Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Build started at 2:41 AM...
- 1>------ Build started: Project: Engine, Configuration: Debug x64 ------
- 1>AssetEditor_Model.cpp
- 1>MetaEditor.cpp
- 1>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18): warning C4244: '=': conversion from 'const wchar_t' to 'char', possible loss of data
- 1>(compiling source file '../Source/Engine/Game/Asset/AssetEditor/AssetEditor_Model.cpp')
- 1>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18):
- 1>the template instantiation context (the oldest one first) is
- 1> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,41):
- 1> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<std::_String_const_iterator<std::_String_val<std::_Simple_types<_Elem>>>,0>(_Iter,_Iter,const _Alloc &)' being compiled
- 1> with
- 1> [
- 1> _Elem=wchar_t,
- 1> _Iter=std::_String_const_iterator<std::_String_val<std::_Simple_types<wchar_t>>>,
- 1> _Alloc=std::allocator<char>
- 1> ]
- 1> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,28):
- 1> see the first reference to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string' in 'Engine::ShaderVariant::GetHash'
- 1> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2600,17):
- 1> see reference to function template instantiation 'void std::basic_string<char,std::char_traits<char>,std::allocator<char>>::_Construct_from_iter<const wchar_t*,const wchar_t*,_Size_type>(_Iter,const _Sent,_Size)' being compiled
- 1> with
- 1> [
- 1> _Size_type=unsigned __int64,
- 1> _Iter=const wchar_t *,
- 1> _Sent=const wchar_t *,
- 1> _Size=unsigned __int64
- 1> ]
- 1> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2756,18):
- 1> see reference to function template instantiation '_OutIt *std::_Copy_n_unchecked4<const wchar_t*,_Size,char*>(_InIt,_SizeTy,_OutIt)' being compiled
- 1> with
- 1> [
- 1> _OutIt=char *,
- 1> _Size=unsigned __int64,
- 1> _InIt=const wchar_t *,
- 1> _SizeTy=unsigned __int64
- 1> ]
- 1>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18): warning C4244: '=': conversion from 'const wchar_t' to 'char', possible loss of data
- 1>(compiling source file '../Source/Engine/Game/Editor/MetaEditor.cpp')
- 1>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18):
- 1>the template instantiation context (the oldest one first) is
- 1> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,41):
- 1> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<std::_String_const_iterator<std::_String_val<std::_Simple_types<_Elem>>>,0>(_Iter,_Iter,const _Alloc &)' being compiled
- 1> with
- 1> [
- 1> _Elem=wchar_t,
- 1> _Iter=std::_String_const_iterator<std::_String_val<std::_Simple_types<wchar_t>>>,
- 1> _Alloc=std::allocator<char>
- 1> ]
- 1> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,28):
- 1> see the first reference to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string' in 'Engine::ShaderVariant::GetHash'
- 1> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2600,17):
- 1> see reference to function template instantiation 'void std::basic_string<char,std::char_traits<char>,std::allocator<char>>::_Construct_from_iter<const wchar_t*,const wchar_t*,_Size_type>(_Iter,const _Sent,_Size)' being compiled
- 1> with
- 1> [
- 1> _Size_type=unsigned __int64,
- 1> _Iter=const wchar_t *,
- 1> _Sent=const wchar_t *,
- 1> _Size=unsigned __int64
- 1> ]
- 1> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2756,18):
- 1> see reference to function template instantiation '_OutIt *std::_Copy_n_unchecked4<const wchar_t*,_Size,char*>(_InIt,_SizeTy,_OutIt)' being compiled
- 1> with
- 1> [
- 1> _OutIt=char *,
- 1> _Size=unsigned __int64,
- 1> _InIt=const wchar_t *,
- 1> _SizeTy=unsigned __int64
- 1> ]
- 1> Creating library C:\Users\vilem\Projects\SkyeCuillin\Bin\Engine_d.lib and object C:\Users\vilem\Projects\SkyeCuillin\Bin\Engine_d.exp
- 1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
- 1>Engine.vcxproj -> C:\Users\vilem\Projects\SkyeCuillin\Bin\Engine_d.dll
- 1>Done building project "Engine.vcxproj".
