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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- wait(0.6)
- --[[
- by Yourfirstnightmare-Dre#2941
- Created with my animation rig,
- Abanonded project got bored not much to do
- ]]--
- script.Parent=nil
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local euler=CFrame.fromEulerAnglesXYZ
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local root = char.HumanoidRootPart
- local walking = true
- local idle = true
- local rs = game:GetService("RunService").RenderStepped
- local new = Instance.new
- local v3 = Vector3.new
- local ns = NumberSequence.new
- local taunting = false
- local nr = NumberRange.new
- local bc = BrickColor.new
- local cf = CFrame.new
- local cfa = CFrame.Angles
- local rad = math.rad
- hum.Name = "1314____"
- hum.MaxHealth = math.huge
- hum.Health=math.huge
- local touchdb=false
- sine = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BodyColors") then
- v.HeadColor = bc("Really black")
- v.RightArmColor = bc("Really White")
- v.LeftArmColor=bc("Really White")
- v.TorsoColor=bc("Really White")
- v.RightLegColor = bc("Really White")
- v.LeftLegColor=bc("Really White")
- end
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- db=game:GetService('Debris')
- function Debris(item,timer)
- db:AddItem(item,timer)
- end
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Accessory" or v:IsA("ShirtGraphic") then
- v:Destroy()
- end
- end
- hed.Transparency = 1
- function Lerp(a,b,c)
- return a:lerp(b,c)
- end
- if char:findFirstChild("Shirt") and char:findFirstChild("Pants") and ("face") then
- char.Shirt.ShirtTemplate = "rbxassetid://1601498037"
- char.Pants.PantsTemplate = "rbxassetid://315964941"
- char.Head.face.Texture = "rbxassetid://871052201"
- end
- ----------------------------------------------------Sounds?
- local swosh = Instance.new("Sound",torso)
- swosh.SoundId= "rbxassetid://877471479"
- local slash=Instance.new("Sound",torso)
- slash.SoundId= "rbxassetid://153092274"
- local exp=Instance.new("Sound",torso)
- exp.SoundId= "rbxassetid://142070127"
- local squish=Instance.new("Sound",torso)
- squish.SoundId= "rbxassetid://935843979"
- local summon=Instance.new("Sound",torso)
- summon.SoundId= "rbxassetid://429459101"
- local theworld=Instance.new("Sound",torso)
- theworld.SoundId= "rbxassetid://616576400"
- ----------------------------------------------------
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local Skull = New("Part",hed,"Skull",{BrickColor = BrickColor.new("Brick yellow"),Size = Vector3.new(2, 1.20000005, 2),CFrame = CFrame.new(19.0000038, 4.29999971, -15.0499935, -0.087155804, 0, -0.99619472, 0, 1, 0, 0.99619472, 0, -0.087155804),Color = Color3.new(0.843137, 0.772549, 0.603922),})
- local Mesh = New("SpecialMesh",Skull,"Mesh",{Scale = Vector3.new(1.00000000, 1.00000000, 1.00000000),MeshId = "http://www.roblox.com/asset/?id=101203373",TextureId = "http://www.roblox.com/asset/?id=",MeshType = Enum.MeshType.FileMesh,})
- local Part = New("Part",Skull,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999565, 0.299999923, 0.0999998972),CFrame = CFrame.new(19.7027473, 4.34184599, -15.2829018, 0.0871568993, 0, -0.996194661, 0, 1, 0, 0.996194661, 0, 0.0871568993),})
