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doryna2281337

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Aug 10th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Institutional white")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386.  
  387. -------------------------------------------------------
  388. --Start Damage Function--
  389. -------------------------------------------------------
  390. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  391. if hit.Parent == nil then
  392. return
  393. end
  394. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  395. for _, v in pairs(hit.Parent:children()) do
  396. if v:IsA("Humanoid") then
  397. h = v
  398. end
  399. end
  400. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  401.  
  402. hit.Parent:FindFirstChild("Head"):BreakJoints()
  403. end
  404.  
  405. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  406. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  407. if hit.Parent.DebounceHit.Value == true then
  408. return
  409. end
  410. end
  411. if insta == true then
  412. hit.Parent:FindFirstChild("Head"):BreakJoints()
  413. end
  414. local c = Create("ObjectValue"){
  415. Name = "creator",
  416. Value = game:service("Players").LocalPlayer,
  417. Parent = h,
  418. }
  419. game:GetService("Debris"):AddItem(c, .5)
  420. if HitSound ~= nil and HitPitch ~= nil then
  421. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  422. end
  423. local Damage = math.random(minim, maxim)
  424. local blocked = false
  425. local block = hit.Parent:findFirstChild("Block")
  426. if block ~= nil then
  427. if block.className == "IntValue" then
  428. if block.Value > 0 then
  429. blocked = true
  430. block.Value = block.Value - 1
  431. print(block.Value)
  432. end
  433. end
  434. end
  435. if blocked == false then
  436. h.Health = h.Health - Damage
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. else
  439. h.Health = h.Health - (Damage / 2)
  440. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  441. end
  442. if Type == "Knockdown" then
  443. local hum = hit.Parent.Humanoid
  444. hum.PlatformStand = true
  445. coroutine.resume(coroutine.create(function(HHumanoid)
  446. swait(1)
  447. HHumanoid.PlatformStand = false
  448. end), hum)
  449. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  450. local bodvol = Create("BodyVelocity"){
  451. velocity = angle * knockback,
  452. P = 5000,
  453. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  454. Parent = hit,
  455. }
  456. local rl = Create("BodyAngularVelocity"){
  457. P = 3000,
  458. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  459. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  460. Parent = hit,
  461. }
  462. game:GetService("Debris"):AddItem(bodvol, .5)
  463. game:GetService("Debris"):AddItem(rl, .5)
  464. elseif Type == "Normal" then
  465. local vp = Create("BodyVelocity"){
  466. P = 500,
  467. maxForce = Vector3.new(math.huge, 0, math.huge),
  468. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  469. }
  470. if knockback > 0 then
  471. vp.Parent = hit.Parent.Torso
  472. end
  473. game:GetService("Debris"):AddItem(vp, .5)
  474. elseif Type == "Up" then
  475. local bodyVelocity = Create("BodyVelocity"){
  476. velocity = Vector3.new(0, 20, 0),
  477. P = 5000,
  478. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  479. Parent = hit,
  480. }
  481. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  482. elseif Type == "DarkUp" then
  483. coroutine.resume(coroutine.create(function()
  484. for i = 0, 1, 0.1 do
  485. swait()
  486. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  487. end
  488. end))
  489. local bodyVelocity = Create("BodyVelocity"){
  490. velocity = Vector3.new(0, 20, 0),
  491. P = 5000,
  492. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  493. Parent = hit,
  494. }
  495. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  496. elseif Type == "Snare" then
  497. local bp = Create("BodyPosition"){
  498. P = 2000,
  499. D = 100,
  500. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  501. position = hit.Parent.Torso.Position,
  502. Parent = hit.Parent.Torso,
  503. }
  504. game:GetService("Debris"):AddItem(bp, 1)
  505. elseif Type == "Freeze" then
  506. local BodPos = Create("BodyPosition"){
  507. P = 50000,
  508. D = 1000,
  509. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  510. position = hit.Parent.Torso.Position,
  511. Parent = hit.Parent.Torso,
  512. }
  513. local BodGy = Create("BodyGyro") {
  514. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  515. P = 20e+003,
  516. Parent = hit.Parent.Torso,
  517. cframe = hit.Parent.Torso.CFrame,
  518. }
  519. hit.Parent.Torso.Anchored = true
  520. coroutine.resume(coroutine.create(function(Part)
  521. swait(1.5)
  522. Part.Anchored = false
  523. end), hit.Parent.Torso)
  524. game:GetService("Debris"):AddItem(BodPos, 3)
  525. game:GetService("Debris"):AddItem(BodGy, 3)
  526. end
  527. local debounce = Create("BoolValue"){
  528. Name = "DebounceHit",
  529. Parent = hit.Parent,
  530. Value = true,
  531. }
  532. game:GetService("Debris"):AddItem(debounce, Delay)
  533. c = Create("ObjectValue"){
  534. Name = "creator",
  535. Value = Player,
  536. Parent = h,
  537. }
  538. game:GetService("Debris"):AddItem(c, .5)
  539. end
  540. end
  541. -------------------------------------------------------
  542. --End Damage Function--
  543. -------------------------------------------------------
  544.  
  545. -------------------------------------------------------
  546. --Start Damage Function Customization--
  547. -------------------------------------------------------
  548. function ShowDamage(Pos, Text, Time, Color)
  549. local Rate = (1 / 30)
  550. local Pos = (Pos or Vector3.new(0, 0, 0))
  551. local Text = (Text or "")
  552. local Time = (Time or 2)
  553. local Color = (Color or Color3.new(17, 17, 17))
  554. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  555. EffectPart.Anchored = true
  556. local BillboardGui = Create("BillboardGui"){
  557. Size = UDim2.new(3, 0, 3, 0),
  558. Adornee = EffectPart,
  559. Parent = EffectPart,
  560. }
  561. local TextLabel = Create("TextLabel"){
  562. BackgroundTransparency = 1,
  563. Size = UDim2.new(1, 0, 1, 0),
  564. Text = Text,
  565. Font = "Bodoni",
  566. TextColor3 = Color,
  567. TextScaled = true,
  568. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  569. Parent = BillboardGui,
  570. }
  571. game.Debris:AddItem(EffectPart, (Time))
  572. EffectPart.Parent = game:GetService("Workspace")
  573. delay(0, function()
  574. local Frames = (Time / Rate)
  575. for Frame = 1, Frames do
  576. wait(Rate)
  577. local Percent = (Frame / Frames)
  578. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  579. TextLabel.TextTransparency = Percent
  580. end
  581. if EffectPart and EffectPart.Parent then
  582. EffectPart:Destroy()
  583. end
  584. end)
  585. end
  586. -------------------------------------------------------
  587. --End Damage Function Customization--
  588. -------------------------------------------------------
  589.  
  590. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  591. for _, c in pairs(workspace:children()) do
  592. local hum = c:findFirstChild("Humanoid")
  593. if hum ~= nil then
  594. local head = c:findFirstChild("Head")
  595. if head ~= nil then
  596. local targ = head.Position - Part.Position
  597. local mag = targ.magnitude
  598. if magni >= mag and c.Name ~= plr.Name then
  599. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606.  
