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Dekita

$D13x WindowSkins v1.6

May 30th, 2013
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  1. if true # << Make true to use this script, false to disable.
  2. #===============================================================================
  3. #
  4. # ☆ $D13x - Window Skins
  5. # -- Author : Dekita
  6. # -- Version : 1.6
  7. # -- Level : Easy / Normal
  8. # -- Requires : N/A
  9. # -- Engine : RPG Maker VX Ace.
  10. #
  11. #===============================================================================
  12. # ☆ Import
  13. #-------------------------------------------------------------------------------
  14. $D13x={}if$D13x==nil
  15. $D13x[:Window_Skins]=true
  16. #===============================================================================
  17. # ☆ Updates
  18. #-------------------------------------------------------------------------------
  19. # D /M /Y
  20. # 27/o5/2o13 - Compatability, ($D13x ISPDS, again..)
  21. # 21/o5/2o13 - Compatability, ($D13x ISPDS)
  22. # 17/o5/2o13 - Compatability, ($D13x Teleport)
  23. # o6/o5/2o13 - Compatability, ($D13x Equipment Sets)
  24. # o7/o4/2o13 - Added '$D13x Keyboard Name Input' Windows,
  25. # o1/o4/2o13 - Added More Window Cutomisation,
  26. # 26/o3/2o13 - Started, Finished,
  27. #
  28. #===============================================================================
  29. # ☆ Introduction
  30. #-------------------------------------------------------------------------------
  31. # This script allows each window to have its own unique windowskin, hue
  32. # and opacity.
  33. #
  34. #===============================================================================
  35. # ★☆★☆★☆★☆★☆★☆★☆★ TERMS AND CONDITIONS: ☆★☆★☆★☆★☆★☆★☆★☆★☆
  36. #===============================================================================
  37. # 1. You MUST give credit to "Dekita" !!
  38. # 2. You are NOT allowed to repost this script.(or modified versions)
  39. # 3. You are NOT allowed to convert this script.
  40. # 4. You are NOT allowed to use this script for Commercial games.
  41. # 5. ENJOY!
  42. #
  43. # "FINE PRINT"
  44. # By using this script you hereby agree to the above terms and conditions,
  45. # if any violation of the above terms occurs "legal action" may be taken.
  46. # Not understanding the above terms and conditions does NOT mean that
  47. # they do not apply to you.
  48. # If you wish to discuss the terms and conditions in further detail you can
  49. # contact me at http://dekitarpg.wordpress.com/
  50. #
  51. #===============================================================================
  52. # ☆ Instructions
  53. #-------------------------------------------------------------------------------
  54. # Place Below " ▼ Materials " and Above " ▼ Main " in your script editor.
  55. #
  56. #===============================================================================
  57. # ☆ HELP
  58. #-------------------------------------------------------------------------------
  59. # Remember to put your windowskins into the new folder (defined below)
  60. #
  61. #===============================================================================
  62. module WindowSkins
  63. #===============================================================================
  64. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  65. # ☆ General Settings
  66. #--------------------------------------------------------------------------
  67. # This is where you set the folder, that windowskins should be palced in.
  68. Folder = "Graphics/$D13x/Windows/"
  69. #--------------------------------------------------------------------------
  70. Skins={ # << KEEP !!
  71. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  72. # ☆ Window Settings
  73. #--------------------------------------------------------------------------
  74. # This is where you set the windowskin for each window.