- local Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=",})
- local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(0.170772552, -0.0418462753, 0.720369339, 0.984807551, 0, -0.173649371, 0, 1, 0, 0.173649371, 0, 0.984807551),})
- local Part = New("Part",Skull,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1.19999981, 1),CFrame = CFrame.new(19.0784626, 4.20953131, -15.0668001, 0.0565838143, 0.0801356286, 0.995176673, -0.0452655554, 0.995954573, -0.0776245594, -0.997371256, -0.0406549312, 0.0599822886),Anchored = true,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2, 2, 2),MeshId = "http://www.roblox.com/asset/?id=",MeshType = Enum.MeshType.FileMesh,})
- local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(-0.0252962112, 0.0831313133, -0.0840930939, -0.998507619, -0.0452655554, 0.030558195, -0.0474845134, 0.995954573, -0.0762873814, -0.0269813798, -0.0776245594, -0.996617556),})
- local Part = New("Part",Skull,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999565, 0.299999923, 0.0999998972),CFrame = CFrame.new(19.6312962, 4.3499999, -14.7103682, -0.342020988, 0, -0.939692318, 0, 1, 0, 0.939692318, 0, -0.342020988),})
- local Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=",})
- local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(-0.103227615, -0.0500001907, 0.70938015, 0.965925634, 0, 0.258819848, 0, 1, 0, -0.258819848, 0, 0.965925634),})
- local particleemitter = Instance.new("ParticleEmitter",torso)
- particleemitter.Texture = "rbxassetid://149061805"
- particleemitter.Rate = 1
- particleemitter.VelocitySpread = 35
- particleemitter.Enabled=false
- local headw=Instance.new("Weld",Skull)
- local grabpart=Instance.new("Part",char)
- grabpart.Size = Vector3.new(1,1,4)
- grabpart.Transparency=1
- grabpart.CanCollide=false
- local wel=Instance.new("Weld",grabpart)
- wel.Part0=grabpart
- wel.Part1=rarm
- local dh=Instance.new("SpecialMesh",grabpart)
- dh.MeshId="http://www.roblox.com/asset/?id=12221720"
- dh.TextureId="http://www.roblox.com/asset/?id=180785318"
- dh.VertexColor=Vector3.new(0,0,0)
- wel.C0=CFrame.new(0,0,-0.0)*CFrame.Angles(rad(10),rad(10),rad(10))
- for i,v in pairs(Skull:GetChildren()) do
- if v:IsA("BasePart") then v.Anchored = false
- end
- end
- headw.Part0=Skull
- headw.Part1=hed
- local fxFolder={}
- local fxtab={
- blockeffect={
- blockfx = function(cf,tim,s1,s2,s3)
- local block=Instance.new("Part",char)
- table.insert(fxFolder,block)
- NoOutline(block)
- block.BrickColor = BrickColor.new("Really black")
- block.Transparency = .6
- block.Size = Vector3.new(s1,s2,s3)
- block.Anchored = true
- block.CanCollide = false
- block.CFrame = cf
- Debris(block,tim)
- end}
- }
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- local larmweld=newWeld(torso,larm, -1.5, 0.5, 0)
- larmweld.C1 = CFrame.new(0, 0.5, 0)
- local rarmweld=newWeld(torso, rarm, 1.5, 0.5, 0)
- rarmweld.C1 = CFrame.new(0, 0.5, 0)
- local hedweld=newWeld(torso, hed, 0, 1.5, 0)
- local llegweld=newWeld(root, lleg, -0.5, -1, 0)
- llegweld.C1 = CFrame.new(0, 1, 0)
- local rlegweld=newWeld(root, rleg, 0.5, -1, 0)
- rlegweld.C1 = CFrame.new(0, 1 ,0)