  607. CFuncs = {
  608. Part = {
  609. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  610. local Part = Create("Part")({
  611. Parent = Parent,
  612. Reflectance = Reflectance,
  613. Transparency = Transparency,
  614. CanCollide = false,
  615. Locked = true,
  616. BrickColor = BrickColor.new(tostring(BColor)),
  617. Name = Name,
  618. Size = Size,
  619. Material = Material
  620. })
  621. RemoveOutlines(Part)
  622. return Part
  623. end
  624. },
  625. Mesh = {
  626. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  627. local Msh = Create(Mesh)({
  628. Parent = Part,
  629. Offset = OffSet,
  630. Scale = Scale
  631. })
  632. if Mesh == "SpecialMesh" then
  633. Msh.MeshType = MeshType
  634. Msh.MeshId = MeshId
  635. end
  636. return Msh
  637. end
  638. },
  639. Mesh = {
  640. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  641. local Msh = Create(Mesh)({
  642. Parent = Part,
  643. Offset = OffSet,
  644. Scale = Scale
  645. })
  646. if Mesh == "SpecialMesh" then
  647. Msh.MeshType = MeshType
  648. Msh.MeshId = MeshId
  649. end
  650. return Msh
  651. end
  652. },
  653. Weld = {
  654. Create = function(Parent, Part0, Part1, C0, C1)
  655. local Weld = Create("Weld")({
  656. Parent = Parent,
  657. Part0 = Part0,
  658. Part1 = Part1,
  659. C0 = C0,
  660. C1 = C1
  661. })
  662. return Weld
  663. end
  664. },
  665. Sound = {
  666. Create = function(id, par, vol, pit)
  667. coroutine.resume(coroutine.create(function()
  668. local S = Create("Sound")({
  669. Volume = vol,
  670. Pitch = pit or 1,
  671. SoundId = id,
  672. Parent = par or workspace
  673. })
  674. wait()
  675. S:play()
  676. game:GetService("Debris"):AddItem(S, 6)
  677. end))
  678. end
  679. },
  680. ParticleEmitter = {
  681. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  682. local fp = Create("ParticleEmitter")({
  683. Parent = Parent,
  684. Color = ColorSequence.new(Color1, Color2),
  685. LightEmission = LightEmission,
  686. Size = Size,
  687. Texture = Texture,
  688. Transparency = Transparency,
  689. ZOffset = ZOffset,
  690. Acceleration = Accel,
  691. Drag = Drag,
  692. LockedToPart = LockedToPart,
  693. VelocityInheritance = VelocityInheritance,
  694. EmissionDirection = EmissionDirection,
  695. Enabled = Enabled,
  696. Lifetime = LifeTime,
  697. Rate = Rate,
  698. Rotation = Rotation,
  699. RotSpeed = RotSpeed,
  700. Speed = Speed,
  701. VelocitySpread = VelocitySpread
  702. })
  703. return fp
  704. end
  705. }
  706. }
  707. function RemoveOutlines(part)
  708. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. formFactor = FormFactor,
  713. Parent = Parent,
  714. Reflectance = Reflectance,
  715. Transparency = Transparency,
  716. CanCollide = false,
  717. Locked = true,
  718. BrickColor = BrickColor.new(tostring(BColor)),
  719. Name = Name,
  720. Size = Size,
  721. Material = Material
  722. })
  723. RemoveOutlines(Part)
  724. return Part
  725. end
  726. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. function CreateWeld(Parent, Part0, Part1, C0, C1)
  739. local Weld = Create("Weld")({
  740. Parent = Parent,
  741. Part0 = Part0,
  742. Part1 = Part1,
  743. C0 = C0,
  744. C1 = C1
  745. })
  746. return Weld
  747. end
  748.  
  749.  
  750. -------------------------------------------------------
  751. --Start Effect Function--
  752. -------------------------------------------------------
  753. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  754. local NEWWELD = IT(TYPE)
  755. NEWWELD.Part0 = PART0
  756. NEWWELD.Part1 = PART1
  757. NEWWELD.C0 = C0
  758. NEWWELD.C1 = C1
  759. NEWWELD.Parent = PARENT
  760. return NEWWELD
  761. end
  762. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  763. local NEWMESH = IT(MESH)
  764. if MESH == "SpecialMesh" then
  765. NEWMESH.MeshType = MESHTYPE
  766. if MESHID ~= "nil" and MESHID ~= "" then
  767. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  768. end
  769. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  770. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  771. end
  772. end
  773. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  774. NEWMESH.Scale = SCALE
  775. NEWMESH.Parent = PARENT
  776. return NEWMESH
  777. end
  778.  
  779. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
  780. PRT.Color = Color3.new(236, 236, 236)
  781. local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
  782. CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", Vector3.new(1,1,1)*1.05, Vector3.new(0,0,0))
  783. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Red", "Top Hat", Vector3.new(1,1,1),false)
  784. PRT.Color = Color3.new(27, 42, 53)
  785. EffectModel = Instance.new("Model", char)
  786. Effects = {
  787. Block = {
  788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  789. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  790. prt.Anchored = true
  791. prt.CFrame = cframe
  792. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. if Type == 1 or Type == nil then
  795. table.insert(Effects, {
  796. prt,
  797. "Block1",
  798. delay,
  799. x3,
  800. y3,
  801. z3,
  802. msh
  803. })
  804. elseif Type == 2 then
  805. table.insert(Effects, {
  806. prt,
  807. "Block2",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. else
  815. table.insert(Effects, {
  816. prt,
  817. "Block3",
  818. delay,
  819. x3,
  820. y3,
  821. z3,
  822. msh
  823. })
  824. end
  825. end
  826. },
  827. Sphere = {
  828. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. table.insert(Effects, {
  835. prt,
  836. "Cylinder",
  837. delay,
  838. x3,
  839. y3,
  840. z3,
  841. msh
  842. })
  843. end
  844. },
  845. Cylinder = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. },
  863. Wave = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  865. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  869. Cso("2755928629", tors, 10, 1)
  870. chatfunc("print (''you got that'')", BrickColor.new("Really red").Color)
  871. wait(0,35)
  872. game:GetService("Debris"):AddItem(prt, 10)
  873. table.insert(Effects, {
  874. prt,
  875. "Cylinder",
  876. delay,
  877. x3 / 60,
  878. y3 / 60,
  879. z3 / 60,
  880. msh
  881. })
  882. end
  883. },
  884. Ring = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Break = {
  903. Create = function(brickcolor, cframe, x1, y1, z1)
  904. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  905. prt.Anchored = true
  906. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. local num = math.random(10, 50) / 1000
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Shatter",
  913. num,
  914. prt.CFrame,
  915. math.random() - math.random(),
  916. 0,
  917. math.random(50, 100) / 100
  918. })
  919. end
  920. },
  921. Spiral = {
  922. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  923. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  924. prt.Anchored = true
  925. prt.CFrame = cframe
  926. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  927. game:GetService("Debris"):AddItem(prt, 10)
  928. table.insert(Effects, {
  929. prt,
  930. "Cylinder",
  931. delay,
  932. x3,
  933. y3,
  934. z3,
  935. msh
  936. })
  937. end
  938. },
  939. Push = {
  940. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. table.insert(Effects, {
  947. prt,
  948. "Cylinder",
  949. delay,
  950. x3,
  951. y3,
  952. z3,
  953. msh
  954. })
  955. end
  956. }
  957. }
  958. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  959. local fp = IT("Part")
  960. fp.formFactor = formfactor
  961. fp.Parent = parent
  962. fp.Reflectance = reflectance
  963. fp.Transparency = transparency
  964. fp.CanCollide = false
  965. fp.Locked = true
  966. fp.BrickColor = brickcolor
  967. fp.Name = name
  968. fp.Size = size
  969. fp.Position = tors.Position
  970. RemoveOutlines(fp)
  971. fp.Material = "SmoothPlastic"
  972. fp:BreakJoints()
  973. return fp
  974. end
  975.  
  976. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  977. local mesh = IT(Mesh)
  978. mesh.Parent = part
  979. if Mesh == "SpecialMesh" then
  980. mesh.MeshType = meshtype
  981. if meshid ~= "nil" then
  982. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  983. end
  984. end
  985. mesh.Offset = offset
  986. mesh.Scale = scale
  987. return mesh
  988. end
  989.  
  990. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  991. local type = type
  992. local rng = Instance.new("Part", char)
  993. rng.Anchored = true
  994. rng.BrickColor = color
  995. rng.CanCollide = false
  996. rng.FormFactor = 3
  997. rng.Name = "Ring"
  998. rng.Material = "Neon"
  999. rng.Size = Vector3.new(1, 1, 1)
  1000. rng.Transparency = 0
  1001. rng.TopSurface = 0
  1002. rng.BottomSurface = 0
  1003. rng.CFrame = pos
  1004. local rngm = Instance.new("SpecialMesh", rng)
  1005. rngm.MeshType = MType
  1006. rngm.Scale = scale
  1007. local scaler2 = 1
  1008. if type == "Add" then
  1009. scaler2 = 1 * value
  1010. elseif type == "Divide" then
  1011. scaler2 = 1 / value
  1012. end
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 0, 10 / bonuspeed, 0.1 do
  1015. swait()
  1016. if type == "Add" then
  1017. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1018. elseif type == "Divide" then
  1019. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1020. end
  1021. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1022. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1023. end
  1024. rng:Destroy()
  1025. end))
  1026. end
  1027.  