- 2>------ Build started: Project: Scedit, Configuration: Debug x64 ------
- 2>Loader.cpp
- 2>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18): warning C4244: '=': conversion from 'const wchar_t' to 'char', possible loss of data
- 2>(compiling source file '../../../Source/Applications/Tools/Scedit/Loader.cpp')
- 2>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18):
- 2>the template instantiation context (the oldest one first) is
- 2> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,41):
- 2> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<std::_String_const_iterator<std::_String_val<std::_Simple_types<_Elem>>>,0>(_Iter,_Iter,const _Alloc &)' being compiled
- 2> with
- 2> [
- 2> _Elem=wchar_t,
- 2> _Iter=std::_String_const_iterator<std::_String_val<std::_Simple_types<wchar_t>>>,
- 2> _Alloc=std::allocator<char>
- 2> ]
- 2> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,28):
- 2> see the first reference to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string' in 'Engine::ShaderVariant::GetHash'
- 2> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2600,17):
- 2> see reference to function template instantiation 'void std::basic_string<char,std::char_traits<char>,std::allocator<char>>::_Construct_from_iter<const wchar_t*,const wchar_t*,_Size_type>(_Iter,const _Sent,_Size)' being compiled
- 2> with
- 2> [
- 2> _Size_type=unsigned __int64,
- 2> _Iter=const wchar_t *,
- 2> _Sent=const wchar_t *,
- 2> _Size=unsigned __int64
- 2> ]
- 2> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2756,18):
- 2> see reference to function template instantiation '_OutIt *std::_Copy_n_unchecked4<const wchar_t*,_Size,char*>(_InIt,_SizeTy,_OutIt)' being compiled
- 2> with
- 2> [
- 2> _OutIt=char *,
- 2> _Size=unsigned __int64,
- 2> _InIt=const wchar_t *,
- 2> _SizeTy=unsigned __int64
- 2> ]
- 2>Main.cpp
- 2>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18): warning C4244: '=': conversion from 'const wchar_t' to 'char', possible loss of data
- 2>(compiling source file '../../../Source/Applications/Tools/Scedit/Main.cpp')
- 2>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18):
- 2>the template instantiation context (the oldest one first) is
- 2> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,41):
- 2> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<std::_String_const_iterator<std::_String_val<std::_Simple_types<_Elem>>>,0>(_Iter,_Iter,const _Alloc &)' being compiled
- 2> with
- 2> [
- 2> _Elem=wchar_t,
- 2> _Iter=std::_String_const_iterator<std::_String_val<std::_Simple_types<wchar_t>>>,
- 2> _Alloc=std::allocator<char>
- 2> ]
- 2> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,28):
- 2> see the first reference to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string' in 'Engine::ShaderVariant::GetHash'
- 2> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2600,17):
- 2> see reference to function template instantiation 'void std::basic_string<char,std::char_traits<char>,std::allocator<char>>::_Construct_from_iter<const wchar_t*,const wchar_t*,_Size_type>(_Iter,const _Sent,_Size)' being compiled
- 2> with
- 2> [
- 2> _Size_type=unsigned __int64,
- 2> _Iter=const wchar_t *,
- 2> _Sent=const wchar_t *,
- 2> _Size=unsigned __int64
- 2> ]
- 2> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2756,18):
- 2> see reference to function template instantiation '_OutIt *std::_Copy_n_unchecked4<const wchar_t*,_Size,char*>(_InIt,_SizeTy,_OutIt)' being compiled
- 2> with
- 2> [
- 2> _OutIt=char *,
- 2> _Size=unsigned __int64,
- 2> _InIt=const wchar_t *,
- 2> _SizeTy=unsigned __int64
- 2> ]
- 2>Renderer.cpp
- 2>C:\Users\vilem\Projects\SkyeCuillin\Source\Applications\Tools\Scedit\Renderer.cpp(434,93): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- 2>C:\Users\vilem\Projects\SkyeCuillin\Source\Applications\Tools\Scedit\Renderer.cpp(456,93): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- 2>C:\Users\vilem\Projects\SkyeCuillin\Source\Applications\Tools\Scedit\Renderer.cpp(563,68): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
- 2>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18): warning C4244: '=': conversion from 'const wchar_t' to 'char', possible loss of data
- 2>(compiling source file '../../../Source/Applications/Tools/Scedit/Renderer.cpp')
- 2>C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xutility(4537,18):
- 2>the template instantiation context (the oldest one first) is
- 2> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,41):
- 2> see reference to function template instantiation 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string<std::_String_const_iterator<std::_String_val<std::_Simple_types<_Elem>>>,0>(_Iter,_Iter,const _Alloc &)' being compiled
- 2> with
- 2> [
- 2> _Elem=wchar_t,
- 2> _Iter=std::_String_const_iterator<std::_String_val<std::_Simple_types<wchar_t>>>,
- 2> _Alloc=std::allocator<char>
- 2> ]
- 2> C:\Users\vilem\Projects\SkyeCuillin\Source\Engine\Graphics\Common\Shader\ShaderVariant.h(53,28):
- 2> see the first reference to 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>::basic_string' in 'Engine::ShaderVariant::GetHash'
- 2> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2600,17):
- 2> see reference to function template instantiation 'void std::basic_string<char,std::char_traits<char>,std::allocator<char>>::_Construct_from_iter<const wchar_t*,const wchar_t*,_Size_type>(_Iter,const _Sent,_Size)' being compiled
- 2> with
- 2> [
- 2> _Size_type=unsigned __int64,
- 2> _Iter=const wchar_t *,
- 2> _Sent=const wchar_t *,
- 2> _Size=unsigned __int64
- 2> ]
- 2> C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\include\xstring(2756,18):
- 2> see reference to function template instantiation '_OutIt *std::_Copy_n_unchecked4<const wchar_t*,_Size,char*>(_InIt,_SizeTy,_OutIt)' being compiled
- 2> with
- 2> [
- 2> _OutIt=char *,
- 2> _Size=unsigned __int64,
- 2> _InIt=const wchar_t *,
- 2> _SizeTy=unsigned __int64
- 2> ]
- 2>Generating Code...
- 2>Scedit.vcxproj -> C:\Users\vilem\Projects\SkyeCuillin\Bin\Scedit_d.exe
- 2>Done building project "Scedit.vcxproj".
- ========== Build: 2 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========
- ========== Build completed at 2:41 AM and took 16.186 seconds ==========
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement