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- -- Synapse Decompiler
- -- Purchase Here: https://brack4712.xyz/synapse/purchase/
- Instance.new("Folder",script).Name = "Effects"
- script:WaitForChild("Effects")
- local t = Instance.new("Trail",script:WaitForChild('Effects'))
- t.Texture = 'rbxassetid://897829108'
- t.Transparency = NumberSequence.new(0,1)
- t.Color = ColorSequence.new(Color3.new(1,1,1))
- t.Name = 'WeaponTrail'
- t.Enabled = false
- t.Lifetime = .2
- script.Effects:WaitForChild("WeaponTrail")
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- MMouse = Player:GetMouse()
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- RootCF = euler(-1.57, 0, 3.14)
- attack = false
- attackdebounce = false
- MMouse = Player:GetMouse()
- combo = 0
- local hitfloor, posfloor
- local idle = 0
- local Anim = "Idle"
- local Land = true
- Humanoid.FreeFalling:Connect(function(A)
- Land = not A
- end)
- local graviting = false
- local distort = 100
- local doanim = true
- local Effects = {}
- local Weapon = {}
- local Welds = {}
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local doingcomb = false
- function Create(gay)
- local inst = Instance.new(gay)
- return function(t)
- for i,v in next, t do
- pcall(function() inst[i] = v end)
- end
- return inst
- end
- end
- local move1 = [[
- (Z)
- Clock]]
- local move2 = [[
- (X)
- Graviga]]
- local move3 = [[
- (C)
- Time Crack]]
- local move4 = [[
- (V)
- Temporal Stun]]
- local cooldowns = {}
- local cooldown1 = 0
- table.insert(cooldowns, cooldown1)
- local cooldown2 = 0
- table.insert(cooldowns, cooldown2)
- local cooldown3 = 0
- table.insert(cooldowns, cooldown3)
- local cooldown4 = 0
- table.insert(cooldowns, cooldown4)
- local cooldownsadd = {}
- local cooldownadd1 = 0.2
- table.insert(cooldownsadd, cooldownadd1)
- local cooldownadd2 = 0.17
- table.insert(cooldownsadd, cooldownadd2)
- local cooldownadd3 = 0.225
- table.insert(cooldownsadd, cooldownadd3)
- local cooldownadd4 = 0.085
- table.insert(cooldownsadd, cooldownadd4)
- local cooldownmax = 100
- player = nil
- RSH, LSH = nil, nil
- RW, LW = Instance.new("Motor"), Instance.new("Motor")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- TorsoColor = Torso.BrickColor
- TorsoRed = TorsoColor.Color.r
- TorsoGreen = TorsoColor.Color.g
- NewCol = BrickColor.new("Dark green").Color
- NewCol2 = Color3.new(0, 0.8627450980392157, 0.8627450980392157)
- if Player:findFirstChild("Color1") ~= nil then
- NewCol = Player.Color1.Value
- end
- if Player:findFirstChild("Color2") ~= nil then
- NewCol2 = Player.Color2.Value
- end
- local mdec = Instance.new("NumberValue", Decrease)
- mdec.Name = "DecreaseDef"
- mdec.Value = 0.4
- local mdec2 = Instance.new("NumberValue", Decrease)
- mdec2.Name = "DecreaseMvmt"
- mdec2.Value = 0.1
- local animate = Character:findFirstChild("Animate")
- local canjump = true
- function removeControl()
- canjump = false
- end
- function resumeControl()
- canjump = true
- end
- Player.Character.Humanoid.Changed:connect(function()
- if canjump == false then
- Player.Character.Humanoid.Jump = false
- end
- end)
- local FRAME_THROTTLE, FRAME_SKIP, FLOOR, THROTTLE, HISTORY, F0, E0, W0, F1, E1, W1 = Instance.new("BindableEvent"), Instance.new("BindableEvent"), math.floor, 0.03333333333333333, 0, nil, nil, nil, nil, nil, nil
- F0, F1, E0, E1 = FRAME_THROTTLE.Fire, FRAME_SKIP.Fire, FRAME_THROTTLE.Event, FRAME_SKIP.Event
- W0, W1 = E0.Wait, E1.Wait
- game:GetService("RunService").Heartbeat:Connect(function(FRAME)
- HISTORY = HISTORY + FRAME
- local LATE_FRAMES = FLOOR(HISTORY / THROTTLE)
- if LATE_FRAMES ~= 0 then
- F1(FRAME_SKIP, LATE_FRAMES)
- for _ = 1, LATE_FRAMES do
- F0(FRAME_THROTTLE)
- end
- HISTORY = HISTORY - LATE_FRAMES * THROTTLE
- end
- end)
- local swait, fswait = function(A)
- for _ = 1, A or 1 do
- W0(E0)
- end
- end, function(A)
- local B = 0
- for _ = 1, A or 1 do
- B = B + W1(E1)
- end
- return B
- end
- if Character:findFirstChild("Kam's Hand", true) ~= nil then
- Character:findFirstChild("Kam's Hand", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
- end
- if Character:findFirstChild("Stats", true) ~= nil then
- Character:findFirstChild("Stats", true).Parent = nil
- end
- local Stats = Instance.new("BoolValue")
- Stats.Name = "Stats"
- Stats.Parent = Character
- local Atk = Instance.new("NumberValue")
- Atk.Name = "Damage"
- Atk.Parent = Stats
- Atk.Value = 1
- local Def = Instance.new("NumberValue")
- Def.Name = "Defense"
- Def.Parent = Stats
- Def.Value = 1
- local Mvmt = Instance.new("NumberValue")
- Mvmt.Name = "Movement"
- Mvmt.Parent = Stats
- Mvmt.Value = 1
- local Block = Instance.new("BoolValue")
- Block.Name = "Block"
- Block.Parent = Stats
- Block.Value = false
- local Stun = Instance.new("NumberValue")
- Stun.Name = "Stun"
- Stun.Parent = Stats
- Stun.Value = 0
- local StunT = Instance.new("NumberValue")
- StunT.Name = "StunThreshold"
- StunT.Parent = Stats
- StunT.Value = 100
- local Rooted = Instance.new("BoolValue")
- Rooted.Name = "Rooted"
- Rooted.Parent = Stats
- Rooted.Value = false
- local Stunned = Instance.new("BoolValue")
- Stunned.Name = "Stunned"
- Stunned.Parent = Stats
- Stunned.Value = false
- local Stagger = Instance.new("BoolValue")
- Stagger.Name = "Stagger"
- Stagger.Parent = Stats
- Stagger.Value = false
- local StaggerHit = Instance.new("BoolValue")
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Parent = Stats
- StaggerHit.Value = false
- local RecentEnemy = Instance.new("ObjectValue")
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Parent = Stats
- RecentEnemy.Value = nil
- local Decrease = Instance.new("BoolValue")
- Decrease.Name = "Decrease"
- Decrease.Parent = Stats
- Decrease.Value = false
- TimeLocked = Instance.new("BoolValue")
- TimeLocked.Name = "TimeLocked"
- TimeLocked.Parent = Stats
- TimeLocked.Value = false
- tlock = false
- TimeLocking = Instance.new("BoolValue")
- TimeLocking.Name = "TimeLocking"
- TimeLocking.Parent = Stats
- TimeLocking.Value = false
- LockTime = Instance.new("NumberValue")
- LockTime.Name = "Timer"
- LockTime.Parent = TimeLocked
- LockTime.Value = 0
- Unstable = Instance.new("BoolValue")
- Unstable.Name = "Unstable"
- Unstable.Parent = Stats
- Unstable.Value = false
- UnstableTime = Instance.new("NumberValue")
- UnstableTime.Name = "Timer"
- UnstableTime.Parent = Unstable
- UnstableTime.Value = 0
- Suppressed = Instance.new("BoolValue")
- Suppressed.Name = "Suppressed"
- Suppressed.Parent = Stats
- Suppressed.Value = false
- SuppressedTime = Instance.new("NumberValue")
- SuppressedTime.Name = "Timer"
- SuppressedTime.Parent = Suppressed
- SuppressedTime.Value = 0
- KnockbackResistance = Instance.new("NumberValue")
- KnockbackResistance.Name = "KnockbackResistance"
- KnockbackResistance.Parent = Stats
- KnockbackResistance.Value = 0
- decreasekbr = 0
- UltVal = Instance.new("BoolValue")
- UltVal.Name = "Ulting"
- UltVal.Parent = Stats
- UltVal.Value = false
- local mana = Instance.new("NumberValue")
- mana.Name = "Mana"
- mana.Parent = Stats
- mana.Value = 0
- local nr = NumberRange.new
- local ns = NumberSequence.new
- local cs = ColorSequence.new
- nsk = NumberSequenceKeypoint.new
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- if typeof(brickcolor) == "BrickColor" then
- fp.BrickColor = brickcolor
- else
- fp.Color = brickcolor
- end
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp.Parent = parent
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function weld(parent, part0, part1, c0)
- local weld = it("Motor")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- function gui(GuiType, parent, text, backtrans, backcol, pos, size, zindex)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- if zindex then
- gui.ZIndex = zindex
- end
- return gui
- end
- function imggui(GuiType, parent, backtrans, backcol, pos, size, img, imgcol, imgtrans, zindex)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.Position = pos
- gui.Size = size
- gui.Image = img
- gui.ImageColor3 = imgcol
- gui.ImageTransparency = imgtrans
- gui.ZIndex = zindex
- return gui
- end
- function attachment(parent, vis, orientation, pos, axis, saxis)
- local att = Instance.new("Attachment")
- att.Parent = parent
- att.Visible = vis
- att.Orientation = orientation
- att.Position = pos
- att.Axis = axis
- att.SecondaryAxis = saxis
- return att
- end
- local Color1 = Torso.BrickColor
- function CreateImageBar(Type, Colour, Parent)
- local Img = game.ReplicatedStorage:FindFirstChild("BarImage" .. Type):Clone()
- Img.ImageColor3 = Colour
- Img.Parent = Parent
- end
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
- local fenframe2 = it("Frame")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe2.BackgroundTransparency = 1
- fenframe2.BorderColor3 = Color3.new(17, 17, 17)
- fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
- local fenframe3 = it("Frame")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe3.BackgroundTransparency = 1
- fenframe3.BorderColor3 = Color3.new(17, 17, 17)
- fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
- fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
- local fenframe4 = it("Frame")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe4.BackgroundTransparency = 1
- fenframe4.BorderColor3 = Color3.new(17, 17, 17)
- fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
- local pressedf = false
- local fenframe5 = it("Frame")
- fenframe5.Parent = fengui
- fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
- fenframe5.BackgroundTransparency = 1
- fenframe5.BorderColor3 = Color3.new(0, 0, 0)
- fenframe5.Size = UDim2.new(1, 0, 1, 0)
- fenframe5.Position = UDim2.new(0, 0, 0, 0)
- fenframe5.ZIndex = 2
- local tellbar = gui("TextLabel", fenframe5, "Press 'F' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
- tellbar.Font = "Arial"
- tellbar.TextScaled = true
- tellbar.TextTransparency = 1
- tellbar.TextStrokeTransparency = 1