  1028. function Eviscerate(dude)
  1029. if dude.Name ~= char then
  1030. local bgf = IT("BodyGyro", dude.Head)
  1031. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1032. local val = IT("BoolValue", dude)
  1033. val.Name = "IsHit"
  1034. local ds = coroutine.wrap(function()
  1035. dude:WaitForChild("Head"):BreakJoints()
  1036. wait(0.5)
  1037. target = nil
  1038. coroutine.resume(coroutine.create(function()
  1039. for i, v in pairs(dude:GetChildren()) do
  1040. if v:IsA("Accessory") then
  1041. v:Destroy()
  1042. end
  1043. if v:IsA("Humanoid") then
  1044. v:Destroy()
  1045. end
  1046. if v:IsA("CharacterMesh") then
  1047. v:Destroy()
  1048. end
  1049. if v:IsA("Model") then
  1050. v:Destroy()
  1051. end
  1052. if v:IsA("Part") or v:IsA("MeshPart") then
  1053. for x, o in pairs(v:GetChildren()) do
  1054. if o:IsA("Decal") then
  1055. o:Destroy()
  1056. end
  1057. end
  1058. coroutine.resume(coroutine.create(function()
  1059. v.Material = "Neon"
  1060. v.CanCollide = false
  1061. local PartEmmit1 = IT("ParticleEmitter", v)
  1062. PartEmmit1.LightEmission = 1
  1063. PartEmmit1.Texture = "rbxassetid://284205403"
  1064. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1065. PartEmmit1.Rate = 150
  1066. PartEmmit1.Lifetime = NumberRange.new(1)
  1067. PartEmmit1.Size = NumberSequence.new({
  1068. NumberSequenceKeypoint.new(0, 0.75, 0),
  1069. NumberSequenceKeypoint.new(1, 0, 0)
  1070. })
  1071. PartEmmit1.Transparency = NumberSequence.new({
  1072. NumberSequenceKeypoint.new(0, 0, 0),
  1073. NumberSequenceKeypoint.new(1, 1, 0)
  1074. })
  1075. PartEmmit1.Speed = NumberRange.new(0, 0)
  1076. PartEmmit1.VelocitySpread = 30000
  1077. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1078. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1079. local BodPoss = IT("BodyPosition", v)
  1080. BodPoss.P = 3000
  1081. BodPoss.D = 1000
  1082. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1083. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1084. v.Color = maincolor.Color
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0, 49 do
  1087. swait(1)
  1088. v.Transparency = v.Transparency + 0.08
  1089. end
  1090. wait(0.5)
  1091. PartEmmit1.Enabled = false
  1092. wait(3)
  1093. v:Destroy()
  1094. dude:Destroy()
  1095. end))
  1096. end))
  1097. end
  1098. end
  1099. end))
  1100. end)
  1101. ds()
  1102. end
  1103. end
  1104.  
  1105. function FindNearestHead(Position, Distance, SinglePlayer)
  1106. if SinglePlayer then
  1107. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1108. end
  1109. local List = {}
  1110. for i, v in pairs(workspace:GetChildren()) do
  1111. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1112. table.insert(List, v)
  1113. end
  1114. end
  1115. return List
  1116. end
  1117.  
  1118. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1119. local type = type
  1120. local rng = Instance.new("Part", char)
  1121. rng.Anchored = true
  1122. rng.BrickColor = color
  1123. rng.CanCollide = false
  1124. rng.FormFactor = 3
  1125. rng.Name = "Ring"
  1126. rng.Material = "Neon"
  1127. rng.Size = Vector3.new(1, 1, 1)
  1128. rng.Transparency = 0
  1129. rng.TopSurface = 0
  1130. rng.BottomSurface = 0
  1131. rng.CFrame = pos
  1132. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1133. local rngm = Instance.new("SpecialMesh", rng)
  1134. rngm.MeshType = MType
  1135. rngm.Scale = Vector3.new(x1, y1, z1)
  1136. local scaler2 = 1
  1137. local speeder = FastSpeed
  1138. if type == "Add" then
  1139. scaler2 = 1 * value
  1140. elseif type == "Divide" then
  1141. scaler2 = 1 / value
  1142. end
  1143. coroutine.resume(coroutine.create(function()
  1144. for i = 0, 10 / bonuspeed, 0.1 do
  1145. swait()
  1146. if type == "Add" then
  1147. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1148. elseif type == "Divide" then
  1149. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1150. end
  1151. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1152. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1153. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1154. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1155. end
  1156. rng:Destroy()
  1157. end))
  1158. end
  1159.  
  1160. function SoulSteal(dude)
  1161. if dude.Name ~= char then
  1162. local bgf = IT("BodyGyro", dude.Head)
  1163. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1164. local val = IT("BoolValue", dude)
  1165. val.Name = "IsHit"
  1166. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1167. local soulst = coroutine.wrap(function()
  1168. local soul = Instance.new("Part",dude)
  1169. soul.Size = Vector3.new(1,1,1)
  1170. soul.CanCollide = false
  1171. soul.Anchored = false
  1172. soul.Position = torso.Position
  1173. soul.Transparency = 1
  1174. local PartEmmit1 = IT("ParticleEmitter", soul)
  1175. PartEmmit1.LightEmission = 1
  1176. PartEmmit1.Texture = "rbxassetid://569507414"
  1177. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1178. PartEmmit1.Rate = 250
  1179. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1180. PartEmmit1.Size = NumberSequence.new({
  1181. NumberSequenceKeypoint.new(0, 1, 0),
  1182. NumberSequenceKeypoint.new(1, 0, 0)
  1183. })
  1184. PartEmmit1.Transparency = NumberSequence.new({
  1185. NumberSequenceKeypoint.new(0, 0, 0),
  1186. NumberSequenceKeypoint.new(1, 1, 0)
  1187. })
  1188. PartEmmit1.Speed = NumberRange.new(0, 0)
  1189. PartEmmit1.VelocitySpread = 30000
  1190. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1191. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1192. local BodPoss = IT("BodyPosition", soul)
  1193. BodPoss.P = 3000
  1194. BodPoss.D = 1000
  1195. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1196. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1197. wait(1.6)
  1198. soul.Touched:connect(function(hit)
  1199. if hit.Parent == char then
  1200. soul:Destroy()
  1201. end
  1202. end)
  1203. wait(1.2)
  1204. while soul do
  1205. swait()
  1206. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1207. BodPoss.Position = tors.Position
  1208. end
  1209. end)
  1210. soulst()
  1211. end
  1212. end
  1213. function FaceMouse()
  1214. local Cam = workspace.CurrentCamera
  1215. return {
  1216. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1217. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1218. }
  1219. end
  1220.  
  1221. BTAUNT = Instance.new("Sound", tors)
  1222. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
  1223. BTAUNT.Volume = 10
  1224. BTAUNT.Pitch = 1
  1225. BTAUNT.Looped = true
  1226. BTAUNT.TimePosition = 0.2
  1227.  
  1228. BTAUNT1 = Instance.new("Sound", tors)
  1229. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
  1230. BTAUNT1.Volume = 10
  1231. BTAUNT1.Pitch = 1
  1232. BTAUNT1.Looped = true
  1233. BTAUNT1.TimePosition = 0.2
  1234.  
  1235. BTAUNT3 = Instance.new("Sound", tors)
  1236. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
  1237. BTAUNT3.Volume = 10
  1238. BTAUNT3.Pitch = 1
  1239. BTAUNT3.Looped = true
  1240. BTAUNT3.TimePosition = 0.2
  1241.  
