AngelShiloh

Gauntlet Glove

Feb 14th, 2018
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  1. Player = game.Players.LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid wait() Humanoid.DisplayDistanceType = 'Subject' LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Humanoid.MaxHealth = 50000*4 wait() Humanoid.Health = 50000*4 print(Humanoid.Health..'/'..Humanoid.MaxHealth) Neck = Torso.Neck attacktype = 1 vt = Vector3.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false equipped = true local Anim = "Idle" local Effects = {} cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create local m = Create("Model"){ Parent = Character, Name = "WeaponModel", } mouse = Player:GetMouse() RSH, LSH = nil, nil LH = Torso["Left Hip"] RH = Torso["Right Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] local new_sound = Instance.new('Sound',workspace) new_sound.SoundId = 'rbxassetid://296862254' new_sound.Parent = Character new_sound.Volume = 1 new_sound.Looped=true new_sound.Pitch=1 new_sound:Play() for i,v in pairs(Character:children'') do if v:IsA'Hat' then v:Remove'' end end wait() game:service'InsertService':LoadAsset(19380685):children()[1].Parent = Character game:service'InsertService':LoadAsset(111902832):children()[1].Parent = Character game:service'InsertService':LoadAsset(16630147):children()[1].Parent = Character Character.Pants.PantsTemplate = 'http://www.roblox.com/asset/?id=253581126' wait() Character.Shirt.ShirtTemplate = 'http://www.roblox.com/asset/?id=253563948' RSH.Parent = nil LSH.Parent = nil RW = Create("Weld"){ Name = "Right Shoulder", Part0 = Torso , C0 = cf(1.5, 0.5, 0), C1 = cf(0, 0.5, 0), Part1 = RightArm , Parent = Torso , } LW = Create("Weld"){ Name = "Left Shoulder", Part0 = Torso , C0 = cf(-1.5, 0.5, 0), C1 = cf(0, 0.5, 0) , Part1 = LeftArm , Parent = Torso , } function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end function swait(num) if num == 0 or num == nil then game:service'RunService'.Heartbeat:wait(0) else for i = 0, num do game:service'RunService'.Heartbeat:wait(0) end end end function nooutline(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) local fp = Create("Part"){ formFactor = formfactor, Parent = parent, Reflectance = reflectance, Transparency = transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(brickcolor)), Name = name, Size = size, Position = Character.Torso.Position, Material = material, } nooutline(fp) return fp end function mesh(Mesh, part, meshtype, meshid, offset, scale) local Msh = Create(Mesh){ Parent = part, Offset = offset, Scale = scale, } if Mesh == "SpecialMesh" then Msh.MeshType = meshtype Msh.MeshId = meshid end return Msh end function weld(parent, part0, part1, c0, c1) local Weld = Create("Weld"){ Parent = parent, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return Weld end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c - a):Dot((b - a).unit) local edg2 = (a - b):Dot((c - b).unit) local edg3 = (b - c):Dot((a - c).unit) if edg1 <= (b - a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c - b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a - c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c - a):Dot((b - a).unit) local len2 = (b - a).magnitude - len1 local width = (a + (b - a).unit * len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) local list = {} local Color = BrickColor.new("Really black") if len1 > 0.01 then local w1 = Create('WedgePart', m){ Material = "Wood", FormFactor = 'Custom', BrickColor = Color, Transparency = 0, Reflectance = 0, Material = "Wood", CanCollide = false, Anchored = true, Parent = workspace, Transparency = 0.3, } game:GetService("Debris"):AddItem(w1, 5) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Create("SpecialMesh"){ Parent = w1, MeshType = "Wedge", Scale = Vector3.new(0, 1, 1) * sz / w1.Size, } w1:BreakJoints() table.insert(Effects, { w1, "Disappear", .03 }) w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) table.insert(list, w1) end if len2 > 0.01 then local w2 = Create('WedgePart', m){ Material = "Wood", FormFactor = 'Custom', BrickColor = Color, Transparency = 0, Reflectance = 0, Material = "Wood", CanCollide = false, Anchored = true, Parent = workspace, Transparency = 0.3, } game:GetService("Debris"):AddItem(w2, 5) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Create("SpecialMesh"){ Parent = w2, MeshType = "Wedge", Scale = Vector3.new(0, 1, 1) * sz / w2.Size, } w2:BreakJoints() table.insert(Effects, { w2, "Disappear", .03 }) w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) table.insert(list, w2) end return unpack(list) end function so(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = Sounds[id].Id swait() sou:play() swait(6) sou:Remove() end)) end function clerp(a, b, t) local qa = { QuaternionFromCFrame(a) } local qb = { QuaternionFromCFrame(b) } local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((1 - t) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1 / math.sin(theta) startInterp = math.sin((t - 1) * theta) * invSinTheta finishInterp = math.sin(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function rayCast(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Asset = "http://www.roblox.com/asset/?id=" Sounds = { Hit1 = { Id = Asset..(169380525) }, Hit2 = { Id = Asset..(169380538) }, Hit3 = { Id = Asset..(169380528) }, Punch1 = { Id = Asset..(200632136) }, Punch2 = { Id = Asset..(200632136) }, Punch3 = { Id = Asset..(200632211) }, Fire = { Id = Asset..(168413145) }, Grab = { Id = Asset..