- tellbar.ZIndex = 2
- local fnumb = 0
- local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarmana2 = gui("TextLabel", fenframe, "", 0, NewCol2, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarmana4 = gui("TextLabel", fenframe, "Wakfu(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new("White").Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarblock3 = gui("TextLabel", fenframe, "Distortion(" .. distort .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbardamage = gui("TextLabel", fenframe2, "Damage", 1, Color3.new(0.6078431372549019, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0), 2)
- local fenbardef = gui("TextLabel", fenframe2, "Defense", 1, Color3.new(0, 0, 0.6078431372549019), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0), 2)
- local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 1, Color3.new(0, 0.6078431372549019, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0), 2)
- local fenimgdmg = imggui("ImageLabel", fenframe2, 1, Color3.new(), UDim2.new(-0.23, 0, 0.1, 0), UDim2.new(0.2, 0, 0.8, 0), "rbxassetid://628793110", Color3.new(0.6666666666666666, 0, 0), 0.35, 1)
- local fenimgdef = imggui("ImageLabel", fenframe2, 1, Color3.new(), UDim2.new(-0.46, 0, 0.1, 0), UDim2.new(0.2, 0, 0.8, 0), "rbxassetid://628793046", Color3.new(0, 0, 0.6666666666666666), 0.35, 1)
- local fenimgmove = imggui("ImageLabel", fenframe2, 1, Color3.new(), UDim2.new(1.03, 0, 0.1, 0), UDim2.new(0.2, 0, 0.8, 0), "rbxassetid://628793172", Color3.new(0, 0.6666666666666666, 0), 0.35, 1)
- local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
- local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
- local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
- local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
- local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove1.ZIndex = 2
- local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, NewCol2, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove2.ZIndex = 2
- local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new("Navy blue").Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove3.ZIndex = 2
- local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, NewCol2, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
- fenbarmove4.ZIndex = 2
- local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, NewCol2, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local fenbarpassive = gui("TextButton", fenframe3, "(E) Temporal Image", 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, -0.1, 0), UDim2.new(0.4, 0, 0.15, 0))
- fenbarpassive.ZIndex = 2
- local fenbarpassiveb = gui("TextLabel", fenbarmove1, "", 0.55, NewCol, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Kam's Hand"
- local handle = part(3, modelzorz, 0, 1, NewCol, "Handle", vt(0.2, 0.2, 0.2))
- local prt1 = part(3, modelzorz, 0, 0, NewCol, "Part01", vt(0.2, 0.2, 0.2))
- local prt2 = part(3, modelzorz, 0, 0, NewCol, "Part02", vt(0.2, 0.2, 0.2))
- local prt4 = part(3, modelzorz, 0, 0, NewCol, "Part04", vt(0.2, 0.2, 0.2))
- local prt5 = part(3, modelzorz, 0.5, 0, NewCol2, "Part05", vt(0.2, 0.2, 0.2))
- local prt6 = part(3, modelzorz, 0, 0, NewCol, "Part06", vt(0.2, 0.2, 0.2))
- local prt11 = part(3, modelzorz, 0.5, 0, NewCol2, "Part11", vt(0.2, 0.2, 0.2))
- local prt12 = part(3, modelzorz, 0.5, 0, NewCol2, "Part12", vt(0.2, 0.2, 0.2))
- local prt13 = part(3, modelzorz, 0.5, 0, NewCol2, "Part13", vt(0.2, 0.2, 0.2))
- local prt14 = part(3, modelzorz, 0, 0, NewCol, "Part14", vt(0.2, 0.2, 0.2))
- local prt17 = part(3, modelzorz, 0, 0, NewCol, "Part17", vt(0.2, 0.2, 0.2))
- msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1, 10, 1))
- msh2 = mesh("SpecialMesh", prt2, "FileMesh", "3270017", vt(0, 0, 0), vt(0.6, 0.6, 2))
- msh4 = mesh("SpecialMesh", prt4, "FileMesh", "1778999", vt(0, 0, 0), vt(0.2, 0.3, 0.2))
- msh5 = mesh("SpecialMesh", prt5, "FileMesh", "1778999", vt(0, 0, 0), vt(0.3, 0.2, 0.5))
- msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(2, 1, 3))
- msh11 = mesh("SpecialMesh", prt11, "Torso", "nil", vt(0, 0, 0), vt(2.6, 1, 1))
- msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(2, 25, 0.5))
- msh13 = mesh("SpecialMesh", prt13, "Torso", "nil", vt(0, 0, 0), vt(2.3, 1, 0.5))
- msh14 = mesh("BlockMesh", prt14, "", "", vt(0, 0, 0), vt(1, 2, 1))
- msh17 = mesh("SpecialMesh", prt17, "FileMesh", "1778999", vt(0, 0, 0), vt(0.4, 0.4, 0.1))
- local handlewld = weld(handle, handle, Torso, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5))
- local wld1 = weld(prt1, prt1, handle, cf(0, 0, 0) * euler(0, 0, 0))
- local wld2 = weld(prt1, prt2, prt1, euler(0, 1.57, 0) * cf(0, 1.3, 0))
- local wld4 = weld(prt1, prt4, prt2, euler(0, 0, 3.14) * cf(0, 0.55, 0))
- local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 3.14) * cf(0, -1, 0))
- local wld6 = weld(prt1, prt6, prt5, euler(0, 0, 3.14) * cf(0, 0.25, 0))
- local wld11 = weld(prt1, prt11, prt6, euler(0, 1.57, 0) * cf(0, -0.2, 0))
- local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, -2.6, 0))
- local wld13 = weld(prt1, prt13, prt12, euler(0, 0, 3.14) * cf(0, -2.6, 0))
- local wld14 = weld(prt1, prt14, prt13, euler(0, 0, 0) * cf(0, 0.3, 0))
- local wld17 = weld(prt1, prt17, prt14, euler(0, 0, 3.14) * cf(0, 0.53, 0))
- for i = 0.785, 6.28, 0.785 do
- if i ~= 6.28 and i ~= 3.14 then
- local prt3 = part(3, modelzorz, 0.5, 0, NewCol2, "Part03", vt(0.2, 0.2, 0.2))
- msh3 = mesh("BlockMesh", prt3, "", "", vt(0, 0, 0), vt(1, 0.8, 1))
- local wld3 = weld(prt1, prt3, prt2, cf(0, 0.4, 0) * euler(0, 0, i))
- end
- end
- oldprt = prt6
- num = 0.2
- ulnum = 0.4
- num2 = 1
- num3 = 2
- for i = 1, 3 do
- local prt7 = part(3, modelzorz, 0, 0, NewCol, "Part07", vt(0.2, 0.2, 0.2))
- msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
- local wld7 = weld(prt1, prt7, oldprt, euler(num, 0, 0) * cf(0, num / 10, ulnum))
- local prt8 = part(3, modelzorz, 0.5, 0, NewCol2, "Part08", vt(0.2, 0.2, 0.2))
- msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
- local wld8 = weld(prt1, prt8, prt7, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
- oldprt = prt7
- num = num + 0.05
- ulnum = 0.25
- num2 = num2 - 0.2
- num3 = num3 - 0.5
- end
- oldprt = prt6
- num = 0.2
- ulnum = -0.4
- num2 = 1
- num3 = 2
- for i = 1, 3 do
- local prt9 = part(3, modelzorz, 0, 0, NewCol, "Part09", vt(0.2, 0.2, 0.2))
- msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(num3, num2, 1.5))
- local wld9 = weld(prt1, prt9, oldprt, euler(-num, 0, 0) * cf(0, num / 10, ulnum))
- local prt10 = part(3, modelzorz, 0.5, 0, NewCol2, "Part08", vt(0.2, 0.2, 0.2))
- msh10 = mesh("BlockMesh", prt10, "", "", vt(0, 0, 0), vt(num3 / 2, 1, 1))
- local wld10 = weld(prt1, prt10, prt9, euler(0, 0, 0) * cf(0, -num2 * 0.1 - 0.1, 0))
- oldprt = prt9
- num = num + 0.05
- ulnum = -0.25
- num2 = num2 - 0.2
- num3 = num3 - 0.5
- end
- eul1 = 0.785
- eul2 = 2.355
- eul3 = 0.785
- for i = 0.2, -0.2, -0.4 do
- local prt15 = part(3, modelzorz, 0, 0, NewCol, "Part15", vt(0.2, 0.2, 0.2))
- msh15 = mesh("SpecialMesh", prt15, "FileMesh", "3270017", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
- local wld15 = weld(prt1, prt15, prt14, euler(0, 0, 0) * cf(i, 0, 0))
- for i = eul1, eul2, eul3 do
- local prt16 = part(3, modelzorz, 0, 0, NewCol, "Part03", vt(0.2, 0.2, 0.2))
- msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(0.5, 0.8, 0.3))
- local wld16 = weld(prt1, prt16, prt15, cf(0, 0.3, 0) * euler(0, 0, i))
- end
- eul1 = -0.785
- eul2 = -2.355
- eul3 = -0.785
- end
- for _, c in pairs(modelzorz:children()) do
- table.insert(Weapon, c)
- end
- for _, c in pairs(prt1:children()) do
- if c.className == "Motor" then
- table.insert(Welds, c)
- end
- end
- local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt(0.2, 0.2, 0.2))
- hitbox.Anchored = false
- local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
- local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
- hitbox2.Anchored = true
- local hitboxCF = cf(0, 0, 0)
- hboxpos = Instance.new("BodyPosition", nil)
- hboxpos.P = 2000
- hboxpos.D = 100
- hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
- function hitboxweld()
- hbwld.Parent = modelzorz
- hbwld.Part0 = hitbox
- hbwld.Part1 = prt12
- end
- local attach1 = attachment(prt1, false, Vector3.new(0, 180, 0), Vector3.new(0, 1.5, 0), Vector3.new(-1, 0, 0), Vector3.new(0, 1, 0))
- local attach2 = attachment(prt1, false, Vector3.new(0, 180, 0), Vector3.new(0, 7.75, 0), Vector3.new(-1, 0, 0), Vector3.new(0, 1, 0))
- local attach3 = attachment(prt1, false, Vector3.new(0, 180, 0), Vector3.new(0, 3, 0), Vector3.new(-1, 0, 0), Vector3.new(0, 1, 0))
- local trail = script.Effects.WeaponTrail:Clone()
- trail.Parent = prt1
- trail.Attachment0 = attach1
- trail.Attachment1 = attach2
- trail.Color = cs({
- ColorSequenceKeypoint.new(0, NewCol2),
- ColorSequenceKeypoint.new(1, Color3.new())
- })
- local Image = it("Model")
- Image.Name = "Image"
- local CloneJoints = {}
- ImageRoot = RootPart:Clone()
- table.insert(CloneJoints, ImageRoot)
- ImageTors = Torso:Clone()
- table.insert(CloneJoints, ImageTors)
- ImageHead = Head:Clone()
- table.insert(CloneJoints, ImageHead)
- ImageLA = LeftArm:Clone()
- table.insert(CloneJoints, ImageLA)
- ImageRA = RightArm:Clone()
- table.insert(CloneJoints, ImageRA)
- ImageLG = LeftLeg:Clone()
- table.insert(CloneJoints, ImageLG)
- ImageRG = RightLeg:Clone()
- table.insert(CloneJoints, ImageRG)
- RootJointClone = cf(0, 0, 0)
- NeckClone = cf(0, 0, 0)
- RWClone = cf(0, 0, 0)
- LWClone = cf(0, 0, 0)
- RHClone = cf(0, 0, 0)
- LHClone = cf(0, 0, 0)
- for i = 1, #CloneJoints do
- CloneJoints[i].Parent = Image
- if CloneJoints[i] ~= ImageRoot then
- CloneJoints[i].Transparency = 0.5
- end
- CloneJoints[i].Anchored = true
- CloneJoints[i].CanCollide = false
- CloneJoints[i].Color = NewCol2
- NoOutline(CloneJoints[i])
- for _, c in pairs(CloneJoints[i]:children()) do