  1242. BTAUNT4 = Instance.new("Sound", tors)
  1243. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
  1244. BTAUNT4.Volume = 10
  1245. BTAUNT4.Pitch = 1
  1246. BTAUNT4.Looped = true
  1247. BTAUNT4.TimePosition = 0.2
  1248.  
  1249. BTAUNT2 = Instance.new("Sound", tors)
  1250. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
  1251. BTAUNT2.Volume = 10
  1252. BTAUNT2.Pitch = 1
  1253. BTAUNT2.Looped = true
  1254. BTAUNT2.TimePosition = 0.2
  1255.  
  1256. ------------------------------------------------------
  1257. --End Effect Function--
  1258. -------------------------------------------------------
  1259. function Cso(ID, PARENT, VOLUME, PITCH)
  1260. local NSound = nil
  1261. coroutine.resume(coroutine.create(function()
  1262. NSound = IT("Sound", PARENT)
  1263. NSound.Volume = VOLUME
  1264. NSound.Pitch = PITCH
  1265. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1266. swait()
  1267. NSound:play()
  1268. game:GetService("Debris"):AddItem(NSound, 50)
  1269. end))
  1270. return NSound
  1271. end
  1272. function CameraEnshaking(Length, Intensity)
  1273. coroutine.resume(coroutine.create(function()
  1274. local intensity = 1 * Intensity
  1275. local rotM = 0.01 * Intensity
  1276. for i = 0, Length, 0.1 do
  1277. swait()
  1278. intensity = intensity - 0.05 * Intensity / Length
  1279. rotM = rotM - 5.0E-4 * Intensity / Length
  1280. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1281. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1282. end
  1283. hum.CameraOffset = Vector3.new(0, 0, 0)
  1284. end))
  1285. end
  1286. -------------------------------------------------------
  1287. --End Important Functions--
  1288. -------------------------------------------------------
  1289.  
  1290.  
  1291. -------------------------------------------------------
  1292. --Start Customization--
  1293. -------------------------------------------------------
  1294. local Player_Size = 1
  1295. if Player_Size ~= 1 then
  1296. root.Size = root.Size * Player_Size
  1297. tors.Size = tors.Size * Player_Size
  1298. hed.Size = hed.Size * Player_Size
  1299. ra.Size = ra.Size * Player_Size
  1300. la.Size = la.Size * Player_Size
  1301. rl.Size = rl.Size * Player_Size
  1302. ll.Size = ll.Size * Player_Size
  1303. ----------------------------------------------------------------------------------
  1304. rootj.Parent = root
  1305. neck.Parent = tors
  1306. RW.Parent = tors
  1307. LW.Parent = tors
  1308. RH.Parent = tors
  1309. LH.Parent = tors
  1310. ----------------------------------------------------------------------------------
  1311. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1312. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1313. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1314. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1315. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1316. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1317. ----------------------------------------------------------------------------------
  1318. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1319. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1320. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1321. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1322. --hat.Parent = Character
  1323. end
  1324. ----------------------------------------------------------------------------------
  1325. ----------------------------------------------------------------------------------
  1326. local equipped = false
  1327. local idle = 0
  1328. local change = 1
  1329. local val = 0
  1330. local toim = 0
  1331. local idleanim = 0.4
  1332. local sine = 0
  1333. local Sit = 1
  1334. ----------------------------------------------------------------------------------
  1335. hum.WalkSpeed = 8
  1336. hum.JumpPower = 57
  1337. hum.Animator.Parent = nil
  1338. ----------------------------------------------------------------------------------
  1339. local Blob = Instance.new("Part", char)
  1340. Blob.Name = "Bloby"
  1341. Blob.CanCollide = false
  1342. Blob.BrickColor = BrickColor.new("Really black")
  1343. Blob.Transparency = 0
  1344. Blob.Material = "Plastic"
  1345. Blob.Size = Vector3.new(1, 1, 2)
  1346. Blob.TopSurface = Enum.SurfaceType.Smooth
  1347. Blob.BottomSurface = Enum.SurfaceType.Smooth
  1348.  
  1349. local Weld = Instance.new("Weld", Blob)
  1350. Weld.Part0 = ra
  1351. Weld.Part1 = Blob
  1352. Weld.C1 = CFrame.new(0, -2, 1.1)
  1353. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1354.  
  1355. local M2 = Instance.new("SpecialMesh")
  1356. M2.Parent = Blob
  1357. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1358. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1359. M2.Scale = Vector3.new(2, 2, 2)
  1360.  
  1361. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1362. naeeym2.AlwaysOnTop = true
  1363. naeeym2.Size = UDim2.new(5,35,2,15)
  1364. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1365. naeeym2.Adornee = hed
  1366. naeeym2.Name = "Name"
  1367. --naeeym2.PlayerToHideFrom = Player
  1368. local tecks2 = Instance.new("TextLabel",naeeym2)
  1369. tecks2.BackgroundTransparency = 1
  1370. tecks2.TextScaled = true
  1371. tecks2.BorderSizePixel = 0
  1372. tecks2.Text = "Fight Me"
  1373. tecks2.Font = Enum.Font.Bodoni
  1374. tecks2.TextSize = 30
  1375. tecks2.TextStrokeTransparency = 0
  1376. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1377. tecks2.TextStrokeColor3 = Color3.new(205, 84, 75)
  1378. tecks2.Size = UDim2.new(1,0,0.5,0)
  1379. tecks2.Parent = naeeym2]]
  1380. -------------------------------------------------------
  1381. --End Customization--
  1382. -------------------------------------------------------
  1383.  
  1384. -------------------------------------------------------
  1385. --Start Attacks N Stuff--
  1386. -------------------------------------------------------
  1387. local naeeym2 = Instance.new("BillboardGui",char)
  1388. naeeym2.AlwaysOnTop = true
  1389. naeeym2.Size = UDim2.new(5,35,2,35)
  1390. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1391. naeeym2.Adornee = hed
  1392. naeeym2.Name = "Name"
  1393.  
  1394. local tecks2 = Instance.new("TextLabel",naeeym2)
  1395. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1396. tecks2.BackgroundTransparency = 1
  1397. tecks2.TextScaled = true
  1398. tecks2.BorderSizePixel = 0
  1399. tecks2.Text = ""
  1400. tecks2.Font = "Fantasy"
  1401. tecks2.TextSize = 30
  1402. tecks2.TextStrokeTransparency = 0
  1403. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1404. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1405. tecks2.Size = UDim2.new(1,0,0.5,0)
  1406. tecks2.Parent = naeeym2
  1407. textfag = tecks2
  1408. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1409. tecks2.Text = ""
  1410. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1411. tecks2.Text = "script by doryna2281337"
  1412. wait(2)
  1413. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1414. tecks2.Text = ""
  1415. BTAUNT:Play()
  1416. coroutine.resume(coroutine.create(function()
  1417. while textfag ~= nil do
  1418. swait()
  1419. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1420. textfag.Rotation = math.random(-3,3)
  1421. end
  1422. end))
  1423.  
  1424. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1425. for i,v in pairs(char:children()) do
  1426. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  1427. v:Remove()
  1428. end
  1429. end
  1430. shirt = Instance.new("Shirt", char)
  1431. shirt.Name = "Shirt"
  1432. pants = Instance.new("Pants", char)
  1433. pants.Name = "Pants"
  1434. char.Shirt.ShirtTemplate = "rbxassetid://2018917293"
  1435. char.Pants.PantsTemplate = "rbxassetid://398633812"
  1436. local Hair2 = Instance.new("Part", char)
  1437. Hair2.Name = "Hair2"
  1438. Hair2.CanCollide = false
  1439. Hair2.BrickColor = BrickColor.new("CGA brown")
  1440. Hair2.Transparency = 0
  1441. Hair2.Material = "Plastic"
  1442. Hair2.Size = Vector3.new(1, 1, 2)
  1443. Hair2.TopSurface = Enum.SurfaceType.Smooth
  1444. Hair2.BottomSurface = Enum.SurfaceType.Smooth
  1445.  
  1446. local Weld = Instance.new("Weld", Hair2)
  1447. Weld.Part0 = hed
  1448. Weld.Part1 = Hair2
  1449. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1450. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1451.  