- local torweld=newWeld(root, torso, 0, -1, 0)
- torweld.C1 = CFrame.new(0, -1, 0)
- function _IterateLerp(matrices,LerpIncrement)
- hedweld.C0 = Lerp(hedweld.C0,matrices[1],LerpIncrement);
- torweld.C0 = Lerp(torweld.C0,matrices[2],LerpIncrement);
- rarmweld.C0 = Lerp(rarmweld.C0,matrices[3],LerpIncrement);
- larmweld.C0 = Lerp(larmweld.C0,matrices[4],LerpIncrement);
- rlegweld.C0 = Lerp(rlegweld.C0,matrices[5],LerpIncrement);
- llegweld.C0 = Lerp(llegweld.C0,matrices[6],LerpIncrement);
- end;
- local function root0switch()
- rlegweld.Part0 = root
- llegweld.Part0 = root
- end
- local function torso0switch()
- rlegweld.Part0 = torso
- llegweld.Part0 = torso
- end
- local falling = false
- local jmp = false
- hum.StateChanged:connect(function(z,state)
- if state == Enum.HumanoidStateType.Freefall then
- falling = true
- taunting=false
- else
- falling = false
- end
- end)
- function spikefx(pos)
- local fxtab={}
- local wrap=coroutine.wrap(function()
- for i=1,10 do
- wait()
- local p=Instance.new("Part",workspace)
- local m=Instance.new("SpecialMesh",p)
- m.MeshType="Sphere"
- p.CFrame=pos
- m.Scale=v3(1.7,0.3,0.2)
- p.Material="Neon"
- Debris(p,.5)
- table.insert(fxtab,m)
- table.insert(fxtab,p)
- p.BrickColor=BrickColor.new("Black")
- p.CanCollide=false
- p.Anchored=true
- p.CFrame=p.CFrame*CFrame.new(math.random(-5,5),0,math.random(-5,5))*CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
- for _,v in pairs(fxtab) do
- if v:IsA("SpecialMesh") then
- v.Scale = v.Scale+Vector3.new(.4,0,0)
- else
- v.Transparency = v.Transparency+.1
- end
- end
- end
- end);wrap()
- end
- rs:connect(function()
- sine=sine+1
- local movevelocity=(root.Velocity*v3(1,0,1)).Magnitude
- if movevelocity <1 and idle and not taunting then
- if idle then
- _IterateLerp({
- CFrame.new( 0.0816268921, 1.59128666, -0.102115631, 0.990605652, 0.133867279, 0.0279282276, -0.136749536, 0.969726801, 0.202310443, 0, -0.204229042, 0.978923142 ),
- CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.new(0,.05*math.sin(sine/12),0)*CFrame.Angles(.03*math.sin(sine/12),0,0),
- CFrame.new( 1.48942029, 0.564742684+.1*math.sin(sine/12), 0.0792327747, 0.978836656, -0.135966524, -0.152944341, 0.12948513, 0.990236998, -0.0516153388, 0.158469126, 0.0307189636, 0.986885965 ),
- CFrame.new( -1.50521326, 0.566599131+.1*math.sin(sine/12), 0.0541087911, 0.99075222, 0.132517859, 0.0291410107, -0.123971015, 0.971393645, -0.202547595, -0.0551485643, 0.197061881, 0.978838801),
- CFrame.new( 0.502287865, -1.00783682, -0.047161147, 0.995418072, -0.0143518364, -0.0945355073, 0.0156736188, 0.999789238, 0.0132541945, 0.0943253636, -0.0146751851, 0.995433271 ),
- CFrame.new( -0.50474906, -1.02262139, -0.0649240464, 0.990501583, 0.0527384132, 0.126985222, -0.0452422909, 0.997098863, -0.0612106584, -0.129844978, 0.0548841506, 0.990014195 ),
- },.1)
- end
- end
- if falling and idle then
- _IterateLerp({
- CFrame.new( 0, 1.46811366, 0.175658226, 1, 0, 0, 0, 0.936247647, -0.351312846, 0, 0.351316303, 0.936256826 ),
- CFrame.new( 0, -0.999990225, 0, 1, 0, 0, 0, 0.999990225, 0, 0, 0, 1 ),
- CFrame.new( 1.43505383, 0.746422827, 0, 0.870108187, -0.492860764, 0, 0.492855906, 0.870099664, 0, 0, 0, 1 ),