- if c.className ~= "SpecialMesh" then
- c.Parent = nil
- end
- end
- end
- local bodvel = Instance.new("BodyVelocity")
- local bg = Instance.new("BodyGyro")
- function so(id, par, vol, pit)
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
- coroutine.resume(coroutine.create(function(Sound)
- swait()
- Sound:play()
- end), sou)
- game:GetService("Debris"):AddItem(sou, 6)
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function hideanim()
- equipped = false
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.5), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- end
- so("206083107", handle, 1, 1)
- handlewld.Part1 = Torso
- handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 0, 0)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- mdec2.Parent = nil
- mdec.Parent = Decrease
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5), 0.5)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- end
- handlewld.Part1 = Torso
- handlewld.C0 = euler(-2.5, 1.57, 0) * cf(-2, -2.5, -0.5)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- end
- mdec.Parent = Decrease
- function equipanim()
- equipped = true
- mdec.Parent = nil
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- handlewld.Part1 = RootPart
- n = 2
- so("206083107", handle, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(3.14, 1.57, 0) * cf(0, -2.5, 2), 0.3)
- wld1.C0 = euler(0, 0, 6.28 * i * n) * cf(0, 0, 0)
- n = n - 0.1
- end
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.8) * euler(-0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2.5, 0, 0.4), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- end
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(1.57, 0, 0) * cf(0, 1.2, 0.5)
- wld1.C0 = euler(0, 1.57, 0) * euler(3.8, 0, 0) * euler(0, 0, 0) * cf(0, 0, 0)
- dec.Parent = nil
- mdec2.Parent = Decrease
- end
- tlock = false
- function TimeLock()
- so(535381634, RootPart, 0.5, math.random(145, 155) / 100 - TimeLocked.Timer.Value * 0.15)
- local b, f, f2
- if RootPart:FindFirstChild("TimeLockGui") then
- b = RootPart.TimeLockGui
- f = b.ImageLabel
- f2 = b.ImageLabel2
- f2.ImageTransparency = 0.25
- f2.Size = UDim2.new(1, 0, 1, 0)
- f2.Position = UDim2.new(0, 0, 0, 0)
- else
- b = Instance.new("BillboardGui")
- b.Name = "TimeLockGui"
- b.Size = UDim2.new(4, 0, 4, 0)
- b.SizeOffset = Vector2.new(0, 1.2)
- b.Parent = RootPart
- f = Instance.new("ImageLabel")
- f.BackgroundTransparency = 1
- f.Size = UDim2.new(1, 0, 1, 0)
- f.ImageColor3 = Color3.new(0, 1, 1)
- f.Image = "rbxassetid://535799774"
- f.Parent = b
- f.ImageTransparency = 1
- f2 = Instance.new("ImageLabel")
- f2.Name = "ImageLabel2"
- f2.BackgroundTransparency = 1
- f2.Size = UDim2.new(1, 0, 1, 0)
- f2.ImageColor3 = Color3.new(0, 1, 1)
- f2.Image = "rbxassetid://535799774"
- f2.Parent = b
- f2.ImageTransparency = 0.25
- end
- local partif2z = it("ParticleEmitter")
- partif2z.Color = cs(Color3.new(0, 1, 1), Color3.new(0.4, 1, 1))
- partif2z.LightEmission = 0.5
- partif2z.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- sizeseq = ns({
- nsk(0, 8),
- nsk(1, 10)
- })
- transseq = ns({
- nsk(0, 0.98),
- nsk(1, 1)
- })
- partif2z.Transparency = transseq
- partif2z.Size = sizeseq
- partif2z.ZOffset = 0
- partif2z.LockedToPart = true
- partif2z.EmissionDirection = "Front"
- partif2z.Lifetime = nr(0.9, 1.2)
- partif2z.Rate = 30
- partif2z.Rotation = nr(-180, 180)
- partif2z.RotSpeed = nr(-80, 80)
- partif2z.Speed = nr(3, 6)
- partif2z.VelocitySpread = 330
- partif2z.Parent = RootPart
- partif2z.Enabled = true
- coroutine.resume(coroutine.create(function(p, c, d)
- swait()
- c:Emit(10)
- repeat
- d.Size = d.Size + UDim2.new(0.1, 0, 0.1, 0)
- d.Position = d.Position - UDim2.new(0.05, 0, 0.05, 0)
- d.ImageTransparency = d.ImageTransparency + wait() * 6
- p.ImageTransparency = p.ImageTransparency - wait() * 7.5
- if 0 > p.ImageTransparency then
- p.ImageTransparency = 0
- end
- until p.ImageTransparency == 0 or TimeLocked.Value == false
- end), f, partif2z, f2)
- repeat
- RootPart.Anchored = true
- swait()
- until TimeLocked.Value == false
- coroutine.resume(coroutine.create(function(p, c, d)
- d.Size = d.Size + UDim2.new(0.1, 0, 0.1, 0)
- d.Position = d.Position - UDim2.new(0.05, 0, 0.05, 0)
- d.ImageTransparency = d.ImageTransparency + wait() * 6
- game:GetService("Debris"):AddItem(c, 5)
- c.Enabled = false
- repeat
- p.ImageTransparency = p.ImageTransparency + wait() * 9
- if p.ImageTransparency > 1 then
- p.ImageTransparency = 1
- end
- until p.ImageTransparency == 1 or TimeLocked.Value == true
- if TimeLocked.Value == false then
- p.Parent:Destroy()
- end
- end), f, partif2z, f2)
- RootPart.Anchored = false
- tlock = false
- end
- unst = false
- function UnstableAnim()
- attack = false
- unst = true
- local rndc = 1
- local rnda = math.random(-1, 0)
- showDamage(Character, "Off balance!", "Interrupt")
- removeControl()
- repeat
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- wld1.C0 = clerp(wld1.C0, euler(2, 0.2, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.3 * rndc, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, cf(0, -0.3 - math.cos(time() * 14) * 0.04, 0.4 - math.cos(time() * 14) * 0.02) * euler(math.rad(90 + 25 * rndc), math.rad(180), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4 - math.cos(time() * 14) * 0.5 - rndc * 0.2, math.cos(time() * 14) * 0.2, math.sin(time() * 14) * 0.2), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4 + math.cos(time() * 14) * 0.5 + rndc * 0.2, math.cos(time() * 14) * 0.2, math.sin(time() * 14) * 0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8 + math.cos(time() * 14) * 0.3, 0 - math.sin(time() * 14) * 0.3) * euler(0, 1.57, 0) * euler(0, -0.1, -math.rad(9 * rndc) - math.cos(time() * 14) * 1), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8 - math.cos(time() * 14) * 0.3, 0 + math.sin(time() * 14) * 0.3) * euler(0, -1.57, 0) * euler(0, 0.1, math.rad(9 * rndc) - math.cos(time() * 14) * 1), 0.3)
- until Stun.Value >= StunT.Value or Stunned.Value == true or 0 >= UnstableTime.Value or Unstable.Value == false or Stagger.Value == true or Suppressed.Value == true
- unst = false
- attack = false
- resumeControl()
- end
- suppress = false
- function SuppressedAnim()
- showDamage(Character, "Suppressed!", "Interrupt")
- removeControl()
- repeat
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed:FindFirstChild("AnimOverride") == nil then
- wld1.C0 = clerp(wld1.C0, euler(2.4, 0.2, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, cf(0, 0, 0) * euler(math.rad(90), math.rad(180), math.rad(0)), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- else
- Neck.C0 = clerp(Neck.C0, Suppressed.AnimOverride.Neck.Value, 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, Suppressed.AnimOverride.RootJoint.Value, 0.2)
- RW.C0 = clerp(RW.C0, Suppressed.AnimOverride.RightShoulderC0.Value, 0.3)
- RW.C1 = clerp(LW.C1, Suppressed.AnimOverride.RightShoulderC1.Value, 0.3)
- LW.C0 = clerp(LW.C0, Suppressed.AnimOverride.LeftShoulderC0.Value, 0.3)
- LW.C1 = clerp(LW.C1, Suppressed.AnimOverride.LeftShoulderC1.Value, 0.3)
- RH.C0 = clerp(RH.C0, Suppressed.AnimOverride.RightHip.Value, 0.3)
- LH.C0 = clerp(LH.C0, Suppressed.AnimOverride.LeftHip.Value, 0.3)
- end
- until 0 >= SuppressedTime.Value or Suppressed.Value == false
- suppress = false
- resumeControl()
- end
- function StaggerAnim()
- attack = true
- removeControl()
- showDamage(Character, "Staggered!", "Interrupt")
- for i = 1, math.random(2, 4) do
- ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
- end
- for i = 0, 1, 0.35 do
- swait()
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- if Stun.Value >= StunT.Value or Stunned.Value == true or Suppressed.Value == true then
- break
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Rooted.Value == false then
- Torso.Velocity = RootPart.CFrame.lookVector * -40
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
- if Stun.Value >= StunT.Value or Stunned.Value == true or Suppressed.Value == true then
- break
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
- if Stun.Value >= StunT.Value or Stunned.Value == true or Suppressed.Value == true then
- break
- end
- end
- for i = 1, 50 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Stun.Value >= StunT.Value or Stunned.Value == true or Suppressed.Value == true then
- break
- end
- end
- resumeControl()
- combo = 0
- attack = false
- end
- function StunAnim()
- attack = true
- removeControl()
- Stunned.Value = true
- showDamage(Character, "Stunned!", "Interrupt")
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.3 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed.Value == true then
- break
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed.Value == true then
- break
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
- end
- for i = 0, 1, 0.3 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed.Value == true then
- break
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
- LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
- end
- local gairost = Instance.new("BodyGyro")
- gairost.Parent = RootPart
- gairost.maxTorque = Vector3.new(2000, 0, 2000)
- gairost.P = 2000
- gairost.cframe = cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed.Value == true then
- break
- end
- if Land then
- Torso.Velocity = vt(0, 0, 0)
- end
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
- end
- for i = 1, 70 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed.Value == true then
- break
- end
- gairost.cframe = RootPart.CFrame
- if Land then
- Torso.Velocity = vt(0, 0, 0)
- end
- end
- for i = 0, 1, 0.2 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false
- end
- if Suppressed.Value == true then
- break
- end
- Stun.Value = 0
- gairost.cframe = RootPart.CFrame
- wld1.C0 = clerp(wld1.C0, euler(1.57, 0, 3.14) * cf(0, 1, 0.2), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
- end