  1452. local M2 = Instance.new("SpecialMesh")
  1453. M2.Parent = Hair2
  1454. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1455. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1456. M2.Scale = Vector3.new(1, 1, 1)
  1457. local l = game.Lighting
  1458. local sky = Instance.new("Sky",l)
  1459. l.TimeOfDay = "12:00:00"
  1460. l.Brightness = 1
  1461. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  1462. ----------------------------------------------------------------------------------
  1463. wait()
  1464. player = game.Players.LocalPlayer
  1465. torso = player.Character:WaitForChild("Torso")
  1466. mouse = player:GetMouse()
  1467.  
  1468. mouse.KeyDown:connect(function(key)
  1469. if key == "t" then
  1470. Cso("2755928629", tors, 10, 1)
  1471. chatfunc("function teleport()", BrickColor.new("Really red").Color)
  1472. wait(1)
  1473. dist = (torso.Position - mouse.Hit.p).magnitude
  1474. if dist <= 10000 then
  1475. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1476. end
  1477. end
  1478. end)
  1479. ----------------------------------------------------------------------------------
  1480. local AddInstance = function(Object, ...)
  1481. local Obj = Instance.new(Object)
  1482. for i,v in next,(...) do
  1483. Obj[i] = v
  1484. end
  1485. return Obj
  1486. end
  1487. ----------------------------------------------------
  1488. local Reaper = AddInstance("Part",{
  1489. Parent = hed,
  1490. CFrame = hed.CFrame,
  1491. formFactor = "Symmetric",
  1492. Size = Vector3.new(1, 1, 1),
  1493. CanCollide = false,
  1494. TopSurface = "Smooth",
  1495. BottomSurface = "Smooth",
  1496. Locked = true,
  1497. })
  1498. local Weld = AddInstance("Weld",{
  1499. Parent = Reaper,
  1500. Part0 = hed,
  1501. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1502. Part1 = Reaper,
  1503. })
  1504. local Mesh = AddInstance("SpecialMesh",{
  1505. Parent = Reaper,
  1506. MeshId = "rbxassetid://0",
  1507. TextureId = "rbxassetid://0",
  1508. Scale = Vector3.new(1.1, 1.1, 1.1),
  1509. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1510. })
  1511. -------------------------------------------------------
  1512. wait()
  1513. plr = game.Players.LocalPlayer
  1514. char = plr.Character
  1515. mouse = plr:GetMouse()
  1516. whitecolor = Color3.new(1,1,1)
  1517. epicmode = false
  1518. normal = true
  1519. for i,v in pairs(char:GetChildren()) do
  1520. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1521. v:Destroy()
  1522. end
  1523. end
  1524. local shirt = Instance.new("Shirt",char)
  1525. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  1526. local pants = Instance.new("Pants",char)
  1527. pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  1528. local bdycolors = char["Body Colors"]
  1529. bdycolors.HeadColor3 = whitecolor
  1530. bdycolors.LeftArmColor3 = whitecolor
  1531. bdycolors.LeftLegColor3 = whitecolor
  1532. bdycolors.RightArmColor3 = whitecolor
  1533. bdycolors.RightLegColor3 = whitecolor
  1534. bdycolors.TorsoColor3 = whitecolor
  1535. for i,v in pairs(char:GetChildren()) do
  1536. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1537. v:Destroy()
  1538. end
  1539. end
  1540. ----------------------------------------------------------------------
  1541. Circle = nil
  1542. CircleParts = {}
  1543. Equipped = false
  1544.  
  1545. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1546. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1547. end
  1548. Equipped = true
  1549. Circle = Instance.new("Model")
  1550. Circle.Name = "Circle"
  1551. Angle = 0
  1552. for i = 1, 1 do
  1553. local CirclePart = Instance.new("Part")
  1554. CirclePart.Name = "CirclePart"
  1555. CirclePart.Transparency = 1
  1556. CirclePart.BrickColor = BrickColor.new("Really black")
  1557. CirclePart.Material = Enum.Material.Plastic
  1558. CirclePart.Shape = Enum.PartType.Block
  1559. CirclePart.FormFactor = Enum.FormFactor.Custom
  1560. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1561. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1562. CirclePart.Anchored = true
  1563. CirclePart.CanCollide = false
  1564. CirclePart.Locked = true
  1565. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1566. local Aura = Instance.new('ParticleEmitter')
  1567. Aura.Name = "Aura"
  1568. Aura.Texture = "rbxassetid://0"
  1569. Aura.Parent = CirclePart
  1570. Aura.LightEmission = 0
  1571. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1572. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1573. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1574. Aura.LockedToPart = false
  1575. Aura.Lifetime = NumberRange.new(1)
  1576. Aura.Rate = 50
  1577. Aura.Speed = NumberRange.new(2.5)
  1578. Aura.SpreadAngle = Vector2.new(80,80)
  1579. local BlockMesh = Instance.new("BlockMesh")
  1580. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1581. BlockMesh.Parent = CirclePart
  1582. CirclePart.Parent = Circle
  1583. local Star = Instance.new("Decal", CirclePart)
  1584. Star.Texture = "http://www.roblox.com/asset/?id=124339739"
  1585. Star.Face = "Top"
  1586. local Light = Instance.new("PointLight", CirclePart)
  1587. Light.Color = Color3.new(.20,0,0)
  1588. Light.Brightness = 100
  1589. Light.Range = 15
  1590. table.insert(CircleParts, CirclePart)
  1591. end
  1592. Spawn(function()
  1593. while Equipped and Humanoid.Parent and Torso.Parent do
  1594. if Angle == 360 then
  1595. Angle = 0
  1596. end
  1597. Angle = Angle + 0.05
  1598. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1599. if Hit then
  1600. if not Circle.Parent then
  1601. Circle.Parent = Character
  1602. end
  1603. for i, v in pairs(CircleParts) do
  1604. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1605. end
  1606. else
  1607. Circle.Parent = nil
  1608. end
  1609. wait()
  1610. end
  1611. end)
  1612.  
  1613. function chatfunc(text, color)
  1614. local chat = coroutine.wrap(function()
  1615. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1616. char:FindFirstChild("TalkingBillBoard"):destroy()
  1617. end
  1618. local naeeym2 = Instance.new("BillboardGui", char)
  1619. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1620. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1621. naeeym2.Adornee = hed
  1622. naeeym2.Name = "TalkingBillBoard"
  1623. local tecks2 = Instance.new("TextLabel", naeeym2)
  1624. tecks2.BackgroundTransparency = 1
  1625. tecks2.BorderSizePixel = 0
  1626. tecks2.Text = ""
  1627. tecks2.Font = "Fantasy"
  1628. tecks2.TextSize = 30
  1629. tecks2.TextStrokeTransparency = 0
  1630. tecks2.TextColor3 = color
  1631. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1632. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1633. local tecks3 = Instance.new("TextLabel", naeeym2)
  1634. tecks3.BackgroundTransparency = 1
  1635. tecks3.BorderSizePixel = 0
  1636. tecks3.Text = ""
  1637. tecks3.Font = "Fantasy"
  1638. tecks3.TextSize = 30
  1639. tecks3.TextStrokeTransparency = 0
  1640. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1641. tecks3.TextStrokeColor3 = color
  1642. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1643. coroutine.resume(coroutine.create(function()
  1644. while true do
  1645. swait(1)
  1646. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1647. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1648. tecks2.Rotation = math.random(-5, 5)
  1649. tecks3.Rotation = math.random(-5, 5)
  1650. end
  1651. end))
  1652. for i = 1, string.len(text) do
  1653. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1654. tecks2.Text = string.sub(text, 1, i)
  1655. tecks3.Text = string.sub(text, 1, i)
  1656. swait(1)
  1657. end
  1658. wait(1)
  1659. local randomrot = math.random(1, 2)
  1660. if randomrot == 1 then
  1661. for i = 1, 50 do
  1662. swait()
  1663. tecks2.Rotation = tecks2.Rotation - 0.75
  1664. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1665. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1666. tecks3.Rotation = tecks2.Rotation + 0.75
  1667. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1668. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1669. end
  1670. elseif randomrot == 2 then
  1671. for i = 1, 50 do
  1672. swait()
  1673. tecks2.Rotation = tecks2.Rotation + 0.75
  1674. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1675. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1676. tecks3.Rotation = tecks2.Rotation - 0.75
  1677. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1678. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1679. end
  1680. end
  1681. naeeym2:Destroy()
  1682. end)
  1683. chat()
  1684. end
  1685.  