- CFrame.new( -1.46059692, 0.69454664, 0, 0.921192586, 0.389106899, 0, -0.389103055, 0.921183467, 0, 0, 0, 1 ),
- CFrame.new( 0.506626964, -1.08112538, 0, 0.986746132, -0.162271619, 0, 0.162270024, 0.986736417, 0, 0, 0, 1 ),
- CFrame.new( -0.504866421, -1.06957817, 0, 0.990267456, 0.139177516, 0, -0.13917613, 0.99025774, 0, 0, 0, 1 ),
- },.2)
- end
- if movevelocity >1 and walking and not jmp and not falling then
- taunting=false
- if walking then
- _IterateLerp({
- CFrame.new( 0.0209884644, 1.4973774, 0.168071747, 0.999927104, 0.0119819818, -0.00150420656, -0.0120720444, 0.988607109, -0.150034994, -0.000310648698, 0.150042206, 0.988679588 ),
- CFrame.new( 0, -1+.1*math.sin(sine/8), 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.Angles(6,rad(12*math.sin(sine/8)),0),
- CFrame.new( 1.48941588, 0.564742506, 0.07923612, 0.978836656, -0.160068884, -0.127502233, 0.12948513, 0.966909289, -0.219817966, 0.158469126, 0.198656261, 0.967172801 )*CFrame.Angles(rad(-45*math.sin(sine/8)),0,0),
- CFrame.new( -1.50521326, 0.566599131, 0.0541087911, 0.99075222, 0.132517859, 0.0291410107, -0.123971015, 0.971393645, -0.202547595, -0.0551485643, 0.197061881, 0.978838801)*CFrame.Angles(rad(45*math.sin(sine/8)),0,0),
- CFrame.new( 0.499892235, -1.00746632, -0.0195503682, 0.999869168, -0.0143518364, 0.00746365637, 0.0142403366, 0.999789238, 0.0147833973, -0.00767425448, -0.0146751851, 0.99986285 )*CFrame.Angles(rad(45*math.sin(sine/8)),0,0),
- CFrame.new( -0.500758886, -1.02675653, 0.00636120141, 0.998486161, 0.0527384132, -0.0156217664, -0.0535120256, 0.997098863, -0.0541301444, 0.0127217174, 0.0548841506, 0.998411775 )*CFrame.Angles(rad(-45*math.sin(sine/8)),0,0)
- },.1)
- end
- end
- for _,fx in pairs(fxFolder) do
- fx.CFrame = fx.CFrame*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
- end
- end)
- function deathtouch()
- torso0switch()
- local deathdb=false
- local hb=rarm.Touched:connect(function(hit)
- if not hit:IsDescendantOf(char) then
- if deathdb then return end
- deathdb=true
- if hit.Parent then
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<200 then
- v:BreakJoints()
- exp:Play()
- local bv=Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- bv.MaxForce = Vector3.new(100000,100000,100000)
- v.BrickColor = BrickColor.new("Really black")
- v.Anchored = false
- Debris(v,10)
- end
- end
- end
- end
- end)
- for i=1, 10 do
- rs:wait(1)
- fxtab.blockeffect.blockfx(rarm.CFrame*CFrame.new(0,-2,0),1,1.5,1.5,1.5)
- _IterateLerp({
- CFrame.new( -0.009729385738, 1.50443935, -0.0961799622, 0.258767962, 0.0345346108, -0.965322137, -0.0124208545, 0.999397218, 0.0324239396, 0.965859592, 0.00360014848, 0.259040236 ),
- CFrame.new( 0.320317775, -1.01938915, 0.0870335773, 0.17364949, -0.00954774767, 0.984761178, 3.65421684e-08, 0.999953091, 0.00969513413, -0.984807611, -0.00168353785, 0.173641086 ),
- CFrame.new( 1.3838644, 0.571409225, -0.176830292, -0.0357611366, -0.936706185, 0.348289967, 0.983349204, 0.0291584283, 0.17938672, -0.178188115, 0.348904669, 0.920063972 ),
- CFrame.new( -1.50522053, 0.56659919, 0.0541077442, 0.99075222, 0.121532187, 0.0603333004, -0.123971015, 0.991540074, 0.038461592, -0.0551485643, -0.0455854759, 0.99743706 ),