- resumeControl()
- gairost.Parent = nil
- dec.Parent = nil
- combo = 0
- Stunned.Value = false
- attack = false
- Stun.Value = 0
- end
- function attackone()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Enabled = true
- so("199145841", prt12, 1, 1.2)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 7, 0.5)
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 0, 6, 12, "Normal", RootPart, 0.5, 1, 4, nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.4, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Enabled = false
- hitbox.Parent = modelzorz
- hitbox.Size = vt(0.2, 0.2, 0.2)
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- function attacktwo()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1.2) * euler(0, -0.6, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1.3), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Enabled = true
- so("199145887", prt12, 1, 1.2)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 7, 0.5)
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 0, 6, 10, "Normal", RootPart, 0.5, 1, 5, nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Enabled = false
- hitbox.Parent = modelzorz
- hitbox.Size = vt(0.2, 0.2, 0.2)
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- function attackthree()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Enabled = true
- so("199145913", prt12, 1, 1.2)
- hbwld.Parent = nil
- hboxpos.Parent = hitbox
- hitbox.Parent = modelzorz
- hitbox.Size = vt(1, 7, 0.5)
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- blcf = nil
- scfr = nil
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- hitboxCF = prt12.CFrame
- hitbox.CFrame = hitboxCF
- MagniDamage(hitbox, 6, 0, 7, 15, "Normal", RootPart, 0.5, 1, 5, nil, true)
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0) * euler(0.5, 0, 0.5), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Enabled = false
- hitbox.Parent = modelzorz
- hitbox.Size = vt(0.2, 0.2, 0.2)
- hitboxweld()
- hboxpos.Parent = nil
- attack = false
- end
- function attackfour()
- attack = true
- for i = 0, 1, 0.15 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, 1.4), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- blcf = nil
- scfr = nil
- trail.Enabled = true
- for i = 0, 1, 0.12 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57) * euler(0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.57), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 1.57, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.57, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.57, 0.2), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- if Stagger.Value == true or Stun.Value >= StunT.Value or Unstable.Value == true or Suppressed.Value == true then
- else
- so("206083093", prt14, 1, 1)
- MagniDamage(prt14, 10, 0, 8, 15, "Knockdown2", prt14, 0, 1, 10, nil, nil, true, "Movement", 0.05, 100)
- CF = prt14.CFrame
- MagicCircle(NewCol2, CF, 1, 1, 1, 10, 10, 10, 0.1)
- for i = 1, 2 do
- MagicCircle2(NewCol2, CF * euler(1.57, 0, 3.14 + math.random(-200, 200) / 100) * cf(0, 1, 0), 5, 1, 5, -0.1, 5, -0.1, 0.05, 0.8)
- end
- trail.Enabled = false
- swait(10)
- end
- attack = false
- end
- function TemporalImage()
- if UltVal.Value then
- return
- end
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- return
- end
- if Image.Parent == nil then
- Image.Parent = workspace
- ImageRoot.CFrame = RootPart.CFrame
- ImageTors.CFrame = Torso.CFrame
- ImageHead.CFrame = Head.CFrame
- ImageLA.CFrame = LeftArm.CFrame
- ImageRA.CFrame = RightArm.CFrame
- ImageLG.CFrame = LeftLeg.CFrame
- ImageRG.CFrame = RightLeg.CFrame
- RootJointClone = RootJoint.C0
- NeckClone = Neck.C0
- RWClone = RW.C0
- LWClone = LW.C0
- RHClone = RH.C0
- LHClone = LH.C0
- elseif Rooted.Value == false and mana.Value >= 15 and distort >= 50 and (RootPart.Position - ImageRoot.Position).magnitude <= 75 then
- Image.Parent = nil
- mana.Value = math.floor(mana.Value / 2)
- distort = distort - 50
- MagicSpecial(NewCol2, cf(Torso.Position), 1, 1, 1, 3, 3, 3, 0.1)
- MagicSpecial(NewCol2, cf(ImageTors.Position), 1, 1, 1, 3, 3, 3, 0.1)
- effect(NewCol2, 0, Torso.CFrame, ImageTors.CFrame, nil, 1, 1)
- Torso.Velocity = vt(0, 0, 0)
- tehCF = ImageRoot.CFrame
- ImageRoot.CFrame = RootPart.CFrame
- ImageTors.CFrame = Torso.CFrame
- ImageHead.CFrame = Head.CFrame
- ImageLA.CFrame = LeftArm.CFrame
- ImageRA.CFrame = RightArm.CFrame
- ImageLG.CFrame = LeftLeg.CFrame
- ImageRG.CFrame = RightLeg.CFrame
- RootPart.CFrame = tehCF + Vector3.new(0, 1.5, 0)
- oldeul1 = RootJoint.C0
- oldeul2 = Neck.C0
- oldeul3 = RW.C0
- oldeul4 = LW.C0
- oldeul5 = RH.C0
- oldeul6 = LH.C0
- RootJoint.C0 = RootJointClone
- Neck.C0 = NeckClone
- RW.C0 = RWClone
- LW.C0 = LWClone
- RH.C0 = RHClone
- LH.C0 = LHClone
- RootJointClone = oldeul1
- NeckClone = oldeul2
- RWClone = oldeul3
- LWClone = oldeul4
- RHClone = oldeul5
- LHClone = oldeul6
- DecreaseStat(Character, "Defense", 0.1, 300)
- so("206083431", RootPart, 1, 1)
- so("206083431", ImageRoot, 1, 1)
- Humanoid:ChangeState("GettingUp")
- end
- end
- function do1()
- if attack == true then
- return
- end
- if Stunned.Value == true or Stagger.Value == true or Unstable.Value == true or Suppressed.Value == true then
- return
- end
- if cooldowns[1] >= cooldownmax and (mana.Value >= 20 or distort >= 100) then
- attack = true
- cooldowns[1] = 0
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.5), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Attachment0 = attach3
- trail.Enabled = true
- handlewld.Part1 = Torso
- handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 0, 0)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * euler(3.14, 0, 0) * cf(0, -2, 4), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.3)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- if Stagger.Value == true or Stun.Value >= StunT.Value or Unstable.Value == true or Stun.Value == true or Suppressed.Value == true then
- else
- if distort >= 100 then
- distort = 0
- else
- mana.Value = mana.Value - 20
- end
- so("206083122", handle, 1, 1)
- CF = cf(RootPart.Position)
- MagicCircle(NewCol2, CF, 150, 150, 150, 1, 1, 1, 0.02)
- MagniDamage(RootPart, 25, 5, 10, 30, "Normal", RootPart, 0, 1, 10, nil, nil, true, "Movement", 0.35, 60)
- MagniBuff(RootPart, 30, "Damage", -0.15, 150)
- MagniBuff(RootPart, 30, "Movement", -0.25, 150)
- num = 0
- eul = math.random(-50, 50)
- eul2 = math.random(-50, 50)
- for i = 0, 1, 0.05 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- wld1.C0 = cf(0, 3, 0) * euler(-6.6 * i, 0, 0)
- if 3 <= num then
- num = 0
- eul = eul - 0.5
- eul2 = eul2 - 0.05
- MagicCircle2(NewCol2, CF * euler(-1.57, 0, eul) * cf(0, 0, 0), 3, 7, 3, -0.1, 9, -0.1, 0.1, 1.2)
- MagicCircle2(NewCol2, CF * euler(-1.57, 0, eul2) * cf(0, 0, 0), 3, 5, 3, -0.1, 6, -0.1, 0.1, 1.2)
- end
- num = num + 1
- for i = 0.523, 6.28, 0.523 do
- MagicBlock(NewCol2, CF * euler(0, i, 0) * cf(0, 0, 20), 1, 1, 1, 1, 1, 1, 0.1, 1)
- end
- end
- swait(10)
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(1.57, -1.57, 0) * cf(-4, -2, 4)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- end
- trail.Attachment0 = attach1
- trail.Enabled = false
- attack = false
- end
- end
- function do2()
- if attack == true then
- return
- end
- if Stagger.Value == true or Stun.Value >= StunT.Value or StaggerHit.Value == true then
- return
- end
- if cooldowns[2] >= cooldownmax and mana.Value >= 25 then
- attack = true
- doingcomb = true
- cooldowns[2] = 0
- for i = 0, 1, 0.15 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.3) * euler(0, -0.1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 1.1, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3)
- if Stagger.Value == true or Stun.Value >= StunT.Value or StaggerHit.Value == true then
- break
- end
- end
- trail.Enabled = true
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- for i = 0, 1, 0.1 do
- swait()
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or StaggerHit.Value == true then
- break
- end
- end
- if Stagger.Value == true or Stun.Value >= StunT.Value or StaggerHit.Value == true then
- else
- hitfloor2, posfloor2 = rayCast(prt1.Position, CFrame.new(prt1.Position, prt1.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
- if hitfloor2 ~= nil then
- if distort >= 100 then
- distort = distort - 80
- else
- mana.Value = mana.Value - 25
- end
- MagicWave(BrickColor.new("Navy blue"), cf(posfloor2), 30, 5, 30, -1, -0.2, -1, 0.05)
- MagicCircle(BrickColor.new("Navy blue"), cf(posfloor2), 275, 5, 275, -10, 1, -10, 0.03)
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = cf(posfloor2)
- spawn(function()
- local effect = Instance.new("Part")
- effect.Transparency = 1
- effect.Name = "EFFECT TRAIL"
- effect.Size = Vector3.new(0, 0, 0)
- effect.Anchored = true
- effect.CanCollide = false
- effect.CFrame = ref.CFrame
- local a0 = Instance.new("Attachment")
- a0.Parent = effect
- local a1 = Instance.new("Attachment")
- a1.Parent = effect
- a1.Position = Vector3.new(1, 0, 0)
- local trail = Instance.new("Trail")
- trail.Texture = "rbxassetid://175272256"
- trail.Parent = effect
- trail.FaceCamera = true
- trail.TextureLength = 0.1
- trail.Lifetime = 0.5
- trail.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
- trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5),
- NumberSequenceKeypoint.new(1, 1)
- })
- trail.Attachment0 = a0
- trail.Attachment1 = a1
- local y = 0
- local i = 0
- local effect2 = effect:Clone()
- effect.Parent = workspace
- effect2.Parent = workspace
- game.Debris:AddItem(effect, 10)
- game.Debris:AddItem(effect2, 10)
- repeat
- game:GetService("RunService").Heartbeat:wait()
- i = i + 5
- y = y + 0.15
- effect.Trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, y / 20),
- NumberSequenceKeypoint.new(1, 1)
- })
- effect2.Trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, y / 20),
- NumberSequenceKeypoint.new(1, 1)
- })