  1686. function Ban()
  1687. attack = true
  1688. for i = 0, 2.6, 0.1 do
  1689. swait()
  1690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1691. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1692. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1693. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1694. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1695. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1696. end
  1697. Cso("357417055", tors, 10, 1)
  1698. CameraEnshaking(2, 15)
  1699. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1700. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1701. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1702. for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
  1703. if v:FindFirstChild("Head") then
  1704. Eviscerate(v)
  1705. end
  1706. end
  1707. for i = 0, 3, 0.1 do
  1708. swait()
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1712. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1713. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1715. end
  1716. attack = false
  1717. end
  1718. function fail()
  1719. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1720. chatfunc("print (''such a skid'')", BrickColor.new("Really red").Color)
  1721. Cso("732572828", hed, 3.5, 1)
  1722. attack = true
  1723. hum.WalkSpeed = 2.01
  1724. for i = 0,1.2,0.1 do
  1725. swait()
  1726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1732. end
  1733. for i = 0,1.2,0.1 do
  1734. swait()
  1735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1739. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1741. end
  1742. for i = 0,1.2,0.1 do
  1743. swait()
  1744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1745. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1746. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1747. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1748. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1749. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1750. end
  1751. for i = 0,1.2,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1758. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1759. end
  1760. for i = 0,1.2,0.1 do
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1768. end
  1769. for i = 0,1.2,0.1 do
  1770. swait()
  1771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1773. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1774. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1777. end
  1778. hum.WalkSpeed = 16
  1779. attack = false
  1780. end
  1781.  
  1782. function sneakonehundred()
  1783. Cso("891918584", tors, 10, 1)
  1784. attack = true
  1785. hum.WalkSpeed = 0.03
  1786. Character.Head.face.Texture = "rbxassetid://0"
  1787. for i = 0,20,0.1 do
  1788. swait()
  1789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1793. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1794. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1795. end
  1796. wait(0.15)
  1797. Character.Head.face.Texture = "rbxassetid://0"
  1798. for i = 0,7,0.1 do
  1799. swait()
  1800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1803. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1804. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1805. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1806. end
  1807. Character.Head.face.Texture = "rbxassetid://0"
  1808. attack = false
  1809. hum.WalkSpeed = 16
  1810. end
  1811.  
  1812. function DANCEFORME()
  1813. MERKIO = Instance.new("Sound", tors) --why
  1814. MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
  1815. MERKIO.Volume = 10
  1816. MERKIO.Pitch = 1
  1817. MERKIO.Looped = false
  1818. MERKIO.TimePosition = 0
  1819. attack = true
  1820. Character.Head.face.Texture = "rbxassetid://0"
  1821. MERKIO:Play()
  1822. repeat
  1823. for i = 0,0.7,0.2 do
  1824. swait()
  1825. MERKIO.Parent = tors
  1826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1828. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1829. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1830. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1832. end
  1833. for i = 0,0.7,0.2 do
  1834. swait()
  1835. MERKIO.Parent = tors
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1842. end
  1843. until MERKIO.Playing == false
  1844. MERKIO:Stop()
  1845. Character.Head.face.Texture = "rbxassetid://0"
  1846. attack = false
  1847. hum.WalkSpeed = 16
  1848. end
  1849.  
  1850. function dejzrXD()
  1851. attack = true
  1852. hum.WalkSpeed = 20
  1853. for i = 0, 1, 0.1 do
  1854. swait()
  1855. Cso("2755928629", char, 10, 1)
  1856. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1859. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1860. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1861. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1862. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1863. end
  1864. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(123, 46, 47), 1, maincolor, "Sphere")
  1865. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(27, 42, 53), 2, maincolor, "Sphere")
  1866. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.5, maincolor, "Sphere")
  1867. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  1868. CameraEnshaking(4, 5)
  1869. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1870. if v:FindFirstChild("Head") then
  1871. Eviscerate(v)
  1872. end
  1873. end
  1874. for i = 0, 1, 0.1 do
  1875. swait()
  1876. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1879. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1880. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1881. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1882. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1883. end
  1884. attack = false
  1885. Speed = 20
  1886. end
  1887.  
  1888. function dash()
  1889. dashing = true
  1890. attack = true
  1891. local bv = Instance.new("BodyVelocity")
  1892. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1893. bv.velocity = root.CFrame.lookVector*200
  1894. bv.Parent = root
  1895. for i = 0,1,0.1 do
  1896. swait()
  1897. bv.velocity = root.CFrame.lookVector*200
  1898. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  1899. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  1900. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  1901. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  1902. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  1903. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  1904. end
  1905. bv:Destroy()
  1906. attack = false
  1907. dashing = false
  1908. end
  1909.  
  1910. function special_hell()
  1911. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1912. chatfunc("function speed() ", BrickColor.new("Really red").Color)
  1913. wait(2)
  1914. CHOICE = 6
  1915. Cso("732572828", hed, 3.5, 1)
  1916. CFuncs.Sound.Create("rbxassetid://188035939", root, 1.85, 1)
  1917. hum.WalkSpeed = 50
  1918.  
  1919. attack = false
  1920. end
  1921. function ultra()
  1922. attack = true
  1923. hum.WalkSpeed = 0
  1924. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  1925. local Fire = IT("Sound",Character.Torso)
  1926. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1927. fire.Lifetime = NumberRange.new(0.5)
  1928. fire.Speed = NumberRange.new(1, 3)
  1929. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1930. fire.Rate = 0
  1931. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1932. fire.LightEmission = 0.6
  1933. fire.Texture = "http://www.roblox.com/asset/?id=0"
  1934. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1935. Fire:Play()
  1936. fire.Enabled = true
  1937. fire.Rate =2000
  1938. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1939. chatfunc("print (''dude, i hate skids'')", BrickColor.new("Really red").Color)
  1940. wait(1)
  1941. for i = 0,18,0.1 do
  1942. swait()
  1943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1949. end
  1950. chatfunc("print(''fine, i will forgive you'')", BrickColor.new("Really red").Color)
  1951. wait(1)
  1952. for i = 0,1.2,0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1960. end
  1961. for i = 0,1.2,0.1 do
  1962. swait()
  1963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1969. end
  1970. tecks2:Remove()
  1971. fire:Remove()
  1972. Fire:Stop()
  1973. -------------------
  1974. Spawn(function()
  1975. while Equipped and Humanoid.Parent and Torso.Parent do
  1976. if Angle == 360 then
  1977. Angle = 0
  1978. end
  1979. Angle = Angle + 0.05
  1980. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1981. if Hit then
  1982. if not Circle.Parent then
  1983. Circle.Parent = Character
  1984. end
  1985. for i, v in pairs(CircleParts) do
  1986. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1987. end
  1988. else
  1989. Circle.Parent = nil
  1990. end
  1991. wait()
  1992. end
  1993. end)
  1994. attack = false
  1995. hum.WalkSpeed = 16
  1996. end
  1997. function hate()
  1998. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  1999. chatfunc("print (''dO NOt mAkE mE mAD'') :( ErRor?", BrickColor.new("Really blue").Color)
  2000. wait(2)
  2001. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2002. chatfunc("print (''DiE?'')", BrickColor.new("Really red").Color)
  2003. wait(1)
  2004. attack = true
  2005. Cso("732572828", hed, 3.5, 1)
  2006. local orb = Instance.new("Part", char)
  2007. orb.Anchored = true
  2008. orb.BrickColor = BrickC("Really white")
  2009. orb.CanCollide = false
  2010. orb.FormFactor = 3
