min = 0, max = utility:GetScreenSize().X, def = 100, decimals = 1, callback = function(value)
- if lib.watermark and lib.watermark.outline then
- lib.watermark:Update("Offset", Vector2.new(value, lib.watermark.outline.Position.Y))
- end
- end})
- aimbot_main:Slider({name = "Watermark Y Offset", min = 0, max = utility:GetScreenSize().Y, def = 38/2-10, decimals = 1, callback = function(value)
- if lib.watermark and lib.watermark.outline then
- lib.watermark:Update("Offset", Vector2.new(lib.watermark.outline.Position.X, value))
- end
- end})
- aimbot_main:Slider({name = "Aimbot Field Of View", min = 0, max = 1000, def = 125, suffix = "°"})
- aimbot_main:Toggle({name = "Aimbot Toggle", def = true, pointer = "aimbot_toggle"}):Keybind({callback = function(input, active) print(active) end})
- aimbot_main:Keybind({name = "Aimbot Keybind", mode = "Toggle", callback = function(input, active) print(active) end})
- aimbot_main:Keybind({name = "Aimbot Keybind", mode = "On Hold", callback = function(input, active) print(active) end})
- aimbot_main:Multibox({name = "Aimbot Hitpart", min = 1, options = {"Head", "Torso", "Arms", "Legs"}, def = {"Head", "Torso"}})
- aimbot_main:Dropdown({name = "Aimbot Hitpart", options = {"Head", "Torso", "Arms", "Legs"}, def = "Head"})
- --
- aimbot_br:Toggle({name = "Bullet Redirection Toggle", def = true})
- aimbot_br:Slider({name = "B.R. Hitchance", min = 0, max = 100, def = 65, suffix = "%"})
- aimbot_br:Slider({name = "B.R. Accuracy", min = 0, max = 100, def = 90, suffix = "%"})
- --
- visuals_team:Toggle({name = "Draw Boxes", def = true})
- visuals_team:Toggle({name = "Draw Names", def = true})
- visuals_team:Toggle({name = "Draw Health", def = true})
- --
- visuals_enemies:Toggle({name = "Draw Boxes", def = true})
- visuals_enemies:Toggle({name = "Draw Names", def = true})
- visuals_enemies:Toggle({name = "Draw Health", def = true})
- --
- visuals_allies:Toggle({name = "Draw Boxes", def = true})
- visuals_allies:Toggle({name = "Draw Names", def = true})
- visuals_allies:Toggle({name = "Draw Health", def = true})
- --
- visuals_miscellaneous:Toggle({name = "Draw Field Of View"})
- visuals_miscellaneous:Toggle({name = "Draw Server Position"})
- --
- exploits_main:Toggle({name = "God Mode"})
- exploits_main:Toggle({name = "Bypass Suppresion"})
- exploits_main:Toggle({name = "Bypass Fall"})
- exploits_main:Button({name = "Stress Server"})
- exploits_main:Button({name = "Crash Server"})
- --
- exploits_freeze:Toggle({name = "Freeze Toggle"})
- exploits_freeze:Toggle({name = "Freeze On Shoot"})
- exploits_freeze:Slider({name = "Freeze Interval", min = 1, max = 3000, def = 1000, suffix = "ms"})
- --
- exploits_skin:Toggle({name = "Custom Skin"})
- exploits_skin:Slider({name = "Skin Offset Vertical", min = 0, max = 4, def = 1, decimals = 0.01})
- exploits_skin:Slider({name = "Skin Offset Horizontal", min = 0, max = 4, def = 1, decimals = 0.01})
- exploits_skin:Slider({name = "Skin Studs Vertical", min = 0, max = 4, def = 1, decimals = 0.01})
- exploits_skin:Slider({name = "Skin Studs Horizontal", min = 0, max = 4, def = 1, decimals = 0.01})
- --
- misc_main:Toggle({name = "Fly"})
- misc_main:Toggle({name = "Auto Spot", def = true})
- misc_main:Toggle({name = "Hit Logs", def = true})
- misc_main:Toggle({name = "Chat Spam"})
- misc_main:Toggle({name = "Auto Vote"})
- misc_main:Dropdown({name = "Auto Vote Options", options = {"Yes", "No"}, def = "Yes"})
- --
- misc_adj:Toggle({name = "Walk Speed"})
- misc_adj:Toggle({name = "Jump Height"})
- misc_adj:Slider({name = "Walk Speed", min = 16, max = 200, def = 16})
- misc_adj:Slider({name = "Jump Height", min = 50, max = 400, def = 50})
- --
- lib:Initialize()
- end]]
- --
- return library, utility, library.pointers, theme
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