  75. # Simply put a # at the start of lines you want to keep the default
  76. # :window type => ["Skin Name" , hue, opacity]
  77. #--------------------------------------------------------------------------
  78. :default => ["PWI_Style_Gol", 0, 225],
  79. #--------------------------------------------------------------------------
  80. # Menu Windows
  81. :menu_status => ["PWI_Style_Blu", 0, 225],
  82. :menu_command => ["PWI_Style_Blu", 0, 225],
  83. :menu_actor => ["PWI_Style_Blu", 0, 225],
  84. :gold_window => ["PWI_Style_Blu", 0, 225],
  85. #--------------------------------------------------------------------------
  86. # Item Windows
  87. :item_category => ["PWI_Style_Gol", 0, 225],
  88. :item_list => ["PWI_Style_Gol", 0, 225],
  89. :item_help_window => ["PWI_Style_Gol", 0, 225],
  90. #--------------------------------------------------------------------------
  91. # Skill Windows
  92. :skill_command => ["PWI_Style_Gol", 0, 225],
  93. :skill_status => ["PWI_Style_Gol", 0, 225],
  94. :skill_list => ["PWI_Style_Gol", 0, 225],
  95. :skill_status_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  96. :skill_list_II => ["PWI_Style_Gol", 0, 225],# << Requires my skill scene
  97. :skill_help_window=> ["PWI_Style_Gol", 0, 225],
  98. #--------------------------------------------------------------------------
  99. # Equip Windows
  100. :equip_status => ["PWI_Style_Red", 0, 225],
  101. :equip_command => ["PWI_Style_Red", 0, 225],
  102. :equip_slot => ["PWI_Style_Red", 0, 225],
  103. :equip_item => ["PWI_Style_Red", 0, 225],
  104. :equip_help_window=> ["PWI_Style_Red", 0, 225],
  105. #--------------------------------------------------------------------------
  106. # Status windows
  107. :window_status => ["PWI_Style_Blu", 0, 225],
  108. :status_command => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  109. :window_status_II => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  110. :stat_help_window => ["PWI_Style_Blu", 0, 225],# << Requires my status scene
  111. #--------------------------------------------------------------------------
  112. # Save/Load Windows
  113. :save_help_window => ["PWI_Style_Whi", 0, 255],
  114. :window_save_file => ["PWI_Style_Whi", 0, 255],
  115. #--------------------------------------------------------------------------
  116. # Shop Windows
  117. :window_shop_command => ["PWI_Style_Gol", 0, 225],
  118. :window_shop_buy => ["PWI_Style_Gol", 0, 225],
  119. :window_shop_sell => ["PWI_Style_Gol", 0, 225],
  120. :window_shop_number => ["PWI_Style_Gol", 0, 225],
  121. :window_shop_status => ["PWI_Style_Gol", 0, 225],
  122. #--------------------------------------------------------------------------
  123. # Name windows
  124. :window_name_edit => ["PWI_Style_Red", 0, 225],
  125. :window_name_input => ["PWI_Style_Gre", 0, 225],
  126. :window_name_info => ["PWI_Style_Red", 0, 225],# << Needs $D13x
  127. :window_name_info_II => ["PWI_Style_Red", 0, 225],# << Keyboard NI
  128. #--------------------------------------------------------------------------
  129. # Window Choice
  130. :window_choice_list => ["PWI_Style_Blu", 0, 225],
  131. #--------------------------------------------------------------------------
  132. # Number Input
  133. :window_number_input => ["PWI_Style_Gol", 0, 225],
  134. #--------------------------------------------------------------------------
  135. # Key Item
  136. :window_key_item => ["PWI_Style_Gol", 0, 225],
  137. #--------------------------------------------------------------------------
  138. # Message Windows
  139. :window_message => ["PWI_Style_Blu", 0, 225],
  140. :window_scroll_text => ["PWI_Style_Blu", 0, 0],
  141. #--------------------------------------------------------------------------
  142. # Map Name Window
  143. :window_map_name => ["PWI_Style_Gol", 0, 225],
  144. #--------------------------------------------------------------------------
  145. # Battle Windows
  146. :window_battle_log => ["PWI_Style_Gol", 0, 0],
  147. :window_party_command => ["PWI_Style_Gol", 0, 225],
  148. :window_actor_command => ["PWI_Style_Gol", 0, 225],
  149. :window_battle_status => ["PWI_Style_Gol", 0, 225],
  150. :window_battle_actor => ["PWI_Style_Gol", 0, 225],
  151. :window_battle_enemy => ["PWI_Style_Gol", 0, 225],
  152. :window_battle_skill => ["PWI_Style_Gol", 0, 225],
  153. :window_battle_item => ["PWI_Style_Gol", 0, 225],
  154. #--------------------------------------------------------------------------
  155. # Title Window
  156. :window_title_command => ["PWI_Style_Gol", 0, 225],
  157. #--------------------------------------------------------------------------
  158. # Game End Window
  159. :window_game_end => ["PWI_Style_Gol", 0, 0],
  160. #--------------------------------------------------------------------------
  161. # Debug Windows
  162. :window_debug_left => ["PWI_Style_Gol", 0, 225],
  163. :window_debug_right => ["PWI_Style_Gol", 0, 225],
  164. #--------------------------------------------------------------------------
  165. }# << End Skins, Keep ! #####################
  166. # CUSTOMISATION END #
  167. end #####################
  168. #☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★#
  169. # #
  170. # http://dekitarpg.wordpress.com/ #
  171. # #
  172. #★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆#
  173. #===============================================================================#
  174. # ARE YOU MODIFYING BEYOND THIS POINT? \.\. #
  175. # YES?\.\. #
  176. # OMG, REALLY? \| #
  177. # WELL SLAP MY FACE AND CALL ME A DRAGONITE.\..\.. #
  178. # I REALLY DIDN'T THINK YOU HAD IT IN YOU.\..\.. #
  179. #===============================================================================#
  180. module Cache
  181. #===============================================================================
  182. #--------------------------------------------------------------------------
  183. # Get Windowskin
  184. #--------------------------------------------------------------------------
  185. def self.skin(filename, hue=0)
  186. load_bitmap(WindowSkins::Folder, filename, hue)
  187. end
  188.  