  2011. orb.Name = "Ring"
  2012. orb.Material = "Neon"
  2013. orb.Size = Vector3.new(1, 1, 1)
  2014. orb.Transparency = 0
  2015. orb.TopSurface = 0
  2016. orb.BottomSurface = 0
  2017. local orbm = Instance.new("SpecialMesh", orb)
  2018. orbm.MeshType = "Sphere"
  2019. orbm.Name = "SizeMesh"
  2020. orbm.Scale = Vector3.new(0, 0, 0)
  2021. local scaled = 0.1
  2022. local posid = 0
  2023. for i = 0, 12, 0.1 do
  2024. swait()
  2025. scaled = scaled + 0.001
  2026. posid = posid - scaled
  2027. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2028. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2029. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2030. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2031. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2032. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2033. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2034. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2035. end
  2036. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2037. CFuncs.Sound.Create("rbxassetid://138088905", root, 1.85, 1)
  2038. chatfunc("print (''Do NoT bE a SkId'')", BrickColor.new("Really red").Color)
  2039. wait(1)
  2040. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  2041. chatfunc("function explosion()", BrickColor.new("Really red").Color)
  2042. wait(1)
  2043. for i = 0, 2, 0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2051. end
  2052. coroutine.resume(coroutine.create(function()
  2053. orb.Anchored = false
  2054. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2055. local a = Instance.new("Part", workspace)
  2056. a.Name = "Direction"
  2057. a.Anchored = true
  2058. a.BrickColor = BrickC("Really red")
  2059. a.Material = "Neon"
  2060. a.Transparency = 1
  2061. a.CanCollide = false
  2062. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2063. local ignore = orb
  2064. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2065. a.BottomSurface = 10
  2066. a.TopSurface = 10
  2067. local distance = (orb.CFrame.p - position).magnitude
  2068. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2069. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2070. orb.CFrame = a.CFrame
  2071. a:Destroy()
  2072. local bv = Instance.new("BodyVelocity")
  2073. bv.maxForce = Vector3.new(100, 100, 100)
  2074. bv.velocity = orb.CFrame.lookVector * 125
  2075. bv.Parent = orb
  2076. local hitted = false
  2077. game:GetService("Debris"):AddItem(orb, 15)
  2078. swait()
  2079. local hit = orb.Touched:connect(function(hit)
  2080. if hitted == false then
  2081. hitted = true
  2082. CFuncs.Sound.Create("rbxassetid://732572828", orb, 5, 1)
  2083. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2084. if v:FindFirstChild("Head") then
  2085. Eviscerate(v)
  2086. end
  2087. end
  2088. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2089. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2090. for i = 0, 9 do
  2091. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2092. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2093. end
  2094. orb.Anchored = true
  2095. orb.Transparency = 1
  2096. wait(8)
  2097. orb:Destroy()
  2098. end
  2099. end)
  2100. end))
  2101. for i = 0, 1, 0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2104. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2109. end
  2110. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2111. attack = false
  2112. end
  2113. function THUNDERCLAP()
  2114. attack = true
  2115. for i = 0, 15, 0.1 do
  2116. swait()
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2118. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2119. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2120. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2121. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2123. end
  2124. CFuncs.Sound.Create("rbxassetid://745717003", root, 1.85, 1)
  2125. for i = 0, 7, 0.1 do
  2126. swait()
  2127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2128. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2129. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2130. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2131. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2132. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2133. end
  2134.  
  2135. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2136. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2137. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2138. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2139. if v:FindFirstChild("Head") then
  2140. Eviscerate(v)
  2141. end
  2142. end
  2143. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2144. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2145. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2146. for i = 0, 7, 0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2149. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2151. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2152. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2153. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2154. end
  2155. attack = false
  2156. end
  2157. function TUSKOR661()
  2158. attack = true
  2159. M2.Scale = Vector3.new(5, 5, 5)
  2160. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2161. for i = 0, 15, 0.1 do
  2162. swait()
  2163. hum.CameraOffset = Vector3.new(0, 8, 0)
  2164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2165. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2166. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2167. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2168. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2169. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2170. end
  2171. for i = 0, 15, 0.1 do
  2172. swait()
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2175. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2176. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2177. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2179. end
  2180. wait(0.1)
  2181. for i = 0, 15, 0.1 do
  2182. swait()
  2183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 8 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2184. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2185. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2186. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2187. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2188. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2189. end
  2190. Cso("483458132", char, 10, .7)
  2191. CameraEnshaking(6, 65)
  2192. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2193. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2194. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2195. Effects.Ring.Create(BrickColor.new("Really blue"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2196. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2197. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2198. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2199. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really white"), "Sphere")
  2200. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2201. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really red"), "Sphere")
  2202. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really black"), "Sphere")
  2203. for i, v in pairs(FindNearestHead(Blob.CFrame.p, 99999999999.5)) do
  2204. if v:FindFirstChild("Head") then
  2205. Eviscerate(v)
  2206. end
  2207. end
  2208. for i = 0, 15, 0.1 do
  2209. swait()
  2210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
  2211. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2212. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2213. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2214. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2215. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2216. end
  2217. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2218. M2.Scale = Vector3.new(1, 1, 1)
  2219. attack = false
  2220. end
  2221. -------------------------------------------------------
  2222. --End Attacks N Stuff--
  2223. -------------------------------------------------------
  2224. mouse.KeyDown:connect(function(key)
  2225. if attack == false then
  2226. if key == "y" then
  2227. Cso("138088905", tors, 10, 1)
  2228. chatfunc("print (''your bad'')", BrickColor.new("Really red").Color)
  2229. wait(2)
  2230. elseif key == 'q' then
  2231. fail()
  2232. elseif key == 'h' then
  2233. special_hell()
  2234. elseif key == 'f' then
  2235. Cso("2755928629", tors, 10, 1)
  2236. chatfunc("function night()", BrickColor.new("Really red").Color)
  2237. wait(1)
  2238. local l = game.Lighting
  2239. local sky = Instance.new("Sky",l)
  2240. l.TimeOfDay = "04:00:00"
  2241. l.Brightness = 1
  2242. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  2243. elseif key == 'g' then
  2244. Cso("2755928629", tors, 10, 1)
  2245. chatfunc("function day()", BrickColor.new("Really red").Color)
  2246. wait(1)
  2247. local l = game.Lighting
  2248. local sky = Instance.new("Sky",l)
  2249. l.TimeOfDay = "12:00:00"
  2250. l.Brightness = 1
  2251. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  2252. elseif key == 'x' then
  2253. DANCEFORME()
  2254. chatfunc("function you got that()", BrickColor.new("Really red").Color)
  2255. BTAUNT1:Remove()
  2256. BTAUNT:Remove()
  2257. BTAUNT3:Play()
  2258. elseif key == 'r' then
  2259. dash()
  2260. elseif key == 'u' then
  2261. ultra()
  2262. elseif key == 'z' then