(200632821) }, } ContentProvider = game:GetService("ContentProvider") for _, v in pairs(Sounds) do ContentProvider:Preload(v.Id) end Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if h.MaxHealth >= math.huge then hit:BreakJoints() end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then so(HitSound, hit, 1, HitPitch) end local Damage = math.random(minim, maxim) -- h:TakeDamage(Damage) local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end if blocked == false then -- h:TakeDamage(Damage) h.Health = h.Health - Damage ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = part("Custom", workspace, "Wood", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) EffectPart.Anchored = true local BillboardGui = Create("BillboardGui"){ Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart, } local TextLabel = Create("TextLabel"){ BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui, } game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998)) HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489)) FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489)) FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489)) FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489)) FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489)) FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489)) HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really red", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998)) HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.600000024, 0.200000003, 1)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005)) mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995)) FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1)) FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572)) FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1)) FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1)) FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1)) HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998)) HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536)) FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203)) FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324)) FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662)) FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947)) FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really black", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003)) FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364)) HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 1, "Really red", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998)) HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.600000024, 0.200000003, 1)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005)) mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762)) mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192)) Part = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really red", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008)) Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391)) FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563)) FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443)) FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901)) FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185)) FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Wood, 0, 0, "Really black", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003)) FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901)) function atktype(s, e) coroutine.resume(coroutine.create(function() attacktype = e wait(.5) attacktype = s end)) end function attackone() attack = true local con = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA, hit, 50, 80, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1) end) for i = 0, 1, 0.07 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) end so("Punch1", HitboxA, 1, .8) for i = 0, 1, 0.07 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end attack = false con:disconnect() atktype(1, 2) end function attacktwo() attack = true local con = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB, hit, 50, 80, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1) end) so("Punch2", HitboxB, 1, .9) for i = 0, 1, 0.07 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end attack = false con:disconnect() atktype(1, 3) end function attackthree() attack = true local con = RightLeg.Touched:connect(function(hit) Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1) end) Humanoid.WalkSpeed = 0 Torso.Velocity = Head.CFrame.lookVector * 75 so("Punch3", HitboxB, 1, .9) for i = 0, 1, 0.058 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end attack = false Humanoid.WalkSpeed = 16 con:disconnect() atktype(1, 1) end function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) local prt = part(3, workspace, "Wood", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) coroutine.resume(coroutine.create(function() for i = 0, 1, 0.05 do wait() prt.Transparency = i msh.Scale = msh.Scale + vt(x2, y2, z2) end prt.Parent = nil end)) end function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) for _, c in pairs(workspace:children()) do local hum = c:findFirstChild("Humanoid") if hum ~= nil then local head = c:findFirstChild("Torso") if head ~= nil then local targ = head.Position - Part.Position local mag = targ.magnitude if mag <= magni and c.Name ~= Player.Name then Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) end end end end end function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = part(3, workspace, "Wood", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh) for i = 0, 1, delay do swait() Part.CFrame = Part.CFrame Part.Transparency = i Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) end Part.Parent = nil end), prt, msh) end function BlastJump() if Anim == "Idle" or Anim == "Walk" then attack = true Humanoid.WalkSpeed = 0 for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) end so("Fire", Torso, 1, .8) MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Knockdown") BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7) BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6) MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05) MagicCircle(BrickColor.new("Really red"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05) MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05) MagicCircle(BrickColor.new("Really red"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05) Humanoid.WalkSpeed = 16 Humanoid.Jump = true Torso.Velocity = vt(0, 200, 0) attack = false end end function DoubleJump() attack = true so("Fire", Torso, 1, .8) BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7) BlastEffect(BrickColor.new("Really red"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6) Humanoid.WalkSpeed = 16 Humanoid.Jump = true Torso.Velocity = vt(0, 200, 0) for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) end for i = 0, 1, 0.02 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Up") so("Fire", Torso, 1, .5) local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then local