- CFrame.new( 0.600003242, -0.984540462, 0.0129966736, 0.984808087, 1.15483999e-07, -0.173646927, 0.013456177, 0.996993124, 0.076315023, 0.173124731, -0.0774922594, 0.98184669 ),
- CFrame.new( -0.600003242, -0.984540701, 0.0129947662, 0.98480773, -5.15952706e-07, 0.173649341, -0.0134561537, 0.996993005, 0.076316081, -0.173127204, -0.0774933025, 0.981846154 )
- },0.25 )
- end
- wait(.2)
- for i=1,7 do
- rs:wait(1)
- _IterateLerp({
- CFrame.new( 0.0816268921, 1.59128666, -0.102115631, 0.990605652, 0.133867279, 0.0279282276, -0.136749536, 0.969726801, 0.202310443, 0, -0.204229042, 0.978923142 ),
- CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.Angles(rad(0),0,0),
- CFrame.new( 1.48942029, 0.564742684, 0.0792327747, 0.978836656, -0.135966524, -0.152944341, 0.12948513, 0.990236998, -0.0516153388, 0.158469126, 0.0307189636, 0.986885965 ),
- CFrame.new( -1.50522053, 0.56659919, 0.0541077442, 0.99075222, 0.121532187, 0.0603333004, -0.123971015, 0.991540074, 0.038461592, -0.0551485643, -0.0455854759, 0.99743706 ),
- CFrame.new( 0.502287865, -1.00783682, -0.047161147, 0.995418072, -0.0143518364, -0.0945355073, 0.0156736188, 0.999789238, 0.0132541945, 0.0943253636, -0.0146751851, 0.995433271 ),
- CFrame.new( -0.50474906, -1.02262139, -0.0649240464, 0.990501583, 0.0527384132, 0.126985222, -0.0452422909, 0.997098863, -0.0612106584, -0.129844978, 0.0548841506, 0.990014195 ),
- },.25)
- end
- hb:Disconnect()
- root0switch()
- end
- function chargeslash()
- torso0switch()
- for i=1,7 do
- wait()
- _IterateLerp({
- CFrame.new( -0.0545110703, 1.56173253, 0, 0.995324731, -0.0965852737, 0, 0.096584335, 0.995314956, 0, 0, 0, 1 ),
- CFrame.new( 0, -0.999990225, 0, 1, 0, 0, 0, 0.999990225, 0, 0, 0, 1 ),
- CFrame.new( 1.50836289, 0.612062991, 0.137458801, 0.845401824, -0.503801167, 0.177426338, -0.027605487, -0.372942358, -0.927433074, 0.533416927, 0.779163361, -0.329197079 ),
- CFrame.new( -1.49072063, 0.595651746, -0.00649094954, 0.98144269, 0.191755578, 0, -0.191313684, 0.979181051, 0.0677044615, 0.0129828351, -0.066448696, 0.9977054 ),
- CFrame.new( 0.501660109, -1.04070473, 0, 0.996679068, -0.0814296976, 0, 0.0814289004, 0.996669233, 0, 0, 0, 1 ),
- CFrame.new( -0.500845671, -1.0290556, 0, 0.998308957, 0.0581314489, 0, -0.058130879, 0.998299122, 0, 0, 0, 1 ),
- },.4)
- end
- for i=1,10 do
- wait()
- grabpart.Transparency=grabpart.Transparency-0.1
- end
- for i=1,7 do
- wait()
- _IterateLerp({
- CFrame.new( -0.0545101166, 1.56173253, 4.76837158e-07, 0.995324731, -0.0965852737, 0, 0.096584335, 0.995314956, 0, 2.98023224e-08, 3.7252903e-09, 1 ),
- CFrame.new( 0, -0.999990225, 0, 0.613908231, 0, -0.789377391, 0, 0.999990225, 0, 0.789377391, 0, 0.613908231 ),
- CFrame.new( 1.16525662, 0.474341065, 0.340542078, 0.159188718, -0.971173942, 0.177426353, -0.303049803, -0.219109237, -0.927433074, 0.939583898, 0.0938687325, -0.329197049 ),
- CFrame.new( -1.49072158, 0.595651746, -0.00649142265, 0.98144269, 0.191755563, 0, -0.191313684, 0.979181051, 0.0677044615, 0.0129828155, -0.0664486885, 0.99770534 ),
- CFrame.new( 0.501660109, -1.04070473, 9.57399607e-07, 0.996679008, -0.0814296901, 0, 0.0814289004, 0.996669233, 0, 0, 3.7252903e-09, 1 ),