  189. end
  190.  
  191. #===============================================================================
  192. class Window_Base < Window
  193. #===============================================================================
  194. #--------------------------------------------------------------------------
  195. # Alias List
  196. #--------------------------------------------------------------------------
  197. alias :initskins :initialize
  198. #--------------------------------------------------------------------------
  199. # Object Initialization
  200. #--------------------------------------------------------------------------
  201. def initialize(x, y, width, height)
  202. initskins(x, y, width, height)
  203. set_the_skin
  204. do_skin_change
  205. end
  206. #--------------------------------------------------------------------------
  207. # Set Windowskin
  208. #--------------------------------------------------------------------------
  209. def set_the_skin
  210. @skin = WindowSkins::Skins[:default]
  211. end
  212. #--------------------------------------------------------------------------
  213. # Change WindowSkin From Default
  214. #--------------------------------------------------------------------------
  215. def do_skin_change
  216. return unless @skin
  217. self.windowskin = Cache.skin(@skin[0], @skin[1])
  218. self.opacity = @skin[2] if @skin[2] != nil
  219. end
  220.  
  221. end
  222.  
  223. #===============================================================================
  224. class Window_Help < Window_Base
  225. #===============================================================================
  226. #--------------------------------------------------------------------------
  227. # Set Windowskin (overwrite from super)
  228. #--------------------------------------------------------------------------
  229. def set_the_skin
  230. type = :default
  231. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  232. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  233. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  234. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  235. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  236. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  237. @skin = WindowSkins::Skins[type]
  238. end
  239.  
  240. end
  241.  
  242. #==============================================================================
  243. class Deki_Help < Window_Base
  244. #==============================================================================
  245. #--------------------------------------------------------------------------
  246. # Set Windowskin (overwrite from super)
  247. #--------------------------------------------------------------------------
  248. def set_the_skin
  249. type = :default
  250. type = :save_help_window if SceneManager.scene_is?(Scene_Load)
  251. type = :save_help_window if SceneManager.scene_is?(Scene_Save)
  252. type = :item_help_window if SceneManager.scene_is?(Scene_Item)
  253. type = :stat_help_window if SceneManager.scene_is?(Scene_Status)
  254. type = :equip_help_window if SceneManager.scene_is?(Scene_Equip)
  255. type = :skill_help_window if SceneManager.scene_is?(Scene_Skill)
  256. @skin = WindowSkins::Skins[type]
  257. check_tele_skin
  258. check_spds_skin
  259. end
  260. #--------------------------------------------------------------------------
  261. # Set Windowskin ( for teleport )
  262. #--------------------------------------------------------------------------
  263. def check_tele_skin
  264. return unless $D13x[:Teleport]
  265. return unless SceneManager.scene_is?(Scene_Teleport)
  266. @skin = Teleport::Skins[:help]
  267. end
  268. #--------------------------------------------------------------------------
  269. # Set Windowskin ( for spds )
  270. #--------------------------------------------------------------------------
  271. def check_spds_skin
  272. return unless $D13x[:ISPDS]
  273. return unless SceneManager.scene_is?(Scene_SPDS)
  274. @skin = SPDS::Skins[:spds_help]
  275. end
  276.  
  277. end
  278.  
  279. #===============================================================================
  280. class Window_Gold < Window_Base
  281. #===============================================================================
  282. #--------------------------------------------------------------------------
  283. # Set Windowskin (overwrite from super)
  284. #--------------------------------------------------------------------------
  285. def set_the_skin
  286. @skin = WindowSkins::Skins[:gold_window]
  287. end
  288.  