- effect.CFrame = ref.CFrame * CFrame.Angles(0, -math.rad(i), 0) * CFrame.new(0, y, 20)
- effect2.CFrame = ref.CFrame * CFrame.Angles(0, math.rad(i), 0) * CFrame.new(0, y, 20)
- until y >= 30
- effect:Destroy()
- effect2:Destroy()
- end)
- game:GetService("Debris"):AddItem(ref, 3)
- so("183763487", ref, 1, 0.4)
- so("183763487", ref, 1, 1)
- so("161006182", ref, 1, 0.2)
- so("158210228", ref, 1, 0.4)
- MagniDamage(ref, 27, 4, 6, 0, "Normal", ref, 0, 1, math.random(4, 7), nil, nil, true, "Graviga Debuff", nil, nil)
- end
- end
- for i = 1, 10 do
- swait()
- if Stagger.Value == true or Stun.Value >= StunT.Value or StaggerHit.Value == true then
- break
- end
- end
- trail.Enabled = false
- dec.Parent = nil
- RecentEnemy.Value = nil
- doingcomb = false
- attack = false
- end
- end
- function do3()
- doanim = true
- if attack == true then
- return
- end
- if Stunned.Value == true or Stagger.Value == true or Unstable.Value == true or Suppressed.Value == true then
- return
- end
- if cooldowns[3] >= cooldownmax and (mana.Value >= 5 or distort >= 100) and RecentEnemy.Value ~= nil then
- decreasemana = true
- if distort >= 100 then
- distort = 0
- decreasemana = false
- end
- hits = 0
- num1 = 0
- hits2 = 0
- attack = true
- cooldowns[3] = 0
- for i = 0, 1, 0.2 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.3), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.2) * euler(0, -2, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.7, 0, 0.1) * euler(0, -0.4, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.3, 0), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.3, 0), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- endanim = true
- repeat
- hits2 = hits2 + 1
- num1 = 0
- endanim = true
- doanim = false
- blcf = nil
- scfr = nil
- if hits == 0 then
- hits = 1
- randcf1 = math.random(40, 80) / 100
- randcf2 = math.random(40, 80) / 100
- randcf3 = math.random(80, 120) / 100
- trail.Enabled = true
- for i = 0, 1, 0.15 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.6, -0.3), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -randcf1) * euler(0.2, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, randcf1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(randcf2, 0, -randcf3) * euler(0, -0.5, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.7, 0, -0.7) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -randcf1, -0.1), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -randcf1, 0.3), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- else
- hits = 0
- randcf1 = math.random(40, 80) / 100
- randcf2 = math.random(180, 220) / 100
- randcf3 = math.random(80, 120) / 100
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(-1, 0, 0) * cf(0, 0, 0), 0.4)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, randcf1) * euler(-0.1, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -randcf1), 0.4)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(randcf2, 0, randcf3) * euler(0, -0.5, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.2) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, randcf1, -0.3), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, randcf1, 0.1), 0.4)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- end
- target = nil
- if RecentEnemy.Value ~= nil and RecentEnemy.Value:findFirstChild("Torso") ~= nil then
- target = RecentEnemy.Value.Torso
- end
- if target ~= nil then
- so("206083232", target, 1, 1)
- so("206083252", target, 1, 1)
- so("206083267", target, 1, 1)
- if decreasemana == true then
- mana.Value = mana.Value - 5
- end
- for i = 1, 2 do
- MagicCircle(NewCol2, cf(target.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 5, 3, -0.2, 10, -0.2, 0.05)
- end
- for i = 1, 5 do
- Lightning(target.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), target.Position + vt(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 5, 2, NewCol2, 0.05, 0.4, 0.05)
- end
- Damagefunc(target, 3, 4, 0, "Normal", RootPart, 0, 1, 2, nil, false, true, "Temporal3", 0.03, 200)
- end
- while num1 <= 20 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- num1 = num1 + 1
- if doanim == true or mana.Value < 5 and decreasemana == true then
- break
- end
- end
- if doanim == true then
- endanim = false
- end
- if mana.Value < 5 and decreasemana == true or 5 <= hits2 then
- endanim = true
- end
- until endanim == true
- trail.Enabled = false
- attack = false
- end
- end
- function do4()
- if attack == true then
- return
- end
- if Stunned.Value == true or Stagger.Value == true or Unstable.Value == true or Suppressed.Value == true then
- return
- end
- if cooldowns[4] >= cooldownmax and mana.Value >= 40 then
- attack = true
- cooldowns[4] = 0
- UltVal.Value = true
- local newprt = part(3, RootPart, 0, 0.6, NewCol2, "Effect", vt(0.2, 0.2, 0.2))
- local newmsh = mesh("SpecialMesh", newprt, "FileMesh", "1849173495", vt(0, 0, 0), vt(50, 0.4, 50))
- local newwld = weld(newprt, RootPart, newprt, cf(0, 0, 0) * euler(0, 0, 0))
- game:GetService("Debris"):AddItem(newprt, 2.3)
- for i = 0, 1.5, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, -0.5), 0.3)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.3)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1.57), 0.3)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- if Stagger.Value == true or Stun.Value >= StunT.Value or Unstable.Value == true or Stun.Value == true or Suppressed.Value == true then
- UltVal.Value = false
- attack = false
- return
- end
- local dec = Instance.new("NumberValue", Decrease)
- dec.Name = "DecreaseMvmt"
- dec.Value = 10
- handlewld.Part1 = RootPart
- handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 0, 0)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- for i = 0, 2, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * euler(3.14, 0, 0) * cf(0, -2, -4), 0.4)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 3, 0), 0.4)
- if Stun.Value >= StunT.Value or Stun.Value == true or Suppressed.Value == true then
- break
- end
- if Unstable.Value == true then
- Unstable.Value = false
- Unstable.Timer.Value = 0
- end
- if Stagger.Value == true then
- Stagger.Value = false
- end
- end
- trail.Attachment0 = attach3
- trail.Enabled = true
- if Stun.Value >= StunT.Value or Unstable.Value == true or Stun.Value == true or Suppressed.Value == true then
- dec.Parent = nil
- UltVal.Value = false
- attack = false
- return
- end
- RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 1.8)
- LW.C0 = cf(-1.5, 0.5, 0) * euler(0, 0, -1.8)
- so("206083325", handle, 1, 1)
- local newprt2 = part(3, RootPart, 0, 1, NewCol2, "Effect", vt(1, 0.2, 1))
- local newmsh2 = mesh("BlockMesh", newprt2, "", "", vt(0, 0, 0), vt(20, 0.2, 20))
- local newwld2 = weld(newprt2, RootPart, newprt2, cf(0, -3, 0) * euler(0, 0, 0))
- local newdecal = Instance.new("Decal")
- newdecal.Parent = newprt2
- newdecal.Texture = "rbxassetid://1849247947"
- newdecal.Face = "Top"
- newdecal.Transparency = 0.3
- newdecal.Color3 = NewCol2
- game:GetService("Debris"):AddItem(newprt2, 1.4666666666666666)
- for i = 0, 1, 0.03 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- newmsh2.Scale = Vector3.new(25 * i + 20, 0.2, 25 * i + 20)
- if i < 0.4 then
- CloneArms()
- end
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3)
- RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.5) * euler(1.3, 0, -1.4) * euler(0, 3.14, 0), 0.1)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.5) * euler(1.3, 0, 1.4) * euler(0, -3.14, 0), 0.1)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
- wld1.C0 = clerp(wld1.C0, cf(0, 3, 0) * euler(3.14, 0, 0), 0.2)
- if Stun.Value >= StunT.Value or Stun.Value == true or Suppressed.Value == true then
- break
- end
- if Unstable.Value == true then
- Unstable.Value = false
- Unstable.Timer.Value = 0
- end
- if Stagger.Value == true then
- Stagger.Value = false
- end
- end
- if Stun.Value >= StunT.Value or Unstable.Value == true or Stun.Value == true or Suppressed.Value == true then
- dec.Parent = nil
- UltVal.Value = false
- attack = false
- return
- end
- so("206083293", handle, 1, 1)
- so("206083364", handle, 1, 1)
- mana.Value = mana.Value - 40
- table.insert(Effects, {
- nil,
- "CloneEf",
- 0,
- 0
- })
- MagniDamage(RootPart, 25, 0, 0, 0, "Normal", RootPart, 0, 1, 0, nil, nil, false, "Temporal2", 10, 200)
- MagicCircle(NewCol2, cf(RootPart.Position), 300, 300, 300, -1, -1, -1, 0.05)
- for i = 0.523, 6.28, 0.523 do
- MagicBlock(NewCol2, cf(RootPart.Position) * euler(0, i, 0) * cf(0, 0, 30) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 15, 15, 15, -0.2, -0.2, -0.2, 0.01, 2)
- end
- newdecal.Texture = "rbxassetid://1849248550"
- for i = 0, 1, 0.1 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- newmsh2.Scale = Vector3.new(15 * i + 45, 0.2, 15 * i + 45)
- newdecal.Transparency = 0.3 + 0.7 * i
- Lightning(RootPart.Position, RootPart.Position + vt(math.random(-3000, 3000) / 100, math.random(-100, 1000) / 100, math.random(-3000, 3000) / 100), 5, 4, NewCol2, 0.1, 0.4, 0.05)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- swait(20)
- for i = 0, 1, 0.05 do
- swait()
- if TimeLocked.Value == true then
- repeat
- game:GetService("RunService").Heartbeat:wait()
- until TimeLocked.Value == false or Suppressed.Value == true
- end
- handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 1.57) * cf(0, -0.5, -3), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.57) * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.57), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.2)
- if Stagger.Value == true or Stun.Value >= StunT.Value or Stun.Value == true or Unstable.Value == true or Suppressed.Value == true then
- break
- end
- end
- trail.Attachment0 = attach1
- trail.Enabled = false
- handlewld.Part1 = RightArm
- handlewld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0)
- wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
- dec.Parent = nil
- attack = false