- CFrame.new( -0.500845671, -1.0290556, 4.76837158e-07, 0.998309016, 0.0581314489, 0, -0.058130879, 0.998299122, 0, 0, 0, 1 ),
- },.4)
- end
- swosh:Play()
- local bvol=Instance.new("BodyVelocity",torso)
- bvol.P = 100000
- bvol.MaxForce=Vector3.new(bvol.P,0,bvol.P)
- bvol.Velocity = root.CFrame.lookVector*100
- Debris(bvol,.2)
- local chopdb=false
- local hb=grabpart.Touched:connect(function(hit)
- if chopdb==true then return end
- if hit.Parent:findFirstChild("Head") and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
- local tors = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso") if tors then
- chopdb=true
- local hmu=hit.Parent:FindFirstChildOfClass("Humanoid")
- spikefx(tors.CFrame)
- slash:Play()
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<200 then
- v:BreakJoints()
- local bv=Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- bv.MaxForce = Vector3.new(100000,100000,100000)
- v.BrickColor = BrickColor.new("Really black")
- v.Anchored = false
- Debris(v,10)
- end
- end
- end
- end
- end)
- for i=1,7 do
- wait()
- _IterateLerp({
- CFrame.new( -0.0102410316, 1.56405377, 0, 0.999967575, -0.00804331806, 0, 0.00804324076, 0.99995786, 0, 0, 0, 0.99999994 ),
- CFrame.new( 0, -0.999990225, 0, 0.309218496, 0, 0.950990975, 0, 0.999990225, 0, -0.950990975, 0, 0.309218496 ),
- CFrame.new( 1.52410364, 0.600606143, 0.127127171, 0.843653738, -0.536326528, -0.0245404467, -0.0442715883, -0.0239421558, -0.998722672, 0.535059035, 0.843670845, -0.0439433567 ),
- CFrame.new( -1.48721159, 0.590926051, -0.0660021305, 0.974422932, 0.191755563, -0.117173016, -0.18186219, 0.979181051, 0.0900608823, 0.132004589, -0.0664486811, 0.989019334 ),
- CFrame.new( 0.501660109, -1.04070473, 0, 0.996679008, -0.0814296901, 0, 0.0814289004, 0.996669233, 0, -2.98023224e-08, 0, 0.99999994 ),
- CFrame.new( -0.500846148, -1.0290556, 0, 0.998308837, 0.0581314452, 0, -0.058130879, 0.998299122, 0, 0, 0, 0.99999994 ),
- },.4)
- end
- hb:Disconnect()
- for i=1,10 do
- wait()
- grabpart.Transparency=grabpart.Transparency+0.1
- end
- end
- function darkheart()
- torso0switch()
- summon:Play()
- for i=1,25 do
- wait()
- _IterateLerp({
- CFrame.new( 0, 1.48561454, 0.119072914, 1, 0, 0, 0, 0.971229255, -0.238146394, 0, 0.238146394, 0.971229255 ),
- CFrame.new( 0, -2.62504315, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
- CFrame.new( 1.48118687, 0.432643533, 0.117988974, 0.962375402, -0.270894974, -0.0212016907, -0.134712949, -0.407902002, -0.903032839, 0.235978872, 0.871912777, -0.429047942 ),
- CFrame.new( -1.48679996, 0.458605587, 0.106357396, 0.973600924, 0.227957353, 0.0116878562, 0.082788907, -0.304944426, -0.948764861, -0.212713808, 0.924686074, -0.315766543 ),
- CFrame.new( 0.5, -0.950745523, -0.529396296, 1, 0, 8.8817842e-16, 0, 0.204137847, 0.978942096, 0, -0.978942156, 0.204137862 ),
- CFrame.new( -0.5, -0.341685951, -0.633748055, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1 ),
- },.1)
- end
- wait(.2)
- local inc=-3
- local swordtab={}
- for i=1,45 do
- wait()
- local dark=Instance.new("Part",char)
- dark.Size = Vector3.new(2,2,9)
- dark.Transparency=1
- dark.CanCollide=false
- dark.Anchored = true
- table.insert(swordtab,dark)
- local dh=Instance.new("SpecialMesh",dark)