  289. end
  290.  
  291. #===============================================================================
  292. class Window_MenuStatus < Window_Selectable
  293. #===============================================================================
  294. #--------------------------------------------------------------------------
  295. # Set Windowskin (overwrite from super)
  296. #--------------------------------------------------------------------------
  297. def set_the_skin
  298. @skin = WindowSkins::Skins[:menu_status]
  299. end
  300.  
  301. end
  302.  
  303. #===============================================================================
  304. class Window_MenuCommand < Window_Command
  305. #===============================================================================
  306. #--------------------------------------------------------------------------
  307. # Set Windowskin (overwrite from super)
  308. #--------------------------------------------------------------------------
  309. def set_the_skin
  310. @skin = WindowSkins::Skins[:menu_command]
  311. end
  312.  
  313. end
  314.  
  315. #===============================================================================
  316. class Window_MenuActor < Window_MenuStatus
  317. #===============================================================================
  318. #--------------------------------------------------------------------------
  319. # Set Windowskin (overwrite from super)
  320. #--------------------------------------------------------------------------
  321. def set_the_skin
  322. @skin = WindowSkins::Skins[:menu_actor]
  323. end
  324.  
  325. end
  326.  
  327. #===============================================================================
  328. class Window_ItemCategory < Window_HorzCommand
  329. #===============================================================================
  330. #--------------------------------------------------------------------------
  331. # Set Windowskin (overwrite from super)
  332. #--------------------------------------------------------------------------
  333. def set_the_skin
  334. @skin = WindowSkins::Skins[:item_category]
  335. end
  336.  
  337. end
  338.  
  339. #===============================================================================
  340. class Window_ItemList < Window_Selectable
  341. #===============================================================================
  342. #--------------------------------------------------------------------------
  343. # Set Windowskin (overwrite from super)
  344. #--------------------------------------------------------------------------
  345. def set_the_skin
  346. @skin = WindowSkins::Skins[:item_list]
  347. end
  348.  
  349. end
  350.  
  351. #===============================================================================
  352. class Window_SkillCommand < Window_Command
  353. #===============================================================================
  354. #--------------------------------------------------------------------------
  355. # Set Windowskin (overwrite from super)
  356. #--------------------------------------------------------------------------
  357. def set_the_skin
  358. @skin = WindowSkins::Skins[:skill_command]
  359. end
  360.  
  361. end
  362.  
  363. #===============================================================================
  364. class Window_SkillStatus < Window_Base
  365. #===============================================================================
  366. #--------------------------------------------------------------------------
  367. # Set Windowskin (overwrite from super)
  368. #--------------------------------------------------------------------------
  369. def set_the_skin
  370. @skin = WindowSkins::Skins[:skill_status]
  371. end
  372.  
  373. end
  374.  
  375. #===============================================================================
  376. class Window_SkillList < Window_Selectable
  377. #===============================================================================
  378. #--------------------------------------------------------------------------
  379. # Set Windowskin (overwrite from super)
  380. #--------------------------------------------------------------------------
  381. def set_the_skin
  382. @skin = WindowSkins::Skins[:skill_list]
  383. end
  384.  
  385. end
  386.  
  387. #==============================================================================
  388. class Deki_SkillList < Window_SkillList
  389. #==============================================================================
  390. #--------------------------------------------------------------------------
  391. # Set Windowskin (overwrite from super)
  392. #--------------------------------------------------------------------------
  393. def set_the_skin
  394. @skin = WindowSkins::Skins[:skill_list_II]
  395. end
  396.  
  397. end
  398. #==============================================================================
  399. class Window_DekiSkillStatus < Window_Selectable
  400. #==============================================================================
  401. #--------------------------------------------------------------------------
  402. # Set Windowskin (overwrite from super)
  403. #--------------------------------------------------------------------------
  404. def set_the_skin
  405. @skin = WindowSkins::Skins[:skill_status_II]
  406. end
  407.  
  408. end
  409.  
  410. #===============================================================================
  411. class Window_EquipStatus < Window_Base
  412. #===============================================================================
  413. #--------------------------------------------------------------------------
  414. # Set Windowskin (overwrite from super)
  415. #--------------------------------------------------------------------------
  416. def set_the_skin
  417. @skin = WindowSkins::Skins[:equip_status]
  418. end
  419.  
  420. end
  421.  