- UltVal.Value = false
- end
- end
- function findNearestTorso(pos, distance)
- local list = game.Workspace:children()
- local torso
- local dist = distance
- local temp, human, temp2
- for x = 1, #list do
- temp2 = list[x]
- canfind = true
- if game.Players:GetPlayerFromCharacter(temp2) ~= nil then
- if game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then
- canfind = false
- end
- else
- canfind = true
- end
- if temp2.className == "Model" and temp2 ~= Character and canfind == true then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- return torso, dist
- end
- function DecreaseStat(Model, Stat, Amount, Duration)
- if Model:findFirstChild("Stats") ~= nil then
- d = Instance.new("NumberValue", Model.Stats.Decrease)
- dur = Instance.new("NumberValue", d)
- dur.Name = "Duration"
- dur.Value = Duration
- game:GetService("Debris"):AddItem(d, 20)
- if Stat == "Damage" then
- d.Name = "DecreaseAtk"
- elseif Stat == "Defense" then
- d.Name = "DecreaseDef"
- elseif Stat == "Movement" then
- d.Name = "DecreaseMvmt"
- end
- if Model:findFirstChild("Torso") ~= nil then
- display = ""
- if Stat == "Damage" then
- if Amount > 0 then
- display = "-Damage"
- else
- display = "+Damage"
- end
- elseif Stat == "Defense" then
- if Amount > 0 then
- display = "-Defense"
- else
- display = "+Defense"
- end
- elseif Stat == "Movement" then
- if Amount > 0 then
- display = "-Movement"
- else
- display = "+Movement"
- end
- end
- showDamage(Model, display, "Debuff")
- end
- d.Value = Amount
- end
- end
- function GetDist(Part1, Part2, magni)
- local targ = Part1.Position - Part2.Position
- local mag = targ.magnitude
- if magni >= mag then
- return true
- else
- return false
- end
- end
- function MagniDamage(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head
- for _, d in pairs(c:children()) do
- if d.className == "Model" and ranged ~= true then
- head = d:findFirstChild("Hitbox")
- if d.Parent == Character then
- break
- end
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = cf(head.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- elseif hitnum == 2 then
- so("199149025", ref, 1, 1)
- elseif hitnum == 3 then
- so("199149072", ref, 1, 1)
- elseif hitnum == 4 then
- so("199149109", ref, 1, 1)
- elseif hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- end
- end
- if d.className == "Part" then
- head = d
- if head ~= nil and (head.Name == "Vital" or head.Name == "Head" or head.Name == "HumanoidRootPart" or head.Name == "Left Arm" or head.Name == "Left Leg" or head.Name == "Right Arm" or head.Name == "Right Leg" or head.Name == "Torso") then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- if stun == nil then
- stun = math.random(5, 10)
- end
- local Rang
- if Ranged == false then
- Rang = true
- end
- local stag
- if shbash == true then
- stag = true
- end
- Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
- end
- end
- end
- end
- end
- end
- end
- function MagniBuff(Part, magni, Dec, DecAm, Dur)
- if Player.Neutral == true then
- DecreaseStat(Character, Dec, DecAm, Dur)
- end
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- cando = true
- if magni >= mag then
- if Player.Neutral == false then
- if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
- cando = true
- else
- cando = false
- end
- else
- cando = false
- end
- if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
- cando = true
- end
- else
- cando = false
- end
- if cando == true then
- DecreaseStat(head.Parent, Dec, DecAm, Dur)
- end
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore)
- local ignore = {
- Ignore,
- workspace.CurrentCamera
- }
- for _, v in pairs(workspace:children()) do
- if v:IsA("BasePart") or v.className == "UnionOperation" then
- if v.Name == "Effect" or v.Name == "Reference" or v.CanCollide == false then
- table.insert(ignore, v)
- end
- elseif v.className == "Model" and v:FindFirstChild("Humanoid") then
- for _, c in pairs(v:children()) do
- if c.className == "Model" or c:IsA("Accoutrement") then
- table.insert(ignore, c)
- end
- end
- end
- end
- return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Pos, Dir.unit * (Max or 999.999)), ignore)
- end
- local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
- LastPoint = Point
- function effect(Color, Ref, LP, P1, returnn, size, thing1)
- if LP == nil or P1 == nil then
- return
- end
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
- effectsmsh.MeshType = "Head"
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- NoOutline(effectsg)
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5, 1, 0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5, mg, 0.5)
- effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
- effectsmsh.Scale = Vector3.new(size, 1, size)
- game:GetService("Debris"):AddItem(effectsg, 2)
- if returnn then
- return effectsg
- end
- if not returnn then
- if thing1 == 1 then
- table.insert(Effects, {
- effectsg,
- "Cylinder",
- 0.05,
- 0.2,
- 0,
- 0.2,
- effectsmsh
- })
- else
- table.insert(Effects, {
- effectsg,
- "Cylinder",
- 0.2,
- 0.01,
- 0,
- 0.01,
- effectsmsh
- })
- end
- end
- end
- local CFrameFromTopBack = function(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c - a):Dot((b - a).unit)
- local edg2 = (a - b):Dot((c - b).unit)
- local edg3 = (b - c):Dot((a - c).unit)
- if edg1 <= (b - a).magnitude and edg1 >= 0 then
- a, b = a, b
- elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new("WedgePart", m)
- w1.Name = "Triangle"
- game:GetService("Debris"):AddItem(w1, 5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = "Custom"
- w1.BrickColor = BrickColor.new("Medium blue")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh", w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects, {
- w1,
- "Disappear",
- 0.05
- })
- w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
- table.insert(list, w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new("WedgePart", m)
- w2.Name = "Triangle"
- game:GetService("Debris"):AddItem(w2, 5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = "Custom"
- w2.BrickColor = BrickColor.new("Medium blue")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh", w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects, {
- w2,
- "Disappear",
- 0.05
- })
- w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
- table.insert(list, w2)
- end
- return unpack(list)
- end
- function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Blood",
- delay,
- x3,
- y3,
- z3,
- msh,
- push
- })
- end
- function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicHead(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function ClangEffect(brickcolor, cframe, duration, decrease, size, power)
- local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "CylinderClang",
- duration,
- decrease,
- size,
- power,
- prt.CFrame,
- nil
- })
- end
- function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MagicSpecial(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function Lightning(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = Instance.new("Part", workspace)
- li.TopSurface = 0
- li.BottomSurface = 0
- li.Anchored = true
- li.Transparency = tra or 0.4
- li.BrickColor = BrickColor.new(col)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(th, th, magz / tym)
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- end
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- function Clone()
- for _, v in pairs(Torso.Parent:children()) do
- if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
- local c = part(3, workspace, 0, 0.5, v.BrickColor, "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {
- c,
- "Disappear",
- 0.05
- })
- end
- end
- end
- function CloneArms()
- for _, v in pairs(Torso.Parent:children()) do
- if v.Name == "Left Arm" or v.Name == "Right Arm" then
- local c = part(3, workspace, 0, 0.5, v.BrickColor, "Effect", v.Size)
- c.Anchored = true
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c, 5)
- if v.Name == "Head" then
- cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
- end
- table.insert(Effects, {
- c,
- "Disappear",
- 0.05
- })
- end
- end
- end
- function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound)
- if hit.Parent == nil then
- return
- end
- if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
- ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(0.2, 0.2, 0.2))
- ref.Anchored = true
- ref.CFrame = cf(hit.Position)
- game:GetService("Debris"):AddItem(ref, 1)
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199148971", ref, 1, 1)
- elseif hitnum == 2 then
- so("199149025", ref, 1, 1)
- elseif hitnum == 3 then
- so("199149072", ref, 1, 1)
- elseif hitnum == 4 then
- so("199149109", ref, 1, 1)
- elseif hitnum == 5 then
- so("199149119", ref, 1, 1)
- end
- end
- h = hit.Parent:FindFirstChild("Humanoid")
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild(Player.Name .. "DebounceHit") ~= nil and hit.Parent[Player.Name .. "DebounceHit"].Value == true then
- return
- end
- if Player.Neutral == false then
- if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
- return
- end
- if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- if Sound == "Shatter" then
- so("199146069", hit, 1, 1)
- end
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- RecentEnemy.Value = hit.Parent
- game:GetService("Debris"):AddItem(c, 0.5)
- Damage = ((maxim * 10 + math.floor(math.random(-maxim, maxim) / 2)) * Atk.Value) / 10
- dist = (RootPart.Position - hit.Position).magnitude / 200
- if 1 <= dist then
- Damage = Damage / dist
- end
- blocked = false
- mitigated = false
- enblock = nil
- Stats = hit.Parent:findFirstChild("Stats")
- if Stats ~= nil then
- invis = Stats:findFirstChild("Invisibility")
- isinvis = Stats:findFirstChild("IsInvisible")
- if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then
- invis.Value = 0
- end
- enblock = Stats:findFirstChild("Block")
