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coinwalk

snowybot

Apr 14th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var mingo = parseFloat(document.getElementById('pct_balance').value);
  3. var ying = parseFloat(document.getElementById('pct_balance').value);
  4. document.getElementById('pct_chance').value = 49.5;
  5. document.getElementById('pct_payout').value = 2;
  6. var div = 10;
  7. var troll = ((((((mango*10000000).toPrecision(1))/((mango*10000000).toPrecision(1))+((mango*10000000).toPrecision(1))-((mango*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
  8. var hertz = troll;
  9. var earnpoint = (troll*50);
  10. var real = troll;
  11. var flank = 6.5;
  12. var under = 2.5;
  13. var claim = (troll*10);
  14. var krux = (troll*6.5);
  15. var ingot = 1;
  16. var gunkybutt = ((Math.floor(mango/claim))*claim);
  17. var crazy = ((Math.floor(mango/claim))*claim);
  18. var gunk = ((Math.floor(mango/claim))*claim);
  19. var gunky = ((Math.floor(utter/claim))*claim);
  20. var utter = mango;
  21. var torn = mango;
  22. var wild = mango;
  23. var min = mango;
  24. var noddy = real;
  25. var trash = mango;
  26. var blet = 0;
  27. var stupid = noddy;
  28. var james = false;
  29. var crisp = false;
  30. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  31. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  32. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  33.  
  34. function getR(minz, maxz) {
  35. minz = Math.ceil(minz);
  36. maxz = Math.floor(maxz);
  37. return Math.floor(Math.random() * (maxz - minz + 1)) + minz;
  38. }
  39.  
  40. function dobet() {
  41. document.getElementById('pct_chance').value = 49.5;
  42. document.getElementById('pct_payout').value = 2;
  43. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
  44. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  45. utter = utter+(parseFloat(hertz));
  46. duel = trick;
  47. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  48. utter = utter-(parseFloat(hertz));
  49. duel = trick;
  50. }
  51. if (real==null){
  52. real = parseFloat(hertz);
  53. }
  54. if (utter>(crazy+(hertz*flank))) {
  55. real = hertz*2;
  56. hertz = hertz*2;
  57. flank = 4.5;
  58. under = 4.5;
  59. crazy = parseFloat(utter);
  60. }
  61. if (utter<(crazy-(hertz*under))) {
  62. real = hertz*2;
  63. hertz = hertz*2;
  64. ingot = 0;
  65. flank = 4.5;
  66. under = 4.5;
  67. crazy = parseFloat(utter);
  68. }
  69. if ((utter<(hertz*2))&&(utter>(((Math.floor(utter/claim))*claim)+krux))&&(utter>=(troll*10))) {
  70. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
  71. claim = (troll*10);
  72. krux = (troll*6.5);
  73. crazy = ((Math.floor(utter/claim))*claim);
  74. flank = 4.5;
  75. ingot = 1;
  76. under = 4.5;
  77. crisp = true;
  78. real = troll*2;
  79. hertz = troll*2;
  80. }
  81. if ((utter<(hertz*2))&&(utter>(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))&&(utter<(troll*10))) {
  82. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
  83. claim = (troll*10);
  84. krux = (troll*6.5);
  85. crazy = ((Math.floor(utter/claim))*claim);
  86. flank = 4.5;
  87. ingot = 1;
  88. under = 4.5;
  89. crisp = true;
  90. real = troll*2;
  91. hertz = troll*2;
  92. }
  93. if ((utter<(hertz*2))&&(utter<(((Math.floor(utter/claim))*claim)+krux))&&(utter>=(troll*10))) {
  94. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
  95. claim = (troll*10);
  96. krux = (troll*6.5);
  97. crazy = ((Math.floor(utter/claim))*claim);
  98. flank = 6.5;
  99. ingot = 1;
  100. crisp = true;
  101. under = 2.5;
  102. real = troll;
  103. hertz = troll;
  104. }
  105. if ((utter<(hertz*2))&&(utter<(((Math.floor(utter/((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div)))*10))*((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*10))+((((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div))*6.9)))&&(utter<(troll*10))) {
  106. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/div).toFixed(8));
  107. claim = (troll*10);
  108. krux = (troll*6.5);
  109. crazy = ((Math.floor(utter/claim))*claim);
  110. flank = 6.5;
  111. ingot = 1;
  112. crisp = true;
  113. under = 2.5;
  114. real = troll;
  115. hertz = troll;
  116. }
  117. if ((utter>earnpoint)&&(utter>(((Math.floor(utter/claim))*claim)+krux))) {
  118. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  119. claim = (troll*10);
  120. krux = (troll*6.5);
  121. crazy = ((Math.floor(utter/claim))*claim);
  122. flank = 4.5;
  123. ingot = 1;
  124. under = 4.5;
  125. real = troll*2;
  126. hertz = troll*2;
  127. crisp = false;
  128. earnpoint = earnpoint+(troll*50);
  129. }
  130. if ((utter>earnpoint)&&(utter<(((Math.floor(utter/claim))*claim)+krux))) {
  131. troll = (((((((parseFloat(utter))*10000000).toPrecision(1))/(((parseFloat(utter))*10000000).toPrecision(1))+(((parseFloat(utter))*10000000).toPrecision(1))-(((parseFloat(utter))*10000000).toPrecision(1)))/100000000)/10).toFixed(8));
  132. claim = (troll*10);
  133. krux = (troll*6.5);
  134. crazy = ((Math.floor(utter/claim))*claim);
  135. flank = 6.5;
  136. ingot = 1;
  137. under = 2.5;
  138. real = troll;
  139. hertz = troll;
  140. crisp = false;
  141. earnpoint = earnpoint+(troll*50);
  142. }
  143. if (utter>=5000) {
  144. return;
  145. }
  146. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  147. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  148. if (trick==duel){
  149. document.getElementById('a_hi').click();
  150. }
  151. }
  152. setInterval(() => dobet(), 80);
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