  422. #===============================================================================
  423. class Window_EquipCommand < Window_HorzCommand
  424. #===============================================================================
  425. #--------------------------------------------------------------------------
  426. # Set Windowskin (overwrite from super)
  427. #--------------------------------------------------------------------------
  428. def set_the_skin
  429. @skin = WindowSkins::Skins[:equip_command]
  430. end
  431.  
  432. end
  433.  
  434. #===============================================================================
  435. class Window_EquipSlot < Window_Selectable
  436. #===============================================================================
  437. #--------------------------------------------------------------------------
  438. # Set Windowskin (overwrite from super)
  439. #--------------------------------------------------------------------------
  440. def set_the_skin
  441. @skin = WindowSkins::Skins[:equip_slot]
  442. end
  443.  
  444. end
  445.  
  446. #===============================================================================
  447. class Window_EquipItem < Window_ItemList
  448. #===============================================================================
  449. #--------------------------------------------------------------------------
  450. # Set Windowskin (overwrite from super)
  451. #--------------------------------------------------------------------------
  452. def set_the_skin
  453. @skin = WindowSkins::Skins[:equip_item]
  454. end
  455.  
  456. end
  457.  
  458. #===============================================================================
  459. class Window_Status < Window_Selectable
  460. #===============================================================================
  461. #--------------------------------------------------------------------------
  462. # Set Windowskin (overwrite from super)
  463. #--------------------------------------------------------------------------
  464. def set_the_skin
  465. @skin = WindowSkins::Skins[:window_status]
  466. end
  467.  
  468. end
  469.  
  470. #===============================================================================
  471. class Window_StatusCommand < Window_Command
  472. #===============================================================================
  473. #--------------------------------------------------------------------------
  474. # Set Windowskin (overwrite from super)
  475. #--------------------------------------------------------------------------
  476. def set_the_skin
  477. @skin = WindowSkins::Skins[:status_command]
  478. end
  479.  
  480. end
  481.  
  482. #===============================================================================
  483. #class Window_Status_II < Window_Selectable
  484. #===============================================================================
  485. class Window_Status_BLANK < Window_Selectable
  486. #===============================================================================
  487. #--------------------------------------------------------------------------
  488. # Set Windowskin (overwrite from super)
  489. #--------------------------------------------------------------------------
  490. def set_the_skin
  491. @skin = WindowSkins::Skins[:window_status_II]
  492. end
  493.  
  494. end
  495.  
  496. #===============================================================================
  497. class Window_SaveFile < Window_Base
  498. #===============================================================================
  499. #--------------------------------------------------------------------------
  500. # Set Windowskin (overwrite from super)
  501. #--------------------------------------------------------------------------
  502. def set_the_skin
  503. @skin = WindowSkins::Skins[:window_save_file]
  504. end
  505.  
  506. end
  507.  
  508. #===============================================================================
  509. class Window_ShopCommand < Window_HorzCommand
  510. #===============================================================================
  511. #--------------------------------------------------------------------------
  512. # Set Windowskin (overwrite from super)
  513. #--------------------------------------------------------------------------
  514. def set_the_skin
  515. @skin = WindowSkins::Skins[:window_shop_command]
  516. end
  517.  
  518. end
  519.  
  520. #===============================================================================
  521. class Window_ShopBuy < Window_Selectable
  522. #===============================================================================
  523. #--------------------------------------------------------------------------
  524. # Set Windowskin (overwrite from super)
  525. #--------------------------------------------------------------------------
  526. def set_the_skin
  527. @skin = WindowSkins::Skins[:window_shop_buy]
  528. end
  529.  
  530. end
  531.  
  532. #===============================================================================
  533. class Window_ShopSell < Window_ItemList
  534. #===============================================================================
  535. #--------------------------------------------------------------------------
  536. # Set Windowskin (overwrite from super)
  537. #--------------------------------------------------------------------------
  538. def set_the_skin
  539. @skin = WindowSkins::Skins[:window_shop_sell]
  540. end
  541.  
  542. end
  543.  
  544. #===============================================================================
  545. class Window_ShopNumber < Window_Selectable
  546. #===============================================================================
  547. #--------------------------------------------------------------------------
  548. # Set Windowskin (overwrite from super)
  549. #--------------------------------------------------------------------------
  550. def set_the_skin
  551. @skin = WindowSkins::Skins[:window_shop_number]
  552. end
  553.  
  554. end
  555.  
