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- getgenv().settings={
- ["click"]=false,
- ["rebirth"]=false,
- ["quests"]=false,
- ["equipBest"]=false,
- ["gift"]=false,
- ["combine"]=false,
- ["upgradeJump"]=false,
- ["egg"]=false,
- ["rebirthShop"]=false
- }
- local selectedEgg
- function collectChests()
- spawn(function()
- game:GetService("ReplicatedStorage").Events.Client.claimChestReward:InvokeServer("Clicks")
- game:GetService("ReplicatedStorage").Events.Client.claimChestReward:InvokeServer("Rebirths")
- end)
- end
- function rebirthShop()
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 50 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 250 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 1000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 5000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 25000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 125000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 500000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 3000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 15000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 50000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 250000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 1000000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 5000000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 25000000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 50000000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 150000000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Add 750000000000 rebirths button")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Earth Elemental Dog")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Winged Thunder Kitty")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Frost Pegasus")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Lava Dragon")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Emerald Pegasus")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Nebula Striker Demon")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Mutated Leaf Guardian")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Neapolitan Dragon")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Atlantis Overlord")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Mythic Sunset")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Mythic Radiant Angel")
- end
- end)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirthShop"] then break end
- game:GetService("ReplicatedStorage").Events.Client.purchaseRebirthShopItem:FireServer("Pot O' Honey")
- end
- end)
- end
- function tap()
- spawn(function()
- while wait(1) do
- local args = {
- [1] = {
- ["manual"] = {
- ["1"] = tonumber(9e9)
- }
- }
- }
- game:GetService("ReplicatedStorage").Clicker2:InvokeServer(unpack(args))
- end
- end)
- end
- function upgradeJump()
- spawn(function()
- while wait() do
- if not getgenv().settings["upgradeJump"] then break end
- local args = {
- [1] = "Bee"
- }
- game:GetService("ReplicatedStorage").Events.Client.upgrades.upgradeDoubleJump:FireServer(unpack(args))
- end
- end)
- end
- local eggType
- function buyPets(eggType)
- spawn(function()
- while wait() do
- if not getgenv().settings["egg"] then break end
- local args = {
- [1] = workspace.Eggs[selectedEgg],
- [2] = false,
- [3] = false
- }
- game:GetService("ReplicatedStorage").Events.Client.purchaseEgg:InvokeServer(unpack(args))
- end
- end)
- end
- function gifts()
- spawn(function()
- while wait() do
- if not getgenv().settings["gift"] then break end
- game:GetService("ReplicatedStorage").Events.Client.collectGifts:FireServer()
- end
- end)
- end
- function equipPets()
- spawn(function()
- while wait() do
- if not getgenv().settings["equipBest"] then break end
- game:GetService("ReplicatedStorage").Events.Client.petsTools.equipBest:FireServer()
- end
- end)
- end
- function autoCraft()
- spawn(function()
- while wait() do
- if not getgenv().settings["combine"] then break end
- game:GetService("ReplicatedStorage").Events.Client.petsTools.massCombine:FireServer()
- end
- end)
- end
- --REBIRTH
- function rebirth(rebirthAmount)
- spawn(function()
- while wait() do
- if not getgenv().settings["rebirth"] then break end
- local args = {
- [1]=rebirthAmount,
- [2]=false,
- [3]=false
- }
- game:GetService("ReplicatedStorage").Events.Client.requestRebirth:FireServer(unpack(args))
- end
- end)
- end
- --TELEPORT
- function teleportTO(placeCFrame)
- local player = game.Players.LocalPlayer
- if player.Character then
- player.Character.HumanoidRootPart.CFrame=placeCFrame
- end
- end
- function teleportWorld(Zones)
- if game:GetService("Workspace").Zones:FindFirstChild(Zones) then
- teleportTO(game:GetService("Workspace").Zones[Zones].teleport.CFrame)
- end
- end
- ------------------------------------------------------------------------------QUESTS