  2263. sneakonehundred()
  2264. chatfunc("function walk it()", BrickColor.new("Really red").Color)
  2265. BTAUNT:Remove()
  2266. BTAUNT2:Play()
  2267. elseif key == 'c' then
  2268. hum.WalkSpeed = 16
  2269. BTAUNT:Remove()
  2270. chatfunc("print (''Oh god'')", BrickColor.new("Really red").Color)
  2271. Cso("891918584", tors, 10, 1)
  2272. wait(5)
  2273. chatfunc("function oof()", BrickColor.new("Really red").Color)
  2274. yellowcolor = Color3.new(255, 255, 0)
  2275. bdycolors.HeadColor3 = yellowcolor
  2276. bdycolors.LeftArmColor3 = yellowcolor
  2277. bdycolors.LeftLegColor3 = yellowcolor
  2278. bdycolors.RightArmColor3 = yellowcolor
  2279. bdycolors.RightLegColor3 = yellowcolor
  2280. bdycolors.TorsoColor3 = yellowcolor
  2281. BTAUNT1:Play()
  2282. elseif key == 'v' then
  2283. BTAUNT:Remove()
  2284. MERKIO = Instance.new("Sound", tors) --why
  2285. MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
  2286. MERKIO.Volume = 10
  2287. MERKIO.Pitch = 1
  2288. MERKIO.Looped = false
  2289. MERKIO.TimePosition = 0
  2290. chatfunc("print (''Who is the fat skid here?'')", BrickColor.new("Really red").Color)
  2291. Cso("891918584", tors, 10, 1)
  2292. Character.Head.face.Texture = "rbxassetid://0"
  2293. MERKIO:Play()
  2294. repeat
  2295. for i = 0,0.7,0.2 do
  2296. swait()
  2297. MERKIO.Parent = tors
  2298. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2299. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2300. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2301. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2302. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2303. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2304. end
  2305. for i = 0,0.7,0.2 do
  2306. swait()
  2307. MERKIO.Parent = tors
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2313. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2314. end
  2315. until MERKIO.Playing == false
  2316. MERKIO:Stop()
  2317. chatfunc("function Dory's-Anti-Skid()", BrickColor.new("Really red").Color)
  2318. BTAUNT4:Play()
  2319. local BC = char["Body Colors"]
  2320. BC.HeadColor = BrickColor.new("Really black")
  2321. BC.LeftArmColor = BrickColor.new("Really black")
  2322. BC.LeftLegColor = BrickColor.new("Really black")
  2323. BC.RightArmColor = BrickColor.new("Really black")
  2324. BC.RightLegColor = BrickColor.new("Really black")
  2325. BC.TorsoColor = BrickColor.new("Really black")
  2326. tecks2:Remove()
  2327. local naeeym2 = Instance.new("BillboardGui",char)
  2328. naeeym2.AlwaysOnTop = true
  2329. naeeym2.Size = UDim2.new(5,35,2,35)
  2330. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2331. naeeym2.Adornee = hed
  2332. naeeym2.Name = "Name"
  2333. local tecks2 = Instance.new("TextLabel",naeeym2)
  2334. tecks2.BackgroundTransparency = 1
  2335. tecks2.TextScaled = true
  2336. tecks2.BorderSizePixel = 0
  2337. tecks2.Font = "Garamond"
  2338. tecks2.TextSize = 30
  2339. tecks2.TextStrokeTransparency = 0
  2340. tecks2.TextColor3 = BrickColor.new('Really white').Color
  2341. tecks2.TextStrokeColor3 = BrickColor.new('Really white').Color
  2342. tecks2.Size = UDim2.new(1,0,0.5,0)
  2343. tecks2.Parent = naeeym2
  2344. textfag = tecks2
  2345. wait(1)
  2346. tecks2.Text = "Dory's Anti-Skid"
  2347. coroutine.resume(coroutine.create(function()
  2348. while textfag ~= nil do
  2349. swait()
  2350. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2351. textfag.Rotation = math.random(-3,3)
  2352. end
  2353. end))
  2354. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2355.  
  2356. elseif key == 'e' then
  2357. dejzrXD()
  2358. elseif key == 'g' then
  2359. TUSKOR661()
  2360. elseif key == 'b' then
  2361. THUNDERCLAP()
  2362. elseif key == 'm' then
  2363. Cso("732572828", hed, 3.5, 1)
  2364. end
  2365. end
  2366. end)
  2367. mouse.Button1Down:connect(function(key)
  2368. if attack == false then
  2369. Ban()
  2370. end
  2371. end)
  2372.  
  2373.  
  2374.  
  2375. local eye1 = Instance.new("Part")
  2376. eye1.Parent = Character
  2377. eye1.Size = Vector3.new(0.2,0.2,0.2)
  2378. eye1.Archivable = true
  2379. eye1.Transparency = 0
  2380. eye1.CanCollide = false
  2381. eye1.Material = "Neon"
  2382. eye1.Color = Color3.fromRGB(196, 40, 28)
  2383. local eye1mesh = Instance.new("SpecialMesh",eye1)
  2384. eye1mesh.MeshType = "Sphere"
  2385. eye1mesh.Scale = Vector3.new(0.66,1.22,0.66)
  2386. ko2 = eye1mesh.Scale
  2387. local eye1weld = Instance.new("Weld")
  2388. eye1weld.Parent = eye1
  2389. eye1weld.Part0 = Head
  2390. eye1weld.Part1 = eye1
  2391. eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2392. eye1weld.Part0 = Head
  2393.  
  2394.  
  2395.  
  2396.  
  2397. local eye2 = Instance.new("Part")
  2398. eye2.Parent = Character
  2399. eye2.Size = Vector3.new(0.2,0.2,0.2)
  2400. eye2.Archivable = true
  2401. eye2.Transparency = 0
  2402. eye2.CanCollide = false
  2403. eye2.Material = "Neon"
  2404. eye2.Color = Color3.fromRGB(196, 40, 28)
  2405. local eye2mesh = Instance.new("SpecialMesh",eye2)
  2406. eye2mesh.MeshType = "Sphere"
  2407. eye2mesh.Scale = Vector3.new(0.66,1.22,0.66)
  2408. local eye2weld = Instance.new("Weld")
  2409. eye2weld.Parent = eye2
  2410. eye2weld.Part0 = Head
  2411. eye2weld.Part1 = eye2
  2412. eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2413. eye2weld.Part0 = Head
  2414.  
  2415. -------------------------------------------------------
  2416. --Start Animations--
  2417. -------------------------------------------------------
  2418. while true do
  2419. swait()
  2420. sine = sine + change
  2421. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2422. local velderp = root.Velocity.y
  2423. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2424. if equipped == true or equipped == false then
  2425. if attack == false then
  2426. idle = idle + 1
  2427. else
  2428. idle = 0
  2429. end
  2430. if 1 < root.Velocity.y and hitfloor == nil then
  2431. Anim = "Jump"
  2432. if attack == false then
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2434. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2439. end
  2440. elseif -1 > root.Velocity.y and hitfloor == nil then
  2441. Anim = "Fall"
  2442. if attack == false then
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2444. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2449. end
  2450. elseif torvel < 1 and hitfloor ~= nil then
  2451. Anim = "Idle"
  2452. change = 1
  2453. if attack == false then
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.1)
  2455. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2456. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2457. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-90), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  2458. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(0), Rad(0)), 0.1)
  2460. end
  2461. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2462. Anim = "Walk"
  2463. change = 1
  2464. if attack == false then
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2468. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2471. end
  2472. elseif torvel >= 25 and hitfloor ~= nil then
  2473. Anim = "Sprint"
  2474. change = 1.35
  2475. if attack == false then
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2479. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2480. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2482. end
  2483. end
  2484. end
  2485. if 0 < #Effects then
  2486. for e = 1, #Effects do
  2487. if Effects[e] ~= nil then
  2488. local Thing = Effects[e]
  2489. if Thing ~= nil then
  2490. local Part = Thing[1]
  2491. local Mode = Thing[2]
  2492. local Delay = Thing[3]
  2493. local IncX = Thing[4]
  2494. local IncY = Thing[5]
  2495. local IncZ = Thing[6]
  2496. if 1 >= Thing[1].Transparency then
  2497. if Thing[2] == "Block1" then
  2498. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2499. local Mesh = Thing[1].Mesh
  2500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2502. elseif Thing[2] == "Block2" then
  2503. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2504. local Mesh = Thing[7]
  2505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2507. elseif Thing[2] == "Block3" then
  2508. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2509. local Mesh = Thing[7]
  2510. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2511. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2512. elseif Thing[2] == "Cylinder" then
  2513. local Mesh = Thing[1].Mesh
  2514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2516. elseif Thing[2] == "Blood" then
  2517. local Mesh = Thing[7]
  2518. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2521. elseif Thing[2] == "Elec" then
  2522. local Mesh = Thing[1].Mesh
  2523. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2525. elseif Thing[2] == "Disappear" then
  2526. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2527. elseif Thing[2] == "Shatter" then
  2528. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2529. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2530. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2531. Thing[6] = Thing[6] + Thing[5]
  2532. end
  2533. else
  2534. Part.Parent = nil
  2535. table.remove(Effects, e)
  2536. end
  2537. end
  2538. end
  2539. end
  2540. end
  2541. end
  2542. -------------------------------------------------------
  2543. --End Animations And Script--
  2544. -------------------------------------------------------
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