  556. #===============================================================================
  557. class Window_ShopStatus < Window_Base
  558. #===============================================================================
  559. #--------------------------------------------------------------------------
  560. # Set Windowskin (overwrite from super)
  561. #--------------------------------------------------------------------------
  562. def set_the_skin
  563. @skin = WindowSkins::Skins[:window_shop_status]
  564. end
  565.  
  566. end
  567.  
  568. #===============================================================================
  569. class Window_NameEdit < Window_Base
  570. #===============================================================================
  571. #--------------------------------------------------------------------------
  572. # Set Windowskin (overwrite from super)
  573. #--------------------------------------------------------------------------
  574. def set_the_skin
  575. @skin = WindowSkins::Skins[:window_name_edit]
  576. end
  577.  
  578. end
  579.  
  580. #===============================================================================
  581. class Window_NameInput < Window_Selectable
  582. #===============================================================================
  583. #--------------------------------------------------------------------------
  584. # Set Windowskin (overwrite from super)
  585. #--------------------------------------------------------------------------
  586. def set_the_skin
  587. @skin = WindowSkins::Skins[:window_name_input]
  588. end
  589.  
  590. end
  591.  
  592. #===============================================================================
  593. class Window_RenameInfo < Window_Selectable
  594. #===============================================================================
  595. #--------------------------------------------------------------------------
  596. # Set Windowskin (overwrite from super)
  597. #--------------------------------------------------------------------------
  598. def set_the_skin
  599. @skin = WindowSkins::Skins[:window_name_info]
  600. end
  601.  
  602. end
  603.  
  604. #===============================================================================
  605. class Window_RenameInfo_II < Window_Selectable
  606. #===============================================================================
  607. #--------------------------------------------------------------------------
  608. # Set Windowskin (overwrite from super)
  609. #--------------------------------------------------------------------------
  610. def set_the_skin
  611. @skin = WindowSkins::Skins[:window_name_info_II]
  612. end
  613.  
  614. end
  615.  
  616. #===============================================================================
  617. class Window_ChoiceList < Window_Command
  618. #===============================================================================
  619. #--------------------------------------------------------------------------
  620. # Set Windowskin (overwrite from super)
  621. #--------------------------------------------------------------------------
  622. def set_the_skin
  623. @skin = WindowSkins::Skins[:window_choice_list]
  624. end
  625.  
  626. end
  627.  
  628. #===============================================================================
  629. class Window_NumberInput < Window_Base
  630. #===============================================================================
  631. #--------------------------------------------------------------------------
  632. # Set Windowskin (overwrite from super)
  633. #--------------------------------------------------------------------------
  634. def set_the_skin
  635. @skin = WindowSkins::Skins[:window_number_input]
  636. end
  637.  
  638. end
  639.  
  640. #===============================================================================
  641. class Window_KeyItem < Window_ItemList
  642. #===============================================================================
  643. #--------------------------------------------------------------------------
  644. # Set Windowskin (overwrite from super)
  645. #--------------------------------------------------------------------------
  646. def set_the_skin
  647. @skin = WindowSkins::Skins[:window_key_item]
  648. end
  649.  
  650. end
  651.  
  652. #===============================================================================
  653. class Window_Message < Window_Base
  654. #===============================================================================
  655. #--------------------------------------------------------------------------
  656. # Set Windowskin (overwrite from super)
  657. #--------------------------------------------------------------------------
  658. def set_the_skin
  659. @skin = WindowSkins::Skins[:window_message]
  660. end
  661.  
  662. end
  663.  
  664. #===============================================================================
  665. class Window_ScrollText < Window_Base
  666. #===============================================================================
  667. #--------------------------------------------------------------------------
  668. # Set Windowskin (overwrite from super)
  669. #--------------------------------------------------------------------------
  670. def set_the_skin
  671. @skin = WindowSkins::Skins[:window_scroll_text]
  672. end
  673.  
  674. end
  675.  
  676. #===============================================================================
  677. class Window_MapName < Window_Base
  678. #===============================================================================
  679. #--------------------------------------------------------------------------
  680. # Set Windowskin (overwrite from super)
  681. #--------------------------------------------------------------------------
  682. def set_the_skin
  683. @skin = WindowSkins::Skins[:window_map_name]
  684. end
  685.  
  686. end
  687.  