- if enblock ~= nil and enblock.Value == true then
- blocked = true
- end
- if Stats:findFirstChild("Mitigation") ~= nil and 1 > Stats.Mitigation.Value then
- mitigated = true
- end
- if Stats:findFirstChild("Defense") ~= nil then
- Damage = Damage / Stats.Defense.Value
- if Sound ~= "Shatter" then
- if Damage <= 30 and (ranged == false or ranged == nil) and blocked ~= true then
- hitnum = math.random(1, 5)
- if hitnum == 1 then
- so("199149321", hit, 1, 1)
- elseif hitnum == 2 then
- so("199149338", hit, 1, 1)
- elseif hitnum == 3 then
- so("199149367", hit, 1, 1)
- elseif hitnum == 4 then
- so("199149409", hit, 1, 1)
- elseif hitnum == 5 then
- so("199149452", hit, 1, 1)
- end
- elseif ranged == false or ranged == nil and blocked ~= true then
- hitnum = math.random(1, 6)
- if hitnum == 1 then
- so("199149137", hit, 1, 1)
- elseif hitnum == 2 then
- so("199149186", hit, 1, 1)
- elseif hitnum == 3 then
- so("199149221", hit, 1, 1)
- elseif hitnum == 4 then
- so("199149235", hit, 1, 1)
- elseif hitnum == 5 then
- so("199149269", hit, 1, 1)
- elseif hitnum == 6 then
- so("199149297", hit, 1, 1)
- end
- end
- end
- if not (Damage <= 30) or staghit == true then
- end
- end
- if mitigated == true then
- oldDamage = Damage
- Damage = Damage * Stats.Mitigation.Value
- if Damage <= 50 and blocked ~= true then
- hitpit = math.random(96, 104) / 100 - Damage * 0.01
- so("240429466", hit, 1, hitpit)
- elseif blocked ~= true then
- hitpit = math.random(96, 104) / 100 - Damage * 0.01
- so("240429289", hit, 1, hitpit)
- end
- if Stats:FindFirstChild("ShieldHealth") then
- if Stats.ShieldHealth.Value >= (oldDamage - Damage) / 10 then
- Stats.ShieldHealth.Value = Stats.ShieldHealth.Value - (oldDamage - Damage) / 10
- else
- Damage = Damage - (Stats.ShieldHealth.Value - (oldDamage - Damage) / 10 * 10)
- Stats.ShieldHealth.Value = 0
- end
- end
- showDamage(Character,oldDamage - Damage,"ShieldBlock")
- end
- --workspace.stunFunc:FireServer(hit.Parent, incstun, blocked)
- if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
- Stats.Stagger.Value = true
- end
- end
- if blocked == true then
- showDamage(Character,"Block","Damage")
- if ranged ~= true then
- workspace.blockFunc:FireServer(enblock)
- enblock.Value = false
- hitnum = math.random(1, 2)
- if hitnum == 1 then
- so("199148933", hit, 1, 1)
- elseif hitnum == 2 then
- so("199148947", hit, 1, 1)
- end
- end
- else
- coroutine.resume(coroutine.create(function(Hum, Dam)
- CurrentHealth = Hum.Health
- h.Health = h.Health - Damage
- --damageFunc:InvokeServer(h, Damage / 10)
- end), h, Damage)
- --workspace.damguiFunc:FireServer(hit.Parent, Damage, "Damage")
- showDamage(Character,Damage,"Damage")
- if DecreaseState ~= nil then
- if DecreaseState == "Temporal" then
- DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration)
- DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration)
- elseif DecreaseState == "Temporal2" then
- if Stats and Stats:FindFirstChild("TimeLocked") then
- Stats.TimeLocked.Timer.Value = 4.5
- Stats.TimeLocked.Value = true
- end
- elseif DecreaseState == "Graviga Debuff" then
- print'broken graviga lol'
- elseif DecreaseState == "Temporal3" then
- DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration)
- if Stats and Stats:FindFirstChild("TimeLocked") then
- Stats.TimeLocked.Timer.Value = 0.3
- Stats.TimeLocked.Value = true
- end
- else
- DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
- end
- end
- local hum = hit.Parent.Humanoid
- if Type == "Knockdown" then
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- --workspace.kbFunc:FireServer(hit, angle * knockback)
- elseif Type == "Shatter" then
- for i = 1, 10 do
- BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100)
- end
- elseif Type == "Knockdown2" then
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" or Type == "NormalDecreaseMvmt1" then
- local vvelocity
- if KnockbackType == 1 then
- vvelocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- elseif KnockbackType == 2 then
- vvelocity = Property.CFrame.lookVector * knockback
- end
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = vvelocity,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- --workspace.kbFunc:FireServer(hit, vvelocity)
- end
- end
- debounce = Instance.new("BoolValue")
- debounce.Name = Player.Name .. "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- CRIT = false
- end
- end
- function showDamage(Char, Dealt, Type)
- m = Instance.new("Model")
- m.Name = "Effect"
- c = Instance.new("Part")
- c.Transparency = 1
- c.Name = "Head"
- c.TopSurface = 0
- c.BottomSurface = 0
- c.formFactor = "Plate"
- c.Size = Vector3.new(1, 0.4, 1)
- b = Instance.new("BillboardGui", c)
- b.Size = UDim2.new(5, 0, 5, 0)
- b.AlwaysOnTop = true
- if type(Dealt) == "number" then
- Dealt = math.floor(Dealt)
- end
- damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
- if Type == "Damage" then
- damgui.Font = "SourceSans"
- if Dealt == "Block" then
- damgui.TextColor3 = BrickColor.new("Bright blue").Color
- elseif Dealt < 30 then
- damgui.TextColor3 = BrickColor.new("White").Color
- elseif Dealt >= 30 and Dealt < 200 then
- damgui.TextColor3 = BrickColor.new("Bright yellow").Color
- else
- damgui.TextColor3 = BrickColor.new("Really red").Color
- damgui.Font = "SourceSansBold"
- end
- elseif Type == "Debuff" then
- damgui.TextColor3 = BrickColor.new("White").Color
- elseif Type == "Interrupt" then
- damgui.TextColor3 = BrickColor.new("New Yeller").Color
- end
- damgui.TextScaled = true
- ms = Instance.new("CylinderMesh")
- ms.Scale = Vector3.new(0.8, 0.8, 0.8)
- ms.Parent = c
- c.Reflectance = 0
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- if Char:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- elseif Char.Parent:findFirstChild("Head") ~= nil then
- c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
- end
- f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(545000, 545000, 545000)
- if Type == "Damage" then
- f.position = c.Position + Vector3.new(0, 3, 0)
- elseif Type == "Debuff" or Type == "Interrupt" then
- f.position = c.Position + Vector3.new(0, 5, 0)
- end
- f.Parent = c
- game:GetService("Debris"):AddItem(m, 5)
- table.insert(Effects, {
- m,
- "showDamage",
- damgui,
- f,
- 10,
- 1,
- 15,
- 50,
- 100
- })
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- end
- combo = 0
- function ob1d(mouse)
- if attack == true or equipped == false or Stunned.Value == true or Stagger.Value == true or Unstable.Value == true or Suppressed.Value == true then
- return
- end
- hold = true
- doingcomb = true
- if combo == 0 then
- combo = 1
- attackone()
- elseif combo == 1 then
- combo = 2
- attacktwo()
- elseif combo == 2 then
- combo = 3
- attackthree()
- elseif combo == 3 then
- combo = 0
- attackfour()
- end
- doingcomb = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- if doingcomb == false then
- swait()
- end
- end
- if doingcomb == false then
- combo = 0
- RecentEnemy.Value = nil
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- fenbarmove1.MouseButton1Click:connect(do1)
- fenbarmove2.MouseButton1Click:connect(do2)
- fenbarmove3.MouseButton1Click:connect(do3)
- fenbarmove4.MouseButton1Click:connect(do4)
- eul = 0
- equipped = false
- function key(key)
- if key == "e" then
- TemporalImage()
- end
- if key == "k" and Player.Name == "Reyne" then
- cooldowns[1] = 100
- cooldowns[2] = 100
- cooldowns[3] = 100
- cooldowns[4] = 100
- mana.Value = 100
- end
- if key == "x" and graviting == true then
- do2()
- return
- end
- if key == "c" and doanim == false then
- do3()
- return
- end
- if attack == true then
- return
- end
- if key == "f" then
- pressedf = true
- fnumb = 0
- attack = true
- if equipped == false then
- equipped = true
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "Right Shoulder"
- RW.Part0 = ch.Torso
- RW.C0 = cf(1.5, 0.5, 0)
- RW.C1 = cf(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- LW.Name = "Left Shoulder"
- LW.Part0 = ch.Torso
- LW.C0 = cf(-1.5, 0.5, 0)
- LW.C1 = cf(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- animate.Disabled = true
- local anime = Humanoid:LoadAnimation(animate.idle.Animation1)
- anime:Play()
- equipanim()
- else
- equipped = false
- hideanim()
- LH.C1 = LHC1
- RH.C1 = RHC1
- animate.Disabled = false
- swait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- attack = false
- end
- if equipped == false then
- return
- end
- if key == "z" then
- do1()
- end
- if key == "x" then
- do2()
- end
- if key == "c" then
- do3()
- end
- if key == "v" then
- do4()
- end
- end
- function key2(key)
- end
- MMouse.Button1Down:connect(function()
- ob1d(MMouse)
- end)
- MMouse.Button1Up:connect(function()
- ob1u(MMouse)
- end)
- MMouse.KeyDown:connect(key)
- MMouse.KeyUp:connect(key2)
- player = Player
- ch = Character
- local mananum = 0
- local donum = 0
- local stunnum = 0
- local staggeranim = false
- local stunanim = false
- local passivenum = 0
- local passivenum2 = 0
- local walk = 0
- local walkforw = true
- while true do
- swait()
- if Unstable.Value == true and unst == false then
- if Stun.Value < StunT.Value and Stagger.Value == false and Stunned.Value == false then
- coroutine.resume(coroutine.create(function()
- unst = true
- while attack == true do
- swait()
- end
- UnstableAnim()
- unst = false
- end))
- else
- Unstable.Value = false
- UnstableTime.Value = 0
- end
- end
- if Stagger.Value == true and staggeranim == false then
- if Stunned.Value == false and Stun.Value < StunT.Value and Suppressed.Value == false then
- coroutine.resume(coroutine.create(function()
- staggeranim = true
- while attack == true do
- swait()
- end
- StaggerAnim()
- StaggerHit.Value = false
- Stagger.Value = false
- staggeranim = false
- end))
- else
- Stagger.Value = false
- end
- end
- if Stun.Value >= StunT.Value and stunanim == false then
- if Suppressed.Value == false then
- coroutine.resume(coroutine.create(function()