- dh.MeshId="http://www.roblox.com/asset/?id=12221720"
- dh.TextureId="http://www.roblox.com/asset/?id=180785318"
- dh.VertexColor=Vector3.new(0,0,0)
- dh.Scale=v3(2,2,2)
- dark.CFrame=root.CFrame*CFrame.new(0,-4,inc)*CFrame.Angles(rad(-90),rad(math.random(-45,45)),0)
- local wrap=coroutine.wrap(function()
- for i=1,10 do
- wait()
- dark.Transparency=dark.Transparency-.1
- dark.CFrame=dark.CFrame*CFrame.new(0,0,.0)
- end
- end);wrap()
- local sq=false
- dark.Touched:connect(function(hit)
- if hit and hit.Parent and hit.Parent:findFirstChildOfClass("Humanoid") and not hit:isDescendantOf(char) then
- if sq then return end
- local tors = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")
- if tors then
- sq=true
- squish:Play()
- spikefx(tors.CFrame)
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<100 then
- v:BreakJoints()
- local bv=Instance.new("BodyVelocity",v)
- bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- bv.MaxForce = Vector3.new(100000,100000,100000)
- v.BrickColor = BrickColor.new("Really black")
- v.Anchored = false
- Debris(v,10)
- end
- end
- end
- end
- end)
- inc=inc-1
- end
- for _,v in pairs(swordtab) do
- Debris(v,.4)
- local wrap=coroutine.wrap(function()
- for i=1,10 do
- wait()
- v.Transparency = v.Transparency+.1
- v.CFrame = v.CFrame*CFrame.new(0,0,-.45)
- end
- end);wrap()
- end
- end
- function zaworld()
- torso0switch()
- particleemitter.Enabled=true
- taunting = true
- theworld:Play()
- for i=1,7 do
- wait()
- _IterateLerp({
- CFrame.new( 0, 1.50000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
- CFrame.new( 0, -0.948942542, -0.315449059, 1, 0, 0, 0, 0.948942542, -0.315449059, 0, 0.315449059, 0.948942542 ),
- CFrame.new( 1.03333831, 0.803000212, 0.328895986, 0.666042447, 0.745147169, 0.0338109061, 0.505401671, -0.484157503, 0.714255333, 0.54859519, -0.458636403, -0.699068129 ),
- CFrame.new( -1.0756973, 0.83096379, 0.25872466, 0.65691328, -0.751839459, 0.0565877482, -0.589003384, -0.464883924, 0.661027908, -0.470680177, -0.467568457, -0.748224497 ),
- CFrame.new( 0.504901886, -1.06555462, 0.02408427, 0.990197122, -0.139677078, 0, 0.131108776, 0.929454803, 0.344853967, -0.0481681935, -0.341473401, 0.93865639 ),
- CFrame.new( -0.513496816, -1.10789347, 0.0409053266, 0.973007023, 0.230775401, 0, -0.215787053, 0.909812391, 0.354510069, 0.0818122104, -0.344940811, 0.935052276 ),
- },.35)
- end
- end
- mouse.KeyDown:connect(function(k)
- if k=="z" then
- if touchdb then return end
- touchdb=true
- zaworld()
- repeat wait(.7)
- until not taunting
- root0switch()
- particleemitter.Enabled=false
- touchdb=false
- elseif k=="e" then
- if touchdb then return end
- touchdb=true
- walking=false
- idle = false
- deathtouch()
- walking=true
- idle=true
- touchdb=false
- elseif k=="f" then
- if touchdb then return end
- touchdb=true
- walking=false
- idle = false
- chargeslash()
- walking=true
- idle=true
- wait(.4)
- root0switch()
- touchdb=false
- elseif k=="r" then
- if touchdb then return end
- touchdb=true
- walking=false
- idle = false
- darkheart()
- walking=true
- idle=true
- wait(.4)
- root0switch()
- touchdb=false
- end
- end)
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