  688. #===============================================================================
  689. class Window_BattleLog < Window_Selectable
  690. #===============================================================================
  691. #--------------------------------------------------------------------------
  692. # Set Windowskin (overwrite from super)
  693. #--------------------------------------------------------------------------
  694. def set_the_skin
  695. @skin = WindowSkins::Skins[:window_battle_log]
  696. end
  697.  
  698. end
  699.  
  700. #===============================================================================
  701. class Window_PartyCommand < Window_Command
  702. #===============================================================================
  703. #--------------------------------------------------------------------------
  704. # Set Windowskin (overwrite from super)
  705. #--------------------------------------------------------------------------
  706. def set_the_skin
  707. @skin = WindowSkins::Skins[:window_party_command]
  708. end
  709.  
  710. end
  711.  
  712. #===============================================================================
  713. class Window_ActorCommand < Window_Command
  714. #===============================================================================
  715. #--------------------------------------------------------------------------
  716. # Set Windowskin (overwrite from super)
  717. #--------------------------------------------------------------------------
  718. def set_the_skin
  719. @skin = WindowSkins::Skins[:window_actor_command]
  720. end
  721.  
  722. end
  723.  
  724. #===============================================================================
  725. class Window_BattleStatus < Window_Selectable
  726. #===============================================================================
  727. #--------------------------------------------------------------------------
  728. # Set Windowskin (overwrite from super)
  729. #--------------------------------------------------------------------------
  730. def set_the_skin
  731. @skin = WindowSkins::Skins[:window_battle_status]
  732. end
  733.  
  734. end
  735.  
  736. #===============================================================================
  737. class Window_BattleActor < Window_BattleStatus
  738. #===============================================================================
  739. #--------------------------------------------------------------------------
  740. # Set Windowskin (overwrite from super)
  741. #--------------------------------------------------------------------------
  742. def set_the_skin
  743. @skin = WindowSkins::Skins[:window_battle_actor]
  744. end
  745.  
  746. end
  747.  
  748. #===============================================================================
  749. class Window_BattleEnemy < Window_Selectable
  750. #===============================================================================
  751. #--------------------------------------------------------------------------
  752. # Set Windowskin (overwrite from super)
  753. #--------------------------------------------------------------------------
  754. def set_the_skin
  755. @skin = WindowSkins::Skins[:window_battle_enemy]
  756. end
  757.  
  758. end
  759.  
  760. #===============================================================================
  761. class Window_BattleSkill < Window_SkillList
  762. #===============================================================================
  763. #--------------------------------------------------------------------------
  764. # Set Windowskin (overwrite from super)
  765. #--------------------------------------------------------------------------
  766. def set_the_skin
  767. @skin = WindowSkins::Skins[:window_battle_skill]
  768. end
  769.  
  770. end
  771.  
  772. #===============================================================================
  773. class Window_BattleItem < Window_ItemList
  774. #===============================================================================
  775. #--------------------------------------------------------------------------
  776. # Set Windowskin (overwrite from super)
  777. #--------------------------------------------------------------------------
  778. def set_the_skin
  779. @skin = WindowSkins::Skins[:window_battle_item]
  780. end
  781.  
  782. end
  783.  
  784. #===============================================================================
  785. class Window_TitleCommand < Window_Command
  786. #===============================================================================
  787. #--------------------------------------------------------------------------
  788. # Set Windowskin (overwrite from super)
  789. #--------------------------------------------------------------------------
  790. def set_the_skin
  791. @skin = WindowSkins::Skins[:window_title_command]
  792. end
  793.  
  794. end
  795.  
  796. #===============================================================================
  797. class Window_GameEnd < Window_Command
  798. #===============================================================================
  799. #--------------------------------------------------------------------------
  800. # Set Windowskin (overwrite from super)
  801. #--------------------------------------------------------------------------
  802. def set_the_skin
  803. @skin = WindowSkins::Skins[:window_game_end]
  804. end
  805.  
  806. end
  807.  
  808. #===============================================================================
  809. class Window_DebugLeft < Window_Selectable
  810. #===============================================================================
  811. #--------------------------------------------------------------------------
  812. # Set Windowskin (overwrite from super)
  813. #--------------------------------------------------------------------------
  814. def set_the_skin
  815. @skin = WindowSkins::Skins[:window_debug_left]
  816. end
  817.  
  818. end
  819.  
  820. #===============================================================================
  821. class Window_DebugRight < Window_Selectable
  822. #===============================================================================
  823. #--------------------------------------------------------------------------
  824. # Set Windowskin (overwrite from super)
  825. #--------------------------------------------------------------------------
  826. def set_the_skin
  827. @skin = WindowSkins::Skins[:window_debug_right]
  828. end
  829.  