- stunanim = true
- while attack == true do
- swait()
- end
- StunAnim()
- Stagger.Value = false
- Stun.Value = 0
- stunanim = false
- end))
- else
- Stunned.Value = false
- Stun.Value = StunT.Value - 1
- end
- end
- if TimeLocked.Value == true then
- if Suppressed.Value == false then
- if tlock == false then
- tlock = true
- coroutine.resume(coroutine.create(TimeLock))
- end
- else
- TimeLocked.Value = false
- TimeLocked.Timer.Value = 0
- end
- end
- if Suppressed.Value == true and suppress == false then
- coroutine.resume(coroutine.create(function()
- suppress = true
- while attack == true do
- swait()
- end
- SuppressedAnim()
- suppress = false
- end))
- end
- if Mvmt.Value < 0 or Stagger.Value == true or Stun.Value >= StunT.Value or StaggerHit.Value == true or Rooted.Value == true or TimeLocked.Value == true or Suppressed.Value == true or Unstable.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Mvmt.Value
- end
- if Humanoid.Health <= 0 then
- attack = true
- resumeControl()
- modelzorz.Parent = workspace
- game:GetService("Debris"):AddItem(modelzorz, 30)
- for i = 1, #Weapon do
- Weapon[i].Parent = modelzorz
- Weapon[i].CanCollide = true
- end
- for i = 1, #Welds do
- if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
- Welds[i].Parent = nil
- else
- Welds[i].Parent = prt1
- end
- end
- end
- if fnumb < 21 then
- fnumb = fnumb + 1
- if pressedf == false then
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
- tellbar.TextTransparency = tellbar.TextTransparency - 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
- else
- if fnumb == 20 then
- fenframe5.Parent = nil
- end
- fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
- tellbar.TextTransparency = tellbar.TextTransparency + 0.05
- tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
- end
- end
- if hbwld.Parent == nil then
- hitbox2.Name = "Hitbox"
- else
- hitbox2.Name = "Hitbox2"
- end
- hitbox2.Parent = hitbox.Parent
- hitbox2.Size = hitbox.Size
- hitbox2.CFrame = hitboxCF
- hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
- if Humanoid.Health <= 0 then
- Image.Parent = nil
- end
- passivenum = passivenum + 1
- if passivenum >= 5 then
- passivenum = 0
- distort = distort + 1
- end
- if distort >= 100 then
- distort = 100
- end
- if passivenum2 >= 30 then
- if Image.Parent ~= nil and (RootPart.Position - ImageRoot.Position).magnitude <= 75 then
- Lightning(RootPart.Position, ImageRoot.Position, 5, 1, NewCol2, 0.05, 0.4, 0.1)
- end
- passivenum2 = 0
- end
- passivenum2 = passivenum2 + 1
- local stunnum2 = 50
- if TimeLocked.Value == false and stunnum >= stunnum2 then
- if Stun.Value > 0 then
- Stun.Value = Stun.Value - 1
- end
- stunnum = 0
- end
- stunnum = stunnum + 1
- if donum >= 0.5 then
- handidle = true
- elseif donum <= 0 then
- handidle = false
- end
- if handidle == false then
- donum = donum + 0.003
- else
- donum = donum - 0.003
- end
- local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = RootPart.Velocity.y
- if equipped == true then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if not (idle >= 500) or attack == false then
- end
- if TimeLocked.Value == false and Unstable.Value == false and Stagger.Value == false and Stunned.Value == false and Suppressed.Value == false then
- if Anim == "Walk" then
- if walkforw == true then
- RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
- else
- RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
- end
- else
- RH.C1 = clerp(RH.C1, RHC1, 0.2)
- LH.C1 = clerp(LH.C1, LHC1, 0.2)
- end
- if RootPart.Velocity.y > 1 and not Land then
- Anim = "Jump"
- if attack == false then
- handlewld.Part1 = RightArm
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
- end
- elseif RootPart.Velocity.y < -1 and not Land then
- Anim = "Fall"
- if attack == false then
- handlewld.Part1 = RightArm
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
- Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, 0), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
- end
- elseif torvel < 1 and Land then
- Anim = "Idle"
- if attack == false then
- handlewld.Part1 = RightArm
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 0.9, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0.1, 0, 0) * cf(0, 0.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.05, 0, 0), 0.15)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.6), 0.15)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2 + donum / 3, 0, 0.2 + donum / 3) * euler(0, -0.3, 0), 0.15)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2 - donum / 3, 0, -0.2 - donum / 3), 0.15)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
- RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0.6, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0.1), 0.2)
- end
- elseif torvel > 2 and torvel < 30 and Land then
- Anim = "Walk"
- walk = walk + 1
- if walk >= 15 - 5 * Mvmt.Value then
- walk = 0
- if walkforw == true then
- walkforw = false
- elseif walkforw == false then
- walkforw = true
- end
- end
- if attack == false then
- handlewld.Part1 = RightArm
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
- RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, -1, 0), 0.2)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.2)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
- RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
- LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
- end
- elseif torvel >= 30 and Land then
- Anim = "Run"
- if attack == false then
- handlewld.Part1 = RightArm
- handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2)
- wld1.C0 = clerp(wld1.C0, euler(3.14, 0, 0) * cf(0, -0.5, 0), 0.2)
- Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4)
- RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4)
- RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.97, 0, 0.8) * euler(0, 0, 0), 0.4)
- LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
- RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4)
- LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4)
- end
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "CylinderClang" then
- if Thing[3] <= 1 then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[7] = Thing[1].CFrame
- effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
- Thing[8] = Thing[7]
- Thing[3] = Thing[3] + Thing[4]
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "showDamage" then
- if Thing[6] < Thing[5] then
- Thing[6] = Thing[6] + 1
- elseif Thing[6] < Thing[7] then
- Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
- Thing[6] = Thing[6] + 1
- elseif Thing[6] < Thing[8] then
- Thing[6] = Thing[6] + 1
- elseif Thing[6] < Thing[9] then
- Thing[6] = Thing[6] + 1
- Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
- Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
- Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
- else
- Thing[1].Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "CloneEf" then
- if Thing[3] <= 500 then
- Thing[3] = Thing[3] + 1
- if Thing[4] >= 10 then
- Thing[4] = 0
- Clone()
- end
- Thing[4] = Thing[4] + 1
- else
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(0.4, 0, -4 * mana.Value / 100, 0), nil, 1, 0.4, true)
- fenbarmana4.Text = "Wakfu(" .. mana.Value .. ")"
- fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
- fenbarhp2:TweenSize(UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0), nil, 1, 0.4, true)
- fenbarhp3.Text = "(" .. math.floor(Humanoid.Health * 10) .. " / " .. math.floor(Humanoid.MaxHealth * 10) .. ")"
- fenbarblock2:TweenSize(UDim2.new(0.4, 0, -4 * distort / 100, 0), nil, 1, 0.4, true)
- fenbarblock3.Text = "Distortion(" .. distort .. ")"
- fenbarmove1b:TweenSize(UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- fenbarmove2b:TweenSize(UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- fenbarmove3b:TweenSize(UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- fenbarmove4b:TweenSize(UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0), nil, 1, 0.4, true)
- for _, c in pairs(Decrease:children()) do
- if c:findFirstChild("Duration") ~= nil then
- c.Duration.Value = c.Duration.Value - 1
- if c.Duration.Value <= 0 then
- c.Parent = nil
- end
- end
- if c.Name == "DecreaseAtk" then
- decreaseatk = decreaseatk + c.Value
- elseif c.Name == "DecreaseDef" then
- decreasedef = decreasedef + c.Value
- elseif c.Name == "DecreaseMvmt" then
- decreasemvmt = decreasemvmt + c.Value
- end
- end
- Atk.Value = 1 - decreaseatk
- if Atk.Value <= 0 then
- Atk.Value = 0
- end
- Def.Value = 1 - decreasedef
- if Def.Value <= 0 then
- Def.Value = 0.01
- end
- Mvmt.Value = 1 - decreasemvmt
- if Mvmt.Value <= 0 then
- Mvmt.Value = 0
- end
- decreaseatk = 0
- decreasedef = 0
- decreasemvmt = 0
- AtkVal = Atk.Value * 100
- AtkVal = math.floor(AtkVal)
- AtkVal = AtkVal / 100
- fenbardamage.Text = [[
- Damage
- (]] .. AtkVal * 100 .. "%)"
- DefVal = Def.Value * 100
- DefVal = math.floor(DefVal)
- DefVal = DefVal / 100
- fenbardef.Text = [[
- Defense
- (]] .. DefVal * 100 .. "%)"
- MvmtVal = Mvmt.Value * 100
- MvmtVal = math.floor(MvmtVal)
- MvmtVal = MvmtVal / 100
- if Rooted.Value == true then
- MvmtVal = 0
- end
- fenbarmove.Text = [[
- Walkspeed
- (]] .. MvmtVal * 100 .. "%)"
- if Stun.Value >= StunT.Value then
- fenbarstun2:TweenSize(UDim2.new(0.4, 0, -4, 0), nil, 1, 0.4, true)
- else
- fenbarstun2:TweenSize(UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0), nil, 1, 0.4, true)
- end
- fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
- if TimeLocked.Value == false then
- if mana.Value >= 100 then
- mana.Value = 100
- elseif mananum <= 15 then
- mananum = mananum + 1
- else
- mananum = 0
- mana.Value = mana.Value + 1
- end
- for i = 1, #cooldowns do
- if cooldownmax <= cooldowns[i] then
- cooldowns[i] = cooldownmax
- else
- cooldowns[i] = cooldowns[i] + cooldownsadd[i]
- end
- end
- end
- end
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