ref=part(3,workspace,"Wood",0,1,BrickColor.new("Really black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,10 do local Col=BrickColor.new("Really red") local groundpart=part(3,Character,"Wood",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.CanCollide=false groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) local Col2=BrickColor.new("Really black") local groundpart2=part(3,Character,"Wood",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart2.Anchored=true groundpart2.CanCollide=false groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,5) game:GetService("Debris"):AddItem(groundpart2,5) end BlastEffect(BrickColor.new("Really black"),cf(pos),1,1,1,.7,.7,.7) BlastEffect(BrickColor.new("Really red"),cf(pos),.9,.9,.9,.6,.6,.6) MagicCircle(BrickColor.new("Really red"),cf(pos),3,3,3,5,5,5,0.05) MagicCircle(BrickColor.new("Really black"),cf(pos),4,4,4,6,6,6,0.05) MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown") end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end attack = false end function MultiPunch() attack = true local con1 = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA, hit, 1, 1.5, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1) end) local con2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB, hit, 1, 1.5, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1) end) for i = 1,40 do so("Punch1", HitboxA, 1, .8) for i = 0, 1, 1 do wait() Torso.Velocity = Head.CFrame.lookVector * 50 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end so("Punch2", HitboxB, 1, .9) for i = 0, 1, 1 do wait() Torso.Velocity = Head.CFrame.lookVector * 10 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), 1) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 1) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 1) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 1) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1) end end attack = false con1:disconnect() con2:disconnect() end local Grabbing = false function Grab() attack = true so("Punch3",HitboxA,1,0.5) if Grabbing == false then gp = nil con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing local ht = hit.Parent local hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then hum1.PlatformStand=true gp = ht Grabbing = true so("Grab", Torso, 1, .8) local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0)) asd.Parent = RightArm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0) so("http://roblox.com/asset/?id=200632821",Torso,1,.9) elseif hum1 == nil then con1:disconnect() wait() return end end) end if Grabbing == false then for i = 0,1,0.05 do swait() Torso.Velocity = Head.CFrame.lookVector * 50 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end end if Grabbing == true then for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end so("Fire",Torso,1,.7) so("Fire",Torso,1,.9) MagniDamage(HitboxA,HitboxA,5,30,80,0,"Up") MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,3,3,3,5,5,5,0.05) MagicCircle(BrickColor.new("Really red"),RightArm.CFrame,2,2,2,4,4,4,0.05) BlastEffect(BrickColor.new("Really black"),Torso.CFrame,1,1,1,.7,.7,.7) BlastEffect(BrickColor.new("Really red"),Torso.CFrame,.9,.9,.9,.6,.6,.6) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end end for i,v in pairs(RightArm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end con1:disconnect() Grabbing = false attack = false end function Flip() attack = true for i = 0,1,0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end for i = 0,1,0.01 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-150)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(150)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end attack = false end mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype = 2 attackone() elseif attack == false and attacktype == 2 then attacktype = 1 attacktwo() elseif attack == false and attacktype == 3 then attacktype = 1 attackthree() end end) mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and k == 'q' then BlastJump() elseif attack == false and k == ' ' and Anim == 'Jump' then DoubleJump() elseif attack == false and k == 'e' then MultiPunch() elseif attack == false and k == 'r' then Grab() elseif attack == false and k == 'f' then Flip() end end) local sine = 0 local change = 1 local val = 0 local idle = 0 local donum = 0 while true do swait() sine = sine + change local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velderp = RootPart.Velocity.y hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if equipped == true or equipped == false then if attack == false then idle = idle + 1 else idle = 0 end if idle >= 500 then if attack == false then end end if donum >= .5 then handidle = true elseif donum <= 0 then handidle = false end if handidle == false then donum = donum + 0.003 else donum = donum - 0.003 end if RootPart.Velocity.y > 1 and hitfloor == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3) LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) end elseif RootPart.Velocity.y < -1 and hitfloor == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) end elseif torvel < 1 and hitfloor ~= nil then Anim = "Idle" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(60) + donum / 2, math.rad(50) + donum / 2, math.rad(-40)), 0.04) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(60) + donum / 2, math.rad(50) - donum / 2, math.rad(-20)), 0.04) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.04) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-80), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.04) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) end elseif torvel > 2 and hitfloor ~= nil then Anim = "Walk" if attack == false then change = 3 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3) FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3) FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3) FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3) FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3) FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3) FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3) FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3) end end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] end else Part.Parent = nil table.remove(Effects, e) end end end end end end
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