  830. end
  831.  
  832. #===============================================================================
  833. class Window_TeleportCommand < Window_Command
  834. #===============================================================================
  835. #--------------------------------------------------------------------------
  836. # Set Windowskin (overwrite from super)
  837. #--------------------------------------------------------------------------
  838. def set_the_skin
  839. @skin = Teleport::Skins[:command]
  840. end
  841. end
  842.  
  843. #===============================================================================
  844. class Window_TeleportList < Window_Command
  845. #===============================================================================
  846. #--------------------------------------------------------------------------
  847. # Set Windowskin (overwrite from super)
  848. #--------------------------------------------------------------------------
  849. def set_the_skin
  850. @skin = Teleport::Skins[:tele_list]
  851. end
  852. end
  853.  
  854. #===============================================================================
  855. class Window_TeleMap < Window_Selectable
  856. #===============================================================================
  857. #--------------------------------------------------------------------------
  858. # Set Windowskin (overwrite from super)
  859. #--------------------------------------------------------------------------
  860. def set_the_skin
  861. @skin = Teleport::Skins[:tele_map]
  862. end
  863. end
  864.  
  865. #===============================================================================
  866. class Window_TeleGold < Window_Base
  867. #===============================================================================
  868. #--------------------------------------------------------------------------
  869. # Set Windowskin (overwrite from super)
  870. #--------------------------------------------------------------------------
  871. def set_the_skin
  872. @skin = Teleport::Skins[:tele_gold]
  873. end
  874. end
  875.  
  876. #===============================================================================
  877. class Window_TeleTime < Window_Base
  878. #===============================================================================
  879. #--------------------------------------------------------------------------
  880. # Set Windowskin (overwrite from super)
  881. #--------------------------------------------------------------------------
  882. def set_the_skin
  883. @skin = Teleport::Skins[:tele_time]
  884. end
  885. end
  886.  
  887. #===============================================================================
  888. class Window_TelePosi < Window_Base
  889. #===============================================================================
  890. #--------------------------------------------------------------------------
  891. # Set Windowskin (overwrite from super)
  892. #--------------------------------------------------------------------------
  893. def set_the_skin
  894. @skin = Teleport::Skins[:tele_gold]
  895. end
  896. end
  897.  
  898. #===============================================================================
  899. class Window_SPDSCommand < Window_Command
  900. #===============================================================================
  901. #--------------------------------------------------------------------------
  902. # Set Windowskin (overwrite from super)
  903. #--------------------------------------------------------------------------
  904. def set_the_skin
  905. @skin = SPDS::Skins[:main_command]
  906. end
  907. end
  908.  
  909. #===============================================================================
  910. class Window_SPDS_DistributeCommand < Window_Command
  911. #===============================================================================
  912. #--------------------------------------------------------------------------
  913. # Set Windowskin (overwrite from super)
  914. #--------------------------------------------------------------------------
  915. def set_the_skin
  916. @skin = SPDS::Skins[:spds_command]
  917. end
  918. end
  919.  
  920. #===============================================================================
  921. class Window_StatusSPDS < Window_Selectable
  922. #===============================================================================
  923. #--------------------------------------------------------------------------
  924. # Set Windowskin (overwrite from super)
  925. #--------------------------------------------------------------------------
  926. def set_the_skin
  927. @skin = SPDS::Skins[:main_status]
  928. end
  929. end
  930.  
  931. #===============================================================================
  932. class Window_SPDS_Blank < Window_Selectable
  933. #===============================================================================
  934. #--------------------------------------------------------------------------
  935. # Set Windowskin (overwrite from super)
  936. #--------------------------------------------------------------------------
  937. def set_the_skin
  938. @skin = SPDS::Skins[:dist_status]
  939. end
  940. end
  941.  
  942. #===============================================================================
  943. class Window_SPDS_Gold_n_Time < Window_Base
  944. #===============================================================================
  945. #--------------------------------------------------------------------------
  946. # Set Windowskin (overwrite from super)
  947. #--------------------------------------------------------------------------
  948. def set_the_skin
  949. @skin = SPDS::Skins[:ibox_window]
  950. end
  951. end
  952.  
  953. #==============================================================================#
  954. # http://dekitarpg.wordpress.com/ #
  955. #==============================================================================#
  956. end
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