- function questsA()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "A"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsB()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "B"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsC()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "C"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsD()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "D"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsE()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "E"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsF()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "F"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsG()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "G"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsH()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "H"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsI()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "I"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsJ()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "J"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsK()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "K"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsL()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "L"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsM()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "M"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- function questsN()
- spawn(function()
- while wait() do
- if not getgenv().settings["quests"] then break end
- local args = {
- [1] = "N"
- }
- game:GetService("ReplicatedStorage").Events.Client.claimQuest:FireServer(unpack(args))
- end
- end)
- end
- local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
- local Wait = library.subs.Wait -- Only returns if the GUI has not been terminated. For 'while Wait() do' loops
- local PepsisWorld = library:CreateWindow({
- Name = "Pepsi's World",
- Themeable = {
- Info = "Discord Server: VzYTJ7Y"
- }
- })
- local GeneralTab = PepsisWorld:CreateTab({
- Name = "General"
- })
- local FarmingSection = GeneralTab:CreateSection({
- Name = "Autofarm"
- })
- local PetSection = GeneralTab:CreateSection({
- Name = "Pets"
- })
- local Other = GeneralTab:CreateSection({
- Name = "Misc",
- Side="Right"
- })
- FarmingSection:AddToggle({
- Name = "Auto Click",
- Callback=function(bool)
- getgenv().settings["click"]=bool
- if bool then
- tap()
- end
- end,
- Keybind ={
- Mode = "Dynamic"
- }
- })
- local selectedRebirth
- FarmingSection:AddDropdown({
- Name = "Auto rebirth amount",
- List = {"Click Me","1","5","10","50","250","1000","5000","25000","125000","500000","3000000","15000000","50000000","250000000","1000000000","5000000000","25000000000","50000000000","150000000000","750000000000"},
- Callback=function(value)
- selectedRebirth=value
- print(value)
- end
- })
- FarmingSection:AddToggle({
- Name="Auto Rebirth",
- Callback=function(bool)
- getgenv().settings["rebirth"]=bool
- if bool and selectedRebirth then
- rebirth(tonumber(selectedRebirth))
- end
- end
- })
- FarmingSection:AddToggle({
- Name = "Auto claim achievements",
- Callback = function(bool)
- getgenv().settings["quests"]=bool
- if bool then
- questsA()
- questsB()
- questsC()
- questsD()
- questsE()
- questsF()
- questsG()
- questsH()
- questsI()
- questsJ()
- questsK()
- questsL()
- questsM()
- questsN()
- end
- end
- })
- FarmingSection:AddButton({
- Name="Claim all chests",
- Callback=function()
- collectChests()
- end
- })
- FarmingSection:AddToggle({
- Name="Auto buy rebirth shop (all)",
- Callback=function(bool)
- getgenv().settings["rebirthShop"]=bool
- if bool then
- rebirthShop()
- end
- end
- })
- PetSection:AddDropdown({
- Name="Egg to purchase",
- List = {"Click Me","Basic", "Earth", "Sun god", "Lava Dragon", "Treasure", "Space Guardian", "Treeland", "Ice Cream", "Frozen Arctic", "Flame Overlord", "Atlantis", "Tropical", "Bee"},
- Callback=function(value)
- selectedEgg=value
- print(value)
- end
- })
- PetSection:AddToggle({
- Name="Auto buy egg",
- Callback=function(bool)
- if selectedEgg then
- getgenv().settings["egg"]=bool
- if bool then
- buyPets(tostring(selectedEgg))
- end
- end
- end
- })
- PetSection:AddToggle({
- Name = "Auto craft pets",
- Callback = function(bool)
- getgenv().settings["combine"]=bool
- if bool then
- autoCraft()
- end
- end
- })
- PetSection:AddToggle({
- Name = "Auto equip best pets",
- Callback = function(bool)
- getgenv().settings["equipBest"]=bool
- if bool then
- equipPets()
- end
- end
- })
- Other:AddToggle({
- Name = "Auto collect gifts",
- Callback = function(bool)
- getgenv().settings["gift"]=bool
- if bool then
- gifts()
- end
- end
- })
- Other:AddToggle({
- Name="Auto upgrade jumps",
- Callback=function(bool)
- getgenv().settings["upgradeJump"]=bool
- if bool then
- upgradeJump()
- end
- end
- })
- local selectedZone
- Other:AddDropdown({
- Name = "Zone to teleport",
- List = {'Click Me','Sky','Ice','Lava','Pirate',' Space','Forest', 'Candyland', 'Atlantis', 'Tropical', 'Bee'},
- Callback=function(value)
- selectedZone=value
- print(value)
- end
- })
- Other:AddButton({
- Name = "Teleport",
- Callback=function()
- if selectedZone then
- teleportWorld(selectedZone)
- end
- end
- })
- Other:AddSlider({
- Name="Walkspeed",
- Value=16,
- Min=16,
- Max=1000,
- Callback=function(value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=value
- end
- })
- Other:AddSlider({
- Name="Jump power",
- Value=50,
- Min=50,
- Max=1000,
- Callback=function(value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower=value
- end
- })
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